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Dark Souls will haunt your consoles on October 4th

Namco Bandai revealed today that you will be having an even more occupied month later this year. This is because they announced that Dark Souls will be released on October 4th in North America and October 7th in Europe. This means that instead of going outside for Halloween, you’ll be inside your room still trying to beat the game on the hardest difficulty.

Also released today was an E3 trailer for the game which gets us ready to die many, many, many times over again. We’ll be seeing more of Dark Souls next week at E3 and I’m sure we’ll be hearing the swearing of demo players all the way from the other side of the convention center. Check out the trailer below.

Xbox 360 sells 55 million units globally

Not every press release from a company has to do with the games they are developing, sometimes they like to show off how well they are doing too. Such is the case with Microsoft today when they announced that the company has sold 55 Million Xbox 360 consoles around the world as well as 10 Million Kinect Sensors and 10 million Kinect games.

With this announcement they also released the above graph which shows that despite other consoles of this generation the Xbox 360 is actually still rising unlike the PlayStation 3 and the Wii (look at that drop). This graph is reinforced by the fact that the Xbox 360 has been the best selling  console for ten of the past eleven months in the US. It’s good that they are getting all these graphs out of the way now, so they won’t have to show them off at E3 next Monday during their conference.

 

Star Trek game announced by Digital Extremes

Digital Extremes announced today that they are working on a co-operative Star Trek title that is set to be released during the summer of 2012. The game will have players taking on the roles of Kirk and Spock and will be released for the Xbox 360, PlayStation 3 and PC.

The title will be shown off at E3 next week and is set to act as a sequel to the 2009 J.J. Abrams Star Trek movie. Digital Extremes, who have worked with Bioshock II and The Darkness II, say that the game’s script is being written by Marianne Krawcyzyk who is best known for her work with the God of War series. Unfortunately at this time we do not know how Star Trek will play out, nor if it will be a full retail title or simply a downloadable game. We will know more next week when they reveal it at E3.

El Shaddai: Ascension of the Metatron gets EU street date

Having been released in April in its native Japan to considerable success comercially and critically, the totally off-beat El Shaddai: Ascension of the Metatron has been given a release date in the UK and Europe – 9th September, 2011.

Alongside the announcement, UTV Ignition Games have brought out another trailer for the game, showing the alternative art-style and gameplay, and a glimpse at the rich storyline which has been inspired by events in the Old Testament’s apocryphal ‘Book of Enoch.’

The company also noted that, to go with this latest E3 2011 trailer, the game would be playable at this year’s Electronic Entertainment Expo in Los Angeles on the show floor, along with a full lineup of to-be-announced titles at UTV Ignition’s booth: 5500 in the West Hall.

XCOM invades retailers on March 2012

It’s been all quiet on the XCOM front for quite a while now, but finally 2K Games have broken the silence by revealing the release date of the sci-fi thriller. It will come to the Xbox 360, PS3 and PC on March 6, 2012 in North America and March 9, 2012 internationally. Maybe we’ll hear more about it from 2K Games at E3.

XCOM has been in development at 2K Marin studio for some time now, set in mid-century America, where the player leads an elite field team of specialised government agents into battle – combining gunplay with supernatural powers to prevent the invasion of an otherworldly enemy who plan destroy the face of the Earth and rebuild it in their own image.

Instead of a ‘no-guts, no-glory’ approach, though, XCOM pits Special Agent William Carter and his veteran team go against the alien adversaries in tactical battle. To save the Earth, precision is key and by the science of desperation, you will use every opportunity turn the invaders’ weapons against them and capture their technology for your own intents. The front lines of this war: Main Street, USA.

Nerdy Niches – Galaxy Bookshop

The Galaxy Bookshop!!!

I’ve loved this place ever since I’ve seen it, and even if I can’t buy everything in the store (because I often want to), I do love to just go in and look around. If you’ve never been or haven’t been for a while, it’s probably the best time to go as they are having a 50% of selected item sale!

Here is some helpful information:

What: Galaxy Bookshop

Where: 131 York Street (right near QVB)

Some rememberable products:

  • Jack Sparrow Cut out
  • Board Games
  • Dr.Who Section
  • Indiana Jonnes Statuette
  • Aragon vs. King of the Dead statue
  • Manga
  • Comics
  • DVDS
  • and soooooo many books
    • Paranormal Romance
    • Fantasy
    • Science Fiction
    • Young Adult
    • etc.

So if you’re a nerd or geek like me, I advise you to get your butt over there for some sale prices!!!

Check out our other Nerdy Niches here

Watch WRC’s Mikko Hirvonen’s DiRT 3 Gymkhana debut at Battersea

Yes, I know you might have been expecting an accomplished rally driver having a go at the Gymkhana mode of Codemasters latest title, DiRT 3, but we’ve got something even better to show you; Mikko Hirvonen doing what he does best…only, it’s not what he does best. Despite racking up over 180 Rally Stage wins in his WRC career, Gymkhana is a very different kind of driving and this showcase was actually Hirvonen’s first time.

He had flown in that morning from Finland especially for the DiRT 3 event and after arriving at Battersea announced that he had never done anything like this before, was given a quick briefing on the course with no practice time before a blogger jumped in the passenger seat ready for their ride along. Proving why Mikko is one of the World’s best, he nailed the course first time – inch perfect.

90 minutes of Gymkhana and 12 ride alongs later, Mikko departed Battersea for the Jordan Stage of the World Rally Championship, leaving behind a crowd of thrilled spectators, a whole lot of burnt rubber but grabbing himself a few copies of the game to keep himself entertained en route to the various rally stages.

DiRT 3 preview event took place at London’s Battersea Power Station, a location featured in the actual game as the DC Compound, and the two Ford drivers at the heart of the action were Gymkhana superstar Ken Block with his Gymkhana Ford Focus plus the Ford Fiesta RS WRC car, driven by Mikko Hirvonen.

To-Fu: The Trials of Chi iOS Review

To-Fu: The Trials of Chi
Developer: Team To-Fu
Publisher: HotGen Ltd
Genre: 2.5-D Platformer
Platform: iPhone/iPod Touch, iPad
Release: May 26, 2011
Price: $0.99 iPhone (for a limited time) $2.99 iPad

Overview:

I love nothing more than a good 2D platformer. Sadly, most entries to the genre on mobile devices leave a little to be desired. The problem with most platform games on a smartphone is the lack of buttons. I’ve played far too many apps shoehorning in a d-pad and buttons onto a touch interface instead of trying to develop something designed specifically for the device. To-Fu: The Trials of Chi is the latter, not the former. This is a game that wouldn’t be capable on any other platform. You control a small little piece of ninja-tofu as you fling him around the environment dodging spikes, saw-blades and lasers in a mad attempt to get to the fortune cookie at the end of the level. Why a fortune cookie you ask? Well To-Fu needs not explain himself to the likes of you. Just do what you’re told and read the review.

Mechanics:

I can’t help but think that To-Fu: The Trials of Chi is the iOS answer to Super Meat Boy. As where Meat Boy perfectly takes advantage of it’s platform with fine tuned twitch controls and network integration, so does To-Fu with it’s touch based flinging mechanic. You simply grab To-Fu with your finger, hold him in the direction you want to go and let go to fling. There are metal plates for you to bounce off and glass for you to slide down in addition to the wood that you stick to. Control in To-Fu is really a huge selling point. There was never a time where I died and felt it was the fault of the game and not my own. Which is a fine thing to find in a platform game and pure magic in an iOS title.

The levels aren’t too long, never taking more than a minute or so to get through which is perfectly suited to gaming in bite sized chunks. There are a total of 100 levels in To-Fu, with added replay for finishing within the allotted amount of moves and collecting all the orbs. I have to say, going through the game again and finishing everything with a limited amount of steps really showcases how good the level design is. There are some stages where you really have to think outside of the box as to how you’ll get to the end with just a couple of moves.
Tragically, there’s no Game Center support. I really would have loved to have a healthy achievement list to egg me on, and leaderboards to compare completed levels and minimum movements with my friends. I’m already going through the game again and finishing everything because gameplay and level design is just that good, so I suppose I don’t really need that carrot on the stick to keep me going. But I sure would have liked to have that cherry on top.


Presentation:

I’m at odds with the presentation in To-Fu. Don’t get me wrong, the game is beautiful. The design and direction is fantastic. To-Fu is wonderfully animated, the game is rendered in a beautiful 2.5D (characters are in 3D as the environment is 2D) and everything is just chalked full of charm; but the look of the levels never really change. When I started the game I was enamoured with how everything looked. But over the course of 100 levels I never really saw that mixed up at all. I understand that it’s supposed to be a series of trials, but they could have changed the look up a bit. The other minor problem I had was with the music. Again, when you start off the game it all seems very charming, but once I realised that it’s basically one song on repeat I quickly turned the music off. I find that I play a lot of iPhone games this way anyway as I’m usually playing as I commute so this may not be a big problem for most people, but I figured I should make a note of it. The truth of the matter is though, I’m being extremely nitpicky here. None of these small gripes I have with the game really deterred me from finishing it, nor did it hurt my overall opinion of the game that much. It’s just that the game is really, really fantastic. And with a couple of small little things added in, I feel it could have been a true groundbreaking classic.


Conclusion:

I’m not going to lie. I LOVE To-Fu: The Trials of Chi. It’s a fantastic experience that I would recommend to just about anyone. Anywhere. Anytime. Any small gripe I may have had with it is just that; a small gripe. Nothing should dissuade you from picking up this beautifully crafted gem. I implore you. Go now. Fling that To-Fu. You deserve it.

9-0-capsules-out-of-10

Madman’s August 2011 Lineup!

August is the month that signals the beginning of winter Down Under, and that means plenty of nights in with popcorn and DVDs while it’s pouring with rain outside. However, if that’s not for you then let me preface Madman’s August lineup by saying that one of the releases is that 3D porn movie that beat Avatar in the box office in Hong Kong. Sex and Zen: Extreme Ecstasy is definitely one to get your hands on just to see what the fuss was all about. Other than that, there are a ton of great films, docos, series, and anime to keep you busy in front of the TV. To find more releases or to pre-order, check out Madman’s official site here.

Brighton Rock

Starring the luminous Helen Mirren (THE LONG GOOD FRIDAY), rising star Andrea Riseborough (NEVER LET ME GO) and CONTROL’s Sam Riley, BRIGHTON ROCK is a tense and moody thriller based on Graham Greene’s 1938 novel of the same name.

Brighton, 1964. Ambitious young gangster Pinkie Brown (Riley) is determined to stop other gangs taking over his patch, but when he knifes a rival, vital evidence falls into the innocent hands of Rose (Riseborough), an impressionable young waitress. Pinkie romances Rose to keep her quiet, but her employer Ida (Mirren) is increasingly suspicious. Can Pinkie trust Rose not to betray him? And can Rose trust Pinkie not to make her his next victim?

Release date: 17 August 2011

Sex and Zen: Extreme Ecstasy

A new chapter in the legendary 90s Hong Kong cinema staple, this raunchy romp hit $1 million at the Aussie box office on extremely limited release, and smashed sales records in Hong Kong, knocking AVATAR out of the park. Clearly, sex still sells!

As a conceited scholar of the Ming Dynasty, Wei Yangsheng believes that life is short, and that it should be centred on pursuing the ultimate sexual pleasure . One day, Yangsheng encounters Tie Yuxiang, the daughter of a Tao priest, and it’s love at first sight. However, it doesn’t take long for Yangsheng to discover that his performance is extremely “premature”. Thus begins his quest to become the ultimate lover…

Release date: 10 August 2011

A Cat in Paris

From the creators of THE TRIPLETS OF BELLEVILLE comes this delightful French animation, which was the most popular film at the Alliance Française French Film Festival this year.

Dino is a common house cat who lives a double life. He’s the loyal pet of Zoe, a lonely little girl who lives with her busy single mother Jeanne, a police officer. But after sundown, he clambers over the rooftops of Paris in the company of Nico, a skilled thief with a big heart. Eventually, Zoe discovers what Dino is up to and becomes drawn into a thrilling adventure involving jewels, gangsters and capital-T Trouble!

Release date: 10 August 2011

Robot Chicken Star Wars III

They’re baaaaawk! With a few new voice actors chucked in for good measure – FAMILY GUY creator Seth MacFarlane as Emperor Palpatine and the dreamy Zac Efron as the dim-witted Anakin Skywalker just to name a few – the Emmy Award-winning ROBOT CHICKEN returns to DVD with its third send-up of the STAR WARS universe.

In this all-new special, four very different characters – Emperor Palpatine, Darth Vader, Boba Fett and, uh, Gary the Stormtrooper – reveal untold stories that weave and interconnect throughout all six STAR WARS films. Set your phasers to “fun”! Oh wait, wrong franchise…

Release date: 3 August 2011

Digimon Data Squad Collection 1

Lovers of DIGIMON rejoice: the long-awaited original series, and most-requested title from fans, is finally available on DVD!

With cute characters sure to rival the critters in POKEMON, DIGIMON focuses on seven kids at summer camp who are mysteriously transported to another reality. In this parallel universe they are befriended by a group of strange creatures who call themselves “Digimon”, Digital Monsters. The seven children are now dubbed as the DigiDestined, tasked with protecting the Digital World from evil Digimon-like Devilmon. Can they save the Digital World and find a way back home?

Release date: 17 August 2011

Let’s Jump! Review

Let’s Jump!
Developer: No Monkeys
Publisher: Chillingo Ltd
Genre: Platformer
Platform: iPhone (reviewed)/iPad
Release: June 2, 2011
Price: $1.19 (AU), $0.99 (US)

 

Overview

Have you played Doodle Jump? Then you’ve played Let’s Jump. Simple as that.

Oh, fine. I guess I should elaborate on that. Let’s Jump functions as a decent enough iPhone app, and has the potential to be addictive, although I didn’t feel it myself. It’s a polished game, and it looks distinctive. The problem is, it’s a fairly shameless clone, unmistakably cut from the same cookie-cutter as Doodle Jump, just decorated with different coloured gum-drop buttons.

 

Gameplay

In theory, every game should be judged on its own merits, ignoring any (obvious) influences. Unfortunately, the nature of the games industry is that for every super successful game, there are dozens, if not hundreds, of lesser titles that swarm out of the woodwork soon after, trying to feed off the crumbs. Let’s Jump is, unfortunately, one of the swarm, and despite emulating the simple gameplay of Doodle Jump rather well, it will likely not see anywhere near the same level of success.

But relentlessly comparing it to another title isn’t entirely fair. I’ll let you make up your own mind. The gameplay consists of guiding your little blob creature up an endless tower of small platforms. Miss one and fall, and the highest point you reached is saved as your high score. So, you get back up there and try to beat it. Simple. The controls are intuitive enough, utilising the gyroscope of the iOS devices well. The blob will bounce repeatedly on its own; all you need to do is tilt the device to direct it left or right.

Sounds ok so far, right? But replace the word “blob” above with “doodle” and I’ve described Doodle Jump as well. Oh, see? I’m doing it again! I really can’t help it.

Let’s Jump has no enemies, which in Doodle Jump could be dispatched with a tap on the screen firing a projectile of some kind. In fact, apart from platforms that will break on contact, Let’s Jump has no obstacles. The main point of difference between the two is Let’s Jump‘s implementation of a multiplayer component. The two player Race mode is an interesting feature, but seems like something Doodle Jump would include in a free update or a second version of the original game, and doesn’t seem to warrant a new IP. Basically, two players can race to a set height, either by passing the one device back and forth, to race against ghosts of each other’s last session, or connecting via Bluetooth or online to race simultaneously. Unlike the single player mode, which is endless and keeps score based on the height reached, the multiplayer scores by who reaches a certain height faster. If you have a friend with the game on their device, this could be what sells the game to you; there is some fun to be had here. If you’re on your own, the Race mode won’t hold your attention long.

 

Presentation

The too-familiar gameplay could be excused if Let’s Jump had an interesting new setting or art style. Unfortunately, there isn’t much here either. The blob creature is quite cute, looking like a water bomb with expressive eyes and mouth, but other than that, the game doesn’t have much in the way of personality. Its colour scheme is bright and basic, with a blue background and character, and mostly red platforms. This gives the game the appearance of targeting a very young audience. Doodle Jump at least had a unique setting, as the character bounced his way up someone’s notebook, complete with ragged edges, drawn-on enemies, and rips in the paper to avoid. It wasn’t too childish, and even hinted at the kinds of times you would play it –when bored at school, for instance.

The sound is also nothing to write home about, with rather forgettable music and nothing more than simple bouncing sound effects. The only unique sound seems to be when your blob guy falls – his little scream is kind of funny.

 

Conclusion

As is the nature of the medium, games are always drawing on previous formulas. Doodle Jump itself isn’t an entirely original concept, owing elements to the old freeware game Icy Tower and indeed, almost any high-score-chasing 2D platformer. But it made an effort to present itself as a new interpretation of an existing concept, with its interesting setting, clever use of the iPhone’s gyroscope, and by being the first major game of its type on the App Store.

So yes, I know it’s not fair to keep comparing Let’s Jump to a classic iPhone title, but when a game is this clear about its influences, it would be a huge oversight to not draw comparisons. Their marketing strategy seems to be based on the hope that inattentive customers will mistake their product for the more well-known one. But while Doodle Jump will be remembered as a classic app for a long time to come, Let’s Jump, like so many other shameless clones, will be forgotten by most in the very near future.

I give Let’s Jump:

4-0-capsules-out-of-10