CI Games Announces New Release Date for Sniper: Ghost Warrior 3 – 04/04/2017
Extra Time to Be Spent on Optimizations Based on Testing and Fan Feedback
October 17th 2016, Sydney – CI Games, the development studio behind Lords of the Fallen and the Sniper: Ghost Warrior franchise, has announced a new release date of 04/04/2017 for Sniper: Ghost Warrior 3, so it may further polish and optimize its upcoming game currently in development for PC, PlayStation 4 and Xbox One.
CI Games has received excellent feedback from hands-on sessions with press, streamers and fans, and as a result, want to offer its supporters more features in the game for launch. “We’re making an ambitious game and unfortunately still need an extra few months to make sure it will stand up to the expectations of the fans,” said Marek Tymiński, CEO of CI Games. “Our goal is to ensure Sniper: Ghost Warrior 3 runs smoothly on all platforms, and right now we still have some important work left on optimizing the game. This is our biggest project we’ve ever worked on and the entire team is pushing really hard to make the entire experience more polished. I really hope everyone will understand our decision and will wait the extra time to play something we’re excited about, and that will redefine our IP and the sniping genre as a whole. This is a new beginning for the Sniper: Ghost Warrior franchise.”
Sniper: Ghost Warrior 3 tells the story of brotherhood, faith and betrayal in a land soaked in the blood of civil war. Players take the role of an American Sniper named Jonathan North, who is dropped into northern Georgia, nearby Russian borders. He has an an official mission, and a personal mission–to find his brother. Explore large open-world maps with dynamic weather and a day and night cycle that actually impacts play and decisions. Customize weapon equipment, accessories, vehicles and a drone, and utilize the three pillars of gameplay to your liking: Sniper, Ghost and Warrior.
Sniper: Ghost Warrior 3 will launch on PC, PlayStation 4 and Xbox One on April 4th, 2017.
To learn more about CI Games and Sniper Ghost Warrior 3, visit:
CI Games webiste: www.cigames.com
Sniper Ghost Warrior 3: www.sgw3.com
Facebook: www.facebook.com/SniperGhostWarrior
Twitter: www.twitter.com/SGW3Game
ABOUT CI GAMES
CI Games is an international developer, publisher and distributor of interactive entertainment products with sales in more than 50 countries worldwide. Headquartered in Warsaw, Poland, CI Games was established in 2002 and has been listed on the Warsaw Stock Exchange since 2007. CI Games’ global operations distinguish it as one of the most dynamic development companies in the industry, with development and distribution offices in Poland, United States, Germany & Canada. CI Games portfolio includes the best-selling Sniper: Ghost Warrior franchise with over 5 million copies sold worldwide. The company is currently working on a number of high-profile, multiplatform games including Sniper: Ghost Warrior 3 and the action RPG Lords of the Fallen 2. For more information on CI Games please visit: www.cigames.com.








































Utilizing a mission-based format to progress the story players will regularly experience little cut-scenes that help flesh out the various side-characters that they will fight alongside, something that is very well done as the cast is quite likable once they are developed, as well as various developments that move the story along. This doesn’t hold up too well in the long run however as the mission format eventually requires quite a bit of progress to be made before any meaningful developments occur, often leaving players hanging dry for hours at a time before the next major event occurs.
In combat players can utilize various standard mecahnics such as attacking, jumping, guarding, and various skills to take down the Aragami they are facing off against, whether this means using your melee weapon to deal quick heavy damage or utilizing your firearm to deal damage at a distance. The issue with using the gun is that ammo can only be obtained from dealing damage or consuming enemies, meaning that you only have so many shots at a time, though the benefit here is that these shots can be charged with different elemental types to best target an enemy’s weaknesses.
Thanks to the various amount of God Arc type weapons that can be used by the player, the sheer number of missions to tackle, and the amount of customization available players will find that God Eater 2: Rage Burst has a tremendous amount of content to be played through, especially once you begin to tap into character specific missions. That being said, the game does make it so players will need to learn various aspects themselves rather than frontloading the information, this is good for those who like to test their own playstyles before settling into one but can be quite an obstacle to newcomers who find themselves struggling after glossing over certain mechanics.
With the release of God Eater 2: Rage Burst Bandai Namco has included only the English dub for the game and while the voice actors do fit their roles nicely, there are a few odd elements here. The game makes smart use of the controller speaker for relaying orders but many times throughout the title, even during important cutscenes, the dialogue comes across as extremely muffled to the point that it almost sounds as if the voice work was recorded off of speakers replaying the dialogue rather than a microphone. Thankfully while the dialogue often falters in this form, the soundtrack accompanying this game is outstanding as there are a large amount of great tracks that perfectly fit the nature of the game and help make large battles feel all the more intense.
