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LEGO Pirates of the Caribbean coming to 3DS

It has been confirmed that there will be a 3DS version of LEGO Pirates of the Caribbean which will release alongside the other versions of the title in May, the release month of the latest film, Pirates of the Caribbean: On Stranger Tides.

Developed by TT Games, the 3DS iteration will include a Pirate Duel mode exclusive to the platform. This feature incorporates the StreetPass system of the 3DS to automatically detect and battle other players within communication range. This will earn Play Coins and earn experience points that can be used to unlock more content.

You can also expect 3D effects exclusive to the platform – imagine collected studs flying towards you and break-able objects shattering with real depth. It is looking impressive, with the top half acting as the game-screen, and the bottom providing the menu interface/HUD.

Cars 2: The Video Game announced

Unveiled at the American International Toy Fair in New York City, the videogame tie-in for the anticipated animated sequel to Cars has been officially announced by Disney Interactive Studios.

The original Cars film also got a videogame tie-in, so it won’t be the first time characters like Lighning McQueen and Mater have hit our home consoles, only this time there’s a number of new playable characters introduced due to the game following the storyline of the movie. Cars 2: The Video Game will also introduce players to the new addition of CHROME (Command Headquarters for Recon Operations and Motorized Espionage), a training center where the cars learn to become world class spies.

It’s all a bit cryptic at the moment and I suppose we will only truly know what it is about when the movie and game are released to get an idea of the storyline. It only implies that it has some adventuring and stealth missions as well as the expected racing elements. It is being developed by Avalanche Software who made the very decent Toy Story 3 game released late last year, so it could be good.

Cars 2: The Video Game is slated for a Winter release this year to coincide with the film, arriving on Xbox 360, PlayStation 3, Wii, DS and PC/Mac. 

Nintendo Officially Announces Last shipment of Super Mario All Stars Collection…

Last week, we brought you news that retailers have began listing what was thought to be a reprint of the very limited Super Mario All Stars Collection for the Nintendo Wii. Nintendo have now announced that it will be getting a re-release, but Nintendo have made it very clear that this will be just as limited as this last batch of copies will in fact be the final shipment for the game.

The collection, which features a direct port of Super Mario All Stars as well as a soundtrack & Super Mario History booklet will be released at $29.99 on March 13th. Since this “final shipment” is limited, those who missed out of the first batch should definitely go ahead and pre-order early, as once these are gone that is pretty much it. There isn’t much word out on how large this last shipment may be, but I would expect it to be in the single digits like last time for stores selling retail copies.

Hyperdimension Neptunia out in stores now!

NIS America’s latest JRPG has finally hit store shelves and will be available to purchase either today or within the next few days depending on how fast your store’s shelf stockers work. Either way don’t worry if you go into the shop and only see a Premium Edition sitting on the shelf, because that is the only way you can pick up the game. The Premium Edition for Hyperdimension Neptunia comes with a special game box as well as a hardcover art book that contains various character info as well as concept art.

Of course it isn’t all about the packaging, instead you will want to be jumping right into the game which takes each of the modern consoles from this generation and places them in female form as they do battle against their enemies created by Arfoire. But don’t take my word for it, watch the trailer below for everything you need to know!

Five Games That Need A Revival

Recently, many classic game franchises have been revived, after long periods out of the limelight. I don’t need to remind you of a certain Duke, who’s lack of releases in the last decade has become an industry joke. In addition, two Nintendo favourites, Donkey Kong and Kirby, have starred in new platforming games, after years of only being used to flesh out the rosters of Smash Bros and Mario Kart. And the 3DS is reviving long-dormant franchises like Star Fox and Kid Icarus. All this has started me thinking. There are games out there that I miss, and I would gladly trade the new Guitar Hero or Call of Duty for a new installment in one of these franchises.

These are just five franchises that I think need a revival. Use the comments section to discuss other series you would like to see make a comeback. 


Legacy:

Earthworm Jim – Sega Genesis/Super Nintendo/PC, 1994

Earthworm Jim 2 – Sega Genesis/Super Nintendo/PC, 1995

Earthworm Jim 3D – Nintendo 64, 1999

Appearing on the Sega Genesis and the Super Nintendo in 1994, Earthworm Jim followed the well-worn path of the sidescrolling platformer. The gameplay itself wasn’t particularly innovative, but what set it apart from the pack was the game’s sense of humour. Jim was just a simple worm, with aspirations no higher than a life of eating dirt. All that changed when some kind of power suit fell out of the sky, giving him the incredible powers of bipedal movement and opposable digits. He immediately embarks on a quest to save Princess What’s-Her-Name from the evil Psy-Crow and Queen Slug-For-A-Butt.

Gameplay consisted of standard platforming and shooting, mixed with snot slinging, cow launching, puppy bouncing, and one-sided boss fights against a helpless goldfish.

It was possibly the first game that took a satirical look at the established conventions of video games. The standard video game hero needs to start as a nobody, gain powers and often must rescue a damsel in distress. So why not play as a literal worm, who gains the powers of walking and picking stuff up (extraordinary for a worm), and rescue the beautiful princess…. Um, What’s-Her-Name. It also challenged gameplay conventions, such as the boss fight. Bob the Goldfish would appear occasionally, “FIGHT!!!” would flash up – and  Jim plucks Bob out of his bowl, swallows him whole, and continues. Boss Battle over.

Earthworm Jim had two sidescrolling platform games in the SNES era, and a more free-roaming platformer on the Nintendo 64. Unfortunately, the series didn’t translate to 3D very well, and Earthworm Jim 64 effectively killed the franchise. In 2008 there were rumours of an Earthworm Jim 4, but these were later declared untrue.

The original Earthworm Jim was recently ported to the iPhone, and an HD remake is also available on Xbox Live Arcade and the Playstation Network. I would definitely recommend it if you are looking for a nostalgia rush, or missed the original. Hopefully, if the remakes sell well, Jim may poke his head out of the dirt once again.


Legacy:

Abe’s Oddysee – Playstation/PC, 1997

Abe’s Exoddus – Playstation/PC, 1998

Munch’s Oddysee – Xbox, 2001

Stranger’s Wrath – Xbox, 2005

In the instruction booklet for Abe’s Oddysee, the first Oddworld game, a small paragraph outlined the studio’s plans for the franchise: There was to be an Oddworld quintology, and we were told that characters we would meet early on who seemed incidental could turn out to have an important role in the grand scheme of things. Four Oddworld games have been released, but the odd thing (sorry) about it is that only two of them are actually part of this supposed quintology. Officially, Abe’s Oddysee and Munch’s Oddysee are all that count; Abe’s Oddysee and Exoddus are intended to be a single chapter in the story, and Stranger’s Wrath is more like a diversion. So, where are the other three games we were promised? Unfortunately, Oddworld Inhabitants, the company behind the series, has abandoned its namesake and gone into film production. Unless they’re making an Oddworld film – an exciting possibility – they really should return to their original unfinished symphony.

The strength of the series was undoubtedly in their character design, with Mudokons, Scrabs and Sligs ranking among the most unique video game characters created. Every character in the franchise is quirky, funny in their own way, and just plain… odd.

With the exception of Stranger’s Wrath, the games play as platformers, with strong puzzle elements thrown in. What makes them unique (well, apart from the characters, setting, etc) is the player’s vulnerability. It’s an established video game convention to give the player some power, and increase that power over the course of the game. Abe and Munch have very little defensive or offensive capabilities, and must rely on sneaking, hiding, and running to rescue captive Mudokons. When that isn’t enough, Abe can possess unprotected enemies, but doing so leaves his own body a sitting duck.

The much-touted Gamespeak gave Abe the power of speech. It may not seem like much in the current era, but at the time it was yet another distinctive tick on the Oddworld box. In the first game, it amounted to nothing much more than a few key phrases to get the captives to follow you to safety. Abe’s Exoddus expanded on the idea, by introducing moods to the mudokons you were rescuing, forcing Abe to speak to them differently. The simple “Hi”, “Follow Me” formula doesn’t work on an angry or depressed mudokon; first you would have to apologise, or cheer him up. Of course, you could always drive a depressed mudokon to suicide, or pit two angry mudokons against each other in a fight to the death, but who would do such a thing?… not me… ahem…

The promised five-game run of the Oddworld saga, snatched away from loyal gamer’s hands, will remain a holy grail throughout our gaming lives, as we play through Halo 14 or Call of Duty 19: Modern Warfare 6, out of habit more than any real enjoyment.

Thankfully, all four Oddworld games are readily available on Steam, individually or all together in the OddBoxx set. It has been recently confirmed that there’s an HD remake of Abe’s Oddysee in the works for the Playstation Network, and the rumour mill also has it the developers are working on a new entry in the series. Here’s hoping!

 


Legacy:

Destroy All Humans! – Playstation 2, 2005

Destroy All Humans 2 – Playstation 2, 2006

Big Willy Unleashed – Wii, 2008

Path of the Furon – Playstation 3/Xbox 360, 2009

Aliens have made first contact with mankind! Unfortunately, their intentions are not peaceful.

This describes the premise of thousands of movies, books, games, comics, and TV series. But the difference here is that the invading aliens are the protagonists. Honestly, who doesn’t want to give humanity their comeuppance and well, destroy all humans?

The furons are an alien race who has lost the ability to reproduce naturally. They have resorted to cloning to ensure the continuity of their species, but with each batch of clones the gene pool becomes a little less pure. If they keep it up, the species will begin to devolve, and so they must return to the planet they sowed with furon DNA: Earth.  Humans are the carriers, and guess what? It’s harvest time!

The player takes control of Cryptosporidium 137 (or just Crypto), who lands in a small farming community in rural America in the ‘50s and attempts to make contact.

The story is quite good as it progresses through the first two games, but where the game shines is in its dialogue. The banter between Crypto and his overseer Pox is well written, sharp, usually hilarious, and sometimes disrespectful of the fourth wall. The scenarios themselves are clever variations on typical game missions. And of course, rampaging through cities on foot anal-probing humans or destroying buildings with your flying saucer never gets old.

The second game is every bit as awesome as the first, as Crypto makes his way around the rest of the world after conquering America. Unfortunately, the third and fourth games are pretty awful. Incidentally, this coincides with when Brisbane’s Pandemic Studios stopped working on the series. The later games lack the polish and fun factor of their Pandemic-helmed predecessors, and the fourth, Path of the Furon, was rushed to release. As a result, it’s a buggy mess of misfiring trigger boxes, out of sync dialogue, and spastic physics. Interestingly, the only thing that remained true to the series was the humour: the dialogue and story remain as entertaining as ever, if you can tolerate bland environments and unpredictable physics.

It seems two terrible titles are enough to destroy all future prospects of a once-fantastic franchise. Hopefully, this isn’t the final curtain on Crypto and Pox. Preserving the writing style and voice actors, while introducing a more dynamic destruction system, like those in Just Cause 2 or Red Faction: Guerrilla, could save this series from the autopsy table in Area 51.

Legacy:

Crash Bandicoot – Playstation, 1996

Cortex Strikes Back – Playstation, 1997

Crash Bandicoot: Warped – Playstation, 1998

Crash of the Titans – Wii/Xbox 360, 2007

Crash: Mind Over Mutant – Wii/Xbox 360, 2008

Plus numerous racing/party games

Crash Bandicoot first presented his strange depiction of Australian wildlife to an already clueless American audience in 1996. The first three games, released onto the Playstation, played as classic platformers. In a way, they were what Mario might have become had he stuck to the linear path from his 2D days. But while Mario was busy pioneering open-environment platformers, Crash stepped in to show us that linear platforming could still be fun in a 3D space. The games’ levels would transition seamlessly between running along the z-axis with the camera behind the character, to the classic sidescrolling view, and back. Some levels had you running towards the camera, with a boulder or giant polar bear in pursuit.

The gameplay relied on finding the flow of the level, that intuition that tells you exactly when to jump and duck, and it became almost zen to run through the game. That sweet sensation of flow is something that is all but lost in open-world platformers; wrestling with a disobedient camera can shatter that in a second. They also become more about finding the path – there’s no question about which way to go in a linear platformer, so the challenge arises from overcoming obstacles in that path.

This is not to mention the series’ bizarre characters and environments, which definitely add to the charm. Yes, you play as a mutant bandicoot. Yes, you were created by a middle-aged, childish, tantrum-throwing, mad scientist. And yes, you face off against a beefcake tiger, a guy with a rocket lodged in his skull, and a half-dingo, half-crocodile creature who acts like an offensive Australian stereotype.

The series eventually changed its focus, which is what a good franchise must do if it is to survive long-term. The Wrath of Cortex, on the Xbox and Playstation 2 was the last traditional Crash platformer. Twinsanity shook things up a little, by allowing players a little more freedom to wander off the track, and included some very interesting levels, like playing as Crash and Cortex involved in a brawl, rolling down a hill. Since then, the characters have been in a slew of party and kart-racing games, and Crash’s only exploits on the current gen consoles are those terrible mutant games, which have turned him into a fairly dull beat-em-up game.

So yes, I know. Crash Bandicoot is still around now. But not in the form I crave. I want another classic platformer, the likes of the original trilogy on the Playstation. Those games are available for download on the Playstation Network.


Legacy:

Dino Crisis – Playstation, 1999

Dino Crisis 2 – Playstation, 2000

Dino Crisis 3 – Xbox, 2003

This is one you probably wouldn’t expect to see on a list like this. But yes, I loved the first two games in this series, and I want another one.

As a fan of Resident Evil (or at least what it started as, before becoming a standard action/shooter series), I got into Dino Crisis straight away. It played just like the survival horror of wandering that mansion, freaking out about a single zombie in a corridor. But with dinosaurs! No more shambling, easy-to-avoid corpses, these things stalked you from room to room and slaughtered you!

I know it’s a bit slow for some people, but I love wandering around a building, looking for keys and corresponding doors, and fending off the occasional attack. Resident Evil evolved, trading survival horror for the more action-based gameplay of RE4 and 5. But Dino Crisis had survival horror. It had creepy environments, and plenty of tense downtime. And dinosaurs are a more active threat than zombies, as they chase you down, pick you up in their mouths, throw you around like a ragdoll. There’s no running circles around them.

In many games, the enemies deal damage by performing their “attack” animation next to the player character, while they perform a “hit” animation in response. There is little actual contact or believability in that. Enemies in Dino Crisis interacted with the player, and it was that dynamic interactivity that I loved. Particularly in the second game, the dinos would grab you and shake you around a bit, throw you everywhere, or pin you down. It made you feel vulnerable, made you dread each encounter, and that is crucial in a survival horror game.

Unfortunately, the third game, released for Xbox in 2003, pretty much killed the franchise. Somehow transporting the dinosaur-fighting to a space station, the game became an unpolished third-person shooter. According to the developers, there have been talks of rebooting the series, keeping to the Resident Evil-esque gameplay that made the first two so popular, but it looks as though this franchise has gone the way of the dinosaurs.

Alice: Madness Returns trailer 3

Do you like Alice in wonderland? How would you enjoy a darker take on the tale? American McGee’s “Alice: Madness Returns” is a dark twist on the world created by Lewis Carroll’s Alice in Wonderland books. The tale follows Alice trying to deal with the death of her family in a fire having just recently escaped from Rutledge Asylum, but she finds herself going down the rabbit hole once again but this time to a twisted version of wonderland.

Alice will find herself surrounded  in what McGee relates to a murder mystery, as she tries to piece together her past “using Wonderland as a sort of conduit into her mind”, while at the same time dealing with the psychological damage created by the death of her family.

Check out the new teaser below, which shows Alice meeting the caterpillar and the Mad Hatter.

Alice: Madness Returns is set for a release later this year.

Dissidia 012[duodecim]: Final Fantasy gets some US pre-order bonuses

Dissidia 012[duodecim]: Final Fantasy has a release date now and of course fans of Final Fantasy and the previous game are already sitting with bated breath for the best pre-order deal so they can reserve themselves a copy and get the best goodies with the game when they pick it up on March 22nd.

Unfortunately so far there has only been two pre-order bonuses that have been announced so far. If you decide to pre-order from Amazon.com you will get a redemption code that will allow you to download Yoshitaka Amano designed Tifa Enforcer Costume as you can see above. If you don’t want a alternately colored Tifa costume you can also pre-order from Gamestop and get Cloud’s outfit from Kingdom Heart that you can see below.

R.U.S.E DLC now available on Xbox Live Marketplace

R.U.S.E. has received another injection of DLC goodness and it is now available from the Xbox Live Marketplace. The DLC called, ‘The Pack of the Rising Sun’, introduces the Japanese Army with 28 new units and 3 exclusive new operations where you play as the Imperial Japanese Army.

The Japanese have cheap production costs, have pack pack flamethrower units to burn enemies out into the open. Zero fighter planes can patrol the skies and the Shinden place a menacing shadow over the battlefield with four 30mm cannons ready to kill anyone who opposes them. There is also prototypes like the AOV recon and the Ha-To long-range gun to take out your enemies from a distance.

Details of the three new operations for The Pack of the Rising Sun are below:

  • Gold For The Brave: In this fictional challenge, gamers will play with the Kentucky National Guard, protecting the Fort Knox Federal Reserve gold until reinforcements from the 1st Armored Division arrive.
  • Ostfriesland: In this challenge, players will lead a Japanese strike force in Germany. Their objective will be to prevent the British XIIth corp. from establishing a bridgehead into their defense line. Gamers will be able to use infantry, artillery, armored forces as well as prototype weapons, but will have a limited aircraft.
  • For Honour: in this challenge, take command of a renegade division of the Imperial Air Force who refuse to lay down arms and decide to join the Japanese garrison in a desperate and hopeless fight on the island of Java. All around, US, British and Soviet forces are gathering for the ultimate offensive…

You can add it to your xbox 360 download queue here for the small price of 800MSP

Harry Potter And The Deathly Hallows Part 1 Xbox 360 Review

Harry Potter And The Deathly Hallows Part 1
Platforms: Xbox 360 (Reviewed), Wii, Playstation 3, PC
Publisher: Electronic Games
Developer: Bright Light
Genre: Third Person Shooter
Release Date: 19/11/2010
Price
: $36.99 US.  BUY NOW – $79.99 AU BUY NOW

Harry Potter And The Deathly Hallows Part 1 (wow that’s a mouthful!) is the latest instalment of the Harry Potter franchise, and home consoles now have received a video game based on the movie. This game however is quite different to the usual Harry Potter video game title, as it is presented as a third person shooter. An interesting choice no doubt. With the series at it’s darkest point yet, putting Mr. Potter in a more action-based game is arguably a very smart direction for the series. However, while all these ideas sound awesome on paper, unfortunately this game isn’t as ‘magical’ when put into practise.

Harry Potter And The Deathly Hallows Part 1 is a bit of a mouthful, so let’s abbreviate it to: ‘HPATDHP1’. Damn it! It’s still heaps long!

Story &Presentation:
At first glance, Harry Potter And The Deathly Hallows Part 1 appears very well presented, as expected from any Harry Potter video game, staying true to the film franchise and appearing quite stylish. The music sounds like it has been taken straight from the film and the character models look like the actors. One really nice touch is the presentation of health within the game. The more damage Mr. Potter takes, the more colour is lost from the screen, and you reach game over when everything is completely black and white, a very artistic touch. However while these things are nice, there are a few deal breakers for the game in the aspect of presentation, especially with the story. For a game based on a film based on a book, one would assume that the story would be a main feature of the title but instead it is presented in rather a very poor fashion. The story is barely understandable unless you have seen the movie or read the book. Besides that, your never really sure why your doing anything or where you are, causing the player to feel apathetic towards the characters. Cut scenes while plentiful, don’t really flesh out the storyline or advance the plot much at all, but rather have NPC’s telling you to do some of the most silliest objectives that have very little to do with the story and aren’t even slightly rewarding. Presentation is still flawed with even how the game is set out, constantly switching between third and first person, for what seems like no reason at all, which doesn’t even effect the gameplay.

This is a video game based on a movie based on a book based around magic. Take that Inception!

Gameplay

The gameplay is based mostly around a broken third-person shooter with a terrible ‘duck and cover’ system. Taking cover is the worst as there is nothing to indicate what you can hide behind and what you cannot, creating a few frustrating situations. Half the time though, the game works as a button masher where your just standing still firing at an enemy until it dies and if it fires back it won’t usually kill you at all, so nobody really seems that threatening. Sometimes you may die, but instead of feeling challenging, it’ll feel frustrating, until you realise there is no strategy required,  just cycling through spells and finding out which spell kills which enemy the quickest. Speaking of which, changing spells is a pain as well, as you need to pause the game and go to an entire new menu just to select which one you’d like to use, which really slows down the gameplay. This is a disaster as the game already feels very slow. That’s right, while this is an action game, everything feels very slow-paced. From walking to the next area to moving the target and locking on onto enemies, the game never really gives you an adrenaline rush or any sense of risk making every objective feel like its a chore to do. The inclusion of a spell called ‘four square’ is a noteworthy one, as it will always show you where to go once it has been cast. It’s nice to have when you can’t find someone or something or don’t know what to do, but on the other hand it kills any hope of a challenge or puzzle in this game. So it’s both a pro and a con really. I just used it a lot so I could hurry up and get through the game. Level design is another poor aspect of the game, as all levels are quite plain in the way they are set out and are very uncreative, usually just you needing to walk in a straight line and defeat enemies in the way or talking to people. Not very fun at all.

*Insert sexual innuendo type of joke regarding broomsticks and wands here*

EA’s Bright Light Studios at leasts tries to mix things up by adding rail-shooter styled levels and stealth levels, but they just don’t cut it either. The rail-shooter levels have the same problem as the normal level although they aren’t as slow-paced, but the stealth levels which require sneaking will often have you getting caught without not knowing how, and sneaking around to complete objectives that you couldn’t even care less about. Xbox 360 owners get an extra Kinect mode, where they can pretend to swing wands to shoot. It’s fun for a little bit, but gets old quickly and you’ll soon realise just randomly waving your arms about in random directions with more than likely get you through the level, making the entire thing seem stupid. However, the game has no visible bugs, the controls are responsive and the camera is decent, it’s just the game feels slow and boring most of the time. It’s not that the developers did anything wrong, it’s just they didn’t do much that was right.

Waving your arms around as Harry screams “Stupify!” is fun for a few minutes, but then it feels really, well…stupid.

Graphics & Audio

Graphics are a highlight of the game, but they aren’t anything spectacular. The character models look like the actors and animation is fluid, so it’s nice to see they got that right at least. There are some very uncreative graphical sections though, like one level your on a street, and you can clearly see a sign on a shop saying ‘The Shop’ and a bar with a board saying ‘The Bar’, which doesn’t exactly look like they put much thought into these little details. Much dialogue is very uncreative as well, as you can hear people on streets saying the most unbelievable things, and NPC’s telling your objectives sounding more like they are being read off a to do list rather than a classmate from Hogwarts taking to you. I would love to say at least the voice acting saves the horrible dialogue, but this is only true half the time. Some voice acting is done really well, and some are done terribly, making it a bit of a mixed bag. On the bright side sound effects are spot on and are done well, and the music really captures the theme and sounds like its straight from the movie, with very high quality pieces of music in the soundtrack.  However, while the music is good, it isn’t always presented well in the sense where it’s been included. Sometimes the music while walking around is too quiet, and sometimes in combat you’ll be fighting at enemies without music. If there was always the intense soundtrack during combat, Im sure it would get you in the mood more, but sadly this isn’t always the case. A action game like this one needs lots of this, not just in key scenes. Scenery and backgrounds for the most part look quite beautiful and do look like sets from the movie, staying true to the Harry Potter experience, but it doesn’t save the game.

No Quidditch in a Harry Potter game?! WHAT THE H??!!

Conclusion

As mentioned before, I think going for a more action-based title is a smart direction for the Harry Potter series, its just that this game probably isn’t the good example of that. The gameplay feels slow, the cover system is flawed, the objectives aren’t interesting at all, the story is told horribly, the level design is uncreative, voice acting is only good half the time….honestly its hard to even keep track of all the things that are wrong with this title. It’s such a massive shame too, as the ideas behind this one have a lot more potential. Hopefully EA addresses these in future games.

PROS

-Characters and settings look like actors
-Decent graphics
-Foursquare helps you get through levels faster
-Health system is stylish

CONS

-Slow gameplay
-Broken cover system
-Boring objectives
-Uninspired level design
-Half the time the voice acting is terrible, and he dialogue is even worse
-Music is good but doesn’t always capture the mood
-Storyline is told poorly

3-5-capsules-out-of-10

Duke Nukem Forever Bonus Items come to Australia and New Zealand

In a galaxy where men kill aliens and one man is king, video games come out in super duper special editions.  In addition to the ‘Balls of Steel’ extras already written about here, Australia and New Zealand will be getting exclusive collectibles for Duke Nukem Forever ‘Balls of Steel’ or regular edition pre-orders.  Check out the lists below to figure out where to spend your clams.

Australia:

  • EB GAMES – Duke’s Big Package – Unlocks in-game EGO boost, Big Head Mode and T-Shirt pack
  • GAME – Duke Nukem Forever ‘speaking’ key ring.
  • JB HIFI – Duke Nukem Forever ‘bottle-opener’ baseball cap.

    New Zealand:

    • EB GAMES – Duke’s Big Package – Unlocks in-game EGO boost, Big Head Mode and T-Shirt pack
    • MIGHTY APE (online e-tailer) – Duke Nukem Forever ‘bottle-opener’ baseball cap.
    • JB HIFI – Duke Nukem Forever sunglasses.

      Pre-orders at EB Games will get  Duke Nukem Forever First Access Club pass. This pass grants you access to the demo of the game before everybody else.

      The Duke Nukem Forever Balls of Steel Edition can be purchased on the Xbox 360, PS3 and PC for $149.95 AUD ($159.95 NZD)  and $139.95 AUD ($149.95 NZD) for PC. In addition to the copy of the game (aren’t you glad they included that?) this edition will have special cover art and the following:

      • Collectible bust of the greatest alien ass-kicker of all-time
      • Numbered, limited-edition certificate of authenticity
      • 100-page hardcover book: The History, Legacy & Legend: Duke Nukem Forever Art from the Vault
      • Duke Nukem Forever postcard series
      • Duke Nukem Forever radioactive emblem sticker
      • Duke Nukem Forever collectible comic book
      • Duke Nukem Forever foldable paper craft
      • Duke Nukem Forever poker chips
      • Duke Nukem Forever mini-card deck
      • Duke Nukem Forever radioactive emblem dice