SAVE THE WORLD FROM MONSTER DESTRUCTION WITHGODZILLA DEFENSE FORCE MOBILE GAME FROM TOHO AND NEXON
Godzilla Defense Force
Released Worldwide Today on iOSand
Android
Featuring 70 Kaijus in 7 Different Languages
Los Angeles – May 23, 2019 – TOHO and NEXON put the power of Godzilla
into the hands of gamers all over the world today with the release of GODZILLA
DEFENSE FORCE, featuring 70 iconic kaiju seen in Toho’s classic films (more
than 29 films ) from the Godzilla franchise (1954-2016). Players can fight the
onslaught of fan favorites such as Mechagodzilla, Rodan, and Mothra using
special weapons while also building and reinforcing defensive bases. The
action-packed clicker game is available worldwide from NEXON, a global leader
in online games and developed under its consolidated subsidiary NEOPLE INC. by
development team STUDIO42, and overseen by TOHO.
“Nexon is the perfect gaming partner to capture the power and
personality of Godzilla and its years of rich history and lore in GODZILLA DEFENSE
FORCE,” said Emi Haraguchi, Licensing Manager of Toho of TOHO. “Fans will
become nostalgic when they can interact with the weapons, vehicles and
characters seen in the iconic Toho’s Godzilla films.”
“Godzilla Defense Force weaves TOHO’s Godzilla series with a fantastic
blend of card and defense building mechanics to create unique mobile experience
that reflects the heart of the franchise,” said Jaeho Hwang, Director of Neople
Studio 42.
GODZILLA DEFENSE FORCE is a stand-alone, base management game that
lets players defend large and populated cities including New York, Tokyo,
London and Sydney against gigantic beasts. Kaiju from across the Godzilla
series are on the move, and it’s up to players to recruit these powerful beasts
to save the world! Defeated Kaiju can be collected as KaijuCards, which can
then be used as Skills or Buffs in various stages. Players can defeat and
collect Kaiju Cards to unlock the Codex, which contains detailed descriptions
of all the Kaiju alongside images from their respective movies. When players
are not defending their city, forces are bolstered through lunar colonization
and even a special time-traveling mechanic! The game is free to play (with
micro transactions) and available at the App Store and Google
Play.
About TOHO CO., LTD.
Toho Company, Limited, is a Japanese entertainment studio focused on the
development, production, exhibition, and distribution of powerful content for
motion pictures, television and theater. Founded in 1932, it remains a
prominent force in bringing brands and original
storytelling with versatile talents to audiences worldwide. Its subsidiaries
include Toho Cinemas, the highest grossing exhibition company in Japan.
About Neople Inc.
Founded in 2001, NEOPLE INC. is a developer of many PC online games
including Dungeon & Fighter, as well as mobile games including Evil
Factory and After the End: Forsaken Destiny. Since joining Nexon
Group in 2008, Neople’s game titles have been serviced internationally with
Nexon’s global publishing expertise and have gained the support of many
players.
About Nexon Co.
Founded in 1994, NEXON Co., Ltd. is a company engaged in the production,
development, and operation of online games. First listed in the Tokyo Stock
Exchange in December 2011, Nexon made its way into JPX400 in 2015 and into the
Nikkei Stock Index 300 in 2017. Currently, Nexon features over 80 live games in
various genres operated across more than 190 countries. Major game titles
include MapleStory, Dungeon & Fighter, Darkness Rises and HIDE
AND FIRE.
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NEW SCREENS GIVE FIRST LOOK AT ROOSTER TEETH
GAMES’ VICIOUS
CIRCLE
Play Dirty, Get Rich and Get Out Alive in this Uncooperative Multiplayer Shooter,Coming this Year to Windows PC
AUSTIN,
TX — May 23, 2019 — Rooster
Teeth has released the first screenshots from Vicious Circle, the fast-paced
uncooperative multiplayer shooter. A new IP developed by Rooster Teeth Games, Vicious Circle has four
mercenaries compete for loot against a terrifying monster — and each other — in
a comic-inspired sci-fi universe drawn with colorful visuals and a retro-future
art style.
“Our goal with Vicious Circle is to create something
incredibly addicting and fun while staying true to Rooster Teeth’s sense of
humor our fans have come to expect,” said Michael Hadwin, Head of Game
Development at Rooster Teeth.
Each round, one player is selected to become
a massive, unstoppable creature with one simple goal: kill all four
mercenaries. The mercs can be a formidable force when working together, so
divide and conquer, using your enhanced senses and powerful abilities to
scatter foes in a panic, hunt them down and pick them off one by one until no
one’s left alive.
You can team up with rival mercs to survive,
but only the player with the most loot wins. And that means playing dirty every
chance you get. Use your gadgets and the environment to mess with your
adversaries: lock doors to slow them down, trap them in rooms with the monster,
and suck loot out from under them. Should you combine forces against the
monster hunting you all down, or sneak away to gain the upper hand while
everyone else is busy? Just remember — what goes around comes around.
Vicious
Circle is expected to launch later
this year on Windows PC. It will be playable to the public for the first time
at RTX
2019 in Austin, Texas, July 5-7. For more information, visit www.viciouscirclegame.com.
About
Rooster Teeth
Rooster Teeth is a pioneering media and
entertainment company responsible for some of the biggest online series in
history, such as the award-winning and longest-running web series, Red vs. Blue. They also
produce the globally acclaimed animated series RWBY, the first western anime series to be
distributed in Japan; the award-winning Rooster Teeth Podcast; and Immersion, a
reality format that brings video game theory to the real world. Rooster Teeth
has a massive global footprint of more than 45 million subscribers to its
YouTube Network, five million unique monthly visitors to its RoosterTeeth.com
hub and three million registered community members. The company was founded in
2003 and is now a subsidiary of Otter Media, a WarnerMedia company. Discover
more at RoosterTeeth.com.
If you’ve wanted to play any of Telltale Games‘ previous series on PC then you will need to pick up the pace a bit, at least if you want to purchase them from GOG. The digital distributor has announced that on May 27th The Wolf Among Us, Marvel’s Guardians of the Galaxy, Hector: Badge of Carnage, both of the Batman series, the entire Sam & Max series, both Puzzle Agent series, Tales from the Borderlands, and Strong Bad’s Cool Game for Attractive People will all be removed from the website though if you have already purchased these series then they will still remain available to download following this removal.
It is worth noting that The Walking Dead series is still available through the Epic Games Store but games such as Jurassic Park, Monkey Island, and Back to the Future have already been removed from these digital fronts. The distributor explained that this delisting is due to Telltale’s closure last year and with no company to renew the distribution rights they must unfortunately be removed.
Continuing with their series of clan trailers Paradox Interactive and developer Hardsuit Labs have released a new video for Vampire: The Masquerade – Bloodlines 2 with this one focusing on introducing players to the Ventrue clan. Historically, Seattle has been the site of many industrial booms, and of course, the Ventrue have been there to capitalize on its fortunes. As more and more billion-dollar corporations shape the local and global landscape, enterprising Ventrue have entrenched themselves in the businesses of the 21st century, paving the way for a prosperous future for their clan and making enemies of the residents who preferred the way things used to be.
The blood of rulers has flown in the veins of the Ventrue since time immemorial – be they high priests, emperors, investment bankers, or chairmen of the board. No surprise then that lineage and loyalty are held in high esteem; even less that others might mistake them for pompous nepotists. The Clan of Kings sees the truth: they are the architects of vampire society, the guardians of the Masquerade. In these modern nights, they are the only thing to stand between the Kindred and extinction.
You can find the video below and keep an eye out for the game when it is released on PlayStation 4, Xbox One, and PC in Q1 2020.
Spike Chunsoft has announced that they will be releasing the lengthy visual novel YU-NO: A Girl Who Chants Love at the Bound of this World in the West on October 1st for the PlayStation 4, Nintendo Switch, and PC where the game will be priced at $49.99 and feature Japanese audio accompanied by English text. Both consoles will receive special launch bonuses for the retail release with the PlayStation 4 version offering a mini-cloth poster of the mysterious school nurse Eriko Takeda and the Switch version including a download code for the 8-bit style action game YU-NO’s Great Adventure.
The PC version of the game will be untouched but it is worth noting that both the PlayStation 4 and Switch versions had to be censored “in order to secure a release in the west on consoles” with a sunbeam being placed over Sala’s body in an oasis scene and some cursor interaction symbols have been replaced with the “investigation” symbol.
YU-NO: A Girl Who Chants Love at the Bound of this World was originally created back in 1996 and has received quite a lot of love, in various forms, over the years including an anime airing this year with this release being a revamped version of the original game. Players take control of Takuya Arima who receives a package from his supposedly deceased father. It contains the mysterious Reflector Device which allows the user to travel between parallel worlds. With help from his friends, teachers, and lovers, Takuya must unearth the mystery of his father’s legacy to prevent a calamity threatening to envelop reality itself.
PQube has announced that they are planning on publishing Corecell Technology’s AeternoBlade II when it is released on the PlayStation 4, Xbox One, and PC later this fall. This announcement has been accompanied by a new trailer that you can be found below and as for the game itself, AeternoBlade II is set in a world where hatred has infected the land. Its corruption has created the Dark Abyss, a destructive void powerful enough to break the very fabric of reality.
To prevent its destruction from spreading, the ancient Lords of Time hide three time-altering weapons, known as the AeternoBlades, by scattering them across dimensions. But only their power can restore the universe to order.It’s now up to the young heroine Freyja to find them, mustering all her courage and skill with a sword to travel across the most dangerous parts of time and space. The journey takes her to the kingdom of Chronosia, where two brave warriors Felix and Bernard take part in a desperate fight to save their home.
After announcing that Utawarerumono: ZAN would be getting a Western release NIS America has now nailed down exactly when fans of the series can expect the game to arrive. The company has announced that the game will be released on the PlayStation 4 on September 10th in North America and on September 13th in Europe.
To go along with this info the company also released a trailer, found below, showing off four of the twelve playable characters that will be in the game with the focus this time being placed on the primary main character Haku, his caretaker Kuon, the bird riding princess Rulutieh, and powerful warrior Ukon.
Square Enix has released a new trailer for Oninaki with this one focusing on introducing the Daemons that will be assisting players in the game as they take control of Kagachi, a young Watcher who ushers Lost Souls into the next world. Kagachi will bond with and harness the power of Daemons, a special type of Lost Soul who could not be reincarnated. These powerful souls will assist the player in battle, with each Daemon representing a different weapon type.
Players will be able to manage their Daemon’s skills and switch between them in real-time to deal devastating blows to their enemies with unique attacks and power up skills. Currently Oninaki does not have a set release date in the West outside of sometime this Summer but it has been announced that it will be launching in Japan for the PlayStation 4 and Nintendo Switch on August 22nd.
Those looking forward to a bit of horror will be happy to hear that Supermassive Games‘ The Dark Pictures Anthology: Man of Medan will be releasing on August 30th for the PlayStation 4, Xbox One, and PC. Bandai Namco, the publisher, also announced that a “Curator’s Cut” of the game will be included in all pre-orders and offer a myriad of different options and an alternative path through the game, experienced from an entirely new perspective. The Curator’s Cut will reveal its secrets once the game has been completed once.
The Dark Pictures Anthology: Man of Medan is the first game in the anthology that will bring supernatural horror to the South Pacific. Five friends set sail on a holiday diving trip with a rumored World War II wreck to find. As the day unfolds and a storm rolls in, their trip soon changes into something much more sinister. Who will live? Who will die? It’s down to you.
Originally released in 2011 Rage saw some success in delivering a post-apocalyptic wasteland open world shooter but not enough that many would have thought the series could continue. As such when Rage 2 was announced it came as something of a surprise even to those that enjoyed the original release. So now that Avalanche Studio, in conjunction with id Software, have had a chance to put their own spin on the series with a slightly different tone with a splash of color now dotting what was previously a brown landscape, is this new entry worth your time?
Story
It is worth noting that while Rage 2 does take place in the same setting and picks up the story thirty years after the events of the original game, players will not be lost if they happen to jump in now. Instead they will miss out on only a few bits and pieces of extra storyline, some callbacks, and a few reappearing characters but newcomers will still be able to enjoy the game as is.
That being said, Rage 2 puts players into the shoes of Walker, a soldier who had previously been living a fairly safe life within the closed off walls of Vineland. That is until the powerful Authority led by General Cross re-emerged from hiding and absolutely devastated the settlement, slaying Walker’s mentor, most of their friends, and kidnapping anyone who was a “first-generation” Ark survivor. After grabbing the suit of a fallen Ranger, Walker finds herself (or himself if chosen) the last member of the order capable of using special abilities to defeat their foes. With Cross commanding a seemingly unstoppable army and sporting an invincible modified body, it is up to Walker to set out into the Wasteland to bring together three former allies and create “Project Dagger” in an effort to put down the Authority once and for all.
By starting out things with bang Rage 2 quickly gets players invested into the struggle of Walker’s people against the Authority and the various bandits and mutants that pepper the land and while the main storyline is a rather compelling one that has a number of interesting characters, it is also one that struggles to keep that momentum going. This is primarily due to the way that storyline progression is handled as players need to accrue “reputation” with each of the three allies by completing various tasks in the open world before being able to advance the story. This means that, unless you happen to spend plenty of time messing around prior to beginning some of these events, players will find themselves needing to complete side-quests in an effort to see the story through to it’s all too sudden conclusion.
It also doesn’t help that the main campaign is a bit on the short side, even when it comes to a standard first person shooter let alone one set in an open world. Players will easily be able to complete the core story within ten hours though there is plenty of side content and unique areas to explore that are unfortunately barely touched upon by the main storyline. Some of the best dialogue in the game ends up coming from simply hearing NPCs talk, with extra tidbits of info also hidden away in data pads scattered across the world, so those looking to get the most out of the game will still find plenty of areas that are untouched or simply left as side-quests as the core story never truly takes advantage of most of the open world.
Gameplay
Rage 2 is all about making sure that the player has as many toys as possible to play with and while they may start out with a fairly standard loadout it doesn’t take long before Walker becomes a wrecking machine. Players initially are only given a pistol and assault rifle as well as the ability to enter an overdrive state. While playing through the game players will find various Arks that house powerful weapons as well as Nanotrite powers.
While the overall number of weapons may be a bit on the smaller side of things it is interesting to note that every weapon in the game has two different forms of firing. Even the starting pistol can be rapid fired from the hip or aimed for powerful single shot accuracy while the shotgun can deal devastating damage or simply send enemies flying. Players even gain access to more exciting weaponry such as smart-locking rockets, a grav-dart launcher to toss enemies around, and more. Combine these firearms with a variety of throwable items including the signature Wingstick and the fact that every weapon can be upgraded in a variety of ways and players will easily be able to take and customize their experience to best fit their style of play here.
The Nanotrite abilities are what make Rangers powerful. Initially players only gain access to a Dash that can be used to dodge incoming fire and Overdrive, an ability that fills up after killing enough enemies and, when triggered, turns Walker into a nigh-unstoppable killing machine for a short period of time. After finding various Arks it is possible to gain access to a number of other unique abilities that can be used for combat as well as open world traversal. This includes the likes of Slam, a ground pound attack that is incredibly devastating, the ability to throw a Vortex that sucks enemies towards it before exploding or launches the player harmlessly up in the air, Shatter that blasts enemies away and strips them of their armor, and more.
Combining these abilities with your weapons makes for some great combat sequences not only due to the great tools at the player’s disposal but also because of how tight the gunplay is in Rage 2. Quickly using a combination of abilities to send yourself flying into a group of enemies only to slam them apart and trigger Overdrive and wipe out the remaining enemies is a real powertrip that only grows more satisfying as you upgrade the various abilities as well. It is worth noting that the upgrade system is a bit annoying to keep an eye on as nearly every system has their own type of required item in order to upgrade them. This ranges from Feltrite dropped from enemies to various upgrade chips found in Arks or bosses and can involve a little too much micromanaging, especially when you factor in upgrading various projects at the base to improve Walker’s abilities and the vehicle stats as well.
Initially players are given a powerful vehicle called the Phoenix that is capable of being repaired on the go and equipped with a set of machine guns. As players advance through the game they can unlock additional weapons for the Phoenix as well as a variety of different vehicle types, including a gyrocopter if they wish. The vehicular combat is solid enough but there is surprisingly very little to actually use the vehicle for besides traveling through the open world.
Along those same lines players will quickly find that Rage 2 may offer plenty of fun tools to eliminate their foes but actually kind of lacks a lot of big setpieces or major encounters to really let loose in. Outside of the aforementioned story missions the majority of your time in the game will be spent traveling to various locations in the open world and either destroying all of the enemies in that location, locating objects or unlocking an Arc, destroying pieces of Authority tech, or other activities that end up feeling one note in the end. The concept of filling up your reputation meter with the three leaders by completing these side-objectives works as a nice starting pace but the fact that so much of the map ends up feeling wasted by only offering repetitive side missions is a disappointment, especially since driving between locations often ends up feeling like more of a chore than anything else. This ends up leaving this open world game a bit barren feeling even for a post-apocalyptic setting.
It is also worth noting that while a patch has been released so far, players will need to keep an eye out for various bugs that still continue to appear in the game. One of which happens to halt the progress of the main storyline and, at least presently, can only be solved by loading up a previous save file so players will need to be careful and rotate their saves properly to avoid such a situation.
Visuals & Audio
One of the more immediate points that Avalanche and Bethesda made for Rage 2 is the fact that the game now has some vibrant color in it and that is true for the most part. Players will find that while there is still plenty of wasteland to be found the open world is now filled with a variety of different looking areas that, while not utilized well for the main story, are still fully able to be explored at the player’s own pace. Enemies variety is kept at a fairly solid level to keep things feeling fresh and tearing apart their bodies with Walker’s weaponry and Nanotrite abilities never gets old.
The soundtrack for the game is fairly standard with most of the characters featuring some solid voice acting, especially in regards to some objects talking that players likely wouldn’t expect. The sound effects of the weaponry and howls of your enemies are also nicely portrayed making the gunplay really feel like it carries some weight to it.
Overall
Rage 2 manages to deliver a highly satisfying arsenal of toys to devastate Walker’s enemies but doesn’t really offer a solid enough open world to really take advantage of these mechanics. The firearms players have at their disposal and their superhuman powers make every firefight feel like a blast but unfortunately in-between most of these battles players will be stuck running between fairly repetitive objectives in an effort to move along the sub-par storyline that ends far too quickly.
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