For their 11th anniversary Do as Infinity is having their concert streamed live over the website Nico Nico Douga and you can catch it entirely free of cost. You just have to tune into their website the 29th of this month at 6:30 PM Japanese time, so you will have to figure out what time you will have to catch the concert in your own time zone, but for me it will be at 4:30 AM in CST.
Now who is Do as Infinity you may ask; well they have performed the ending songs for the first season of the Inuyasha anime series, entitled “Fukai Mori” and “Shinjitsu no Uta.” Below you can listen to the entire song Fukai Mori and get yourself a preview of what you may be in for if you catch the concert. And staying true to their Inuyasha fanbase, they also recorded the opening theme song “Kimi ga Inai Mirai” for Inuyasha: The Final Act that aired last year and finished the Inuyasha TV series.
Bear in mind though to view the streaming version you will be required to register at Nico Nico Douga with a username, but can easily use a translation tool to make it easier to register in the all Japanese site. This will most likely be a once in a life time opportunity to hear these songs relatively live so if you are a fan such as me then this is a must not miss event.
With the Playstation Move already on shelves now, Microsoft is ready to take a stab at marketing their Kinect and prepare it for launch in November. They have prepared three different TV commercials, one for each of the various launch titles that are going to be available when Kinect is available. It’s a bit interesting that they have waited so long to publicly start showing advertisements on TV for the Kinect and that they have waited until after the Move is already out for these ads. Catch them all below!
Nearly a year after the original show aired in Japan, Sentai Filmworks has been able to get a hold of the distribution rights to the series. The name of the show will be translated to it’s American version and be called Meow Love. There will only be one dvd collection released which will contain the subbed versions of the Anime, as opposed to an english dubbing which fans of the series will most likely prefer. The set date for release is on December 14th, so if you have an Anime loving family member then you may want to get this for them in time for the holidays.
Also you can check out our review of Nyan Koi! here to see if it is right for you.
“Go fast. You cannot stop. Explode when hit asteroid! No fun at all!”
Your spaceship’s accelerator is stuck, and your “space brakes” are broken. As the game says, “OH NO!!!” Hypership Out of Control’s story is adequate. The story sets up the gameplay and it provides structure. Although the story is simple, there are other ways the game has personality. For example, loading screens are peppered with witticisms and insults like, “Did you know that cactus are the best co-pilots?” Or, when presented with the option to quit: “Yes, this game is too hardcore and I am going to play with dolls.” The game is very funny, and if you want a laugh or guffaw, look no further.
Gameplay
Gameplay is very simple and addictive. Your spaceship will go faster and faster until it hits something. Avoiding or shooting asteroids and enemies is key to success. Even the checkered finish line must be shot. The game has an amazing collection of environments and enemies and it never got boring. Collecting power-ups like super powered lasers, shields and invincibility is also very helpful and fun. If you can survive 10 waves, the game will reset you to the beginning. But your speed will increase even more this round. Memorization and reflexes are the skills you will need to rely on most. Even though the game can be difficult, it was generally not frustrating. The game is very balanced, and the only times I ever felt “cheated” when I died was when the controls went haywire. Oftentimes, it seemed as though the slightest gesture on the analog stick would send the ship careening off to meet its untimely death. If you are a fan of old school arcade games or extreme difficulty, this shooter is right for you.
Audio and Graphics
The soundtrack to Hypership Out of Control is very electronic and 8bit. It matches the game perfectly and is quite awesome. Sound effects and the like also are well done and help the game tremendously. For example, when you have the super powered rocket lasers, there is an audio cue that lets you know when ammo is low.
Graphics are executed amazingly well and add to the general arcade feel of the game. One of the most creative aspects of the game was when the ship would come across coins arranged in words like, “FUN!” or “W00t!” The environments never got old or uninspired.
Overview
Hypership Out of Control is a quality game that is worth a try for 80 MS points ($1 in real money.) Although the controls are not fine tuned, the overall game is crafted with an attention to detail and excellence. For example, the game has quite a few achievements. Although these won’t add to your gamerscore, they are a whole ton a fun to achieve. I give Hypership Out of Control:
You start your adventure in 1936 as Fenton, an ex soldier who now uses his military training as a smuggler for hire. Having developed quite the reputation for finding objects that were meant never to be found, Fenton is asked to help locate a missing military expedition lost somewhere in deepest Tibet. Along the way Fenton crosses paths with an elite squad of Nazis who are tracking down very powerful and dangerous occult weapons in an early attempt at world domination and it’s down to you as Fenton to find the expedition and stop the Nazis before they discover the greatest treasure of all, the Mysterious city of Shambala!
Game play:
Right from the start you know this game is going to be full of action packed goodness which would even make Indiana Jones wish he was part of the action. From the start up menu being a marquee of a 1930’s movie theatre, with different windows and doors being used for the various options and credits. And the trailer offering an action packed sequence of events from German fighter planes to car chases you now this game is going to keep you on your toes.
Lost Horizon has a few interesting twists for example during the opening scene in the bar in Hong Kong you may find that this particular puzzle has multiple solutions depending on whether if you were successful enough in your attempts to flirt with the attractive singer. Play your cards right and she will distract the thugs while you make your escape, and if not then you are on your own on this one and will have to find another way of causing a diversion before you can escape.
One of the first mind bending teasers of this game came quite early on which was unexpected because normally in these types of Point-and-Click adventures these kinds of conundrums are normally found a few hours in. It all started when I was trying to find a picture of a old friend only to find that his picture was locked in a safe which I don’t have a code for as it is my wallet which I lost in the harbour, then I go to the harbour only to find a little boy fishing and what did he find yes you guessed my wallet. So I then ask for my wallet back and yep he says no he wants me to catch him a bat and he then tells me they like flies, so then I go off to the alley to find me some flies only to find a cat stopping me from getting the flies. So now I must try and distract the cat so off I go to find a object to distract the cat only to find I can’t get it without distracting the guard first and so it continues I won’t spoil the fun on how to solve this particular puzzle but if you like these sort of conundrums then I can tell you there are far more like these to come. And don’t get me wrong this is not a bad thing it makes the game very enjoyable to play and it’s nice to have a puzzle that involves a lot of thinking and a bit of running around the only thing is once you have solved it you may have just about forgotten what you were trying to do in the first place.
The quest to find Shambhala gives you reason enough to visit all sorts of globetrotting places around the world giving the game play some much needed visuals, from a snowy mountainside to jungles and castles in Germany and even the back alleys of Hong Kong. Lost Horizon can’t be mistaken for its great visual locations. Any fans from the Secret files series will find that Lost Horizons hand drawn backgrounds gives the game that added ambient effect when it comes to objects such as snow, fire and rain that the Secret Files games were lacking in. Those of you that have played the Secret Files series will find the games interface standard to what you have already become a custom too, and those who have not will find it very easy to pick up its pretty straight forward with most Point-and-Click adventure games to date. One thing I found very useful was that you can click on the a magnifier which then clearly shows you all the hotspots that can be clicked on but you might say this makes it too easy which I would have to agree but then again you don’t have to click on it if you don’t want to but it nice to have the option if you do feel like you are getting stuck. Also a interesting addition to Lost Horizons before certain puzzles get played out you have the option to set the difficulty beforehand which gave it a unique twist to most Point-and-click adventure games I have played before.
I have not really mentioned Kim to much yet has she becomes a second playable character which is needed for certain puzzles that require a cooperative solution. But I found she appears a bit too late in the adventure and that her late-game behaviour feels a bit out of place and she is simply here to fill the role of the heroine and what they are stereotypically there to do towards the end of the story. To be honest it might have been better if she was there from the start or not at all the two characters never really stop bickering or let alone start any type of romance, but like most Indiana Jones movies they would not be the same without the the heroine bickering in the background.
Overall:
I found that overall Lost Horizon was a fun Point-and-Click adventure /puzzle, with some surprising and funny dialogue at times. The majority of the puzzles had me thinking at the best of times on how they needed to be solved they were not particularly hard but they get you involved with the locations with a bit of running around depending on what kind of player you are this could be seen as a pro or a con. Lost Horizon is not particularly long and can be completed over a weekend, so those looking for an enjoyable Point-and-Click adventure to pass the time then look no further Lost Horizons could be for you with its cinematic locations and impressive 3D characters and great backing soundtrack to keep you drawn into the heart of the game it never really feels like the music is out of place or too repetitive whilst you are running around solving puzzles or exploring. Lost Horizons is now available to download at a very reasonable price of $19.99 it can be hard to resist? So why not try the free demo here first and see if you can rise to the challenge.
Please Click here to check out my review of the demo and details of the specifications needed.
RUSE Developer: Eugen Systems Publisher: Ubisoft Genre: RTS Platform: Xbox 360 (PS3, PC) Released: Out Now
I know what you may be thinking – not another game with an acronym title – but it’s not what you might expect. Do not be deceived, as unlike ODST (Orbital Drop Shock Trooper), HAWX (High Altitude Warfare eXperimental squadron), MAG (Massive Action Game) – I could continue to a point where you’d be begging me for mercy – RUSE doesn’t actually stand for anything. Well, at least as far as we know it doesn’t (some users over at the official Ubisoft RUSE forums have resorted to guessing). It bucks the trend of acronym titles emerging in recent years, and much like the whole idea the game revolves around, tricks you by leading you on to assume something that isn’t true. I say this because this forms basis of the game: trickery, leading people to false assumptions, and all manner of other decoys and such. Topped off by the fact that the definition of a ruse is “an action or plan which is intended to deceive someone”, in hindsight, the title seems to be quite a fitting one.
Deception is the essence of RUSE’s gameplay, and it is this aspect in which sets RUSE apart from the crowd, lifting it from being a me-too title into something with an edge, offering a different experience from other strategy games. After all, deception forms the foundations of real warfare. It is usually huge contributing factor into the start of wars, and is certainly a deciding factor into who wins and who loses, so why not imitate this in this display of virtual warfare for a truly authentic experience. Obviously Ubisoft paired with Eugen Systems are in whole-hearted agreement, leading to the creation of this Real-Time Strategy title, with the unique selling point of ‘ruse cards’. These are the power-ups which cover a range of areas, but all circulate around the idea of deception. The three different types are:
Reveal : these ruses such as the Spy Plan or Decryption are useful in order to understand or uncover your enemy’s actions.
Hide : the Radio Silence or Camouflage Net will let you hide your troops or buildings from your opponent’s radar.
Fake : the last category of ruses is used to trick your enemy, to make him believe what you want him to believe. The Decoy Offensive simulates an attack to confuse your adversary.
RUSE is a strategy game that presents you with both genuine battles and speculative “what if” scenarios from the Second World War. This is the entire time zone in which the game is based, to give you an idea of the type of weapons, vehicles and technology used in-game. The date of each battle can even affect certain aspects of the game, for example, in multiplayer if you set the period in time to 1945 as opposed to some of the earlier options, the content of the battle will be changed so that the fight will be on a larger scale and generally more hectic.
The story has you playing through the World War II campaign as the American Major Joseph Sheridan, a college drop-out turned master tactician, as you guide the armies at your disposal to victory. Never fear though, for you do have assistance in the form of a sharp-tongued Englishman, and later in the campaign you can inherit other factions of troops for use. You even get to play as General Major Erich von Richter once you’ve progressed far enough. Rather imaginatively, as looking over your troops and scrolling between units from the sky isn’t a realistic scenario, a small quirk of the game is that if you zoom out far enough, you can overlook the table in which you have the map spread out across. This is because in actual fact, you play as the tactician issuing orders from the safety of your bunker, similar to the situation you find yourself when sitting down with your controller. This is a nice touch by the developers, and compliments the RTS nature of the game.
However, this is only zooming out. When zooming in, the game reveals a whole other level of beauty. From distance the graphic look nothing special, even sub-standard at times, but when you start to zoom in you reveal the intricate detail put into the game. You quickly discover from the definition on the scenery and the graphics on the sea that RUSE has made an effort to use your consoles processing power. Occasionally, the textures of the game can take a while to catch up with you, like when scrolling over the map and it takes a few seconds of loading to generate the rocky surface of a mountain. Also, one drawback of the zoom system is that it doesn’t really zoom in quite far enough. You always feel like a spectator of the battles and never part of the action because you never get down ground level to get a feel for the gritty warfare.
The campaign expands over a number of vast, fully realised game-worlds as you travel all over the world in the various missions, to locations like Germany and Africa. It’s a very diverse single-player campaign, with action changing between attack and defence from mission to mission, and such a great level of difficulty, not only would it challenge the most seasoned of gamers, but to a point where most will have to retry each mission at least once to work out and, in turn, perfect the tactics needed to prevail. The less-experienced of you could struggle as a result, and unprecedented levels of frustration can ensue for those who are prone to a heated temper. Bear in mind, that’s before you start upping the difficulty settings to the hardest level too. However, there is some conciliation in that the controls are well mapped out, so playing an RTS on controller instead of a keyboard and mouse never feels like a compromise. The game can also hold your hand through the game if and when you need it, with tips to break you into it in the early missions, and intelligent AI which has a decent degree of common sense. For instance, when you direct infantry to a destination, they will automatically travel on a nearby road if it’s on the way, in order to save time.
Then there’s the multiplayer options, which open up an unparalleled level of strategy when compared with single-player. Espionage, decoys and ambushes are all well and good on CPU controlled armies, but when used on a human opponent, they can make for some really smart warfare. There is co-op in which you can use your tactics for good to combine against the enemy, or alternatively online multiplayer battles, in where you can use your devious scheming with the help of ruse cards to overcome your rivals. Both feature a great level of demanding tactical play, where if you don’t use your logic and cunning, you will be easily trumped by opponents. RUSE also features Uplay, Ubisoft’s special reward scheme in which you can trade Uplay points earned in-game for bonuses. These bonuses vary and provide an incentive to complete extra challenges other than the usual achievements.
In conclusion, RUSE offers an intelligent take on the RTS genre, with impressive tactical values that would be a valiant effort on the PC (which RUSE has also released on), let alone on a console. The story can be a little dodgy at times, with some slightly peculiar voice-acting and scattering of old neologisms, which is just about acceptable given it’s historical context. The visuals are good for the most part, especially considering the scale of battles, with only a small amount texture loading times and slowdown in framerate. Multiplayer also allows for an incredible amount of strategy with the help of the ruse cards and the theme of deception, and much like a well fought game of chess, it requires the use of your brain which is something you can’t say for other games. On the other hand, it is still debatable whether or not the Real-Time Strategy genre works on consoles although the well thought-out controls shows that the genre can still produce a good game in the right hands. Whether or not they are up to the same standard as their PC counterparts is another question all together.
Pros
Decent title for a hard genre to get right on consoles
With the recent announcement about “DmC” from Capcom, many hardcore fans of the Devil May Cry series are torn between loving and hating the new Dante. If you are a gamer though you know that change happens quite often for many series out there, especially when a new developer takes over a series and tries to make the game their own. Some make it through and are accepted and others are shunned to the bargain bin and quickly forgotten within weeks of release. Lets take a look at 3 famous characters that have all received very noticeable redesigns over the years.
Max Payne
Remedy’s Max Payne hit consoles back in the early 2000’s introducing a new breed of third person shooter titles with an interesting story and innovative gameplay that can be found in many of today’s titles. Max was really average as far as appearance goes, but that is what Max Payne’s story great. He was easy to relate to and you felt more for his character because of that. Max really didn’t change at all for “The Fall of Max Payne” which was released a few years after the first.
Last year the new look for Max Payne was revealed for Rockstar’s Max Payne 3 and I kind of like the change but it would definitely qualify as drastic. If you were not to tell me that this was Max, I would have not have guessed it by just a glance. Max is much older and sporting a new beard with a shaved head this time around making his character even more gritty and unpredictable this time around. The jury is still out on how well Max Payne 3 will stick that the character Remedy originally created which has quite a large cult following.
Tiny Kong
Donkey Kong 64 was one of the games I put many hours in when it was released nearly 10 years ago. Tiny Kong made her debut in Donkey Kong 64 as the little sister of Dixie. Tiny was smaller than Dixie and had two ponytails over her older sister’s one but borrowed the helicopter hair routine to float over certain gaps in the game. Many fans of Donkey Kong thought Tiny was too similar to Dixie which is why the redesign probably happened to start with.
When Diddy Kong Racing was announced, fans of the smaller Kong were in for a surprise as our little Tiny grew up. Now much taller and looking more like a teenage valley girl, Tiny was no longer that little Kong we knew froom DK64. This design change was never truly explained and is one of the many mysteries of the gaming world of how Tiny grew bigger than her older sister Dixie in such a short time span. Tiny’s redesign continues to be used in various other spin-offs such as Super Mario Sluggers and Donkey Kong Barrel Blast.
Bomberman
Since 1983, the cheerful White Bomber graced nearly 60 different titles and grew to be one of the most known characters in videogame history. That is until 2006…
Bomberman: Act Zero released on the Xbox 360 with a brand new graphical overhaul turning the main character into a mechanical cyborg and leaving a feeling a lot to be desired from the fans of the series. The game was poorly received and shortly after our famous mascot returned to his roots with the highly successful Bomberman Live!.
There are many more characters that have been changed that I didn’t mention but to me, these three stand out above all others. Dante has been given the most dramatic redesign in many years though and it will be interesting to see how this plays out when DMC releases in the future.
In the comments below, let us know which redesigned characters you find to be the most drastic and what you think of the new Dante.
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Wrongly accused of causing the zombie outbreak that has overrun Fortune City what will Chuck do to clear his name, save his daughter and lead them both to safety? He has 72 hours and the clock is ticking.
Dead Rising 2 builds on the success of the original title adding co-op play, hundreds more zombies, all new environments, Psychos, and a brand new feature – Combo weapons. This allows Chuck to take two conventional items plus a roll of duct tape and construct awesome zombie killing weapons. Put simply, creativity kills.
Hundreds of thousands of gamers across the globe have already experienced the zombie slaying fun having purchased the Xbox LIVE® online entertainment network exclusive Dead Rising 2: CASE ZERO. Since its release on August 31s, the title has achieved over 500,000 purchases and broke the previous record to become the best selling piece of content on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft in a single week. Xbox 360 owners wishing to extend the Dead Rising 2 experience will be able to purchase the Dead Rising 2: CASE WEST, a new unique piece of content. This Xbox 360 exclusive, available after the launch of the main game, sees Frank West make a welcome return as he teams up with Chuck for co-op action in a series of all new cases.
Dead Rising 2 is available across Europe and Australia for Xbox 360 and PlayStation 3 now, September 24th, with the Windows PC version shipping on September 28th.
The title releases on all platforms in North America on September 28th and in Japan on September 30th.
Gameloft’s Gangstar : Miami Vindication for the Apple iPhone is the sequel to the Gangstar : West Coast Hustle which is a 3D GTA style open world crime game that has you stepping into the shoes of Johnny a dude on a mission to find his brother Joey who’s been kidnapped by some unknown criminals. As soon as Johnny arrives in Miami, these unknown criminals blow up his ride as to send him a message to “BACK OFF” but this only makes Johnny even more pissed and more determined to find out who has his brother and to take them down and get him back and thus our story begins.
Having played the original Gangstar : West Coast Hustle on the iPhone, I was excited to get my hands on Miami Vindication and see what improvements have been made. The original West Coast Hustle, even though it was very impressive with its 3D open world city to explore, it just didn’t feel like it was a living and breathing world. Unfortunately Miami Vindication has continued in its footsteps. The city feels too empty and lifeless; there is no hustle and bustle of a busy city with streets full of cars and citizens going by their daily life. Miami’s streets are empty with a few random cars driving around pointlessly and the same goes for the citizens, they prove no point and have no real connection to the world what so ever. I found this quite disappointing as I wanted to feel like I was actually in the game, living and breathing it.
The city in Vindication is quite large for a game of this style. Gameloft have improved the lighting and also the draw distance with being able to see buildings from further away with finer details appearing as you come closer to them. The car and character models within the game are average, with character animations lacking in depth. There is no lip movement when they speak between missions or cut scenes and no real detail has gone into making them look and feel life-like. The only improvement from the original is that characters and cut-scenes now have voice overs, so instead of just reading boring old text along the bottom of the screen you can listen to them plan their next mission.
The story line and dialog in Miami Vindication is a great improvement from the original. The missions are more entertaining and there are a lot more cool things you can do. For example one specific mission will have you taking pictures of criminals with the use of a camera. There are approx 75 missions that will keep you busy for hours. You’ll enjoy stealing cars, taking part in street races, killing gang members and even hijacking a hearse with a dead body in it just to piss off the rival gangs and to take you one step closer in finding your brother.
If you don’t feel like doing missions you could always drive, sail or fly around the city. Speed boats will allow you get from one side of the map to the other quite quickly. An open world game wouldn’t be an open world game without collecting collectables along the way. Take for example while on a boat you can find surf boards along the coast and in very well hidden spots. Collecting all of them will unlock an achievement, which I must say Gangstar Miami Vindication has quite a lot of and if you’re that kind of person that enjoys getting them, then this game will keep you busier a little while longer while you search every section of the map for them.
Weapons in Gangstar : Miami Vindication can be purchased from the options menu or at the ammo shops. Starting off with your fists, you quickly gain possession of more deadlier arsenal such as baseball bats, pistols, shotguns, Molotov cocktails, grenades, SMG’s Assault Rifles, Snipers, RPG and my personal favourite the Flame Thrower (burn enough baddies with this baby boy and you’ll unlock an achievement)
What about money you say .. Well let me give you a run down in this department. You collect money by completing missions, killing bad guys and also finding hidden silver briefcases scattered around the city. So while you’re looking for collectables (Surf boards and Tyers) you could also pick up some extra cash along the way. Unfortunately you can’t really do much with it. You can’t buy houses or spend them on fine ladies in the local strip joints but once you’ve collected enough of it you’ll unlock an achievement. Who said you couldn’t buy achievements with money. In Gangstar you can 😉
Just like in GTA sooner or later you’re going to get into trouble with the heat and you’ll need to get away from them. I have to say the cops in Gangstar are pretty laid back compared to cops in GTA Chinatown wars who are relentless and will not give you an inch of breathing space. Shaking them off in Gangstar is quite simple you’ll have a star (wanted) rating. To lower it you’ll have to drive or run around and find cop badges that are visible on the map located in the top left of your screen. Collecting enough of them lower your wanted rating to zero and you’re a free man once again.
Driving and Combat : Combat hasn’t changed much from the original. Tapping on an enemy will target them. Then depending on what weapon you have, all you have to do is press the fire/attack button to either punch or bludgeon them to death (baseball bat) or shoot them from a distance to end their miserable lives. A new feature thrown into the game is cover system. When you’re close to anything that can be used as cover (car, boxes, rocks etc.) pressing the cover button will let you go into cover and hide from bad guy bullets. It’s quite useful and does come in handy when you’re in tricky situations.
Driving does feel a little more stable from the original. You now have three options once you’ve car jacked a car, boat or chopper. The original Steering wheel, Slider options are fine and easy to use with the tilt being the newest addition to the control system. Tilting will allow you to fly a chopper by leaning forward and back and also a motorbike by pulling back to do wheelies. It’s all up to personal choice, so experiment on what you like best and then stick to it as you’ll need to master them to stand any sort of chance when taking on the more difficult missions later in the game.
One thing missing in the game is a GPS system. Even though the game world isn’t that big, and you really can’t get lost, a simple GPS system would have been perfect to guide you from one mission to the next without have to go into the map screen every few mins, especially at the beginning of the game as you’re not sure where and how to get to certain locations. It’s something were not used to. We have GPS’s everywhere we go. In our cars, on our phones and in other titles (GTA) that it would have been great to have it thrown in as well.
Gangstar : Miami Vindication is graphically an improvement from West Coast Hustle. Missions are more entertaining and voice over acting is also very much welcomed. But it does lack the firepower to take down other open world games currently out at the moment. The world is lacking life, action and crime and there isn’t enough happening to make it feel real. No GPS, No Emails, No Phone and not enough side missions to keep you busy. It does have collectable finding which will keep a few of you busy but there isn’t much of an incentive apart from unlocking achievements. If you enjoy a 3D experience full of car jacking, riding around popping wheelies, surfing the waves and flying through the skies in a chopper with killing and blowing up stuff, then Gangstar Miami Vindication is for you.