This is quite a pretty good deal the Steam Store have going on at the moment. The image below pretty much sums it all up but let me give you all a quick rundown.
Buy Bioshock 2 save 10% on it and get the original Bioshock for FREE. Total price you will pay will be : $71.99 USD for 2 amazing games.
Click on the image below to be take over to the Steam Store check out more details.
Just less than 10 hours ago one of the most richest and most successful business men in the world, BILL GATES joined up on Twitter and in record time he already supassed over 100,000 followers !! AND COUNTING !! If you have’t already done so, just jump on the bandwagon and help good ole Bill make it the Million mark by tomorrow !!
For anyone that didnt know it was twittered by Twitter’s Caroline Mizumoto who tweeted the comment below about it about 5 ago.
So far at this present moment, whilst i’m typing this article Bill’s followers have moved from the screenshot above : 112,946 to 117,136 : That’s 4190 every few mins (same as Bill’s bank account constantly increasing every second). As I said when you wake up tomorow Bill will be over the Million mark. Let’s see if he can surpass Oprah who has just over 3 million followers or even Ashton Kutcher who has an amazing 4.8 million followers. I think it’s do-able. There are more Geeks out there than any other kind of humans 😉
Yes you heard it right !! Thanks to two of our product sponsors Kiloo & IUGO Mobile Entertainment we have some iPhone games to give away 15 of them. So what were going to do is give 1 iPhone game away per day for 15 DAYS !!
Now HOW DO YOU WIN !!! you ask .. Well it’s VERY SIMPLE ..
All you have to do is be an ACTIVE member of the Capsule Computers community. Leave comments on articles, post in our forum, RT & Follow our Twitter comment that we post out daily. Along with following both Kiloo & IUGO ME (now when i mention be ACTIVE .. it doesnt mean SPAM !!) Try and be as active as possible but do not post 100 SPAM comments.
We will check daily and pick a winner based on any or all of the above criteria. This only the begining. If this little promotion is very successful and everyone gets involved. I might extend this to have a game day for a whole month, 2 months or EVEN A YEAR !! Prizes will vary depending on what our many other Product Sponsors will have so it could be Xbox Live arcade games, Playstation 3 network games, Wii Ware games, PC Games, DS Games. Who knows, BUT if we don’t get enough support we wont be able to cary this promotion forward. So we need your help !! 🙂
So let’s get the ball rolling right now help us grow the Capsule Computers community and win a free Game along the way 🙂
This promotion starts today 🙂 So let’s get busy !!
Latest information from Infinity Ward regarding Modern Warfare 2 Latest Patch release
Latest Patch (1.18.2010)
Tue Jan 19, 2010 12:03 pm
Updated the PC version of Modern Warfare 2, including the following fixes:
– Care Package, Emergency Airdrop, and Sentry Gun marker grenades sprint speed normalized.
– Sentry Guns: Improved placement detection, preventing cases of Sentry Guns inside geometry.
– Model 1887: Bling using Akimbo and FMJ combination now has same range and damage as non-Bling Model 1887s.
– Improved player collision removing cases of getting into geometry and ‘elevators’.
– Mouse latency tweaks for more mouse movement consistency. (PC-ONLY)
– Fixes to prevent various texture (PC-ONLY) and XP hacks.
These fixes, excluding the ones I’ve labeled as (PC-ONLY), are currently in test for the Xbox 360 and PS3 versions as well. Before you ask why there is a delay from PC to consoles, it’s because we can update IW-NET directly and therefore the fastest. The console versions require additional testing through their respective manufacturers.
On January 26 Mass Effect 2 Players Can Download Exciting Bonus Content
BioWare, a division of EA, today revealed ‘The Cerberus Network’, an in-game portal in Mass Effect 2 that will keep fans engaged with the rich and dynamic Mass Effect universe through downloadable content (DLC) and news. ‘The Cerberus Network’ is activated exclusively by original purchasers of Mass Effect 2 through a single-use unlock code that comes included in retail and digital versions of the game worldwide. ‘The Cerberus Network’ is a conduit for players to receive bonus content as well as daily messages and news on upcoming releases for Mass Effect 2 for no extra charge. For players who do not buy the game new, ‘The Cerberus Network‘ can be unlocked through a one-time, in-game purchase of a new activation code*.
Mass Effect 2 is the first blockbuster video game release of 2010, having recently been named as one of the “Most Anticipated Games of the Year” by the New York Times, IGN and Wired.
“The Cerberus Network augments and extends the rich universe of Mass Effect 2,” said Dr. Ray Muzyka, co-founder, BioWare and Group General Manager of the RPG/MMO Group of EA. “We’re thrilled to be able to reward loyal BioWare and Mass Effect fans with ongoing, high quality content and provide a direct channel for our players to dive deeper into the intriguing lore of Mass Effect.”
Players who access ‘The Cerberus Network‘ will receive the first DLC pack on January 26th (launch day in North America) featuring new missions and in-game items. Included in this pack is a mission that introduces Zaeed, a rugged and deadly gun-for-hire who is recruited to join Commander Shepard’s mission to save mankind.
After launch, BioWare will release another DLC pack for Mass Effect 2 that introduces the Hammerhead, a new vehicle in the Mass Effect universe. This agile hover tank features improved handling on rough terrain and maneuvers deftly in combat — a necessity for players traveling across harsh planetary environments throughout the galaxy. In addition to this new vehicle, BioWare will release new missions and unique in-game items, including Cerberus Assault Armor which boost shields, health and heavy weapon ammo and the M-22 Eviscerator Shotgun.
The Mass Effect trilogy is an epic science fiction adventure set in a vast universe filled with dangerous alien life and mysterious, uncharted planets. In Mass Effect 2, players will step into the role of the heroic Commander Shepard, commanding a crew of the most dangerous operatives from across the galaxy on a mission so challenging that it’s potentially suicidal. Featuring intense shooter action, a rich futuristic storyline, stunning space exploration and emotionally engaging characters, the game delivers an unparalleled cinematic experience.
Mass Effect 2 is scheduled for release on the Xbox 360 videogame and entertainment system and PC on January 26, 2010 in North America and January 29, 2010 in Europe and has been rated ‘M’ for Mature by the ESRB and ’18+’ by PEGI. For more news from the development team, please follow us on Twitter at masseffect2 or visit the game’s official website at the Official Website.
MasterAbbott recently sat down with Paul Gold of Digital Leisure inc. Digital Leisure inc. are the newest Product Sponsors of Capsule Computers. Digital Leisure was formed in 1997 with a vision of acquiring, re-mastering and publishing existing video-intensive games that would benefit from the superior video and audio quality of DVD and bringing these interactive titles to DVD movie players, PC DVD-ROM and PC CD-ROM systems. Digital Leisure have re-mastered and published one of the most famous games of our time. DRAGON’S LAIR !! and many many other great games. Read the interview with Paul. I believe this one of our best and most informative interviews thus far.
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Question 1 – Tell us a little bit about yourself and what you have worked on in the past. And how long you have been working at Digital Leisure. Also tell us a little bit about Digital Leisure. How were they created, when was it first established, and how many employees does it have today.
I’ve been a huge video game fan the day I received my Commodore 64 as a birthday present. Now, I guess a few decades have past us, but that is still one of my favourite systems ever – and I still have the original one up and running! But that was the day I fell in love with all things tech and lead me to Digital Leisure, which I have now been working at for 10 years! Digital Leisure started off very small with the vision of taking many of the most beloved classic games and bringing them to current formats. Since those humble beginnings, we now have about 10 employees working on a variety of projects on the Nintendo Wii, Nintendo DSi, iPhone, PC Gaming and even Blu-ray HD Gaming!
Question 2 – What have been Digital Leisure’s greatest challenges, in developing and remastering possibly some of the greatest games ever made (The Dragon’s Lair series) in the history of video games ? What sort of issues or speed bumps did the company face along the way ?
When it comes to remastering any type of footage the greatest challenge is not somehow destroying something that makes the game classic. We knew we didn’t want to start ‘fixing’ any of the animation per se, we just wanted to give the game a freshening up. The game was properly colour corrected and cleaned frame by frame to ensure that an entire new generation could see Dragon’s Lair in all its glory. If anything sticks out as a major speed bump it would be the length of time it took for the clean up to take place. We wanted to make it perfect, and suddenly it had been six months and we still hadn’t completed the game yet! But the delays were worth it, and everyone agrees that the footage looks even better than the original arcade laserdisc, which is a nice compliment.
Question 3 – For people that don’t know anything about, Dragon’s Lair. How would you describe the game, gameplay and storyline to them and most importantly the main character.
Dragon’s Lair is a classically animated game where you take on the role of a bumbling knight on a quest to rescue his girlfriend, Princess Daphne, who has been kidnapped by an evil wizard. What makes Dragon’s Lair different is that you don’t necessarily control the character as more traditional games would have you do, but rather you make moves and react based on what is happening on screen at any given moment.
Question 4 – Dragon’s Lair was developed by Rick Dyer and featured spectacular quality animation by Don Bluth. Do Digital Leisure still keep in contact with both Rick & Don for assistance and guidance when your working on releasing future titles of the Series ?
For sure! We are direct contact with all of the original creators of the game, including Don Bluth, Gary Goldman and Rick Dyer.
Question 5 – What extra features/modes/ etc have Digital Leisure added to the Dragon’s Lair series, That were not released in the original game. eg New Levels New Enemies, New Sounds/Voice acting etc.
We strive to ensure an arcade authentic experience for Dragon’s Lair and have never altered any of the original released game. However, for the 20th Anniversary Don Bluth Films was kind enough to give us access to their archive and we recreated the ‘Gargoyles’ scene which has been originally cut from the game. As well, for the Dragon’s Lair II: Time Warp Blu-ray release we pieced together a short animatic of the cut ‘Pirate Ship’ scene.
Question 6 – How many versions of Dragon’s Lair have been released since Digital Leisure acquired the rights to the game. And on how many consoles/platforms has Dragon’s Lair been released on.
Well, Dragon’s Lair is still inching towards Tetris for the most ported game in history, but we are still a few ports off! J I don’t have an exact number of releases, but I believe since 1984 there have been close to 60 different ports on a variety of consoles.
Question 7 – How long was the original development cycle for Dragon’s Lair. Could you briefly explain the start to finish phases: storyboading, concept art etc.
This question is probably better suited for Gary Goldman at Don Bluth Films, but I believe development was started in middle of 1982 by Rick Dyer and was eventually released as a full arcade system by Cinematronics in June ’83.
Question 8 – AND now that the hard yards have been done, is it simple to port over Dragon’s Lair to other device for example the new versions currently released on the Apple iPhone and Nintendo DSi.
It would be great to say “Oh, it’s simple to port it – just the push of a button!” But with each version there are quirks, issues and problems that always require a very specific solution. As well, each screen is always a different size and we re-work the video to provide the best Lair gaming experience.
Question 9 – What engine / technology is used in getting Dragon’s Lair up and running on the many different consoles that it’s available on. Is the engine and core mechanic the same or does it need to be changed and re-developed from the ground up each and every time. On average, how many developers / programmers are involved in creating Dragon’s Lair.
The core game technology is always maintained to ensure the arcade experience is as authentic as possible for each format. However, there is always some type of re-development required for each system Dragon’s Lair is ported to. Depending on the format, there would be 3-5 people assigned to the product re-development of a Dragon’s Lair title.
Question 10 – Run us through some of the enemies and challenges that Dirk will face on his adventure in Dragon’s Lair.
Some of the most fun players will have in Dragon’s Lair is simply killing off Dirk in a variety of scenes. Each of games ‘death scenes’ always provide a smile from whoever is playing. There are a bunch of fun enemies that Dirk will run into in his quest, enemies like the Giddy Goons, Mudmen, Lizard King, the list goes on!
Question 11 – How would you describe the game mechanics of Dragon’s Lair. What do players need to do to in the game. How are the controls setup ? Is it be easy for all players to pick up and play from beginners to hardcore gaming professionals
Dragon’s Lair has a very simple control setup allowing anyone to quickly pick up a controller and start playing. In Dragon’s Lair you need to react to what is happening in a scene to allow Dirk to continue on his quest. If you make the wrong directional move, you’ll see Dirk die in a fairly hilarious fashion.
Question 12 – Who is Digital Leisure’s favourite character in the Dragon’s Lair series and Why ?
Well, my favourite character in Dragon’s Lair is the Lizard King. The level is just animated so vibrantly, and the character battle between Dirk and the Lizard and the death scenes are very funny. For Dragon’s Lair II, I’m a big fan of the Beethoven sequence. Everything in that scene is just phenomenal, the music, animation – just a lot of fun.
Question 13 – What level do you and the team think is the HARDEST to pass in the Dragon’s Lair series.
Honestly, having played the game hundreds of times, none of the levels are all that hard anymore. But when I first started playing, I remember being stumped by the timing on the Mudmen and Dragon’s Lair scenes.
Question 14 – Have Digital Leisure ever thought of creating and branching off the Dragon’s Lair series into different style genre’s like a Dragon’s Lair RPG style game ? OR even an Animated movie !!
There has always been talk of taking Dragon’s Lair to the next level with a variety of differently styled games, but nothing has materialized as of yet. However, Don Bluth Films has been working on an fully animated movie for some time, and hopefully we’ll see Dirk up on the big screen in the near future!
Question 15 – What can players / consumers expect from Digital Leisure moving forward. Are there already plans or upcoming games that you are able to let your fans know about ?
We have a lot of products in development on a variety of systems. We recently released arcade classic Fast Draw Showdown on Nintendo’s WiiWare gaming service and we plan to follow up Fast Draw with a variety of WiiWare and DSiWare games over the coming months. We also hope to be making an official announcement very soon on some new platforms that Dirk will be popping up on! More details will follow when I have them.
Question 16 – Finally.. What do you love most working at Digital Leisure 😉 ?
Digital Leisure is a really great environment to work in. We have a hard working and creative bunch that enjoy developing and remastering games for a variety of consoles. Not many people can say they look forward to coming in to work on a Monday, but we honestly love what we do!
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Once again Capsule Computers would like to thank Paul for taking the time from his busy schedule in answering these questions and informing our readers about Digital Leisure, its history, its games and it’s future. I for one am VERY excited about what Digital Leisure have in stall for us moving forward 😉
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Let us know what you thought of the interview. Leave a comment below
The new update from Manomio / Kiloo for the Apple iPhone now supports online leaderboard via Open Fient !!
Now you can show the world how great you are by unlocking achievements and also braging about your high score as well. Who said you can’t have your cake and eat it too !! 😉
For all the latest information and updates on what ver 1.4 will have in terms of achievements and fixes head on over to the Manomio website and read all about it.
Konami & Square Enix are both releasing Xbox Live Arcade titles this week.
Firstly we have the Prequel to Konami’s Legendary PlayStation tactical Role Playing Game (RPG), Vandal Hearts, entitled : Vandal Hearts Flame of Judgement. classic gameplay a Strong Storyline and Multiple Endings are all that’s needed to keep you busy for 12-16 hours. Priced at 1200ms points ($15) this I can say will be worth the money if you are a fan of RPG’s
Secondly we have Square Enix’s new twin-stick shooter : Death by Cube. Have you ever wanted to be a robot and shoot poor innocent little boxes filled with lots and lots of BLOOD ? Well for only 800ms points you can now experience it. After playing this game you will never look at a poor old little box the same way ever again 😉
Both games will be on sale on Xbox Live Wednesday morning.
Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that Grand Theft Auto: Chinatown Wars is now available from the App Store. Developed by Rockstar’s preeminent handheld studio, Rockstar Leeds, and based on the most critically acclaimed handheld title of the generation, the app infuses the award-winning gameplay of Chinatown Wars with fresh blood to create the definitive hardcore action game for iPhone™ and iPod® touch.
“We’re thrilled to finally unleash Grand Theft Auto on the App Store,” said Sam Houser, Founder of Rockstar Games. “Fans of the franchise have clamored for Chinatown Wars on the iPhone and iPod touch, and we’re very happy to make good on our promise and deliver such an action-packed experience on these exciting platforms.
” The Grand Theft Auto: Chinatown Wars App packs a range of new features developed for the revolutionary iPhone and iPod touch, including Independence Radio, the brand-new station allowing players to create custom iTunes® playlists; enhanced presentation with higher 480 x 320 resolution graphics; intuitive Multi Touch user interface controls; adjusted difficulty levels, and more.
As the highest-rated handheld title of this generation, Chinatown Wars has garnered top praise from critics everywhere. It received the prestigious Editor’s Choice award from the likes of GameSpot and IGN who hailed it as “outstanding.” Entertainment site UGO.com concluded that Chinatown Wars is “the best portable Grand Theft Auto yet.”