One of the most addictive and fun games growing up has always been match-up. You know, where you have a deck of cards and lay them back side up and flip to reveal matches. The toad houses in Super Mario 3 is probably the best example of this. Developer Digital Leisure are creating a new game for the DSiWare using the classic formula with a more updated twist.
Here is a snippet of the Press Release from Digital Leisure:
Flip, match and…kaboom! – How fast can you find the right set in Match Up!? Whether you’re 4 or 40, Match Up! will have you captive for hours. Reveal shapes, colors and even hidden bonuses with a new take on a childhood favorite. Quick hands and a sharp mind are the only way to beat the clock and disarm the explosive cards riddled throughout. Not quite ready for the explosive action? Then start with the absolutely addictive classic concentration play, and see if you can level up. So come on – get matching!
For only 200 Nintendo Points, this should be a no-brainer for DSi owners looking for a fun casual game to pass the time. This Monday, August 2nd, Match-Up! will be available for download on the Nintendo DSi’s DSiWare download service. Until then, check out the screenshots below.
It has been years since the Beyblade series has had a video game release outside of Japan. If you remember back in the early 2000’s Beyblade has quite a bit of success in the U.S. launching toys, video games and even an animated series. Beyblade consists of the characters battling with special tops enchanted by magical spirits.
Hudson has now announced some of the first information for the new title “Beyblade: Metal Fusion-Battle Fortress” that they will be developing for the Wii and Nintendo DS.
“The original Beyblade television series and toy line were a worldwide phenomenon and the new versions are already immensely popular in Japan. We’re confident that the series and the video games will have similar success in North America,” said Mike Pepe, Director of Marketing for Hudson Entertainment. “Both the Nintendo DS and Wii versions of the game will follow the story in the show, and we’re looking forward to fans being able to battle as their favorite Beybladers whether they’re home or on the run!”
“We couldn’t be more thrilled to be working with Hudson Entertainment to bring the excitement of Beyblade to video games,” said Colin Bohm, Vice President and Managing Director, Nelvana Enterprises. “Hudson’s experience creating hit games for a younger audience makes them the perfect partner for a Beyblade video game.”
Platform Specific Features:
• Wii:
Completely game-specific story with the original characters from the animation
4 player competition against 3 other human or AI controlled enemies
Choose from up to 20 different characters
Carry the blades you create to your friends’ houses inside of your Wii Remote
• DS:
Voice commands using the DS microphone
2 player competition via the Nintendo Wi-Fi Connection™ or wirelessly using one cart!
Supported with Beyblade enhancement function based on experience
Wi-Fi competition/ranking supported
This news should make all fans of the Beyblade franchise excited and the fact that Hudson is behind the project is also spectacular news.
Check out the new screenshots below for the Wii Version. Both versions of Beyblade: Metal Fusion for the Nintendo Wii and DS should be hitting shelves of Fall 2010. For more information on Beyblade as well as other titles from Hudson Entertainment, please visit www.hudsonent.com.
There’s a brand new trailer for Two Worlds II rolling out from SouthPeak today and it is both a treat for the eyes and the ears. Accompanied with a great voice over, we see the world of Antaloor in a new light as combat and the world is exhibited to us extensively. We see primarily the mage and fighter classes in combat, but there is also a small glimpse of rogue style assassinations. Expect to see Two Worlds II on shelves October 5th and I must say that it is looking 100x better than what many people may initially think.
Artistic types will definitely want to pay attention to this. You can now make your very own Chibiterasu papercraft! The wolf cub with a god inside of him is your playable character in the upcoming Ōkamiden for the DS, and it features artistry as a major part of the game. You may not have the option to play the game yet, but you will have the option to create your very own paper Chibiterasu.
Click on this link to find the template necessary to create Chibiterasu. There are no instructions so you are left to figure it out yourself, but I can guarantee that anyone who makes this will definitely have a prized creation to go along with their wolf cub love and their Ōkami fandom. Anyone willing to take up the challenge?
Some game companies really go that extra mile to break the fourth wall and really get to know the players that enjoy their products. What I am saying is Hudson will be hosting a tournament for the title this Friday July 30th, 2:00 pm – 3:00 pm Pacific Time (US).
Here is the official announcement from the Hudson forums:
Okay so here’s how things are going to go. Because there are probably going to be more people interested in playing than the 8 player limit for Bomberman LIVE, we’ll organize things outside of Xbox LIVE using a forum thread as well as a chatroom. At the start time you can enter the chatroom/thread and I’ll be waiting. State your gamertag and I’ll invite you using the gamertag we’ll be using, still not determined, and we can play together. The chatroom/forum can also serve as a way to contact us outside of the Xbox Live if you have any questions or technical difficulties in joining.
I’m thinking to do 4 player matches (so 1 staff plus 3 other players) to start or at most 5 players unless the majority opinion is to just accomodate as many people as possible and do an 8 player match. I know a lot of expert players dislike too many players in one match though. The order in which players will be invited into the game session will be first come/first serve depending on replies in the chatroom or forum. Winners will stay in, as well as myself the Hudson staff playing and the others will rotate in and out. If players wish to spectate we can always play 8 player games and just have people eliminate themselves at the beginning of the match who aren’t officially in the selected group.
We’ll also determine the match settings in the chatroom prior to beginning the match and subsequent matches will probably be a combo of winner getting to choose and us at Hudson picking a match type. However, in all cases it will probably be 3 wins to win a match. Rest assured we will incorporate some Bombing Run matches with limited items for a truly pro level competitive match at least some of the time. Please don’t cheat or glitch or anything like that as we will be monitoring the events and this just supposed to be a fun time for all. Although we probably won’t be adopting a strict tournament format for this Friday, unless it’s overwhelmingly demanded, it’s something we want to incorporate in the future perhaps as early as next week.
We’ll try to play for around an hour although the time is a bit flexible. Unfortunately we can’t spend all our workday playing games here at Hudson and there is real business we’ll have to be handling.
Inviting yourself to the chatroom is possible with the AIM client directly, AIM through meebo, and AIM through Pidgin. Those are ones I’ve tested it with so far.
THE RELEVANT FACTS:
Game: Bomberman LIVE on XBLA
Winning condition: 3 Wins
Match type/parameters: TBA
Time: Friday July 30th, 2:00 pm – 3:00 pm Pacific Time
AIM Screenname: HudsonBomberman
Chatroom: BombermanLIVEwithHudson
Forum thread: This one
Gamertag: TBA
Opportunities like this are rare so get make sure you hop on and join the fun that will be taking place tomorrow. You might even bump into one of us at Capsule Computers while your there.
Check out the original post HERE with constantly updated information.
Zombies were plentiful in the first Dead Rising game, especially when it came to the underground tunnels. But how many zombies could the new upcoming Dead Rising 2 hold at a time? Well in an interview with GamaSutra, Capcom’s Shin Ohara has a bit to say on that point. From what he has said it won’t be the 360’s or the PS3’s technological capability that is going to limit the number of the zombies on screen at once. It will be the factor that the game won’t be fun at all if there were simply rooms full of zombies with like no where to move.
Excerpts of the interview can be seen below from Ohara:
“Last year at Captivate we did a demo. We had a strip — It was probably like 10 meters wide and 200 meters long. We filled it with about 7,000 zombies. After about 3,000, you can’t really tell the difference because it fills up the screen anyway. Over 3,000, it ruins the experience. It’s not a game anymore.”
“We can show about 7,000 zombies if we wanted to, our technology is not limiting us. If the game only shows about 500 zombies or 1,000 zombies, that’s not the game’s limit. We have just enough so that people have fun with the zombies and the gameplay is rewarding.
“We want people to use a lot of weapons, and they need to be able to move around to use it against zombies. Traversing the space shouldn’t be a pain, but it needs to be a challenge as well. We didn’t want to fill a room out of zombies where you had to wiggle your way out.
“Rather, you can jump over them, kick them, or go around them. There are many ways that you can deal with the zombies.”
Not sure about you but seeing 7,000 zombies on a screen at once would definitely put me off going down that path if I had a choice, but it would definitely be interesting to see this factor into a certain mission or some sort of survival mode where you must face down thousands of zombies at once.
Before you read any of this take a look below and watch the trailer……..
Done? Well this trailer is not made by Epic Games at all, but by the fans of the series. It is made between those known as the Duo Group, Kootra, Treadmaster Media, and Sound Wizardry. These four groups joined together create this trailer all on their own. They used various character models and pre-existing art to develop the video itself which means they pretty much created it entirely from scratch!
Put that together with the epic song choice of Johnny Cash’s rendition of Nine Inch Nails’ Hurt and you can’t help but love it. Not even that alone but they synced it up expertly with what you are seeing. Even the phrase at the end, Together till the End shows the gears mentality. This is probably a more exciting trailer than one I have seen yet for Gears of War 3, what do you think?
Hmmm so time goes by, E3 is months gone now. Whatever happened to the 3DS? How much will it cost and how long until we can get it in our eagerly waiting hands? Well this tad bit of news will at least tell us when we can expect to find out, but not much more.
Nintendo has told Bloomberg Japan that they will not be releasing a single peep of information about those two burning questiosn until September 29th. They definitely are getting a kick out of taunting us with this info, but for the most part a lot of predictions are placing their newest hand held at a price tag of $250 American. Will this be right? Or will we be pleasantly surprised/horrified when the announcement does come out.
It seems point and click adventure games are enjoying a successful run at the moment and this October brings a real Halloween treat when Gray Matter finally debuts on both the PC and Xbox360.
Originally announced in 2003, Gray Matter reunites the acclaimed husband and wife team behind the 1990’s Gabriel Knight series, writer Jane Jensen and composer Robert Holmes, for a supernatural based scare-fest set to spook and delight adventure fans of the in equal measure!
Since losing his wife in a terrible accident Dr David Styles has become a virtual recluse rarely leaving his English manor home, the aptly named Dread Hill House. It seems Dr Styles has gained quite a reputation for his neurological experimentations on the human mind and is now on the lookout for a new research assistant. Enter Samantha Everett, an Oxford University student and part-time street performer with a keen interest in magic and trickery. With a perpetual lack of cash and an interest in the macabre Sam land the job as the mask wearing Doctor’s new assistant and is immediately asked to track down six volunteers at Oxford to take part in one of his experiments. Everything seems innocent enough, well as innocent as one might imagine working for the 2010 version of the Phantom of the Opera in a creepy English manor house, until inevitably it all goes wrong and mysterious and unexplained events begin to occur.
As Styles spirals further into madness haunted by visions of his beloved dead wife it is up to you, alternating between both Sam and Dr Styles, to solve the mysteries surrounding Dread Hill House!
As a fan of all things spooky and adventure games I am really excited about what might well turn out to be the spookiest adventure of the year. Although still some months away from it’s release it would appear that Gray Matter has a plethora of fascinating characters and a superior plot courtesy of Jane Jensen with enough twists and turns to keep buyers engaged over the Halloween holidays.
Barring any mysterious delays or unforeseen circumstances, fans of the Gabriel Knight series, would be adventurers and ghost hunters can get to grips with Gray Matter, developed by WizarBox and published by dtp entertainment, in October 2010.
Casual players will have it extremely easy if they wish to play Platinum Games’ Vanquish coming on October 19th. That is because they have announced that there will be the difficulty known as “Casual Auto” selectable for a difficulty within the game. Think of it as being something similar to what you experienced in Bayonetta’s Easy Auto mode.
Shinji Mikami the director of the game was quoted saying on the mode:
“Before we started work on it, I can’t say that I had high hopes; however, once we got it up and running, I was pleasantly surprised to see that I was wrong,”
“Once you get your target on the enemy, the rest is easy as pie. I’m sure saying it that way makes it sound totally uninteresting, but when you actually give it a shot, the tempo it gives the game play will make you jump up and say, ‘Woohoo!’”
Mikami had even more to say about the also announced God Hard mode:
“This mode is only for the chosen few (you can’t select it on your first play through). If you are a bit of a masochist, I think you will have a good time. It is something for our fans to look forward to.”
It’s good to see that Platinum Games is extending their hand out to the more casual player that won’t be able to handle such heavy twitch shooting mechanics and allow them to enjoy themselves, while not forgetting about the hardcore players at the same time and giving them a nice punishing difficulty to go through.