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A Sneak Preview of Super Cloudbuilt’s Swappable Graphic Styles

A Sneak Preview of Super Cloudbuilt’s Swappable Graphic Styles

Skövde, Sweden – May 24th, 2017 – Swedish developers Coilworks and publishers Double Eleven have given a sneak peak into the changeable visual styles in their upcoming title Super Cloudbuilt, which releases on PlayStation™ 4, Xbox One and Steam this summer.

A newly-added graphics setting allows players to change, with a dramatic variation in style, how their game looks. One of the defining aspects of Super Cloudbuilt is its strong visual style: bold colours, bright effects and gorgeous cross-hatched shading, which give the effect that the game is being hand-drawn in real time. So when the art style is so central to the game’s design, why allow players to see it differently?

Super Cloudbuilt is a sci fi rocket-parkour game, with emphasis on exploration, speedrunning and skill. Players have several paths to complete each level, the option to slow down, explore your environment and collect powerups, and experience multiple endings. You’re in charge of how the game plays, so why not how it looks as well?

By switching the game to ‘Painted’ mode, players can turn off the cross-hatching and enjoy the world as though it was a watercolour piece of art. By selecting ‘Key Colors’ mode, you can remove the colors from much of the background so that obstacles and enemies stand out brightly and are quickly identified. If you pause your game just right in ‘Sketch’, your screenshots look like they’re torn from the pages of an artist’s sketchpad.

“During the debug process, we saw hints of what is now ‘Low Noise’ mode and liked it so much that we really wanted the players to see it,” said Anders Davallius, creative director at Coilworks. “We decided to give players more flexibility based on their personal preference, giving them new ways to experience Super Cloudbuilt by providing styles that we thought looked cool and felt unique.”

Here’s a video showing a preview of some of the options available when Super Cloudbuilt launches this summer:​​

 

LOVECRAFTIAN HORROR GAME CONARIUM TO RELEASE JUNE 6TH ON PC

LOVECRAFTIAN HORROR GAME CONARIUM TO RELEASE JUNE 6TH ON PC

Official Launch Trailer Revealed

Haarlem, The Netherlands – May 24, 2017– Developer Zoetrope Interactive and publisher Iceberg Interactive are delighted to announce that their Lovecraftian Horror game Conarium, will release June 6th on PC. The game will be available through Steam and other digital retailers, with a SRP of $19.99. A brand new 4K launch trailer, that will lead you to the brink of madness and chill you to the core, has also been revealed.

A tribute to the works of H.P. Lovecraft, Conarium is a homage to the events of ‘At the Mountains of Madness’, the classic 1935 Lovecraft novella.

You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is projected by a queer device on the table. Having recalled nothing other than that you’re in Upuaut, an Antarctic base located near the South Pole, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole… Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister…

Explore the Antarctic base, as well as dreams and visions. Study clues, unlock secrets but avoid macabre beings at all cost.

 

CONARIUM FACTS AND ASSETS

Platform: Windows PC
Genre: Adventure, Horror
Developer: Zoetrope Interactive
Publisher: Iceberg Interactive
Release Date: June 6, 2017
SRP: $19.99

OVERVIEW

Conarium is a chilling Lovecraftian game, which follows a gripping story involving four scientists and their endeavor to challenge what we normally consider to be the ‘absolute’ limits of nature. Inspired by H.P. Lovecraft’s novella “At the Mountains of Madness”, but largely set after the original story.

KEY FEATURES

A deep and suspenseful homage to H.P. Lovecraft with many secrets and Easter eggs
Ominous but wonderful graphics created using the Unreal 4 engine
Multiple endings
A haunting and atmospheric soundtrack

Stay up-to-date with the latest Conarium news and information at http://www.conariumgame.com/ or on their steam page at http://store.steampowered.com/app/313780/Conarium/. You can also keep track of Conarium or Iceberg Interactive at any of these online channels: www.iceberg-games.com, on Facebook, Twitter, Reddit, and on Iceberg’s YouTube page.

ABOUT ZOETROPE INTERACTIVE

Zoetrope Interactive is a small independent game development studio located in Istanbul, Turkey. Their Darkness Within projects are renowned for maintaining a true Lovecraftian atmosphere and their complex narratives. Thanks to the constant support from their beloved fans and wonderful followers all around the world, they are currently working on their third project, “Conarium”. Their development philosophy consists of devoting their talent to narrating fictional stories that offer players a unique and different gaming experience, while offering elements like intense storylines, atmosphere, immersion, and suspense.

ABOUT ICEBERG INTERACTIVE

Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of game industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Killing Flooe 2, Endless Space, Endless Legend, StarDrive 2 and Starpoint Gemini 2, the company has an exceptional line-up, including Oriental Empires, Starpoint Gemini Warlords, Conarium and Rising Storm 2: Vietnam – with further promising games in the pipeline.

Play it cool!

GWENT Public Beta now available

GWENT Public Beta now available

CD PROJEKT RED, creators of The Witcher series of games, announce the start of Public Beta for GWENT: The Witcher Card Game for PC, Xbox One and PlayStation 4.

Gamers can start playing immediately by visiting playgwent.com on PC, or — on consoles — download the client directly through Xbox Store or PlayStation Store.

Watch the Public Beta cinematic trailer

“Public Beta is an important step towards GWENT’s final release,” said Marcin Iwiński, co-founder of CD PROJEKT RED. “We’re opening the gates to everyone who wanted to play, but didn’t make it into the Closed Beta, and — at the same time — we’re introducing some pretty significant content and gameplay changes like adding animated versions of cards for every card in the game, new starter decks, or how weather cards work,” Iwiński adds. “I’m extra curious how all of the community feedback we’ve incorporated will resonate with both current players and those who’re just starting. Please keep the feedback coming, we’re listening!”
In addition to the cinematic trailer, CD PROJEKT RED has also released a gameplay video presenting GWENT’s features, and a set of faction videos covering the playstyles of each of the game’s five factions.

More information about GWENT and the Public Beta is available in the FAQ section of playgwent.com.

About GWENT: The Witcher Card Game

In GWENT: The Witcher Card Game, gamers clash with their friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction. The game is played over a best-of-three series of rounds, as players unleash their hand by slinging spells and diverse units with special abilities and use clever tricks to deceive their opponents.

About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes videogames for personal computers and video game consoles. The Studio’s flagship franchise, games from The Witcher series, has sold over 25 million copies worldwide. Its newest release – The Witcher 3: Wild Hunt – debuted in 2015 for the PC, PlayStation 4 and Xbox One, and has since received over 800 awards and accolades, including 250 Game of the Year awards. Along with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the Warsaw Stock Exchange listed (ISIN: PLOPTTC00011) CD PROJEKT Group.

RENOWNED VOICE ACTOR DOUG COCKLE RETAINS ROLE FOR UPCOMING VICTOR VRAN ADDITIONS MOTÖRHEAD: THROUGH THE AGES & FRACTURED WORLDS

RENOWNED VOICE ACTOR DOUG COCKLE RETAINS ROLE FOR UPCOMING VICTOR VRAN ADDITIONS MOTÖRHEAD: THROUGH THE AGES & FRACTURED WORLDS

Voice of Victor Vran Talks Reluctant Heroes, Gravelly Voices and Reprising His Role for the ‘Overkill Edition’ Alongside Legendary Rock Band Motörhead in New Featurette

Watford, U.K. — May 24, 2017 — In partnership with developer Haemimont Games, independent games publisher Wired Productions is delighted to announce that the gravelliest voice in gaming, Doug Cockle, returns to reprise his role as Victor Vran in the action RPG’s upcoming console debut as Victor Vran: Overkill Edition, including its new Motörhead: Through the Ages and Fractured Worlds content additions. Doug Cockle has starred in numerous video game franchises as well as Hollywood blockbusters and is a renowned voice actor cherished by fans and industry professionals alike.

Alongside today’s announcement, the all new Victor Vran website launched today at www.victorvran.com. In addition, Haemimont Games and Wired Productions are pleased to announce their partnership with Gamepedia for the game’s official wiki. Aiming to better prepare players for the upcoming June 6 release of Victor Vran: Overkill Edition, the official Victor Vran wiki can be found at http://victorvran.gamepedia.com/Victor_Vran_Wiki.

Featuring the upcoming, highly-anticipated Fractured Worlds and Motörhead: Through the Ages content additions, Victor Vran: Overkill Edition is slated to launch in physical and digital formats for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC on June 6, 2017. Distribution of the physical edition will be delivered in partnership with THQNordic.

Victor Vran: Overkill Edition will be available in both physical and digital formats for SRP $39.99/€39.99/£34.99. Motörhead: Through the Ages and Fractured Worlds will be available individually as DLC (SRP $11.99/€11.99/£9.99) for owners of the standalone Victor Vran game.

About Victor Vran

Victor Vran is an award-winning, isometric action RPG that encourages players to venture and vanquish to their liking. Players can forge their own personal version of Victor by utilizing a vast array of powerful weapons, game-changing outfits, and wicked, spell-like demon powers. Take on waves of demons and clever boss monsters alone, on the couch alongside an ally, or online as a team of four – and emerge victorious. The upcoming console version has been built from the ground-up using developer Haemimont’s proprietary engine, delivering outstanding performance at 60fps along with local co-op for 2 players and online co-op for 4 players, which includes daily and weekly maps.

Victor Vran: Overkill Edition promises more thrills than ever before. Players and fans can experience the all-action game in full, alongside two brand new adventures: the ethereal Fractured Worlds – a challenging and empowering new addition featuring a new chapter in the story of Victor Vran, and Motörhead: Through the Ages – a wild, rock adventure, inspired by, officially endorsed by, and starring, the loudest band in the world.

Developed by Haemimont Games AD and co-published with Wired Productions, Victor Vran: Overkill Edition, Fractured Worlds, Motörhead: Through the Ages and the console editions of standalone Victor Vran will release on June 6, 2017. Victor Vran and its associated additions have been rated “M for Mature” by the ESRB.

For more information and to stay versed with the latest news on Victor Vran, please visit the official website at www.VictorVran.com, Like the official Facebook page at www.facebook.com/VictorVran, and follow the official Twitter account at https://twitter.com/VictorVran.

About Haemimont Games AD

Haemimont Games is Bulgaria’s largest independent video game developer. Founded in 1997 by CEO Gabriel Dobrev, the award winning studio is home to more than 50 passionate designers, programmers and artists who have been brought together by a common passion: to thrill, engage and provoke gamers worldwide.  The studio has developed multiple titles including the highly acclaimed Tropico series, Grand Ages: Rome, Omerta: City of Gangsters and Victor Vran on a variety of platforms – MS Windows, MacOS, Linux, Xbox 360, Xbox One and PS4, using its proprietary multi-platform engine.

For more information visit www.HaemimontGames.com.

Zombie Gunship Survival released globally on iOS and Android

Zombie Gunship Survival released globally on iOS and Android

Return of the #1 top-grossing mobile shooter franchise

Zombie Gunship Survival, the new installment in the #1 top-grossing Zombie Gunship franchise has released globally on App Store for iPhone and iPad and on Google Play for Android devices.

Zombie Gunship Survival is a mobile shooter – free to download – with a user interface that will be familiar to FPS fans. Delivering a gritty, intense simulation in place of the arcade-shooter gameplay commonly found on mobile, the game puts players in direct control of the scenario-based action from the gunner seat of an AC-130 aircraft.

The story continues on from the IGN Editors’ Choice Award winning Zombie Gunship, with players taking to the skies to wage war against the undead several months after the outbreak of a devastating zombie apocalypse. By protecting ground troops during risky scavenging missions and securing valuable resources, players must safeguard the future of humanity by building a remote airfield, which acts both as a shelter for survivors and a base for operations. But with unrelenting zombie attacks, players will need to unlock and upgrade over 30 different weapons – from autocannons and rocket pods to rifles and submachine guns – to keep the hordes at bay.

Published by flaregames (Nonstop Chuck Norris, Nonstop Knight, Royal Revolt 2) and developed by Limbic (TowerMadness, Nuts!), Zombie Gunship Survival has been created by a top team of industry veterans including Jeff Miller (formerly Ubisoft, LucasArts) as Art Director, Eric Froemling (formerly Pixar) as Visual Effects Engineer, Constantine Hantzopoulos (formerly Looking Glass, Sega, Hasbro) and Borja Guillan (formerly PopCap Games) as Game Lead at flaregames.

“Redefining how gamers perceive shooters on mobile while successfully evolving a franchise that is loved by millions is no easy feat,” said Klaas Kersting, flaregames CEO and founder. “With such an enormous amount of work invested during development, the final game is a true testament to the world-class skills of the team and the incredible 3D engine powering the experience.”

“The Zombie Gunship franchise was designed to give the most demanding of audiences an interactive, realistic and immersive kind of gameplay that is rare on mobile.”, said Arash Keshmirian, Limbic’s CEO and Creative Director. “The raw, awesome power of the AC-130 gunship, and our commitment to high production value drives an uncommonly visceral experience in Survival. We believe we’ve built an experience that millions of fans and new players alike will enjoy.”

For more information, please visit: http://zombiegunship.com/en/

About the publisher, flaregames –

flaregames is a fast-growing mobile game publisher and developer based in Germany, with its HQ in Karlsruhe and its development studios in Frankfurt (Keen Flare) and Tampere (Kopla Games). The company was founded in 2011 by Klaas Kersting, former CEO and founder of online games category leader Gameforge, and has raised $23 million in venture backing from investors such as Accel Partners and Deutsche Telekom Strategic Investments. Committed to working with world-class mobile game developers to create fun, high-quality, free-to-play games for smartphones and tablets, flaregames is best known for Nonstop Chuck Norris, Nonstop Knight and the Royal Revolt series.

About the developer, Limbic-

Limbic is an independent entertainment company founded in 2008, and the creator of mobile games TowerMadness, Nuts!, and Zombie Gunship.  The studio’s award-winning debut title, TowerMadness, launched in 2009 innovating with a proprietary 3D engine and global cloud leaderboards. With craftsmanship and a commitment to improving the player’s overall gaming experience, Limbic has won over a legion of dedicated fans across the world. In Summer 2011, Limbic launched two franchises, Nuts! and Zombie Gunship, both of which achieved Top-3 status on the App Store. Limbic’s hit sequel TowerMadness 2 in 2014 was featured in the New York Times, and selected as App of the Week on the App Store. For the past two years, Limbic has been hard at work on its most ambitious project yet, Zombie Gunship Survival.

SEIZE THE DEAD! ZOMBIES ARE YOUR WEAPON IN THE NEW TEAM-BASED MULTIPLAYER SHOOTER DEAD ALLIANCE

SEIZE THE DEAD! ZOMBIES ARE YOUR WEAPON IN THE NEW TEAM-BASED MULTIPLAYER SHOOTER DEAD ALLIANCE

Maximum Games, Psyop and IllFonic team up for a tactically competitive FPS experience coming Aug. 29 to PlayStation®4, Xbox One and Windows PC

WALNUT CREEK, Calif.May 24, 2017 – Leading publisher Maximum Games has announced Dead Alliance, an inventive take on zombie games and team-based first-person shooters expected to launch Aug. 29 on the PlayStation®4 computer entertainment system, Xbox One and Windows PC. Zombies in Dead Alliance are not just the enemy; they are weapons that can be strategically used to distract and destroy unsuspecting human foes in combat. Seize the dead – or find yourself counted among them.

Set in a post-apocalyptic wasteland where military bases are humanity’s last city-states, Dead Alliance pits warring teams of players against each other for survival in a world ravaged by the zombie plague. It features a variety of single-player and 4v4 multiplayer modes, including Team Deathmatch, Free for All, King of the Hill, and Capture and Hold, as well as the MOBA-inspired Attrition mode and Solo Survival mode.

Dead Alliance lets players customize and upgrade their loadouts with an arsenal of high-powered, military-grade weapons and advanced zombie-controlling tech called zMods. Examples of zMods include the Enrager – a pheromone bomb that turns a single zombie into a soldier of superior strength and resistance on your side – and the PAM grenade, which puts four zombies to work for you, but does not increase their damage resistance. Use these and many more zMods available in the game to get the undead to join forces with you!

Those who pre-order Dead Alliance for $39.99 will receive the “Rapid Dominance” Day One Edition of the game, which contains three bonus loadouts featuring unique weapons and perks for use in multiplayer. Pre-orders are available now at major retailers.

For more information as Dead Alliance approaches release, visit www.DeadAlliance.com, and follow the game on Facebook and @DeadAllianceGame on Twitter.

About Maximum Games

Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past two years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at www.MaximumGames.com.

About IllFonic

IllFonic is an independent video game studio committed to delivering AAA games digitally to consoles and PC at an affordable price. IllFonic utilizes many avenues in pop culture to cross-brand its products in film, television, sports, music and clothing. With a studio in downtown Denver, Colorado, IllFonic has built a team of artists, developers, producers and musicians that believe providing fun gameplay means conveying the highest level of visual awe, an immersive environment and a sick soundtrack. www.illfonic.com

About Psyop Games

Psyop Games is a new independent game development studio launched by media and arts pioneers Psyop. Based in Los Angeles, Psyop Games is led by industry veterans hell-bent on making incredible gaming experiences for a core audience. www.psyop.com/games

The Godfather Part II Review

The Godfather Part II

Studios: The Coppola Company
Publisher: Paramount Pictures
Platforms: Cinema
Release Date: Out Now

Overview

As those of you who read us would know, I very much enjoyed watching the original Godfather on the big screen as part of an In the House screening. So when the new season of In the House was announced, I was very glad to see that the excellent sequel, also directed by Francis Ford Coppola, was present in the line-up. When it comes to mafia films, The Godfather and it’s sequel are par excellence. I wolfed down some cannoli and headed on down to George St Cinemas for their screening of The Godfather Part II.

The MCs for the evening were Jason ‘Jabba’ Davis and David ‘Quinny’ Quinn who warmed the audience up with a quick gift giveaway before settling in to discuss some of the film’s trivia. An interesting tidbit from their discussion was the fact that this sequel was greenlit by the studios before production on the first film had even wrapped up. It seems quaint now in a world where a film series can get several installments approved pre-emptively but it was no small feat to earn a studio’s praise enough to warrant confidence for a sequel before being put to the public. It no doubt speaks to the quality of the film which we were about to watch.

Story

The story jumps continuously between the two points in time which effectively bookend the narrative of the first film. The story opens with a funeral procession in turn of the century Sicily with a young Vito Andolini (Oreste Baldini) mourning the passing of his father at the hands of a local mafia boss who he then escapes from by migrating to New York. We see him find his way in the burgeoning Italian American community of bustling New York city and in the process we see him grow into his role as criminal king pin.  In the present day (of the late 1950s), Michael Corleone navigates the murky waters of underworld politics as he attempts to secure a safe, prosperous, and legitimate future for his family. Michael is attempting to shepherd the transition from criminal syndicate to legitimate capitalist but unseen figures of the underworld move to threaten his hopes for a clean break.

A stark contrast is made between the two patriarchs of the family, Vito and Michael, and of the trials and tribulations each faced in their turn as the eponymous godfather. Whereas Vito struggles to overcome his humble origins as a dirt-poor immigrant on the run from a vindictive crime boss, Michael struggles with the immense responsibility of the power thrust upon him by his leadership of Corleone crime family. We see in both, a tragic figure, as even Vito’s idyllic past are marred by the fact that we know what will happen to his family during the course of the events of the first film. His portrayal by De Niro is certainly worth highlighting as his performance gives the character a warmth and down to earth charm which we never quite saw in the cunning and Machiavellian Vito of the original film.

Michael, on the other hand, is far removed from the first impression we got of him in the original film. Pacino’s Michael no longer has that warmth and naivete which we saw in him as he struggles during the course of the first film with finding his way. He went from trying to distance himself from the criminal aspects of his family to being the central figure in its organisation with Pacino giving the character every bit of guile and cunning he deserves. His struggle is not the rags to riches of his father but rather the maintaining of power against the entropy of the world with plenty of intrigue and scheming. Unfortunately, his attempts to maintain this power lead to familial tragedy for him and Pacino does a similarly strong performance in showing us the unrestrained anger of the character.

Worthy of particular praise is Michael Gazzo as Frank Pentangeli. You’d imagine that in a drama as dry as the Godfather that there wouldn’t be much room for comedy but Gazzo proves us all wrong with his affable Pentangeli. He’s a mafioso with a sense of humour and whereas everyone else restrains themselves, Pentangeli is passionate and expressive. It makes his character an interesting foil to Michael and the other mafia characters and with Gazzo’s sense of humour, we are able to identify with Frank and his histrionic ways even as he calls for the deaths of his competitors. It was a pleasure to have his moments of brevity mixed in with the more serious elements of the film’s story.

Occasionally, I must admit, the story feels like it slows down for the sake of letting their characters breath. For me, I enjoyed the naturalistic tone and dialogue but a lot of this films action is conducted through talking. I found the characters to be compelling enough to watch without too much of a fuss but for an audience member who might not be able to enjoy characters sitting down and discussing the finer points of criminal politicking. I am nitpicking here but I think it’s reasonable to say that if you weren’t a fan of the original film, you’re not gonna find much here that will endear to you either.

Visuals & Audio

A strong aspect of the Godfather series is how understated the entire film’s aesthetic is. There isn’t too much tricky camerawork or visual effects to really comment upon. Everything is shot with a restrained use of camera angles and cuts with a preference for longer, lingering shots. It gives the film a sense of understated realism which makes the action and characters all the more believable. The one effect I did notice was the sepia tinge added to the scenes set back in the past of Vito Corleone. It gives the flashback scenes to the past a subtle reinforcement as a venture into history.

The film’s soundtrack is similarly restrained with few elements of the soundscape being present non-diegetically. The film’s soundtrack, when it does kick in, is generally quite muted and restrained with only a couple of instruments playing at any given time. It’s sparse and restrained use means it is even more effective when the music does swell to elevate the emotional impact of the action. The film only indulges us in the big, sweeping orchestral movements during the film’s subtle and restrained climaxes. In conjunction with the restrain shown throughout the film’s composition, it reinforces this strong sense of realism.

Overall

I very much enjoyed this film and can highly recommend it as both an example of a sequel done right and as a fine piece of moviemaking as well. It’s story is great a contrast between the rags to riches rise and the political intrigue of each of the eponymous godfathers. The contrasting stories serve as excellent bookends to the events of the first film and help to add more dimension the characters we already knew. The visuals and sound design are incredibly restrained to enhance the sense of realism and ground the plot. Ultimately this is a damn near perfect film and I find that it improves on the greatness on the original in every measure. Kudos to Coppola for his direction and kudos to In the House for screening this cinematic masterpiece once more!

For other films which In The House is screening, feel free to check out their schedule here.
Capsule Computers review guidelines can be found here.

PROJECT CARS 2 TO GET A SERIES OF 6 AUTOMOTIVE ACTION FILMS “BUILT BY DRIVERS”

PROJECT CARS 2 TO GET A SERIES OF 6 AUTOMOTIVE ACTION FILMS “BUILT BY DRIVERS”

This must-watch series for 2017 begins Now!


Patrick Long, Chris Goodwin, Tommy Milner, and Vaughn Gittin Jr. are just some of the racing stars and test-drivers that will feature in a series of 6 films designed to showcase how “Built by Drivers” underpins the development of every car in the Project CARS franchise 

https://www.youtube.com/watch?v=E1gxeYP3Bsw

Slightly Mad Studios and Bandai Namco today revealed a series of 6 live-action films that will showcase the “Built by Drivers” philosophy that underpins the development and authenticity of the Project CARS racing game franchise.

These 6 new films, to be released throughout 2017, will reveal intimate behind-the-scenes looks at how world-renowned race and test-drivers develop the in-game handling and feel of the vehicles in Project CARS 2

The first film —‘Project CARS 2: BUILT BY DRIVERS – “As Close As It Gets” Featuring Chris Goodwin’—showcases the development of the new McLaren 720S. The film charts the painstaking process behind the supercar’s in-game development by McLaren’s chief test-driver, Chris Goodwin. Ultimately, it is only Goodwin who can sign-off on the in-game handling of the 720S, and that means technicians from around the world flying in for one final, crunch test-session: Will Goodwin sign-off on “his” car?

‘Project CARS 2: BUILT BY DRIVERS – “As Close As It Gets” Featuring Chris Goodwin’ was filmed in location in London and at McLaren’s Technology Centre by Outrun Films, specialists in automotive and action features, and the makers of “McLaren 720S Reveal”, and the brutal “Nürburgring & Bentley Racing”.

These 6 live-action films document the close relationship between the Project CARS franchise and racing stars such as Corvette Racing’s Tommy Milner, drifting legend Vaughn Gittin Jr, as well as with automakers such as Mercedes-Benz.

“Scanning cars down to the last bolt, and inserting their unique builds into our state-of-the-art physics model is just phase one in making our racing games,” said Stephen Viljoen, Game Director on Project CARS. “In the end, we can get the ‘numbers’ right, but the feel and balance of a car—that intangible thing that brings a car to life—can only be measured by drivers; drivers who have spent their careers around those very cars, pushing them to their limits. Our relationship with drivers isn’t about ‘brand ambassadors’: it’s about how we engineer cars to feel right. ‘Built by drivers’ is how we go about ensuring authenticity.”

Combining in-game footage, intimate looks at the star drivers, and the unique story-telling gifts of film-makers Donut Media and Outrun Films, these 6 films will be must-watch automotive content for 2017.

Project CARS 2 will be released in late 2017 for the PlayStation 4 system, Xbox One, and PC. Find out more and keep up-to-date at the official Project CARS 2 website: http://www.projectcarsgame.com/ To learn more about BANDAI NAMCO Entertainment Europe’s other products please go to: http://www.bandainamcoent.com or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU or join the conversation at https://twitter.com/BandaiNamcoEU.

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About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu

ABOUT SLIGHTLY MAD STUDIOS

Slightly Mad Studios is the team behind the critically acclaimed GTR® series, Need For Speed® Shift™ & Shift 2 Unleashed®.  It has over 10 years of pedigree in racing games, and Project CARS represents the culmination of all that experience and heritage.

World Of Mass Development, Slightly Mad Studios, Project CARS, the WMD logo, the SMS logo, and the Project CARS logo are trademarks or registered trademarks of Slightly Mad Studios Limited in the United Kingdom and/or other countries.

© 2017 Slightly Mad Studios.

The List of Madman’s Anime and Cartoon Network Releases of May 24, 2017

Madman Entertainment’s anime releases of May 24, 2017, are now available. These releases and all available details about them are listed below. Additionally, the second season of the Cartoon Network series Steven Universe is also now available on DVD and Blu-ray.

  • Amagi Brilliant Park on DVD and Blu-ray. All 13 episodes and the OVA are presented with English audio and Japanese audio with English subtitles. The on-disc extras include the textless opening and ending animation sequences.
  • Attack on Titan: Junior High on DVD. All 12 episodes are presented with English audio and Japanese audio with English subtitles. The textless opening and ending animation sequences are included as on-disc extras.
  • Boruto: Naruto the Movie on DVD and Blu-ray. The film is presented wkth English audio and Japanese audio with English subtitles. The on-disc extras include: “The Day Naruto Became Hokage”, the English trailer, promotional videos, concept and character art and storyboards.
  • Classroom Crisis on DVD. All 13 episodes are presented with Japanese audio and English subtitles. The textless opening and ending animation sequences are included as on-disc extras.
  • Gunslinger Stratos on DVD. All 12 episodes are presented with Japanese audio and English subtitlees. The alternative ending of episode 12 and the textless opening and ending animation sequences are included as on-disc extras.
  • Knights of Sidonia Complete Series on DVD. All 24 episodes are presented with English audio and Japanese audio with English subtitles. The on-disc extras included are listed as “Alternate Angle Version, Uncensored”, Behind the Scenes Parts 1 & 2, “Press Conference”, “Advanced Screening” and the textless opening and ending animation.
  • Mobile Suit Gundam: The Origin Collection 1 on DVD. The first four episodes are presented with English audio and Japanese audio with English subtitles.
  • Naruto Origins – Collections 1-4 on DVD. Episodes 1-220 are split up across four collections and presented uncut with English audio and Japanese audio with English subtitles. Collection 1 contains episodes 1-52 and includes the textless opening and ending animation sequences, character profiles, a production art gallery, a storyboard comparison for episode 1 and a stills gallery as on-disc extras. Collection 2 contains episodes 53-106 and includes a stills gallery, a production art gallery and storyboard comparisons for episodes 58, 78, 82 and 93 as on-disc extras. Collections 3 and 4 contain episodes 107-163 and 164-220, respectively, and both include the following on-disc extras: a stills gallery, a production art gallery and “From Sketch to Screen – storyboard comparisons”.
  • Naruto Shippuden Hokage Boxes 1 and 2 on DVD. Episodes 1-205 are split up across two box sets and presented with English audio and Japanese audio with English subtitles. The first box set contains episodes 1-100 and includes production art, storyboards and the original Japanese TV commercials as on-disc extras. The second box set contains episodes 101-205 and includes production sketches and storyboards as on-disc extras.
  • Nobunaga the Fool Complete Series on DVD. All 24 episodes are presented with English audio and Japanese audio with English subtitles.
  • Noragami Aragoto on DVD. All 13 episodes from the second season of Noragami are presented with English audio and Japanese audio with English subtitles.
  • Seiyuu’s Life on DVD. All 13 episodes are presented with Japanese audio and English subtitles.
  • Ultimate Otaku Teacher Part 2 on DVD. Episodes 13-24 are presented with English audio and Japanese audio with English subtitles.

The final four releases in this list all contain the respective textless opening and ending animation sequences from each show. The product pages do not confirm if all of the Naruto releases listed above contain the same.

Red Dead Redemption 2 Coming to Consoles in Spring (NA, EU)/Autumn (ANZ) 2018

Rockstar announced a release window for Red Dead Redemption 2 for PlayStation 4 and Xbox One. The game is expected to hit shelves sometime in Autumn 2018 (or Spring 2018 for the rest of us in the northern hemisphere). The new release window is a slight delay from the original Spring 2017 release date. Rockstar says the extra time is needed for optimizing the game as it is their first time working on a game built entirely for the new generation of consoles.

Unfortunately, still no word if and when a PC version of Red Dead Redemption 2 will be released. In the mean time, Rockstar has released a fresh batch of screenshots that looks pretty darned sweet.