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Draw Jump Review

Draw Jump
Developer: Pear Computer
Publisher: Electronic Arts
Genre: Casual
Platform: iPhone(reviewed)/iPad
Release: 19/5/11
Price: AU$1.19/US$0.99 Buy Now

Overview

Wanting to join in on the space race, but too concerned about the cost it’ll have on the environment? If this is you then Pear Comp and Electronic Arts have got you covered. If this isn’t you, what may be more likely then is that you are after a casual game that is simple to play yet highly addictive and visually stunning. If this scenario applies more to you than the first, then Pear Comp and Electronic Arts have definitely got you covered with their latest, Draw Jump. Draw Jump features a little eco-friendly rocket man by the name of Cosmo. Your job is to help Cosmo attain his ultimate goal of flying through space with minimal cost to the environment. To do so, all you need to do is a draw. Drawing trampolines will launch Cosmo into the sky and upwards into space. Along the way collect sunflower fuel cells to give Cosmo that little extra boost.

Gameplay

The basic gameplay of Draw Jump seems simple enough, swipe your finger on the screen to draw a trampoline that will lunch Cosmo into space. While at first this is a simple task, with Cosmo generally jumping straight in the air, you soon encounter obstacles on your flight into space. The first objects you come across are helpful little sunflower fuel cells. After collecting a number of sunflowers, Cosmo’s eco-friendly rocket is powered up and he blasts off into the atmosphere. In higher levels more obstacles appear such as suns that can hurl you in any direction or spinning items that can knock you back down to Earth. Really, the only thing left to say about the gameplay is that it is incredibly addictive. I’d put this down to a simple concept and action, swiping across the screen, which is easy to learn. That being said, to master Draw Jump can be a more difficult feat, factoring in the angel and size of your drawn trampoline in order to avoid obstacles or collect your much needed sunflower fuel cells.

Graphics and Audio

When I heard the name Draw Jump, I can’t help but think of the number of “doodle” themed games that litter the App Store. Scribbly little characters bouncing around on a sheet of grid paper, attempting to avoid equally scribbly enemies, or whatever story suits the “doodle” theme that matches the title. After first opening Draw Jump, I found that the word “doodle” or even “draw” didn’t suffice as an adequate description of the visual complexity I had just seen. After happily clicking “play a game” I was completely captivated by the complex layering of collage elements used to create this brilliant interactive scrapbook. What is even more impressive is that the higher Cosmo climbs, the more visually complex the levels become. Starting with a blue background, progressing into the clouds, the background turns darker as Cosmo reaches further into space. Despite being completely two-dimensional, there is an incredible amount of depth in the design of the levels. From quirky little sunflowers, to opaque space ships floating almost unnoticed in the background, there is a real sense of detailed structure to Draw Jump.

Like the graphics, the background music progressively becomes more complex and more layered the higher you fly. Starting from happy little down to earth chords, transcending into complex beat filled mixes, the soundtrack really stands out and encompasses the rise of Cosmo into space. Not to mention the enjoyable little sound effects that you encounter on your way up. A personal favourite of mine is the rubber sound from when you draw a trampoline for Cosmo to bounce on. This works on two levels, firstly that you are creating something squeaky and bouncy to launch your little friend into the air and secondly because it seems to acknowledge the actual interface which you are connecting with: the iPhone screen. It’s little details like this that make Draw Jump such an enjoyable adventure.

Conclusion

From visually rich levels to progressively complex music and game play, Draw Jump is, in every sense, an incredibly fun and addictive game. If you are into casual games and want something to pass the time while on a bus, or even just want to sit back and relax and play for an extended period, I would recommend Draw Jump for either situation. While there are a lot of similar jumping titles out there for iOS, I don’t feel like any have really hit the nail on the head as hard as Pear Comp and Electronic Arts have.

New Mortal Kombat Skins Available June 7th…

You heard that right, the first DLC for Mortal Kombat is ready and koming to the XBLA & PSN June 7th. This new DLC technically isn’t “new” at all though, as it includes every pre-order DLC skin (aside from Jade, which was available with the Mortal Kombat Blu Ray) in one convenient little package. This DLC pack includes klassic character skins for Sub-Zero, Scorpion, Reptile, Ermac, Mileena, Jade and Kitana and klassic fatalities for Reptile, Scorpion and Sub-Zero for a nice low price of $4.99 for the PSN or 400 points for the XBLA.

Now we must wait patiently for Kenshi and Scarlet to be released, which should be the next pack out, but these should hold most over until then. To get a nice view of the klassic characters in action, check out the trailer below.

Sony launches Desert teaser website

Sony launched a new Japanese teaser website today for a game that apparently involves a very large desert. The teaser website itself simply shows a tiny man, just a black silhouette really, walking slowly across a desert. If you click him he will run for a short while but then he will resume walking. There are practically no hints as to what the game could be on the page.

The URL has the word desert in it, but that is a tad bit obvious. The date in the corner is just a tad bit confusing, but we will let you know as we learn more. Now though we can speculate; will it be a title that is only being released in Japan, something brand new worldwide, or Western Sony title being released in Japan? What do you think it is going to be?

Sony CEO believed the PSN was safe because it was “a free service”

PlayStation users are starting to settle back into playing online (as long as their game doesn’t need a code that is) but those working at Sony are still a bit puzzled over the attack itself. Sony CEO Howard Stringer thought that the company would never see a PSN hack attack like what happened last month. Apparently as far as he is concerned, a free service should never have been attacked in the first place.

In an interview with Bloomberg, Howard Stringer stated, “Obviously our network security didn’t stop the attack and we’re trying to understand why, and we’ve made big strides in bolstering our security. We have a network that gave people services free.It didn’t seem like the likeliest place for an attack.”

He went on to say that he doesn’t believe he should apologize for not knowing how bad the breach was, simply because it was the first time it ever happened. I’m not entirely convinced that the defense of “free service” should be enough to let such an attack end up happening and not respond correctly about it. Perhaps the best thing Sony workers can do at the moment is just stop talking about it.

The House of the Dead: Overkill Extended Cut announced for PS3

If you think that The House of the Dead needs to be on a system other than the Wii then you should find the following news quite pleasing. Sega announced today that they will be moving The House of the Dead: Overkill onto the PlayStation 3 and it will be compatible with the PlayStation Move. It will also receive a major graphic enhancement and 3D support if you have a TV capable of doing that. The new name of the title will be The House of the Dead: Overkill Extended Cut.

The House of the Dead: Overkill was originally released for the Wii and was very over the top in its violence and language, much to the delight of its fans. With the move to the PS3 there will also be two new scenarios added into the game’s seven stages. These scenarios are exclusive for the PlayStation 3. Exactly what these two scenarios will entail has yet to be seen, but we’ll know when the title is released on October 25th in North America and on October 28th in Europe.

Hulk Hogan’s Main Event announced for the Kinect

It was just a matter of time before someone took a wrestling video game and put in some motion controls. Of course we may not have thought that it would be a full blown Kinect game though, especially one focusing on Hulk Hogan. But they are making it, Majesco announced today that they will be publishing Hulk Hogan’s Main Event for the Kinect.

More information will be revealed at E3 in just over a week but Majesco revealed a little information today. Hulk Hogan will be in the game himself as he trains players and teaches them the ropes of professional wrestling. Then players will be able to create their own wrestler in the Main Event mode, perform over 30 different wrestling moves, fight in tag team or single matches and more. This title actually sounds like it would be one to dust off my Kinect for. But how these wrestling moves will be performed in front of the Kinect is a different thing entirely.

Left 4 Deads Turtle Rock studios signs with THQ

Californian based Turtle Rock studios, the company, who along with Valve were responsible for the Left 4 Dead franchise have signed a deal to bring THQ on board as publisher for a “new groundbreaking multiplayer” title. Danny Bilson of THQ studios, says the merger was in line with THQs mission to acquire the best artists and talent in the industry. He goes on to say “Turtle Rock Studios is responsible for one of the most original, critically acclaimed cooperative games of this generation, and we are incredibly excited to be working with them on their next project, which looks set to make a similar impact in the multiplayer space.”

Turtle Rock rocketed to fame and became well known amongst gaming circles through there association with the online phenomena that was Counter Strike. After Valve bought out the studio a few years ago it was disbanded but has consequently reformed. COO of Turtle Rock studios Phil Robb describes the project as the “most ambitious thing we’ve ever attempted”, and feels that THQ are the perfect partners to help them acieve their goals. He goes on to add ” that we plan to take first person shooters to a new level and cant wait to show off the new game in the months ahead.

With such major players involved this sounds like a massive project that could set a benchmark for online and multiplayer games to come. Lets keep a close eye on this one as it unfolds as it looks epic.

Professor Layton and the Last Specter Trademarked for Western Release…

About time, wouldn’t you say Professor? After releasing in Japan nearly 2 years ago, Level-5 have now trademarked Professor Layton and the Last Specter (known as Professor Layton and the Specter’s Flute in Japan) for a western release for the Nintendo DS. This Layton game has been on my radar for a while, as it is a prequel to the series which takes place three years before Curious Village.

I would imagine Professor Layton and the Last Specter will be released sometime later this year as the 5th title for the series – Professor Layton & The Mask of Miracle has been out in Japan for a few months now as it launched with the 3DS. Last Specter could also be a nice reveal for this years’ E3, so stay tuned as more information should be confirmed shortly.

Dirt 3 Launch trailer as game ships to stores!

Dirt 3 ships to stores worldwide today as the game is going to be launched very shortly! The game is the sequel in a highly regarded franchise and also boasts the most features in the franchise.

The title, releasing on PC, Playstation 3 and Xbox 360, will have players racing in multiple environments in a wide array of game modes, “from traditional Rally to innovative freestyle Gymkhana events, plus Trailblazer, and multi-car Head 2 Head, Land Rush and Rallycross stages”. The game will also have the largest amount of cars seen in the franchise and will double the ‘track content’ of the previous title.

Dirt 3’s Extensive online component will be accessible via a special VIP pass included with a retail copy of the game. PC users needn’t worry themselves with the code. The code gives players access to various online components, such as the ability to upload Youtube videos of the game as well as 5 additional vehicles for your enjoyment.

The game launches this Thursday worldwide.

To mark the launch, Codemasters have released a new trailer; which is embedded below for your viewing pleasure!

Be sure to check out

The Official Dirt 3 website.

The official Facebook page.

Full Metal Alchemist Brotherhood and Black Butler coming to Community TV

Madman Entertainment has recently announced that they will be continuing their Anime Hour television block on the hilariously awesome Community TV stations around the country. Madman currently airs Gundam 00 and Gurren Lagann in the block and has announced that they will be replacing them with Full Metal Alchemist Brotherhood and Black Butler.

That’s right you can now watch anime about Alchemists and Butlers as well as handy-cam filmed Indian dancing, Powerpoint presentation commercials about STD awareness and the local butchers late night talk show. Is there  anything you can’t find on Community TV?

Madman haven’t released a date for both series to begin besides a vague comment of “in June”, but it should be assumed that they will begin when the current shows end. They will be available on Community stations in Sydney, Melbourne and Brisbane (sorry to the rest of the country). Check your local guides for channel numbers and programme times.