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Interview with RocketCat Games Manager Kepa Auwae

MasterAbbott from Capsule Computers sat down with the creator of the very popular Hook Champ for the Apple iPhone.  Manager of RocketCat Games Kepa Auwae, to discuss RocketCat Games studios, what they do and their game titles currently available at the moment.  This is a great interview Kepa goes into some fine detail with many of his answers.  We even find out that Capcom’s Bionic Commando was partially inspirational in creating Hook Champ !!

You love swinging .. then Check out Hook Champ 🙂 but first … Enjoy the interview

Capsule Computers Question 1 – Tell us a little bit about RocketCat Games.  How were they created, when was it first established, and how many employees does it have today.

Kepa : 1. Rocketcat Games is just me and a couple friends.  We decided we wanted to make some games one day this year, and started working on them in our spare time.  We’re currently making the second update for our last game, Hook Champ, still in our spare time.

Capsule Computers Question 2 – What do you believe have been your greatest challenges designing games for the mobile phone market ? Especially games for the iPhone/iTouch.

Kepa : 2. Our greatest challenges are mostly just related to making games in what spare time we have.  Otherwise, the iPhone platform is pretty open to new developers.

Capsule Computers Question 3 – How many other games have RocketCat Games developed on the iPhone and other platforms.

Kepa : 3. This is our first real game.  We have done a couple of very simple games before this one.  For example, I made some Klik N Play games when I was 12 years old that were pretty good.

Capsule Computers Question 4 – For people that don’t know anything about, Hook Champ.  How would you describe the game to them and the meaning behind the games name.

Kepa : 4. Hook Champ is a game about using your grappling hook to swing through haunted ruins at high speeds.  It’s also about using loot you find in levels to buy character upgrades and fancy hats.  Finally, it’s about beating the high scores on each level of your friends.

Capsule Computers Question 5 – What extra features/modes/ etc did you add to make Hook Champ stand out in the crowd of other action/platform style games that are out in the market at the moment.

Kepa : 5. Hook Champ is the only game out right now, any genre, that has Ghost Races and Ghost Race Challenges, as far as I can tell.  It has a stunningly complete OpenFeint implementation.  Also, it’s an actual, full-featured game, which is in the minority on the App Store.

Capsule Computers Question 6 – How long was the development cycle for Hook Champ.  Could you briefly explain the start to finish phases: storyboading, concept art etc

Kepa : 6. 4 months or so?  This is from working on it over the weekends only, though, and not every weekend.  We basically designed the game on paper and then made it, with little prototyping.  Once in beta, we then did a lot of tweaks to the gameplay; it used to be a much harder game.

Capsule Computers Question 7 – What engine / technology is used in getting Hook Champ up and running on the iPhone, how many developers / programmers were involved in creating Hook Champion.

Kepa : 7. 1 programmer, who made our own engine for it.  It’s known as the B*U*T*T*Z engine.  Yes, that does stand for something.

Capsule Computers Question 8 – Where there any issues or speed bumps along the way in creating Hook Champ ? And what did the development team do to overcome them.

Kepa : 8. Most issues were entirely caused by us working on the game just on the weekends.  If we didn’t feel like working on it during one or two of the weekends in a row, which happened, it was just like taking a break from the game for two solid weeks.  Things really sped up once we hit beta, however.

Question 9 – What was your main reason for creating a fun and exciting action/platform game like Hook Champ ?  What other games if any were influential in aiding the creation of Hook Champion.

Kepa : 9. Hook Champ was mostly inspired by Dino Run, by PixelJam.  It’s free to play, I recommend checking it out and seeing how what parts inspired us.  Also Bionic Commando and I guess the old Sonic games, the latter most likely inspiring Dino Run.

Capsule Computers Question 10 – How would you describe the game mechanics of Hook Champ.  What do players need to do to succeed.

Kepa : 10. Players need to first master the rhythym of swinging along the ceilings.  After that, they can try more advanced maneuvers.  To get the best scores possible, you have to do some pretty precise launching of yourself to avoid touching walls or ceilings.  This can waste a precious second of time if you’re doing a speed run.

Capsule Computers Question 11 – Are there any patches or updates or expansions planned for Hook Champ, if so what will be included in the updates and when will they be available.

Kepa : 11. We just patched, and it’s the biggest patch in terms of all-new features I know of for an iPhone game.  We’re already working on our next update, which will include a new character, various polish, and more items to buy in the shop.  The new items include Master Grappling Hooks, new hats, and all new costumes.

Capsule Computers Question 12 – Please explain the storyline for Hook Champ.  Who is the main character/s, why does he use a Hook and why can’t he just jump like the rest of the heroes in other platform games.

Kepa : 12. The main character does jump, a little bit.  I just thought that jumping is kind of lame on the iPhone platform.  There’s not quite enough precision in the controls to handle double-jump mechanics well.  Also, swinging along the walls and ceilings is way faster than jumping.

Capsule Computers Question 13 – Trophies / Achievements are what drive a number of players to play games now-days .. Does Hook Champ have goals to accomplish  or achievements to unlock.  And if not will there be any possibilities of adding them in future releases / updates.

Kepa : 13. Achievements are in.  Lots of achievements.  There’s also wearable trophies in the form of hats you can unlock.  Other players can see your hat both in-person during races, and on the scoreboards.  Soon, all games will replace trophies with wide varieties of hats.

Capsule Computers Question 14 – Is there any multiplayer options in Hook Champ ?  Please explain what other modes are currently available in the game.

Kepa : 14. There’s asynchronous multiplayer.  You can send a challenge to a friend.  When you do this, you get one chance to do the best run possible.  After this, your friend receives a ghost copy of your run.  He then has one chance to win a race against your ghost copy.  There’s also a ghost-race against your own best time mode.  Both ghost race modes really add a ton to the game.

Capsule Computers Question 15 – What can players / consumers expect from RocketCat Games moving forward.  Are there already plans or upcoming games that you are able to let your fans know about ?

Kepa : 15. More games are on the way, but none are announced yet.

Capsule Computers Question 16 – Finally.. What do you love most working at RocketCat Games ?

Kepa : 16. The real pleasure comes from making games that heavily involve hat customization.

Capsule Computers would like to thank Kepa once again for his time and providing all of us with more insight into RocketCat Games and Hook Champ.

Let us know what you thought of this interview in the comments below.

Thanks

MasterAbbott
Capsule Computers

The Chronicles Of Inotia : A Wanderer of Luone NOW AVAILABLE !!

A new epic adventure unfolds in the World of Inotia.

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After a year of success from The Chronicles of Inotia: Legened of Feanor, Com2uS has released a sequel to the successful role-playing game. With an onslaught of new features, quests, and first time ever RPG online Match up mode, Inotia: A Wanderer of Luone is expected to revolutionize role-playing games on the iPhone.

Inotia: A Wanderer of Luone is jam packed with over 200 single player quests and five unique classes to choose from. Players are given an option to play as one of the following classes: Knight, Magician, Priest, Thief, and Templar which offers a different experience for each player. Completing the main story line provides an average play time of 48 hours but with extra side quests and dungeons, play time can reach well over 100 hours in single player mode.

However, don’t think that you are restricted to play only one character throughout your adventure in the land of Inotia. With the new party system, players are allowed to add up to 2 mercenaries to your party system. Each party member can be controlled by the user at any time or left to their own devices with a customizable AI attack type. 

Com2uS has also upgraded their graphics with 12 skills for each class and spectacular graphical effects for each skill. A new look system has also been integrated where each equipped armor or weapon changes the look and feel of your character. And the amount of equipment you can obtain is virtually endless with enchantment scrolls.

To appease gamers of all genres, Com2uS has also added two different types of controls. Touch Screen controls works the same way as A Wanderer of Luone’s predecessor where you can touch on the screen to attack monsters, pick up items, and talk to NPCs. Virtual Pad offers a more familiar approach with a directional pad and action buttons. Offering both types of controls allows this game to succeed where so many iPhone RPG games have failed.

With the launch of the game in December, this game is a “must buy” for the Christmas season.

Find the hero in you in the epic adventure through the world of Inotia: http://tinyurl.com/Inotia2

 About Com2uS
Com2uS Corporation (KOSDAQ 078340) established in July 1998, became the first and leading mobile entertainment provider in Korea. Since then, Com2uS has developed a reputation for creating innovative and entertaining games and applications around the world, which are available in over 80 countries in Asia, Europe and North America.

Dragon’s Lair for Iphone OUT NOW !!

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REDISCOVER THE GROUNDBREAKING ARCADE GAME THAT BECAME A CULTURAL PHENOMENON!!

For the first time ever, experience animation legend Don Bluth’s beautifully enhanced classic “Dragon’s Lair®” on your iPhone®/iPod touch®!

A PAST WORTH REPEATING
Immerse yourself in the visually stunning world of hand-drawn animation adapted from the original game. Prepare yourself for an authentic arcade experience and an unforgettable adventure!

A CLASSIC TALE OF GOOD VS. EVIL
As valiant knight Dirk the Daring, your noble but precarious quest is to rescue the beautiful Princess Daphne from the lair of Singe, a fire-breathing dragon who lurks in the foreboding castle of an evil wizard!

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CHALLENGES OF A PRIMITIVE KIND
Battle your way through menacing forces and bizarre monsters including The Giddy Goons and The Lizard King. Forge your way through a maze of mysterious caverns and treacherous barriers, stopping at nothing to save the fair lady.

YOU CONTROL THE STORY
Timing is everything! Quick reflexes and the right choices guide you closer to rescuing the Princess. Use your skills to safely navigate through medieval obstacles like the bone-crushing Boulder Trench and the flesh-searing Fire Room.

CHOOSE YOUR PATH
Play in Arcade Mode for all of the fun and adventure of the freestanding original. Experience the authentic laserdisc version of this fan-favorite in Home Mode and check out additional scenes.

LEAD ON, ADVENTURER…YOUR QUEST AWAITS
Go forth, Dirk the Daring, on your perilous journey and be the hero you were born to be!

Grab Dragon’s Lair now click on the BUY NOW button below

Best iPhone apps at AppStoreHQ

 

Borderlands sequel looks promising

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Some great news for fans or Borderlans , Take-Two Interactive’s chairman Stass Zelnick praised the game, saying it shows “every sign of becoming an important, long-term franchise.” Company president Ben Feder then announced that the 2K Games label has secured “long-term publishing rights to Borderlands sequels.”

So far Borderland’s sales on all the platforms has been quite reasonable :  418,000 units sold for the 360 edition of Borderlands, 113,000 PS3 units and 15,000 PC units making a total of 546,000 for a new IP it’s not that bad, we look forward for bigger and better things in the future.  Don’t forget that there is already downloadable content for Borderlands, Zombie Island of Dr. Ned this is available on all platforms, and has been well received thus far.

Let us know what your thoughts leave a comment.

MAX PAYNE 3 DELAYED till August 2010

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Yes its true.. No Bullet time till August 2010 .. if there will be any bullet time as good old Max has gained a few extra pounds he might not be able to perform those flying leaping dives anymore.

Putting all jokes aside for a minute.   Due to Take-Two Interactive’s stock plumetting approx 21 percent this afternoon, the company’s revision of its full year earnings has lead to the unwelcome news that Max Payne 3 will be pushed back to August-October 2010 (fourth quarter of Take-Two’s fiscal year)  Originally Max was set for a winter release 2010 but now well have to wait a few more months. 

Nothing we can do, nothing none of us can say will be able to change this.  We just have to live with it and move.  Hopefully with the delay it will let the team work on making Max more polished and refined and hopfully one of the best shooters of 2010.

** Bit of extra info **

Set for release on the PC, Xbox 360, and PlayStation 3, Max Payne 3 is currently in the works at Rockstar Games’ Vancouver studio, which took over development reins from Finnish shop Remedy (Alan Wake). The game will see the former New York police detective living in squalor in a Rio de Janeiro slum, having bulked up and gone bald. Details on the game’s story are slim, but screens show that events soon descend into the gun-fueled violent gameplay that the series is known for.

Ever wanted your very own FABLE Fortunes Tower Pub Game in real life ??

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Well now you can.  And it’s all thanks to Snow (Shawn Baxter) from Capcom.  Shawn explains in detail how he designed Fable 2 Fortune’s Tower Pub Game as he just couldn’t wait for it come out in the stores.  By the looks of the final end product this little project was an outstanding success.  And Shawn even shares out the blue prints and design information for anyone else that wants to give it a try.

Head on over to Shawn’s Capcom-Unity blog for all the details.

A FREE IPHONE GAME A DAY TILL CHRISTMAS !!

Now who wants a FREE IPHONE GAME from now to till Christmas ???   I DO !!!

Well if your like me and want a free game a day for the iPhone .. make youre way over to APPVENT CALANDER and check it out .. so far there have been 5 games released. 

Now bear in mind that the Games will only be free on that DAY .. and then will go back to their regular price.  SO YOU HAVE TO BE QUICK !!  Check it out click on the image below to be taken to the AppventCalander website.  Bookmark it and check back EVERYDAY from now till Christmas EVE !! 

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EBGAMES MAD MONDAY SPECIAL !! GRAB A BARGAIN BEFORE ITS TOO LATE !!

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Everything you need to know is below .. you want a deal .. then click on the banner below and get shopping .. grab a bargain before the sale ends.  FREE SHIPPING and guaranteed delivery before 11th December is a GREAT DEAL.

(REMEMBER THIS IS FOR AUSTRALIAN CUSTOMERS ONLY)

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Most talked about iPhone game today !! SUPER MONKEY BALL 2 !!

Play the addictive sequel to one of the original iPhone/iPod Touch game – this time featuring multiplayer! 

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Gamers can grab their iPhone/iPod touch and dive into the all-new 3D world of Super Monkey Ball 2! Play as one of 4 favorite characters – Aiai, MeeMee, Baby, and GonGon – on over 115 different challenging tracks. Using the accelerometer and the touch screen, control your Monkey and make sure he or she collects all the bananas and completes the track in record time. Be careful – don’t fall off the edge! 

Enjoy zipping around the tracks or take advantage of the mini-games. Start off with Monkey Bowling and get ready to download Monkey Golf and Monkey Target when they are released early next year. 

Finally – for on-the-go gamers looking for some multiplayer fun, hop on local wi-fi and play against three of your friends on ANY of the 115 tracks in the game! 

Featuring stunning graphics and bright colorful worlds, Super Monkey Ball 2 is the iPhone game for everyone!

GRAB SUPER MONKEY BALL NOW.  Click on the BUY IT NOW BUTTON BELOW

Best iPhone apps at AppStoreHQ

Implode Video Review

Implode
Platform: iPhone
Developer: IUGO
Release Date: November 23, 2009

Implode by IUGO Mobile Entertainment is a Apple iPhone game which puts you in the explosion seat and lets blow up structures with the aid of dynamite and powder kegs.

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Implode has a very original feel to it, with a easy and clean display.  All the action takes place on a chalkboard where the structures are presented to you drawn in chalk, and here is where the fun begins.  Grab the dynamite stick and strategically place them on vertical or horizontal walls to collapse the structure and level it down below a certain level.  You get a limited amount of dynamite and powder kegs to do this.  And the more you use the less Rank / score you get once you complete the demolition.  (This is discussed in further detail in the video review)

There is a total of 80 levels, 10 of which are Christmas themes (blow up a Christmas Tree style structure).

 

Implode is great and will keep you busy, thinking and pulling your hair out for hours on end.  If you love BLOWING up things then this game is perfect for you.  You can’t get any better than Implode when it comes to its building demolition style physics engine.  Structures fall and collapse the way they should.  If your a structural engineer the later levels will even have you puzzled and will push to your limits.  But don’t worry Implode has 3 levels of difficulty so everyone can get stuck into exploding things.

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Capsule Computers gives Implode a 7.5 Caspule out of 10.

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If you want Implode all you have to do is simply click on the RED BUY NOW button

Best iPhone appsat AppStoreHQ

Lets us know what you thought of the review and also what you think of the game.

MasterAbbott
Capsule Computers