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Cannon Brawl Review

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Cannon Brawl
Publisher: Turtle Sandbox
Platforms: PC (reviewed)
Release Date: 19 September
Price: $14.99 USD – Available here

Overview

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Cannon Brawl is a 2D Real-Time strategy action game with lots of tongue in cheek humour and explosions. The basic premise is simply: there are two opposing teams who attempt to destroy the opposing team’s castle through the use of a number of towers for both offence and defence. The game is heart-pounding, white knuckle, frantic gameplay as you desperately try to outmanoeuvre (and blow up) your opponent.

Story

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The story of the single player campaign is simple enough; you play as a steampunk princess whose father (the king) was kidnapped by your evil uncle. You work your way through the campaign, acquiring new towers, pilots, and rescuing the kingdom from your evil uncle. The campaign largely serves as an extended tutorial for the game as new gameplay elements, pilot special abilities and are encountered and unlocked. There are static cutscenes at the beginning of each level which sometimes deliver a funny line here and there but ultimately not enough to tickle your funny bone too much. The story, as you might have guessed, is not the main attraction here.

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Gameplay

The gameplay basically breaks down into customising your load out at the start of a match by choosing a pilot (who have their own special abilities such as faster tower cooldowns or increased environmental damage) and selecting which towers you wish to play the map with. When you start the campaign, you are given a limited starting number of towers which consist of a mining camp (to get gold), a cannon tower (to blow stuff up at range), and a shield tower (to stop people blowing your stuff up). Most of these can be upgraded to increase their effectiveness and range.

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The match itself rarely last more than 5 minutes and involves the player moving about the map in a steampunk dirigible, building, using towers, and activating special abilities all in real time. Towers are all picked up and dropped from your home castle and can be placed in any area which falls under your sphere of influence (which is generated by your buildings and territory balloons you place down). You also have to manually activate your towers as well as aim where to fire the cannon/place the shield. This becomes a significant part of the gameplay as placement and aim can help you circumvent your enemy’s shields by firing over them with a fully upgraded cannon tower.

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As you progress through the campaign, completing achievements and earning experience points, you unlock new towers and pilots which you can combine to make some pretty awesome combos. My personal favourite selection was a laser/rocket combo. A rocket tower would fire a projectile which would break up into several missiles and wreak havoc on an enemy’s shields. My laser tower, which would otherwise have it shots deflected back, would then be able to unleash its awesome power upon the unprotected castle of my opponent. This combo worked well for me on several levels but new elements were constantly being added in the campaign and alongside some tricky level design, I was forced to change my tactics. Awesome level design is also showcased in optional puzzle levels where you have a limited amount of resources, and shots to destroy the enemy castle.

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With these elements at play, the gameplay creates a pleasant (but tense) experience which tests your reflexes and lateral thinking.

Visuals & Audio

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The art design is charming with an endearing cartoon steampunk aesthetic to the visual, especially the pilot designs. The maps are neither fair nor foul, but since you’re going to be lobbing explosives at each other in the game; it would be a shame to leave shell-holes in something particularly beautiful. The tower designs are both aesthetically pleasing and pragmatic as the art for each type and level of upgrade is distinctive enough that you can tell at a glance exactly what kind of tower it is. This especially important during those especially close matches where being able to tell exactly what you and your opponent have in your respective arsenals can mean the difference between victory and defeat.

I was largely satisfied with the sound design in the game. The music during a match is suitably tense as the action unfolds at breakneck pace. The menu theme is suitably upbeat to match the game’s cartoony aesthetic. The sound effects are also largely satisfying with the sound effects of cannons/lasers firing suitably providing an indication of what’s coming, which helps give you a split second to set up a defence or just watch the carnage…

Overall

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Cannon Brawl is a cleverly designed, twitch real-time strategy game. The single-player campaign is enjoyable and prepares you for the hectic nature of multiplayer combat. My terrible Australian internet connection precluded me from playing more multiplayer games, but the game is just as fun against the AI as it is against a human opponent. This game was not exactly my cup of tea but I definitely recommend as the starter to a night of gaming as well as something to bring out when friends are over.

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Capsule Computers review guidelines can be found here.

New Trailer Explores ‘Everything You Need to Walk into Mordor’

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Warner Bros. and Monolith Productions have released a new trailer, ‘Shadow of Mordor – Everything You Need to Walk into Mordor’, an in-depth look inside Middle-earth: Shadow of Mordor. The highly-anticipated open-world action title is set between the event of The Hobbit and The Lord of the Rings, taking players on Talion’s path of vengeance against the Dark Lord, Sauron, and his Black Captains.

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Thanks to WBIE and Wikia, Palantir will sync with the final game to reveal additional layers of information, insights and fan-authored content to create a unique second-screen experience. Head to the App Store here to download the Shadow of Mordor Palantir app for free and enable the sync mode with the trailer above.

Middle-earth: Shadow of Mordor launches October 8 in Australia on PlayStation 4, and Xbox One and PC; on November 26 on Xbox 360 and PlayStation 3; and globally on September 30 on Steam.

Learn About Arno’s Customization Options in New Assassin’s Creed Unity Trailer

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Ubisoft released a new trailer featuring the Creative Director of Assassin’s Creed Unity, Alexandre Amancio. Alex has brought along over four minutes of gameplay footage showing off all of Arno’s customization options. Eagle eyed viewers will be able to spot some of the new skils found in the customization trees.

Players will be able to start with one of four specializations. Stealth specialists will have an easier time getting in and out of sticky situations unseen. Melee specialists will get bonuses to close combat damage. Ranged speciality will focus on ranged weapons and getting a tactical advantage in vertical situations. Finally health specialists will be able to tank extra damage.

Assassin’s Creed Unity will be released for PlayStation 4, Xbox One, and PC on  November 11th, 2014 in North America and November 13th in PAL regions.

New Far Cry 4 Trailer Proves The King of Kyrat is Absolutely Insane

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The King of Kyrat takes centre stage in the new trailer for Far Cry 4Protagonist Ajay Ghale is forced to join Pagan Min, King of Kyrat, for dinner as footage of gameplay flashes on screen. Unfortunately, one of their dining companions gets a table utensil in the back when he attempts to text for help. Along with the trailer, Ubisoft released a short bio for Pagan Min:

Pagan Min was born in Hong Kong, the son of a mid-level drug boss in the Golden Triangle. His father was a small fish in a big pond and even as a young man, Pagan was as ambitious as he was flamboyant.  This peacocking drove a wedge between them.  Pagan worked for his father, hated him, and was frustrated as a lieutenant, seeing his father as a dinosaur.  Nobody knows how his father died, but it wasn’t natural causes.  After his father’s unfortunate passing Pagan inherited his small piece of the pie.  He then left his old identity behind and adopted the moniker “Pagan,” naming himself after an old Burmese king who murdered his family to take control.  Of course, he changed the pronunciation to be western so that he’d be more unique.  Pagan quickly started carving himself more of the pie he believed that he deserved.  He built considerable assets, a small private army, and started angering his allies in the heroin trade.  He didn’t fit in and he knew he couldn’t kill them all; it was only a matter of time before the old guard decided to have him killed.

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This is when his eyes fell upon Kyrat, a small failed state with multiple warring factions in the wake of the collapse of its monarchy.  He allied himself with the Royalists, propping up a distant heir to the throne who he used to swell his ranks and to remove all opposing faction in the country.  After a few bloody months, Pagan and the united Royalists took the palace by storm, but Pagan betrayed the Royalists by murdering the heir and seizing the throne for himself.  He then started a purge of anyone who didn’t fall in line, executing his opposition.  The betrayal led to the formation of the Golden Path, a small resistance movement dedicated to overthrowing Pagan.

Far Cry 4 will launch on November 18th, 2014 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Windows. Additionally, Ubisoft will be launching PlayStation 3 and PlayStation 4 bundles with copies of Far Cry 4 included.

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BEDLAM Launches Kickstarter Campaign, Will Use The Banner Saga Game Engine

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Skyshine Games announced they have licensed The Banner Saga engine from Stoic for their upcoming turn-based RPG strategy game BEDLAM. “Stoic is excited to support BEDLAM with our engine and eager to see what Skyshine Games can do with it. We love the concept of the game and are happy that some of the ground that we broke with The Banner Saga is now going to contribute to another great project”, said John Watson from Stoic.

BEDLAM‘s Kickstarter campaign has launched. Skyshine Games hopes to raise $130,000 USD by October 25th. The team is composed of industry veterans who have worked on games like Darksiders, Tabula Rasa, and Unreal Championship. BEDLAM is scheduled for a September 2015 release on PC and Mac. Back them at Kickstarter.

Two New Alien: Isolation #HowWillYouSurvive Trailers Released

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Sega released two new trailers for Alien: Isolation’s #HowWillYouSurvive series of teasers. The series of videos demonstrates the many ways main character Amanda Ripley can meet her untimely demise. New #HowWillYouSurvive videos will be released every week until Alien: Isolation launches.

Alien: Isolation reboots the Alien video game franchise, taking a low-fi sci-fi survival horror approach. The game stars Amanda Ripley, daughter of Ellen Ripley. Amanda is on a quest to discover the fate of her mother on the space station Sevastopol. The invincible alien now stalks Amanda as it murders its way through the station. Alien: Isolation will be released for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Windows on October 7, 2014.

Event Cinemas George St. Holding Call of Duty: Ghosts Tournament

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As if Event Cinemas George St. wasn’t already everyone’s favourite cinema in Sydney, now they are holding video game tournaments?! That’s right, all of you Call of Duty fanatics (Ghosts, specifically) can earn some cash and bragging rights, playing on a giant Vmax screen!

The 1 vs 1 tournament will be contested under round robin rules, with 32 participants needed. The tourney commences on Saturday, October 4 from 10:30pm until 4:30am. It costs only $10 to enter (RSVP to [email protected] , with a grand prize of $250 in cash and $70 for the runner-up. So, rock up on the night and prove yourself. Oh, and the PlayStation 4 version will be played, so all you PC “master race” gamers who can’t shoot for jack on console (ahem, Destiny, ahem), you better step off or step up your game. I mean, when someone shoots a gun in real life, do they pull a trigger or click a button?

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Transparent Red and Blue Nintendo 2DS Pokemon Bundles Releasing December 4

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To celebrate the impending release of Pokémon Omega Ruby and Pokémon Alpha Sapphire on November 21, Nintendo has revealed new editions of the Nintendo 2DS: Transparent Blue and Transparent Red. Through colour-coordination, the hardware will be bundled with the two titles. The bundles will be released on December 4 in Australia and New Zealand for AU$179.95.

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Along with the respective handheld console and game, each bundle will include a 4GB SD card on which the games will come pre-installed. But that’s not all Nintendo Australia has to announce; selected Club Nintendo members will receive a code for the Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version from October 15 via email. The demo will also be made available at selected retailers from November 3. Click here to read first details on the special demo version and a whole lot more, and check out the newest batch of Pokémon Omega Ruby and Pokémon Alpha Sapphire screenshots in the gallery below.

Nosgoth Servers Opened in Australia Due to Popular Demand

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Square Enix has launched Australian servers for Psyonix‘s MOBA Nosgoth after a successful Closed Beta in North America and Europe. Cat Karskens, Nosgoth Community Manager with Square Enix, commented on the support for the local community;

Throughout Closed Beta and following the success of the Free Weekend there has been a strong demand for access to Nosgoth from gamers in Australia and New Zealand, so it’s great that we’re able to launch dedicated servers for these passionate gamers.  We’re committed to providing the best possible game experience, and the Community feedback we’ve been receiving has been invaluable in ensuring we achieve this.

Aussie gamers can sign up for access to the Closed Beta at beta.nosgoth.com, and in doing so can gain immediate access to the game through the Nosgoth Founders Program through Steam or the official Nosgoth website. And afterwards, before the Open Beta begins in the Winter for the U.S., the developer promises more maps, classes, abilities, weapons and other features will be added. Check out the announcement trailer embedded below!

DB Xenoverse American Network Test Details Plus New Screens and Info

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The Japanese network test for Dragon Ball Xenoverse has come and gone but now Europe (including Australia) and the Americas are going to get their chance to try out Bandai Namco’s latest and greatest Dragon Ball game. While the process for acquiring a Europe Network Test key is very similar to the Japanese process with an online lottery, those who live in the America’s will have to rush to grab a code that can only be claimed by the first 20,000 users to claim it on the PlayStation Network for PS3. For full details on the Network Test please check out the official site, but for now if you’re just interested in grabbing the code all you need to know is it will be released on October 3rd in the PDT timezone (no time is given) through the Dragon Ball Z Games Facebook page.

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While we wait for the Network Test to come around, Bandai Namco have released some more stunning screenshots of Xenoverse, this time focusing on new enemies and friends alike. Towa (the blue skinned female) is a scientist from the Dark Demon Realm who possesses a cold beauty. She seeks the destruction of history and energy called “Kili”. For those familiar with the series, Kili was also the energy Babidi seeked out to revive Majin Buu so it will be interesting to see why Towa would need that energy. Her partner Mira (blue skinned male) is an artificial life-form who has a menacing personality and holds great power. He works with Towa to bring about the destruction of history and become the strongest warrior of all time.

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Not all the new characters are evil though, as The Supreme Kai of Time and Toki-Toki the bird will be aiming to help right the wrongs set by these villians. The Supreme Kai of Time may look young, but she is actually 75 millions years old. She is the one in command of Trunks. Toki-Toki possesses the ability to create time itself, however has been acting strange lately, possibly because of Towa and Mira’s actions. The Supreme Kai of Time was responsible for raising Toki-Toki. The screenshots also demonstrate how some well known events in Dragon Ball history will be drastically altered. We can see Raditz dodge Gohan’s charge and even avoid Piccolo’s Special Beam Cannon, leaving Goku the only one to die from the attack. Perhaps your created character will be the one to take him out instead?

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Numerous people have spent time with the Network Test and the response has been highly positive despite some crashing issues and glitches which will most likely be ironed out before release. Players praised the combat system which has a great deal of depth with a wide array or offensive and defensive options. We now know the yellow bar seen during gameplay is for energy which is needed to pull of special and ultimate attacks and the green bar is for your defensive options which are needed to escape combos, teleport behind your opponents and to guard. When this lowers to zero you will not be able to guard until the bar regenerates.

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We also know that in Toki Toki City, the MMO like hub world where online players meet, there are a number of shops which you can buy new accessories, new attacks and even forge items. You can also challenge other players to battles, communicate with them, pose in front of them or ask for their help in special co-op missions. These missions are similar to Battle of Z, where they will loosely follow the story line and the path they take can change when certain conditions are met. You can also select a mentor in Toki Toki City who will then train you to learn their techniques and even fight alongside you.

Dragon Ball Xenoverse currently has a worldwide early 2015 release date and is coming to PS4, Xbox One, PS3, Xbox 360 and PC via Steam. We will be covering the game from EB Expo in Sydney a week from today so check back for our full impressions from a seasoned Dragon Ball games player.