THE NEXT STAGE OF HISTORY IS SET – SOULCALIBUR VILAUNCHES FOR PLAYSTATION 4, XBOX ONE, AND STEAM TODAY
Premier 3D Weapons-Based Fighting Game Returns to Challenge Gamers to Define Their Place in SOULCALIBUR History
SANTA CLARA, Calif., (October 19, 2018) – BANDAI NAMCO Entertainment America Inc. is pleased to invite players to return to the stage of history as SOULCALIBUR™ VI launches today in the Americas for the PlayStation®4 computer entertainment system, Xbox One, and PCs via STEAM®. SOULCALIBUR VI represents the pinnacle of 3D weapons-based 1vs.1 fighting and will include the return of fan-favorite characters and the premiere of all-new gameplay mechanics. SOULCALIBUR VI also continues the SOULCALIBUR tradition of featuring iconic guest characters; this time by featuring Geralt® of Rivia as its special guest character. The fearsome protagonist from The Witcher® video game series is ready to take on all who dare challenge him from the SOULCALIBUR universe.
The SOULCALIBUR franchise has been the premier 3D weapon-based fighting series since the original SOUL BLADE released in arcades in 1995. Utilizing the power of UNREAL® Engine 4, SOULCALIBUR VI retains the series’ signature 8-Way Run movement system, delivers super smooth 3D movements, and integrates new gameplay mechanics for newcomers to the franchise such as the Reversal Edge system. The Reversal Edge system enables new players to challenge more seasoned players; once initiated, both characters enter a rock-paper-scissors mini-game to see who will come out on top to deal large amounts of damage. SOULCALIBUR VI will also present a challenging single player mode; while offering players the opportunity to compete in multiplayer mode against friends or challenge fighters from around the world in dynamic battles presented with jaw-dropping visual effects.
“The SOULCALIBUR franchise is steeped in lore and embodies a long legacy of ground-breaking weapons-based gameplay that has set the franchise apart from other games in the fighting genre for decades,” said Mark Religioso, Brand Manager for BANDAI NAMCO Entertainment America Inc. “SOULCALIBUR VI builds upon this great legacy with a stellar lineup of characters and weapons, additional storyline progression, and knock-down drag-out fun!”
Taking place in the 16th century, SOULCALIBUR VI revisits the events of the original SOULCALIBUR to uncover hidden truths with a diverse lineup of new and returning characters, each with their own unique fighting styles. Each character will also be featured in their own storyline for players to uncover in SOULCALIBUR VI’s Story Mode. Players looking to create their own characters will be able to do so through SOULCALIBUR VI’s robust character creator mode.
Rated T for TEEN by the ESRB, SOULCALIBUR VI is available now in the Americas for the PlayStation 4, Xbox One, and PCs via STEAM. For more information about SOULCALIBUR VI or other titles from BANDAI NAMCO Entertainment America Inc. please visit; https://www.bandainamcoent.com, follow us on Facebook at; https://www.facebook.com/BandaiNamcoUS, or join the conversation on Twitter at; https://www.twitter.com/BandaiNamcoUS.
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About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS
DARK SOULS™: REMASTERED CUTS THROUGH THE PACK ON NINTENDO SWITCH FROM BANDAI NAMCO ENTERTAINMENT AMERICA INC.
Delve Into the Dark and Twisted World of DARK SOULS Anytime, Anywhere
SANTA CLARA, Calif., (October 19, 2018) — BANDAI NAMCO Entertainment America Inc. proudly announces that DARK SOULS™: Remastered is now available for the Nintendo Switch™ throughout the Americas. Experience DARK SOULS, the genre-defining worldwide phenomena in a whole new way on Nintendo Switch. The system’s unique portable capabilities means that players are never far from the action.
DARK SOULS: Remastered includes updated visuals and inclusion of the Artorias of the Abyss expansion bundled with the main game. Explore the twisted land of Lordran where tormented souls are lurking around every corner ready to put an end to a hard-fought journey. The unique portable nature of the Nintendo Switch means that players can level up their characters away from home in handheld mode and land the finishing blow of a boss fight on the couch in TV mode.
Nintendo Switch owners experiencing DARK SOULS for the first time will find secrets hidden throughout their journey as they uncover dark forests, a trap-filled fortress, a shining city with a dark past, a painted world, a poison-infested shantytown, dank sewers, crystal caves, and many more locations; each with their own set of challenges and larger-than-life bosses. Players will be able to outfit their characters as they see fit with a multitude of armor sets, weapons, spells, and items to assist them through the game.
Also available today is DARK SOULS™ Trilogy, a compilation of all three DARK SOULS titles for the PlayStation®4 computer entertainment system and Xbox One at participating retail locations for a MSRP of $79.99. DARK SOULS Trilogy includes DARK SOULS: Remastered, DARK SOULS™ II: Scholar of the First Sin™, and DARK SOULS™ III: The Fire Fades™ Edition packaged in an exclusive SteelBook® case. Each title includes all DLC add-ons for the definitive compete DARK SOULS experience.
DARK SOULS: Remastered for Nintendo Switch is rated “M” for Mature by the ESRB and carries a MSRP of $39.99. For more information regarding DARK SOULS: Remastered, DARK SOULS Trilogy, and other products from BANDAI NAMCO Entertainment America Inc., please visit http://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation at https://www.twitter.com/BandaiNamcoUS.
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About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.
The console launch for Red Dead Redemption 2is finally drawing near. Rockstar has released the launch trailer ahead of the game’s October 26th release. Entitled “Outlaws for Life,” viewers are treated to a teaser of the troubles of the Van der Linde gang, one of the last remaining outlaw gangs left in the rapidly industrializing American West. After their last big score goes horribly wrong, the Van der Linde gang is on the run for their lives as federal agents and bounty hunters are on the chase.
Red Dead Redemption 2 is Rockstar’s first game designed for the new generation of consoles. The engine was built ground up to create the most realistic representation of the wild West yet.
The game will offer the Red Dead Online mode, but it will be released a short time after launch. The open beta for Red Dead Online mode is scheduled to launch in November 2018.
Funcom (Conan Exiles) and The Bearded Ladies released a brand new trailer introducing viewers to their upcoming tactical adventure game Mutant Year Zero. Set in post-apocalyptic Sweden, the game mixes real-time stealth with tactical turn-based combat. Based on their experience with the Hitman series, Funcom lets players to sneak around to set up the perfect ambush, then seamlessly transition to turn based combat.
The developers also talk about Mutant Year Zero’s story and how it links to the pen and paper RPG. Players take on the role of Dux and Bormin, two anthropometric animals who work as scavengers for the Ark. They are tasked by the mysterious Elder who seems to know more about the world.
Mutant Year Zero is set to launch on PC, PlayStation 4, and Xbox One on December 4th.
Cyanide Studio and Focus Home Interactive announced the new Call of Cthulhuvideo game has gone gold. The final build has been delivered to disc manufacturers for pressing and to digital retailers ahead of release. To celebrate the milestone, Cyanide Studio has released a brand new trailer for the game entitled “Preview to Madness.”
Call of Cthulhu is an RPG-investigation title based on Lovecraftian horror. The game stars Edward Pierce, a private investigator and World War 1 veteran. He is brought to Darkwater Island after the death of Sarah Hawkins. His investigation takes a dark turn as he discovers the evil monstrosities that lurk on the island.
Call of Cthulhu is set to launch on PC, PlayStation 4, and Xbox One on October 30th.
How do you add life to something that is already alive? Well, for a franchise that literally is the representation of an entire medium, you don’t. Sure, Fire Pro and smaller titles exist, but 2K’s WWE game line have been the way to experience sports entertainment for years now, and that is not going to change anytime soon. What we have this year is WWE 2K19, featuring a new cover athlete, a few new upgrades and updated roster, and a few tweaks to the overall experience. Can this year’s iteration pull it together and act as the proud symbol of our sport we all want it to be, or is this entry yet another disappointment that will have fans recalling the great wrestling games of yore? Let’s find out.
Story
I will start off talking about story by saying that if you stick to general base Exhibition matches, you can get a bit of a neat narrative by just playing as normal talent as feuds erupt, briefcases can be cashed in, and run-ins can occur to make you want to jump right back in for more. Sure, it isn’t just like the show, but it is serviceable and a tad refined compared to what we experienced last year. Another form of story is the Daniel Bryan showcase, featuring a mesh of clips and animated cutscenes that reflect history as players trek through an entire career.
Finally, and most importantly, there is MyCareer, which acts as the game’s main course of sorts, where the player takes a custom Superstar from the independents to the main stage of WWE. Yes, no more starting straight from NXT. Now we get to experience Barron Blade as he runs an indie fed with no cash or experience, and criticizes nearly everything other than WWE the entire time before finally taking on the WWE with his own brand. The player then expands their career to the big time, and is allowed to experience feuds and more in a very shaky narrative that really is well made in production value, but shallow as you begin to see it unravel. I will cover more about the mechanics of this mode in a moment, but for those wanting more story in their WWE games, well, you have this I suppose.
Gameplay
The gameplay really isn’t too different in WWE 2K19 than it was in prior versions. These Superstars still run, taunt, and perform the same, with very little change to the actual gameplay. There are a few slight additions, as one of which allows you to pick two boosts for your Superstar (as seen in prior titles) such as resiliency, possum pins, and so on at the start of the match, and earn it slowly for a payoff before the end. It sounds like an improvement, but if you consider that this was already available and now is just being served up in a new way, then it really is nothing special. That is kind of how all the upgrades work in this game. They are just handled as new ways to fix old problems. Most of which that was fixed was not even broken, so the game overall is kind of stuck in the same spot it has been in with a new coat of paint. Is that bad? Well, for some match types it is, as the slight changes and lack of change with bugs that are years old are what really harms the overall experience.
One of the worst “upgrades” comes in the form of the new Hell in a Cell. Listen, the old Hell in a Cell was ridiculous. It was too big and escaping it felt too artificial. The classic games just let you slam through the walls for quick gratification, and 2K19 really wants to do that with this revamped match type. Sadly, it doesn’t work that way. While in between the cell and the ring, players can only crawl in one direction and do no moves other than preset grapples and punches. Even walking is a chore, as the game pulls you in one direction. You can get through the wall after whipping the opponent a few times into the same piece, but placement is now even harder due to this bizarre crawling, as players now automatically approach the other side and cannot even turn around without tedious effort. Submission matches are horrible. This ring around the circle mechanic, where one color chases another with damage ratios changing advantage was terrible when it was introduced, and is now in the spotlight, largely due to its heavy use in the new 2K Tower Mode, as well as Daniel Bryan’s Showcase. Seeing a submission requirement on anything other than normal difficulty can drive one insane, as this mini-game makes winning not even gratifying when you are able to conquer it by luck.
Speaking of the tower modes, 2K Towers kind of take that Mortal Kombat scheme and flips it a bit, allowing us to go through opponents in themed events. I love the concept and some of the matches are fun, but again – with such terrible mechanics revolving around submission bouts and even a broken pin system that sees stuttering and slowdown before it pops up AFTER the three count, it is just not ready for a game that still begs for polish. I think this would be amazing if every match in 2K19 were as fun as the new cage matches or six-man elimination tags, but when you lose an entire tower due to a bug, well, it takes away from the brilliance immediately. There is fun to be had in this game, but it comes in just casual play. Creation has not changed much, but it still is very well done and is still rewarding as you see your Superstar trot to the ring. Most matches are fine, as WWE 2K19 is basically the same as 2K18 in many ways, but old problems with ladder match mini-games and gamebreaking rope exits in over-the-top fare still exist, which is honestly unacceptable at this point.
I hate to be so negative, but this is a game franchise I have gotten year after year since I was 12. I am 31 now and am smart enough to know what we should see, and that is not what we are getting here. MyCareer is not just a bad mode gameplay wise, but a commentary on why this industry is going to fail if it doesn’t stop asking for further handouts. The entire mode is a micro-transaction fest. You want a DDT? Buy a loot box. Want a new hat? LOOT BOX! Want mascara? Better get it from a loot box! You can unlock parts for your wrestler with points, but let me tell you that this mode makes that climb feel like an eternity as there has to be over a thousand things that have to be acquired from those little packs of cards. And yes, the game’s difficulty for this mode is altered to make if feel needed to upgrade with packs. With already semi-broken mechanics blended with artificial difficulty that simply wants you to upgrade via real currency in order to progress forward, you have a mode that is pure trash. Absolutely one of the worst dumps contained behind walls in a game that I have ever seen. Sure, the loot boxes are contained only for this mode, but man do they ever reek of greed. Oh yeah, they added big head mode and filters. Neat.
Visuals and Audio
WWE 2K19 has gotten a slight visual downgrade. I think it effects the look of skin now, as the models look a bit more plastic and less detailed. Not too bad, mind you – but the downgrade is noticeable due to the rest of the models retaining their other features (hair, teeth, ect). Animations are fine, as the game seems to flow evenly. There are still a lot of in-game hiccups with body parts getting stuck in the environment and wrestlers turning into pretzels due to floppy physics, but most the time the moves look fine. The HUD for the pins and submissions of course is not so fine, as I experienced a lot of grief with the pin system not even appearing until the 2 or 3 count often, and the submission system’s little mini-game is just awful as it is. Oh yeah, I should also bring up creation mode here, as while the mode is great, the new white backdrops and paper thin selection tool (you know, the part that highlights one piece you have selected) are hard to see on even a big television, making for a bit of eye strain in general. As for the roster, well, outside of Dana Brooke’s gray hair and Sasha Banks animating like Pengu in the face, I can say bravo to the team as these models look awesome.
I want to like the sound. I do like the Superstar themes within the game, but the rest is awful. I have never, ever turned off commentary in a game until 2K19. Michael Cole, Cory Graves, and Saxton all may have recorded lines, but the editing is a nightmare and they break the flow of every match. Want to hear Graves go on a tangent about cage matches during a women’s singles match? Well, you will be covered here. Oh, you also want to hear Cole scream the same catch phrase during a Superstar’s entrance every single time they come out? We got that too. They repeat the same lines over and over, they talk over each other, it is just a mess, adding no atmosphere to the experience and making it cringe inducing to keep on for long periods. I thought AJ Style’s cue card eyes and less than interested dialogue at the start of his own tower were going to spell trouble for the general voice acting, but mostly, the Superstars who recorded lines seemed to have fun with it. Most taunts that equate in screams and shouts add a nice flavor, and the grunts are more Superstar specific than ever. As for the soundtrack, its a matter of preference, but a bit of an odd blend for a wrestling game.
Overall
WWE 2K19 is like walking through a museum of history. On one side, you have the fun parts that you always start with. General matches in exhibition featuring your favorites. Rumbles, TLC, and every entrance you can consume. You get your nostalgia, and can even invite friends for what is a decent experience, despite some heavy imperfections. As you keep walking, you see more and more of this museum, but by this time it is repeating itself and now is just mixing up monuments to try to make it feel like you are experiencing something new with the same old statues. You shrug and keep walking. As you go forward, you cannot keep but noticing the walls are more narrow and the fun time you were having isn’t as comfortable because the exhibits on display do not fit or make sense in this tiny hallway and it is beginning to crush you. You just want some air and freedom and for the tour to be over. You go out the back, and there is a dumpster full of feces that is guarded with an admission gate with hundreds of price tags glowing in pyre as the entire area burns.
That is WWE 2K19. It isn’t ok at this point to give us a game that cannot even function well enough to experience the new features that are built for it, when the core game is not even built to function correctly in the first place. There are a lot of amazing Superstars in this title, and yes, it is all we have until next year because that is how it is if you want a visually compelling wrestling game. You should never force an audience to endure mechanics that are broken from years prior and still not corrected in this generation where feedback is so easily voiced, and you should never hold out your hand for more when you did not even deliver in the first place. Get better or give it up, WWE Games. Fans deserve better, and you can do better.
Rocket Jump Through Alien Worlds in Haxor on PC 29 Nov.
WARSAW, Poland – 17 Oct., 2018 – Haxor, the retro action platformer from Fat Dog Games and Climou, plumbs the depths of Windows PC on 29 Nov., 2018.
Kla’s rechargeable powers will help in her fight to recover her memory and defeat Kranox and his forces. Activate Invulnerability to fend off dangerous enemies and traverse environmental hazards safely. Use Invisibility to sneak past difficult foes and gates activated by proximity. Unlock more powers while exploring four planets with expansive multi-stage levels and perilous obstacles. Eradicate giant bosses with an array of weapons.
Haxor celebrates the glory of rocket jumping. Kla can use her rockets to launch herself to otherwise unreachable heights. Master the rocket jump to explore huge worlds or use those rockets to blast enemies in the face, but make sure to keep an eye on ammo when bosses’ weak spots open.
Inspired by 8-bit action classics, Haxor features chunky pixel art and a 16-color palette straight out of the golden era of console gaming. The chiptune soundtrack sets the mood for nostalgia-filled alien blasting.
“Haxor is about bringing back the best parts of the games we loved as children, from music and art to timeless gameplay,” said Łukasz Majewski, co-founder of Climou. “The great joy of Haxor is in mastering its weapons and other systems so you can explore its huge environments to the fullest and unearth all its secrets.”
Haxor will be available in English for Windows PC on Nov. 29, 2018 for $9.99. Haxor can be wishlisted on Steam.
About Fat Dog Games Fat Dog Games is a Polish publisher dedicated to bringing the highest quality games to players and streamlining the publishing process for indie developers, giving them the opportunity and resources to focus full time on the development of their projects.
About Climou Climou is a Polish independent developer, founded by Łukasz Majewski and Karol Pikor. Inspired by their love for retro games, the two Warsaw residents set out to make the best games that bring old-school gaming goodness to today’s players.
THE JACKBOX PARTY PACK 5 LAUNCHES ON PLAYSTATION®4, XBOX ONE, NINTENDO SWITCH™, WINDOWS PC/MAC/LINUX AND MORE
YOU DON’T KNOW JACK is back to headline the most hilarious party game collection ever!
CHICAGO – Oct. 17, 2018 – Jackbox Games has officially released The Jackbox Party Pack 5. This newest, most irreverent package of off-the-wall party games is available today for $29.99 on the PlayStation®4 computer entertainment system, Xbox One, Nintendo Switch™, Windows PC, Mac and Linux, Comcast’s Xfinity X1, Apple TV, and Amazon Fire TV.
The powers of five new party games combine to form one mega party game extravaganza in The Jackbox Party Pack 5:
YOU DON’T KNOW JACK: Full Stream: The classic pop-culture trivia mash-up returns, full of wild new surprises (1-8 players)!
Split the Room: Create strange and divisive hypothetical situations in this wacky what-if game (3-8 Players)!
Mad Verse City: The lyric-writing game that lets you channel your inner MC as a rap battling robot (3-8 players)!
Patently Stupid: Create odd inventions to solve bizarre problems in this new competitive drawing game (3-8 players)!
Zeeple Dome: Fling yourself at bloodthirsty aliens to win millions of Zubabucks in the deadliest game show in the Crab Nebula (1-6 players)!
Games in The Jackbox Party Pack series support phones, tablets and computers as controllers. Just go to Jackbox.tv on your device and enter the room code to play. Up to 10,000 additional audience members can join specific games to affect their final outcome. Other options like extended timers, manual censoring and family-friendly modes make it easy for families and streamers to host the perfect party.
Jackbox Games, formerly Jellyvision Games, is a developer and publisher of party games on major gaming platforms and home entertainment devices. The studio is best known for comedic party games like YOU DON’T KNOW JACK, Fibbage, Quiplash and Drawful. Jackbox Games “makes the world’s best party games” according to Business Insider. YOU DON’T KNOW JACK has been called “the greatest quiz-show game ever made” by The Onion’s A.V. Club. All current-generation Jackbox games feature the innovative use of mobile devices as controllers, allowing anyone with an internet-connected phone, tablet or laptop to join a game without the need for extra game controllers. Players connect to games on their devices by visiting Jackbox.tv and entering the custom game code displayed via the system hosting the game. This unique concept also allows for games that involve secret player input. The digital release of The Jackbox Party Pack, a massive collection of five party games, was named “Best Local Multiplayer Game of the Year” by Giant Bomb. The company is located in Chicago, Illinois.
Next month we’ll be able to play Diablo IIIon the Nintendo Switch and EB Games will offer an exclusive bundle. Included is a download code for the Diablo III: Eternal Collection and a Nintendo Switch that features artwork from Blizzard‘s action role-playing game. Besides the hardware and software you’ll also get a themed carrying case. The suggested retail price is $360 USD/$449.99 CAD.
The Diablo III: Eternal Collection consists of the full game and the expansions Rise of the Necromancer and Reaper of Souls. Exclusive items for the Nintendo Switch version are based on The Legend of Zelda series. You can get a Ganondorf Transmog Armor, a companion Cucco pet and a Golden Triforce Portrait Frame.
The Diablo III: Eternal CollectionBundle will be available starting Nov. 2, the same day as BlizzCon starts. There are rumors about a new game in the Diablo universe and we’ll keep you updated.
EXPERIENCE A COMPLETELY NEW WAY TO PLAY WITH STARLINK: BATTLE FOR ATLAS™ AVAILABLE NOW
Team Up with Fox McCloud and Pilot the Legendary Arwing in Exclusive Add-on Content for Nintendo Switch™
SYDNEY, Australia – October 17, 2018 – Ubisoft® announced that Starlink: Battle for Atlas™, an all-new action-adventure game developed by Ubisoft Toronto, is available on Nintendo Switch, the PlayStation®4 computer entertainment system and the Xbox One family of devices. This open-world space saga features modular toy technology that allows players to assemble and customize real-world physical starships, link the starships to their game controller, and launch into an epic adventure across the Atlas star system, either in single player or with a friend in two-player split-screen local co-op. Each modular component and pilot attached to the starship appears instantly in-game, allowing players to directly affect the course of their battle in a meaningful way.
“Starlink: Battle for Atlas is a project born from our team’s passion for space and adventure games – it’s a game we imagined playing as kids, and we are thrilled to share it with players of all ages today,” said Matthew Rose, Producer at Ubisoft Toronto. “We can’t wait to see how players will use their imaginations to combine wings, weapons and pilots to create the starship of their dreams to help them defeat the Forgotten Legion and save the Atlas star system.”
Starlink starship components and pilots are all compatible with each other*, allowing players to take full advantage of their imagination to creatively mix and match parts to adapt and overcome any challenge they will face in the game. The modular toys and dynamic combat mechanics let players explore multiple ways to achieve objectives and approach any obstacle by experimenting with different pilot abilities, weapons, and ships, unleashing devastating combos upon their enemies.
Starlink: Battle for Atlas also offers open-world gameplay, spanning a full star system which players can explore with total freedom. Built from the ground up in the Snowdrop engine, the game allows seamless travel through and around the exotic alien worlds of the Atlas star system, teeming with life and unique challenges across seven different planets.
The diverse cast of characters in Starlink will team up with ace pilot and leader of the Star Fox team, Fox McCloud, and pilot his iconic Arwing ship in exclusive add-on content for the Nintendo Switch. Players can play through the entire campaign as Fox McCloud and embark on exclusive missions in Atlas to take down Star Fox team rival Wolf O’Donnell.
Players can start building their collection with the Starlink: Battle for Atlas Retail Starter Pack, which includes the game, one starship, one pilot, a variety of weapons, the Starlink controller mount, and a poster. The Nintendo Switch Starter Pack will also include the Arwing star ship as well as the Fox McCloud pilot. Players can expand their collection and experience with additional ships, weapons, and pilots available separately for purchase. In addition, Starlink: Battle for Atlas allows players to continue their adventure without their physical toys at any time, unlocking digital versions of each physical component when connected to the game – a great feature for those players wanting to play their game on the go on Nintendo Switch.
For more information on the full Starlink: Battle for Atlas collection and the different ways to play the game, please visit www.starlinkgame.com. For the latest information about Ubisoft games, please visit www.ubinews.com.
*The Arwing Starship and Fox McCloud Pilot will only be compatible with the Nintendo Switch version of the game
AboutUbisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017-18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.