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Furi Review

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Furi

Developer: The Game Bakers
Publisher: The Game Bakers
Format: PlayStation 4 (Reviewed), PC
Release Date: 5th July, 2016
Price: $24.95 US / $37.95 AUD – Available Here (PlayStation 4) / Available Here (PC)

Overview

Furi is a new Indie action title by The Game Bakers with a focus on challenging boss battles. Honestly if the game hadn’t been free for PS Plus users I may have not even discovered it, but seeing the fast paced action combat in the trailer really sparked my interest. Turns out my interest was well warranted.

Story

The short story of Furi is told sparingly between and during boss battles, where an Alice in Wonderland inspired mystery man cryptically describes the circumstances that led to the silent protagonists imprisonment in the first place. There’s not really much to it but surprisingly the intrigue presented here was enough to make me keep wanting to take down the next boss in the same sitting. The writing in this game is both well written and acted, with voice options presented in three languages, English, Japanese and French.furi-screenshot-07

My main problem with the story is the way it is presented, on these long walks between boss battles. With such an interesting atmosphere and cast of bosses, some actual cutscenes exploring the back story to this mysterious world could have gone a long way. Instead you basically watch the main character walk very slowly (you can automate his walking with the X button or control him yourself) while the rabbit man talks, offering small details of what actual events took place or the boss you are about to challenge, interwoven with some interesting, yet fairly meaningless mystic babble.

Gameplay

For a game where the only gameplay is to fight against bosses, you would have to imagine that the combat and bosses themselves would have to be of a very high standard and I believe Furi delivers. Your combat options may seem limited, but the way you have to use these abilities in battles really shows the benefits of a smaller move set opposed to an action game with many different combos and special attacks.

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In Furi your arsenal consists of a melee attack that can be chained up to 4 times or charged, a laser gun which can shoot rapidly or fire a charged shot, a parry and lastly your dodge ability which can also be charged to cover more ground. Dodging, parrying and even just being smart about your movements are critical in surviving each encounter while striking at the right moment and continuously causing chip damage with your gun are the key to dealing heavy damage to advance the fight, ensuring you don’t have to survive as long. All these actions are performed with tight controls, so rarely can you blame anything but yourself for taking damage.

This struggle between defence and offence makes for an awesome combat system, and taking down one of the bosses is incredibly rewarding, especially if you do it by the skin of your teeth when you’ve got that adrenaline flowing through you. You may be thinking “Just boss battles? I’ll breeze through this game in a couple of hours.” Well you may be right if you play on the games easiest difficulty (which as an indication of how easy it is locks out the ability to earn trophies). I tackled the game on the recommended difficulty and I’ll be honest I’m pretty scared of how much harder it would get on the next level which requires the game to be beaten at least once to unlock.

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As expected, these boss battles are among the toughest I have faced in my 20+ years of gaming, requiring precise timing, spatial awareness and most importantly, a sharp reaction time to defeat. Each boss is different from the last. Sure even the more melee focused bosses manage to fire a laser beam at some point, but how they fire it and how that laser behaves are all different. The same goes for their melee attacks and how you damage them and most of the time this will even change as the fight progresses. Learning each boss and then becoming able to defeat is a rewarding challenge, even if the difficulty can get frustrating at times.

Now here is perhaps my biggest problem with the game. You probably won’t beat these bosses on your first try. Understanding their pattern and attack tells is the key to beating them. As expected, these patterns change moderately as their health bars go down, however the last health bar changes up the enemy drastically, where most will become invincible and just barrage you with screen filling attacks that will easily overwhelm you and probably pick up, in my opinion, a cheap KO. This problem is mitigated slightly if you manage to play well enough and bring all your bars of health to the last section of the fight, but otherwise you’re pretty screwed and you’ll most likely be restarting the entire boss fight again from the beginning which can definitely be a drag as it does take a while to get down these bosses health bars.

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Apart from that issue though I found the gameplay in Furi thoroughly challenging and enjoyable. I really appreciated the fact that the main character and the bosses are for the most part, on equal footing in terms of ability as opposed to many games where the bosses have powers much greater than your own. This is best reflected in the games health system, where if you manage to knock off a bar of a bosses health then you get your own bar of health back and vice versa.

Visuals

The graphics in Furi employ a low level cel shading effect that works really well in an edgy game like this and both the world and the character design make full use of this stylistic choice. The dark colour palette fits the games grim tone and contrasts with the flashy presentation of each battle. The all important visual cues give nearly all the information you need clearly during battle, with my only complaint in that regard being that similar colours can cause confusion, such as the green health orb attacks looking too much like the purely damaging yellow ones.

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Combat feels impactful and looks sharp. All the unique animations for each fight such as for a perfect parry look awesome as well as are each bosses death scene. The game could have used a little extra polish, with some clipping and frame rate drops during story scenes (rest assured the frame rate does not drop during combat) and a few awkward transitions here and there, but for the most part Furi is well presented in 1080p at 60 frames per second.

Audio

The audio in Furi matches the game perfectly. Energetic electro synth music performed by well known artist such as Carpenter Brut and Waveshaper (I did have to look up these guys but their YouTube views give proof to their popular claims) compliments each boss fight and passageway, with a tonal shift in each one to match the environment or the story. Voice acting is excellent, with each character having a dark undertone to their performance that helps contribute to the games bad ass factor. The three voice languages are also appreciated as I feel a Japanese voice run would be fun to do on a second play through.

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The sounds of combat infuse near perfectly with the visuals to make each encounter that much more epic and it was rare that there would be any technical problems with the sound outside of a few times where sound effects weren’t played.

Overall

Overall Furi impressed me as an Indie title. The core combat and challenging bosses made for a fun yet short experience with plenty of replay value for those keen on performing speed or no damage runs. The small story ties everything together with an intriguing narrative and each boss characters loud and unique personality is bound to leave some sort of impression on you. Furi has it’s issues and perhaps a bit high of a price tag, but this is a tight action game full of personality. If you love games like No More Heroes or boss fights in general then Furi is definitely worth a try.

Capsule Computers review guidelines can be found here.

EA SPORTS UFC 2 FREE TRIAL AVAILABLE NOW ON XBOX ONE AND PLAYSTATION 4 IN CELEBRATION OF UFC® 200: CORMIER vs. JONES 2

EA SPORTS UFC 2 FREE TRIAL AVAILABLE NOW ON XBOX ONE AND PLAYSTATION 4 IN CELEBRATION OF UFC® 200: CORMIER vs. JONES 2

Full Game Free* Trial, Live Event Competition Finals, and Limited Time Discounts at Select Retailers Highlight Key Activities for EA SPORTS™ UFC® 2 at UFC® 200


July 6, 2016 – If you haven’t stepped into the Octagon® in EA SPORTS™ UFC® 2 yet, now’s your chance to experience the thrill of finishing the fight! Starting today until July 11, EA SPORTS UFC 2 is free* to try for up to five hours on Xbox One and PlayStation®4 – all in celebration of UFC® 200: CORMIER VS. JONES 2 and the 5th annual UFC International Fight Week™. The five-hour free trial allows fans to experience all aspects of EA SPORTS UFC 2, including more than 250 UFC fighters, UFC Ultimate Team, Knockout Mode, and other popular modes. To learn more about the trial and get started for free now, visit easports.com/ufc.

During the 5th annual UFC International Fight Week™, EA SPORTS UFC 2 will host the finals and crown its first-ever World Champion during Live Event Competition: UFC® 200**. After more than 495,000 fights involving 43,000 fans, from 25 different countries, the competition is down to four finalists to battle it out live on Friday, July 8 at the UFC Fan Expo® in Las Vegas.

Tune-in information:

What: EA SPORTS UFC 2 Live Event Competition Finals: UFC® 200

When: Friday, July 8 at 1:30 PT (4:30 ET)

Where: Twitch: www.twitch.tv/easportsufc and UFC.com

Prize: $10,000 and the first-ever EA SPORTS UFC 2 World Champion

Broadcast Team: Stipe Miocic (UFC Heavyweight Champion), Chris Weidman (Former UFC Middleweight Champion), Dan Hardy (UFC Analyst), Faruq Tauheed Jenkins (Host), Brian Hayes (UFC 2 Creative Director).

For complete details and Live Event Competition: UFC® 200 Official Rules visit, https://www.easports.com/ufc/ufc200-live-event-competition-official-rules.

Also in celebration of UFC® 200: CORMIER VS. JONES 2, select retailers are providing limited time offers of up to 50% off EA SPORTS UFC 2. For more details, visit the EA SPORTS UFC website, here.

To purchase tickets to UFC Fan Expo at the Las Vegas Convention Center and watch the finals, please visit UFCTICKETS.

EA SPORTS UFC 2 is developed by EA Vancouver, and is available now in worldwide on Xbox One and PlayStation 4. EA Access*** members can get 10% off the digital version of the game on Xbox One. Fans should keep an eye on the website, as well as the EA SPORTS UFC Facebook and Twitter pages to make sure they’re always up-to-date on the latest and greatest news.

EA SPORTS™ is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through videogames, including Madden NFL football, EA SPORTS™ FIFA, NHL® hockey, NBA LIVE basketball, Rory McIlroy PGA TOUR® golf, and EA SPORTS UFC®.

For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com to connect, share and compete.

* PERSISTENT INTERNET CONNECTION, EA ACCOUNT AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY.  MUST BE 13+ TO CREATE AN EA ACCOUNT. TRIAL ENDS JULY 11, 2016 AT 10:00 AM PDT. PLAYTIME FROM JULY 6-11 FULL GAME FREE TRIAL COUNTS TOWARDS MAX PLAYTIME FOR EA ACCESS “PLAY FIRST” TRIAL TIME. EA ACCESS MEMBERS WHO HAVE ALREADY USED THEIR FREE TIRAL PLAYTIME ARE INELIGIBLE FOR THIS OFFER.

**CONDITIONS AND RESTRICTIONS APPLY. SEE OFFICIAL RULES AThttps://www.easports.com/ufc/ufc200-live-event-competition-official-rules.

***CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE EA.COM/EAACCESS/TERMS AND EA.COM/EAACCESS FOR DETAILS.


About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.

In fiscal year 2016, EA posted GAAP net revenue of $4.4 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

EA SPORTS, Ultimate Team, SSX, The Sims, Dragon Age, Plants vs. Zombies and Battlefield are trademarks of Electronic Arts Inc. and its subsidiaries.  Ultimate Fighting Championship®, Ultimate Fighting®, UFC®, The Ultimate Fighter®, Octagon Girls®, Submission®, As Real As It Gets®, Zuffa®, Octagon® and the eight-sided competition mat and cage design are registered trademarks, trade dress or service marks owned exclusively by Zuffa, LLC and affiliated entities in the United States and other jurisdictions. All other marks referenced herein may be the property of Zuffa, LLC or other respective owners. Any use of the preceding copyrighted program, trademarks, trade dress, or other intellectual property owned by Zuffa, LLC is strictly prohibited without the express written consent of Zuffa. All rights are hereby expressly reserved. John Madden, NFL, NHL, NBA, PGA TOUR and FIFA are the property of their respective owners and used with permission. Xbox is a trademark of the Microsoft group of companies. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

About UFC®

UFC® is a premium global sports brand and the largest pay-per-view event provider in the world. Headquartered in Las Vegas with offices in London, Toronto, Sao Paulo and Singapore, UFC produces more than 40 live events annually that consistently sell out some of the most prestigious arenas around the globe. UFC programming is broadcast in over 156 countries and territories to more than 1.1 billion TV households worldwide in 29 different languages. UFC FIGHT PASS®, a digital subscription service, delivers exclusive live events, thousands of fights on-demand and original content to fans around the world. For more information, visit UFC.com and follow UFC at Facebook.com/UFC, Twitter, Snapchat and Instagram: @UFC.

STUDIO WILDCARD DELIVERS XBOX ONE GAMERS THE TITANOSAUR AND GIANT REDWOODS FOR THE ULTIMATE GAME SALE

STUDIO WILDCARD DELIVERS XBOX ONE GAMERS THE TITANOSAUR AND GIANT REDWOODS FOR THE ULTIMATE GAME SALE


Seattle, WA – July 6, 2016 – Studio Wildcard, the studio that never sleeps, will hit the Microsoft Ultimate Game Sale with its biggest dino ever. Xbox One, the all-in-one games an entertainment system from Microsoft, fans will receive update v243 for ARK: Survival Evolved, led by the stunning Redwood Forest Biome, a major extension of the Snow Biome, the new tree-top villages, complete with furry creatures, Gas Masks, Rope Ladders, Tree-House Platforms, Sap Taps, and much more.

The biggest delivery? The Titanosaur is a gargantuan creature that is among the largest ever in a multiplayer action game. Difficult to tame and impossible to kill, players can build the biggest base of any dinosaur on it while stomping across enemy villages with unparalleled power and destructive forces. Whichever Tribes can successfully tame the beast can gain a massive benefit to their forces.

Starting Tuesday, July 5, through Monday, July 11, ARK: Survival Evolved will be on sale for 25% off the full price for Xbox One Gold Members, and 15% for Silver Members.

Watch the new showcase video on YouTube HERE: www.youtube.com/watch?v=fVw2vd4h0ho

The extremely rare Titanosaur (Titanosaurus Vagacastrum) is the largest creature found on ARK island, operating for many players as a mobile super fortress capable of ferrying obscene amounts of weight, structures, defenses and creatures upon its back. Essentially a walking mountain, this herbivore often crushes creatures and buildings within its path and takes issue with any creature invading his personal space.

The Redwood Biome is an all-new biome filled with lush, giant trees sturdy enough in which to build treehouses and villages. Harvest lumber from these gigantic arbors to create your fortress super high up in the air, Take refuge among the Redwood trees with new Wood and Metal Tree Platforms! Live like a Furry Forest Creature in these massive trees! Tap into the massive redwoods to extract their sap for healthy concoctions using the new Tree Sap Taps. Reach new heights with the Retractable Rope Ladders. Extend or retract these flimsy ladders, which are good for letting allies onto your ramparts while keeping the enemy out. There is a whole new way of life to explore! Littered throughout the Redwood and expanded Snow biomes are new ruins, which in future updates will contain collectible story notes about the history of ARK.

New ARK Content Includes:

  • New Item: The Chain Bola ammo for ballista turret! Bring huge creatures to their knees, temporarily, by entangling them in these gigantic metal bolas.
  • New Item: Gas Mask! Avoid diseases and poisonous gas with this protective breathing apparatus.
  • New Item: Herbivore “TastyCakes”
  • New Structure: Retractable Rope Ladders! Extend or retract these flimsy ladders, good for letting allies onto your ramparts while keeping the enemy out.
  • New Structure: Tree Sap Taps! Slowly extract valuable syrup from the great redwoods for use in a variety of new recipes.
  • New Mechanic: Custom Tripwire Alarm Notifications via SurviveTheArk.com (E-mail and Forum). Optionally Tribes can post to arbitrary URL, if they have a custom system! Now if someone’s raiding your base, you can get on top of it!
  • GroundClutter effect extended 50% further and +20% more GPU efficiency
  • Balled Doed’s are no longer invincible to Tamed Dino melee attacks — now just very, very resistant to them.
  • Magnifying Glass now displays creature Torpor stats (on Wild creatures too).
  • Tribe Alliances now disabled in Offline Raid mode (too complex to determine if anyone in an Alliance is around), C4/Traps can no longer be placed near Offline-Raid Protected Structures, and Offline-Raid mode now forces all Structures to be Lockable so that players can “Lock” Crop Plots to prevent their turrets from being disabled.
  • New Server option to prevent tribe alliances
  • Engagement with Wild Naturally-Fleeing & Small creatures (tiny bugs etc) no longer trigger combat music
  • Tamed Dinos that are following a submerged allied Target will not attempt to float to the surface of the water, but rather will attempt to stay at the depth of their allied Target. (helpful when deliberately going deep-diving your tamed land Dinos). However, Dinos that are capable of suffocating will try to surface if they are out of Oxygen regardless!
  • Vaults can no longer be dropped onto saddle platforms.
  • Transfer-All/Drop-All methods now only drop/transfer what is currently disabled in the inventory, respecting any filters/folders you may have active (so for example, if you’re within a folder, it will only transfer those items, or if you have a text filter active, etc).
  • Fixed an issue where pillars were not being calculated correctly as foundations when building pillars downwards
  • Dedicated Server Save-Backups
  • Memory saving & cpu performance increase approximately 5%

Feel like riding a dinosaur? Join the ARK community forums HERE: survivetheark.com/index.php?/forums/

ARK: Survival Evolved is in development for Xbox One via the ID@Xbox program, PlayStation®4 with Project Morpheus support, and Steam PC. The game is currently playable in Microsoft’s Game Preview on Xbox One and Steam’s Early Access program, which includes Oculus Rift VR support and an integration of Steam community features such as Steam Economy and Steam Workshop for custom maps and mods. Players can host private/LAN servers and have access to a custom-built version of the Unreal Engine 4 Editor for creating mods. The world of ARK is designed to be modder-friendly and ever-expanding!

To join our growing band of survivors, journey to Steam or Microsoft’s Game Preview on Xbox One to download the game. For the latest updates follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit the Website at playark.com and watch us tame and train leviathan dinosaurs on Twitch.TV.


ABOUT STUDIO WILDCARD

Studio Wildcard was co-founded in 2014 by Jesse Rapczak, former Technical Art Director at Microsoft Game Studios, and industry veteran Jeremy Stieglitz with the mission of bringing AAA quality to ambitious indie productions that are designed for core gamers. With combined 25 years of industry experience across multiple independent and studio-backed titles, Jeremy and Jesse have teamed up with other veteran developers for Seattle, WA-based and Gainesville, FL-based development studios that also include distributed team members across multiple continents. Wherever talented, driven developers may reside, Studio Wildcard intends to seek out and work with them!

ABOUT INSTINCT GAMES

Instinct Games is Egypt’s leading game development studio. Started in 2011 by former Timeline Interactive co-founders, the Instinct Games team develops and produces video games on all major platforms utilizing its competent technical team. Its mission is to collaborate with world class partners to foster Egypt’s video game development ecosystem and set a precedent of high quality, low cost, entertaining indie games with worldwide appeal.

ARMORED WARFARE PUTS CO-OP ON THE SPOT

ARMORED WARFARE PUTS CO-OP ON THE SPOT

All New Video Showcases The Game’s PvE Mode


Amsterdam, The Netherlands – July 6, 2016 – Today Armored Warfare, a free-to-play MMO tactical tank shooter, presents a new trailer focusing entirely on Player versus Environment. PvE is unique for tank games and unlike genre brethren that focuses on Player versus Player, only Armored Warfare lets players fight together in teams of five members against artificial intelligence opponents in objective-driven missions. This mode offers variety for players that prefer to take on challenges with friends over competing against them. A brand new trailer tells a story of one mercenary changing into his new way of dealing with a world on fire calling it his new “new war.”

Watch the Armored Warfare PvE Trailer HERE: www.youtube.com/watch?v=K9sZKp5cvew&feature=youtu.be

The PvE missions come in three difficulties: Easy, Medium, Hard. The difficulty level influences the quality and number of opponents. Where the Easy difficulty enemy AI uses older and weaker vehicles, the Hard difficulty AI is ruthless and uses large number of very tough tanks as well as advanced tactics in order to provide the players with the challenge they desire. The players can select one mission of each difficulty level on the Mission Map screen. The available missions change regularly every several minutes.

Each mission begins with a briefing – a short overview of primary and secondary objectives, a description of the mission background, its location and of the opponents the players will be facing.

The objectives are the most important part. There are two types: Primary Objectives and Secondary Objectives.

All objectives do have a time limit. A mission only ends with a success if all the primary objectives are completed. Completing secondary objectives will award the players with additional rewards if the mission is successfully finished. There are many types of objectives, the most common ones include: capturing a location, destroying a target, protecting a target, and preventing the enemy from capturing a location.

All tasks are given out by a special operative, whose voice guides the players during the mission itself, warns them of objective changes, enemy waves approaching, and other mission events. At the end of the mission, the operative explains the mission outcome to the players and issues rewards for their performance. Whether you are looking for a hardcore team-play challenge or an easy, fun experience, the Player versus Environment mode has something for all types of players.

Armored Warfare is a free-to-play massively multiplayer online tactical military game that puts the player into the world of modern warfare. In Armored Warfare, players get a chance to try the most powerful tools of destruction invented by mankind – from modern main battle tanks to scouts and wheeled vehicles. Using modern defense systems like anti-missile protection and smoke grenades, along with various types of armor and ammunition, players can jump into fast paced battles both in PvP mode and a vast amount of PvE missions.

Download Armored Warfare for free today, visit: aw.my.com. To learn more about Armored Warfare, please visit aw.my.com, ‘Like’ it on Facebook, and follow its development on Twitter @ArmoredWar for all the latest developer updates and news.


ABOUT MY.COM

My.com comprises myMail, MAPS.ME, myTarget, and online and mobile games. Its mobile communications and entertainment services and apps facilitate people in pursuing their business goals – and let them relax and have a good gaming time in-between. Copyright © 2015 My.com.

For more information, visit my.com/

SHARE YOUR FEELINGS WHILE DESTROYING FREINDSHIPS – MOVE OR DIE “TOXIC UPDATE” NOW AVAILABLE

SHARE YOUR FEELINGS WHILE DESTROYING FREINDSHIPS – MOVE OR DIE “TOXIC UPDATE” NOW AVAILABLE

Chat Features, In-Game Emotes, Three Added Game Modes, Soundtrack Packs, a Tsundere Shark, and a Plethora of Online Improvements Abound!


Bucharest, Romania – July 6, 2016 – The mad, near-genius minds of indie developer Those Awesome Guys continue to perfect the ultimate friendship-ruining experience of Move or Die and are very pleased today with their latest free DLC update, “The Toxic Update,” now available on Steam. Amongst the most wanted additions of chat features and in-game emotes to communicate (i.e. taunt) with other players, “The Toxic Update” adds three new game modes, new Fly or Die Mutator, six playable characters, and rockin’ soundtrack packs. Furthermore, several highly requested online enhancements including host migration, AFK AI bots and several online bug fixes will greatly improve online playability of Move or Die.

Watch the new Move or Die “The Toxic Update” launch trailer HEREyoutube.com/watch?v=vau59laG61E

In the Boss Fight game mode, players will chase the boss player – in this case a large… kitty. 

“While we’re always going to be adding new gameplay modes, it was vitally important to get the much-requested online chat features added with this new update to Move or Die,” states Nicolae Berbece, founder and lead developer of Those Awesome Guys. “We continue to read the feedback from players on the Steam forums, so please keep it coming as we are not even close to being done with adding all the community-requested features!”

Move or Die “The Toxic Update” features include:

  • Online Chat: Players can now communicate and even challenge each other right from the Play Online screen.
  • Emotes: With in-game emotes, players can convey certain message of joy, surprise, anger, and more – taunt away your opponents in glorious spamming fashion!
  • Three New Game Modes:
    • “Hoops” – Pick up the basketball and score from downtown! You can even dunk the rock if you have the skill (and a jetpack).
    • “God Gun” – Players take turns controlling a massive godly gun at the top of the screen that fires a huge laser that even destroys the floor below. Suffice to say, don’t get hit by the laser.
    • “Boss Fight” – A chase mode where one of the players becomes a huge boss and the other players team up to kill the boss using tesla guns.
  • Fly or Die Mutator: New Mutator that only regenerates the player’s health while in mid-air.
  • Six Added Characters: Because you can never have enough absurd characters like Bert (The Owl), Pizzuh (slice of pizza), Willow (The Pillow), Horny (The Rhino), Radical (The Tooth) and Tsundere Shark (The… uh, Shark) have been added to the zany roster of over 50 characters!
  • Online Gameplay Enhancements: Several small additions to online play combine to vastly improve the multiplayer experience.
    • Host Migration – If the host leaves during an online game, the game will continue where the host title will be smoothly migrated to new player.
    • No more AFK Hosts – Hosts who are inactive in their own server will be kicked after 120 seconds.
    • AFK Bots – AI bots automatically take the place of any player that leaves in the middle of an online game; that AFK Bot slot will be considered open for previous player to return or a new player to join mid-game.
  • Updated Daily Missions: Double the number of daily missions have been added in-game including highly difficult tasks like jumping over the Spike Ball and killing a player with their original chainsaw in Chalnsaw Backstab.
  • Soundtrack Packs: Players can now choose between multiple soundtrack packs including an extra set of songs composed by Waterflame (the Early Access original soundtrack).
  • Mod Recommendations: Curious about the mods available in Move or Die? At the end of each local match, the game will automagically recommend a character mod to the player!
  • Touch Controls: For users playing on Windows devices with a touch screen such as the Microsoft Surface, Move or Die is now touchscreen compatible – TOUCH IT!

Move or Die is available now on Steam for $14.99. To learn more about Move or Die and “The Toxic Update”, please visit moveordiegame.com, ‘Like’ it on Facebook, and follow its development on Twitter @moveordiegame for all the latest developer updates and news.


ABOUT THOSE AWESOME GUYS
Founded in 2012 by Nicolae Berbece, Those Awesome Guys is a one-man independent video game developer based in Romania that teams up with developers from around the world to create really awesome games. After releasing Concerned Joe, a 2D puzzle platformer Flash game that generated a small, but dedicated following, Nick decided to give the title a proper remake. And so was born Move or Die, an absurdly fast-paced multiplayer party game coming out in January on Steam.

For more information, visit thoseawesomeguys.com

Cleopatra leads Egypt in Civilization VI

Cleopatra leads Egypt in Civilization VI


2K and Firaxis Games today revealed that Cleopatra will lead Egypt in Sid Meier’s Civilization VI, launching on Oct 21st for Windows PC.

Born Cleopatra Thea Philopater in 69 BC, the Egyptian ruler set forth on a path to power that left many lives in her wake. At the age of 14, after many of her rivals had been poisoned or executed, she was made regent and deputy to her father, Ptolemy XII. Four years later, her father passed away, leaving Cleopatra and her brother Ptolemy XIII (who was only ten years old at the time) as joint rulers of Egypt. Cleopatra, now married to her younger brother, had no intention of sharing power, and eventually had all mention of her brother erased from public records. Ptolemy XIII fled and she had become the sole leader and pharaoh of Egypt.
In the years to follow, Cleopatra would strike up romances with powerful Roman figures such as Julius Caesar and Mark Antony, and ally Ancient Egypt with some of the most important figures of the time. Throughout her rule, it was these choices that would eventually cause the fall of the Egyptian empire at the hands of Rome.

Unique unit: Maryannu Chariot Archer
The Maryannu Chariot Archer is a hereditary class of nobles riding in two-man light chariots. This style of chariot offered a stable base for archers and more room for ammunition, but had its limitations when it came to terrain. Horses and chariots posed maintenance complications, especially during longer campaigns, but the Maryannu were ultimately one of the more elite units in the pharaoh’s army.

Unique Improvement: Sphinx
The Egyptian sphinx is a mythical creature comprised of a human’s head atop a lion’s body. The sphinx was a common theme for pharaohs obsessed with strength, eternity and wisdom, and ranged in size from small to great – the latter of which is seen in the oldest known monumental sculpture existing today: the “Great Sphinx” of Giza.

For more information, please see 2K’s official Civilization blog:http://steamcommunity.com/games/289070/announcements/detail/886464065021038388.

You can download new assets on the 2K Press Hub, and a new trailer is available to view or embed on YouTube:
https://youtu.be/GlWRx6vJNvw

For the latest news on Sid Meier’s Civilization VI, visit the official site, follow @CivGame on Twitter, and become a fan of Civilization on Facebook.

10 Second Ninja X Demo Empowers Players to Determine Full Game Price

10 Second Ninja X Demo Empowers Players to Determine Full Game Price

Curve Digital and Four Circle Interactive Reward Skill with Innovative ‘Prepare to Buy’ Edition Challenge for Upcoming Action Platformer


LONDON — July 6, 2016 — Be quick and pay less! Established indie publisher Curve Digital and developer Four Circle Interactive today revealed that its heart-pumping action platformer 10 Second Ninja X – headed to Windows PC, Xbox One, PlayStation 4, and PlayStation Vita – will be priced worldwide based on how players perform in the game’s just-launched PC demo, Prepare to Buy’ Edition. A new, light-hearted gameplay trailer titled “Pupil vs. Master” highlights the game’s fleet-footed style and potential for replayability: https://youtu.be/uRVe7qbdYcY

Playable via Steam (http://store.steampowered.com/app/435790/) as well as directly in-browser at the official website (http://10second.ninja/challenge), the free ‘Prepare to Buy’ Edition allows players to earn in-game stars based on how quickly they complete stages, and subsequently lower the game’s final pricing across all formats when the full game launches on July 19. For each star collected by players worldwide across the demo’s five levels, Curve Digital will drop the launch price by 0.0008 percent up to a maximum of 40 percent. If 50,000 stars are collected cumulatively prior to release, 10 Second Ninja X will be discounted to an almost irresistible $5.99 from its planned price of $9.99.

10 Second Ninja X may look like a straightforward action platformer,” says Dan Pearce, Game Director at Four Circle Interactive. “But it’s so much more than that. Achieving three stars on any level is a challenge – so we wanted to reward those who gain stars in the demo by offering a real, financial reward. With 15 stars available in the demo, we only need 3,334 players to demonstrate total mastery. We have every faith that the challenge will be met.”

“Potentially dropping the price like this is a ridiculous idea,” adds Simon Byron from publisher Curve Digital.

A running total of the number of stars collected can be viewed live at http://10second.ninja/challenge. The challenge runs from today through 12:01 AM BST on July 18 (4:00 PM PDT / 7:00 PM EDT on July 17), after which the launch discount will be set.


About 10 Second Ninja X

Offering fast-paced, action-packed platforming, the premise of 10 Second Ninja X is simple: destroy everything within ten seconds in order to continue. The studio’s original 10 Second Ninja won many fans, and the standalone sequel improves literally everything about the game’s formula, apart from the strict ten second time limit, which remains at ten seconds. Designed from the ground up to be instantly replayable, 10 Second Ninja X is as joyous as it is challenging, and failing a level, be that by meeting a painful end or not completing the objective within ten seconds, is guaranteed to be entirely the player’s fault.

10 Second Ninja X boasts 60 immaculately designed levels spread across six rich and varied worlds. While much of the challenge comes from demonstrating the dexterity and reactions necessary to traverse each level within ten seconds, players looking for a bigger challenge will want to complete each as fast as possible. Each level is a puzzle, with its hallowed three-star reward reserved only for the genuinely skilled. Three-starring levels requires such pixel-perfect precision, such error-free choreography, that a perfect run will come rarely. But when it does, oh boy…

Developed by Four Circle Interactive and published by Curve Digital, 10 Second Ninja X is slated to launch on July 19, 2016 for Xbox One, PC, PlayStation 4 and PlayStation Vita (cross-buy is enabled for the latter two versions) for a price of… who knows!?

About Curve Digital

Curve Digital is the largest publisher of independent video games on console formats in the world. Working with high profile developers such as Mike Bithell (Thomas Was Alone), Dan Marshall (The Swindle) and Olli Harjola (The Swapper), Curve helps individuals and small teams bring their games to a larger audience. Curve actively publishes on PC, PlayStation 4, Xbox One, Wii U and 3DS.

Website: curve-digital.com
Twitter: @CurveDigital
Facebook: Curve Digital

KOEI TECMO EUROPE REVEALS ACTION-PACKED ONLINE FEATURES FOR A.O.T. WINGS OF FREEDOM

KOEI TECMO EUROPE REVEALS ACTION-PACKED ONLINE FEATURES FOR A.O.T. WINGS OF FREEDOM 

Allowing for Up to Four Players. Scout Mode Summons the Scout Regiment to Unleash Humanity’s Wrath


Hertfordshire, 6th July 2016– KOEI TECMO Europe today revealed the new multiplayer Scout Mode as well as additional gameplay mechanics available in A.O.T. Wings of Freedom, the titanic action game based on the worldwide anime hit ‘Attack on Titan’, alongside a new gameplay video. The game will release on the 26th August 2016 for the PlayStation®4 computer entertainment system, and Xbox One, the all-in-one games and entertainment system from Microsoft, as well as digitally only on the PlayStation®3 computer entertainment system, PlayStation®Vita handheld system and PC via Steam®.

The fast paced Scout Mode allows players to recruit up to three companions online to venture outside the wall and face the eerily human-like Titans together. Starting at the camp, team members are able to upgrade their gear, change their costumes and prepare resources for an upcoming onslaught. The leader of the group is able to choose from a wide selection of missions taking place across a variety of different stages, including the Forest of Giant Trees, the Ruined Town, a Farm Village and even the Stohess District. These missions, separate from the main campaign, offer further action-packed events to face as a team.

Throughout A.O.T. Wings of Freedom players will have the opportunity to upgrade their titan-slaying gear. The Omni-Directional Manoeuver Gear, blades, and scabbard can be enhanced at the camp with materials found from slaying Titans on single player and multiplayer missions. Enhancements to the Omni-Directional Manoeuver Gear include improved anchors, allowing them to attach on to Titans from a greater distance and at faster speeds. Blades can be sharpened, as well as improved to become longer and more durable, with scabbard upgrades allowing additional blades and gas canisters to be carried. It is important for players to raise their equipment’s level to perform more effectively on the battlefield.

KOEI TECMO Europe released three character videos showcasing Erwin, Hange and Levi, as well as a new gameplay video highlighting the Decisive Battle Signal. Rescuing regiment members in danger and slaying titans will fill up the Decisive Battle Meter which, once used, calls everyone in the player’s vicinity to their side to deal a great amount of damage. When activated their attack damage will be heightened, with the blunting of blades and depletion of gas momentarily stopped.

To stay in touch with all the ‘A.O.T. Wings of Freedom’ news please visit the official site at www.koeitecmoeurope.com/aot, like www.facebook.com/koeigames, and follow us on twitter @koeitecmoeurope 


About A.O.T. Wings of Freedom

A.O.T. Wings of Freedom is a titanic action game that successfully replicates the claustrophobic atmosphere and fast paced battles of ‘Attack on Titan’, one of the most celebrated new anime IPs of the last few years, and follows Eren, Mikasa and Armin through the events of the first series. Set in a land where three walls have been built around the settlements, to protect themselves from Titans, three young scouts Eren, Mikasa and Armin witness the end of 100 years of peace. As a Titan breaks down one of the outer walls humanity is once again threatened, and they must fight off the Titans and discover the mystery behind them. Players will experience a claustrophobic atmosphere and fast paced battle action as they repel the fearsome Titans.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden®series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

Roccat Suora Frameless Mechanical Keyboard Review

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Roccat Suora Frameless Mechanical Keyboard

Manufacturer: Roccat
Platform: Windows
Release Date: July 2016
Price: $99.99 USD – Available Here

Video Review

The Roccat Suora Frameless Mechanical Keyboard marks a new direction for Roccat. This is the first serious break from Roccat’s standard keyboard design. The Roccat Suora is a completely frameless mechanical keyboard designed to provide the full 104 key layout in the most compact form possible. The keyboard features Roccat blue LEDs and brown keyswitches from TTC.

The Roccat Suora’s packaging is a rather no frills affair. The box is designed to survive a few drop kicks by inattentive staff at your local courier service. Inside the box is a small quick start guide and the keyboard itself packed in a plastic bag.

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The keyboard is built with a plastic case and a metal top plate. The plate only extends a centimeter beyond the end of the keycaps, making the keyboard incredibly compact. A very tastefully grey Roccat logo is placed just above the arrow keys. The key caps are coated quite well. All but one key’s coating are perfect on my keyboard. The blue LEDs are traditional-type LEDs mounted to the body of the key switches. The USB cable is lengthy enough for most set ups and uses a-tay in place.

The keyboard is incredibly sleek and sophisticated looking. The LEDs for Caps Lock, Num Lock, and Scroll Lock turn off and on based on their status. The font and icons on the keycaps are restrained and clear. If it wasn’t for the Game Mode key and the Roccat branding on the Windows key and the top plate, it would be easy to forget that the keyboard is designed for gaming. I’m not a huge fan of the shape of the Game Mode and macro icons, I think a plain rectangle would have looked better than the slightly crooked shape they chose.

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I have a love/hate relationship with the frameless design. I love how compact the Roccat Suora is. Unlike most gaming keyboards I’ve used in the past, I’ve rediscovered quite a bit of desk space since I started using the Suora. On the other hand, I tend to keep several cables on my desk for Xbox controllers, smartphone charging, headphone cables, and so forth. I found the frameless design has a nasty habit of allowing loose cables to slip between the top plate and the keycap which prevents key from being depressed.

It is no secret that Cherry Corporation has been having problems with supplying enough Cherry MX switches to satisfy a very hungry mechanical keyboard market. I would not be surprised if these supply issues played a major role in Roccat releasing its first non-Cherry mechanical keyboard. Roccat has opted to use TTC brown switches for the Suora. TTC has long manufactured switches for mice and has recently started producing Cherry clones. The TTC switches have the same specs as Cherry MX Brown, with 45 grams of force to actuate and tactile feedback. Based on the specs TTC offers, these switches are supposed built with tighter actuation force tolerances and higher lifespans than what Cherry offers. In practice, I find the TTC brown switches feel more crisp than the Cherry MX Browns. This also results in a higher pitches click compared to the mushier thud of the Cherry switch. The TTC brown switches remind me of a slightly quieter version of the incredibly loud Cherry MX Blue switch. I find the crisper feel of the TTC browns to be a more pleasant typing experience than the Cherry equivalent, but I also happen to be a fan of the extremely loud Cherry MX Blue switch.

roccat-suora-promo-shot-03Since the Roccat Suora is a frameless keyboard, Roccat has dispensed with some of the standard features of Roccat keyboards, like the left row of macro keys and the three macro keys under the space bar. In its place, Roccat has added a set of four keys on the top right corner of the keyboard for volume controls and Game Mode toggle. When Game Mode is activated, the Windows key is disabled and the Insert/Delete cluster is replaced with six macros. Frankly, I find the position of the macro keys to be utterly useless. For almost all games, my keyboard hand is always firmly planted on the left side of the keyboard. It’s a total waste of time to have to look down and move one of my hands off their position to hit one of the macro keys.

The Roccat Suora uses the new Swarm software. I like the fact Swarm is designed to be a one stop shop for all of Roccat’s newest gaming peripherals, dropping the need to install a new set of software each time. The macros can only be bound to the six macro keys. In game mode though, any non-function key can be rebound to another key on the keyboard.  I am a bit disappointed that the inclusion of Game Mode means the Easy Shift [+] functionality is gone, which provided a lot more flexibility. While a bit pointless in a practical sense, the ability to add sounds like typewriter clicks and pew pews of laser beams to typing is a fun addition. While I wouldn’t use it all the time, I found writing this review to the clacking of an old-school typewriter to be a relaxing experience.

roccat-suora-promo-shot-01The lighting options for the Roccat Suora is a little more restrained. There are only options for a fully lit keyboard at different brightness settings, a slow pulsing “breathing” mode, and no lighting at all. Lighting modes can be cycled through using the keyboard. I found all of the LEDs to be consistent in brightness.

Unfortunately, the promised Roccat Swarm Connect software for mobile phones is still a work in progress. The software is only available on Android at the moment and is still mostly designed for the Roccat Nyth mouse. It hasn’t been updated since December 2015, so hopefully a properly working release is in the horizon.

The Roccat Suora Frameless Mechanical Keyboard is an excellent keyboard. With its sleek and professional design, people would likely be unaware of the Suora’s gaming functions without a closer look. As a person who hates tenkeyless designs, the Suora is the perfect balance of form and function. Unfortunately, the macros are a little too far for practical use and the software features are a little slimmer compared to some of the Roccat Suora’s more expensive siblings. While I would not recommend it for the macro-addicted power gamer, the Roccat Suora is a brilliant compact keyboard for the mature gamer who is looking to keep their workspace uncluttered and elegant.

Capsule Computers review guidelines can be found here.

Sentai Filmworks Announces Seven New English Dubs

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Sentai Filmworks announced at their panel at Anime Expo 2016 that they will be dubbing seven recent anime titles into English. Most of these titles come from the 2015 anime season.
  • The first of the seven titles is Monster Musume. This series was broadcast from July to September last year. It is adapted from Oyakado’s manga series.
  • Next is Is it Wrong to Try to Pick Up Girls in a Dungeon? , which was broadcast from April to June last year. It is adapted from Fujino Oumori’s light novel series.
  • Third is Food Wars!, which ran for two seasons from April to September last year. It is adapted from Yuuto Tsukuda’s manga series.
  • Fourth is Himouto! Umaru-chan, which ran from July to September last year. It is adapted from Sankaku Head’s manga series.
  • Fifth is Ushio & Tora, which ran for three seasons between July 2015 and June 2016. It is adapted from Kazuhiro Fujita’s 1990-1996 manga series.
  • Sixth is GATE, which ran for two seasons between July 2015 and March 2016. It is adapted from Takumi Yanai’s light novel series.
  • Seventh is Amagi Brilliant Park, which was broadcast from October to December 2015. It is adapted from Shoji Gatoh’s light novel series.