Go ahead and buy your favorite Need for Speed game while there’s some time left for these deals, as new deals will be coming to take their place tomorrow.
Just like in the manga and the anime series you can’t keep a Z fighter down. If they die they just keep coming back thanks to the Dragon Balls. Such is the case with Namco Bandai’s Dragon Ball fighting series apparently. Japanese blog Tale Tale Source has been translated by Andriasang and it says that the next issue of Weekly Shonen Jump will include an announcement pertaining to a new game in the Dragon Ball series.
Tentatively called Dragon Ball Game Project Age 2011 is supposedly going to focus on 3D fighting action much like we’ve seen from every Dragon Ball fighting game in the past few years. Also said on the blog is a Fall 2011 release date on the Xbox 360 and PS3 in Japan, so perhaps we’ll be seeing some sort of news within the next week.
Order and Chaos Online Developer: Gameloft Publisher: Gameloft Genre: MMORPG Platform: iPhone(reviewed)/iPod Touch/iPad Release: 27/4/11 Price: AU$8.99/US$6.99 (Buy Now)
Overview
Time to pull out your iOS device and immerse yourself in the wonderful world of Order and Chaos Online. Gameloft’s latest is the first true real-time, completely three-dimensional, MMOPRG for iOS. Order and Chaos Online allows you to complete a huge amount of quests, gain skills, socialise online, join parties and guilds, fight a massive amount of enemies and generally have some good old fashioned fun.
Gameplay
Order and Chaos Online is a fairly simple game to get used to. To move around you only need to put your finger on the left Hand side of the screen, and a button will appear to dictate movement. To look around, pan across the screen or choose character direction you need only to pinch or slide your finger along the screen. A feature that I only recently started to make the most out of is autorun. After moving in the same direction for a few seconds, an autorun button will appear on the screen. After pressing it, what a surprise, the character will run without having to hold on to the button. All you need to do is control the direction with the right side of the screen and watch out for nasty wolves, boars or goblins along the roads.
It’s slightly annoying that the game only works while connected to wi-fi. While I am sympathetic to the burden a game like this would be on my mobile Internet, I can’t help but want a bit more mobility in my mobile games. However, there is a plus side to the game being online. After picking your region from Europe, Asia or America, you are connected to a huge network of players all taking part in the game simultaneously in real-time. I must admit that to have such a huge gaming network in the palm of your hands is fairly impressive. All you will need is a Gameloft Live account, and of course your own version of Order and Chaos Online. It should also be noted that the game requires a subscription in order to play. At first I was a little put off by this, but the initial download of the game comes with a free trial subscription, and any extra subscription fees are pretty reasonable: ranging from AU$1.99 a month to AU$3.99 for six months.
One feature that I particularly do enjoy is just how customisable your character can be. Firstly, there are the basic options such as character gender and race. You can choose from elf, human, orc or the undead. After the basics, you are given options of skin colour, hair colour, a name and other details that tend to be the norm in avatar design. I must admit that after this portion of the game, I was not particularly blown away with my creative masterpiece. It wasn’t until I began to wander around the land, completing quests and roaming around, that I realised just how customisable the characters are. After completing a few quests, you are often given the option of choosing an item as a reward. These items can also be purchased from shops, but I prefer to earn mine for the first part of games like this. After selecting some new leather pants, a silk shirt and a long cloak, my elf ranger is by far the coolest cat (or elf, rather) in all the land.
Graphics and Audio
By making a three-dimensional MMORPG, it goes without saying that the graphics are bound to be impressive. Well, at least impressive by iOS standards. The attention to detail in creating the worlds is incredible, from swamp lands to forests to castles to old pubs, Gameloft have done a fantastic job creating such a massive world. It’s also interesting to note the types enemies who inhabit the different areas. While some of them might be completely fictitious, like goblin thieves, the characters and geographical design are married so well that it is perfectly reasonable to see a band of goblins on a roadside near mountains. This, coupled with the numerous amount of customisable features that make players avatars stand out, creates an amazing fantasy world.
At first glance, or listening rather, of Order and Chaos Online, there isn’t anything really remarkable about the audio. All the sound effects sync with in-game actions and make for some pretty cool battling. However, there is a little more going on in the game than I originally noticed. Over by the map icon there is a little music note, which I admit I pressed by accident. Here you have the option of playing your own music while roaming through different worlds. I thought this was a really cool feature and have since started to battle bears and wolves listening to whatever obscure soundtrack that inhabits my iPhone. When playing your own music the sound effects are not drowned out, which I must say is a plus.
Conclusion
With a game as ambitious as Order and Chaos Online it is a little hard to not be impressed. There is such a large number of things to do within the game it’s somewhat hard to get bored, unless you are being tediously relentless in your quest to complete certain missions that always end in you dying, something I’ll openly admit to. But once you get sick of coming back to life in a cemetery, something I’ll openly admit to, it’s easy to move on and enjoy the rest of the game. There are a few flaws in the game, which relate mostly to the size of the game. This is just minor glitches of character animation, slight lagging at times and the fact that as a mobile game it can’t be played absolutely anywhere. This is a game obviously made for fans of MMORPG’s such as World of Warcraft, which I am not really a fan of. None the less, I have had a lot of fun playing Order and Chaos Online so I can only assume you can too.
Check out our video gameplay for Order and Chaos below :
Nintendo President Satoru Iwata recently revealed during a question and answer session with investors that the Vitality Sensor revealed awhile back is still actually being developed. Despite there being little to no news on the peripheral after nearly two years of development, it is still actually a thing. Apparently Nintendo ran into a problem with the peripheral and that is that not every human body is the same.
Speaking to investors Iwata said that “there are large individual differences in the biological information of humans.” He provided the example saying that they are aiming for 99% customer comfortability rate and that is why the peripheral is taking so long to develop. Due to the difference in feedback from various users Nintendo has decided that they will not be releasing the Wii Vitality Sensor quite yet and has no release window in sight at the moment but reassured investors that the peripheral is still in development. As odd as it may be.
If you like seeing aliens invading Earth and then being fought back by the U.S. Army then you are in luck because if you happen to pick up Battle: Los Angeles when it releases on June 14th on Blu-ray then you will also be given a demo to play Resistance 3 for no extra charge besides paying more for the Blu-ray disc.
The demo included is said to have 30 minutes of gameplay and will be the first time that the public has had access to the title short of reading about it online or watching video footage. No word has been released by the company as to whether or not the demo will eventually show up on the PSN but it is easy to guess that it will a few weeks after the movie’s release.
Do you think your computer can handle the awesomeness of Duke Nukem Forever? I don’t think so. But if you believe your gaming rig has enough power then you can take a look below at the requirements your PC will need to have to even run the game. The requirements shown first are the minimum requirements needed while the second set are what the recommended settings should be.
From the looks of things the settings aren’t too severe so most people shouldn’t have too much of an issue getting Duke to run on their computer. Then again I don’t use a PC to game very much so for all I know this could require an entirely new set of equipment to run. Not really. Either way check out the specifications needed below:
Minimum Specifications
OS: Windows XP/Vista/7
Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 @ 2.0 Ghz
Memory: 1 Gb
Hard Drive: 10 Gb free
Video Memory: 256 MB
Video Card: nVidia GeForce 7600 / ATI Radeon HD 2600
Sound Card: DirectX Compatible
Recommended Specifications
OS: Windows XP/Vista/7
Processor: Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 @ 2.6 Ghz
Memory: 2 Gb
Hard Drive: 10 Gb free
Video Memory: 512 MB
Video Card: nVidia GeForce 8800 GTS / ATI Radeon HD 3850
Sound Card: DirectX Compatible
OTHER REQUIREMENTS & SUPPORTS
Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft DirectX, Visual C++ 2005 Redistributable (ATL), Visual C++ 2008 Redistributable, and AMD Dual Core Optimizer. (AMD optimizer required only for specific AMD processors to run the game correctly, but installs for all of them.)
Software license terms available at www.take2games.com/eula.
It looks like Square Enix will be lending a hand to Deep Silver and Techland by handling the distribution for Dead Island in the United States. Previously it was said that Deep Silver would be handling Techland’s upcoming zombie apocalypse game on their own but today it was announced that the Deep Silver and Square Enix would instead collaborate to release the title across the world.
Deep Silver’s Chief Operating Officer Geoff Mulligan stated that “Square Enix’s impressive distribution and marketing capabilities, combined with their proven success with launching top-notch AAA titles, makes them the absolute best partner for Dead Island.” He also said that they are “thrilled to be partnering with their dedicated and talented team” which is a good news for Square.
Dead Island will be released sometime in the fall season for the Xbox 360, PC and PlayStation 3 and give players a chance to fight with mostly melee items with guns only being a last resort due to a limited amount of ammo. After the impressive marketing we’ve already seen for the title expectations are certainly high.
If you have been wanting to try out the uDraw and have been suffering from the limitation of not owning a Wii, it looks like you are in luck as THQ announced today during a fourth quarter fiscal 2011 report that they would be bringing the artistic tablet to the Xbox 360 & PS3. Since launching late last year, the Wii version of the uDraw has shipped over 1.7 million units which certainly shows that this port of sorts should be a smart move.
Aside from a “Holiday” release, not much else is known, but I am sure the 360 and PS3 versions will work identical to the Wii tablet with the uDraw studio bundled in. It will however be interesting to see just what games will support the uDraw though as there certainly is a lot of potential for the device. Since THQ publish the Smackdown vs Raw games as well, I personally would like to see a new way to create logos and designs in the create a wrestler as it takes hours during the current process. Either way, there is no doubt the uDraw should do well for all consoles it lands on if history repeats itself and we can now look forward to having a new toy to play with on the Xbox 360 & PS3.
Yes, you heard that right. We have seen many games featuring the ever popular Nicktoons, but now it looks like Spongebob and company are ready to strap on a glove and play “America’s favorite pastime”. 2KPlay Announced Nicktoons MLB today, which will mix Nicktoons such as SpongeBob SquarePants, ZIM, Dudley Puppy, Fanboy, Chum Chum, and Ren and Stimpy, along with professional players from 30 different teams on the Xbox 360 with Kinect, Nintendo Wii, and Nintendo DS.
2K Play & Nickelodeon both had a statement on the announcement of this new toony title:
“The Nicktoons are an animated bunch and it’s no secret they have been petitioning our office to facilitate this unprecedented match up,” said Steve Lux, Vice President for business development of 2K Play. “Whether an extraterrestrial from Planet Irk, superheroes who wear underwear on the outside of their costumes, or a secret agent dog, time will tell if these heavy hitters have the grit to play in the big leagues.”
“Our Nicktoons stars are taking the field and plan to ‘go yard’ against the best players in Major League Baseball,” said Shaan Kandawalla, Vice President of Digital Retail Games for Nickelodeon/MTVN Kids and Family Group. “Nicktoons MLB will introduce a whole new rivalry on the baseball diamond and mark the first time our popular animated characters and MLB’s players will be featured in the same game.”
This certainly is a different direction for the standard sports fare and if Mario can do it, I guess why not the toons we all grew up on? Of course there are a few that I don’t really know myself mixed in, but here is to hoping we will see an appearance from “Patti’s Pulverizers” (which has about a 1% chance of happening, but props for anyone who can match the reference). High Voltage will be working on the console version of Nicktoons MLB and Black Lantern Studios will be giving a hand with the DS release. Nicktoons MLB officially releases this summer and it certainly will be interesting just how this title pans out, so we will keep you updated when more is released over time.
No you actually read that right. But first let me address the fact that the Red Faction: Armageddon demo has went live today on the Xbox Live. Unfortunately the planned release for the PlayStation 3 demo didn’t happen because well… THQ can’t control the PSN. Either way, fans of Red Faction will be able to get their taste of destruction with the magnet gun allowing them to demolish buildings, form worm holes in the ground and destroy everything in site.
Now if the demo is downloaded one million times then a cute little addition will be given to everyone who downloaded the demo. That bonus will be a unicorn that shoots rainbows out of his butt and can cause a lot of pain to his enemies. Though it seems that he isn’t very happy being used as a weapon either as you can see below. Fans will be able to access the full game when it releases in stores on June 7th for the PS3, Xbox 360 and PC.