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Call of Duty Power Changes Everything Trailer Released

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Activision released a new trailer teasing the next addition to the venerable Call of Duty franchise. Call of Duty: Advanced Warfare’s lengthy trailer covers both the singleplayer and multiplayer portions of the game, with footage of the campaign featuring Kevin Spacey and Troy Baker and plenty of multiplayer combat. The big announcement hidden in the end of the trailer is the new four player co-op mode called Exo Survival.

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Call of Duty: Advanced Warfare marks the biggest change to the series since the shift to the modern setting in Call of Duty 4: Modern Warfare. In Advanced Warfare, players enter a new era where Private Military Corporations are the engine that delivers American foreign policy around the world. Players will have access to the new exoskeleton, a mechanical frame armed to the teeth that will turn regular soldiers into unstoppable killing machines. Call of Duty: Advanced Warfare will launch for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Windows on November 4th, 2014.

The Berlin File Uncovered on Blu-ray, DVD and Digital November 19

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Again, Korea steps up to the cinematic plate. Remember how I said they make the best films after America? They continue to prove it. The Berlin File, a 2013 release, is making its way onto Blu-ray, DVD and Digital in Australia thanks to Icon Home Entertainment.

A high-octane romp reminiscent of films such as the Bourne franchise and Tinker Tailor Soldier Spy in tone, The Berlin File comes from director Ryoo Seung-Wan (The Crying Fist, The Unjust) and follows “a North Korean undercover agent (Ha Jung-Woo),who finds himself in the cross-hairs of an international manhunt after an illegal arms deal in Germany goes horribly wrong.” That’s right, Korea does Germany. The New York Times lauded the film for its “exhilarating action”.

If you love tight, action-packed movies, check out The Berlin File on home media from November 19.

Ubisoft’s Interactive Experience ‘Project Widow’ Brings Paris to Life

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Ubisoft has launched an interactive experience called ‘Project Widow’, which utilises Google Maps’ Street View technology to create a view of modern Paris, but with informative tidbits painting a picture of how it was in the 18th century during the French Revolution. Online visitors can walk through the streets, accessing exclusive media and content, all the while guided along by Andy Serkis! The Andy Serkis!

Discover all the hotspots rich in history, uncovering hidden Assassin’s Creed Unity art, secrets, video clips, music tracks as you go. You can even win prizes and exclusives for use in-game come release. But look closely… “hidden” means hidden! Visit ‘Project Widow’ here if only for the experience of having the bloody time period described to you by the fantastic narration of Andy Serkis. I don’t know what it is about him, but I don’t trust his voice…he sounds shady. Hmmm… And for anyone wondering about the origins of the name, it’s actually a callback to the guillotine’s nickname in that era.

Assassin’s Creed: Unity comes out on November 11, 2014 in North America and November 13 in Australia. Check out the game’s Season Pass offerings.

Pro Evolution Soccer 2015 Demo Available Now

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EA Sports FIFA 15 may be out tomorrow, but Konami want you to give Pro Evolution Soccer 2015 a go! The demo for EA’s only real competition is available to download right now for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC.

Winning ‘Best Sports Game’ among many other awards at Gamescom 2014 last month in Germany, Pro Evolution Soccer seems to be back on the horse as a competitive series this year, with many lauded improvements and additions in the 2015 edition. Check out the gallery of screenshots below and the newest trailer embedded further down. PES 2015 releases for the platforms mentioned above on November 13.

Persona 4 Arena Ultimax trailers released for Mitsuru, Elizabeth, and Teddie

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With Persona 4 Arena Ultimax set to be released in North America next week, Atlus USA has released a new set of English characters trailers for the game, this time highlighting Mitsuru, Elizabeth, and Teddie. These videos not only give us a glimpse of their special Ultimax moves and combos but also a look at some of each character’s storyline as well.

You can check out all three trailers below and be sure to keep an eye out for the game when it is released for the Xbox 360 and PlayStation 3 on September 30th in North America.

Mitsuru Kirijo

Elizabeth

Teddie

Blossom Tales: The Sleeping King Interview with Rob Maher

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Rob Maher serves as a artist, animator, programmer, and game designer with Castle Pixel. The team is currently seeking funding on Kickstarter to finish their latest project, Blossom Tales: The Sleeping King.


What sort of games inspired you to get into game development?

Pretty much everything I grew up with, including NES games like Zelda of course. I also spent a lot of time playing Newgrounds games and Final Fantasy VII over the years. Canabalt, though, is one of the first few indie games that made realize I didn’t have to work at a big game dev studio or need a huge budget to make games.

What sort of mechanics did you see when playing 8 and 16-bit action RPGs that made you think “I can improve on that”?

It’s probably just the nostalgia talking but the classic 16-bit action-RPGs I always played seemed perfect to me! One thing that we do want to improve on is the fact that once you’ve figured out a dungeon or puzzle, you’ll probably remember how to do it again the next time. We want to add some unpredictability during both the first playthrough and the next by having dungeons and areas with randomly-generated areas, which I feel will result in a fresh, challenging experience.

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For the most part, the early screenshots of Blossom Tales is pretty bright and colourful, then suddenly some really dark and brooding parts! Where did you draw inspiration for the visual design?

I can’t say I drew inspiration from a specific source. Rather, I just wanted it to be a colorful adventure where the visuals helped make each zone be memorable and feel new. This way players will get excited when they’ve spent an hour or two in a dark undead-filled area before wandering into a snowy zone with yeti monsters and viking people.

How far along are you on development right now?

Pretty early but we’ve got enough to hit the ground running as soon as we have the funds. There’s plenty of art assets already, though most of them we’ll be touching up and improving, so we’re confident we can make Blossom Tales by December of next year.

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How will the randomly generated dungeons be implemented into the game? Have you settled on a ratio of randomly generated dungeons to the handmade ones?

We haven’t settled on anything yet and most of our ideas are still on the drawing board. Our current plan is to have dungeons that have a mix of both pre-designed rooms and randomly-generated areas, but we can definitely have completely pre-designed or randomly-generated dungeons as well.

Grandpa’s stories have unlimited potential. Is there any plan to turn Blossom Tales into a long term series?

If Blossom Tales gets made and is received well, sure! It’d be neat to whip up another adventure that follows the same grandfather-to-granddaughter storytelling that we want to provide throughout the game.

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What has been the toughest challenge so far in Blossom Tales’ development?

Getting our Kickstarter up and going! We’ve faced some challenges while developing what we have so far with the game but our greatest hurdle is getting funded. It’s really a full-time job sending out press releases, posting on social media, requesting cross-promotions, etc but we’re confident it will pay off and we’ll receive what we need to make the game!

The Steam Greenlight process has really come a long way since it was launched. Everyone in the industry, from consumer to developer seems to have an opinion! Based on your previous experience with Rex Rocket and your current experience with Blossom Tales: The Sleeping King, is there anything you would like to see changed?

I’d love to see Greenlight pull in more of the crowdfunding features that you can find on Kickstarter. Steam has taken steps towards this with things like early access, but I have my fingers crossed that they will continue to build out this functionality. It’d also be cool to see a ‘Top’ games section, or incorporate more features that allow for greater discoverability of the awesome games that are on Greenlight. Once a game falls a couple pages deep, the only traffic a game will receive past that is the traffic sent to it by the
developer / fans.

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What sort of planning and preparation goes into running a crowdfunding campaign?

Like I mentioned before, a TON of planning and preparation. Making the video alone took plenty of time and effort, as did the actual Kickstarter page since you have to come up with pledge rewards, write all the copy, and images, etc. It’s exciting
but also tough since you’re always worried about forgetting that special ingredient that could have made all the difference in gathering interest!

Kickstarter can be an anxiety-inducing experience for backers, it must be even worse for project creators! What have you learned from Rex Rocket’s project that you’re applying to Blossom Tales? Any lessons you wish to pass onto future project creators?

Hah, just breath! I suppose my best nugget of advice for anyone looking to crowdfund their game is to scope your project well. Know every little bit of what your project will take to happen before launching so that you’re more likely to get the funds you need.


Thanks to Rob Maher for taking the time to participate in the interview. Be sure to back Blossom Tales: The Sleeping King, a retro-styled action-RPG with a modern day flair, on Kickstarter and vote for the game on Steam Greenlight.

Sleeping Dogs ‘Semi Successor’ Triad Wars Announced

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Sleeping Dogs was one of the greatest sleeper hits of the last generation and although it had to suffer the almost mandatory comparison to Grand Theft Auto, it did more than enough to set itself apart and prove itself in its own right with fantastic combat, a great story and fantastic world to explore. United Front Games have heard fans request for a sequel and are now coming good on that… sort of. The new title is called Triad Wars, and while United have outright stated this is not a sequel to Sleeping Dogs, it will be taking place in the same universe with the same Honk Kong setting.

Triad Wars is being described as an ‘online open world action-adventure title’ that is the flip side of Sleeping Dogs. Where in that title you controlled Wei Shen, an undercover cop who infiltrated the Triads to tear them apart from the inside; in Triad Wars you will become a Triad gangster, aiming become the kingpin of the criminal underworld as you rise through the ranks. Players set up different racquets (such as cock fighting or gambling) to earn money and try to take over as much of Hong Kong as possible. Players will have to become proficient in combat, driving, gun play and street smarts to earn Face and become a reputable member of the criminal underworld. triad-wars-screenshots-02

So it seems like the mechanics and world from Sleeping Dogs is being carried into this sequel, however the story seems to be left behind in favour of a more free ‘create your own story’ idea. Hopefully Wei Shen at least makes some sort of appearance in the new game.

In an interesting move, the game is currently only planned for a PC release through the Triad Wars website (no Steam release), leaving players who only played Sleeping Dogs on consoles in the dark. You can register for the Beta today by heading to the official Triad Wars website and also check out the first official trailer of the game which is available below. A remaster of Sleeping Dogs for the PS4 and Xbox One is also in the works and is due to come out next month.

Deep Silver Releases Saints Row: Gat out of Hell Walkthrough Trailer

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Deep Silver Volition’s Jim Boone, the Senior Producer on the Saints Row: Gat out of Hell team, sat down with a copy of the game to give gamers a preview of New Hades. Boone shows off some weapons, features, and diversions that are new to Gat out of Hell. Johnny Gat’s new flight abilities take centre stage for most of the video, along with the PAX 2014 favourite, the Armchair-a-geddon.

Saints Row: Gat out of Hell is a stand-alone expansion pack for Saints Row IV. It will be released on January 27th, 2015 on its own for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. It will also be bundled in the Saints Row IV: Re-Elected package being released for PlayStation 4 and Xbox One at the same time.

New Mysteries Unfold in 9 Clues 2: The Ward, Out Now

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The second instalment in Tap It Games and Artifex Mundi‘s 9 Clues series, 9 Clues 2: The Ward, is out now for PC with a Mac release incoming, and mobile and tablets versions planned for later in the year.

The point-and-click adventure/puzzle title asks the player to solve the murder of Doctor Crow, a therapist working out of Mnemosyne Asylum. The story’s backdrop of a psychiatric hospital in 1950’s America makes for an atmospheric experience, set across 42 locations with 18 dynamic mini-games, 39 achievements to unlock and an intuitive Detective Mode that really puts you in the shoes of the main character during this investigation. Check out the official 9 Clues 2: The Ward trailer and gallery of screenshots below!

 

Razer DeathAdder Chroma Launches with New Features

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The popular Razer Deathadder has received a major upgrade. Now called the Razer Deathadder Chroma, the mouse has seen a major bump in its specs along with the most eye catching feature, multi-coloured LEDs. The traditional acid green LEDs have been upgraded to colour changing LEDs that offer more than 16.8 million possible colours. Under the hood, the sensor has been upgraded to an 10,000 DPI optical sensor capable of 50 G acceleration.

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On the software side, the Razer DeathAdder Chroma will have some new features in Razer Synapse. The software will continue to provide control over the sensor and will now also be able to control the LEDs. An SDK has been released to allow software developers to trigger lighting effect changes during certain event. For example, taking damage in an FPS could cause the mouse LEDs to flash red. Finally, statistics nerds will be able to delve into data about their mouse, such as button presses, distance traveled, and pressure exerted on the mouse.

The Razer DeathAdder Chroma is available for pre-order now and is priced at $99.99 AUD. The mouse joins the Razer Blackwidow Chroma and the Razer Kraken 7.1 Chroma. Learn more about the Chroma series at the official mini-site.