You may remember back at E3 during the Nintendo press conference that they had said that the early purchasers of Legend of Zelda: Ocarina of Time 3D would be able to register their copy of the title with Club Nintendo and that they could receive a free commemorative soundtrack. This soundtrack contains all of the new music and even newly unreleased orchestral mix.
Now Ocarina of Time 3D will cost the same as other 3DS games at $39.99. I have already picked up my copy of the title and have registered it with Club Nintendo and I have been assured that my CD will be on its way on July 5th when they are shipping out the copies to those who qualified. So remember, if you have bought Ocarina of Time 3D in North America be sure to register it at Club Nintendo to receive your free soundtrack before they run out!
A few days ago we learned that Sega had become the most recent target of an unknown hacker group. The Sega Pass system had been hacked but at the time of announcement, Sega did not know the extent of the damage that had been done. They have since released this information, claiming that the details of 1,290,755 users had been lost to these hackers.
Sega offered their apologies and also promised that they would upgrade their service with extra security to prevent more damage. Sega is investigating the intrusion and is doing its best to prevent any additional damage from occurring in the future. The group responsible for this hacking has not stepped forward and the group known as LulzSec still is claiming that they did not have a hand in this hacking and have instead tweeted “@Sega – contact us. We want to help you destroy the hackers that attacked you. We love the Dreamcast, these people are going down.”
Game: Dirt 3
Publisher: Codemasters
Developer: Codemasters
Genre: Racing
Platform: PS3, XBox360 (Reviewed), PC
Release date: May 24th 2011 Price: $59.99 – Here
I’m going to be brutally honest and admit that although I’m no stranger to games in the racing genre I haven’t played any of the previous titles in the Dirt franchise. It was only that I learned of Dirt 3’s affiliation with Codemasters and the Colin Mcrae series that I awaited its arrival with anticipation. It’s actually quite hard to put into words what I’m trying to say so I guess the simplest approach is often the best way. This game is by far and away the most enjoyable, well structured and varied experience I have had from ANY other game across any platform. In my opinion it stands above such giants as Gran Turismo 5, Need for Speed Hot Pursuit and any others in its path, offering huge variations in vehicles, tracks and conditions and the perfect reward and REP point system that won’t leave you frustrated having to do everything perfectly or spend ages on the same tracks. Seriously this game is flawless, cars handle like a dream, the visuals are exceptional and seasons are long with multi stage bonus rallies and special tracks unfolding as you progressively rise through the ranks.
Game Modes
Dirt Tour
This is where all the action is, from traditional staged rallies and track events through to speed runs and entertaining the crowds with donuts and massive airs this game truly has it all. The tour is broken up into 4 separate seasons which are again broken up into 4 different events. Within each event players compete across 6 different races ranging from beautifully rendered tracks in Finland through to the soft dry deserts of Kenya. While the cars handle vastly differently on each surface the transition between each leaves the player with a feeling of satisfaction rather than frustration as you glide and drift your way past opponents leaving thick clouds of dust and sand in your wake.
In a nutshell, players progress through the game by earning REP points given at the end of each race. The higher your position, the more objectives you complete and the number of flashbacks (or replays) you use determines the amount of REP points you receive. REP points add to a players overall level, with new sponsors and cars becoming available as you gain higher status. Dirt 3 is a sponsor’s dream, with representation from OXY, Colin McRae Vision, Reddmango and Kenwood as well as Mitsubishi, Subaru, Ford and Peugeot to name just a very small few.
Within each event the 6 races are vastly different from each other and all culminate in a final that will earn larger REP points than the lead up races. The events will range from
Multi-stage (usually 2 or 3), rallies – spanned across a huge variety of tracks and conditions. My favourite were the night races, powering through the desert at high speed with nothing but the head lights which only just lit up the area beyond the track. Added to the excitement is that you don’t really know what position you are coming until you finish the stage, although the bar on the side does give out some information about your opponents position. Also coming 2nd or 3rd in a race doesn’t mean you still can’t make up that time in the next stage and still take out the event.
Motor Cross – You and 7 other cars battle it out across multiple events to see who reigns supreme. Again players won’t know what to expect with landscapes ranging from snow tracks, traditional asphalt and dirt, all requiring vastly different tactics.
Gymkhana – Pretty much a racing drivers rendition of a skatepark. Gymkhana is a new addition to the franchise and adds a new dimension to racing with outrageous stunts and tricks. All of these are performed across highly imaginative environments that will hone your skills into a fine tuned art.
Speed runs – These will put your skills to the test as you jump, spin crash and drift your way around the track in an attempt to gain platinum status and beat the clock. In the latter part of the game these can become very difficult, but the game is so well structured that by that stage you should have built up enough REP points to skip over any of these that are providing difficulties.
Crowd Pleaser – Addictively fun, these involve you earning points through various learned tricks within a designated ‘playground’. Repeating tricks bores the crowd so you really have to mix it up to maximise your points. The longer you are able to hold your donuts, spins and drifts the more points you receive as well as increasing your multiplier, essential in reaching that coveted first place.
Skill tests – Ranging from crashing through barriers to hitting targets while skilfully avoiding others, the skill tests are fun and a good way to level up and unlock new sponsors and events. The environments are awesome, featuring racing on top of shipping crates, drifting through u-shaped barriers and generally creating havoc on whatever your tyres touch.
Completing the 3 events within a Season will unlock the final series. Only by placing on the podium will you be allowed to progress to the next season. Personally I think this was a good feature, in being, though you are allowed to essentially skip the odd event by having lots of REP points, you cannot move forward unless you have finished the previous season. Possibly one of the only negative features is the fact that you can actually skip an entire event by having sufficient REP points allowing you to compete in the final series without finishing the others. This does however require you to have done so well in previous events that your level is high enough. Personally I wouldn’t recommend skipping anything. Every track offers something different, a different approach to the genre across a vast array of different vehicles; it’s honestly a shame not to give them all a go.
Scattered throughout the Tour are many bonus events and special trick ‘playgrounds’ for you to unlock and really test out your skills. The 6 world tour events are unlocked as your driving skills increase and provide a much more challenging environment than the standard races. The DC compound located at Battersea London gives players the opportunity to terrorise the tarmac across the parking lot, depot and power station environments. There is so much variety just within the compound, including full pipes, shipping containers, massive jumps and of course the standard drifting through dangerous corners and under cranes and trucks.
The game also features a single player and multiplayer mode where players can compete in time trials as well as take on their friends locally in split screen or online modes.
Online play is as fast and competitive as the tour mode. As well as featuring standard races there are many fun new game modes to enjoy. Capture the flag, while being a little confusing at times as multiple vehicles all compete for the same air space, keeps you glued to the screen in excitement. Outbreak is like a big game of tag with your car glowing green when infected by others.
Gameplay
From start to finish I can’t think of any single feature that provided any frustration, nor can I think of much that could have enhanced the experience. In short it was pure joy to play. The cars handled with a rare fluidity I can’t recall in any other game within the genre. I showed it to a friend briefly who commented that it gave the closest representation in terms of feel to that style of driving. Codemasters have even succeeded in the hard task of adding any kind of fun to tutorials. Learning to drift and manoeuvre the car under cranes and over containers only made you want to take your skills to the track even more rather than being a mundane mandatory task.
Difficulty levels can be tweaked for new players to the genre as well as seasoned veterans. Once players have ascertained the level they are comfortable playing at, there are still the multiple assists that can be turned on and off depending on your skill (or laziness) levels. The assists that have the most impact on gameplay are the cornering assist, throttle control and best line. Turning off any of these will greatly increase the difficulty level, but provide the player with a much more realistic experience by allowing more interaction and immersion with the cars delicate controls.
It’s hard to categorise this game within the genre as it’s not a simulation nor is it an out and out arcade title. In my opinion it provides the perfect balance between them both. Players earn REP points and level up, giving them access to more powerful cars with better handling. At the same time, the game is frantically paced, and players are encouraged to drive with reckless abandonment. In many tracks and events the brakes are merely a novelty and quite often simply releasing the throttle combined with good timing was easily sufficient to obliterate any competition. What this translates into and where the developers have done a fantastic job is the realistic weightless feel to the cars as they fly over jumps and the almost perfect representation of speed. As the screen blurs pasts you, wondering how long you can maintain control without braking, it’s simply awesome.
As well as a huge selection of tracks and environments, Dirt 3 also has much to offer in the way of weather conditions. From dawn races in Kenya with the sun rising on the horizon giving everything a reddish yellow glow, through to the night races in the rain on brightly lit streets Dirt 3 is a racing fans paradise. It’s too hard to describe the exhilarating feeling of racing through the desert at night, with the rain coming down, catching glimpses of the car in front as its headlights weave and drift through the track. The night races and those where you compete in crappy weather always give you the chance to push yourself a little harder and gain those few seconds needed to clutch victory. As to be expected the competition is much slower over these stages.
It is one of the few games that has made me felt on the edge of my seat. I jumped, swore and physically thrust the controller Mario Kart style, urging the car around corners and over ditches. Your navigator is exceptionally accurate once you get used to him being a little ahead of the actual track. Although it is not necessary to listen so intently that you neglect where you are going, the navigator is essential for inside info such as which corners to cut or which side of ditches to launch on. A wise player will learn quickly to maintain control while being guided by the navigator.
I almost forgot one of the best features of the game, the replay factor. While not new to racing games, the ability to rewind has been incorporated into the REP system. Players are given 5 ‘flashbacks’ to correct mistakes but give up valuable points with each use. It just further emphasises the amount of effort that the developers have incorporated into to title. Players can also automatically upload cool footage of their races to YouTube, although this did require you to have a XBOX360 with a HDD and a dirt 3 pass, still pretty cool nonetheless.
Graphics and Sound
The amount of work that Codemasters have put into the graphics and environments is amazing. While the cars are not immensely detailed they are very accurately represented on screen. In terms of audio, well, I always judge my racing games on my wife’s reaction to the sound. And I can safely say that the powerful grunting engines on my car, along with the screaming sounds of my competitors both in front and behind me annoyed her to no end. So a positive thumbs up. In all seriousness the audio is very well done. While I can’t recall a particular song that caught my attention, the soundtrack was loud and aggressive, more than pumping you up for competition. The game is narrated in part by WRC champion Ken Block. Ken is instrumental in teaching you the ins and outs of gymkhana and how to compete at a high level in the trick stages. Anyone not familiar with his work in gymkhana I recommend a quick look on YouTube, the guy is amazing.
Overall thoughts
Overall I think by now you get the idea that I have a lot of respect for this title. The developers have put so much effort into every aspect of it that it is a joy to behold. There is something in it for everyone, and the structured nature of the REP unlock system ensures there is always something new for players to compete in. The Gymkhana is a welcome addition and proved to be much more of challenge than it showed on first glance. More than anything it’s the feel of the game which works so well. From the accurate representation of high speed racing to the weight shift when jumping and drifting, everything just fits nicely together. In my personal opinion this is the best of the best and will take something special to remove it from its perch.
I can say with some confidence that you all will have heard of Duke Nukem Forever; chances are you’ve watched a trailer, read an article somewhere, or seen an ad for it. What I can with much less confidence is that you know how ubiquitously awful a sequel it is to Duke’s Legacy. Yes the heart-warmingly narcissistic gun-toting hero is back, and so too are his adversaries and allies, but when it comes to actually pleasing long-time fans, the game falls flat. Blatantly stupid features like regenerating health and limited weapon slots are not only an obvious affront to everything that Duke stands for, but an undeservedly eye-watering kick to the gonads for fans, a kick that 2K and Gearbox Software seem to deliver without remorse or even awareness, successfully shooting both themselves and the franchise in the feet. Almost two months ago I pre-ordered the “Balls of Steel” edition of the game as a 50th birthday present for my father, an extravagant £80 offer which I was only granted access to because I stupidly bought “Borderlands”; Gearbox’s last utterly woeful game. He hasn’t had the time to play past the opening level of his present yet, but I haven’t the heart to tell him just how bad the game is, he’s been waiting twelve years for it to come out after all, and back when he was playing Duke 3D I was barely old enough to spell gum, much less comprehend Duke’s insufficiency of it during ass-kicking time. I’m saddened enough by the sequel, I daren’t think how he’ll react.
Duke Nukem is of course not the only franchise to receive a revival this year, with Eidos’s “Deus Ex” seeing a long awaited sequel to the atrocious “Invisible War” this August (not to mention the teasing of Hitman: Absolution that YouTube seems determined to drive me mad with at the moment). I’ve already pre-ordered Deus Ex: Human Revolution, because although I’m setting myself up to be disappointed again, it can’t be as bad as the last Deus Ex outing, surely. From what I’ve seen so far of Deus Ex 3 however, it does indeed seem like Eidos are doing something new, and exploring relatively untapped territory for the franchise. I’ve long awaited a game that mirrored some of the technology and setting of Masamune Shirow and Mamoru Oshii’s wonderful Ghost in the Shell (in much the same way as Neotokyo did, however briefly), and Human Revolution seems to be doing just that, only with oodles more grit and some really nice looking RPG and FPS combined-gameplay elements that are undeniably dripping with “phwoar” factor, which is just the kind of thing we need from a Deus Ex sequel, and just what I think is going to send Deus Ex far beyond of Duke Nukem Forever in terms of quality and faithfulness to the original, especially if Eidos do the smart thing and learn from Duke’s mistakes while there’s still time.
Remember these are my opinions of both games. Let us know what you think leave a message below. Also check out our fantastic review for Duke Nukem Forever here.
Madman held their panel today at 11:30 am Sydney time. Fans not present at Supanova have been eagerly awaiting at their computers for any sign of the announcement to hit the web. Finally the announcement details have surfaced.
Madman has announced today that they have acquired the following titles:
Chaos;Head
B Gata K Hei
Hetalia World Series + Paint it White (Movie)
Tales of Vesperia : First Strike (Movie)
GOSICK
Nichijou: My Ordinary Life
Steins;Gate
Deadman Wonderland
These come as a surprise to many fans speculating titles such as The Disappearance of Haruhi Suzumiya, Fairy Tail, Kekkaishi or the re-licensing of YuYu Hakusho to be announced. All of which may still be on the table with Supanova Perth still around the corner.
Perhaps the biggest acquisitions are the two most critically acclaimed series of this anime season; Deadman Wonderland and Steins;Gate.
Thus far no more information such as DVD/BD release dates, streaming dates or airing dates have been announced. However we will keep you updated on all the latest news and announcements from Madman Entertainment.
The Decimation DLC pack had made its way to Crysis 2 not long after the Retaliation pack was released. Only time will tell whether it is too soon after the last bout of DLC, although you can never get enough variety and new maps are always welcome.
The Decimation pack includes smoke grenades and a long range FY71 Assault Rifle and 5 new maps: Plaza, 5th Avenue, Chasm, Prism and Apartments. Is it time to suit up in your Nanosuit and jump on to the Crysis 2 online servers for some FPS action? Does anyone play the game online? Let us know.
The Decimation pack is available now on Xbox 360 for 800 MSP (here) and the PC for (US)$10, with a June 28th release on PS3.
Warner Bros. Interactive Entertainment have unveiled a new behind-the-scenes video giving a look at the new characters that will be encountered in The Lord of the Rings: War in the North. Members of the Snowblind Studios development team guide you through the video with commentary about Fornost and the story of how Beleram joins the Fellowship of three on their quest to save Middle-earth.
We are also introduced to new characters which featured in J.R.R Tolkein’s books but didn’t have a part in the films, such as Radagast, a Brown Wizard, one of five wizards who had parts in the books but not in the films. It’s good to see him featuring in the game, along with other characters some may not be familiar with like Elrond’s twin sons, Elrohir and Elladan.
The recently introduced Great Eagle, Beleram, is also seen breaking free of his goblin captors with your help to join in the fight, with the trailer showing the part of the game this event takes place.
After a hectic Saturday at Supanova, both Ben and I needed more than one coffee/energy drink to keep us alive and functioning for Supanova Day Two. The second day is always less crowded than the first, but with the line of fangirls that rushed in at 10am on the dot (for who else other than Tom Felton?) it may as well have been Day One.
The stalls were still equally as packed, but we managed to chat to a few owners and examine their merchandise in more depth than the first day. We discovered some great independents like Storm Publishing, and also sat in on the Kamehameha contest where a Gengar faced off with a small Goku – and by small, we mean primary school.
Pics or it didn’t happen…? Well, here’s living proof that there is in fact a small child masquerading as Goku.
We also managed to score interviews with Barbara Eden (Jeannie in I Dream of Jeannie), Neil Kaplan (Tychus Findlay in Starcraft II), Dave Nykl (Radek Zelenka in Stargate Atlantis), and Sean Maher (Simon Tamm in Firefly and Serenity). All of our interviews will be made available on the site within the next week.
Us crew will also be putting together a podcast an an overall wrap-up of the event, so check back soon for our full coverage including interviews and photos. You can read about our first day at Supanova here.
Every morning when the Supanova Pop Culture Expo is on in Sydney, it smells like convention is in the air. People are up before 9am, everyone is chirpy and chatty on public transport, and – the dead giveaway – Sydney suddenly becomes filled with a lot more Marios, Cloud Strifes, and Ezios than one can care to remember.
From the lines at the event, it was already clear that this year was going to be a big one for Supanova in Sydney. The line not only stretched out past the front of The Dome at Olympic Park, but it curved all the way around…and back again. In fact, the line nearly lapped itself with eager convention-goers, ready to leap in and spend, meet, and mingle as soon as the doors open at 10.
Just one of the stalls filled with awesome merchandise.
Once inside though, that’s where the chaos, mayhem, and fun truly began. Each row was lined with stalls – as every convention is every year – from King’s Comics to Madman, and Magic the Gathering to GAME, and there were plenty of awesome and incredible things to be snagged up, and awesome guests to meet. There were Saints Row 2 bullet shaped USB sticks for $1, games to play like Child of Eden and Just Dance 2, chocobo plushies, Mario toys (way too many Mario toys, honestly), and plenty of free comic books, posters, and trading cards to ease the wallets of us anime and gaming fans.
Tom Felton, Sean Maher, James Marsters, Dan Green and Barbara Eden were just a few of the guests lined up for this event, and each had their own line of fans poised and waiting for photographs and autographs. We managed to score a quick interview with Amy Acker, the actress who plays Dr. Claire Saunders in Dollhouse and Winifried Burkle and Illyria in Angel, which we will put up on the site in a few days time. She was absolutely lovely to speak to and such a talented woman – and for all you guys who want to know, she’s a hottie in real life too!
Wouldn’t this be an awesome bedroom?
There were also plenty of panels with their own unique moments: Dan Green actually got asked which Final Fantasy character he would like to be play, and someone chimed in “Dan, you could be my final fantasy” (and no, I didn’t make that up…it actually happened). There were also hordes and hordes of cosplayers from a diverse range of shows, anime, and games: I saw Kerrigan, Jack Sparrow, about 12 Ezios and Altairs, 4 Wally’s from Where’s Wally, and about a dozen people in Pikachu suits…Oh, and there was a person fully decked out in a Charizard suit. However, they have a reason to dress up: Madman National Cosplay Competition saw the best of characters from around Australia compete for the country’s best cosplay.
Day One was jam-packed full of great events and personalities, and it’s more than likely that Day Two is going to be just as huge. Check back for more coverage on Supanova 2011 in Sydney, and make sure to stay tuned for our interview with Amy Acker coming to you soon!
Genre: Action/Crime/Drama Director: Peter Andrikidis Featuring: Don Hany, Susie Porter, Aaron Fa’aoso, Renee Lim, Daniela Farinacci, Matthew Nable Running Time: 364 minutes Available for purchase at:Madman Online Store ($34.95)
Overview
When it comes to Australian film and television, I will be the first to admit that the calibre should be higher. I have been countlessly disappointed time and time again by series made Down Under, which I suppose accounts for my lack of trust when it comes to a new Australian show…actually, it’s more surprising to me if a homegrown show is good than if it is bad.
It’s safe to say, then, that my expectations of Australian television are very minimal. Upon initially picking up East West 101, it’s hard to say if I had any expectations other than “I’m not going to enjoy this”. However, whether it was my expectations or the quality of the show itself, I found myself genuinely surprised by this series – in fact, I even found myself enjoying it. From the fast-paced action to a visual style I would not anticipate from a crime show, it seems that East West 101Season Three has exceeded my expectations in more than one sense.
Plot
If there is one piece of information that sums up East West 101, it’s that it takes a very new stance on a television series which wouldn’t ordinarily be covered in Australian television. From the first season, the show not only deals with issues of crime and terrorism, but also the conflict of religion in a time where Muslims are largely discriminated against around the world.
And so Season Three begins…
In Season Three, there is a 36 million dollar armed robbery that occurs on the road in Sydney. As a result, men wind up dead and, around the same time, there are murders of 17 people in Afghanistan. Who committed the crime and who murdered the people in Afghanistan? Is this the work of terrorists, or is there something more sinister afoot? Are the two, in fact, inextricably linked? The Major Crime Squad investigates this mystery, but while investigating the crime becomes personal for Detective Zane Malik (Don Hany).
I suppose the overarching concept of the series is what threw me off from my “this is terrible Australian television” frame of mind. Australia’s television is often so caught up in the nets of suburbia and in the drama genre (a la Home and Away and Neighbours) that it was surprising to see something that didn’t conform to the moulds of television. Instead, East West 101 Season 3 really deals with the suburban, family side of Australia without compromising action and originality and presented a show that was familiar and fresh at the same time. The show – and this season in particular – deals with the hardships of stereotypes in society as well as the hardships of the home. The other great thing was that anyone could jump straight into the series without any prior knowledge and feel just as taken in by the narrative without any back story. In fact, as far as I’m concerned, with a few tweaks the first episode of Season Three could have been a modified pilot episode.
Characters
The characters in the third season really show a strong amount of personal development – largely due to how close to home the crime ends up becoming. In fact, the title of Season Three – and the name of the first episode in the season – is “The Heroes’ Journey”, which is a clear indicator that the show will deal with the exposure of the man beneath the title of ‘hero’.
Detective Zane Malik…he’s a bit of an intense fellow.
The main character throughout the series is Detective Zane Malik, a Muslim who has overcome conflict within the Major Crime Squad and settled in as a respected detective. He works alongside Inspector Patricia Wright (Susie Porter), Detective Sonny Koa (Aaron Fa’aoso), Detective Helen Callas (Daniela Farinacci), Constable Jung Lim (Renee Lim) and Detective Neil Travis (Matthew Nable). All of the characters, aside from Neil Travis, have been with the show from the beginning and Travis joined in Season Three.
Throughout this season, I’d have to say that Malik grew on me. I’ve often found him to be irritating and slightly bogan – although in Australian television, everyone sounds like a bogan – but as his character grew and developed with the personal circumstances I’d have to say he became more respectable, particularly in this season. However, sometimes I really felt as though Hany’s acting was contrived and slightly too exaggerated at times. Perhaps this was a result of the high focus on emotional drama within his character’s life, but when someone’s screams of anguish sound like a crazy 30-year-old man who just hit his foot, there’s something wrong.
Aside from Malik (and Travis, but he was just irritating overall), I found I actually loved the rest of the characters. Lim was a great comedic relief from some of the tense action, and Wright was really the stand out female character for me: she’s an unwavering voice of reason and Porter’s acting was genuinely believable. With all that being sad, the best character throughout the entire series – and even more so in the third season – is Sonny Koa. He’s like that cool big brother or friend you wish you had; he says very little, but exudes awesomeness and always has your back when you need it, and his character really was expanded upon as he was faced with the confrontation of personal dilemmas within the season.
Visual and Audio
But, no matter how intriguing the plot or how likeable the characters, I’d have to say that the number one standout aspect of East West 101 Season Three is still its visuals. From the very first episode of Season One, the series has established itself as a forerunner for cinematography in Australian police drama, and the visuals in this season are brilliant. There is almost a CSI style of mystery to a lot of the film’s visuals, and the action scenes are littered with fast-paced shots to make up for the lack of budget that the series has. With that being said, the special effects were not as impressive and it was evident that they were just that: effects.
What stunning cinematography…
In terms of soundtrack and audio, I found East West 101 Season Three to be average: nothing bad, but nothing that truly stood out. The sound effects were fine, the soundtrack was fine, and everything was just…fine. Unlike the visual elements, I could find nothing that amazed me in the soundtrack. East West 101 Season Three did, however, manage to mesh up the audio to suit the visual quite nicely, and there were moments of silence that truly rang out and complemented what was happening on screen – in the end, that’s all you can really ask for with audio, especially for a show that focuses more upon its cinematography.
DVD Extras
The DVD comes with a whole 20 minutes of behind the scenes footage…yeah. It’s a let-down. I thought with how visually and narratively rich the footage was throughout the season, there would have been more extras available on DVD to whet the appetite. But alas, to no avail: the ‘behind the scenes’ feature is really just the standard stuff you would expect. There’s nothing to get excited about, but at least SBS threw in something for those who bought the season.
Final Comments
Overall, I’d have to say I was genuinely surprised and impressed by East West 101 Season Three. The series continues its great visual legacy while adding to the wonderful foundations of narrative and character that Season One and Two laid out. East West 101 Season Three is great for both veterans and newbies to the series, and it is definitely worth checking out at least one episode…but chances are, you’ll watch the entire thing, just like me.