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Gamevil Holiday update – Now recruiting for closed Betas

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Our friends over at Gamevil just this past few days, have released a bunch of details about the upcoming holiday season and the games that you- need to play. They are currently developing on a number of consoles with a variety of media for the whole family so check out the pics, movies and games, and make sure there is just a little bit more room in the stock- for Gamevil.


Apple iOS

* Baseball Superstars 2011 version 1.2 has been submitted to Apple, and will be our first game to implement Game Center. Game Center will feature enormous 58 unique achievements with beautiful badges for each of them.

* Official trailer for ILLUSIA has been released. ILLUSIA is a casual platform action RPG for the iPhone and iPod touch. Please look forward to receiving the official press release from us.

* Sequel to our award winning game NOM, NOM: Billion Year Timequest, is finishing off development for the iPhone and iPod touch and will be submitted to Apple soon. We expect the game to launch in December.

CURRENTLY RECRUITING FOR CLOSED BETA APPLICATIONS HERE


Google Android

* Baseball Superstars 2011 is currently under development and is scheduled to be released on Android late December.

* ZENONIA 2 is currently under development and is scheduled to be released on Android in December too.

* We are also planning to service our Android games through VCast Apps. This will be our first carrier distribution channel outside of Korea for Android games.

Nintendo DSiWare

* ZENONIA for DSiWare has passed Nintendo of Europe’s testing and is scheduled to go live in December. The game has already been live through Nintendo of America.

FORUM and ANY FUTURE BETA INFORMATION HERE


PSP minis

* ZENONIA update with improved framerates has passed Sony’s testing and will go live in December. The original version has already been live through SCEA and SCE of Asia.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/v/oob5M9v9GVI?fs=1&hl=en_US[/pro-player]


 

EA’s Create Gets a Developer Diary….

Wonder what it was like to create Create? If your scratching your head with that statement, I am referring to EA’s title that releases next week, Create. In the game, players can create their own world with unique tools to solve various challenges. Think Scribblenauts meets Little Big Planet and you have the concept for Create.

In this developer diary, the creators of the title explain the different ways players can customize each land and objects to solve different puzzles. The team also explains more about the theme-element that goes into each level, such as turning your world into a theme park, skate park, and so on. This game is looking quite interesting and with the online sharing option to share each creation, it seems like the possibilities could be endless. Buzz for this title has not been too huge since it was first announced, but it does contain a lot of “creative” possibilities and looks rather addicting. Check out the Developer Diary below and and for those in the US, Create is now available for the PS3, Xbox 360, Wii & PC and will be launching the 19th in Europe.

NIS America announces acquisition of Wagnaria!! also announces release date

Earlier today NIS America announced that they have acquired the license to release the subbed version of Working!! the Anime for American shores. The name has been changed to Wagnaria!! but that isn’t much of an issue considering the actual restaurant that everyone works in is called Wagnaria. Regardless of that this is great news.

Instead of a simple DVD release, NISA is releasing Wagnaria!! in a Premium Edition. Wagnaria!! Premium Edition will be coming with a hardcover art book and a collectible case to go along with everything. The price will run at $59.99 and will be released at some point in March of 2011. The entire 13 episode series of the show will be included in one package so expect to get the entire Wagnaria!! experience in one pack.

Now what is Wagnaria you may ask? Well it revolves around the life of high school freshmen Sota Takanashi who works at the restaurant Wagnaria along with his fellow eccentric and high spirited co-workers. Wagnaria is a family restaurant so expect lots of comedic scenes between Sota and his co-workers, especially Popura who got him into the job in the first place!

Ash Review

Ash
Developer: SRRN Games
Platforms: iPhone (Reviewed)/iTouch/iPad
Released: November 9, 2010
Genre: RPG
Price: $4.99 – Buy Now!!!

Story:
Ash throws players into the story of two ex-imperial officers Damien and Nicholas. They used to be members of the Imperial force until they saw an entire village destroyed by the advanced guard. Going into hiding is their only way to survive, and they do this by becoming mercenaries. In the Empire of Aghaus, the land is simply in chaos after the death of their king five years ago. But little do they know that their mercenary life style is going to place them dead in the center of the conflict.

While this storyline is a bit unique considering many RPGs don’t bother with as much set up as Ash does. Players will feel themselves genuinely interested in what they are experiencing and eager to learn more. The storyline never becomes stagnant. This is further assisted by the way that the story is told.

Now Ash follows your standard RPG text bubbles for text, but that is where it also takes a step outside of the box. Much of the content that players will be reading never becomes dull, there are humorous jokes thrown in, throwbacks to old games, and even the odd pun thrown in here and there. The characters never feel played out and generic as their personalities are developed over time, giving players the feeling that they should keep driving forward to find out what would happen next. Ash’s story is just like what a good book should be, interesting without too much stagnation which leads the reader to keep pushing forward even though it is long past time to take a break.

Graphics:
Before I go into the graphics department, there is one thing to take note of. Ash is mimicking the 16-bit RPG style that we used to play yesteryear. Now that that is out of the way, let me just say that it does that perfectly. Everything from our memories is there, from the small character icons that we navigate around the world, to the basic but intriguing environments that are created through the limited resources available.

The worlds that you explore are very intricate with plenty of little items that can be looked through and examine. Now with the game’s already humorous dialogue examining various bits and pieces around a house or a town is always good for a quick laugh. Another nice feature that more RPGs should factor in, is that players need to know when they have talked to someone already.

One thing I noticed was that as the player goes through a town they will talk to the different people the text bubbles above their head will change color, signifying the fact that you have already heard everything that NPC has to say, or are yellow if it is important.

Another nice graphical enhancement is the fact that the game’s battles are treated as a first person experience. Players will be treated to an Earthbound-esque type battle screen with enemies facing them and being unable to see their own players besides the battle menu. The enemy sprites are well illustrated and look great; there is also a decent amount of variety among the enemies that keeps things interesting as far as the battles go.

Gameplay:
Now Ash is your standard old school RPG. There isn’t too much to the gameplay elements beyond adventuring around and doing battle with the enemies you will encounter. Don’t let that discourage you however as it is far from lacking in this department.

As I said before the way combat is handled in first person, but the way that it is executed is the interesting part. Rather than having to navigate a bunch of different menus to simply attack, or touch attack and touch the enemy you want to hit, and then touch accept, in Ash you do not have to deal with any of that. A simple attack is done by tapping the enemy you wish to hit, simple as that. Of course more in-depth moves such as using skills or items do require the use of the menu system but the streamlining of basic fighting is enjoyable.

After a battle ends rather than getting individual experience the player will receive something known as Part EXP. This Party EXP is exactly what it sounds like, experience for the entire party which means that the Party levels as one, it doesn’t matter on whether or not if the combatant was alive at the end of the fight, or if they even took part in it. This also means that new warriors are automatically the same level as your characters. Which means your EXP grinding efforts won’t go to waste simply because you have a low leveled character joining your group later on in the game.

Despite the fact that battles are very enjoyable and well-handled getting from place to place is difficult. This is mostly because of the fact that the game does not have a virtual D-Pad, instead it uses the players finger taps to go in that direction pressed. Touch the top of the screen to go up, the left of the screen to go left etc. This is very awkward and in the end troublesome when exploring a dungeon or even when searching around a room which requires double taps to examine something. It is hardly game breaking but does take some getting used to in the early goings.

Another problem is that not only is there no actual map of the over-world that you can explore. The world itself is quite large but that also means that wandering into an area that you shouldn’t have been yet simply because you were lost will result in instant death battles. There is a map available at the game’s website, but it is unfortunate that it isn’t available on the iPhone where players can access it easily within the game.

Overall:
Ash definitely makes it’s mark in the world of RPGs available on the iPhone/iTouch today. It brings with it a bit of an entrancing storyline that makes it hard to stop playing, humorous moments, and streamlined old school turn based battles. Even random encounters make a return. There is a patch coming that will provide a D-Pad for easier navigation but at the current moment there is none which is a detriment, but expect this to be fixed in the near future.

I give Ash for the iPhone/iTouch
9-0-capsules-out-of-10

Free Game plus Trials HD “Big Thrills” contest winners.

So, I’m going to announce all of this slightly out of order but that is your fault. I know if I didn’t mention the free game first you all would never click here. You would have just watched the video on the front page.

As you may or may not know, redlynx held a contest for user created tracks. The winners would get their track into this “Big Thrills” DLC and win money as well. Below there is a video of some parts from the 10 winners and may I say they look awesome! That laser tag track looks particularly interesting can’t wait to try it out.

While I have your attention, you might like to know that Redlynx also announced that it is making their classic Trials games available to all, free of charge. Completely free (aside from a bit of memory usage) all in one complete PC bundle. All you have to do is go hit up RedLynx’s Facebook page, “like” it and then the Trials Legends download link will pop up shortly after. You could also just click this link, but you’ll still need to “like” it and download the link.

Yeah, I bet you are glad you checked out this news post now.

Trials Legends includes 33 different tracks taken from the classic Trials games, six different bikes, 15 different ranks, a track editor tool, and some backstory of the series. RedLynx has also set up a forum for Trials Legends, in case you want to share tracks or just talk about the game.

Now here is the video showing off the 10 sweet player made tracks coming in the “Big Thrills” DLC, set to release on December 1st. You can watch it while waiting for your free game to download.

Black Ops Update is live


Black Ops has generated over $650 million in sales during its first week, which is $100 million more than Modern Warfare 2 achieved over the very same period. People out there must really love that zombie mode, or maybe it is just recreation of the “Zork” game hidden away in the background. I enjoyed about 2 hours worth of gaming playing “Zork”, kept getting stuck in the noisy room though.

However, you guys are probably just here to read up on the update. Treyarch has luckily kept close tabs on all the bugs and have fixed them pretty swiftly. I could be like every other site and direct you to their forums, but that is a pain in the rear. So I’m just going to paste the full list of every single update straight into this post. Less clicking for you guys, I do it just for you. However, if you actually want to go to the forum, Click Here.

Every update since launch is right here, so check them out.

IN PROGRESS

  • · Prevention of Valkyrie rocket exploding upon release under rare conditions
  • · Prevention of Gunship failing to give player full control under rare conditions
  • · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances

LIVE FIXES

    11/18

  • · Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
  • · Experimental slight reduction in knife lunge range – this is a trial change
  • · Prevention of Prestige glitching – trying to prestige from Combat Training will reset your stats but not give you prestige11/17 (full title update)
  • · Improved matchmaking to find matches significantly faster
  • · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
  • · Improved host selection to ensure that the best host is always selected in the pre-game lobby
  • · Improved party system to ensure that parties don’t get broken apart
  • · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
  • · Server-side and game-side changes to decrease the amount of failed Film uploads
  • · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
  • · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
  • · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
  • · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
  • · Additional fine-tuning of audio levels for bomb plants/defuses
  • · Additional online security enhancements11/16
  • · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
  • · Array: Added collision to prevent players from partially clipping into a tree
  • · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
  • · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
  • · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
  • · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location11/12
  • – Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
  • – Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
  • – Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option11/11
  • – Online number counts were not updating properly; these are now reporting exact online numbers
  • – Parties getting disbanded when host did not find a match quickly11/10
  • – Users’ rank and stats can get wiped under very specific conditions11/9
  • – Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
  • – Crash when viewing content (films, clips, etc) in the Community & Recent Games menu11/5
  • – Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
  • – Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
  • – User can get an infinite number of ‘Sam Turret’, ‘Care Package’ and ‘Sentry Gun’ killstreaks (commonly referred to as the “care package glitch”)

New Gran Turismo 5 Ad

Gran Turismo 5 Regular Edition Box Art

Ah the beloved Kevin Butler.  This Playstation Vice President of  funny has breathed life and chuckles into the Playstation brand with the “it only does everything” campaign.  Does any body know if he is really the Vice President  of anything? Well while you ponder on the 8th wonder of the world here is Mister Butler showcasing his skills. This latest one is about Gran turismo 5.  Kevin must have brushed up on his driving skills for this video.  At least this is a reassurance they put damage in the game. It was kind of a let down when prologue did not have it.  Props to the playstation blog for the video.

Ubisoft Releases Full Track List for the Michael Jackson: The Experience…

Who is ready to jump into the shoes of the king of pop and relive some of the greatest music videos and songs arguably of all time? I know I am, and Ubisoft is has now released the full track listing for the Nintendo Wii version of Michael Jackson: The Experience that hits shelves next week on the 23rd (US) and the 26th (EU).

The list is as follows:

  • Another Part of Me*
  • Bad
  • Beat it
  • Billie Jean
  • Black or White
  • Dirty Diana
  • Don’t Stop ‘Till You Get Enough
  • Earth Song
  • Ghosts
  • Heal the World
  • In the Closet
  • Leave Me Alone
  • Money
  • Remember the Time
  • Rock With You
  • Smooth Criminal
  • Speed Demon
  • Streetwalker
  • Sunset Driver
  • The Girl is Mine
  • The Way you Make Me Feel
  • They Don’t Care About Us
  • Thriller
  • Wanna Be Startin’ Something
  • Who Is It
  • Will You Be There
  • Workin’ Day and Night
  • *Exclusive to the Limited Day One Special Edition, available exclusively to HMV whilst stocks last.

    This list is spectacular to myself and I can’t wait to try this one out. It might even get me into this dance game craze as well, so that is another plus for me heading into next weeks release. Just one more week and soon all of MJ’s fans can get their hands on the Nintendo Wii & DS versions of the title, and Kinect and Sony Move users will get their chance to jam out come early 2011.

    New Deus Ex Gameplay footage!!

    Deus Ex is what dreams are made of. Edios Montreal are making those dreams come true, with Deus Ex:Human Revolution a reboot of the seminal Deus Ex; single best video game of the last(previous) decade.

    The following video is the 3rd to be released and gives away a ton of dirt on some small details, including what the HUD and menus will look like and alot of the upgrades and modifications. This is one trailer you will want to pause and watch over and over again.

    For those in the know on Deus Ex 2: the radial menu is back, but sporting 10s’ of weapons slots, as well it would appear that weapons can be upgraded and modded. There is a loving mix of old and new here: including the return of being able to hack computers and effect the control of both the camera system and the robots to turn on enemies. EMP grenades can be seen and they are virtually identical to the original game. Main-man Adam Jenson upgrades his strength before shifting that box, but other upgrades include sight and that every so-sexy invisibility.

    There is a lot to see, so enough rambling and more video!

    (Then go and check out the prior two CGI videos)

    Rumor has it Deus Ex will drop in Feb 2011.

    Portal 2 delayed:Easter 2011

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    Portal 2 - logo

    In a tongue-in-cheek statement, it appears that fans of GLADOS will be getting to see her just a little later than expected. The cake, for once is not a lie.

    Valve has released a statement that Portal 2 has been delayed…, by two months past it’s initial Feb 2011 release. Yes, we will now get to aperture science in April 2011.

    “This two month slip not only marks the shortest delay in Valve’s proud tradition of delays, it represents the approaching convergence of Valve Time and Real Time. Though this convergence spells doom for humanity, it will not affect the new Portal 2 release date.”

    Keep up the good work Valve, you funny guys. There had better be an Easter Egg in it for us.