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Gray Matter Review

 

Gray Matter
Publisher: Lace Mamba Global/dtp entertainment AG
Developer: WizarBox
Platform: Xbox 360 (PC)
Genre: Point ‘n’ Click/Puzzle/Adventure
Released: 25th February

As a genre, point ‘n’ click adventure is one that has yet to make its presence felt on the Xbox 360, with only a small number of Xbox Live Arcade games springing to mind which meet the criteria. While all of them seem to generate their own following, none seem to be able to breach into the mainstream audience, leading one to question whether there’s a market for them on the console. Good point ‘n’ click adventures have always ranked highly among PC gamers due to how well a computer mouse works at ‘pointing’ and ‘clicking’. As this genre of games goes, this is another good one for PC, but, like many others before it, fails to smoothly implement the control scheme on a pad.

The story is written by Jane Jensen, who was author of the Gabriel Knight series among others, and sets similar high standards where narrative is concerned. It’s a stunning story which comes together through a number of different elements uniting to form one of the best pieces of storytelling that I’ve seen in a game for quite a while. The game starts with a cutscene which sees one of the two playable characters, Samantha Everett, riding through heavy rain on her motorbike towards Oxford, but after her bike brakes down, she’s caught out in the rain in the middle of nowhere. With no other option, she decides to take refuge for the night in an old building by posing as the ‘new assistant’ they have been looking for. This initial cutscene immediately piques your interest, having you asking yourself a series of questions. When she wakes up in the morning, Sam decides she has to get away before they find out she is an impostor, but when she discovers that the place she is staying, Dread Hill House, is a Centre for Cognitive Research, and learns of the mysterious Dr Styles, she is eager to find out more and chooses to stay.

As aforesaid, Samantha isn’t the only playable character – you also get to play as Dr Styles himself as you progress through the story in some chapters. This all links in with the story very well, and each characters’ backgrounds are slowly revealed through both monologue when interacting with items and through the some of the dialogue when speaking with other characters. Each chapter is broken down into a series of tasks you need to complete, but as you go about trying to find out something, these soon branch out as you find out more and discover something else you need to chase up to continue with your main aims.

Gameplay in Gray Matter plays out as expected from a point ‘n’ click adventure, with you selecting items from your surrounding environment to investigate or use. This is where the Xbox 360 version is weaker than its PC counterpart, as the awkward controls are a far cry from the simple PC alternative. You can walk around with your character using the left thumbstick to get closer to the parts of the environment you want to interact with, but once there, you then press L to bring up an awkward drop down wheel. This presents your options at different points around the wheel for you to then select with the control stick.

Unfortunately, the positions of the options change as you move around the room, to make something which could have been just about adequate, unnecessarily fiddly. The icons will also be different depending on the piece of scenery you are hovering over, corresponding to the action that will be done on the area. It can range from an eye for looking, a mouth indicating you of a conversation, or magnifying glass showing that it’s something that can be examined closer. Movement around the map is also handled by clicking on areas with a doorway icon, with the addition of an overall map allowing for travel between different zones of the city. There’s also an inventory of all the items you acquire as you go along, some of which can be equipped and put to use when performing actions on your surroundings.

To give credit where credit is due, Jane Jensen has done a great job on the story – the plot is genuinely interesting and gripping enough for you to persist with the slow-paced gameplay just to find out what happens. This is done through the gradual dispersal of information, well-timed revelations which maintain the constant sense of mystery. Gray Matter knows that the greatest fear is the fear of not knowing, which is why everything is always kept shrouded in mystery. The eerie atmosphere is further contributed to by subtle music playing quietly in the background and some picturesque but slightly sinister settings. One of the reasons why some of the scenes are so picturesque, however, is because they are totally static, although this won’t come as a shock to anyone who has played a point ‘n’ click adventure before as it is fairly normal in this genre. As a result of this, though, in-game animations are rather uninspiring, with interactions with objects looking fairly wooden, automated and they aren’t even always lined up. Other than that, the presentation is sound; the environments are well-designed, giving a hand-drawn visual style. Cutscenes are equally stylish, probably more so, with a similar but exaggerated take on the hand-drawn looks.

What really ties the game together and makes it a great story is the convincing voice work. The characterisation is excellent, with the script imitating real-life speech patterns and colloquial dialects to produce a stream of believable characters throughout the game. There’s even some colourful language on occasion to inject humour or strong emotion depending on the delivery which is almost always spot on – the voice actors deliver a good performance.

Overall, the slow-pace of Gray Matter will be a real shock to the system for those reared on games which deliver explosions and dramatic set-pieces at every instant, but the pacing of it all is the key to why the story is such a success. The gradual dispersal of new revelations and plot twists means the plot is continually thought-provoking, with the slow piecing together of the main characters’ back stories allowing you to fully understand the characters. The quirky art-style evident in the settings and cut scenes, a solid script well-enacted by the cast, and a subtle but effective musical score all come together to make an immersive final product. The gameplay is slow-paced as is typical for a point ‘n’ click game and could take some getting used to for those inexperienced with the genre, although most will persist – if only for the enjoyable plot. Some minor glitches remain in terms of movement around the map, and annoyingly, the in-game step-by-step magic tricks used on occasion to progress with the story can’t be performed with the use of your hands reversed, but these are small things that shouldn’t really be dwelled on. The control scheme on the Xbox 360 is a little awkward so I would recommend that if you have the choice, go with the PC version, although either of them are definitely worth a look thanks to a well-executed storyline.

Pros

  • Gripping plot
  • Great script well-enacted by decent voice actors
  • Stylish graphics cut-scenes
  • Intelligent puzzles

Cons

  • Slightly dodgy Xbox 360 control scheme
  • Too slow-paced for some

7-5-capsules-out-of-10

MotorStorm Apocalypse delayed in U.S. indefinitely as well

It appears that the delay for MotorStorm Apocalypse is universal. After the announcement of the indefinite delay to the racer in Japan, the launch of the game in the UK was also postponed indefinitely. There was some thought that the game would not be touched in the U.S. due to the fact that the release date itself was three weeks later than other territories but it seems that is no longer the case.

After the devastating natural disasters in Japan, Sony has indefinitely postponed the release of Motorstorm Apocalypse in the U.S. with no actual release in sight. Considering the fact that the game itself takes place in an earthquake ravaged city with devastation everywhere it is perhaps for the best that a game was not released at this time that featured so heavily on the same disaster that occurred in Japan.

Digital Dungeon Siege III comic to be published by Dark Horse

If you can’t get enough of Dungeon Siege III or just are a fan of the series in general then you will find this news very welcoming because Square Enix announced that they will be partnering up with Dark Horse Comics to publish a digital comic book for free on the game’s official website and on the Dark Horse Digital Store itself.

These comics will consist of three issues and will be written by Jeremy Barlow and drawn by Iban Coello and Sergio Abad. If you don’t like to read your comics digitally then you are also in luck because anyone who happens to pick up Dungeon Siege III at Walmart on May 31st when it comes out will find themselves with a full color comic book bundled with the game for free.

Dragon Age 2 gets patched up on PC

In an effort to relieve players from a very buggy and glitch ridden Dragon Age II Bioware and EA have released a patch for the PC version of the game to fix some of the many problems that have been brought to their attention. The patch notes can be seen below which show a very small list of what was fixed up in patch 1.01.

  • Fixed save game issues on single core machines
  • Fixed game asking for non-existent drives
  • Fixed release control issues where some players were unable to unlock correctly
  • Fixed a Steam-specific issue related to VO not playing after switching languages

Unfortunately Bioware has yet to give a release window of any other patches that should be forthcoming for the various iterations of the game that have been plagued with bugs and graphical errors, such as the Xbox 360 version involving being stuck in level geometry, crucial enemies spawning out of bounds, complete graphical failure and freezing to name a few. The patch itself can be obtained here.

 

Back to the Future Episode 2 arrives on PSN March 29th

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The Back to the Future series may be well under way on the PC and Mac but it has taken a little bit to catch up on the PlayStation Network. The first episode of the series took eight weeks to make it to the PSN after being released and now the second episode will be set for release six weeks after the PC/Mac release. Arriving on March 29th the second episode called “Get Tannen!” will be available for download.

With this being the second episode of the five episode series we aren’t even half of the way through Marty and Doc’s time traveling adventure which takes place after the events of the third and final movie of the Back to the Future series. You can check out Jed’s review for the first episode here.

Asagi set to join Disgaea 4 as DLC in charity effort

With the current disaster in Japan everyone has banded together in an effort to raise money to try and help out the nation in their time of need and in game developers from the country are helping out as much as they can. Nippon Ichi Software has developed a new way to raise funds for charity while also keeping a long running joke alive.

NIS has long since had a certain character, Asagi, as a character spread out across a number of their games. The poor girl just wants to be the protagonist of her very own game, and although she came close with Asagi Wars she never has made it to being in the spotlight. Well take your bow now Asagi because, as found by Siliconera, the character will be released as paid DLC for Disgaea 4 for 100 yen ($1.25 US).

100% of every sale from Asagi’s character will be donated to help restore areas affected in Japan until June 30th. Currently Asagi is not available on the Japanese PlayStation Store, but a screenshot was revealed on Dengeki that shows her class as being a “protagonist of another game.”

Gun Loco canceled by Square Enix

With little notification Square Enix has killed off a game that some may remember, and some may never even heard of. First shown off at Gamescom last year Gun Loco was set to be a on over the top FPS where players were set on a prison planet and forced to fight one another. There was also the fact that the character models all were based off of plastic models.

Despite the fact that the game was playable at Tokyo Game Show last year there will be no further developments into Gun Loco and any chance of the game being released is gone. The game itself was being developed internally by Square Enix themselves so as to why it was canceled is anyone’s guess, could it have been in pursuit of better choices or simply turning into a bad concept? We may find out soon, or never.

URL Hunter – A game played entirely in your URL bar

Every once in a while someone comes up with a unique and interesting game idea that changes the way we think about what a game is. The last game that had that kind of effect for me was Wolfenstein 1D, a game played along a line only one pixel wide and still surprisingly faithful to the classic FPS. Today there is another.

URL Hunter is a game that takes places entirely in the address bar of your web browser. As you can see in the above “screenshot” of the game, you can control an O and you need to kill all the little a’s that are running rampart in your URL bar. The number on the side counts down your time limit and the game will give you your score once your task is complete. You can try it out here, although you should open the link in a new window. Since URL Hunter was programmed by altering the way HTML5 refreshes your page, you’ll find it difficult or impossible to use your browser’s back button after playing.

Mass Effect 2 ‘Arrival’ DLC Available March 29

Bioware has today announced details and a release date for Mass Effect 2’s final piece of downloadable content “Arrival”, which had been unintentionally been relieved in a Playstaion 3 patch. In Mass Effect 2 Arrival, Commander Shepard is sent to the edge of the galaxy to rescue an undercover operative who may have evidence of an imminent Reaper invasion that has been looming since the very beginning of the series.

“All year, we have been extremely honored and humbled by the reception we have received for Mass Effect 2 from players around the world, including our post release DLC”, said Casey Hudson, Executive Producer, Mass Effect series. “Mass Effect: Arrival is an exciting extension to Mass Effect 2 and will show players just how close the Reapers are to returning and completing their deadly harvest”. Mass Effect fan favourite Admiral Hackett (voiced by legendary science-fiction actor Lance Henriksen) will be making a return in this final mission for Commander Shepard in Mass Effect 2.

Mass Effect 2 Arrival DLC will be available for download on March 29 for Xbox 360 for 560 MS Points, PS3 for £5.49 and PC for 560 BioWare Points

UK Mortal Kombat Kollector’s Edition available for pre-order

Warner Bros. Interactive Entertainment have a special announcement today for UK fans of Mortal Kombat: they have revealed that the Mortal Kombat Kollector’s Edition of the game is now available to pre-order online from UK retailers GAME and Gamestation.

It’s exclusive to these videogame retailers and features a kool list of limited edition items:

  • Kollectible Figurine of Scorpion and Sub-Zero
  • Exclusive Art Book: 110+ page book detailing The Art of Mortal Kombat, featuring original concept sketches and game art
  • Exclusive in-game Retro Ninja Costume: Alternate in-game costume for Ermac inspired by the original character designs
  • Xbox 360 exclusive: Customize your Xbox LIVE avatar with Mortal Kombat inspired costumes
  • PS3 exclusive: Mortal Kombat avatars and themes

If you’re interested, you can pre-order the pack for £49.99 from either GAME or Gamestation