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1C Entertainment Shares Update, New Trailer for Tactical RPG, Fell Seal: Arbiter’s Mark, as Early Access Campaign Earns Player Kudos

1C Entertainment Shares Update, New Trailer for Tactical RPG, Fell Seal: Arbiter’s Mark, as Early Access Campaign Earns Player Kudos

1C Entertainment today released a new story trailer and update for the turn-based tactical RPG, Fell Seal: Arbiter’s Mark, to celebrate the game’s extremely successful Steam Early Access campaign for PC ahead of its multi-platform launch on PC, PlayStation®4, and Xbox One in Spring 2019. The isometric, story-driven RPG currently has a 93% “Very Positive” cumulative rating in Early Access on Steam, with players comparing it favorably to tactical RPG classics.

Fell Seal: Arbiter’s Mark is set in a fantasy world with a touch of steampunk. Players control the Arbiter Kyrie, an Immortal Council agent tasked with preserving order throughout the land, as well as a squad of companions. While the game pays homage to tactical RPG legends, it stands on its own with a slew of improvements and additions to the genre. Through the Early Access program, this experience has been refined through thoughtful development and helpful player comments. Including today’s update, the following key additions have been made:

  • Numerous balance updates based on feedback, including changes for abilities, classes, shops, loot tables, and treasure
  • More special and unique weapons
  • Made the game enjoyable for more players by adding five preset difficulty settings and full customization options that let gamers choose enemy counts and levels, stats, and item usage
  • Game dialogue has been rewritten by a professional writer
  • New visuals including over 200 spell effects
  • New monsters and the new Bzil race, including a secret playable Bzil character

The large number of improvements since the August Early Access launch are especially impressive given that the game’s developer, 6 Eyes Studio, is a husband and wife team making the game as the only two developers, with some external contractors. However, their collective experience doing everything from making games for EA and Activision to creating art for tabletop gaming books has fully prepared them—and extensive player feedback has also helped focus development efforts. Upcoming updates include more Story Battles, Patrols, polish, and content, as per the developers’ Early Access roadmap.

Game Features

  • Classic Tactical Combat Battles: Including rugged terrain and elevation, taking place on beautiful hand-drawn, isometric environments
  • Handcrafted Look and Feel: Hand-drawn pixel art and colorful graphics for all 40 maps
  • Deep Class System: 25 classes and 200 abilities let you truly customize every one of your characters through the selection of their class, sub-class, and passives to create a versatile generalist, a dedicated spell-caster, or a mighty foe-crushing specialist!
  • Extensive Customization: Customize all characters via a wide selection of portraits, outfits, colors, and overall visuals
  • Epic Storyline: Unfolding over 40 story encounters and culminating in challenging end-game content
  • Nice Loot: Equip your army with over 240 pieces of equipment that you can purchase, gather from fallen enemies, or create by crafting

Fell Seal: Arbiter’s Mark is developed by 6 Eyes Studio and published by 1C Entertainment. The game has been rated “T for Teen” by the ESRB. It is now available for PC via Steam Early Access for $19.99.

Keep in touch with the latest 1C Entertainment news on their website and by following them on Twitter and Facebook.

Harry Potter: Hogwarts Mystery Invites Players to Deck the Halls for Christmas in the Wizarding World

Harry Potter: Hogwarts Mystery Invites Players to Deck the Halls for Christmas in the Wizarding World

From December 6 to 12, Fans Can Vote for Their Favorite Holiday Ornament in the “Christmas with Hogwarts Mystery” Event

Who: 

Jam City, a Los Angeles-based mobile games studio, in partnership with Warner Bros. Interactive Entertainment’s Portkey Games, a label dedicated to creating new Wizarding World mobile and videogame experiences that place the player at the center of their own adventure, inspired by J.K. Rowling’s original stories.

What: 

In the hit mobile game, Harry Potter: Hogwarts Mystery, players have their first opportunity to create a character and attend Hogwarts School of Witchcraft and Wizardry. In celebration of Christmas in the Wizarding World, each House’s common room at Hogwarts will feature its own Christmas tree adorned in its respective House colors: red for Gryffindor, green for Slytherin, blue for Ravenclaw and yellow for Hufflepuff.

Beginning today, players are invited to join in the holiday decorating at Hogwarts by casting a vote on their favorite tree ornament. From December 6 through 12, fans can visit the Harry Potter: Hogwarts Mystery Facebook, Twitter or Instagram to view and vote on a selection of holiday ornaments. The most popular selection will be featured on each of the House Christmas trees unveiled in-game on December 13.

Bringing the excitement of Christmas at Hogwarts to the Muggle world, a video will be released on the Harry Potter: Hogwarts Mystery social channels in tandem with the in-game tree reveal, potlighting all of the holiday decor and theming in-game this December. The video will also tease a time-limited sidequest featuring the Wizarding World’s beloved clan, the Weasleys. Taking a cue from the  family’s history with handmade gifts, the video will also give fans do-it-yourself instructions to create a real-world replica of the winning tree ornament featured in this festive, in-game activity.

Quote:
Players of Harry Potter: Hogwarts Mystery are highly engaged in not only the secrets, spell- casting and classes of Hogwarts, but also its rituals and celebrations,” said Josh Yguado, Jam City President and COO. “The winter holidays are a special time at Hogwarts, and we invite players to join us in bringing the cheer and trimmings of the season to the legendary school. We’re excited to celebrate the holidays with fans, and look forward to the many adventures ahead!

Background:
Harry Potter: Hogwarts Mystery is the first mobile game where players can create their own character and experience life as a Hogwarts student. In the narrative adventure with RPG elements, players will create a personalized student avatar, attend classes, learn magical skills, and form friendships or rivalries with other students. In the game, players make pivotal decisions that influence their character’s story arc at Hogwarts. The game features a new encounter system where player decisions and actions impact their quests, allowing Harry Potter fans to create their own legacy as a witch or wizard.

To participate in the “Christmas with Hogwarts Mystery” ornament activity, and to connect with other fans visit www.facebook.com/HPHogwartsMystery, www.twitter.com/HogwartsMystery, and www.instagram.com/hphogwartsmystery. For more information visit www.HarryPotterHogwartsMystery.com/.

KOEI TECMO EUROPE REVEALS PRE-ORDER EXCLUSIVE STEELBOOK® FOR DEAD OR ALIVE 6

KOEI TECMO EUROPE REVEALS PRE-ORDER EXCLUSIVE STEELBOOK® FOR DEAD OR ALIVE 6

Day One Steelbook® Available Across Europe Through Select Retailers

Hertfordshire, 6th December 2018 – KOEI TECMO Europe and TEAM Ninja are excited to reveal a new physical exclusive pre-order bonus for DEAD OR ALIVE 6!

Fans who pre-order their copy physically at select retailers will be able to secure a premium collectible Steelbook® of DEAD OR ALIVE 6 featuring the two rival ninjas, Ryu Hayabusa and Hayate, locked in battle!

DEAD OR ALIVE 6 is currently in development for the PlayStation®4 Computer Entertainment System, the Xbox One family of devices including the Xbox One X, the all-in-one games and entertainment system from Microsoft, and digitally on Windows PC via Steam®.

Pre-orders across all systems are currently underway; for the latest pre-order information, including a description of all pre-order and early purchase bonuses, please visit our official website at https://www.teamninja-studio.com/doa6/uk/. Also, be sure to Like us on Facebook at www.facebook.com/DeadorAliveGame; and Follow us on Twitter @DOATEC_OFFICIAL to stay up to date.

ABOUT KOEI TECMO EUROPE LTD.
KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

12 Years in the Making: Huge Sword-Punk Sandbox RPG ‘Kenshi’ Launches Today

12 Years in the Making: Huge Sword-Punk Sandbox RPG ‘Kenshi’ Launches Today

‘Overwhelmingly Positive’ Steam Rating – Thousands of Reviews

Bristol, UK – December 6, 2018: After 12 years of development (including 4 in Early Access) Kenshi, the single player RPG set in a vast and atmospheric ‘Sword-Punk’ style open world, launches for PC today.

Kenshi’s expansive mix of RPG elements, squad-based control and city-building features have earned it a legion of fans. Thousands of Early Access reviews have resulted in an Very Positive ranking (with Overwhelmingly Positive recent reviews).

Kenshi’s gameplay is completely free-roaming: players enjoy the freedom and potential to do whatever they want. Set in an unrelenting world of bloodthirsty cannibals, starving bandits, brutal slavers and wild beasts, Kenshi is an unashamedly hardcore RPG.

“We’ve had our struggles with delays, budget, engine upgrades, and of course mountains of bugs to squash”, says Lo-Fi Games’ CEO and head developer Chris Hunt. “But it’s exciting to reach the finishing line and to see so much enthusiasm amongst the community that supported us for so many years.”

“I hope that Kenshi meets a need in players that wasn’t being met by bigger games in the industry – a need for freedom and depth. Kenshi’s great for making your own stories and we think it also offers a really unique experience, different for each individual player where free roaming AIs can collide outside of a linear script – see our top favourite stories here: lofigames.com/player-stories.”

“We want to thank all our fans, supporters and volunteers who never gave up on us during this lengthy development. We simply couldn’t have done it without them. Even though we can’t respond to every heartfelt message we receive from our supporters, they really have touched us and motivated us to make something great.”

What is Kenshi?

  • Open-ended sandbox RPG – Totally freeform gameplay with no linear story and no level requirements to unlock new items and features. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city – Kenshi will never seek to limit you or restrict your personal play style.
  • The largest RPG world since Daggerfall – With no gated zones and a seamless map stretching over 870 square kilometres.
  • Mods to customise your characters and surroundings – A highly active player community already with over 1,500 fan-made mods to personalise your playthrough.
  • Detailed squad-based gameplay – Create, recruit and develop multi-character squads and factions from scratch.
  • Build a base to house your squad – Research new technologies, upgrade your defences and craft new gear.
  • Unashamedly hardcore – Harsh and unforgiving game world of constant challenge and reward. There are no ‘hero’ characters with artificially stronger stats.
  • Absolutely no level-scaling – The world does not level up with you and shops don’t change their items depending on your level.
  • Realistic medical system brings surprising survival gameplay – Damage location matters (leg injuries slow you down, arm injuries limit ability to fight), injuries take time to heal, no magical health potions exist and severed limbs need prosthetic replacements.
  • Aid or oppose the various factions in the world – Form alliances or start wars. Strive for the strength and wealth necessary to survive in the harsh desert.

 Kenshi is available to purchase globally on Steam today ($29.99 / £22.99 / €26.99 / ¥3500). Users who supported the game in Early Access will be upgraded to the full retail version for no extra charge.

About Lo-Fi Games – Kenshi’s Development Story
Chris Hunt, founder of Lo-Fi Games, spent his early 20s working as a game programmer but hated working on small cash-cow projects which felt like a waste of time. So he left, and spent the next 12 years working on Kenshi. During daylight hours Chris worked on the game full-time, then as the sun went down drove a windowless car to start his night shift as a security guard.

After being Greenlit on Steam’s Early Access in 2013, Kenshi raised enough money to fund a small team. Hiring an unlikely ensemble including a Bollywood TV extra, a unicycling hockey player and an ex-circus performer who refuses to wear shoes, development of Kenshi ramped up considerably.

Malkyrs: The Interactive Card Game Brings Cards to Life on Switch Q3 2019

Malkyrs: The Interactive Card Game Brings Cards to Life on Switch Q3 2019

Normandy, France — Dec. 5, 2018 — Malkyrs: The Interactive Card Game, the virtual trading card game with customizable physical cards that come to life via NFC and RFID technology, launches on Nintendo Switch in Q3 2019.

After dying in battle, renowned fighters across the legendary world of Heptia find themselves resurrected on the island of Brënn. Yet this second chance comes with grave repercussions: an omnipotent goddess who relishes the thrill of combat wishes to see these warriors battle for all of eternity. There is no escape, even in death. The only way out is victory. Ascending the ranks of these champions may offer the chance to return to their past lives.

Battle through the story-based campaign replete with branching paths and multiple endings to learn the rules of the game, then challenge players locally or through online tournaments. Choose from one of 12 champions and up to 10 action cards out of 250 to form a deck, then scan them into the game to begin. Instead of shuffling and drawing each card, all cards will be available at any time in a match to allow for deeply strategic and reactive skirmishes.

Both champion and action cards will be able to earn experience and Favor respectively. These resources enable players to upgrade their cards. Champions will earn item and ability upgrade slots, so they can be customized to make the perfect deck. Powering up action cards will unlock specializations, opening up even more possibilities. Faction choices that offer new abilities will further empower players to make cards their own.

Each of the 262 playable cards will feature gorgeous art, showing off Malkyrs’ high fantasy universe. All cards will be equipped with an RFID that can be scanned using the NFC-enabled Joy-Con controllers. All levels and even the name players choose will be stored in the RFID, so trading a physical card with another player means handing over an entire journey, like swapping heroic tales over a campfire. These upgrades will work across all platforms, including the PC and Mac builds, making cross-play battles a reality.

Malkyrs’ Kickstarter, which launched Monday and funded in a few short hours, aims to bring the game to new markets, both around the world and on new platforms. With over two million PC matches already played in France, Malkyrs’ huge fanbase is ready for more competitors to join the fray.

“By listening to our players, Malkyrs is getting stronger each passing day,” said Paul Vaudandaine, co-founder of Malkyrs Studio. “The addition of the Switch audience, who we believe will love the physical-to-digital nature of our cards, can only make our game even better.”

Malkyrs: The Interactive Card Game will be available on Nintendo Switch in English and French in Q3 2019, and is available now on PC and Mac.

About Malkyrs Studio
Starting with an idea for a card game, Paul and Kevin settled on the lore and rules of Malkyrs long before it even had a name. Their friends Patrick and Jules came up with the idea to use NFC technology to do justice to the physical and virtual card game idea. With a nostalgic love for Yu-Gi-Oh, the team set about creating a world and its legendary inhabitants including the Malkyrs, the gods of their own specially created universe.

The cards used in Malkyrs: The Interactive Card Game are waterproof, beer-proof, can survive a 6-story fall, forgotten and frozen in water overnight, and sustain being made into temporary road-kill. However, due to one unfortunate incident, it has been discovered that the cards are not resistant to microwaves.

UBISOFT’S THE CREW® 2 SECOND FREE MAJOR UPDATE,  DEMOLITION DERBY IS NOW AVAILABLE

UBISOFT’S THE CREW®SECOND FREE MAJOR UPDATE,  DEMOLITION DERBY IS NOW AVAILABLE

SAN FRANCISCO – December 5, 2018 – Today, Ubisoft announced that Demolition Derby, the second free update brought to Ubisoft’s open world motorsports game, The Crew® 2, is now available on PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC.

The Demolition Derby update introduces a new Demolition Derby discipline where competitors must try to earn a top-three spot by getting the highest score in a limited amount of time. Two new arenas have been built to house the destruction. The Bonneville Salt Flat where players will earn points by crushing their opponents’ cars while avoiding obstacles like being smashed by an elevator, a spring-loaded boxing glove or other cars. And a new circuit built in the heart of the Tucson aircraft cemetery, where players will be able to push their opponents off of the track for even more devastation. In addition to the Demolition Derby discipline, the update brings the highly anticipated PvP mode to The Crew 2. Starting at the Rookie level, up to eight players can compete against each other in a variety of disciplines, such as Street Racing and Motocross, in a constantly renewed selection of events across the US map. Players eager to shift the competition into top gear can enter in the in-game PvP leagues for higher stakes and rewards.

Four new demolition derby cars will be included in the update and for the first time in The Crew 2, whether in a specific mode or in freedrive, the demolition derby cars will be completely destructible.

The update will also feature more high-octane contests, including exclusive Drift, Alpha Grand Prix and Rally Cross challenges as well as additional skills and in-game activities.

As part of The Crew 2’s monthly vehicle drop, the Extra 330SC air race plane and the Rattlesnake Fender Demolition Derby car are available for season pass owners. All other players will have access to these vehicles starting December 12.

The release of Demolition Derby is the next step in the The Crew 2 post-launch development schedule, and the team is committed to continue introducing ample new content through regular updates in the months ahead. September saw the release of the first major free update, Gator Rush and the Hovercraft discipline. For more information on The Crew 2 post-launch plans, please visit: www.thecrewgame.com/postlaunch

Developed by Ubisoft Ivory Tower,* a studio based in Lyon, France, The Crew 2 lets players experience the thrill of the American motorsports spirit inside a fully redesigned USA. The game’s playground pushes physical boundaries to let driving and open world fans test their skills in nonstop competition and exploration. From coast to coast, drivers can explore America and compete to become the greatest motorsports champion by collecting a wide variety of exotic cars, bikes, boats and planes, and dominating the motorsports scene on the land, on the water and in the air. They can find challenges and inspiration among four different motorsports families: street racing, off-road, pro-racing and freestyle, and will be given a broad set of options among a wide selection of vehicle types.

For the latest news on The Crew and all of Ubisoft’s games, please visit news.ubisoft.com

For more information about The Crew 2, please visit thecrewgame.com/ and please follow us on Facebook at facebook.com/thecrewgame.usa and on Twitter at twitter.com/TheCrewGame or hashtag #TheCrew2.

*Associate studios include Ubisoft Bucharest, Ubisoft Paris, Ubisoft Shanghai and Massive, a Ubisoft studio.

ABOUT UBISOFT
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. The Crew logo, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. All other trademarks are the property of their respective owners.

Wargaming Acquires Edge Case Games

Wargaming Acquires Edge Case Games

The Guildford-based studio will join the Wargaming UK office

World of Tanks developer and publisher, Wargaming, has acquired Edge Case Games Ltd. The studio was founded in 2014 and developed award-winning Fractured Space which went live in 2016.

The studio, comprised of 32 people, will become part of the recently opened Wargaming UK office also based in Guildford and will work together on an unannounced MMO project.

“We are very excited to become part of the world-renowned Wargaming, creating an expanding studio in Guildford,” states James Brooksby, CEO of Edge Case Games. “We have built a great team with lots of relevant experience, who can’t wait to get their teeth into starting work on a big new ambitious game backed by the might of Wargaming.”

By acquiring Edge Case Games, Wargaming is strengthening its position in the UK by bolstering its newest office with a studio well-versed in the free-to-play sphere and the Unreal Engine.

“We’re happy to welcome Edge Case Games to the Wargaming family,” states Sean Decker, Product Director, Wargaming UK. “They’re a talented team and with their free-to-play expertise, we know they will be a perfect fit for Wargaming and our as of now unannounced project. We are also looking to expand the UK team, across all disciplines.”

Having recently opened its doors, the Guildford-based Wargaming office is still looking for a wide range of additional, passionate talent, to help its growth. You can find all the available career listings here https://wargaming.com/en/careers?office=403#jobs_list.

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Founded in 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4000+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.

The company’s dedicated unit, Wargaming Mobile, is forging collaborations to deliver new mobile experiences alongside their in-house game development.

Official website: www.wargaming.com

COMMAND & CONQUER: RIVALS LAUNCHES WORLDWIDE, BRINGS COMPETITVE REAL-TIME STRATEGY EXCITEMENT TO MOBILE

COMMAND & CONQUER: RIVALS LAUNCHES WORLDWIDE, BRINGS COMPETITVE REAL-TIME STRATEGY EXCITEMENT TO MOBILE

Dominate the Leaderboards with Skill and Strategy in Quick, Fast-Paced Battles

Australia – Dec. 5, 2018 – Commanders, the war for Tiberium is here! Today, Electronic Arts Inc. (NASDAQ: EA) officially launched Command & Conquer™: Rivals, a fast-paced, real-time strategy (RTS) action game for Android and iOS devices worldwide. Built from the ground up specifically for mobile, Command & Conquer: Rivals offers innovative player versus player (PVP) gameplay, with intuitive controls that enable players to focus their efforts on strategy and skill as they face off in intense 1v1 battles.

“Over the past few months, we’ve made the world talk about Command & Conquer more and it has been really exciting to see,” said Michael Martinez, General Manager of Redwood Studios. “We’ve been playing Rivals every day with our community, working with them to make it as fun and balanced as it can be. Our goal was to bring something new to mobile players who play RTS games, giving them full control of their every move, to bring out their true competitive skill.”

In Command & Conquer: Rivals, players must lead their faction to victory, choosing between the hi-tech Global Defense Initiative or the faster-paced Brotherhood of Nod factions. It’s supreme Colonel Jackson vs the fan-favorite Kane. True to the iconic RTS series, planning and tactical execution are keys to winning. Moves are quick and frenetic, and each match requires a unique approach where players must create their best combination of infantry, tanks, aircraft, and behemoths in order to defend and out-maneuver an opponent.

Competition is at the heart of this game with Rivals Champions, an exclusive in-game weekend event available at launch. In Rivals Champions, players of all skill levels can compete in a unique matchmaking pool with different ranked tiers, and the better a player performs, the bigger the rewards. Next year, EA’s competitive gaming roster will expand with Command & Conquer: Rivals. Rivals Champions, modeled after the immensely popular FIFA Ultimate Team Champions in FIFA, is the signature competitive experience where the development team will work with the community to launch a multi-continent esports program in 2019.

Command & Conquer: Rivals is available to download on the App Store and Google Play. For more information and to stay up to date on the latest news, visit www.cncrivals.com or check out the game on TwitterDiscord and Reddit.

About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.

In fiscal year 2018, EA posted GAAP net revenue of $5.15 billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

Command & Conquer, Maxis, EA SPORTS, Battlefield, The Sims, Need for Speed, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL and FIFA are the property of their respective owners and used with permission.

ASSASSIN’S CREED® ODYSSEY LEGACY OF THE FIRST BLADE, EPISODE 1, NOW AVAILABLE

ASSASSIN’S CREED® ODYSSEY LEGACY OF THE FIRST BLADE, EPISODE 1, NOW AVAILABLE

Meet Darius the Legendary Owner of the Assassin’s Creed Hidden Blade in the First Episode of the New Episodic Post-Launch Story Arc

Sydney, Australia — December 5, 2018 — Today, Ubisoft announced that the first episode, Hunted, of the first post-launch story arc of Assassin’s Creed® Odyssey, Legacy of the First Blade is now available across all available platforms. The first episode introduces new elements and features to Assassin’s Creed® Odyssey along with the beginning of a new epic story where they encounter Darius, the legendary first user of the iconic Assassin’s Hidden Blade. Legacy of the First Blade is part of the Season Pass of Assassin’s Creed Odyssey.

In Hunted, the first episode of Legacy of the First Blade, players will meet Darius, a mysterious warrior who fights with the iconic hidden blade. Darius is a legend from the Assassin’s Creed lore whose tomb appeared in Assassin’s Creed 2. In Hunted, players will learn about a new threat: the Order of the Ancients, a secret Persian organization that will pose a deadly threat to our hero.

Each of the three episodes of Legacy of the First Blade will feature a new ability linked to each branch of the skill tree, Hunter, Warrior and Assassin. In Hunted, the first episode, players will discover Death Veil, a new Assassin Ability. Using Death Veil will cause the bodies of assassinated enemies to immediately disappear, which makes this new ability perfect for a stealth approach. In addition, new legendary gear and weapons will be available to help players face the new threat.

To have access to the first episode Hunted from Legacy of the First Blade, players must have completed the Naxos questline in Episode 7 of the main story of the game and reached character level 28 or above.

The Assassin’s Creed Odyssey post-launch plan is the biggest and most ambitious in the franchise, and the launch of Legacy of the First Blade marked just the beginning for players who wish to progress further with new content in Ancient Greece. Season Pass owners will access two major episodic storylines, Legacy of the First Blade and The Fate of Atlantis. Players can dive into new episodes as they premiere, or experience the epic adventures in their entirety once all episodes are available. The Season Pass also includes Assassin’s Creed® III Remastered and Assassin’s Creed® Liberation Remastered, two major milestones of the Assassin’s Creed franchise history, which will be released in March 2019.

For more information on Assassin’s Creed, please visit: assassinscreed.com.

For the latest on Assassin’s Creed Odyssey and all of Ubisoft’s games, visit Ubisoft News: https://news.ubisoft.com

ABOUT UBISOFT
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

ToeJam & Earl: Back in the Groove! Funks Up Earth March 1

ToeJam & Earl: Back in the Groove! Funks Up Earth March 1

Jamming Out on Nintendo Switch, PlayStation 4, Xbox One, PC

SAN FRANCISCO, CA – 5 December 2018 – ToeJam & Earl: Back in the Groove!, the upcoming fourth entry of the beloved, funkadelic action roguelike series from HumaNature Studios, helmed by original co-creator Greg Johnson, puts the “fun” in funky on Nintendo Switch, PlayStation 4, Xbox One, and PC on Friday, 1 March.

The iconic ‘90s alien duo is back. ToeJam and Earl, hoping to impress Latisha and Lewanda, have…”borrowed” the Rapmaster Rocket. One black hole-related accident later, they are back on the floating remnants of Earth, scrambling to pick up the pieces of their ship before their home planet of Funkotron notices anything missing.

Hidden throughout the procedurally-generated levels are presents with random effects that help the duo find their ship parts. Rocket skates, Icarus Wings, Boomboxes and more than 60 other presents make each run feel fresh. Characters and unlockable hats that offer awesome hidden powers persist across playthroughs so there’s more to strive for beyond getting back home.

You would think a three-legged alien in dope threads would be the weirdest thing on the planet, but Earthlings give ToeJam and Earl a run for their money. Sneak around humans like the Hula-Girl so you don’t get hypnotized into shaking your hips, leaving you vulnerable to attacks. Over 50 Earthlings ranging from King Tut, armies of chickens and Internet Trolls roam around each level, so get to know which are friends and which are foe.

Back in the Groove!’s got all the classic moments which made the series a staple of ‘90s gaming with modern improvements like online play, all in a nostalgic underground comic style.

Up to four friends can play together through online multiplayer and choose from nine characters — some blasts-from-the-past, some new and funky fresh. Each character has their own stats and special abilities. Console players can enjoy couch co-op with two players total, while PC will enable local co-op accommodating four players.

Minigames keep ToeJam and Earl on their toes. The side-scrolling HyperFunk Zone from Panic on Funkotron is back so players can earn extra presents and cash. Feeling the beat? Jump into a rhythm-based dance-off. Get ready to jam out with your homies to more than 30 groovy tunes, including classic remixes from the original games.

ToeJam & Earl: Back in the Groove! is what I’ve been wanting to do for the series for over 20 years,” said Greg Johnson, founder of HumaNature Studios. “We’ve included pretty much all of the original ‘old skool’ characters and presents, and we have a TRUCKLOAD of new surprises, many of them fan-inspired. I think we’ve captured the spirit of the original game, as well as a lot of what people loved about game two. I think this is what our fans have been waiting for. I can’t wait to see what they think!”

ToeJam & Earl: Back in the Groove! will be available in English, French, Italian, German, Spanish (Latin America), and Brazilian Portuguese for Nintendo Switch, PlayStation 4, Xbox One, and Windows PC for $19.99 USD on February 5.

To learn more, please visit ToeJam & Earl: Back in the Groove! official site, follow it on Twitter @ToeJamAndEarl and official Facebook page.

About HumaNature Studios
Founded in 2006 by veteran game designer Greg Johnson, the studio is the creator behind Doki Doki Universe and aims to build charming and playful games that appeal to non-gamers and help people connect with others in expressive and creative ways.

To learn more about HumaNature Studios please visit the studio’s official website and follow them on Twitter at @HumaNatureInc.