Home Blog Page 2364

COLD WAR STRATEGY GAME PHANTOM DOCTRINE ADDS PLAYER-BASED CONTENT CREATION TOOLS AND MORE IN NEW WINDOWS PC UPDATE

COLD WAR STRATEGY GAME PHANTOM DOCTRINE ADDS PLAYER-BASED CONTENT CREATION TOOLS AND MORE IN NEW WINDOWS PC UPDATE

Grab Good Shepherd Entertainment and CreativeForge Games’ Tactical Thriller for 50% Off Today on Steam

AMSTERDAM, Netherlands, and WARSAW, PolandFeb. 26, 2019 – Good Shepherd Entertainment and independent developer CreativeForge Games have released a new free content update adding customized user content creation support and more to the Cold War thriller strategy game Phantom Doctrine on Windows PC.

In addition, players and double agents can grab Phantom Doctrine on Steam for 50% off from now until Thursday, February 28.

This latest free update for Phantom Doctrine introduces user-based content creation support, letting players alter the foundations of their spy agencies by meddling with the game’s declassified parameter sheets, images and text files to edit existing stories or even create new ones of their very own. The update also includes additional Investigation Board content, improved support for ultrawide resolutions, and a variety of technical fixes and improvements.

Phantom Doctrine is a turn-based espionage tactics game set at the height of the Cold War. Master operating in the shadows against overwhelming odds as the leader of a covert organization battling a global conspiracy. Train agents, investigate cases and research cutting-edge tech at your base, then infiltrate enemy facilities, uncover their schemes and eliminate their assets with stealth or brute force. Experience Phantom Doctrine’s deep single-player campaign from different perspectives – a KGB counterintelligence operative or a renegade CIA commando – then up the challenge with New Game Plus runs featuring bonus unlockable story content and a Mossad campaign.

Phantom Doctrine is rated M (Mature) by the ESRB. For more information, visit https://www.PhantomDoctrine.com, and follow @PhantomDoctrine and @GoodShepherdEnt on Twitter.

About CreativeForge Games

CreativeForge Games S.A. is an independent games development studio based in Warsaw, Poland. Founded in 2011 by veterans of the Polish games industry and infused with the creativity of talented newcomers, it has since shipped three different projects: Ancient Space, a space combat RTS, was published by Paradox Interactive. Hard West, a turn-based action game, combined the evolved mechanics of a classic genre with innovative twists in design, storytelling and setting and was published in 2015 by Gambitious. Its latest title, Phantom Doctrine, a Cold War conspiracy tactical game, was released on PC and consoles by Good Shepherd Entertainment. CreativeForge Games is listed on the Warsaw Stock Exchange’s Alternative Trading System New Connect.

Twitter: @CFGmain Facebook: CreativeForgeGames Discord: http://discord.gg/cfg

About Good Shepherd Entertainment

Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011 as an equity crowdfunding platform under the name Gambitious BV, the Company became a publisher in 2014 with the release of Train Fever, which was the first game ever successfully published with equity crowdfunding. The Company has since funded and released over a dozen original games across eight digital platforms. The founders of Devolver Digital and Croteam, two very successful companies in independent game development and publishing, invested in the Company and joined its management in 2012. The Company rebranded in 2017 as Good Shepherd Entertainment following an investment by Advance/Newhouse, having established a track record of success with both independent developers and investors. www.GoodShepherd.games

Accidental Queens to Release Audio-based Narrative Mystery Alt-Frequencies this Spring

Accidental Queens to Release Audio-based Narrative Mystery Alt-Frequencies this Spring

A new audio-based game from the acclaimed studio behind A Normal Lost Phone & Another Lost Phone: Laura’s Story coming to PC & mobile

PARIS — February 26, 2019 — What happens when everyone is stuck in a time loop without knowing?Lauded development studio Accidental Queens announced today that its new game, Alt-Frequencies, is coming to PC and mobile this spring. Alt-Frequencies takes players on an audio-based journey where interactive investigation meets podcasting, and players are tasked with unravelling a mystery taking place between multiple radio stations among a disparate group of people.

In Alt-Frequencies players will solve a series of puzzles to progress in their investigation. A radio/audio format is used as the game’s key mechanic, delivering an innovative and original method of non-linear storytelling. Alt-Frequencies supports Visually Impaired players and Blind gamers by utilizing a solid game design that allows players of various disabilities to be included in the game.

Players will get an intimate look into the lives of radio hosts, conspiracy theorists, students, politicians, underground activists, train station managers and even a dog as they manipulate and redistribute information between them and impact their lives in various ways.

“Alt-Frequencies stays faithful to the spirit of A Normal Lost Phone & Another Lost Phone: Laura’s Story,” said Miryam Houali, co-founder and artist at Accidental Queens. “The story is based on real-world situations and daily interactions and aims at raising awareness about important social issues that becomes more clear as you progress through the game.”

The official soundtrack for the game is available to preorder, and you can listen to already released tracks on Bandcamp: https://alt-frequencies.bandcamp.com/album/alt-frequencies-soundtrack 

Alt-Frequencies is expected to launch on PC and mobile this spring on Steam, iOS and Android.

Keep tabs on Accidental Queens and Alt-Frequencies at https://altfrequencies.com/, and on social media @accidentalq and www.facebook.com/AccidentalQueens/.

Square Enix Releases a New Gameplay Trailer for LEFT ALIVE

This is one game that took me completely by surprise. LEFT ALIVE will be out in a week for PS4 & PC and almost at the last moment I find out that the game is set in Front Mission universe. And just like that, my interest jumped through the roof.

To make things even better, Square Enix recently released an extended gameplay trailer titled “Through the Warzone”, showcasing the variety of gameplay mechanics and strategies available to players. The trailer culminated with our protagonist boarding a wanzer (another word for mech) and wreaking absolute havoc on nearby soldiers.

With this and Sekiro: Shadows Die Twice out soon, March is shaping up to be a rather exciting month for gaming.

LEFT ALIVE will be out on March 5th and make sure to check out the official website and Twitter for more info about the game.

OVERCOME THE ODDS IN NEW EXTENDED GAMEPLAY VIDEO FOR LEFT ALIVE

OVERCOME THE ODDS IN NEW EXTENDED GAMEPLAY VIDEO FOR LEFT ALIVE

SYDNEY, 25th February 2019Square Enix Ltd., today revealed an extended look at gameplay for the upcoming release of LEFT ALIVE®, showcasing the variety of gameplay mechanics and strategies available to players.

To watch ‘LEFT ALIVE | Through the Warzone – 14 Minutes of Gameplay’

LEFT ALIVE challenges players to enter a war-torn city of Novo Slava and use their skills to overcome the overwhelming enemy forces against them. By either facing enemies head-on using powerful weaponry, or sneaking through the environment using crafted traps to avoid confrontation, players must use every option available and find the best route to survival.

LEFT ALIVE will be available for the PlayStation®4 computer entertainment system and STEAM® on 5th March 2019. For more information, visit: http://www.left-alive.com

Related Links:

Official Homepage: http://www.left-alive.com

Twitter: @LeftAliveGame

Facebook: https://www.facebook.com/leftalivegame


Far Cry New Dawn Review

Far Cry New Dawn

Developer: Ubisoft Montreal
Publisher: Ubisoft
Platform:PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 15 February 2019
Price: $39.99 USD/$69.95 AUD – Available Here

Video Review

Overview

Ubisoft’s stand-alone Far Cry expansions have generally experimented with new settings that may not warrant a full title on its own right. Ubisoft is continuing the trend for 2019, delivering an apocalypse themed follow up to Far Cry 5. Set in Hope County twenty years after the nuclear blast that leveled the United States, the survivors of Hope County and the cultists of New Eden are forced to work together to fight off the highwaymen led by ruthless twins Mickey and Lou.

Story

Far Cry New Dawn does its best to link itself with the events of Far Cry 5. After playing the previous game, it’s nice to see old characters twenty years later. The plot tries to be serious at times, but it appears the writers are starting to embrace the franchise’s over the top nature and do away with any real moralizing. The game still has its quirky cast of characters, but a few of them fall flat for being a little too one dimensional. Far Cry New Dawn is much like a summer blockbuster: don’t take it too seriously and just enjoy the ride.

Gameplay

Mechanically speaking, Far Cry New Dawn feels like a more polished take on Far Cry 5. The map has only received some slight cosmetic changes, with new treasure hunts and missions added to the game. Many of the weapons from Far Cry 5 make their return, albeit with a more post-apocalyptic look.

The perk system has been cleaned up significantly. A few perks have been merged together and some new ones have been added. Most importantly, earning perk points is significantly easier in Far Cry New Dawn. The number of challenges has been increased and extra perk points can be earned from finding perk magazines at the end of treasure hunt missions and rescuing civilians. Players can now stick with a playstyle that suits them best and still get enough perk points for their build. Alternatively, challenge hunters can also max out their perk points early. Best of all, hunting and fishing challenges require significantly less kills to complete, especially the pesky bird hunts.

The gun play continues to be enjoyable in Far Cry New Dawn. The game is on the arcade side of the spectrum, but players should not expect to tank a ton of bullets without going down. The developers have opted for a clearer RPG like approach to weapons this time around, with weapon mods being dropped. Unfortunately, we don’t get more guns beside the new saw launcher, so the loss of the mod system stings. Weapons and enemies are separated by tiers, so players will be discarding guns over time in favour of shinier toys.

The merchant system has been overhauled to make room for a crafting system. Instead of hard currency, players will get a variety of crafting materials in exchange for their meat and pelts. The crafting system is basic and doesn’t feel much different from the old merchant system in practice.

Progression is tied to the town of Prosperity’s level. As players save specialists who can help improve the town and complete story missions, the town increases in levels and better facilities are able to be built. Players will need to raid ethanol trucks, capture supply drops, and take over outposts to get the ethanol needed to upgrade facilities. It’s a bit of a grind to max out all the facilities, but most are nice extras rather than must have upgrades.

Far Cry New Dawn ticks off all the boxes in the Far Cry level and mission design check list. It’s all there: the sniper missions, the rail vehicle shooting, the hallucinogenic drug fueled trip, the stealth mission, and almost every other shooter trope out there. Everything is generally done well, but no mission is ever unique enough to really stand out from the pack.

New to Far Cry New Dawn are expeditions. These are similar to Far Cry 5’s arcade mode, except all the missions are made by Ubisoft. These missions follow the same rhythm of assaulting or sneaking into a base, grabbing a supply package, then fleeing to a hold out zone until your extraction arrives. The missions seem a bit repetitive in theory, but it provides more content to augment liberating outposts and gives players some new scenery.

I’m still waiting for a true co-op experience in Far Cry. Far Cry 5 was an improvement, allowing co-op for all missions. Unfortunately, Far Cry New Dawn doesn’t build on this, as the second player still can’t save their mission progression.

Being built on Far Cry 5, New Dawn’s controls are pretty much the same. The UI is simple and well designed. The number of key bindings is kept to a minimum and stick with the standard FPS layout. Menus are easy to navigate, with some changes made specifically for PC users.

Unfortunately, the PC version of Far Cry New Dawn suffers from many of the flaws as Far Cry 5 during the initial release. While this was fixed in a later patch, the issue with Far Cry 5 messing with Windows’ microphone volume rears its ugly head once again in New Dawn. The PC key bindings options are still messy, with vehicle binds overwriting ground bindings, and vice versa.

Visuals

Far Cry New Dawn does a good job of turning Far Cry 5’s slice of Americana into a post-apocalyptic wasteland. While players are sure to recognize major buildings from the previous game, the artists have created a map where nature is slowly reclaiming the land. The weapon design is spot on, with all the firearms being held together with zip ties, pipe straps, and anything else salvaged from the wreckage of Hope County. The only weakness is the number of NPC textures. There is little variety. Seeing the same handful of NPCs milling around the world breaks the feeling of immersion and makes the world feel dead.

Audio

The audio experience in Far Cry New Dawn is very good. The voice acting is solid, which is what we’ve come to expect from the Far Cry franchise. The sound effects continue to be excellent. The new soundtrack is a mix of classic video game scores, hip hop, and electronic music. There are a lot of copyrighted music in the soundtrack, so Ubisoft has wisely added an option to play only music safe for streaming in the menu.

Overall

Far Cry New Dawn offers a more polished take on Far Cry 5’s mechanics. It’s good enough that I wish they would go back and implement the changes to challenges and perks in 5. While the loss of the mod system and the reappearances of some old issues with Far Cry 5 is lamentable, Far Cry New Dawn is still an enjoyable ride. For what it’s worth, the game has slightly less content, but it’s at a reduced price.

Capsule Computers review guidelines can be found here

Batalj Review

Batalj

Developer: Fall Damage Studio
Publisher: Fall Damage Studio
Platforms: PC
Release Date: 21 February 2019
Price: – US$19.99/AU$28.76 – Available Here

Overview

Batalj (stylised as BATALJ) is the debut game of Swedish game studio Fall Damage. The company made headlines back in 2017 when it was formed by four former DICE employees. This tactical turn-based strategy game is a clear departure from their former games, but how does it fare in a strategy market dominated by MOBA’s like DOTA 2 or League of Legends?

Story

Batalj has very little of any noticeable storyline. The player can choose to play as three factions, each with their own units and abilities. The player chooses what faction to play with they begin each round and the different art styles of each faction make them easily identifiable after playing for a couple of hours.

Gameplay

In Batalj‘s quickmatch gamemode, both players take their turns at the same time, giving the game a blend of turn-based and real-time strategy games, and will likely give the game a larger market of interested gamers. Each ability you use has a weight to it, and the weight of your actions in the last turn decides what order your unit goes in on its next turn.

In quickmatch, the goal is to be first to five points, or wiping out all of your opponents units. The game is broken into two segments, scheduling and action. In the scheduling phase, you have two minutes to give all your units orders, and in the action phase, those orders are carried out.

The game has three pre-made squads for players to choose from, the Relinked, Rusters and Splicers. Players can also make their own squads, using units from one of the three squads. The player then chooses which units to deploy on the map when in game.

The game has a very steep learning curve and you spend most of your turns reading tooltips. I could write thousands of words all together on all fifty-four different units just to explain what abilities work well against who, strategies and countless other elements of this game. This is one of the games strengths and weaknesses, as it’s not an easy game to pick up and play.

Batalj often requires you to have knowledge of what enemies can counter what and who has which passives. This isn’t helped either by the games biggest flaw, no single-player mode. The game does have a sandbox mode, but it feels unnecessary because it isn’t a great learning tool for this game.

The lack of single-player mode (outside of the excellent tutorial) makes this game much harder than it needs to be to learn the mechanics and abilities of each unit. The game clearly has the AI for the mode, as proven by the tutorial, and it’s omission baffles me. I’ve read that they are planning on adding scenarios, but I couldn’t find a source from the developers themselves. On the flip side of all this, if your a gamer who likes to dive deep into mechanics and strategies, this is a game made for you, just be ready to embrace defeat on your first few attempts.

Visuals

I am not sure how many maps there are in Batalj, but the maps that I have seen have been gorgeous and are, by far, the greatest redeeming feature of this game. The UI is very functional and very much reminds me of the UI stylings of a Battlefield game.

The character models and the textures all have an appealing cell-shaded look, with certain characters reminding me of characters from Overwatch.

I experienced lag on actions regularly, along with regular slowdown, but in between my play sessions with this game, a patch release improved my performance.

Audio

For a game that requires deep focus, Batalj knows how to use sound, or the seeming lack of it. As you play this game, you don’t really take notice of the sound unless you’re actively listening out for it. For the sounds that you do notice in the game, they sound well-produced and polished.

Overall

Batalj is a indie game trying its hardest to present itself as a triple-A game, which it succeeds with somewhat. But I cannot imagine a triple-A game of this difficulty presenting itself without a single-player mode, which I think will really let this excellent game down. The number of players for this game when I played a day after release was fourteen, which seems abysmally low but expected considering the lack of visible marketing and hype around this game.

I can foresee this game entering a death-spiral as less players pick the game up and less players buy the game because of the lack of a playerbase. I really do hope that the developers add in some of these lacking features, as it wouldn’t be hard to believe this game gaining some traction on Twitch and competing for the strategy market against DOTA 2 or League of Legends.

Capsule Computers review guidelines can be found here.

Reggie Fils-Aime to Retire as Nintendo of America President and COO

0

Nintendo has announced that Nintendo of America president and COO Reggie Fils-Aime will be retiring after working for more than fifteen years at Nintendo and where he spent the last thirteen working in his current position. He will be replaced by the current senior vice president of sales and marketing and man with an incredibly fitting name, Doug Bowser.

In a statement within the press release, Fils-Aime has said “Nintendo owns a part of my heart forever. It’s a part that is filled with gratitude—for the incredibly talented people I’ve worked with, for the opportunity to represent such a wonderful brand, and most of all, to feel like a member of the world’s most positive and enduring gamer community. As I look forward to departing in both good health and good humor, this is not ‘game over’ for me, but instead ‘leveling up’ to more time with my wife, family, and friends.”

He also happened to leave a more personal message for fans and you can find that below.

Super Dragon Ball Heroes: World Mission “Hero Edition” Announced

A new trailer for Super Dragon Ball Heroes: World Mission has been released in English by Bandai Namco alongside news of a special “HERO Edition” for the physical Switch release of the game in North America. This version is simply the launch version where it will include a copy of the game as well as five physical Dragon Ball Super cards that will be only available in this version of the game and the ability to unlock 11 cards for immediate use in the game.

You can check out the video below and be sure to keep an eye out for Super Dragon Ball Heroes: World Mission when it is released for the Switch and PC in North America and Europe on April 5th.

Rocketman: Taron Egerton is Elton John in New Featurette and Poster

Rocketman, the upcoming Elton John ‘musical fantasy’ biopic about his breakthrough years, has released a new featurette and poster for the movie’s release later this year.

Rocketman follows the fantastical journey of  Elton John’s transformation from shy piano prodigy Reginald Dwight into international superstar.

The film also stars Jamie Bell as Bernie Taupin, Richard Madden as John Reid and Bryce Dallas Howard as Sheila Farebrother. The film is directed by Dexter Fletcher, known for Eddie the Eagle and for replacing Bryan Singer as director for Bohemian Rhapsody.

The featurette gives audiences a behind the scenes look at Taron Egerton’s recording of ‘Tiny Dancer’ for the soundtrack.

The film releases May 30th, 2019.

Red Dead Online Beta Content Update Coming on February 26

Rockstar announced they will be releasing a major update for Red Dead Redemption 2‘s multiplayer beta on February 26. The Red Dead Online update will include both content and fixes for the game.

The update will introduce the new Fool’s Gold free roam event. It’s a Western twist on the classic Terminator game mode where the first player who grabs the golden armour will be able to earn points for killing other players. To claim the armour, other players will have to work together to bring down the armour wearer, then battle it out once again to actually claim it.

For players who prefer more peaceful pursuits, fishing challenges will have players competing to land the biggest catch. They’ll be provided everything they need, including bait, fishing rods, and a safe haven away from bandits.

Finally, three new modes, weapons, and cosmetics are being added. The details about the three new modes haven’t been released yet, but they are called Up in Smoke, Spoils of War, and Plunder. The update will also bring the high capacity Evans Repeater rifle and a variation of the double barrelled shotgun called the Rare Shotgun.

PlayStation 4 owners will also get early access to the Open Target Races, the Jawbone Knife, new clothes, and three new emotes.