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Wii Play: Motion – Review

Game Name: Wii Play: Motion
Platform(s): Nintendo Wii
Publisher(s): Nintendo
Developer(s): Nintendo
Genre(s): Mini-game Compilation
Release Date: June 13, 2011 (US), June 24, 2011 (EU)
Price: $49.99
BUY NOW!

Since the launch of the Nintendo Wii, we have seen many mini-game compilations come out which have been hit or miss over the past few years. Wii Sports & Sports Resort as well as the original Wii Play have sold exceptionally well due to the bundled format they were presented in which made each a no-brainer for most owners of the console considering the value (and quality) of a package deal. Five years after the launch of the Wii, Nintendo have released Wii Play: Motion, which includes the new WiiMote with the Motion Plus sensor built in as well as the game itself that includes 12 different mini-games that each claim to fully utilize the motion sensor accessory. The question most would have for this new bundle is the quality of the content included. How do these 12 mini-games fare? Here is my review for Wii Play: Motion.

Gameplay
As I mentioned, there are 12 separate games in Wii Play: Motion. The original Wii Play was known for the game “Tanks!”, a title that became a true gem for the collection and included hours of gameplay alone. Sadly, Tanks! is not in this predecessor, but there is still a few gems that can be found within that all present their own clever way of utilizing the Motion Plus controls. One could argue that we have seen it all before when it comes to compilations on the Wii like this, but where Wii Play: Motion sets itself apart is the sheer variety presented. Here is a breakdown on what is inside the package:

Cone Zone
The very first title you will see when booting up Wii Play: Motion is Cone Zone. The object of the game is to balance a large cone while scoops of ice cream are continuously added. When the tower of creamy goodness collapses, your game is over and the total number of scoops are tallied where you are then judged by score. In order to keep the cone balanced, the player must gently move the WiiMote in all directions as the tower of ice cream sways. This may be the most simplistic title on the compilation, but I will admit I enjoyed the concept and the actual game controlled quite well.

Two players can also compete as they stack scoops side by side. This adds a bit more challenge as the other player’s tower can now collide with your own. I felt completely evil smashing my tower into a friends, but seeing the shocked look on that Mii’s face as he sat covered in ice cream was well worth it. After reaching a certain score, “Swirl Mode” is unlocked, which changes up the gameplay formula as scoops are replaced by a swirl of ice cream that pours from the sky. It’s not a huge change, but it does slightly change up the control scheme as the player must focus on catching all of the ice-cream correctly as well as balancing the tower.

Trigger Twist
Trigger Twist was one game on the compilation that took some time to get used to. The objective of this game is to hit various targets such as UFOs, Ninjas, balloons, and several other objects as quickly as possible. While it sounds simple, the control layout is a bit awkward as instead of simply pointing and shooting, the player must literally “twist” the controller to quickly hit an enemy or object on another area of the screen. Waves of targets are presented quickly and while this mechanic works, I found myself a bit uncomfortable constantly trying to aim my reticule in the twisting fashion.

I would consider this game to be a small tribute to Duck Hunt (as there is even a small reference), but with a very unique control scheme. Trigger Twist isn’t bad by any means as the controls do work, but most will tire quickly of this one with the awkward layout presented. Thankfully, there is a bit of a variety with the enemies and settings that add a nice incentive to continue playing until the end.

Treasure Twirl
Imagine your Wiimote is a spool of string with an open box of treasure on the other end, located deep underwater. That is exactly what the game Treasure Twirl is. Gripping the Wiimote, one hand on each end, the player must twist the controller to reel in the box of goodies and balance each line of sting attached to the box by tilting the Wiimote back and forth, preventing the treasure from falling out on the way up. My initial thought on Treasure Twirl was how interesting the control scheme was as I haven’t ever used the WiiMote in this way before.

Two players can cooperatively play the game where the balancing really comes into full play as both players must be in sync as they steadily reel in their load. I didn’t find myself really wanting to go back into Treasure Twirl all that much after I completed the levels as there isn’t a whole lot of actual replay value, but I do think the control concept would be a brilliant addition to future fishing titles on the console.

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Star Shuttle
Every compilation has it’s duds, and sadly Star Shuttle was the weakest of this collection. Star Shuttle has the player use the D-pad controls as they steer and accelerate their shuttle to a target while controlling a shuttle with the motion controls. Each shuttle has a small ball at the end which must be inserted into a proper position at the end of a linear path to finish the game. This simplistic concept was quickly made downright aggravating however as the D-Pad controls were overly sensitive, shooting my Mii past the target on more occasions that I’d like to remember. When it comes to mini-games, I feel simplicity is crucial. The control scheme for Star Shuttle just feels a bit off and convoluted though, making my big trip to space a one time experience.

Pose Mii Plus
Pose Mii was included in the original Wii Play, where players had to move the Wiimote to guide their Miis through approaching shapes by changing the position of the controller. Pose Mii Plus takes that same formula, but uses the Motion Plus controls to add a bit more depth to the control layout as Miis can now rotate and twist into different positions. The whole setup works fine, but it just comes off as a bit bland compared to the other titles in this compilation and it doesn’t do much to stand out. Since the first title was actually an nice addition to the first Wii Play, I felt that this successor of sorts would try to do more to enhance the game. Sadly, turning a Wiimote in circles is about all that Pose Mii Plus brings to the table.

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Teeter Targets
Take one cup Breakout, one cup Pinball, and add a bit of Nintendo’s charm and you have the recipe for Teeter Targets. As various balls fall to the ground, it is the player’s job to control a wooden teeter-totter by holding both ends of the Wiimote to knock the balls into the air, smashing the targets that fill the screen. The single player game is fun on it’s own, but for those with friends, this is one of the better titles on the compilation as players must try to grab the high score while preventing their balls from landing in the opponent’s area, which turns that ball into their own color and allows them more ammunition to knock out targets.

Flutter Fly
If you hate waggle controls, Flutter Fly is not for you at all. The point of this game is to take control of a fan to blow balloons into a target at the finish while dodging obstacles. How do you do this? Waggling the controller of course. Players must use the Wiimote as a fan and flap the controller in different directions to guide the balloons upward. Much like Trigger Twist, Flutter Fly isn’t a bad or boring entry, it just suffers from an uncomfortable and awkward control scheme, making multiple playthroughs less likely.

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Veggie Guardin’
There is no way to describe Veggie Guardin’ other than a Whack-a-mole clone. Prevent moles from grabbing your vegetables by whacking them on the head and avoid smashing innocent Miis along the way. As simple as this title is, I found the idea of a mole wearing a Wii mask to attempt thievery a charming little touch and this was one mini-game that I found myself going back into again and again as the formula works well with the Motion controls.

Jump Park
Ever been to a bouncy castle? Jump Park is like that, but with gems scattered in the air that the player must collect as they control their Mii. There really isn’t a whole lot to say about this addition to the compilation as it is pretty basic and there is very little strategy to actually collect the gems aside from forcefully jumping off walls to be propelled the higher areas.

Wind Runner
Wind Runner has the player take control of a Mii with an umbrella (the umbrella being the controller). As wind blows, players must open their umbrellas up to gain speed while flying off ramps and avoiding obstacles such as sludge that slow down the action. The trick to going faster is to catch the wind at just the right moment, boosting the Mii forward at a lightning pace. This is yet another game that truly shines during multi-player as things heat up quickly and the game becomes a windy race to the finish.

Spooky Search
If I had to have a “runner-up” for the best titles in this compilation, Spooky Search would win that prize hands down. In Spooky search, players are thrown into a haunted mansion where ghosts run rapid. Some of the ghosts are hiding though, which means it is your job to fish them out and catch them in a Ghostbusters like fashion. To do this, players point their WiiMotes off screen and must closely pay attention to the sounds and vibrations coming from the Wiimotes. Frightened Miis on the screen also assist by yelling out directions of where the ghosts are located. Once you have a ghost, it is then your job to press down on the trigger button and pull it onscreen to catch it. Once you have a ghost on screen, the true game begins that consists of using your device to pull at the ghost until it is finally captured. If you ever wondered how Luigi’s Mansion would have worked on the Wii, Spooky Search is a excellent example of what could have been as it shines as one of the most innovative games on the disc.

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Skip Skimmer
I saved the best for last. Enjoy skipping stones? You will after this one. Skip Skimmer puts us on the shores of a lake with a few flat stones to throw. The objective is as simple as it sounds. Find a stone, line-up a throw, and toss it into the lake where every skip is counted toward your final score throughout five rounds. As you progress, more stones become available to use for the actual skipping. What makes the extra stones interesting is different abilities they possess. For example, a stone with a dog face will bark upon each skip, until it lets out a whimper as it sinks at the end. A more advanced dolphin stone will perform jumps as it skips throughout the lake, with proper sound effects in tow.

To sweeten the deal, an extra mode is rewarded for a high score that ups the competitiveness with players skipping in front of a crowd. This mode also changes up the gameplay as skips are no longer counted. Instead, players must aim their discs (which replace rocks in this mode) through rings with a giant bullseye waiting at the end. I spent hours with Skip Skimmer as it was additive and quite honestly the most fun I have had with a mini-game in a long time as this title feels like it could honestly go on to be a disc-based release.

Graphics/Audio
The visuals in Wii Play: Motion won’t provide shock and awe for anyone as they look about the same as Wii Sports/Sports Resort with bright colors and shapely textures. Skip Skimmer however stood out from the rest as the details used in the stones and the lake itself were quite impressive for the console and helped make that particular game more relaxing and addictive. Miis do grace us with the presence nearly every game, so if you are someone who prefers a Mii-less experience, you will probably not enjoy our rounded friends over-exposure here. I wasn’t huge on the idea of a Mii controlled game myself, but after playing Wii Play: Motion I think I am finally ready to accept these lovable little avatars as the expressions and personality displayed added a lot more enjoyment to each game.

Music for this title is a bit standard fare as each game plays a few different tunes. Nothing is too memorable but each tune works well enough with each mini-game to give the soundtrack a pass. I must say that hearing a group of Miis scream for their lives in Trigger Twist was a humorous touch and small little flakes of charm with sound effects can be heard throughout. I also would not be judging the audio for this game correctly if I didn’t bring up Spooky Search, as the speaker in the WiiMote proved useful for the game and each sound came out clear and vivid.

Overall
Wii Play: Motion came out a bit late in the game for the Wii as the mini-game compilation concept has been done to death on the console. Interestingly enough, the games found within actually show off the Motion Plus with new and innovative control schemes that very well could open a few doors for what few games the console has left in it’s life cycle. While this compilation doesn’t come without a few mini-games that missed their mark, I honestly feel like Wii Play: Motion may be the strongest bundled offering to date due to the sheer amount of love found in titles such as Skip Skimmer and Spooky Search. Wii Play: Motion’s simplistic, yet fun offerings make this bundle one to pick up for the game itself, rather than just the addition of another controller.

I Give Wii Play: Motion:
8-5-capsules-out-of-10

Gundam TRY AGE revealed!



There has been a lot of Gundam related news lately and that trend looks to be continuing with Bandai announcing a new arcade game called Gundam TRY AGE.

Not much is known about the arcade game at this point other than that it will tie-in with the collectable trading card game. With the cards being used to activate mobile suits within the game.

Several mobile suits have been confirmed playable including AGE-1 Gundam AGE-1 (Furitto Asuno), GN-0000 Gundam 00 (Setsuna F. Seiei), RX-0 Gundam Unicorn (Banagher Links), MS-06S Char’s Zaku II (Char Aznable) and many more.

The arcade game is set to be released this July across Japan.

Modern Warfare 3 Announcement Parody

The Onion News Network is a parody show that takes aim at pop culture and tears it down, in the style of a deadpan news report.

In a recent parody of the Call of Duty: Modern Warfare 3 announcement, The Onion News Network did a spoof news report on the games  announcement, apparent realistic war-time experience and even takes a shot at a Wii version of the game.

Modern Warfare 3 is set to be released later this year, so get your pre-orders ready and start planning your 5 minute quick-scope montage videos, COD fans. This one is gonna be huge.

Check out the hilarious parody below.

Dexter Season Six Trailer

We are primarily a gaming website, but as we move forward we will be bringing you more and more pop culture based news as we expand our pop culture section of the site. But don’t fret, we won’t be forgetting about video games, we will just be expanding our horizons into other forms of pop culture, such as television, movies, anime, comics/manga and more.

Dexter is a critically acclaimed television series that follows the life and ‘deaths’ of a serial killer named Dexter. The series has been airing since 2006 on the Showtime channel in the US and will be starting it’s sixth season this September.

The series is a critical success and has received several Emmy nominations, some of which it has won. This season has been announced to feature guest stars; Colin Hanks (son of Tom Hanks), Edward James Olmos and Mos Def. Oh and in case you were wondering, yes Dexter still like’s killing people.

The trailer for the new season has just been released and can be seen below.

Eden Eternal’s Garnet Server Launched

Just after 2 days since it started Open Beta testing, Aeria Games launched the Garnet server on its latest game, Eden Eternal, earlier today. This free-to-play, anime-styled MMORPG opened its third world due to the popular demand for the game. Garnet joins Eden Eternal’s already existing servers, Emerald and Aquamarine, following the game’s gem theme for naming worlds.

Eden Eternal transcends the limitations of a lot of free-to-play MMORPGs in terms of class allocation. You’ll begin the game as either a Warrior or a Magician, and as you progress through the world of magic and fantasy, you’ll be able to unlock up to 15 unique classes, three of which are still to be released in the coming months. This means that you’ll be able to change your class to any other one you have already unlocked, at any given time!

Now, after slashing some foes with an axe as a Warrior or causing some magical mayhem as a Magician, you feel like jumping into the shoes of childhood hero, Robin Hood? Become a Hunter then – after unlocking it of course. Turns out the bow and arrow ain’t your forte and you’d like to try your hands on some healing and buffing magic? Become a Cleric! Still unsatisfied? Then try any of the other classes in the vibrant and colourful world of Eden Eternal until you find the right one, the one that best suits you!

Lastly, all players who reach Level 30 in Eden Eternal before July 1 will have a chance to win 1 000 000 Aeria Points that you can use in any of Aeria Games’ MMO games. So check out the video below to take a peek of what awaits you in Eden Eternal and start playing for your chance to win!

Saint Seiya game coming to PS3

Saint Seiya is one of the most critically acclaimed anime franchise’s worldwide. Although it has a much smaller fan-base in the western countries it still maintains a rapid community of fans.

Bandai Namco games, have announced a new Saint Sieya game to be released this autumn in Japan for the Playstation 3. Bandai Namco describes it as a “cinematic melee action combat” game. Perhaps it will be an action game in the same style as Bleach Soul Resurreccion also for the PS3. It is unknown whether the game will make it to western shores.

The game is titled ‘Saint Seiya Senki’ and will be set during the Hades – Chapter Sanctuary story arc. It will feature characters such as Pegasus Seiya, Dragon Shirou, Cygnus Hyoga, Andromeda Shun and many more.

It’s not a coincidence that the release of this game ties in with the franchises 25th anniversary. Along-side the game a new Saint Seiya movie has been confirmed to also be released to commemorate the anniversary of Saint Seiya.

A trailer for the upcoming 25th Anniversary movie can be found below. Unfortunately no footage of Saint Seiya Senki for the PS3 has been revealed.

Blazblue Continuum Shift II Review

Blazblue Continuum Shift II
Published by:
Aksys Games
Developed by: ARC System Works
Platforms: PSP (Reviewed), Nintendo 3DS
Release Date: May 31, 2011
Price: $29.99 US

Overview:
If you have been following Arc System Works then you should know that the creators of the Guilty Gear franchise have been spending the last few years working on an entirely new franchise. Blazblue: Continuum Shift II was originally released on the consoles last year, but now it has made the jump to a portable handheld, namely the PSP. There are a few things thrown into this version that weren’t available in the original console release; including the three DLC characters Makoto, Platinum and Valkenhayn. Now has BBCSII survived the move to a handheld version or is too much lost in translation?

Story:
Blazblue: Continuum Shift II contains two separate ways that you can learn the story. First there is the minimal version that is the Arcade mode. Players will be able to select a character of their choosing and fight through ten separate battles. Occasionally these arcade battles will contain a bit of dialogue in the beginning and afterwards if the fight pertains to that character’s story and finally an ending movie that usually ends up the same way.

That is the Arcade mode however, what truly sets Blazblue apart from other fighting games is the fact that it contains a very lengthy Story mode and BBCSII retains all of its story with the handheld move. The Story mode is much similar to the previous versions of the game where players will have to play through a character’s individual story to unlock the others. When you first jump in you will only be able to play Ragna The BloodEdge’s storyline but after finishing his story you will unlock others.

This continues throughout the entire roster of characters until you unlock the True Ending mode which will have you play through the actual ending of the game instead of each character’s own journey. These journeys also revolve around the choices you make because there are a number of different endings to each storyline, some even involving having to lose a specific fight to enter a different route.

The story mode fleshes out nearly every single character in the game and there is plenty of character development to be had. Some characters may appear more serious than others while others are practically full of jokes that usually land spot on. In my mind the Blazblue series still shines as one of the best examples of storytelling for a fighting game.

One thing that does hinder it however is the fact that, with being a portable title, you will usually be playing the game in jumps. Unfortunately this also means that there will be times that you have to put down the game and shut it off to do something else. This means that you will often have to go through a certain part of the dialogue that you have seen already. What is strange here, is that there is no way to actually fast forward the dialogue and skip spots you have seen, instead you will be forced to just sit there and push X repeatedly. This is something that should have been added in considering the functionality of a portable gaming device.

Graphics:
BBCSII has always been a series that could pride itself on its visuals. The character art and the sprites were always amazing to see. Unfortunately the move to the PSP has done some damage to the character sprites. Thankfully the actual artwork for the characters when they are talking outside of battles is untouched, but the sprites in-game now have jagged edges and some are extremely muddled. The more complicated character designs have taken a serious hit, especially those such as Bang Shishigami.

The characters are still very unique however and none of them share the same appearance. BBCSII on the PSP also has the additional character colors that cost money to buy on the console versions which provides extra color choices. The stages themselves still look impressive but the game no longer shows pans the camera around the stage before a battle to show off the stage, instead it focuses immediately on the characters for the fight.

Audio:
Another place where BBCSII takes a hit is the music and voice acting. The acting itself is still superb but perhaps due to the limitations of the system itself the quality is severely diminished. The entire story is voiced and so is the characters’ Arcade modes which means that there is a lot to listen to and with the unfortunate hit that the sound took on the handheld it will definitely hurt the experience.

The music is still as impressive as ever, but also is diminished in quality. Instead of being a clear and crisp track of music it is muddled and fuzzy. The actual sounds of battle are still impressive and players can choose to change the system voice up after they gain enough points from fighting in the various game modes.

Gameplay:
Blazblue is a very intense fighting game that contains plenty of fast paced action as well as powerful special moves that each character can use after earning enough heat by either damaging or receiving damage from their opponent. Players can use two separate fighting modes that they can change in the option menu, either Technical which allows players to have more control over the combos they use and string together attacks at their own free will and Stylish where players can perform special Drive attacks with ease and use a number of the characters’ special abilities without too much knowledge of the control scheme.

As a whole the combo inputs are still complicated to pull off for special moves but feel rewarding for when they are pulled off properly. The controls on the other hand are a bit difficult to get a hang of, and this can be contributed to two things. First in the move list the button names are the same as they were in Arcades, with A, B, C, D type attacks which then have to be remembered as whichever face button you designated them to. This is an unfortunate system that has been continually used in all Blazblue games that should be changed up to provide a bit easier adoption for players.

Besides the move list, the PSP itself is not well attuned for a fighting game such as Blazblue. Directional entries for combat are used with the D-Pad which means that there are times you will have difficulty imputing the combo correctly or have a sore finger after a while of playing. There is an option called Command Support which helps make diagonal button entries easier but still makes things difficult.

Besides Story mode and Arcade mode and your standard Versus mode, BBCSII plays host to a number of different gameplay choices. First we have the Legion 1.5 mode that allows you to pick a character and put them against a number of different enemies along a certain path. Players will defeat enemies along the path and will be able to choose one character from the defeated team to add to their own, allowing for tournament style combat against opposing teams. Legion 1.5 also provides power-ups that can be used for your army.

Challenge mode is also here in BBCSII and is a mode that allows players to take any of the characters and put them through their paces by trying to complete their specific challenges. This mode is good to not only teach players how to use their character properly but also challenge long time players with difficult strings of attack inputs.

There is also the Abyss mode, which can be best seen as a survival mode. The longer the player is able to survive the player will descend into the Abyss and fight against stronger and stronger characters. Fighting far enough will place players against boss enemies and also unlock stat boosts if they manage to defeat them.

Finally we have the multiplayer aspect of BBCSII, which unfortunately is very lacking. The game uses the PSP’s ad hoc system which means that it is very limited. There is no actual online mode that allows the player to test their skills against other fans of BlazBlue and the lack of an online multiplayer mode is something that should never be left out of a fighting game of this era.

Overall:
Blazblue: Continuum Shift II is a game that was in a league of its own on the console when it was released last year. It still is today on the PlayStation Portable, despite the graphic and audio quality taking the brunt of the damage. The amazing storyline returns in its entirety and there is always a lot of replay value because of the different routes available to each character. With the extra gameplay modes, BBCSII is a fighter that you can easily pick up and fight for a few rounds whenever you need to kill some time. It is just a shame however that online multiplayer was left out of the package.

I give Blazblue: Continuum Shift 2 on the PSP

8-0-capsules-out-of-10

Ken Block’s DiRT 3 Battersea Gymkhana performance given tilt-shift perspective

Following on from his previous DiRT 3 event Gymkhana video notching up an impressive 500,000+ views, Codemasters has released stunning new footage of his  stunt driving run at Battersea Power Station, as filmed through tilt-shift cameras. Tilt-shift technology creates the illusion of a miniaturised world in the video as Ken Block performs a masterclass in car control around the London landmark (which was turned into the DC Compound, a level from DiRT 3). It’s a very surreal watch and at times I can swear it’s just a toy car roaming around a track at the Gymkhana Uncovered event. Check it out below:

Yoostar 2 earns place in London Film Museum

Yoostar 2, the game that allows you to put yourself in the movies using Kinect, will have the honour of being part of the London Film Museum.

Using its unique technology, Yoostar 2 allows players the chance to actually step in to the movies. Playing alongside or in place of their favourite actors, people can star in hundreds of scenes from classic Hollywood films and TV shows.

Visitors to London‘s only museum of its kind will have their chance to shine when they enter the specially designed Yoostar Studio. Sound proofed to ensure nothing can interfere with their moment in the limelight; visitors will be able to watch their friends’ performances from large screens placed on the outside of the studio.  They will even be able to share these performances with the world via Yoostar Playground on Facebook and YouTube.

The Yoostar set  will be unveiled for the first time on June 18th at London’s WestEnd Live , a free event held in Leicester square showcasing the best of entertainment on offer in the heart of London.

Rebecca Black’s ‘Friday’ Viral Video Pulled From Youtube

The world of internet memes and viral videos has been a crazy one this week! Thirteen year old singer Rebecca Black has once again been dominating headlines, with the controversy arising over the ownership of her viral music video ‘Friday’  resulting the video being taken down entirely. The song has collectively got over 165 million views and became a Meme overnight, being called by many ‘the worst song ever’. Recently her label Ark Music factory decided to make the video a Youtube Rental, meaning fans would need to pay a $2.99 to watch the video, causing some bad publicity for the artist. Black and her Lawyers decided to file a copyright infringement notice to Youtube, and lead to them pulling it off the site altogether.

Apparently the contract gave all rights to the song to Black, although the label Ark Music factory seems to disagree. The contract also gave ownership of the master to Rebecca Black, although she is still yet to receive it. So when Ark decided to start charging people for it’s views, Black and her team decided to get it removed all together. This caused anger amongst her fans and viewers, leading her to tweet the following:

“Thanks for all the messages regarding the $2.99 fee added to Friday video, I have NOTHING to do with this!!….PS…My Manager and Lawyer are on this and are going to get to the bottom of this! Stay tuned…” –Rebecca Black

Ark Music Factory have also released a statement explaining how they were upset with her decision to get the video pulled from Youtube.

“We’re disappointed, having been in good faith negotiations with Rebecca Black and her representatives for months regarding any open issues,” an Ark Music representative said.  “There’s been an ongoing, open dialogue with our company.  So we were blindsided to get a Take Down Notice—with no notice–alleging copyright infringement instead of a call or email from Rebecca’s representatives.

“Our use of the video has fully been authorized (as evidenced by four uninterrupted months and 160million-plus viewings without objection) by both Ms. Black and the copyright holder.  Regardless, we are going to continue to take the high road and work out the complaint as soon as possible so that the million-plus people who watch Friday for free each day can continue to enjoy the video.”Ark Music Factory

Yesterday the music video mysteriously returned to YouTube. It appeared on page that claimed to be Rebecca’s official VEVO account. Soon after though, the video was taken down because “the YouTube account associated with this video has been terminated due to multiple or severe violations.”

The music video is was the 22nd most watched video on Youtube before being taken down. The future of the video is unknown, but one thing is for certain: today is Saturday, and Sunday comes afterwards.