TALES OF SYMPHONIA CHRONICLES™ IS NOW AVAILABLE FOR THE PLAYSTATION 3 SYSTEM IN AUSTRALIA AND NEW ZEALAND
The Acclaimed Tales Of Symphonia Saga Comes Back In HD Packed In An Exclusive Bundle Never Released In Australia and New Zealand
SYDNEY, AUSTRALIA – 3rd March 2014 – NAMCO BANDAI Games Europe today announced that TALES OF SYMPHONIA CHRONICLES™ exclusively for the PlayStation®3 computer entertainment system is now available in Australia and New Zealand. Journey through two epic role-playing games and experience the entirety of the SYMPHONIA storyline with TALES OF SYMPHONIA™ and its follow-up title, TALES OF SYMPHONIA™ Dawn of the New World™.
Follow Lloyd Irving as he embarks on a grand adventure with his friends to restore mana back to the world of Sylvarant, a source of energy necessary for the survival of their world. Along the way they learn of the parallel world of Tethe’alla, whose survival rests on the same source of mana Sylvarant needs to sustain life. How will Lloyd and his friends find a way to ensure the survival of both worlds? TALES OF SYMPHONIA takes the signature real-time battle system of the TALES OF role-playing games, allowing for direct control of the character through fast-paced tactical battles.
TALES OF SYMPHONIA Dawn of the New World continues the story from the previous installment by delving into the consequences set into motion by Lloyd and his friends at the end of TALES OF SYMPHONIA. Take on the role of Emil Castagnier as he seeks to uncover the mysteries that have befallen his world. Dawn of the New World advances the series’ battle system by introducing a new monster recruitment feature that lets players capture more than 200 monsters and train them to participate in battles. Players have complete control over their roster of party members and monster allies, allowing for limitless combinations to take out to the battlefield.
TALES OF SYMPHONIA CHRONICLES includes features that are new to players including the original Japanese voice-overs, new 2D art during special Mystic Artes attacks, and costumes for TALES OF SYMPHONIA, as well as a casino-themed area for TALES OF SYMPHONIA.
TALES OF SYMPHONIA CHRONICLESStandard Edition and Collector’s Edition is now available in Australia and New Zealand. For more information on the Tales of series and Tales of Symphonia Chronicles, please visit http://www.NamcoBandaiGames.com.au and www.TalesOfGame.com.
Please respond to this email if you have not received a copy for review purposes
About NAMCO BANDAI Games Europe S.A.S.
NAMCO BANDAI Games Europe S.A.S., part of NAMCO BANDAI Holdings Inc., is a leading global publisher and developer of interactive content for platforms including all major video game consoles and PC, with marketing and sales operations in 50 countries across Europe, the Middle East, Africa and Australasia. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, Tekken™, SOULCALIBUR™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA™, RIDGE RACER™ and ACE COMBAT™. More information about the company and its products can be found at www.namcobandaigames.eu or www.facebook.com/namcobandaigames.europe.
Focus Home Interactive announces their newest project, Space Run. The PC title is a strategy game mixed in with space ship construction elements, similar to a tower-defense game called Defense Technica.
Space Run is developed by the one-man indie developer Sylvain Passot, who runs PASSTECH Games. After working for 10 years in a large French development studio, Passot decided to develop his own game, which is Space Run. The title will be playable at the GDC Play in San Francisco at the Game Developers Conference from March 17 till the 21st. They’ve even released a trailer for the game that you can check out below.
The game is set to be released in May and will be under $10. Check out their website here for more information, and stay tuned for this PC exclusive!
Overview
Developed by Black Tower Studios and Aksys Games, Magus is one of those titles that sneaks its way onto the stores without much in the way of hype. This also marks the first time game publisher Aksys has worked to develop one of the titles they’re publishing. How does Magus hold up? Will it surprisingly ascend to godhood or should it have been left in a dungeon?
Story
You are Magus (pronounced May-juss). Locked in prison, you’ve resigned yourself to the fate of eternal imprisonment. One day, there’s a commotion raised when a young lady, who you come to know as Kinna, breaks into the prison to release you. After fighting your way free of the guards, Kinna tells you of your godhood, which has been dormant until now. Using various colored stones, you can cast an array of magics that will aid you. Now, you’ll have to travel across the world to claim your place as a god and unravel the plot behind your lifelong imprisonment.
Gameplay At its core, Magus is more of a third-person shooter than the perceived action-RPG it was being pitched as. When I typically think of an RPG, whether traditional or western in nature, there are some melee mechanics involved. Magus completely eschews the notion that you can strike someone with your hands, opting instead for projectiles and a reticle.
Magus is given three core schools of magic. They have fun and interesting names like “Blue,” “Red,” and “Green.” Each of the three has a fast primary attack and a slower, harder hitting secondary attack. You can swap between the active magic type on the fly to suit your needs, though not much variety is required from your gameplay, even on the hardest difficulty.
There are a grand total of five different levels to play through. When you start out, you can choose from four different levels: Desert, Mines, Graveyard, or a tropical island. Enemies from each level are unique to their setting, giving you undead to fight in the graveyard, unicorn-like creatures in the mine, and so on. As you play through each level, groups of enemies will spawn, swarming you and leaving you to take them out. Unfortunately, this is how literally every encounter outside of boss battles happen.
Boss battles feel terribly underwhelming. You’ll spend time in each level mowing through dozens of the same two to three enemies until you reach the boss. The boss battles are no more interesting. I was able to beat the vast majority of the bosses in the game without ever taking a hit, using the same basic tactics I’d used to steamroll all of the earlier enemies.
Your partner, Kinna, throws a big wrench in the potential difficulty of Magus. It doesn’t help that enemy AI is fairly stupid. Kinna will run around, fighting enemies with you. Those enemies will often swarm her, leaving you completely open wreck shop. I found that using the blue magic’s heavy attack, which acts almost like a grenade, was more than sufficient for taking out swarms of bad guys. Herein lies one of Magus‘s most conflicting aspects for me. It’s terribly satisfying to take out 10-15 enemies with a handful of attacks. It virtually breaks the game, though, presenting absolutely no challenge under any circumstance. If you stand still, you’ll get wrecked, but if you keep moving and just peck away at the groups of enemies, you’ll be unstoppable.
As a way to present a little variety to the game, there are three fully fleshed out skill trees – one for red, blue, and green magics. Red will grant you necromancy skills, blue offers you various buffs and support skills, and green focuses on combat magic (such as fire, healing, and earthquakes). As you gain experience and level up, you get access to more and more of the skills. These can grant a fun bit of variety to the game (like turning into a titan and kicking guys around or increasing your speed for faster travel and attacking), but they’re ultimately superfluous. In my experience, the only skill I really used was the blue speed boost, which not only let me travel faster but also increased my attack speed. I also found a blue area of effect skill useful for corralling enemies and executing them all with a single attack (including bosses).
As far as gaining experience and leveling up goes, a good run through a level can generally net you 2-3 levels, allowing you to hit the level cap with a handful of level replays. You can put points into one of six categories: strength, dexterity, vitality, red, blue, and green. Calling the categories “strength” and “dexterity” feels like a misnomer, given the classic sense that melee damage, dodging, etc., are affected by them, where magic was always affected by intelligence or the like. I felt like it was all pointless, simply trying to let players feel more powerful because numbers were incrementing.
As you play through Magus, you can get new gear to equip. Your gear layout is quite limited, granting you only a few slots: helmet, armor, belt, earring, ring, tattoo (yes, a “tattoo” slot you can never see). The gear affects your pointless stats and, with the helmet and armor, changes your looks. None of it is really impressive or eye-catching, though, and the vast majority of it is bland and lifeless. It felt like there was no soul in it.
Visuals & Audio Magus is an ugly game. The graphic fidelity looks like something that may have passed on the PlayStation 2, but in a time where studios are creating jaw-dropping titles like The Last of Us or Uncharted, it’s hard to go back. The lack of variety is also a bit stifling, with only 2-3 models for armor and helmets and a handful of enemy designs that are used ad nauseum. It’s all also fairly generic and uninteresting to look at.
The sound design is somewhat mixed. The music can be catchy at times and the voiceover work is actually much better than I would’ve expected, given the rest of the game. At the end of the day, though, it’s all forgettable, serving its function with no lasting impression.
Overall Magus is not a good game. Bland, low resolution visuals, forgettable audio, an uninteresting story, and a lack of variety do little to leave a positive lasting memory. The combat can be fun, especially if you enjoy feeling utterly powerful beyond control, but the repetitive nature of it leaves it feeling like nothing more than a very easy grindfest. It’s also quite a short game, beatable in only a handful of hours. This would have been better served as a downloadable title with a price to match, instead of a budget title playing out of its league. If you’re interesting in this style of game, I would urge you to consider other options, like Earth Defense Force 2025.
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Oi, nakama, listen up because we’ve got some really exciting news straight from our friends over at Crunchyroll that’ll get fans of the long-running Shonen series “One Piece” absolutely jumping for joy! It was announced over the weekend that Crunchyroll will now begin to add an average of 20-30 older “One Piece” episodes per week.
This will occure every Saturday at 6:00pm Pacific time at the exact same time as the brand-new episodes air. This means if the new episode left with a little more than just a simple “One Piece” itch, you can get your fill of the pirate crew and their amazing adventures by watching older episodes. This is fantastic news for “One Piece” fans who have followed it from the very beginning as well as fans of anime who are yet to jump onto the monstrous bandwagon that is the “One Piece” fandom.
Having seen through the enemy’s plan and subsequently saving an entire battleship, Sio’s unfortunate encounter with a piece of shrapnel last week rendered her less than concious as her allies retreated. Naturally they rescued Sio, as she wakes up to find herself in a Japanese hospital. In Japan. So, under direct order’s of the Commander, Sio finds herself with time for a little R&R. Her first act of freedom: check her emails.
Though her injuries were only minor, the Commander specifically sent Sio to a hospital, in her home country no less. Whilst Saint Germain notes that this is partially as a form of repayment for Sio saving her life, he never divulges what the complete reasoning is. DOGOO (the alien) also seemed specifically worried about Nobunagun, though whether this is due to genuine compassion or professional courtesy is unclear.
Are all strategy meetings this personal?
For the most part, this episode focuses on the somewhat strange friendship between Sio and Asao. Though she has never exaclty been the most confident character in anime, Sio is in a perpetual state of nervousness whenever Asao is nearby. As her first real friend, Sio is still unaware of how to act, what to say, what not to say…and that;s just the beginning. Her uncertainty really shines through due to the fact that she is constantly blushing and stammering whenever she tries to hold even a regular conversation with Asao. Obviously the humourous side of the series, this also serves to prove just how radical Sio’s personality changes when she taps into the soul of Nobunaga.
Just as it was in episode 1, Sio managed to unleash her latent skills when Asao was in grave danger. This time however, Sio did not have an AU Ball in her possession. Communicating with the soul of Nobunaga directly, she managed to kill an Invasion Object by firing an energy bullet from her finger tips. Though such a method clearly uses more energy than an AU weapon, Sio still managed to do something no other E-Gene Holder has. At least as far as we know. Whether unique or not, we also glimpsed just how present Nobunaga is within Sio. Reacting to her pleas, his soul was able to lend power directly to her body, effectively bypassing the AU system. Though only a brief attack, Sio was once again changed by the soul of Nobunaga, bearing her trademark combat grin. Of course, immediately after the shot was fired she was back to good ol’ timid Sio, uncertain of what just happened.
Just point and shoot
Back at HQ, Vidocq explains the nature of their mission’s failure to a number of DOGOO higher ups, revealing a number of interesting developments in the study of the Invasion Objects. As the series has so clearly set out for us, the Objects wish to evolve to a point of dominance on Earth, rolling right over humanity if need be. However, if that’s the case, why would an army centred on evolution take a step backwards? Though developing as a species of monstrous vertebrates up until this point, the creatures discovered in the underground tunnel are in fact invertebrates. Deducing that it is impossible to devolve, Vidocq concludes that the Objects still retain a storehouse of unevolved beta cells, the original form the Objects before their evolution began. This odd truth once again showcases that the Invasion Objects are much more than simple monsters, a fact belied by their oft employed kamikaze tactics.
Though only brief, this episode also shows the Invasion Objects effect on regular citizens. With fear of attack ever present, a number of Japanese residents decided to stock up on food and move away from the coast. Which in all honesty isn’t a bad plan. As one of the relatively safer countries on the planet, Japan has also seen an influx of foreign patients. That’s right folks, those nameless characters running in the background whilst DOGOO saves the day have lives too. Take Asao for example, unable to wield the same power as Sio, she decided to become a nurse and do what she can to help. A small fact that helps to bring back the human element of the series. Honestly, it’s been monsters and platoons of unbalanced warriors for a while now. You kinda forget what normal is.
Seems about right…
So with the world under constant Invasion Object attack, it’s up to the First and Second Platoons to try once more and destroy the underwater tunnel. With their faults revealed by the previous battle, a fact even the prideful Jack accepts, it looks like it might be time for Sio to take on a different role and help her fellow Holders sense the flow of combat. I wonder if Nobunaga is a good teacher?
The great people over at “David Production” – a Japanese animation studio famous for both Parts 1 and 2 of the new “JoJo’s Bizarre Adventure” (2012) anime as well as “Soul Eater” and many others – have just released the second piece of footage in their new string of character promos for the upcoming third instalment of the new JJBA anime series “Stardust Crusaders“.
The last time we saw a character promo it focused on an older Joseph Joestar, this time around Joseph’s old friend and travelling companion Muhammad Avdol takes centre stage in his very own promotional video alongside his stand “Magician Red”.The video gives us a nice little look at Avdol’s run-in with series villain Dio long before the events shown in the “Stardust Crusaders” storyline as well as also showing us his first encounter with this seasons protagonist Jotaro Kujo.
Kenta Miayake, who you may know voiced Scar in the legendary anime series “Fullmetal Alchemist: Brotherhood”, will be taking the role as Avdol. Any fan of “FMA: Brotherhood” or Mr. Miayake’s other works will know just how fantastic of a voice actor he is and just how lucky the series is for having him on-board.
I’m sure by now until the anime begins to air, we’ll be getting more and more of these character promos so stick to the site to make sure you don’t miss a beat. You may notice, at the end of the video, it shows that this season will begin its air on the 4th of April this year, that’s barely a month away so i think now is the time to start getting pumped for “JoJo’s Bizarre Adventure: Stardust Crusaders”!
Hold on, people! Don’t go getting rid of your PlayStation 3 systems quite yet because Namco Bandai Games have just announced the European release date for the fantastically extravagant and limitlessly action-packed, Shonen fighting game; “JoJo’s Bizarre Adventure: All-Star Battle“.
Hirohiko Araki’s Manga (JJBA) has recently made its way back into our hearts in the form of a new Anime series but it’s the new fighting game that deserves our immediate attention seeing as it is actually getting a European release and the awesome thing is…it’s only a little over a month away from hitting our shores.
Namco Bandai Games have come out and stated that the game will be released in Europe on the 25th of April this year, unfortunately for our North American friends, the company has only mentioned that it will be released for them sometime in Spring. “JJBA: All-Star Battle” came out in Japan late last year but now it’s our turn to finally be embraced by the force that is “JoJo’s Bizarre Adventure”!
Namco Bandai Games have, once again, just released a brand-new set of character-specific trailers for their upcoming action/brawler “J-Stars Victory Vs.” and this time the focus is on Arale of “Dr. Slump”, Pegasus Seiya of “Saint Seiya” and Momotaro of “Sakigake!! Otokojuku”. You may recall seeing footage of Seiya in action as part of previous trailer releases but he never got to take centre stage like in this one, as for Arale and Momotaro; we’ve actually never seen any footage of them, especially Momotaro seeing as he was only recently added to the roster, so I personally am excited to see just how they play! All three of the newly released trailer are just below the post so head down there to check them out, also don’t forget that “J-Stars Victory Vs.” has been set to be released in Japan on the 19th of March, hopefully us outside of the country will also get the chance to experience this fantastic looking game sometime in the near future!
Hey there Whovians! Disappointed that Whoniverse was cancelled? Well I have just the thing to lift your spirits! We have some more information about the upcoming Doctor Who comic book series from the guys over at Titan Comics. We have covers, we have creators and we have The Tenth and Eleventh Doctor! So without further adieu, lets jump into the abyss – Allon-sy!
First up we have The New Adventures of the Tenth Doctor. Join The Doctor (as made infamous by David Tennant) in a brand-new adventure by Eisner Award-winning writer Nick Abadzis (Laika) and fan-favorite artist Elena Casagrande (Angel, Suicide Risk, Doctor Who, Star Trek) take control of the TARDIS for their first five-issue arc with the Tenth Doctor! And don’t miss the second arc, by fellow series architect Robbie Morrison (Drowntown, Nikolai Dante, The Authority).
As if that isn’t enough, we also have a look at the Eleventh Doctor’s (AKA Matt Smith’s) latest and greatest adventure… well probably not really his latest considering his you know.. death in the recent Time of the Doctor Christmas Special. writers Al Ewing (Loki: Agent of Asgard, Mighty Avengers, Trifecta) and Rob Williams (Revolutionary War, Ordinary, Miss Fury, The Royals: Masters of War, Trifecta) kick off a whirlwind adventure through eternity for the Eleventh Doctor, with artistSimon Fraser(Nikolai Dante, Grindhouse, Doctor Who).
Both of these books will be available on store shelves on July 23rd, which should tie us all over quite nicely until Doctor Who is back on TV. As one last special treat, you can check out the two covers below done by the talented Alice X. Zhang. Let us know in the comments below whether or not you will be picking up either of these books (or the other series that will be starring the Twelfth Doctor) and as always be sure to stay tuned to Capsule Computers for all the Doctor Who news as it becomes available. Geronimo!
During their panel at WAICON in Perth, Hanabee Entertainment have officially announced they have licensed two brand new anime series for distribution.
First up is Medaka Box which is of course based upon the popular Shonen Jump action comedy manga of the same name. It follows a girl named Medaka who takes suggestions from students in order to improve their school. Hanabee will release all 12 episodes of Medaka Box in one collected dual language release. It will retail at $59.99 DVD & $64.99 BD, with a scheduled release for June 4th, 2014.
On top of that great announcement comes the equally impressive acquisition of Nekomonogatari Black. This is of course yet another installment in the now legendary Monogatari series. Hanabee will release all 4 episode in a single collected release. It will be subtitled only and does not feature an English dub. Currently no price point has been confirmed for Nekomonogatari Black, but it will be release on June 4th, 2014 alongside Medaka Box.
Stay tuned for further information on both of these releases as it comes to light. Be sure to let us know your thoughts in the comments section.