A.D.D. Platform: iPhone Developer: IUGO Release Date: November 6, 2009
MasterAbbott is back for another one of his video reviews. This time we have A.D.D. fromIUGO Mobile Entertainment.
A.D.D is a iPhone game that’s fun, amusing and entertaining the doesn’t require too much thinking. It’s perfect if you only have a few minutes to spare while your waiting for the eggs to boil or just waiting for bus 😉
A.D.D. consists of multiple little mini games that take no longer than a few seconds to complete / pass. There are some very weird / funny ones that will make you giggle. The controls can be a little confusing at first on certain mini games, as they appear on the screen really quickly before mini game starts up, but once you play them a few times in the game and also in practice mode it all starts to make sense. There is no object to A.D.D. all you have to do is complete the mini games before the time runs out and then move to the next one. There is a worldwide leaderboard that you can post your score after the game is over for bragging rights on who can complete the most amount of mini games which is very cool.
Now enough reading .. more watching .. enjoy the video review 🙂
Capsule Computers gives A.D.D 7 Capsule out of 10. It’s a great little game that will keep you amused for that short period of time whilst you have time to kill. It would also be perfect at parties as some of the mini games are really funny in a sick / twisted kind of way but keeping within its boundaries as not to insult anyone.
Want A.D.D ?? Well click on the BUY NOW button below and grab it from the Apple iTunes Store.
MasterAbbott from Capsule Computers had the pleasure to sit down and speak to Sarah Thomson, the director of Business Development at IUGO Mobile Entertainment. The creators of such fun, fantastic and innovative games on the Apple iPhone like the TOY BOT DIARIES Series, Implode, A.D.D, Cliffed, and Star Hogs just to name a few. Our interview with Sarah goes through a number of different topics regarding IUGO Mobile Entertainment and also touches on some of their fantastic games available now from Apple iTunes store.
Enjoy the Interview :
Question 1 – Tell us a little bit about IUGO Mobile Entertainment. How were they created, when was it first established, and how many employees does it have today.
IUGO began developing mobile games 6 years ago here in Vancouver, BC, Canada. We started off with 2 people; the CEO and 1 programmer. We are a privately-held company and grew organically to our current size of 20 full-time employees. We began as company who did work-for-hire projects with the big developers on traditional mobile platforms such as J2ME and BREW. We developed Tiger Woods 2006 and 2007 and Boom Blox for EA, Wheel of Fortune and Jeopardy! for Sony, Spiderman 2 for Activision and many more.
Question 2 – What do you believe have been your greatest challenges designing games for the mobile phone market ? Especially games for the iPhone/iTouch.
I think like many games on pretty much all platforms the most important thing to nail are the controls and the UI. It’s very easy to make both too complex. We’ve experimented with different sorts of controls for iPhone games. Also, we’ve been paying close attention to what sort of games do well on the iPhone. As a result our games have been getting a little more simpler so as to appeal to a wider audience.
Question 3 – What is IUGO’s most popular game title for the iPhone.
Right now our best selling game units-wise is Zombie Attack!, the first version. As far as sales go it would be Toy Bot Diaries 1. Our latest game Implode! is selling like hotcakes right now though and could catch up soon!
Question 4 – For people that don’t know anything about, Toy Bot Diaries. How would you describe the game to them and the meaning behind the games name.
Well, Toy Bot Diaries or TBD is a side-scrolling 2D platformer. We knew from the beginning that it would be a trilogy. This allowed us to get the first episode out early onto the App Store so that we could establish the brand and the IUGO name. It worked! The game was extremely well received by users, critics and Apple. TBD was featured in an iTouch TV commercial in the Fall of 2008.
The TBD name came from the fact that we were calling the game TBD (To Be Determined). We thought it would be funny to create a name from that acronym. Toy Bot Diaries was born from that.
Question 5 – What extra features/modes/ etc have you added to expand Toy Bot Diaries longevity and appeal to the mobile gaming market. And what do you believe makes Toy Bot Diaries stand out in the crowd of other action/platform style games that are available at the moment.
When TBD first came out on the App Store it was one of the first games that we created exclusively for the iPhone. Most games at that time were ports as the larger publishers were in a race-to-market. People saw that our game felt more natural and customized to the iDevices and they loved it. With the release of 3 episodes we were able to keep the Toy Bot Series on users’ minds for several months. This was also a good approach. Since then we have launched the Toy Bot Compilation which is all 3 complete games in one app. Other than that we have not added any new content as the game seems to do well on its original premise.
Question 6 – How long was the development cycle for Toy Bot Diaries. Could you briefly explain the start to finish phases: storyboading, concept art etc
The first TBD took about 4 months to develop, TBD 2 and 3 took about 1 ½ to 2 months to develop. I can’t break down the development process for you, sorry.
Question 7 – What engine / technology is used in getting Toy Bot Diaries up and running on the iPhone, how many developers / programmers were involved?
The TBD series utilizes the Box 2D physics engine. All other editor tools were created in-house as we do with most of our technology. We do not release team sizes to the public.
Question 8 – Where there any issues or speed bumps along the way in creating Toy Bot Diaries ? And what did the development team do to overcome them.
TBD was our first game for the iPhone so it definitely took us a bit of trial an error and hence a longer dev cycle than the other 2 episodes. We also were working with our own tools library on the iPhone for the first time on TBD. We’ve worked on many different mobile platforms in the past so moving onto a new one isn’t technically hard for us, it just takes time getting used to.
Question 9 – What was your main reason for creating a fun and exciting action/platform game like Toy Bot Diaries ? What other games if any were influential?
We are quite lucky to have a very talented team of designers here at IUGO. We certainly have no shortage of great game ideas. I don’t think there was any particular reason why we went with the Toy Bot idea first. It is of course inspired by all other great platformers of the past such as Donkey Kong, Mario Bros., etc.
Question 10 – How would you describe the game mechanics of Toy Bot Diaries. What do players need to do to succeed.
Toy Bot must journey through his environment (it varies from chapter to chapter, game to game) collecting memory pads in order to piece together his back story. The controls are tilt and touch, with his fun action of grappling and swinging from metal objects within the environment. Puzzles will meet him along the way along with Boss battles.
Question 11 – Are there any patches or updates or extra expansions planned for Toy Bot Diaries, if so what will be included in the updates and when will they be available.
There are no plans for updates on the TBD Series at this point.
Question 12 – Trophies / Achievements are what drive a number of players to play games now-days .. Does Toy Bot Diaries have goals to accomplish or achievements to unlock. And if not will there be any possibilities of adding them in future releases / updates.
As Toy Bot collects the memory pads he unlock comic book panels that tell a story to the user.
Question 13 – Is there any multiplayer options in Toy Bot Diaries ? Please explain what other modes are currently available in the game.
TBD is a single player experience only.
Question 14 – What can players / consumers expect from IUGO Mobile Entertainment moving forward. Are there already plans or upcoming games that you are able to let your fans know about ?
IUGO has 13 titles out on the iPhone to-date. All of our games are quite different and unique. We had a big release bonanza this past month with Cliffed, ZA!2, Implode! and A.D.D. Stay tuned for more games from IUGO!
Question 15 – Finally.. What do you love most working at IUGO Mobile Entertainment ?
IUGO is an awesome company to work for. The CEO has made a point of creating a very relaxed environment that is driven by passion and true belief in the potential of mobile gaming. We are not corporate at all here and that is great! Everyone’s opinion matters and we all contribute to the games that go out in one way or another. IUGO is creating some of the best games there is and we strive at nothing less than premium content that is compelling and fun.
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Capsule Computers would like to thank Sarah for providing these great answers regarding IUGO Mobile Entertainment and their games.
Let us know what you thought of this interview in the comments below.
Fairytale Fights, the hack and slash platform adventure from Playlogic. Fairytale Fights gives you the chance to reclaim the fairytale status of Little Red Riding Hood, Snow White, Jack (of Beanstalk fame), the Naked Emperor and more! Multiplayer mayhem locally or over Xbox LIVE® with over 150 weird and whacky weapons and environmental hazards. Take advantage of dynamic slicing to carve up enemies like pieces of meat. Spill 10,000 gallons of blood as you slice and dice enemies and friends. Freeze them, burn them or melt them with acid in this hilarious hack and slash fame hunting blood fest.
Grab yourself a new ROCKSTAR Wallpaper image. This is new and part of the Ambience Series. Click on it to be taken to the Official Rockstar site to download it.
Capcom Europe presents Zombie Wonderland, a game in which you play as Santa Clause and his favorite Reindeer (your choice) as you avoid zombies in the snow. For all you European fans, you are eligible to win prizes if you register with your email. For everyone else…it doesn’t say if you’re eligible to win, but I’m assuming no.
What are you waiting for people? ZOMBIES! .. BRAINS … SANTA’s BRAINS !! YUMMMM !!
YES THAT’s RIGHT !! Dragon’s Lairis coming to the iPhone, with the success of the other two laserdisc games released : Space Ace$4.99 and the recently released Cobra Command [$4.99], It was only a matter of time before the CLASSIC would come knocking on your phone and allow itself back into your hearts once again.
EA will be bring Dragon’s Lair to us but at the moment there is no information on this game aside from a set of screenshots and of course, “coming soon.” The game looks exactly how we expect it to, and much like Space Ace seems to have the option for transparent on-screen controls.
Dragon’s Lair was first released to arcades in 1983, and was so popular that many machines often flat out broke due to the strain of overuse. Dragon’s Lair was by far the most successful of all the laserdisc-based games of the 80’s, and is still sought after by collectors.
This is one title you don’t want to miss out on. I certanly have played my fair share of Dragon’s Lair on all platforms including the original stand up arcade machine. And it goes without saying I can’t wait to teach that Singe a lesson once again and rescue fair Daphne once again !!
In the tradition of the last two weeks, another PlayStation classic is being released on the PSN for both PlayStation 3s and PSPs. Resident Evil 3:Nemesis is now available online! One of the most fondly remembered games of this decade can now be played, in its entirety, on your Sony console of choice.
Playing as Jill Valentine, you’re trying to escape Raccoon City, a town with an outlandish propensity for zombie infestations. From that dilemma to a frying pan, you’re immediately wrapped into a worldwide conspiracy. How will you react? The fan reaction for this game was huge, and it really was a phenomenon. Check it out and see what you missed, or relive the good times.
Additionally, if you’re an Umbrella Chronicles fan, then this is the game for you: RE3:Nemesis provided some of the source material for the Wii Shooter.
Wait .. I’m not going to object to this .. Capcom’s superstar Attorney is going be making his way over to the Apple iPhone. Details below courtesy of Capcom_unity
Capcom Japan just announced the development of Phoenix Wright: Ace Attorney for the iPhone and though details are scarce (there is no release date yet, for example), The stateside Capcom Mobile branch in LA is looking into how to bring it over for North American fans, so stay tuned for more details and information in the weeks ahead.
The game will be using iPhone specific controls and is sure to guarantee strange looks from people when you use your iPhone in public to point and yell “OBJECTION!”