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Costume Quest DLC- Grubbins on Ice coming soon

Costume Quest, a Double Fine game that released just last month, will be getting some DLC this winter.  The original game focused on Halloween, so it is only reasonable that this one will focus on Christmas.  New and old costumes will be available and the game will feature some much needed patches like pausing during cutscenes and saving your game at designated phone posts.  The best part of the DLC?  It will be around the same length of the actual game.

Look out for the DLC in December on XBLA and PSN.  Costume Quest was a very good game that featured a rather intriguing gameplay element.  If you want to read our review, go here.

To see the Trailer, go to Gamespot.com here.

Lara Croft: a patch for PSN & Steam

Hey, you remember that one game that released in August?  It had this female character that found treasure and fought monsters?  Oh yea, Lara Croft and the Guardian of Light was the game.  The patch and free DLC has already found its path to the Xbox Live Marketplace and Crystal Dynamics recently announced that the patch is ready to download on your Playstation 3 and PC via Steam.  So put those magic rabbits working in your ISP to work and hop on over to receive your patch and free downloadable content.

Amnesia: Dark Descent – hilarity

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Alright, for those of you who don’t know, Amnesia: Dark Descent is a scary game for the PC.  A VERY scary game.  You are tasked with traversing a game where as you turn a corner in this dilapidated and run down house you might notice some otherworldly creature running just out of sight.  Unsure what to do, you might either try to A) follow it to see what it was so you know to avoid it in the future (unlikely) or B) run away screaming like mad until you find a nice, cozy corner wimper in.  Option B is likely your choice because in this game, you have no force with which to fend off these terrifying creatures, making them even scarier because this means you will likely not get to know your enemy very well. If you even THINK you see or hear something that isn’t you slowly creeping around the vicinity, you run away screaming like your life depends on it.

In most other scary games, you generally have SOMETHING to fight back with, meaning you need to figure out how to gird you loins, grow a tremendous beard and go toe to toe with those bastards.  In this game, however, you are defenseless, you must get through it by hiding and hoping the enemy doesn’t notice you out of the corner of it’s eye and then comes running at you to bite your nipples off and/or devour your face.  As you might imagine, this makes for a moderately traumatic experience.  I’ll be the first one to admit that I can’t play scary games alone and even when I have another person with me, THEY need to be the one holding the controller during the scary parts.  Don’t know why it matters who’s holding the controller, it just does.  IT JUST DOES.  The only reason I got through Dead Space is because my friend did most of the work while I directed.  And by directed I mean shouting and yelling to go the hell down that corridor and stop trying to coerce another creature to leave its hiding spot and try to kill you.

As awesome as Amnesia looks, I don’t think I’ll ever play it.  Maybe one day I’ll be feeling particularly adventurous and purchase the game, but you can bet I won’t get farther than 10 minutes before I dissolve into a bubbling puddle of fear and terror while frantically mashing alt+F4 to get the abomination off my screen.  Luckily though!  I have found a video of somebody who probably has the same reaction I would have while playing the game, and it is hilarious.  Ever see a video showing somebody playing “that game” where after a few seconds a big, scary face pops up on the screen and the victim then proceeds freak the hell out.  Anyways, watch this (also embedded) for some laughs at another persons expense.  Warning: there is some “language” and might not be for those who are particularly jumpy.

Enjoy

Free AC: Brotherhood DLC updates the Animus Project

Ubisoft has announced that they will be bringing out DLC to Assassin’s Creed: Brotherhood for the first time and it is coming at the price of free. Yep you heard it right the upcoming DLC will be entirely free. But what will said DLC come with? Well unfortunately nothing new for the single player mode but it does bring with it a couple of add-ons for the game’s multiplayer mode.

Being called the Animus Project Update 1.0 and with a December 14th release date on the 360 and PSN it will include a brand new game mode that is called Advanced Alliance. Unfortunately it isn’t exactly brand new as it is more or less Alliance Mode but given a harder difficulty. The reason that it is harder is because rather than two teams, it will consist of three teams of two assassins competing.

Another addition is the incorporation of a brand new map to do your assassinations on. The new map will be called Mont Saint-Michel and is “located on a rocky tidal island of Normandy in France.” The map will feature narrow streets with tall bell towers and a multi-leveled design which means plenty of assassinations will be of the aerial variety.

Sebastien Puel the executive producer of Ubisoft Montreal had this to say about the DLC:

“We are very thrilled to be able to offer the first Multiplayer DLC for Assassin’s Creed Brotherhood for absolutely free. We wanted to say thank you to our fans for making Brotherhood such a huge success its opening week. We are very proud of the unique and innovative Multiplayer mode it offers, and hope the fans enjoy the new content.”

Yakuza 4 trailer shows the funside of the yakuza world

Nothing shows how tough a guy is like walking in the rain with no umbrella while everyone else is hiding under those little bits of plastic and cloth to not get wet. But that isn’t just what signifies the power of a Yakuza man, what does though? Well you will have to watch and find out!

One thing we know about Yakuza 4 is that it will contain the same Japanese voice work that the Yakuza series is known for keeping, that means that fans of the series won’t have to worry about Sega providing any English dubbing ruining what fans of the series love. But then again I wouldn’t mind having the same voiceover guy from the trailer working on Yakuza 4 for voiceover work.

Also released from Sega is the news that there will be only a small amount of cuts to the game when it reaches Western shores, though what exactly has been cut hasn’t been listed. From the trailer below though it looks like they kept most of these things in, such as the hostess hangouts, sake hangouts, and even minigames with girls.

MindJack release date announced with new trailer

In the future your mind is not your own as technology has been developed that can allow anyone skilled enough to be a hacker slip into your mind and take control of your entire body. That is exactly what has happened in the world of MindJack which is being developed by Square Enix for the Xbox 360 and the PS3. Today they have announced worldwide release dates for their upcoming futuristic third person shooter.

Everyone in the United States will have the chance to purchase the game on January 18th while those in Europe and Australia will have to wait a couple more days for their release date on January 20th. In MindJack players will be taking control of a mind hacker and have the ability to enter the minds of both allies and enemies and use them for your benefit. But in a world where anyone can be not who they appear to be, who can you trust?

  • Assume the role of a Mind Hacker hacking into and controlling the minds of enemies to turn the tide of battle.
  • Acquire XP to expand your hacker’s Arts abilities. Increase a character’s strength or improve your hit-rate – players can strategize according to their combat style.
  • Hack or be hacked! Players can slowly alter their gaming universe – or have it altered by other online players – one hack at a time.
  • Utilize futuristic weapons and real fighting techniques, like Krav Maga, in your virtual playground.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=F3A29_3SUnQ&feature=related[/pro-player]

Real Racing 2: Preview Video

Upon the success of Real Racing, the developer has announced the sequel of its popular car racing game on the 11th of November, 2010. The peoples at Firemint’s office are working as hard as they can to release the game as they have promised to bring this out by Christmas this year. The game will be available for iPhone and iPod Touch, and the game will grant one of the most wanted requests by real racing fans around the world. The sequel will feature real cars, starring 2010 Chevrolet Corvette C6.R, 2006 BMW Z4 M Coupe Race Car, 2010 Ford Shelby Mustang GT5000, 2010 #33 Jaguar RSR XKR GT, and 2010 Nissan GT-R (R35). They are not done yet though, so more cars will be announced later. Also, there will be at least 10 hours of gameplay, with some very extensive career mode and car customization.

Now, sit back and enjoy the preview video that was just released hours ago.

Lil’ Pirates – Review

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Game Name: Lil’ Pirates
Platform(s): iPhone/iPod Touch/iPad (iOS 3.0 or later)
Publisher(s): Capcom Interactive, Inc.
Developer(s): IUGO Mobile Entertainment, Inc.
Genre(s): Simulation, Freemium
Release Date: 4th November, 2010
Price: FREE (GET IT NOW!)

Overview

Yo-ho-ho! Ahoy matey!! Welcome to the land of pirates and treasures! Capcom Mobile and IUGO Mobile Entertainment have worked together for the first time ever to bring you their latest freemium game. They are both great publishers and developers of games for the Apple handheld devices, with many great titles at their disposal. To name a few, Smurf’s Village, Capcom Arcade, Cliffed XL, Toy Bot Chronicles, and so on.

Gameplay

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As the name suggest, you are a pirate in the land of no-where. You are now the captain of your ship (which is tiny to begin with), and you are to develop your crew and expand your ship crew to dominate the beautiful blue sea. There are a total of 12 maps and literally hundreds of locations for you to explore at the moment. More locations are accessible as you become higher level. Also, there are objectives available to set your goals and directions in the game so you are not lost in the sea of information. These objectives are of four categories, namely the basic, short-term, long-term and special objectives.

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When you first started, you will be greeted by Captain Admiral. He will be the person-in-charge to guide you through the basics of the game. Simply said, the main thing to do as a pirate captain is to find treasures. Aye? Apart from that, there are plenty of mini games to keep you busy while you are waiting for your crew to come back from their exploration. You can catch the rats on your ship when you sent all your crews to look for treasures, do ship battles, play with your crew members, etc. These mini-games might be fun to begin, but it tends to get a bit boring later on as it is repetitive and easy once you get the hang of it. Other than that, you can also enjoy the beautiful scenery surrounding your ship. If you are lucky, you might even spot a pretty mermaid waving at you!

One of the thing that annoys me a lot is the turtle walking speed of *myself* on the ship. It is very irritating when I have to walk from one end to another, especially when I have a big ship. I’m pretty sure i can walk faster than that.

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Furthermore, the social aspect is a bit lacking in my opinion. Twitter is not integrated, only Facebook. At the beginning, you will need to set up your Lil’ Pirates’s account to link with Facebook and add more friends from there. There is also an alternative for non-Facebook users where you add friends with their email (Seriously, how many of them don’t use Facebook?). But this is much more tedious as you can only add one email at a time. Besides, you can only accept one gift at a time. I could not imagine if I have 20+ friends to add or 200+ gifts to accept. Perhaps integration of Twitter and Game Center in future updates to improve the social aspect of the game.

On the upside, they have included a great feature to exchange titles with your friends. Earning a title from your friends could give you some very nice reward to help you throughout your pirate-ty journey. You can invite your friend to join your crew too!

Titles available for exchange with your friends

  • First mate – get a chance to gain 25% more fame when completing a job
  • Quatermaster – get a chance to get 25% silver when completing a job.
  • Sailin master – increased the chance of getting extra treasure after a job
  • Appraiser – get more silver when selling any treasures

Graphics/Sound

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The graphical presentation of Lil’ Pirates is very well done. I especially enjoy the loading screens; it’s so pretty that I’d love to have them as my iPhone’s wallpaper. Not to mention that it also gives you a preview of what to expect later in game, such as the different themes of your ship, premium items available to decorate your ship, etc. In addition, I also like the fact that the different type of clothing are reflected on the avatar itself. (Such as the pirate-ized clothing or the cowboy hat!) These little touches are things that made this a great game.

As for the audio, it complements the game well. It comes with a nice and cute background music that will keeps you happy while you play. The sound effects of the surrounding is also well designed, it feels like what you will really hear when you are in the middle of an ocean. There is also voice-over for some simple phrases when you tap each of your crew. Nothing fascinating, but it does the job.

Conclusion

All in all, I like the idea of being a pirate and explore the land. There are plenty of things to do and look forward to, which is very important in these genres of games. I’m sure that fans of Farmville or Restaurant City on Facebook would love to have this on their Apple mobile devices. Like the other freemium games, in-app purchases in this game are optional and available for peoples who want to speed through the game. With a free price tag, this one will worth your precious time and space on your iDevices.

I give this…

7-5-capsules-out-of-10

Majin and the Forsaken Kingdom – Live Stream day 2

Streaming it again today, should be a bit more eventful now that I’m past the opening hours of the game .  Enough talk, enjoy!

Sid Meier’s Pirates! Review

Sid Meier’s Pirates!
Platform: Wii
Genre: Action/Adventure
Developer: 2K China (Firaxis Games)
Publisher: 2K Games
Released: 5 October

Sid Meier’s Pirates is a game that has seen plenty of ports during its time in circulation. From the notable PC version, to some of the other ports on various home consoles, it is a game that has seen a lot of action over the past decade or so. So how does this venture for the series on Nintendo Wii  compare. Does it live up to the reputable reputation built up by its predecessors on the PC, or has there been mutiny aboard the 2K Games ship, and this is the result of the new captaincy.

The story is a classic tale of revenge. Kick-starting with a cutscene, the game sees a boy sitting down with his family for a hearty meal, a celebration in fact, as after being indebted for years to Marquis Montalban, the luck was finally due to change with the arrival of their fleet tomorrow. Close-knit family cheer is the meal of the day here, as the entire family celebrates the end of their austerity, and the start of their prosperity. However, their feast is brutally interrupted by a band of men, the Marquis himself bearing awful news: the fleet is no where to be seen and the debt is due. As there is no way to pay them to sort out their debts as the family is poor, the unwelcome debt-collectors see only one way of settling the debt: imprisoning the family as slaves. Fortunately, it doesn’t end here, because not only would it be the shortest and least active game of all time, but somehow, the young boy manages to struggle free and escape this horrible fate. And so the vengeance motif behind the storyline is born. The young boy promises to himself to rescue his family by freeing them from their unjust enslavement.

The plot then fast-forwards some years later, seeing your young boy now grown into a young man. It is here where your journey starts, cast as this young man as he seeks out a suitable ship to join as part of the crew. This is one of the many choices, and ultimately customisation, options available in the game, in this instance choosing to join one of four nations: the French, the Dutch, the Spanish, or the English. This choice isn’t just cosmetic. Your choice will correspond to the strength and size of your fleet, the missions you are involved in and the amount of ports you will have control of, and in a slightly indirect way affects the difficulty of the game, as by picking up one of the more built-up nations, you leave yourself less work to do. There is, however, the normal difficulty settings which outline the level of challenge in black-and-white terms. The difficulty is actually one of the strong points of the game, catering for all kinds of skill levels, from the very inexperienced with the lowest setting, to the absolute veteran who can amplify the difficulty to the full, as well as picking the hardest nation.

Although it is a work of fiction, the story stays true to the 17th century setting, with period details and even some infamous pirates from history such as Blackbeard and Captain Kidd making appearances. While it’s hardly historically accurate, they’re thoughtful additions that help to add to the authenticity of the experience on the whole. The game actually starts in 1660, but plenty of time elapses as you sail the sea. This is partly because it is highly uneventful and, for that matter, boring, much like I imagine real sea travel used to be for pirates. Most time is spent sailing a barren sea, with only the occasional encounter with other ships to engage. These sections are entertaining, introducing you to some on the classic mini-games from prior iterations in the series, as well as the Wii-exclusive new ones. In total there are five different mini-games in this Wii version. These are:
– Dancing
– Sword Fighting
– Ship Combat
– Bombardment (Wii-exclusive)
– Lock Picking (Wii-exclusive)

‘Ship Combat’ is by far the best, purely for the opportunity to live out those dreams of being a swashbuckler of old yourself. It’s responsive and the controls for this particular section are simple but well-mapped out on the controller nonetheless. Unfortunately, the same cannot be said for some the other mini-games. Such as ‘Sword Fighting’; it is clumsy and unenaging. The swordplay isn’t precise and for this reason, the result is an unsatisfying, wrist-flailing experience. Or one of the new additions, ‘Lock Picking’, which is just too awkward to warrant any kind of fun.

On the other hand, one of the positives of Sid Meier’s Pirates is the colossal customisation on offer. It dwarfs any other game on the Wii for detail with it’s PC-level of depth. Honestly, it has to be one of the most in-depth Wii games out on the system, with everything represented as a choice or changeable. From changing the design of your ship, to changing the outfitting of your character, to even altering your character’s traits,  it has to be one of the most in-depth Wii games out on the system, with everything represented as a choice or changeable. You can even change your personality which is then reflected in-game. Choosing your speciality as romance will improve your prospects of wooing the ladies. Or perhaps you’re military-minded and want to develop your skills on deck. Simply choose one of the options that relate to this and you can have such benefits as increased accuracy, or better speed sailing against the wind.

Overall, Sid Meier’s Pirates is a slightly odd choice for a Wii game. Almost every inch of it feels like a PC game, and it possesses a level of detail unparalleled by any other Wii game. However, it is for this reason why it doesn’t really work on Wii. The customisation offered is impressive, but most will find it too in-depth and as a result, boring, especially considering the average Wii owner. The controls for the most part are lifted from keyboard and mouse and plonked onto the Wii Remote, using little/no motion control elements, and the parts that do feature motion control just feel gimmicky. It’s got a decent level of variation in regards to difficulty, which could entice Wii gamers looking for a more ‘core experience, and as one of the only pirate games on Wii, punters may have no choice but to pick this up in order to fulfil their fantasies of becoming a pirate. Still, I can’t help but recommend the far superior PC version of the game.

Pros

  • In-depth customisation options
  • Varied difficulty
  • Naval warfare is great

Cons

  • Unengaging on the whole
  • Bad port of the PC version
  • Gimmicky motion controlled mini-games

5-5-capsules-out-of-10