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Ninja Rescue Review

Ninja Rescue
Developer: Althi Inc.
Publisher: Althi Inc.
Genre: Puzzle/Physics
Platform: iPhone(reviewed)/iPad
Release: 23/6/11
Price: Free (Buy Now Aus or US)

Overview

While it’s common to utter the phrase “when pigs fly” no one tends to say, “when pigs master a form of martial arts” when attempting to describe the unlikely nature of an event taking place. One reason might be because this phrase doesn’t really roll of the tongue. Another reason could be because smart-phone developers Althi’s latest game for the iPhone and iPad features a savvy swine who, despite all odds, has stuck to his goals and succeeded in becoming a ninja. Ninja Pig is out to help his fellow pigs who have managed to get themselves captured. However, Ninja Pig can’t do this with just his own cunning, he needs your help. All you will need to do is strategically place objects on the screen, and let Ninja Pig do the rest.

Game Play

Ninja Rescue is a touch and drag puzzle game for iOS devices featuring twenty-five levels for you to test your skills against. While the levels may start off fairly simple, with direct routes available to get through the puzzle and rescue the pig, the levels become increasingly complex as you progress through all twenty-five. After you manage to save a pig you are awarded either one or three stars, depending on coins collected, enemies defeated or how quickly you solved the puzzle.

The puzzles really come to life after you click the floating Ninja Pig. Tapping on Ninja Pig will release him from his in-air suspension and drop him into the puzzle, after which it’s down to the physics of the game. This is the highlight of the game, the physics are well constructed and Ninja Pig bounces with ease as he navigates across the objects you have strategically placed. With the difficulty of the puzzle solving side of the game being rather easy, it’s nice to just sit back and watch the game function for a few seconds and hope that you’ve placed everything in the appropriate place.

Graphics and Audio

Graphically, Ninja Rescue won’t blow you away, casual games for iOS rarely do. However, this isn’t to say that Ninja Rescue doesn’t possess some well-designed and executed graphics. The background for the green field levels, which at the time of this review is the only level available, is suitable to the description. A few cute yet twisted tree/mountain hybrids sit in the back with some low shrubs in the foreground. This background is used as a skin for all twenty-five levels. While it’s possible to argue that this becomes a bit repetitive, it really helps focus on the task at hand. My favourite design feature is Ninja Pig himself. Before the puzzle starts, Ninja Pig flaps his fans to stay a float in the air. Sitting their mid air in his ninja outfit, you can’t help but want to help him on his quest to save his fellow pigs.

In terms of the audio, Ninja Rescue features some quirky sound effects; popping and clicking when objects are moved, sad yelps when the timer runs out and little piggish grunts when Ninja Pig bounces from objects. The music provides a nice atmospheric background for stealthy ninja missions, but with slight optimism to suit the friendly brand of graphics.

Conclusion

The puzzles aren’t overly challenging, unless you are aiming for perfect scores on every level. Also there are only twenty-five of them and it won’t take you long to get through the game. Luckily, Althi plan to have those who are quick in puzzle solving covered and have a “coming soon” section in the select area menu of the game. Overall the game has an interesting premise; some well designed puzzles, fantastic physics and some pretty cute graphics. Ninja Rescue has all the elements you could ever ask for in a casual puzzle game, and considering the game is free it’s well worth investing some time in.

BackStab Review

BackStab
Developer: Gameloft
Publisher: Gameloft
Genre: Action/Adventure
Platform: iPhone(reviewed)/iPad
Release: 23/6/11
Price: $6.99US or $8.99AU

Overview

From the very second you open the App, BackStab blows you right out of the water. Opening with stunning cinematic cut scenes, you’re immediately thrown into the world of naval officer Henry Blake. Betrayed by his own navy, Blake has had his life stripped from him. Jailed and broken, Blake sets out on his quest into the dangerous world of an 18th century Caribbean island in order to seek revenge from those who betrayed him. Time to draw your sword and help Blake claim his revenge.

Game play

The first few levels are a little rigid in their structure. You are given quests that you need to complete to exact your revenge. Without giving too much of the plot away, this direct path ceases to exist once you make your escape from prison. From here on out, you have the option of picking side quests and roaming across a number of different lands. While I found the first few levels limited, they really pushed the narrative forward and project you into the exploratory nature of the latter part of the game. As I said, the earlier levels have a clear path for you to follow, but they still utilised some explorative elements in order to navigate through them. Much of the work Blake needs to do is best kept to the shadows. Attempting to take down an entire naval force single-handed is no easy task, and drawing attention is a luxury both you and Blake can do without. In order to make your way through the dangerous world, you will need to scale countless numbers of walls and jump from roof to roof. While a few of the scalable walls are a pain to make your way across or over, it really adds to the sense of adventure of the game as a whole. For the moments when you simply cannot avoid conflict, Gameloft have provided some truly impressive combat.

The 18th century was a pretty rough time, especially in the Caribbean. At least I assume it was I’m basing the majority of this opinion on watching Pirates of Caribbean. Despite my historical inaccuracy, Gameloft have captured my expectations of 18th century Caribbean life with some impressive, and often gruesome in-game combat. Your trusty weapon for the most part will be a sword, which varies in type and strength the further your process. This isn’t the only weapon you’ll pick up along the way though. No renegade naval officer would be complete without a trusty pistol. The pistol can be utilised, as a weapon out of combat for some sneak attacks, however the loading time is rather slow depending on the quality of your weapon. As well as this, the pistol also comes into play in combination attacks while you are crossing blades with enemies. While pressing the aptly labelled sword button, you will wield your blade wildly, striking enemies who dare to cross your path. But if you still want a bit more of a bang in your attack, pressing the button labelled with a skull that appears during combat will bring your pistol into the mix for a final deathblow. The combat is an integral part of the game, one that Gameloft have done extremely well in this title. So well in fact, that I will be mentioning it again in this review.

Graphics and audio

As I’ve mentioned, BackStab has some amazing combat during game play. While a great deal of this is due to the mechanics of the game, the large part the graphics play cannot go unmentioned. For the duration of combat the graphics are up to the games standard, but when you hit the final nail in the coffin and kill your enemy, the graphics jump out with explosive force. Killing an enemy moves to a small cut scene (no pun intended) where Blake will ram his sword into their stomach or face and expel a large amount of blood. Cut scenes also appear during combat if you use a combo-attack that utilises the pistol, again, which results in a really gruesome death. If you sneak up on an enemy from behind the game will run in slow motion while Blake jumps into attack. Designing the fighting style like this really emphasises the role of combat in the game, as well as the cutthroat nature of 18th century naval/pirate life. Cut scenes are also found throughout the whole game, not just in combat. The graphics in these are nothing short of amazing. You are given the option to skip most of these, but honestly why would you when they look this good.

Backstab’s audio is constructed much like a movie. Each character has their own distinct voice; each scene has an array of atmospheric musical scores, as well as a wide range of sound effects through out the game. Background music doesn’t play through out the whole game, rather it is implemented in certain times to signify tension, the start of new areas, or just to personify the area you are currently in, working well with the graphical representations of the world. This is paired with some great sound effects that really give life to the world, such as wind on the beach levels or birds twittering in the trees in forests. It couldn’t possibly be a naval themed game without some impressive sound effects during combat. Canons exploding, steel clanging and gunpowder igniting, there is great attention to detail throughout the whole game.

Conclusion

To be completely blunt, play BackStab, you will not regret it. With a strong narrative running through the whole game, justifying every sword swing and enemy killed, BackStab makes for a highly addictive adventure game. Combine this with amazing graphics and audio and a highly detailed construction of a vast world to explore, and you have a winner.

 

Microsoft still questioning 3D

Microsoft is yet to jump on the 3D bandwagon and for good reason, sales haven’t exactly indicated consumers are interested and the price is still too high. Speculation about Microsoft’s strategy on 3D has been on the rumour mill since Sony announced it’s own, but no one has been exactly clear on the matter. Microsoft even had a small promotion on the 360 in South Korea with LG in May 2010 to sell 3D gaming, but nothing has been announced since. We know it’s capable, but that’s about it.

Speaking to Eurogamer, Xbox senior product manager David Dennis said that Microsoft is still weighing up whether it’s something consumers really crave.

“There was a big rush by some other folks in the industry to convince people they want to play in 3D. You can question the motivations of why they want to make everyone go buy a new TV perhaps, but I think 3D has to fit in a natural way where it fits with the gameplay.

“Something we’re watching and wanting to understand from consumers is whether this is something they actually want.

Dennis makes some fair points; I’m assuming their 3D trial in Korea didn’t sell so well and he continues speculate.

“Does it add to the gaming experience? Does it distract from the gaming experience? Is it something they want to play long-term? Or is it something they try a few times and then go back to regular 2D modes?”

Rather than giving straight answers, he raises more questions and doesn’t mention Kinect, which would be the most interesting implementation. But he does concede that if the demand is high, Microsoft will respond accordingly.

“You watch the market penetration of 3D TVs, you look if it’s something people are buying and you adapt and innovate, just like we’ve done by deploying different system updates and features. If there’s other things we want to do with 3D because consumers are asking for we would explore it.”

So does 3D interest you?

Toshiba launches gaming laptop: Qosmio X770

Toshiba is well known for their Qosmio gaming laptop series, which always provide PC gamers with a powerful processor and great visuals – basically, everything you need to make your game look and feel stunning. The latest addition to the range has been launched, and man, does it look sleek…welcome, the Toshiba Qosmio X770.

The Qosmio X770 features Intel Core i7 Quad Core processors, a 17.3″ HD and 3D widescreen, 3D Vision to Harman Kardon speakers, Dolby sound, and USB 3.0 speeds – not to mention, of course, the latest NVIDIA technology for wonderful graphics. The finish is metal and in the Qosmio’s signature colors, black and red, and Toshiba even provides you with 3D glasses to get the best from your 3D gaming.

Of course, nothing speaks about power like cold, hard statistics, so here are the specs for this new gaming machine:

  • Metallic urban, black and red finish
  • 17.3″ Widescreen HD & 3D
  • 8GB RAM
  • 1.25TB (500GB (7200rpm Hybrid 4G) + (750GB) (5400rpm SATA))
  • Experience intense 3D game play with the dedicated NVIDIA® 3D graphics card and 3D glasses (included)
  • NVIDIA® 3D Vision with Glasses & 3D Output to 3D TV
  • Blu-ray ROM drive delivers amazing picture and sound quality
  • NVIDIA’s Optimus technology automatically shifts from the high performance graphics card to the integrated graphics to extend battery life when full power isn’t required
  • The Zero Power Optical Disk Drive app helps to further increase the battery’s life
  • Harman Kardon speakers and sub-woofer combined with Dolby audio processing deliver extraordinary soundscapes and immersive gameplay
  • Multi-touch control pad with gesture support

Sounds pretty great, huh? To find out more information about the Qosmio X770, including where to buy it, check out Toshiba’s site here.

Crytek Crushes Next Xbox Rumours

Almost two weeks ago we posted about a new rumor concerning the next generation Xbox fans are currently calling the ‘Xbox 720’. The story was that a “high-ranking” source at the German developer Crytek told VideoGamer.com that they were currently working on a game called TimeSpliters 4 for the next generation Xbox which Microsoft plans on introducing next year. The source mentioned it was most likely it would be released within the next six months, hinting it would most likely be at E3 next year. Apparently Crytek were using the new CryEngine 3, as well as Microsoft’s DirectX 11 for the development of TS4, because DX11 is apparently the current basis for the next-generation Xbox development.

However, today Crytek has now released a statement to GameSpot saying the company has no knowledge of Microsoft’s future technology, and they do “not have any next generation hardware from Microsoft” and has no clue to when Microsoft will announce plans for the next generation of video gaming.

Crytek didn’t crush the rumour completely however, as they did state that based on their estimates, the CryEngine will be a “next generation engine for all consoles”. as mentioned in the previous post the DX11 patch for Crysis 2 will be released shortly by Crytek, and they stated that they are currently focusing on “pushing the boundaries of what current technology can bring.” So keep an eye out for that, because it may be a taste of what we might graphically get for the next generation Xbox console. Whenever it comes out

New FIFA 12 Producer Video: Aerial Threat

EA have released another great video in anticipation for FIFA 12’s release this fall. With the football season over (but yes, yes, Wimbledon is great), these new videos of FIFA 12 are a great way to get excited about the sport all over again.

The new video shows the Gameplay Producer, Santiago Jaramillo, talking about the new additions to CPU for the latest FIFA game. You may remember that in FIFA 11, EA introduced Personality Plus to ensure players looked, moved, and behaved just like their real-life counterparts. This year, FIFA 12 will introduce Pro Player Intelligence: essentially, this allows the players on the field to make decisions based on different movements. The improved AI is one of the ways EA is hoping to further simulate real situations on the football field, and – if it works the way the video demonstrates – could make a real difference in the way we play the game.

Check out the video down below, and click here to read more news about FIFA 12. FIFA 12 is due to be released on September 27, 2011 in the USA, and September 30, 2011 in Europe.

Cave Story 3D delayed until November 8th

cave-story-3d-egg

Usually when you hear about a game delay you can be left wondering exactly why the company delayed the game, but that isn’t the case this time around. Unfortunately NIS America announced today that they are going to be delaying the release of Cave Story 3D on the Nintendo 3DS until November 8th. But don’t feel too bad about this news, they are doing it for a good reason.

NIS America producer Jack Niida had this to say about the delay: “We are currently undergoing improvements to enhance gameplay. Changes are in the small details, but in order to satisfy both the fans and the new players we need to make sure the game is done right. Please look forward to it this holiday season. Cave Story 3D will be a blast” It is impossible to complain about a delay when the company legitimately wants to improve and polish their title for the fans. You can find the latest screenshots released for Cave Story 3D in our previous article here.

Forza 4 Collector’s Edition announced; contains exclusive cars and 96 page photo book

It comes as no surprise that Forza 4 would be released with a collector’s edition variety, but this time aroudn its coming with what Microsoft is calling a Limited Collector’s Edition and it will be available alongside the normal version of the game when it is released in October of this year. The whole package will contain a 96 page photo book, four bonus car packs,  exclusive BMW dashboard theme, vinyl stickers and some sort of “special recognition in the Forza community.”

The carp packs will provide plenty of extra variety, such as the VIP pack which gives players five of the worlds fastest cars, such as the Lamborghini Gallardo LP570-4 Superlegger. Also players’ garages will already be full of ten American muscle cars that have not been detailed. The 96 page photo book is going to be called Cars of Forza Motorsport 4 and it will be presented by Top Gear. The book will highlight the game’s vehicles by using images from Top Gear’s own collection of cars. Currently no price has been announced for this LCE but expect it to be around the $70-$90 range.

Operation Rainfall seeks localization of various Nintendo RPGs

Now you have to hand it to these people, usually whenever a game is announced for release in Japan and then never is announced for a Western release, people simply sigh, grumble and move on with their gaming lives. Not this group however. In an original and actually possibly effective campaign, fans have began what they are calling “Operation Rainfall” which seeks to have Nintendo localize three RPGs: Xenoblade, Pandora’s Tower and The Last Story.

These fans have done a number of different things, anywhere from spamming Nintendo’s social networking pages and emailing in requests for these three titles to be released, but even mailing in letters to the Nintendo of America HQ. Something that is usually done by some fans but never en masse like now. In a move that probably is going to bring the most motivation however, these fans have also set themselves to pre-order a title known as “Monado: Beginning of the World” from Amazon.com. Now in 2009 Nintendo announced this title and have since changed its name to Xenoblade.

The interesting thing here is that the game has been pre-ordered so much that it is actually in Amazon’s top selling list for video games. The listing itself however has not been updated in two years, so these fans are currently pre-ordering the game in the faith that their intent to buy the title will show Nintendo that they will be receiving plenty of purchases if they do happen to localize Xenoblade. Nintendo has noticed some of their enthusiasm and has tweeted out the minor, but encouraging “Hey fans, we appreciate your enthusiasm. Look for more updates to come soon!”