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TOM CLANCY’S RAINBOW SIX® SIEGE OPERATION WIND BASTION IS NOW AVAILABLE

TOM CLANCY’S RAINBOW SIX® SIEGE OPERATION WIND BASTION IS NOW AVAILABLE

Discover two new Operators as well as the Moroccan mountains in the all-new Fortress map in Year 3 Season 4

SYDNEY, Australia — December 5th, 2018 — Today, Ubisoft announced that Operation Wind Bastion, the fourth and last season of Year 3 of Tom Clancy’s Rainbow Six® Siege, including two new Operators and the new Fortress map, is now available for PC, PlayStation®4 computer entertainment system and Xbox One. Year 3 pass owners can now play Operation Wind Bastion’s two new Operators, Nomad and Kaid. All other players will be able to unlock these Operators starting December 11th using Renown or R6 Credits. The all-new Fortress map and new content improvements are now available for free to all players.

New Content of Year 3 Season 4 Available Today

In Operation Wind Bastion, players will meet two new Operators:

  • Nomad, a Moroccan Attacker, packs quite a punch thanks to her Airjab launcher. Airjabs are sticky, proximity-triggered air blast grenades that allow Nomad to shove Operators back and throw them to the ground.
  • Kaid is a Moroccan Defender that serves as a powerful counter to hard breachers. Kaid uses his Rtila electroclaw to electrify all metallic objects in proximity: reinforced walls, barbed wire, deployable shields.

In addition, players will discover the Moroccan mountains in the new Fortress map, which functions as both a military training facility and Kaid’s home. Inspired by the iconic architecture from the southern region of Morocco, Fortress features solid rotation between floors, an accessible roof, and many dangerous lines of sight and flanking routes.

Year 3 Season 4 Major Update Implementation

In addition to this new content, Operation Wind Bastion will include a major update on the following features:

  • A redesigned in-game shop to improve the user experience. For example, the shop will feature a new full screen view for weapons, a new light theme, and the possibility for players to browse left and right within a category, among many other changes.
  • Updated throw curves to make throwable gadgets easier and more comfortable to use. All throwables now use this new curve except for the Nitro Cell, which will be classified in a different category defined as “heavy throw.”
  • An optional Area of Effect feature for Kaid and Nomad that is designed to help new players better understand the area of effect when deploying a gadget. This will only be visible for the Operator placing the gadget. This feature can be disabled in the game’s settings.
  • Finally, in addition to gameplay and technical fixes, players can expect playlist changes to the Ranked Map pool and Casual Map pool.

New Pro League Team BDU and Headgear

With Operation Wind Bastion, players can now acquire a matching BDU and Headgear to deck out a specific Operator from head to toe in support of their favourite Pro League team.

Tom Clancy’s Rainbow Six Siege has partnered with eleven Pro League teams to introduce revenue sharing as a model to fund the Six Invitational prize pool and to encourage the stability and growth of the Pro League scene: 30 percent of the revenue from Pro Team BDU and Headgear sales will go to the organisations that are a part of the program.

For more information on the Operation Wind Bastion season updates, please visit: http://rainbow6.com/windbastion

For more information about Tom Clancy’s Rainbow Six Siege, please visit: https://rainbow6.ubisoft.com.

About Tom Clancy’s Rainbow Six Siege
Inspired by real-world counter-terrorist organisations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarter confrontations. For the first time in a Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position by reinforcing walls and floors, using barbed wire and deployable shields, laying mines and more, or to breach the enemies’ position using observation drones, setting charges, rappelling and more. The fast pace and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

ABOUT UBISOFT
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

JUST CAUSE 4 OUT NOW FOR XBOX ONE, PC AND PS4

JUST CAUSE 4 OUT NOW FOR XBOX ONE, PC AND PS4

BRAND NEW LAUNCH TRAILER AVAILABLE NOW

SYDNEY, 5th DECEMBER 2018 – JUST CAUSE 4, the pivotal new entry in the highly successful action-sandbox series, developed by AVALANCHE STUDIOS, is out now for Xbox One, PC and PS4.

The JUST CAUSE 4 Launch Trailer can be found here:

Set in the fictional South American world of Solis, JUST CAUSE 4 takes the series incredible destruction and unique physics to a whole new level with the introduction of tornadoes and other Extreme Weather events. JUST CAUSE 4 has four distinct biomes: Rainforest, Grasslands, Alpine & Desert. With each biome offering its own individual, fully simulated weather event, players will have a truly unique experience as they traverse this deep, diverse world.

Rico Rodriguez returns in JUST CAUSE 4 with his trademark parachute, wingsuit and, of course his grapple hook, now enhanced with new functionality and fully customisable. Making it the most powerful and creative tool the player has ever had.

The new Apex engine underpins everything in JUST CAUSE 4. It delivers the most interactive, extreme weather simulations ever seen in a videogame, complimented by incredible visuals, unparalleled physics and endless creative possibilities.

For exclusive news and information visit: https://www.youtube.com/justcausegame

Just Cause 4 Launches on PlayStation 4, Xbox One, and Windows

Avalanche Studios and Square Enix announced Just Cause 4 is now available on PlayStation 4, Xbox One, and Windows. Rico’s latest escapade takes him to the fictional South American country of Solis. Rico has heard rumours about his father’s connection to Solis, so he’s putting back on the grappling hook to face off with the Black Hand and anyone else who will stand in his way.

Just Cause 4 is the first game running on Avalanche’s new Apex engine, offering improved visuals, physics, and weather effects. Players will experience everything the Apex engine has to offer with Solis’ four biomes: rain forest, grasslands, alpine, and desert.

Just Cause 4 is launching with three editions: Standard, Digital Deluxe, and Gold Edition. Digital Deluxe Edition comes withe The Black Hand Stealth Micro Jet and SkyStriker Wingsuit. The Gold Edition comes with all the content in the Digital Deluxe Edition, the Expansion Pass, and the “Golden Gear Pack” DLC.

To celebrate the launch, Avalanche Studios and Square Enix have released the Just Cause 4 launch trailer.

UBISOFT BRINGS ASSASSIN’S CREED® TO LIFE THROUGH AN IMMMERSIVE SYMPHONIC EXPERIENCE

UBISOFT BRINGS ASSASSIN’S CREED® TO LIFE THROUGH AN IMMMERSIVE SYMPHONIC EXPERIENCE

Relive the Greatest Moments of Assassin’s Creed with the Assassin’s Creed® Symphony, Touring North America and Europe Starting June 2019

Sydney, Australia — December 4, 2018 – Ubisoft announced the first worldwide tour dates for the Assassin’s Creed® Symphony, opening at Hollywood’s acclaimed Dolby Theater on June 11, 2019. The world premiere coincides with one of the biggest video game industry events, the Electronic Entertainment Expo (E3) in Los Angeles.

Assassin’s Creed Symphony is the ultimate fan experience, fusing the powerful sounds of a full symphony orchestra and choir with a ground-breaking, immersive 3D concert. This two-hour show will present the music, characters and stories at the core of Assassin’s Creed®, allowing fans to relive the most memorable moments from the series with music from talented composers including Jesper Kyd, Lorne Balfe, Brian Tyler, Austin Wintory, Sarah Schachner, Winifred Philipps, Elitsa Alexandrova, Chris Tilton, Ryan Amon and The Flight.

“We’re excited to partner with MGP Live to offer Assassin’s Creed fans a brand new experience to celebrate the series they have enjoyed playing over the last decade,” said Hinde Daoui, Live Entertainment producer, Ubisoft. “It’s always a pleasure to work with other entertainment industry leaders such as MGP Live who have a successful track record in introducing symphonic music to new audiences while bringing the sights and sounds of internationally renowned entertainment brands to life.”

“We are honored to partner with Ubisoft on this innovative multimedia project. We are approaching this production with passion and a sense of mission,” said Massimo Gallotta, CEO of MGP Live. “Our aim is to create concerts for all generations and let the power of music, which speaks every language, talk to the heart of gamers. We immediately felt Assassin’s Creed had the potential for a unique symphonic experience because of the diverse cultural influences in its iconic soundtrack. We love that this concert is opening up symphonic music to a new generation of fans.”

Following the world premiere in Los Angeles, the tour will visit the Palais des Congrès in Paris (June 29), Davies Symphony Hall in San Francisco (August 3), Place des Arts in Montréal (September 27), Eventim Apollo in London (October 5) and Teatro Arcimboldi in Milan (October 6).

Pre-sale tickets are available starting December 7 for Ubisoft Club Members and will go on sale to the public December 10 at 10am (local time).

For more information on the Assassin’s Creed Symphony, visit ACSymphony.com.

For more information on Ubisoft, visit news.ubisoft.com.

About MGP Live
MGP Live is an international entertainment company based in NYC specialized in promoting concerts, cultural and special events. For over 30 years Massimo Gallotta, Founder and CEO of MGP Live, has been a leading promoter on the Italian and international music scene. Some of the artists MGP Live worked with include Academy Award and Grammy winning composer Ennio Morricone, Frank Sinatra, Joe Cocker, Patti Labelle, Ray Charles, Roberto Benigni, Pino Daniele, The Legend of Zelda Symphony Tour and Distant World: music from Final Fantasy. To learn more, please visit: www.mgplive.com

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017-18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

MechWarrior 5: Mercenaries Reveals 2019 Release Date and Extended Gameplay Trailer at Mech_Con 2018

MechWarrior 5: Mercenaries Reveals 2019 Release Date and Extended Gameplay Trailer at Mech_Con 2018

Battle Trailer Offers Fresh Perspective of Exhilarating Mech Warfare Awaiting Pilots

VANCOUVER – Dec. 3, 2018 – MechWarrior 5: Mercenaries, the series’ first dedicated single-player entry in the classic PC gaming series in more than 15 years, has locked onto a Sept. 10, 2019 launch on PC, developer Piranha Games announced tonight at Mech_Con 2018.

Revealed live on stage in front of some of the world’s most dedicated MechWarrior fans at the fourth annual Mech_Con, MechWarrior 5: Mercenaries’ release date was announced with a new gameplay trailer showing off the explosive high-stakes battles and decisions pilots will face when they take control of their own mercenary unit on launch day.

MechWarrior 5: Mercenaries will allow pilots to build, manage and guide their own mercenary unit through a multi-year campaign during the sprawling Third and Fourth Succession Wars. Whether braving missions alone, alongside AI-controlled pilots, or with the help of up to three friends via co-op play, players will face complicated situations with no perfect solution as they choose which contracts to accept, where in the galaxy to direct their attention, and how to balance repairs or upgrades with maintaining their unit’s precious resources.

Mech_Con is an annual celebration of the MechWarrior universe, as well as the world of BattleTech, which gathers the MechWarrior community’s most dedicated pilots in Vancouver. Now a two-day event as of Mech_Con 2018, attendees are treated to a full schedule of live presentations, developer Q&As, and hands-on demo opportunities for the latest MechWarrior titles, as well as front-row seats for the final matches of the 2018 MechWarrior Online World Championships.

“Getting to meet with MechWarrior’s most diehard fans and see them react to the team’s hard work at Mech_Con has become an incredible tradition for us,” said Russ Bullock, president of Piranha Games. “The team has put so much work and passion into our mission to bring MechWarrior back into the spotlight, and seeing our excitement for what’s still to come for this classic series reverberate with the community in the room tonight was incredible.”

To keep all systems nominal, stay current on MechWarrior by visiting the MechWarrior 5: Mercenaries (https://mw5mercs.com/) and MechWarrior Online (https://mwomercs.com/) websites, or follow Piranha Games on Twitter through @PiranhaGames (https://twitter.com/piranhagames) and @MechWarriorF2P (https://twitter.com/Mechwarriorf2p).

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Battlefield V Review

Battlefield V

Developer: DICE
Publisher: EA
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 20 November 2018
Price: $59.99 USD – Available Here / $99.95 AUD – Available Here

Video Review

Overview

DICE and EA are taking Battlefield V back to World War II where the franchise first started. While the setting is the same, Battlefield V is taking a decidedly more modern approach to World War II, carrying over a lot of features from Battlefield 1 and adding some new features to encourage teamplay. The game ships with three singleplayer War Stories and eight multiplayer maps.

Story

There’s a good reason why the video game industry moved on from World War 2 in the early 2000s. It was overdone, and games were quickly boiling down to the same rehashed tale about Normandy with a few stories about the eastern front thrown in for good measure. Battlefield V’s writers are opting to explore stories mainstream pop culture passed over, those of criminals, resistance fighters, and colonial armies. Whether you want to call it mining the dusty corners of history for fresh content or some social justice agenda, the topics are a lot more interesting than reliving D-Day for the thirtieth time.

War Stories ships with three short stories following the Special Boat Service during Operation Albumen, the Norwegian resistance looking to sabotage the German nuclear weapons program, and the Senegalese Tirailleurs during Operation Dragoon. Each story can be completed in about an hour, so there isn’t much time for deep storytelling. It’s hard to develop strong characters in that period, so each War Story feels more like a sample bite at the local grocery store in hopes you’ll look into the full product on your own time. While a fourth War Story is scheduled to launch on December 4th, Battlefield V is still woefully short of a full singleplayer campaign.

Grand Operations are multi-stage multiplayer maps that follows major battles. I like the fact they offer a little bit of history and context to the map. While the match outcomes don’t change history, it’s nice to see each round’s briefing react to the outcome of the previous round.

Gameplay

Battlefield V launches with the singleplayer War Stories and the normal multiplayer modes. The singleplayer campaign is showing its age. The mechanics feel like they have not changed much since Battlefield: Hardline. The stealth system is basic and feels clunky compared to modern systems. The AI is spotty and unpredictable. At times they know exactly where a supressed shot is coming from and swarm the player like angry hornets, other times they seem to be deaf to a shot ricocheting off a metal surface a few meters away. Considering there is only three to five hours of content right now, Battlefield V is definitely not worth the purchase for those interested only in singleplayer content.

Multiplayer is traditionally the main event for Battlefield titles, and even more so in the case for Battlefield V with its anemic singleplayer offerings. The game ships with the classic multiplayer modes we have become familiar with over the years, such as conquest and domination. These modes have aged well and continue to be a solid mainstay for players.

DICE is still tinkering with the much younger operations mode. This year brings a mode that is less vehicle focused than conquest but not a pure infantry experience like team deathmatch. Instead, DICE has taken some inspiration from last year’s Star Wars Battlefront II where vehicles and support abilities are summoned with points earned through the course of the match. The mode is a lot of fun, especially for players who are interested in strong teamplay.

I like the rejigged class system. DICE sticks with four classes but offers subspecialties for players who are looking to play the class with an emphasis on assault or support. While it’s impossible to force all players to stay with their squad and work as a team, giving all classes a chance to slowly revive squad members seems help. I really like the capped health regeneration as it gives medics a bigger role in the fight.

Balancing is still a work in progress. While the struggles of balancing air power have been ongoing since the birth of the Battlefield franchise, Battlefield V still hasn’t hit the sweet spot. December 4th is bringing a patch to nerf the KE7 and buff SMGs, which are steps in the right direction.

There has been controversy about Battlefield V, historical accuracy, and realism; especially in relation to the game’s cosmetics and marketing strategy. DICE has opted to fund the development of free gameplay content through cosmetics. A post-launch DLC plan that doesn’t split the player base makes the game’s cosmetic heavy strategy an easier pill to swallow. Personally, the some of cosmetics would feel out of place in a hyper-realistic shooter, but I don’t really consider Battlefield V a realistic World War II shooter in the first place. The game is very liberal with the use of unrealistic weapon mods like reflex sights and fully automatic weapons. Practically speaking, Battlefield V is a modern shooter with a World War II skin.

I think the pitfall of Battlefield V is the fact it feels rushed out the door. Considering the game isn’t a huge change from Battlefield 1, Battlefield V is a bit short on content. I get that Battlefield V is part of the new trend of video games as a service and that more free content is coming in the months ahead, but the game didn’t ship with the much-needed practice range, there is only three short War Stories, and Grand Operations is only an ad in the menus. On the server front, there’s no server rentals available for communities at launch and DICE’s servers have poor player balancing. I’ve seen entire teams empty out without switching solo-queued players over to the other side to balance out the teams. I expect better from DICE and their vaunted years of experience with multiplayer titles.

Visuals

Battlefield V is an excellent looking game. The game uses the aging Frostbite 3 engine, but the developers have done a good job updating the engine, so it can keep up with the latest and greatest. The engine is paired with excellent art direction to create a gorgeous and realistic looking game. The more focused nature of the War Stories offers some stunning moments amidst the bloodshed.

Audio

Battlefield V offers a solid audio experience. The soundtrack has great orchestral scores that sets the mood for the War Stories. The sound effects are solid. The voice acting is good, though some of the multiplayer lines could use some more variety. I really appreciate the fact that the voice acting in War Stories are in the character’s native language and subtitled as necessary. While I can’t comment on the quality of the non-English voice acting, I appreciate the sense of immersion.

Overall

Battlefield V is still an excellent large-scale shooter. The improvements to the teamplay experience are very good. Singleplayer is starting to show its age but has always been a bit of an afterthought for the mainline titles in the franchise. Mechanically speaking, I haven’t enjoyed a Battlefield game this much since Battlefield 3. The real problem is Battlefield V is short on content and features on launch. I suspect the game would have benefited from another delay to January 2019, after the Grand Operations mode, the fourth War Story, and battle royale mode are scheduled to launch. While a second review of Battlefield V in a few months time would technically be a review of a more complete game, the current state of Battlefield V feels like a no man’s land between an early access and full release.

Capsule Computers review guidelines can be found here.

MechWarrior 5: Mercenaries Reveals 2019 Release Date and Extended Gameplay Trailer at Mech_Con 2018

MechWarrior 5: Mercenaries Reveals 2019 Release Date and Extended Gameplay Trailer at Mech_Con 2018

Battle Trailer Offers Fresh Perspective of Exhilarating Mech Warfare Awaiting Pilots

VANCOUVER – Dec. 1, 2018 – MechWarrior 5: Mercenaries, the series’ first dedicated single-player entry in the classic PC gaming series in more than 15 years, has locked onto a Sept. 10, 2019 launch on PC, developer Piranha Games announced tonight at Mech_Con 2018.

Revealed live on stage in front of some of the world’s most dedicated MechWarrior fans at the fourth annual Mech_Con, MechWarrior 5: Mercenaries’ release date was announced with a new gameplay trailer showing off the explosive high-stakes battles and decisions pilots will face when they take control of their own mercenary unit on launch day: https://youtu.be/vCXcFJBb6BM

MechWarrior 5: Mercenaries will allow pilots to build, manage and guide their own mercenary unit through a multi-year campaign during the sprawling Third and Fourth Succession Wars. Whether braving missions alone, alongside AI-controlled pilots, or with the help of up to three friends via co-op play, players will face complicated situations with no perfect solution as they choose which contracts to accept, where in the galaxy to direct their attention, and how to balance repairs or upgrades with maintaining their unit’s precious resources.

Mech_Con is an annual celebration of the MechWarrior universe, as well as the world of BattleTech, which gathers the MechWarrior community’s most dedicated pilots in Vancouver. Now a two-day event as of Mech_Con 2018, attendees are treated to a full schedule of live presentations, developer Q&As, and hands-on demo opportunities for the latest MechWarrior titles, as well as front-row seats for the final matches of the 2018 MechWarrior Online World Championships.

“Getting to meet with MechWarrior’s most diehard fans and see them react to the team’s hard work at Mech_Con has become an incredible tradition for us,” said Russ Bullock, president of Piranha Games. “The team has put so much work and passion into our mission to bring MechWarrior back into the spotlight, and seeing our excitement for what’s still to come for this classic series reverberate with the community in the room tonight was incredible.”

To keep all systems nominal, stay current on MechWarrior by visiting the MechWarrior 5: Mercenaries (https://mw5mercs.com/) and MechWarrior Online (https://mwomercs.com/) websites, or follow Piranha Games on Twitter through @PiranhaGames (https://twitter.com/piranhagames) and @MechWarriorF2P (https://twitter.com/Mechwarriorf2p).

 

LEGO® DC Super-Villains Aquaman Movie DLC Revealed

LEGO® DC Super-Villains Aquaman Movie DLC Revealed

Players Embark on Daring Missions in the Underwater Kingdom of Atlantis to Prevent the Seven Kingdoms from Uniting Against the Surface World

Warner Bros. Interactive Entertainment revealed content and characters in two upcoming Aquaman movie packs for LEGO® DC Super-Villains available on PlayStation® 4, Xbox One, Nintendo Switch™, and Windows PC. The downloadable packs add levels and DC characters inspired by the much-anticipated Warner Bros. Pictures film, Aquaman, in cinemas nationwide on December 21.

For Season Pass holders, Aquaman Movie Part 1 will be available on December 4 and Aquaman Movie Part 2 will be available on January 8, 2019.  The Season Pass, which adds six level packs and four character packs, is included in the LEGO® DC Super-Villains Deluxe Edition or can be purchased separately for $22.95 RRP.  For players that want to purchase the Aquaman movie packs à la carte, they can be purchased together in a bundle for $8.95 RRP on January 8, 2019.

The action-packed Aquaman movie packs offer players the chance to control DC’s legendary pair, Aquaman and Mera, in the underwater kingdom of Atlantis. It’s up to them to lead their people against Aquaman’s brother, Orm, who seeks to unite the seven kingdoms against the surface world. The packs expand the main game’s already large roster of over 150 iconic DC characters. The first pack adds new playable characters Aquaman (Gladiator), Black Manta (Movie), Mera, Orm (Gladiator), King Nereus and Queen Atlanna. The second pack adds new playable characters Aquaman (Movie), Vulko, Trench Creature, Murk, Brine King and Orm (Movie).

In LEGO® DC Super-Villains, the Justice League has disappeared, leaving Earth’s protection to a newcomer group of heroes from a parallel universe, proclaiming themselves as the ‘Justice Syndicate’. Renowned DC Super-Villains from the ‘Legion Of Doom’ discover Earth’s newest heroes may not be the heroes they claim to be. With each player’s completely customizable Super-Villain character in command, this team of misfit lawbreakers must join forces to discover and foil the evil plans the incognito strangers have in store.

At the beginning of the campaign, players can create their own unique villain and main character throughout, while also teaming up with a variety of DC Super-Villains throughout the story mode. As players progress, they will unlock new abilities, powers and can continue to customize their character to take on the evil threat. Friends and family can join story mode at any time with the fun, two-player, local co-op experiences where players can team up in epic boss fights.

For more game information, visit chaos-is-coming.wbgames.com and follow the official LEGO® DC Super-Villains social channels on Facebook and YouTube, and @LEGODCGAME on Instagram and Twitter.

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About TT Games
TT Games, an affiliate of Warner Bros. Entertainment, Inc., is the developer behind numerous hit LEGO videogame franchises such as LEGO® Batman™, LEGO® Star Wars™, LEGO® Harry Potter™, LEGO® Marvel Super Heroes and LEGO® Indiana Jones™, as well as popular titles LEGO® Marvel’s Avengers, LEGO® Jurassic World™, LEGO® Worlds and many others, which combined have sold over 180 million units worldwide to date. Incorporating UK developers Traveller’s Tales, TT Fusion, TT Games Brighton and Playdemic, TT Games has a distinctive focus on console, handheld, mobile and PC games of the highest quality, aimed at young gamers and their families. Additional information about TT Games can be found at www.ttgames.com.

About DC Entertainment
DC Entertainment, home to iconic brands DC (Superman, Batman, Green Lantern, Wonder Woman, The Flash, etc.), Vertigo (Sandman, Fables, etc.) and MAD, is the creative division charged with strategically integrating across Warner Bros. and Time Warner. DC Entertainment works in concert with many key Warner Bros. divisions to unleash its stories and characters across all media, including but not limited to film, television, consumer products, home entertainment, and interactive games. Publishing thousands of comic books, graphic novels and magazines each year, DC Entertainment is one of the largest English-language publishers of comics in the world.

About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles.

About The LEGO Group
The LEGO Group is a privately held, family-owned company with headquarters in Billund, Denmark, and main offices in Enfield, USA, London, UK., Shanghai, China, and Singapore. Founded in 1932 by Ole Kirk Kristiansen, and based on the iconic LEGO® brick, it is one of the world’s leading manufacturers of play materials. Guided by the company spirit: “Only the best is good enough”, the company is committed to the development of children and aims to inspire and develop the builders of tomorrow through creative play and learning. LEGO® products are sold worldwide and can be virtually explored at www.LEGO.com.

LEGO DC SUPER-VILLAINS software © 2018 TT Games Ltd. Produced by TT Games under license from the LEGO Group. LEGO, the LEGO logo, the Brick and the Knob configurations and the Minifigure are trademarks of the LEGO Group. © 2018 The LEGO Group. All other trademarks and copyrights are the property of their respective owners.  All rights reserved.

OVERKILL’S THE WALKING DEAD KICKS OFF SEASON TWO ON STEAM

OVERKILL’S THE WALKING DEAD KICKS OFF SEASON TWO ON STEAM

“No Sanctuary,” the first episode of the next big season of content, adds a new full-length mission, improved tutorial onboarding, in-game voice chat and more

New Starter Edition, featuring full first season of content, now available for $29.99

STOCKHOLMNov. 29, 2018 – Starbreeze, Skybound Entertainment and 505 Games have announced the start of season two of OVERKILL’S The Walking Dead on Windows PC via Steam. Included for all players who own the standard and deluxe editions of the co-op multiplayer action game, this first major content update introduces a new full-length story mission, improved tutorial support for newcomers and the highly requested addition of in-game voice chat.

Season two picks up with the main group of survivors facing new challenges in the aftermath of season one’s finale, including a powerful new enemy fortified on Washington, D.C.’s historic Capitol Hill. The first episode – “No Sanctuary” – sees players stage a daring raid on a Georgetown church to rescue a potentially life-saving informant. Season two will feature nine episodes from November 2018 to June 2019, containing new missions, playable characters, weapons, mods and other surprises along the way.

OVERKILL’s The Walking Dead has also been updated with new features driven by player feedback since the game’s launch earlier this month. In-game voice chat is now supported within Steam, enabling players to better communicate and coordinate with each other. A new video tutorial available in game – “The Survival Guide” – offers first-time players a more robust introduction to the game’s core mechanics with helpful advice for staying alive. Finally, restructured files will help the development team continue updating the game with new content and improvements at a quick and reliable pace.

Inspired by Robert Kirkman’s original graphic novels and developed by OVERKILL – A Starbreeze Studio, OVERKILL’s The Walking Dead is a four-player co-op shooter where players must band together on a variety of missions to find survivors, secure supplies and survive. Use stealth to evade enemies tactically, or dismember walkers limb from limb with brute force and firepower. Each of the game’s playable characters has their own special abilities, skill trees, squad roles, play styles and background stories.

Both OVERKILL’s The Walking Dead standard edition and OVERKILL’S The Walking Dead Deluxe Edition, containing the full game, its first and second seasons of content, the Night Raid Collection cosmetic DLC, a digital artbook, and the game’s digital soundtrack, are available now via Steam. The newly added OVERKILL’S The Walking Dead Starter Edition is available now for $29.99 and features the game’s full first season, with season two and onward content available for purchase via Steam. OVERKILL’s The Walking Dead will arrive on the PlayStation®4 computer entertainment system and Xbox One around the world in February 2019. Console pre-orders are available now digitally and at most major retailers.

Steam: https://store.steampowered.com/app/717690/OVERKILLs_The_Walking_Dead/

OVERKILL’S The Walking Dead is rated M (Mature) by the ESRB and PEGI 18. For more information, visit OVERKILL’S The Walking Dead on Steam, https://www.overkillsthewalkingdead.com, and follow the game on Facebook, Twitter, YouTube and Instagram with #OTWD.

About Starbreeze

Starbreeze is an independent creator, publisher and distributor of high-quality entertainment products. With studios in Stockholm, Paris, Los Angeles, Barcelona and Brussels, the company creates games and other virtual reality entertainment products, based on proprietary design and licensed content. Starbreeze is behind the hit IP PAYDAY: The Heist®, PAYDAY 2®, and the survival co-op FPS OVERKILL’s The Walking Dead.

Starbreeze has set out to develop truly immersive virtual reality experiences, by integrating software and hardware in its StarVR® head mounted display, which is produced together with Acer.

For more information, please visit starbreeze.com and overkillsoftware.com.

About Skybound Entertainment

Founded in 2010, Skybound Entertainment is a multiplatform entertainment company managed by partners Robert Kirkman, David Alpert and Jon Goldman. Skybound houses projects ranging from television, film, emerging platforms, comics, interactive gaming, live events, and more. In 2016, the company expanded to Vancouver with the opening of their Skybound North office, working to expand Skybound’s footprint into the animation and children’s space with top Canadian talent. In 2018, Skybound opened GammaRay, a video-content brand focused on pop culture, and expanded Skybound Games into a venture focused on publishing independently developed games.

Skybound Entertainment is responsible for television hits including The Walking Dead, Fear the Walking Dead, Outcast, Robert Kirkman’s Secret History of Comics, and currently holds a first-look television deal with Amazon Studios. On the film side, Skybound has a first-look deal with Universal. Robert Kirkman’s second-longest running comic series Invincible will be developed for film at Universal and as an animated series for Amazon.

The interactive gaming slate includes partnerships with Starbreeze, Skydance, Scopely, and more. Skybound is currently publishing comic book titles The Walking Dead, Oblivion Song, Die!Die!Die!, Outcast, Redneck, Gasolina, Crude, and more.

About 505 Games

505 Games is a global video game publisher focused on offering a broad selection of titles for players of all ages and levels. The company publishes and distributes premium and free-to-play games on leading console, PC and handheld platforms as well as for mobile devices and social networks.

Publishing highlights in premium games include Underworld Ascendant, No Man’s Sky, Last Day of June, PAYDAY 2, Terraria, Portal Knights, Assetto Corsa, ABZÛ, Virginia, Brothers – A Tale of Two Sons and How to Survive. Free-to-play publishing highlights include Battle Islands, Gems of War and Hawken. Distribution highlights include Stardew Valley, Dead by Daylight and Inside/Limbo. Upcoming titles include Remedy’s CONTROL, OVERKILL’S The Walking Dead, Indivisible (from the development team behind Skullgirls) and Koji Igarashi’s next project, Bloodstained: Ritual of the Night.

505 Games has offices in California, United Kingdom, France, Germany, Italy, Spain and China. It works with a network of distribution and sub-licensing partners in all other markets.  For more information on 505 Games and its products please visit www.505games.com.

NETMARBLE RELEASES LINEAGE 2: REVOLUTION INFOGRAPHIC VIDEO IN CELEBRATION OF ONE YEAR ANNIVERSARY

NETMARBLE RELEASES LINEAGE 2: REVOLUTION INFOGRAPHIC VIDEO IN CELEBRATION OF ONE YEAR ANNIVERSARY

With 30 Million Players Worldwide, Lineage 2: Revolution is One of the Year’s Most Popular MMORPG Games

LOS ANGELES – November 29, 2018 – Today, Netmarble Corp. has released an infographic video celebrating the one year anniversary of Lineage 2: Revolution – the popular mobile massive multiplayer online role-playing game (MMORPG) that has accumulated more than 30 million registered players around the world. Since the game’s global launch in November 2017, Lineage 2: Revolution has enjoyed tremendous success and huge updates including an all new “Orc” race introduced to the game last month.

The infographic video, which can be viewed here, includes the following fun facts and figures (as of November 2018):

  • Since launch, over 17,500,000 characters have joined the fight – that’s more than twice the population of New York City! The character races ranked in popularity are:
    • Dark Elf: 6,478,000
    • Human: 5,658,000
    • Elf: 3,396,000
    • Dwarf: 1,695,000
    • Orc: 309,000
  • There are now over 348,000 clans and the clan with the highest combat power across all servers is Yangire (as of November 5th, 2018)
  • Ramog has been defeated in the Temporal Rift 16,640,500 times. Clearly, he’s made the players very angry!
  • 63,000,000 World Bosses have been defeated
  • The Honorable Battlefield has hosted nearly 16,000,000 arena battles
  • The most popular mounts are Silver Saint, Steam Beatle and Kukurin
  • Over 100,000 players have taken the battlefield in a Fortress Siege (50vs50 PvP mode)
  • Since the introduction of Castle Siege (a 200-player PvP mode), over 25,000 elite players have battled to reign supreme

To celebrate the first year anniversary, Lineage 2: Revolution is giving out surprise gifts to all players of the game. From November 30th to December 26th (PST), players will receive special in-game items involving the game’s recently updated collaboration features.

Following the game’s incredible success in South Korea and Asian territories, Lineage 2: Revolution launched globally across North America, Europe, Oceania and the Middle East in November 2017, becoming the top grossing game on Google Play worldwide in 2017 (source: IDC & App Annie, 2017). Since then, the game has also expanded to Latin American countries. One year later, Lineage 2: Revolution continues to be one of the most popular mobile MMORPGs due to its groundbreaking fantasy elements that bring a massive open-world, countless new characters, large-scale PvP battles and dazzling graphics – powered by the Unreal 4 Engine – to life.

Lineage 2: Revolution is available on iOS and Android. For more information regarding Lineage 2: Revolution, visit the game information website (http://l2.netmarble.com) and the official Facebook page (https://facebook.com/OfficialLineage2Revolution/).

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About Netmarble Corporation

Netmarble Corp. strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 5,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com.