Home Blog Page 6469

Zenonia – DSiWare Review

Game Name: Zenonia
Platforms: Nintendo DSiWare
Publisher(s): GAMEVIL USA, Inc.
Developer(s): GAMEVIL USA, Inc.
Genre(s): Action RPG
Release Date: September 27th, 2010
Price: 800 Points ($8.00 US)

Developer Gamevil bring Zenonia to the DSiWare after the title’s huge success on the mobile market. Zenonia is a top-down action RPG with nearly 40 hours of gameplay and attempts to recreate the classic RPG as we know it. How did Zenonia fare? Here is my review.

Story
Zenonia starts off much like other RPG titles, with a nice long cutscene to get you acquainted with the characters and story. You then take control of a 17 year-old by the name of Regret, the game’s main protagonist who after his father’s demise, is looking for answers. There is a world full of supporting non-playable characters as well that really are all easily likable and make the world come alive with depth.

The overall story may sound a bit typical, but it is all intended. Zenonia feels like it knows that it is an RPG with a rather generic story, and that is the charm of it all. While the story stayed interesting the whole way through for me and there were many serious moments, Zenonia was also was full of pop culture and video game references bringing the somewhat aged setting into modern times and even cracking the fourth wall. The humor in the game is literally the icing on the cake and not only made Regret and all of the other characters within likable, but highly memorable.

You start with three classes to choose from being Paladin, Warrior, or Assassin. Each class has it’s own strengths and weaknesses which effect the way you fare against certain enemies. On top of the different classes is the Good/Evil meter which measures your in-game decision making. Depending on choice, the storyline can shift and you can go down a different path which makes for more incentive later to go back through and try different choices and see how each story ends up when you are finished.

As well as the story mode there is always side-quests for Regret to complete for various characters within the game. Most of these consisted of fetch quests or simply beating a set number of enemies but the way these worked into the story actually helped me keep balanced within level for the next boss as you get experience for each enemy defeated.

Gameplay
Zenonia is an action RPG and it plays the part with near perfection. Control is simple to use with the standard D-Pad to move Regret and the “A” button for standard attacks. Other buttons are used for different techniques which can be learned as you level up. The menu system can be activated at anytime. The menu is simple to use and is great for on the go access to upgrading your stats, using items, or saving the game at any point. The bottom screen serves no real purpose except for the option to display your map and menu from time to time.

If you are not a fan of grinding, this game might annoy you a bit on that front as a lot of grinding is needed to get prepared for the many challenging enemies ahead on your main quest. Each enemy you defeat gives you experience and money which you can use to gain new techniques, better equipment, ect. The enemies are always different though and with the side-quest missions, grinding was actually fun in this title. Each enemy or encounter usually felt completely different than the next and if the challenge was too great, a simple strategy change worked wonders to get the job done. If your main character dies you have the choice of taking a hit to Regret’s stats and restarting the battle or you can simply give 3000 gold (or whatever gold you may have left if less than 3000) to jump right back in the game without having to restart at all.

Attacking is also easy and never a chore, but you must be lined up quite accurately to use attacks to their full potential. With practice I got better at this method but there was a slight hiccup from time to time with fighing multiple enemies at once as I felt gravitated towards an enemy that was closer rather than to the original target. Besides that one mishap, the gameplay engine is solid and extremely nostalgic and has a lot of the same qualities that made the older Zelda titles and classic rpgs of the past so great.

Graphics/Audio
The graphics in Zenonia looked a bit like a SNES title, but that is not a bad thing at all. Each sprite is detailed and the character model’s anime appearance worked well with fitting in to the overall world. As far as the land of Zenonia goes, each location is different and made me want to explore every crevice. I never once got bored of looking at the sheer beauty of the 16-bit locations once. To top off the graphics is a soundtrack that could easily be a contender for some of the best video game tunes in years. The combination of both really brought the whole game to life for me and kept me playing for hours on end.

Overall
Zenonia more than lived up to my expectations and then some for a DSiWare title. As I was playing through I felt like I was playing a cartridge as the game is so jammed pack full of content and hours and hours of gameplay that was simple yet addictive. The charming cast of characters and engaging story shatter any of the minor flaws in the game and set this title apart from your typical RPG to a fresh yet nostalgic experience. At only 800 points, this title not only puts out one of the best portable RPGs in recent years, but sets a bar for all future DSiWare titles which is a feat all to it’s own.

I Give Zenonia:
9-5-capsules-out-of-10


Obama…..Plays Basketball?

In an interesting story on ESPN, it was revealed that NBA Jam will feature President Obama, Hilary Clinton and other Democrats as unlockable characters.  A Republican team will also be available.   If politics is not your style, you will be happy to know that an unlockable Beastie Boys team will be included.  It is currently unknown how these caricatures will be unlocked. Read the full story here.  I’m kinda looking forward to dunking on any one of these politicians when NBA Jam releases on Wii, Xbox 360 and PS3 this holiday.

Quantum Theory – Review

Game Name: Quantum Theory
Platforms: Xbox 360
Publisher(s): Tecmo Koei America
Developer(s): Tecmo
Genre(s): Shooter
Release Date: 9/28/2010
ESRB Rating: M (Mature) Blood and Gore Strong Language Violence
Price: $59.99(USD)

Story
A dark tower looms over a wasted world. Infected by the Diablosis, the living battlefields within shift and twist while a lone warrior, Syd, fights his way to the top.

Immerse yourself in an organic world as you make Syd climb on living platforms and throw his partner Filena in powerful melee attacks against colossal enemies. Merging intense combat with fast-paced action, experience a rich unique journey like you have never seen in Quantum Theory™. Only from Tecmo. Are you ready for the tower?” [via Xbox.com]

A menacing tower looms overhead, and it is up to Syd to destroy it. The Diablosis infects everything it touches, and in turn mutates people into enemies and shifts the land all around you. It is a slow and ceaseless fight to the top, and with your partner Filena you must reach the top to destroy the tower.

(Side Note: I just want to point out, how the Xbox.com description contradicts itself. The first paragraph has Syd as a “lone warrior” and then the second paragraph mentions your partner “Filena”. Quite humorous if you ask me. There is also the fact, that the combat isn’t really fast paced at all, but I’ll cover that in the gameplay section)

Gameplay
The gameplay is extremely similar to that of another famous game. I wouldn’t normally mark down a game on this factor, but in this case it is a clone of all the worst elements and picks up on almost nothing that made the other game enjoyable. There are a few “unique” additions that attempt to make this game fun, and while a few of them succeed, and majority of them fail. Other than the unique additions; a majority of the game consists of taking cover, picking up guns, and clumsily trying to shoot enemies. Sadly, due to the clumsy cover system and the low quality graphics, killing people is a slow ordeal.

Instead of grenades, you have the ability to throw your female partner. She uses a sword, and by throwing her right at the enemy you can easily dispatch almost any non boss creature in one throw. This is sadly, [pretty much] the strongest attack in the game; and that ruins the game slightly. There are also a few parts, that are actually fast paced; where you shoot people while your character runs and does things on his own. These parts seem like they would be fun, the hard aiming system and incredibly accurate enemies cause you die; a lot.

There is multiplayer in this game, but it is dead. I couldn’t even get into a game; and when I did manage to get in one or two, I lost connection instantly. I’m not going to say anything bad about the multiplayer, because it might actually be good (maybe…). On the other hand, I tried for a very long time just to get in a few games; but a series of connection issues and blatant lack of players halted me from experiencing it at all.

Audio & Graphics
The audio is terrible. The explosions are dull, gun fire seems muffled, and the voice acting is probably the worst. Constantly, you will have NPCs and your own player shouting out lame one liners, and most of the time it isn’t even enthusiastic. Monotone voices and repetitive one liners create an annoying atmosphere while you are actually trying to kill things.

The graphics are poor as well. The game is dark, gloomy, and quite blurry. Trying to shoot anything at a distance while behind cover is incredibly hard for many reasons. First it is difficult to tell where the enemies are since they blend in extremely well; and secondly, they teleport. Teleporting isn’t part of their design, they are actually glitching and the their cover system is causing them to be in plain sight and then suddenly teleporting into some random cover. The entire game was like that, and it simply got really annoying.

Achievements
The achievement list has an incredible amount of secret achievements, but these are all story based. The rest of the achievements either require you to kill an increasingly larger amount of enemies, find certain things within the game, or reach a certain rank online. The online ranks will take forever, and that is if you could even find a game. The kills don’t require much work, and should be able to be attained in one playthrough based on your skill. Finding the watchers, is annoying on the other hand. Many of them are located in secluded areas of the maps, or hidden in small locations that require you to snipe them from a distance. A few are even located in areas that you can never actually reach, and you must take them out from a distance or miss them completely. I have to admit that the achievement list isn’t actually bad, but the large amount of story based achievements, and online achievements take away from the value of the list itself.

Overview
Quantum Theory, by name alone, would sound like a extremely cool game. Sadly, the actual game falls far from cool and borders on just being really annoying. There are the few good moments within the game, but the bad far out weigh the good and suck all life that could have ever been in the game. Being able to throw a girl instead of grenades is fun, but it being the only actually good form of attack ruins everything. The game has a decent concept, but blurry and gloomy graphics ruins the atmosphere and all the levels. If you simply can’t wait for Gears of War 3 (I said it! It was hard but I couldn’t hold it in anymore), you might want to rent this title to get some sort of “fix”; but I can guarantee that you would enjoy yourself more just playing through the first two Gears of War games again. A game with a good premise was simply ruined by attempting to be too much like every other game out there, and failing at it.
I give Quantum Theory
4-0-capsules-out-of-10

Ore no Imouto ga Konnani Kawaii Wake ga Nai Episode 1

0

What would you do if you had to live in your little sister’s shadow? Everything she did was better than you, your family pays full attention to her, and she barely recognizes your existence? Well if you have that life then you may relate with Kyousuke and the fact that his little sister Kirino rules the house and his life.

The series begins with Kyousuke having a dream about what he wishes his little sister would be like, but when his dreams become too far separated from reality he realizes that there is no way that his sister could be this cute (the translated series name) and he wakes from his dream. Beyond his sudden jolt back to reality he goes to breakfast only to listen to his parents go on and on about his little sister’s accomplishments, and school turns out to be no better for poor Kyousuke.

Then, the entire series starts to do a complete 180. When Kyousuke returns home he finds his sister talking on the phone, and she blatantly ignores him while talking on the phone with her friend. After forgetting something in the kitchen, Kyousuke returns to the dining room and bumps into his sister and causes an 18+ game to fall out of her bag and under a table and out of sight until after Kirino leaves.

Knowing that it could not be his game, Kyousuke slyly questions his family about their feelings on such a game only to see that his parents care little about Otaku like games such as those, and think that they are useless people who should focus their energy into something productive. Little do they know that their daughter is sweating bullets on the other side of the table.

After catching Kirino searching his room for something, Kyousuke quickly comes to the conclusion that the game is hers, but does not force the conclusion on his sister. Instead simply telling her to throw it away from him he lets the problem drop. Kirino on the other hand has other ideas.
With a situation straight out of one of her games, Kirino smacks Kyousuke awake and informs him she needs life counseling and tells him to go to her room. Once there she reveals the fact that not only is she posing for a fashion magazine, she is also a closet Otaku with a distinct love for 18+ games that involve sister complexes. She reveals an entire hidden closet full of countless editions of various games in a hope to be understood by Kyousuke and to finally share her secret.

Not only does this place Kyousuke in the tough situation of dealing with his little sister’s constant requests, but he has now been thrown into the Otaku world at the behest of her. Not only that but the fact that each game his sister makes him play involves sister complexes which could create tons of hilarity later on in the series. Kirino herself shows many tsundere elements throughout the episode, first by ignoring Kyousuke entirely to slapping him awake, and then calling him an idiot while depending on his advice.

AIC does not disappoint this time around as the character designs are very cute and well done, and the animation is superb. The jokes that are made are top notch and easy to enjoy without there being much knowledge about the subject matter. There was no opening or ending this episode, as it was treated primarily as an introduction to the series as a whole I am not worried. Rather I am excited as Ore no Imouto ga Konnani Kawaii Wake ga Nai looks to be one of the top series this Fall, short of Index II.

Nascar 11 Trailer

Nascar The Game 2011 has been confirmed for a Febuary 2011 release date for Xbox 360, PS3 and Wii.  Gamers can play as themselves or as a pro driver.  One feature to look out for is that each pro driver will have a unique AI that will replicate their real counterparts.  16 player online multiplayer will be included.  Also included is a recent trend towards combining offline and online experiences.  For example, credits earned offline AND online can be spent on unlockables.  22 real world tracks, multi car wrecks and full car damage may make this the most exciting NASCAR game yet.

“While NASCAR has enjoyed a rich history in video games, we really wanted to take the next generation of NASCAR games to a new level,” said Blake Davidson, Managing Director of Licensed Products at NASCAR.  “By partnering directly with Eutechnyx, the leading driving game developer in the business, to create NASCAR The Game 2011, we are convinced NASCAR fans and gamers alike will be blown away by the result.  With Activision as the publishing partner, we have the perfect combination to set the bar for all future NASCAR titles.”

“The NASCAR videogame fanbase has been underserved for a long time and we’re bringing them something very special,” says David Oxford, Activision Publishing. Ed Martin, Executive Vice President at Eutechnyx, adds, “It was crucial to take a fresh look at what makes the sport so popular. We’re working very closely with NASCAR, the drivers, the teams, the tracks and the sponsors to get all the minute details right, and give this game the polish and push the fans deserve.”

Uncovering and Pursuing- Need for Speed Trailer

What can I say about Need for Speed: Hot Pursuit?

1. Cars. Cars are cool. VROOM!

2. Fast cars are awesome!

3. Cops can drive sick cars now? WHY AM I NOT A COP?!

4. The internet is crazy sweet.  It lets me taunt my friends.

5.  If I preorder the limited edition of NFS: Hot Pursuit it doesn’t cost me anything extra, and I get free stuff. Check.

6. Demo will be released on October 26, 2010.

7. ‘Nuff said.

NBA 2K11- What IF?

2K Sports has blown my mind with this trailer.  What if Michael Jordan played Kobe Bryant in a 1 to 1, man to man basketball game? I think the world would explode, or a bull would wreck LA.  I’m kinda leaning towards Michael Jordan winning, for the sake of nostalgia and ’cause he is that rad.  What do you think? Also, let us know what happens when you pit Bryant against MJ in NBA 2K11.

Finally, here is a link to another trailer for NBA 2K11, Chef Pooh be Straight Cookin’! (I swear I did not make that up.)

The Jungle: Panasonic’s online handheld to enter the market

Who wants a go?

Do we really need to encourage MMO players to play outside of their homes? Well according to Panasonic, portable online gaming is indeed a market worth targeting. “The jungle” as officially named by Panasonic has the tag line “new mobile device concept designed specifically for online gamers,” a “mean little machine features a kick arse display, touch pad, keyboard, and other gaming controls”

The jungle hopes to play host to a mix of content and experiences. It’s compatible with browser based MMO’s, like for example Runescape or something as childish as say Club Penguin. The device has a small touch pad and D-pad, including a full keyboard, but obviously quite compact in size. It’s rumoured to run on Linux (oh shii), which could complicates things as most games are developed on different OS and would need to be ported over. For example World of Warcraft would need to be ported, which caters for a giant slice of the market.

No details are confirmed, however it’s rumoured to have Wifi, 3G capabilities and possibly a HDMI port. Reports also indicate the screen resolution is quite impressive, which could mean a quick little processor inside. As the device has just been announced, no pricing or release details have been confirmed. However judging by the reports of the screen resolution and assumed processing power that goes with, we could be looking at a high price tag.

At first glance the device looks like a different version of the GBA; however it scores points for portability. It may be a good thing pulling hardcore MMO gamers out of their apartments, or it may scare the general public. Who knows? But one thing is for sure, Panasonic are taking a brave and bold step with this handheld. The failure of the 3DO must be well behind them. But the question remains if developers and publishers will back it. Check out the video from the official site, more details as they’re confirmed.

Pokemon Ranger: Guardian Signs Launches For The Nintendo DS!

Just a reminder for all of you Pokefans out there that Pokemon Ranger Guardian signs is now available for the the Nintendo DS! Set in the Oblivia Region, players take control of the newest hero and must stop the Pokemon Pinchers who have been chasing and stealing Pokemon.
Pokemon titles usually have a lot of depth to them and this one looks no different.

Players use the Capture Styler to draw loops and capture Pokémon on the touch screen. The deeper into the story players progress, the more powers and abilities their Capture Styler gains. Players can also summon Pokémon that they have befriended, including Legendary Pokémon like Raikou, Entei and Suicune, to help them progress in the game by drawing special Ranger Signs on the touch screen. .

Up to four players play on certain Wireless Multiplayer Missions using a local wireless connection,with the multi-card wireless mode.

“Pokémon fans are always looking for new ways to experience their favorite Pokémon,” said Marc Franklin, Nintendo of America’s director of Public Relations. “Pokémon Ranger: Guardian Signs delivers a lot of excitement and will keep players engaged.”

For those who are dying with anticipation for Pokemon Black & White to release in the U.S, this title looks to offer enough content to hold over your appetite for months to come. For more information about Pokémon Ranger: Guardian Signs, visit http://www.pokemonranger.com.

Castlevania: Lords of Shadow 360 Demo available now

Doesn’t bother Konami one bit that their upcoming release of Castlevania: Lords of Shadow is tomorrow, they came right out with a demo the day before and are hoping to grab a bit of extra spotlight just before release. Sure the PS3 demo has been out for quite some time but it’s good to see a demo for each console now.

You can queue up the demo download here, but bear in mind that you have to be a Gold member to download the game. Also 2GB of free space on your hard drive so you know this demo is going to pack a wallop. Catch the game out on shelves tomorrow for the Xbox 360 and PS3 in the US and on Friday everywhere else.