Relic have detailed two large announcements for their upcoming Warhammer game, Dawn of War II: Retribution. Players have high hopes for this strategy game, and these two big announcements give great insight in some of the new features integrated into the game.
The first of which Relic have detailed, is the new character line-up and a brief look at their background. The new characters which you will see more of as you embark on the campaign are Kayleth, Ronahn, Veldoran and Elenwe. These campaign heroes are from a particular faction known as the Eldars, an ancient race of aliens whose soldiers spend lifetimes mastering their path in warfare. Prophecy guides the Eldar Campaign in Dawn of War II: Retribution. Opening the campaign is Kayleth on a mission to reach a human, a “Scion of the Emperor”, before the Ork savages that are patrolling the area. The Ork Freebooters are getting in the way of their mission, and must be dealt with.
The second of the announcements was the reveal of a brand new unit of the Eldar clan, the ‘Autarch’. Accompanying the annoucement was this small stats page:
Unit: Autarch
Availability: Tier 2
Abilities:
Fleet of Foot – Greatly increases the unit’s speed but reduces the Autarch’s damage output for the duration of the ability.
Leap – Soar through the air and land at the targeted location. Upon landing the Autarch increases the speed, damage, health and of nearby infantry units.
Skyleap – The Autarch jumps high into the atmosphere, returning to the global ability bar to be called in for a reduced cost.
A while back before iPhone games were popping up by the thousands, Two Tribes’ little puzzle game, Frenzic, was released to quite a bit of success. If your product is a hit, the next step is to branch out of course and that is exactly what Two Tribes and Iconfactory are doing by bringing the indie game sensation to the DSiWare.
Now I am sure there are some of you who may not have ever heard of Frenzic, but rest assured I have some details to fill you in on how the game works. Frenzic is a puzzle game thats tests both the mind and reflexes with colors and imagery used in full force as you climb your way through seven levels. Think of it as Simon on crack.
Features Include:
A fast-paced, addictive game that makes other puzzle games look like child’s play
Full touch screen control
Real time high score updates
Complete power-ups for increased abilities
Climb through seven levels of Devotion, all the way up to Frenzic Master
Frenzic is now available on the EU DSiShop and will release in the America on the 29th of November at an affordable 200 points. Check out the trailer below to get a better glimspe of this interesting and mind blowing new puzzle game.
The puzzle game IloMilo is already available for free on Windows Phone 7 devices, but if you don’t own a windows phone seven and instead just have an Xbox 360 this bit of news might excite you.You can play IloMilo on your Xbox 360 right now. The developer’s website, has a “super secret” access page that gives out Xbox Live codes that let you redeem the trial version of the game.Since you are downloading the trial version of ilomilo you can simply buy the full version from within the game if you are ready to shell out 800MSP (sadly, it isn’t free on the xbox 360). The game doesn’t actually have a release date yet, so if you want to play a game early before release hit that link up, download the trial, and then buy the full game.
I trust that all of you fine folks who live in America had a good Thanksgiving. I still have family over and am entertaining a younger cousin of mine. Will likely switch games up every now and then. Currently it’s Legend of Zelda: Twilight Princess.
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Platform(s) Xbox 360, PlayStation 3 (reviewed), PC
Release date(s) November 16, 2010
Genre(s) Action Adventure
Mode(s) Single-player, multiplayer online 1-8
Rating(s) PEGI: 16+
Difficulty: Easy, like playing God Mode
Assassin’s Creed brotherhood has been turned around with a development cycle of just over a year, which seems a little short for my liking. You could be forgiven for believing that this release is just AC2.5, the cash in game that isn’t worth your attention. Initially, I was worried about this release for various reasons, but somehow to Ubisoft’s credit, it has become much more. Packed with loads of content, multi-player and the famous charm of open world killing spree’s (GTA Style), this is the best release for Ezio yet.
Story
Assassin’s Creed brotherhood continues shortly after where the last game ended, however it doesn’t matter if you haven’t played through previous entries. ACB starts out with a rushed intro re-capping the story for the ill-informed. After that it continues where we left off, without spoiling too much I’ll briefly explain.
Ezio has returned to his villa (now with cannons!), and bounces out of bed to the Templars turning his town into a mess. This is ofcourse after Ezio gets it on with Caterina, afterwards he ensures the villagers get out safely, and then a new foe is introduced. Our hero becomes wounded and a murder occurs. Then the story continues with the theme of revenge, but instead of attacking immediately, Ezio bides his time and moves to Rome (without much concern from he’s mother) to recruit new assassins. Once he is healed, Ezio is ready to start seeking revenge once again. Speaking of Rome, Ubisoft has managed to re-create the city beautifully and it’s three times bigger than any city seen in previous games, which is pretty impressive considering their scope.
The stories focus is still on Ezio, the flip-side of it is the character Desmond, a modern-day assassin who is reliving his ancestor Ezio’s memories through a machine called the Animus. It is easy to forget about Desmond, as he has yet to play a significant role in the series. In ACB there is more to the story of Desmond, including some playable sections and a few interesting story moments, but for the most part, it seems Desmond is being saved for something in the franchises future. You do have the option to leave the Animus throughout the game and interact with the team at any time, but you can also skip over that entire part of the game and not miss anything.
While the first Assassin’s Creed had a good story marred by its repetitive nature, ACII’s story was one of the better thought-out and executed plots in video games. However I still find the voice-acting average to say the least. The story of Ezio growing into the role of master assassin while attempting to uncover who was responsible for the death of his family stands among the best examples as video games as a storytelling medium. The ACB story? Not so much. It doesn’t feel as carefully crafted as the last entry, which is understandable with the time the writers had. It is however, enjoyable for the most part.
Gameplay
I started playing, my first battle was with about 7 or so enemies, I wanted to test if the games combat was different. Remember how easy it was to counter in combat and basically one shot everybody around in previous games? Yeah well, this hasn’t changed. I just started playing the game and dominated all enemies around me without taking any damage. Initially this was disappointing and quite funny, but to ACB’s credits the variety in gameplay makes up for its forgiving nature.
As mentioned before, Ezio is out to recruit new assassins to plot his revenge. This is where the idea of “brotherhood” comes into play, a new mechanic called “BAM” has introduced into the game to manage recruits. Now this may not seem very “stealth” like, but it makes for an interesting concept to have aids in assassinating people. The strategic side this adds to the game increases the scope of the gameplay, including the improved scale of the cities.
This is one of the new mechanics thrown into the game, and while it is enjoyable, it does essentially throw stealth to the wind. After playing for a while I realised ACB isn’t about stealth at all, it’s essentially a war and you’re the general. This brings me to combat, an area of the game that’s copped some criticism for its awkward targeting and button-mashing nature. This may be true, but I personally don’t use the targeting system that often, the whole charm of these games is the reckless nature of attacking mercilessly.
Besdies Assassin’s Creed Brotherhood is easy enough that you don’t need to use the targeting system, unless it’s for assassination purposes. Speaking of Assassinations, a few animations you haven’t seen before have been thrown into the mix. This is what AC is all about, crazy violence and cool kill animation’s and ACB doesn’t disappoint in this regard. Ezio is now capable of kicking in combat and using combinations for multiple assassinations at once. It’s satisfying when you pull off complex moves with ease.
Considering Ezio is getting a little older now, which is even portrayed in the game, you might assume that he’s ridiculous mobility might of dropped off a little. But no, you can still run around town without fear of danger and leap like a cat. This is one of the most enjoyable things about AC, and Ubisoft have increased mobility by allowing horses in cities, they’ve also injected more variety in the gameplay. Including a chain gun mounted to a horse and cart, piloting a boat with a naval cannon, gliding about in the paraglide – modified to fire bombs, and manning a renaissance-era tank. They’re not actually that impressive, but at least they serve their purpose to offer something different.
The idea of “brotherhood” is Ezio recruiting minions to topple Borgia towers/influence in the city, this is perhaps the only fundamental change to the gameplay in ACB. You can level these characters up and depending on how skilled they are will determine the way they assassinate people, which is cool to watch. The new element doesn’t add all that much to ACB, considering you could pay people to follow you around in AC2, it’s more like an evolution of the old concept. It also makes the game easier, which isn’t great considering how easy it already was. However it is enjoyable acting as the king of assassins, and it seems this was the intention of brotherhood all along.
Finally the major innovation to the new Assassin’s Creed is the multi-player aspect, which if you played the BETA you’ll find is pretty darn fun. It could be described as “death from above”, the most fun of all Assassination’s. Ubisoft has learned from multi-player with Splinter Cell and we’re better off for it. If you’re a fan of the kill animations in Assassins Creed, then the multi-player is your forte, because that’s where the satisfaction comes into play. It’s one button assassinations, no real melee combat, and the variety in death styles is vast and fulfilling. The only modes available are wanted and alliance and other tweaked versions, but this proved enough fun. The rank system and game mechanics are addictive and compelling enough to keep you busy.
Wanted is basically hunting targets and being pursued by someone else at the same time. You spawn and the player you’re targeting pops up in the right hand corner of the screen. A blue indicator points towards the target helping you find the player, but running directly for the indicator sometimes ends in death as you’re giving yourself away. Stealth becomes key in some situations; however it all depends on the quality of the people you’re playing with. Many times I’ve just run around like a clown popping people off, it only gets hard once you’re in the lead and the game automatically sets more people after the leader. That’s when paranoia sets in and being careful comes into play. It’s a nicely balanced system and makes for some close call matches.
It’s also possible to counter someone who is pursuing you with the circle button, however you can’t kill them. This makes escaping your pursuer all the more satisfying, timing the counter move will result in the assassin being stunned, giving you ample opportunity to bolt. This excitement escalates when you’re close to your own target but are running from someone else. The game basically becomes like a frantic train of people chasing each other to the death, you can escape by either losing your pursuer or hiding in some leafs etc. Stealing other people’s targets is possible as well. While countering can be fun if timed right, this is one mechanic where your latency can become an issue, resulting in lag rage.
Alliance is basically coop by setting three teams of two assassins against each other. This mode requires coordination between team-mates in order to win, watching your mates back and working together to kill targets is always fun.
As you level through the ranking system you’re rewarded with more abilities (level cap will be 50), such a smoke bombs, disguises and turbo sprints. This levelling system is similar to something like Modern Warfare, but this game is vastly different to other online games on the market, which makes for a very unique experience. The best thing about multi-player is that is actually rewards you for acting like an assassin, unlike the single player campaign, this is where ACB makes up for it’s design flaws.
It’s worth noting in ACB Ezio has side challenges to complete, these are time-based such as complete this mission in under 8 minutes, to combat-related challenges: don’t take damage, only kill your target, and beyond. It’s nice to see these challenges implemented and may fulfil your needs if you find ACB too easy, which is more than likely with the campaign lasting around 10 hours. But that’s only if you follow the story without doing any of the rest, there’s loads of content packed into ACB. It may not be Assassins Creed 3, however assumingly Ubisoft didn’t want that, it’s called Brotherhood for a reason. What you’ll find is an enjoyable game with more variety than previous entries, especially in multi-player and overall, a solid service to its fans.
Graphics/Sound
Assassins Creed is one of the best looking games on the market, the first game cemented this attribute into our minds and ACB continues to do so. The size of the cities has improved, which makes for some impressive draw-distances, and notably on the PS3 texture detail has slightly improved. And you’ll immediately recognise the UI from previous games because it hasn’t changed much, which can be a little disappointing.
Animations are a highlight, especially anything that involves violence and climbing. Walk animations are a little fail, but it can be forgiven as you don’t spend much time walking. There are also some dramatic set pieces through the game that play out like a scene from Heavy Rain, and this is a beautiful inclusion.
On the down side of an otherwise great looking game with solid art direction are frame-rate issues, pop-in during cut scenes and some strange mouth animation in voice-acting, such as teeth turning black etc. It’s a little distracting when glitchy elements like these deter from an otherwise beautiful looking game. But nothing is perfect, and ACB still manages to impress.
The sound design has more or less remained the same, new music can be heard throughout, however it isn’t overly worth praising as it only serves to add atmosphere and successfully does so. The voice acting is average, with the Desmond side of the story being more believable, the contrasting narratives between Ezio and Desmond are an interesting concept. But for me, listening to Desmond and the characters in that story and then going back to Ezio makes me think the voice-actors aren’t as good as their Italian counter-parts.
Everyone’s accent when they speak English in Ezio’s world sounds stereotypical/fake and it only sounds more authentic when they’re speaking Italian. I’d even prefer if they only spoke Italian, it might improve the realism, cause I doubt that many people in Rome were speaking English around that time. It just makes me cringe and think of the godfather when Ezio’s talking with he’s family.
Overall, other than my gripe with the English take on Italian’s, the Graphics and sound of ACB are up there with the best. The contrasting worlds of Desmond and Ezio are both solid in their approach, and while Desmond may sound better in some ways, Ezio’s time looks alot better.
Overall
I did say you could assume that Assassins Creed Brotherhood is just AC2.5, and is some ways it is. The gameplay hasn’t changed too much, a few things have been brought to the table, but never realise their true potential. The best thing about ACB is the continuation of the story, the awesome addition of multi-player and the amount of content to plough through. This game has everything a fan of the franchise could want, but it isn’t a true sequel like its previous entry, hopefully the next game (which has already been confirmed) brings the evolution that Ezio needs to reach the top.
The Total War franchise name is now jumping on top and finally assuming its role as the main franchise name. Shogun 2: Total War, announced this past summer, will now be called Total War: Shogun 2. A Sega rep states, “Both Creative Assembly and Sega have intended to invert the Total War naming convention for some time … We wanted to identify all of these as one series using a more obvious naming convention for players.”
But now a long history of Total War games will be jumbled among the ones that don’t have the names correctly placed. New purchasers won’t be able to tell previous installments easily anymore. The whole world will crumble under an unending reversal of positions. Total War will Erupt due to this Total War fiasco (see what I did that? Hahahaha!).
I have one question for you Sega, “Was it worth it?” No really, was it?
Ubisoft Toronto Managing Director, Jade Raymond, has recently confirmed the development of the upcoming Splintercell title. Ubisoft Toronto is working on Splinter Cell 6 (the one that takes place after Splintercell Conviction).
Raymond in a promotional video talking about the new studio stated, “We’re working on Splinter Cell 6, the next iteration of the blockbuster franchise and we’re doing it entirely here in Toronto”. She continued by saying, “We’re working on two products, There’s actual game production going on already”.
I just have to applaud to them for starting already, considering that the studio just recently stoo up off the ground.
According to Raymond, they are well on track to hit their target of 800 staff in the next 10 years; they already have 83 people working there, from concept artists and animators to audio directors and people working on gameplay.
*NOTE* the image above is from a previous splintercell game, and is in no way related (aside from the whole splintercell deal) with this new splintercell title.
The development team has been going through the code for the most recent Need for Speed game and they are hard at work ironing out all the pesky little bugs that got through. They are also adding some features while they are at it, talk about multitasking. The Patch for these fixes and updates is planned to release sometime next week on the PC.
The patch is supposedly going to fix issues with multi-core CPUs, some problems with rain and snow effects, and a few other crashes and problems. Hopefully none of you have been bothered by any of these problems while escaping the police! If you keep getting caught, it probably just means your car really sucks.
Due to some cheating, Sega has decided to reset Sonic 4’s leaderboards to get rid of all the highly impossible 0’00″00 times. Instead of finding an actual fix for the broken leaderboards they have just decided to wipe them and make everyone do everything all over again. Don’t think that is depressing enough? They still don’t have a fix, so don’t get too attached to all those awesome times that you redo, once the cheaters come back to play the leaderboards will probably be wiped again.
This is a fair warning to everyone. If you are actually still playing the game, just assume all those awesome times you are making don’t actually exist.
In most RPGs if a party member dies it isn’t a permanent thing, most of the time the game doesn’t even call it death. They are either knocked unconscious or pass out or fall, but most games rarely mention the fact that your characters may have just kicked the bucket. But that won’t be true when it comes to Tale of the Last Promise.
In the developer’s blog for the game, Producer Yosuke Uda explained that when any character in your party dies, they will be gone for good. This will create a high tension game that forces players to make tough decisions and play cautiously or risk losing fighters forever. The game itself will be focusing on the war between the magic kingdom of Yggdra against the armored Savi Shantie soldiers trying to destroy them.
While this type of gameplay element is rare, it is not unheard of as the hit series Fire Emblem often has this factored in. If a character is to lose all of his health in the middle of a battle then they will disappear, and afterwords have a short conversation with the main character saying that they are two wounded to continue and must leave the group. We are currently unsure of how the permanent loss of the characters will be handled quite yet but it looks to definitely raise the difficulty of the battles when it comes to health and losing fighters.