If you were looking forward to Dying Light but didnât want to take a step into the latest generation of consoles then we have some bad news for you. Today Techland has announcedthat they have cancelled the PlayStation 3 and Xbox 360 versions of the game. The reason for these last-gen cancellations are due to the older consoles not being able to run the title properly and stay true to the experience Techland wants to deliver.
âMuch of this ânext-gen feelâ is tightly connected to the technological side of Dying Light. For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits.
Features like these along with our core gameplay pillars â such as the player-empowering Natural Movement, threefold character development system, and vast open world â are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms.â
As such Dying Light will now be released for the Xbox One, PlayStation 4, and PC on January 27th in North America and January 30th in Europe.
As JRPG fans should already know, Bandai Namco is planning on releasing Tales of Hearts R in North America on November 11th and in Europe on November 14th and since these release dates are less than two weeks away at this point, the company has chosen to release a new English subtitled trailer for the game.
This latest trailer happens to focus on one of the anime cutscenes that will be in the game and you can check it out below. As we have previously reported, those who pre-order Tales of Hearts R in both North America and Europe will be given special character costumes once the game is released.
Those who picked up Senran Kagura: Shinovi Versus will be happy to hear that XSEED has released the latest batch of DLC for the game earlier this week and while this includes a few new costumes to dress up the girls, it also allows players to download two new playable fighters. For $3.99 each, players can purchase Rin or DaidĊji with each of these characters coming with their own storyline.
If you wish to purchase both characters you can do so at a slightly cheaper price of $5.99. It is worth noting that all DLC, including Rin and DaidĊji, will carry over to Senran Kagura: Bon Apetit. Also worth noting is that there are a couple of pieces of free DLC currently available, including a hair style set and a set of Halloween themed underwear.
Today Square Enix released a new trailer for Final Fantasy Type-0 HD which is set to be released on March 17, 2015 for the Xbox One and PlayStation 4. This latest trailer features an English voice over as it explains the premise of the game and the war that players will be entering when they begin to lead Class Zero against enemy forces after their military academy is destroyed.
Also featured near the halfway point in the trailer is some gameplay footage and samplings of the English dub for Final Fantasy Type-0 HD. It is worth noting that those who pre-order the game will also be given a code to download a demo for Final Fantasy XV.
Corsair Gaming launched two new gaming mice at PAX Australia. The Corsair Gaming Sabre Gaming RGB Mouse is available in laser and optical configurations. Both feature a lightweight design that weigh less than 100g with four lighting zones. The LEDs are capable of 16.8 million colours, with advanced display options available with the CUE software for Windows.
The laser version features an 8200 DPI sensor for an affordable $69.99 USD MSRP. The optical version of the mouse features a 6400 DPI sensor and an MSRP of $59.99 USD. Corsair is kicking off the launch with a giveaway featuring a Sabre RGB mouse, a Nvidia GeForce GTX 780, and a copy of Borderlands: The Pre-Sequel! Americans can enter at the official contest page.
Razer announced the new Razer Naga Epic Chroma Mouse today. The next evolution of the popular Razer Naga Epic, the Chroma replaces the 12 thumb buttons with mechanical switches and sports a new design that makes finding buttons by touch easier. The classic Naga Epic’s three side panels have been replaced with a new single design that will be comfortable to a wide range of gamers. The old scroll wheel has been replaced with a four way tilt wheel. Finally, the Razer Naga Epic Chroma features LED lighting capable of 16.8 million different colours.
The Razer Naga Epic Chroma also features an 8200 DPI 4G laser sensor, a battery that will survive 20 hours of gameplay, and a solid wireless receiver/charging dock. Even if the batteries are running low, gamers can plug in the USB cable directly into the mouse and continue playing with a wired mouse. Razer’s Synapse software still supports the special World of Warcraft in-game configurator to make creating macros a snap.
Razer will be showing off the mouse for the first time at BlizzCon on November 7th, 2014. The Razer Naga Epic Chroma will be available worldwide in November 2014 for an MSRP of $129.99  USD and  âĴ129.99.
Overview
Ever since Warriors Orochi 3, Omega Force have been on a role with the franchise, and have invigorated the fans’ passion by upping the overall quality of every release. Sure, its a new Warriors game – and even though the gameplay is expected to remain the same, several iterations have presented just enough change to excite the masses. Samurai Warriors 4 is the first “Samurai” title in the series to hit a Sony console in years, and brings with it several chapter-driven stories with a ton of extra content to chew on. Is this 4th installment taking advantage of another peak in popularity, or is will it be remembered as a black sheep for years to come? Let’s find out.
Story
Its been a while since we tread on the Sengoku period of Japan’s rich history, but Samurai Warriors 4 is intent from the start on becoming your history lesson of the era. I know, a Warriors title teaching accurate history is like a Mario title teaching kids how to be plumbers, but oddly enough, Omega Force nailed the feel for the era and have brought us some rich characters who are swept up in ugly wars, slowly peeling off layers as the player progresses and bringing true intentions and motives to the surface. War is serious, but light undertones come out frequently to give the player a chuckle, and while the game isn’t 100% true to its source material, its hard not to walk away from the many intertwining narratives satisfied, as while not all of our character’s tales are satisfying, quite a few leave a lasting impression.
Gameplay
As you would expect, Samurai Warriors 4 is not too far away from its other kin in the franchise, as it still has those same hack and slash roots showing, and does little to feel different from the other titles aside from a few unique features. Players can take advantage of a character-switch option, and go into the battlefield with two characters, where they are able to swap at the tap of a button. We have seen this before in Samurai Warriors: Chronicles for the 3DS, but the method is perfected here, as the transition is instant and seamless. The controls are tight as well, still coming off as accessible but opening up a bit later on for further techniques as the player transitions through the story. Yeah, not a lot has changed outside of a bit more polish since the third installment on the Wii (most of the 55 characters have been seen before, and no new faces truly stand out_, but racking up thousands of combos in minutes is still as exciting as it ever was, and performing the abilities on the battlefield amidst the chaos still feels like a spectacle.
The big new element of this title comes in the form of the Hyper Attack. The player can unleash a powerful, crowd-sweeping maneuver greatly assists in breaking up the slow tread of you standard hacking and slashing as you watch crowds fall quickly while you rack up kills. Rage Mode has a separate gauge, and once filled – will allow players to slow down time and perform greatly enhanced versions of their normal attacks with greater damage attached. If you perform a special attack while in this mode of combat, a more ultimate attack can be utilized, devastating the HP bars of officers, bosses, and so on. Of course timing plays in with how useful these new attacks work in your favor (as you don’t want to activate Rage on a small set of foes), but with a bit of your own strategy applied, you can definitely move at a much faster pace in this fourth installment thanks to the two new enhancements.
Speaking of strategy, this title requires it. Though early stages start out with the standard “Kill the officer fare”, later levels require the player to take out flag bearers who power up groups of enemy soldiers. It sounds small, but as the game progresses – so does the difficulty and killing that man with the flag will definitely save you some time and effort as you move on to your next locale. When it comes to modes, the standard, story-based fare is found within the chapter based Story Mode (go figure). One or two players can tackle this mode (over the network or local split screen), and for the most part, there length here is rather padded out with plenty of varied missions to partake in. I say padded as the combat never changes, but Warriors fans should not find themselves in tedium very often due to the constant streams of unlocks and new weapons that come into play. Free mode is also back, and is just a nice replay with the ability to utilize the character of your choice to take on a good number of levels. Chronicle Mode features some more original fare, with the player taking control of a custom character through a large, branching story.
Yes, you can create your own warrior in this installment. I want to go in and say that the character creation is better than I expected it to be, as I felt my character was slapped together very quick and I was satisfied, but I know not every single person reading this review will be happy as this editor is still quite barren when it comes to choice. Many of the outfits are limited to one full piece of armor, and it honestly takes an imagination to create a character that doesn’t look like one of the 55 characters in the game. There are plenty of hairstyles, but the facial feature sets are limited, and you are probably going to have a “semi-decent” looking edit within minutes due to the lack of variety. That said, there are buffs to this, as you can utilize photos on your device for character portraits (meaning the possibility of having an actual face for dialogue sequences), as well as custom Kanji and Crests to go along with your new persona. It isn’t that deep, but it is quite enjoyable when you add in the Chronicles aspect of the game.
Visuals
Samurai Warriors 4 holds its own during combat. Hundreds of enemies can appear on the screen at once, and I never noticed the classic disappearing act of models or any slowdown on the Playstation 4. That being said, the models themselves are not too much more detailed than Dynasty Warriors 8 – so if you expect a huge improvement, you might want to wait until the next installment as far as visuals go. I would have to say that I was most impressed with the stunning environments within the game. Players are greeted with beautiful recreations of Japanese locations, full of color and activity. There are a few bland textures, but most of the time you will not notice them as they are covered with booming cherry blossom trees and all of the soldiers who stand in your way as you head to the next objective. The subtitles are fine, but there was a few times that dialogue sequences would block something on the screen, but alas, this can be controlled by the player to turn off these tutorials and subtitles in the options.
Audio
The soundtrack captures the essence of classic Japan well. It isn’t anything too memorable by any means, but these melodies are fitting and in a title where you are not going in for a lot of atmosphere, it is nice to get a good pinch from an otherwise average collection of tunes. The Japanese voices are just that, and while I personally know very little Japanese, you can still feel the emotion and at times campy over-acting from these faces in true 16th century turmoil. The general sound effects also do the job, as the sounds of a great number of blades can be heard clinking as combat is ongoing, adding a nice feeling of realism to the fight.
Overall
Samurai Warriors 4 is a fantastic installment to a franchise hitting yet another stride. Of course the gameplay is the same, but I think over the years the fans and outsiders alike have accepted that and coped with small improvements and polish on top of what already is a magnificent game engine. No Warriors title to date has such a rich (if not imperfect) history lesson, and players have a lot of eye candy in these mystical little worlds that thousands are slain in. Samurai Warriors is just a spin-off, but if Omega Force keeps up the same type of quality with future installments, there are sure to be many more recreations of the land of the rising sun.
Capsule Computers review guidelines can be found here.
There you go wrestling fans. That is a semi-exciting headline, right? Well, WWE Network is going free in November to new subscribers, and a 6-month commitment is no longer required to receive the low price of….you guessed it, $9.99.
New members will be able to watch WWE Survivor Series for free as it does fall during November, and pay for the next month in December at yet again, the price of $9.99 (I’m sensing a theme). Honestly though, its about time WWE dropped that commitment and made the product a bit more accessible, as WWE is a good idea considering the state of the current product (More Cena/Orton! More Brock no-showing events!). You can start in on getting this deal by following the link, to which you should put on some classic matches and actually get to enjoying wrestling yet again.
Roccat has a solution for those with small sized desks, with giant mouse pads, or are travelling with their computer to pro graming tournaments. The Roccat Ryos TKL Pro Mechanical Keyboard brings the same features as the larger Roccat Ryos MK keyboards. The Roccat Ryos TKL features per key illumination with blue LEDs, a smudge free glossy surface, and the choice of four different types of Cherry MX Switches. The keyboard is available in Cherry MX Blue, Black, Brown, and Blue switches. There are three extra macro keys positioned just under the space key for easy access. Mixed with the function keys and the Easy-Shift[+] functionality with the Roccat firmware, the keyboard can store and execute up to 470 macros at a time.
Designed with the input of top ranked Starcraft II player HyuN, serious gamers will appreciate the two 32-bit ARM Cortex processors with 2MB flash memory and the compact design for taking keyboards to competitions and LAN parties. The Roccat Ryos TKL features the latest anti-ghosting technology to ensure every keystroke is registered, even at hundreds of APMs.
The Roccat Ryos TKL Pro Mechanical Gaming Keyboard is available for $139.99 USD MSRP at major retailers around the world.
Its Morphin’ Time! Well, we hope it is. Last time we seen Power Rangers Megaforce hit the 3DS…well, the results were not too fruitful. This time around however we have a lot of hope for Power Rangers Super Megaforce, which has just hit the 3DS as of today.
This sequel brings with it a history of 20 years, as players can unlock and wield the powers of some legendary rangers of the past. As usual, the gameplay is a side-scrolling platformer, featuring Zord battles and “hard-hitting martial arts action”. Yeah, I want to be excited for this installment as I feel Bandai Namco have the potential to deliver some quality with the franchise. Those who want to check this one out and find out just how “Super” Megaforce truly is wil be able to do so today in retailers everywhere. Watch the launch trailer down below.