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Native 4K, HDR, and Sir Lora, the Squirrel Knight come to Divinity: Original Sin 2 – Definitive Edition on Xbox Game Preview

Native 4K, HDR, and Sir Lora, the Squirrel Knight come to Divinity: Original Sin 2 – Definitive Edition on Xbox Game Preview

 

Nothing brings out the details or makes video game worlds come alive like native 4K and HDR graphics, now Divinity: Original Sin 2 – Definitive Edition can be experience in all this visual grandeur starting on July 19th at 11:00am PDT on Xbox Game Preview.

 

The new features will apply to the Xbox One Preview version, and include a host of new updates, such as 4K and HDR support (optimizing the game for Xbox One X), better general performance, improvements to the UI, and bug fixes. The update has also now added achievements and hero stats.

 

We’re also taking this opportunity to introduce Sir Lora, the Squirrel Knight, a new DLC character who will be available on day-one for those who preorder Divinity: Original Sin 2 – Definitive Edition. Sir Lora, Lord of the Squirrel is a brand-new squirrel companion, who requests players’ help from the Knights of Drey, an order of furry knights who believe in the coming of the Great Acorn. By recruiting this runaway squirrel, players will unlock skill-crafting recipes and most importantly, they will get the opportunity to dive deeper into the mysteries surrounding the Great Acorn!

 

Divinity: Original Sin 2 – Definitive Edition will launch in the Americas on August 31, 2018 for the Xbox One, PlayStation®4, and PCs via STEAM®.

BANDAI NAMCO Entertainment America Invites Naruto and Anime Fans to NARUTO TO BORUTO: SHINOBI STRIKER’s Open Beta

BANDAI NAMCO Entertainment America Invites Naruto and Anime Fans to NARUTO TO BORUTO: SHINOBI STRIKER’s Open Beta

Digital Pre-Order Details Also Announced

BANDAI NAMCO Entertainment America Inc. is excited to announce that the NARUTO TO BORUTO: SHINOBI STRIKER open beta will be available for both the PlayStation 4 and XBOX ONE between July 20-22, 2018 and July 27-29, 2018. The open beta will be split into different sessions as detailed below:

  • July 19th (Thurs) 11:00PM PDT – July 20th (Fri) 2:00AM PDT
  • July 20th (Fri):
  • 1:00PM – 4:00PM PDT
  • July 21st (Sat):
  • 2:00AM – 5:00AM PDT
  • 10:00AM – 1:00PM PDT
  • 6:00PM – 9:00PM PDT
  • 11:00PM – 2:00AM PDT (July 22nd)
  • July 26th (Thurs) 11:00PM PDT- July 28th (Sat) 11:00PM PDT

The Open Beta client will become available on Tuesday, July 17 on Xbox One storefronts starting at 12:00AM PDT (midnight) and PlayStation 4 storefronts at 8:00AM PDT. BANDAI NAMCO Entertainment America Inc. will leave the beta client on both PlayStation and Xbox One storefronts until the last session of the Open Beta Test ends. The open beta will include four maps, 25 kinds of ninjutsus, new customization options for characters, and a new playable character, Yamato. Players will be able to create their own custom ninja or play as notable characters such as Naruto, Sasuke, or Sakura. Both single-player mode and 8v8 PVP mode will be available in this open beta, featuring two new PVP battle modes: “Destruction Battle” and “Base Battle”, which will be available during specific sessions.

For more information about the NARUTO TO BORUTO: SHINOBI STRIKER open beta test, please visit: https://www.bandainamcoent.com/news/naruto-to-boruto-shinobi-striker-open-beta-ps4-xbox-one

Digital pre-orders for NARUTO TO BORUTO: SHINOBI STRIKER for PlayStation 4 via the PlayStation Network Store, XBOX ONE via the Microsoft Store, and PC via STEAM are now open. Digital pre-order offers for all platforms include:

  • 7th Hokage Costume
  • Early Access to Master Character ‘Pain’
  • Digital Exclusive Black & White Shinobi Striker Coats(Not available for physical retail version)

NARUTO TO BORUTO: SHINOBI STRIKER will be available in the Americas on August 31, 2018 for the PlayStation 4, XBOX ONE, and PC via STEAM.

Duncan Jones to bring ROGUE TROOPER to the big screen

Duncan Jones to bring ROGUE TROOPER to the big screen

Acclaimed filmmaker Duncan Jones is to bring Rogue Trooper, a character from the legendary award-winning British comic book 2000 AD, to the big screen.

It will see the critically-lauded director of Moon, Source Code, Warcraft and Mute write and direct the as-yet-unnamed picture.

Jones confirmed the new joint venture between Liberty Films and Rebellion, the Oxford-based games publishers and owners of 2000 AD, on his Twitter account today.

“For years now, I have felt a sting as Marvel and DC have poured out their entire comic roster into film.  Wonderful for their fans, but every new release I silently scream “Where’s all the 2000 AD?!”  I’m so excited to finally be able to right that wrong and bring Finley-Day and Gibbons’ Rogue Trooper, a seminal British spun war yarn, to the big screen!” said Jones.

Jason Kingsley, CEO and Creative Director of Rebellion, said: “Rogue Trooper has always been one of my favourite old school thrills from 2000 AD. I’m very happy to be working closely with Duncan and Stuart on this project and look forward to seeing the results on the silver screen.”

Chris Kingsley, Co-founder and CTO of Rebellion, said: “The first time I met Duncan he had a Mohawk – I’m tickled pink to see he’s now brought it back with a full-on Nu blue. It shows his unique level of commitment and passion for Rogue Trooper, and that’s why we’re so excited to be working with him and his legions.”

The deal was negotiated by producer Stuart Fenegan and Rebellion’s Jason Kingsley. Fenegan will produce the film under his and Jones’ Liberty Films banner, Jason Kingsley and Chris Kingsley will Executive Produce.

Fenegan said: “Eat leaden death Nort scum!”

Rogue Trooper is one of the greatest characters to come out of 2000 AD, which also publishes characters such as Judge Dredd, Nemesis the Warlock, and Strontium Dog. Created by Gerry Finley-Day and Dave Gibbons, Rogue Trooper is a genetically-engineered soldier bred to fight on Nu-Earth, a hellish planet consumed by an endless war between the Norts and the Southers. The sole survivor of a massacre that claimed his fellow GIs, Rogue sets out on a mission to find the traitor who betrayed them – the personalities of three dead comrades plugged into his helmet, backpack, and rifle.

Jones is one of a generation of leading British film directors who have been inspired by the satirical, anti-establishment and hyper-violent comic strips in 2000 AD. First published in 1977, 2000 AD has been at the cutting edge of British culture for four decades and continues to publish ground-breaking science fiction, fantasy, and horror comics.

About LIBERTY FILMS
Liberty Films was founded in 2005 by producer Stuart Fenegan and director Duncan Jones. Established in the competitive London advertising industry, their successful creative partnership has resulted in four feature films to date: MUTE starring Alexander Skarsgård, Paul Rudd and Justin Theroux, for Netflix, launched in February 2018; WARCRAFT, for Legendary Entertainment, Atlas Entertainment and Universal Pictures, grossed $430 million at the worldwide box office in 2016; the critically acclaimed SOURCE CODE, featuring Jake Gyllenhaal was released by Summit Entertainment in 2011; and MOON, Jones’ feature directorial debut, led by Sam Rockwell, won the BAFTA Award for Outstanding Debut by a British Writer, Director or Producer in 2009. Fenegan was also nominated with MOON for the BAFTA for Best British Film.

Liberty Films have several TV and film projects in development for Jones and other rising British directorial talent.

About Rebellion®
Founded in 1992, Rebellion is one of Europe’s leading independent game developers and publishers. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of Zombie Army Trilogy, the Oxford-based studio is known for creating stand-out games that thrill players.

About 2000 AD
2000 AD is the legendary weekly British anthology comic – the home of Judge Dredd and a galaxy of original sci-fi, fantasy, and horror action stars. Producing innovative and provocative comics for 40 years, it has brought the industry some of its biggest talents, from Alan Moore, Grant Morrison, and Mark Millar, to Jock, Brian Bolland, Dave Gibbons, and many more. Published in print and digital every Wednesday, 2000 AD is the Galaxy’s Greatest Comic and remains at the industry’s cutting edge. www.2000AD.com

HUNGRY SHARK® WORLD DIVES ONTO CONSOLE TODAY

HUNGRY SHARK® WORLD DIVES ONTO CONSOLE TODAY

The Award-Winning Mobile Game Celebrates 500 Million Downloads

SYDNEY, AUSTRALIA – July 17, 2018 – Ubisoft has announced that Hungry Shark World, from the acclaimed Hungry Shark® mobile franchise, has launched on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Nintendo Switch.

Developed by Future Games of London, a Ubisoft Studio, Hungry Shark World will let players rise through the ranks of the food chain, starting as a small shark with a little bite and progressing into the meanest predator in the ocean. In this jaw-some arcade adventure, players will eat as much as they can to take on a variety of fearsome bosses, including gruesome goblin sharks, prehistoric predators and giant squids.

Hungry Shark World introduces four unique worlds to explore, including beautiful tropical islands, sunken temples, vast cities and frozen icebergs. The game features more than 250 epic missions and 20 distinctive sharks to upgrade, each with their own characteristics and personality. As players venture into the depths of the ocean, they will discover new parts of expansive levels, each filled with unique enemies and hidden treasure.

Specifically made for console, the game will feature fully optimised gamepad controls. The game will also support 4K display and provide enhanced graphics on both PS4 Pro and Xbox One X platforms.

For more information about Hungry Shark World, please visit http://www.futuregamesoflondon.com/. For the latest on all of Ubisoft’s games, visit Ubisoft News https://news.ubisoft.com/.

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Future Games of London. All rights Reserved. Hungry Shark is a trademark of Future Games of London. Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Future Games of London is a Ubisoft Entertainment company

TOM CLANCY’S RAINBOW SIX SIEGE’S BIGGEST ESPORTS EVENT BEGINS IN ONE MONTH

TOM CLANCY’S RAINBOW SIX SIEGE’S BIGGEST ESPORTS EVENT BEGINS IN ONE MONTH

Australian team FNATIC join 15 other teams at the Six Major Paris

SYDNEY, AUSTRALIA — July 17, 2018 — Ubisoft® has announced that a month from now, fans will be able to witness sixteen of the best Tom Clancy’s Rainbow Six® teams in the world compete at the Six Major Paris, taking place from August 17th to 19th in Paris, France. Australian team, FNATIC, are one of three teams from APAC set to compete against the best teams in the world for a prize pool of $350,000 USD. The Six Major Paris is the biggest Tom Clancy’s Rainbow Six esports event organised so far. After an intense group stage running from August 13th to 15th, the eight qualifying teams will face off in the Six Major’s finals, held at the Paris Expo – Porte de Versailles, Hall 4.

Each and every fan attending the event will be granted an in-game Six Major Paris charm, and will have the chance to participate in exclusive activities on site, in a dedicated Tom Clancy’s Rainbow Six Village. Inspired by the most iconic Tom Clancy’s Rainbow Six maps, this unique area will allow fans to play the game’s latest content, attend masterclasses with pro players, compete in drone races, customise their own Rainbow Six jersey and much more.

Australian Rainbow Six team, FNATIC, have already qualified for the Six Major Paris after making the Top 5-8 in the Pro League Season 7 Finals

The Six Major Paris will also allow Tom Clancy’s Rainbow Six fans to get their hands on exclusive Six Major apparel and worldwide exclusive access to the Six Collection Series 2 figurines.

The Six Major Paris will also feature more announcements on both Tom Clancy’s Rainbow Six: Siege Year 3 game updates and the Tom Clancy’s Rainbow Six esports future plans. Make sure to follow the competition on our broadcast channels to watch all matches live and get all details on our major announcements and reveals: twitch.tv/rainbow6

PRO LEAGUE SEASON 7 FINALISTS

  • FNATIC (Australia)
  • PENTA Sports (EU)
  • Millennium (France)
  • Team Liquid (Brazil)
  • FaZe Clan (Brazil)
  • Evil Geniuses (US)
  • Rogue (US)
  • Nora-Rengo (Japan)

SIX MAJOR QUALIFIERS

  • I Don’t Know (EU)
  • OrgLess (Germany)
  • Ninjas in Pyjamas (Brazil)
  • Immortals (Brazil)
  • Obey Alliance (US)
  • Element Mystic (Korea)

FRENCH CUP WINNER

  • Mock-it (France)

DREAMHACK VALENCIA WINNER

  • Team Vitality (France)

The Six Major Paris is part of the new Tom Clancy’s Rainbow Six Pro League format announced back in January, that kicked off last June with the launch of Pro League Season 8. Each Year will now be comprised of two six-month long Pro League Seasons (June-November and December-May), punctuated by two Majors: the traditional Six Invitational in February, and a new summer event, the Six Major, the first edition of which will take place in Paris. Additional details on Years 2018-2020 Pro League format can be found here.

For more information about the Tom Clancy’s Rainbow Six Pro League please visit http://www.rainbow6.com/esports and follow us at https://twitter.com/R6ProLeague.

About Tom Clancy’s Rainbow Six: Siege

Inspired by real-world counter-terrorist organisations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarter confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position by reinforcing walls and floors, using barbed wire and deployable shields, laying mines and more, or to breach the enemies’ position using observation drones, setting charges, rappelling and more. The fast pace and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2016–17 fiscal year Ubisoft generated sales of €1,460 million. To learn more, please visit www.ubisoftgroup.com.

©2018 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Rainbow Six, The Soldier Icon, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

The Path of Motus Review

The Path of Motus

Developer: MichaelArts
Publisher: MichaelArts
FormatPlayStation 4Xbox OnePC (Reviewed)
Release Date: 17 Jul 2018
Price: $14.99USD – Available Here

Overview

“Introducing The Path of Motus, A Game Where Words Hurt…. Literally.

Refreshing concept, I must admit. So far I played games where I got to use some unique weapons such as donkeys, cows, bees, paint brushes and even an exploding sheep! But this is one of the first games using actual words as weapons. How does it work, though? Do we go for letters like R, F, H, K and others with pointy ends and sharp edges so we can slash enemy throats better? Sadly no, it’s nothing like that. While I found such assumptions amusing, the reality of The Path of Motus is much grimmer.

Story

To put it simply, The Path of Motus is a game about bullying. We follow our protagonist, Motus, from childhood to adult age. Motus has a dream of building bridges through the forest. By using an art brush passed down to him from his dad, he can connect groups of nodes together to design bridges. But wait, there’s more! As if solving puzzles and platforming through the forest wasn’t difficult enough, you’ll find plenty of mean goblins scattered throughout the forest, attacking you with mean words. In other word, bullies.

Gameplay

In The Path of Motus, words can be clearly seen and have a physical shape. They’re also dangerous if you get hit by them so try to avoid that. They usually come in three different colors (blue, red and yellow representing fear, anger, and confusion) and they’re easily countered by attacking the bullies with the matching word/emotion. If you’re fast enough, you can attack them with a matching word before they are able to react and away they go! Probably to some bully hell to suffer for all the eternity. Or maybe not. As the creator, Michael Hicks pointed out on The Path of Motus website that “people who bully others are usually unhappy with themselves”, it should serve us as a reminder that there is always more to the story. The Path of Motus acknowledges that and it doesn’t portray certain antagonists as black & white. Like in real life, there is always some hidden reason why some people act horribly. As you move forward in the game, countering bullies and opening new areas – you learn more about yourself, the bullies and the world around you. Again, not so different from real life.

Visuals

There is something about visuals that could be said about the game in general. The overall topic of The Path of Motus is not something that might resonate with everyone or serve as an incentive to play. Same goes for the art. The game features a unique pastel art with mellow colors, making it seem like you’re playing a childrens picture book in motion. I found it interesting to say the least but it might not be everyones cup of tea.

Audio

Before The Path of Motus, Michael Hicks was already a familiar name in indie gaming scene thanks to his Pillar release. It was well received and amongst other things, a well-crafted soundtrack stood out there. You can expect the same in The Path of Motus. Despite the serious theme, the game features a vibrant soundtrack. There were a couple of vocal tracks that made me move back and forth in a level (that way I could lie myself that I’m actually doing something) only so I could listen it to the end. I was paranoid that entering a new area might stop the certain tune and I’m still too scared to test that. In any case, soundtrack here is a definite plus.

Overall

The Path of Motus is a product that stands out from your average indie release in more ways than one. A serious topic, unique approach in telling the story, peculiar art and a lively soundtrack are just some of the examples on why you should give this a go If you’re always on the prowl for something fresh and different in indie gaming scene, then there’s no reason on why you should miss out on The Path of Motus.
Capsule Computers review guidelines can be found here.

New Hunt: Showdown Content Arrives in Update 2.1

New Hunt: Showdown Content Arrives in Update 2.1

Experience new weapons, improvements, and mission conditions

FRANKFURT, Germany July 16, 2018 – Even more new content for Hunt: Showdown, Crytek’s early access multiplayer bounty hunting game, went live today with the release of Update 2.1, coming hot on the heels of the release of Update 2. Update 2.1’s two biggest additions are both community-requested features: a partner spectator mode for players who die during a match and a new mission type with heavy fog.

With Update 2.1, players will also get access to more weapons and the usual slew of improvements and bug fixes. New weapons included in the update are the Crossbow, Hand Crossbow, Poisonhand Crossbow, Throwing Knives, a Specter with bayonet, a Sparks with silencer, a Winfield with silencer, and a Combat Axe. Two related traits have also been added—Bolt Thrower and Bolt Seer—which will give any bow slinger additional prowess. Fixes range from menu tweaks to weapon balancing, and the details are all available in the Update Patch Notes.

“Seeing the reactions of the community and working closely with their feedback to fine-tune the direction of the game has been an incredible process,” said Loic Raimond (Live Service Producer) of Hunt’s early access process. “It feels like a truly collaborative process, and the game is all the better—and more fun—for it.”

About Hunt: Showdown

Hunt: Showdown is a competitive first-person bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format. Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience. Each match pits up to ten players—playing solo or in teams of two—against each other as they fight for bounty by taking out gruesome monsters in the swamps of Louisiana. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a target for every other Hunter left on the map. The higher the risk, the higher the reward–but a single mistake could cost everything.

About Crytek

Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine) and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, The Climb, Robinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.

For more information, visit www.crytek.com and www.cryengine.com.

BREAK OUT THE MUSTARD AND READY YOUR BBQ — SAUSAGE BOMBER IS BLASTING ON TO WINDOWS PC AND MAC!

BREAK OUT THE MUSTARD AND READY YOUR BBQ — SAUSAGE BOMBER IS BLASTING ON TO WINDOWS PC AND MAC!

The Bombastic Meaty Mobile Hit Brings Its BBQ Battles to Windows PC and Mac, Available Today Through Big Fish, itch.io and Humble Bundle

CARY, NORTH CAROLINA (JULY 16, 2018) – Duty calls, and only the bravest warriors to ever grace the picnic table are ready to answer! Katsu Entertainment is thrilled to announce that their explosive physics-based puzzler, Sausage Bomber, is available today on Windows PC and Mac via Big Fish, itch.io and Humble Bundle. Hot on the heels of their successful release of Warhammer: Doomwheel, Katsu were left to their own, completely unsupervised devices, resulting in this hilarious war of weiners and ferocious frankfurters — and we’re inviting you to join the party!

In Sausage Bomber, invaders have the nation of Fredonia over the coals, and the only way to fight back is by pounding the enemy with the ultimate weapon of destruction: the Sausage Bomb! Through strategic Daylight Precision Sausage Bombing, blow your enemies away with hard-hitting hot dogs, a hellstorm of Scottish haggis, killer kielbasa, and a maelstrom of cured meats. Time your attacks just right and relish in your victory. There’s no time to go limp, soldier. Get bombin’!

“After working together as game development professionals for nearly 15 years, Sausage Bomber is our first original, wholly-owned product, and something that the team is very happy to be able to share with the world,” says Katsu Entertainment’s Founder and Director of Development, Stéphane Imbert. “We’re excited to bring Sausage Bomber, a game that’s kept us and so many fans laughing, to Mac and PC.”

Sausage Bomber Key Features:

  • Bombing Made Easy: One strategically timed click drops a Sausage Bomb — delivering endless possibilities for meaty mayhem! Plan your attack and trigger a cacophony of physics-based chain reactions that will obliterate the scenery and throw your enemies across the battlefield.
  • Hours of Sausage-tacularAction: Play 128 missions against the nations of Relishtonia, Krautsbourg, Ketchup Isles and Dijon Terre. Blast your way through enemy territory and become the enemy’s wurst nightmare.
  • Speak Softly and Carry a Big Sausage: From Vienna sausages to hotlinks, the more you play, the more you unlock. Enemies will tremble at the awesome might of the incomparable Atomic Sausage!
  • Rain Death From Above With Better Bombers: From the Hellcat to the Spitfire; from the Lightning to the Dauntless — these planes are ready to drop it like it’s hot, dawg! Victories will fetch you some fiery fliers, ready to bring those invaders to their knees.

Are you brave enough to bring your best BBQ game? Sausage Bomber for Windows PC and Mac is available for $9.99 via Big Fish, itch.io and Humble Bundle.

To find out more about Sausage Bomber, visit the game’s official website: https://www.katsugames.com/sausage-bomber

About Katsu Entertainment
Katsu Entertainment is a game development studio located in Cary, North Carolina. Their core team consists of long-time games industry veterans who have worked on games played by tens of millions of worldwide. From AAA console games to top-10 grossing casual mobile titles, big hits across multiple platforms, genres, and hardware generations, they’ve worked with some of the biggest licenses in sports, movies and comics, and toys and games. Their most recent mobile game is the bombastic tribute to the classic side scroller, Sausage Bomber. More information about Katsu at www.katsugames.com.
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Horror co-op GTFO reveals new spine-chilling “shadow enemy”, receives multiple awards and nominations at E3 2018

Horror co-op GTFO reveals new spine-chilling “shadow enemy”, receives multiple awards and nominations at E3 2018

Swedish independent game dev 10 Chambers Collective – formed from a small team of veterans previously known for titles such as PAYDAY: The Heist and PAYDAY 2 – attended E3 to let people test their upcoming horror co-op FPS GTFO. The title received multiple awards and nominations, such as “Best Cooperative Game” and “Best of E3”, and the week after – at Unity developer conference Unite Berlin 2018 – they showcased even more gameplay and revealed a new enemy.

10 Chambers Collective, an independent Swedish development team led by the game designer behind the PAYDAY franchise, Ulf Andersson, gave people a chance to try their upcoming game GTFO for the first time at E3 2018.

The hardcore co-op FPS, that really put the journalists’ gaming skills to the test, has gained notoriety for being developed by a team of only nine people – and gained several nominations and awards from publications that tried the game. Among the accolades were awards for “Best Cooperative Game” and “Editors’ Choice Award” as well as nominations for “Best of E3” and “Best in Show”.

Just the week after E3, the team attended Unity’s developer conference Unite Berlin – where the 3D engine developer highlighted the GTFO development team’s impressive use of their Unity technology.

During the Unite Berlin keynote, GTFO’s Creative Director Ulf Andersson showed off some new gameplay as well as a previously unrevealed enemy. In the gameplay trailer shown, the co-op team can be seen wandering around the dark complex with one of the players picking up enemy movement on his motion tracker – but they can’t seem to see it with their bare eyes. Seconds later, the team explodes into a shooting frenzy with what seems to be hostile, living shadows.

“GTFO has an incredibly tense atmosphere where death lurks around every corner. With the Shadow enemy, death can lurk right in front of you but you can’t quite see it… It’s just one of several ways that GTFO messes with the player” says Simon Viklund, member of 10 Chambers Collective.

The monster can only be made out when it’s moving in relation to the surrounding light sources – such as a player’s flashlight. This makes it almost impossible to show the shadow enemy in a static screenshot, which is why the press material will only contain media showing it in motion.

GTFO will be released at the end of 2018 and can already be wishlisted on Steam. Interact with 10 Chambers Collective on Twitter, YouTube and Facebook, and join the ambassador program to get development info ahead of the public.

PAYDAY THE HEIST® and PAYDAY 2® are registered trademarks of their respective owners. After Impact AB is not associated with, affiliated with, sponsored by and/or endorsed by them.

About 10 Chambers Collective

Founded in 2015, 10 Chambers Collective is an independent studio based in Stockholm, Sweden. The studio was founded by Ulf Andersson who also founded Overkill Software and was the brain behind the PAYDAY franchise. GTFO is the debut title from the studio. More information about 10 Chambers Collective is available at www.10chambers.com.

Scarface Review

Scarface

Studios: Universal Pictures
Platforms: Cinema
Release Date: Out Now

Overview

Scarface is a cinema classic which has found a dear place in the heart of many people who admire the gumption of its protagonist. Having seen parts of the film previously, I looked forward to catching the full breadth of it’s majesty in a proper cinema theatre as it was originally intended to be screened.

I have enjoyed my outings to In the House with their previous screenings of crime epics including The Godfather parts 1 and 2 and most recently, Once Upon a Time in America. I looked forward to seeing this other masterpiece on the big screen as I made my way down to George Street cinemas for their screening of Scarface.

Story

The story follows the Cuban criminal, Tony Montana (Al Pacino), as he is forceably exiled from Cuba and finds himself in the United States. He ingratiates himself to a local drug dealer by murdering a Cuban Communist which earns him his green card to stay permanently in the States. Through luck, courage and bravado, Tony continues climbing up the criminal hierarchy as his ambition continuously pushes him for more. His greed and avarice for money, power, and women pushes him to excel but will he be brutal enough to meet the needs of his ambition?

The protagonist is an absolute monster driven by the worst impulses that could motivate a human being to get out of bed each day. His motivation is pure avarice which fuels his ambition and drive to the top but also means that he languishes when he finds himself of the criminal hierarchy. His dramatic rise and fall are captivating to watch in the same way that one must watch footage of a train accident; with grim fascination and disgust. His character is reprehensible, but it is easy to see why it is that he is so iconic in the cinema landscape; his personality is so clear that you’ll remember him even if you despise everything about him.

The performance of Pacino, in this vein, is par excellence. He conveys the character with all the charm, courage, cruelty and viciousness that you’d expect from a gangster. There is a certain nuance to the character which can be easily overlooked if one was only to focus on the most dramatic aspects of the persona. Somewhere in the fractured and toxic mentalscape of our protagonist, there appears to have be a rudimentary set of morals guiding his actions which, I would argue, is quite alien to the moral compasses of most of you reading this. Pacino captures and portrays this alien moral landscape in a relatable and interesting way. It’s easy to portray a monster but it’s impressive to insert that humanising nuance complicate both the story and the character.

The supporting cast are similarly strong across the board with excellent performances all round although their purpose appears to be largely to stand in juxtaposition to our volatile protagonist. Steven Bauer does a great job as Tony’s long-suffering and devoted partner in crime, Manny Ribera, and gives us an interesting character who is both loyal but terrified of his murderous friend. Michelle Pfeiffer as Elivira Hancock fills her role as well as the script allows but isn’t give much to work with in regard to any part of her character which isn’t defined by her relationship to Tony. Similarly, Mary Mastrantonio plays a similar role as Tony’s sister and does well as she contends with a similar problem.

Both women are given characters to play that are somewhat two-dimensional in their characterisation which is a bit of a shame since they both could have worked with more. An interesting justification for this limited character depth could be that as the film largely revolves around Tony and his view of the world, these characters are both being viewed through a misogynistic which attempts to simplify the characters of these women. It’s still a shame that both these actors were given such limited roles but Scarface is focused upon exploration of its eponymous protagonist.

Visuals

The film’s visual direction makes excellent use of space, montage, and frame composition to both display the greed and power relations of our protagonist. The visual aesthetic of the film follows a naturalistic for most of the film except when it chooses to depict the excess of Tony at the height of his power. In a similar vein, there is a fairly notorious sequence in the film’s third act which is uniquely harrowing even by today’s standards. The film does artfully cut away before really showing anything truly graphically violent but only after a singular moment of gratuitous violence which will, no doubt, unsettle many of you too. Violence is something that you’d imagine would be par for the course in a crime film but this is film deals with it in a form of excess which can be hard to stomach and quite upsetting. Its explosive climax engages in a similar degree of violent excess for a dramatic finale.

Audio

The film’s soundtrack has a wide array of stylistic influences and a mix of genres in their pieces which pretty much mean the film has a little something for everyone in its playlist. The film does play with a very synth‑heavy musical score that reinforces the 80s feel of the film. There’s a distinct and almost menacing distortion effect to the synthy beats which creates an unsettling cacophony to reinforce the off-putting nature of the film’s action. Since it was produced and released in the early 80s, there’s a strong disco influence that you find in many of the nightclub scenes especially and further reinforce the tone of the era it’s dealing with. There are strong Latin American and Caribbean influences which similarly set the tone for scenes on the Miami beach front or the jungles of Colombia. It’s a great score which functional and has some absolute bangers which you’ll probably want to listen to again after the film’s credits roll.

Overall

Overall, it is easy to see why this film has become such a seminal piece of cinematic work. The film’s narrative is focused around a volatile and vile human being who is absolutely captivating to watch. The film’s visual direction is mostly subtle except when it unleashes an excess of debauchery and violence upon you. The film’s soundtrack features plenty of pieces used to great effect which add to the film’s overall theme, tone, and feeling in a constructive and effective way. All of the film’s elements come together to create a cinematic experience which will stay with you long after you’ve watched it; that, I would argue, is the sign of a great film and I’m glad to have seen it properly in a cinema.

Kudos to the folks at In the House for screening this classic!

For other films which In The House is screening, feel free to check out their schedule here.
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