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Catch up with XCOM 2’s E3 Gameplay with a New Video

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The rush of E3 videos is still continuing with 2K and Fixaxis Games posting the E3 gameplay demo of XCOM 2 on YouTube. The 10 minute long video is introduced by Creative Director Jake Solomon. The video covers a sabotage mission, one of the new missions being added to the game.

The gameplay starts off with a short cut scene that sets the stage for the mission. Jake Solomon will be leading his team of XCOM soldiers on a mission to destroy a statue ADVENT erected in the city square to strike a symbolic blow against ADVENT. Things quickly go south as the team clashes with local security forces and the aliens.

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XCOM 2 will be launching for Linux, Mac, and Windows in November 2015.

FALLOUT SHELTER ACHIEVES MASSIVE GLOBAL SUCCESS; DEBUTS AT #1 ON APP STORE

FALLOUT SHELTER ACHIEVES MASSIVE GLOBAL SUCCESS; DEBUTS AT #1 ON APP STORE

Fallout Mobile Game Quickly Tops Charts in 48 countries

June 25, 2015 (London, UK) – Bethesda Softworks®, a ZeniMax® Media company, today announced that Fallout Shelter™ – the first-ever mobile game set in the celebrated Fallout® universe from Bethesda Game Studios® – quickly became the top downloaded game in 48 countries and the top downloaded app of any kind in 25 countries following its release.

“We play games on our phones all the time, and have always wanted to make one,” said Todd Howard, Game Director at Bethesda Game Studios. “To have our first mobile game be enjoyed by so many is stunning. It just shows that gamers appreciate more depth and being treated fairly. It also shows people love Fallout as much as we do.”

Praised for its fun, addicting gameplay, and for its player-friendly approach to in-app purchases, Fallout Shelter rapidly climbed the ranks of the highest grossing apps during its first week on the App Store. Within two days of launch the game cracked the top-grossing chart, overtaking King’s Candy Crush as the App Store’s number three top-grossing app in the United States. Fallout Shelter wasn’t just a hit stateside – it also joined the ranks of the top five top-grossing games on the App Store in 37 different countries.

Fallout Shelter remains the number 1 most downloaded free game on the App Store. In the first week following its release, play sessions of Fallout Shelter have surpassed 70 million times a day by fans globally.

Fallout Shelter is a post-nuclear strategy and simulation experience that puts you in control of a state-of-the-art underground Vault. Build the perfect Vault from a variety of rooms, oversee your very own thriving community of Vault Dwellers, and protect them from the dangers of the Wasteland.  Vault-Tec has provided the tools, but the rest is up to you.

Fallout Shelter is available now on the App Store for iPhone, iPad and iPod touch.

About ZeniMax Media Inc.

ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Tokyo, and Sydney. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices.  ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, Battlecry Studios, ZeniMax Online Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited, and ZeniMax Australia Pty Ltd. For more information on ZeniMax Media, visit www.zenimax.com.

About Bethesda Softworks

Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles features under the Bethesda label include such blockbuster franchises at The Elder Scrolls®, DOOM®, QUAKE®, Fallout®, Wolfenstein®, Dishonored®, The Evil Within ®, Prey® and RAGE®.  For more information on Bethesda Softworks’ products, visit www.bethsoft.com.

About Bethesda Game Studios

Bethesda Game Studios® is the award-winning development team known around the world for their groundbreaking work on the Fallout series and The Elder Scrolls series. Creators of the 2006 ‘Game of the Year’, The Elder Scrolls IV: Oblivion®, the 2008 ‘Game of the Year’, Fallout® 3, the 2011 ‘Game of the Year’, The Elder Scrolls V: Skyrim®, and most recently the highly-anticipated upcoming title, Fallout® 4,  Bethesda Game Studios has earned its reputation as one of the industry’s most respected and accomplished game development studios. For more information on Bethesda Game Studios, visit bgs.bethsoft.com.”

Roccat Releases Taito Control Cloth Mouse Mat

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Roccat announced that the newest addition to the Roccat Taito line of cloth mouse pads is now available. The Roccat Taito Control mouse pad is perfect for those of us who hate using a mouse surface that feels like a penguin sliding around an ice rink. The Roccat Taito Control’s cloth surface is designed to provide enough resistance to help control a fast moving mouse, while still being smooth to the touch. The edges are stitched to ensure the edges will not fray over time.

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The Roccat Taito Control is a mid sized mouse pad measuring in at 400 mm by 320 mm. It is only 3mm thick, which will keep the mouse surface close to the desk with the help of the rubberized backing.

The mouse pad is available at stores carrying Roccat products with an MSRP of $16.99 USD or €19.99.

Tony Hawk’s Pro Skater 5 gets a New Trailer and Screenshots

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Activision had a decent E3, but didn’t heavily detail Tony Hawk thus far – which is releasing in just three months. That is ok, as we now have new footage from a behind the scenes trailer that shows us more of what to expect from the 5th installment of the mainline franchise – as well as a fresh batch of screenshots.

The trailer simply has Tony speaking of the project and its revival with some fresh footage, with more details about the release and pre-order bonus (see the above image). The game looks a bit dated to be honest visually, but it could be a cartoon for all I care – as long as it plays well. Check out the new media down below and stay tuned – as Playstation and Xbox users will be able to see the hawk ride again this fall.

Lego Dimension E3 Hands-on Impressions

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Lego Dimensions (Hands-on Impressions)
Developer: TT Games
Platform: Xbox One, Xbox 360, Playstation 4, Playstation 3, Wii U
Release: 27 September, 2015

The LEGO video game franchise is by now a well established and has found itself adapting all manner of IPs into its universe, much like the actual LEGO toys themselves. These games have covered everything from Batman to Lord of the Rings while still largely being fun for both young and old to play with simple gameplay and zany humour. LEGO Dimensions, developed by TT Games, doubles down on this formula of using well-known IPs by pretty much combining all of them.

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In the demo I was able to play, the levels ranged from the yellow brick road from The Wizard of Oz, the subject testing rooms of Portal, to a spooky mansion from an episode of Scooby Doo. The main characters are similarly ecclectic with the basic cast including Batman, Gandalf, and Wildstyle (from the LEGO Movie). They each have their own special abilities and powers which come into play at various points to help solve puzzles and progress through the story.

The gameplay largely falls into the standard LEGO game formula of being a very child-friendly brawler. Defeated enemies and destroyed objects generally break apart into small lego pieces to be collected for points and taking damage lowers your score. Where the gameplay enters into new territory concerns the new toy pad which has been added which allows the player to affect the game world through placement of various figures on the mat. In practice, this works in a similar way to amiibos in that it reads the chips at the base of the models and translates that into the game world by bringing the figurine into the level.

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This peripheral opens up new aspects of gameplay through creative use of the use of its lights. Most of the puzzles I played make use of the pad in one way or another. With one instance I was using it as a detector for an invisible object I needed to find in the environment while in another I needed to move the figurines around the level to match corresponding colours on the toy pad. To be honest; I’m not sure how long this feature will be able to maintain its novelty but I imagine that the zany writing and gameplay will probably keep me interested in playing through long after the pad has become gimmicky.

For more of our E3 coverage, click here.

Mad Max E3 Hands-on Impressions

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Mad Max (Hands-on Impressions)
Developer: Avalanche Studios
Platform: Playstation 4, Xbox One, PC
Release: September 2015

Following the phenomenal success of the cinematic insanity which is Mad Max: Fury Road, I decided I’d take a gander over at the game inspired by the same universe. Movie franchise games are generally quite notorious for being cynical cash-ins and so when I got my hands on playing a demo at E3; my expectations weren’t particularly high. Luckily, my cynicism did not pay off and instead I found a game which was actually quite interesting and fun to play (from what I could see).

The demo started off with Max in a brawl with a number of warboys. Hand-to-hand combat in this game is reminiscent of the Batman Arkham series with the player using a variety of attacks and counters to incapacitate enemies. After dealing with the thugs who were attacking me (with some missteps here and there), I was able to loot their camp for scrap, ammunition, and acquire a new chassis for my vehicle (The ‘Magnum Opus’).

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The game features a system for customising Max’s car as you complete missions in the wasteland and collect parts. For this demo, I upgraded the chassis and increased the armour level of the car which negatively impacted upon my acceleration due to the increased weight but I thought it was an adequate trade-off for my first time in the wasteland. To unlock further customization options, I would need to travel across the map and find the items myself to unlock them. With that in mind; I specified a new mission on my map and proceeded to drive my way there in my newly modified car.

This game certainly captures the look of the Mad Max universe with its models and environment. This game certainly feels like its just had its vehicles and environment downloaded from movies like the recent Mad Max: Fury Road. Unfortunately, I did not get much of a chance to see too much of the character models as there wasn’t too much non-combat interaction between Max and the other residents of the wasteland. That being said, I didn’t need to drive far before coming across a convoy which I was to take down.

Finding the convoy was simple enough by following the directions of the map and mini-map on my HUD. Vehicle combat, at this point, is a completely different beast to anything I’ve played before. The car handles like a vehicle in a racing game, but when it comes to shooting the various harpoons, guns, and flamethrowers; you generally enter into a bullet-time state where you can carefully aim at exactly what you want to shoot at while time slows down.

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This was a bit disorientating as I would slow down to pick off the tire or pull off the armour of enemy car in slow-motion and then speed up to have another enemy ram me. During the ramming I noticed that one of the enemy warboys can jumped onto my car and was holding on for dear life while trying to stab Max with a spear. Driving into another vehicle, using flamethrowers, or scraping that side a rock generally helped clear off any unwelcome guests. But finally, after tearing off the armour of an enemy vehicle, they generally end up with a red fuel tank exposed somewhere on their rig which can then be shot to destroy them.

After working my way through the convoy, the demo can to an end. I certainly enjoyed my hands on with this game and I look forward to seeing how the full title plays out. My one consternation with the game is that the vehicle might be repetitive over multiple instances, but it remains to be seen what Avalanche Studios can bring in to this title to keep things fresh over its playthrough.

For more of our E3 coverage, click here.

King’s Quest: A Knight to Remember E3 Hands-off Impressions

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King’s Quest: A Knight to Remember
Developer: The Odd Gentlemen
Platform: Playstation 4, Playstation 3, Xbox One, Xbox 360, PC
Release: Late July (TBA)

The King’s Quest series is a much-beloved classic of gaming with its sprawling (for the time) world and comedic tone. There have been many iterations of the title following Graham on his journey from being a lowly knight in the realm of Daventry to becoming its King. The license has changed hands a number of times in recent memory and was previously lent out to the folks at Telltale Games before Activision pulled it back. Activision got the The Odd Gentlemen game studio to develop this latest installment and revived the old Sierra brand to release it. I sat down with one of the devs behind King’s Quest: A Knight to Remember, Matt Korba, as he guided us through a demo. Here is my impression of the game they’ve been working on as it currently stands.

The basics of the game follow the classic design of adventure games with the player navigating the world, solving puzzles and progressing with the story. The narrative follows the recollections of King Graham as he recounts his adventures to his granddaughter, Gwendolyn, in the hopes that she learn some of his (questionable) wisdom. The narrative takes direct inspiration from movies like Big Fish and The Princess Bride in this regard by featuring heavy use of narration with Christopher Lloyd playing the part of old King Graham. In this instance, he was retelling his adventure of attending a tourney for knighthood hopefuls.

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The demo opened with Graham falling down a hill, in traditional slapstick style, and coming across his first puzzle which was to cross a river which had mysteriously lost its bridge. The interactions you could have with the environment generally lead to some manner of comedic comment from the narrator. The puzzles themselves are generally quite a simple a matter which often involves finding and using the right item in the right place. In this first instance, we found a hatchet and cut down a tree to make a bridge across. We fast-forwarded through the first puzzle and came across our second which was to, once again, cross a river. This time, the solution to the puzzle would be a bit more roundabout. To implement the tree-cutting solution we used previously, we would need to get past a group of ridiculously pedantic knights.

The game features a choice system which will have a lasting and varied impact upon how the story unfolds, similar to systems used by Telltale in their games. The earliest choice we had at the start of the demo was to determine how we would go about addressing Gwendolyn’s concerns about her upcoming competition. Our options were to engage with the problem through bravery, cunning, or compassion and in this instance we chose to go with cunning. Matt Korba described that he intended for the consequences of these players to result in completely different branches of narrative to unfold so that players can end up with completely different scenarios playing out. In this playthrough, we distracted the pedantic knights through faking our own distress and the creative use of bees.

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We did not have much time to see much more of the game, but we were shown another of the branching path choices available to us when approaching a given problem. In this instance, we were meant to acquire the “eye of a hideous beast”. With our limited supply of money, we had the choice of dealing with one of three corresponding NPCs to try and complete this quest. There are five chapters of the game planned for release and this should give players plenty of room to see how their earlier choices impact upon later interactions. In terms of duration for the first chapter, Matt Korba stated that it would be “longer than you expected” so there should be plenty of instances where we can see what impacts our choices have directly and indirectly.

This title follows in its predecessor’s footsteps by being an adventure game with strong tongue-in-cheek humour. The game looks appealing but there is something a bit off with its delivery of its comedy. I would liken the problem to a joke which has had the punchline told a split second too early or late. The jokes and script themselves are quite solid from what I saw, but with that being said; I can appreciate dry meta-humour, slapstick, and puns (PUNTASTIC PUNS). The delivery is a bit off at times which ruins punchlines, although I’m not sure whether that’s just due to the code still being a bit fragile or whether the scripted dialogue and animation is just a bit off-beat. My hope is that The Odd Gentlemen work on this aspect to make it flow better before release.

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I enjoyed the aesthetic of the game which was an interesting mixture of 3D animation and painting as in-game models were printed out, hand-painted, and then scanned back in to create the interesting visuals. It creates an interesting style which is somewhat reminiscient, once again, of the work of Telltale Games but I would argue still quite distinct. I’m a fan of the old series and I’m interested in seeing how this new installment with its updated graphics and engine will work out. I felt the comedic timing needs a bit of work before release, but I’m still looking forward to giving it a shot when it comes out.

For more of our E3 coverage, click here.

New Extreme Dimension Tag Blanc + Neptune Vs. Zombie Army Screenshots

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The official website for Extreme Dimension Tag Blanc + Neptune Vs. Zombie Army was updated today with a new batch of screenshots for the title and this time around the focus is on showing off the two goddesses whose names don’t happen to be in the title.

The screenshots focus primarily on Noire and Vert though Neptune is also given a bit of screentime, though Extreme Dimension Tag Blanc + Neptune Vs. Zombie Army‘s four player co-op is also briefly shown as the goddesses focus on attacking the boss enemy Hachimajin. Currently the game is set to be released on the PlayStation Vita in Japan later this year.

‘Persona 4: Dancing All Night’ Marie and Adachi DLC Trailers Released

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Atlus recently announced that Marie and Tohru Adachi will be released as paid DLC for Persona 4: Dancing All Night and once purchased they will be available for use in the game’s recently detailed “Free Dance” mode. Marie will be released first on July 30th in Japan while Adachi will be available for purchase on August 6th.

At the moment no prices have been announced but the company has released a trailer showing off how each character will be dancing in the game. You can check out the trailers below and as for the game itself, Persona 4: Dancing All Night was released in Japan today while the North American release is planned for the fall.

Marie

Tohru Adachi

Techland Mocks Destiny Red Bull Quest with Water Promotion

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As gamers we’ve come to expect cross-promotion in regards to food and drink items for popular titles. Halo and Call of Duty have often been given promotions involving Mountain Dew and Doritos which result in the consumer obtaining bonus XP or a special cosmetic item in the game. Now earlier today Bungie and Activision announced that Destiny: The Taken King will be partnering up with Red Bull to lock some additional content behind a small wall. Those who buy Red Bull and then redeem the code on the can will be gifted with a consumable item to increase the amount of XP earned as well as granted access to an exclusive multi-tiered quest. Though it is worth noting that these codes will only be available on cans at 7-Eleven.

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In an effort to take a stab at a fellow game publisher Techland was quick to step in and take advantage of the situation that annoyed many fans who see this as an early announcement of content being removed from Destiny‘s $40 expansion. Techland announced that they will be holding a special Dying Light marketing promotion involving water. Simply take a picture of yourself drinking a glass of water and tweet #DrinkRightDyingLight and you’ll be given a code for a top-tier weapon docket. This means that those who want access to a bit of Dying Light content without having to subject themselves to an energy drink can do so as long as they have easy access to any kind of water.

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