Though news about the law has been quiet for awhile, the law to ban the sale of violent video games to minors was still kicking around slightly in the American justice system. Though the law had already been ruled against in the lower courts, the Supreme Court itself has issued it’s ruling about the case. Brown v. The Entertainment Merchants Association has once again been ruled against, with the majority opinion of seven out of the nine supreme court Justices to rule against the law.
Their official statement for the majority opinion is below:
Like the protected books, plays, and movies that preceded them, video games communicate ideas-and even social messages-through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world). That suffices to confer First Amendment protection. Under our Constitution, “esthetic and moral judgments about art and literature . . . are for the individual to make, not for the Government to decree, even with the mandate or approval of a majority.”
This decision is a major step for both game developers and gamers alike as now that the Supreme Court has made this ruling it sets a precedent for all other cases against video games in the future. As to how well this ruling will hold together in the years to come, one can only guess, but it is certainly good news for those wishing to have video games recognized as legitimate forms of entertainment that deserve the same rights as all other forms of entertainement as mentioned above.
Customizable avatars and Create-A-Character features have been a popular trend video gaming in recent years,and they can be both time consuming and a lot of fun. Recently I had the pleasure to review White Knight Chronicles II and the custom avatar feature really surprised me with how EXTREMELY in-depth it was, to a point it was almost ridiculous! Never before have I seen so many features available to be edited, yet some of these features seemed a little um….unnecessary. However if your one of those hardcore fans of customization who want to perfectly replicate yourself (lets face it, its the closest you’ll get to slaying a real dragon, and for some people, making out the hot girl in an RPG adventure) then I suppose this title may be the one your looking for.
For example, I decided to create Capsule Computers Editor in Chief-Director Master Abbott, and I got him down to the finest hair. I mean just look at this photo of him and this screenshot I took with my iPhone of my complete creation of his face. You seriously CAN’T TELL THE DIFFERENCE!
Capsule Computers Editor in Chief-Director Master Abbott and Life-Like M.Abbott Avatar I Made In White Knight Chronicles II
In all seriousness though, note this is just page 4 of 9 of the features one can edit on the create-an-avatar page. This one allows you to modify eyebrow types, eyebrow height, eyebrow width, eyebrow depth, eyebrow span, eyebrow color, eye type, eye size, eye width plus many more once you scroll down the page! You can really tell Level-5 Studios took their time with this. Good effort!
Game: Trenched
Publisher: Microsoft Game Studios
Developer: Double Fine
Genre: Mech/Tower Defense
Platform: Xbox Live Arcade
Release Date: June 22, 2011
Price: 1200 MSP – BUY NOW
I cannot lie I am not a huge fan of strategy games. Placing units and barking orders isn’t as much fun as getting in on the action and letting loose. In Trenched it seems Double Fine wants to solve that problem for people who are like me and don’t want to just sit and watch. Trenched takes tower defense games and gives you the ability to join in on the fray and get your hands on a mech and wreak havoc on your enemies. Double Fine gives us a great Xbox Live arcade game that will keep you coming back for more. What makes this mech fighting/tower defense hybrid so good find out in this review.
Story:
The story probably won’t be the biggest driving factor in playing Trenched however it does have one. Two solders who both lost the ability to walk during the war (which I’m assuming is World War I) were listening to a broadcast and somehow became super geniuses. Frank developed mechs to allow people like him the ability to walk again called trenches while Farnsworth made it possible for people to see what was going on in the world from being in your homes using TVs. Farnsworth created creatures called Tubes which he plans on using to take over the world, Frank has now taking on Farnsworth in order to stop him from taking over. You play as one of four solders as you take down Farnsworth’s army of Tube monsters, there is nothing exciting about the story but it can drive the game along for those who care. For the rest of us it will be riding in the back seat.
Graphics:
Treched is has some great art direction. When you take a look at the gameplay and the stills in cutsceens its almost looking into some of the art from the time period. There even seems to bee some steam punk influences as well in Trenched. While the Tubes glow a bright blue or red the character designs really stand out with each enemy class, everyone from the little grunts to the big willies you will see some unique monsters. The different mech designs are great as well with some great names for some of the weapons and parts, I am currently sporting the Hot Pants. You know your mech ain’t stylin’ without some hot pants.
Sound:
Trenched has some great writing and humor in it, it can be smart and very clever at times. There are times that it can fall flat but for the most part it is very entertaining. While on the battle field however this is were you may find yourself and your teammates very annoyed. Lines of dialog repeat a lot and even if you have chosen a different solder to play as they all say the same lines. Even frank during waves will say the same thing over and over about enemies and many things. Voice work is good however repeating lines do nothing really in battle but state the things you already know thats going on.
Gameplay:
Double Fine have always been mad scientist when it comes to creating great gameplay experiences, Trenched maybe one of the best they have put out yet. They took the best parts of tower defense games and added a action mech game layer on it to make one tasty gaming sandwich of win. You will be piloting the trench, setting out guns, dampeners to slow enemies down, healing stations, mines, and even magnets used to pick up scrap laying around. This said scrap laying around the stages will help you build on to your defenses. So its very important that you pick up as much as you can, you even have a built in magnet that you use to pick up the scrap.
Building your mech is fun as well after every mission you can earn money to pimp it out with new bodies, legs, guns, emplacements, colors, and even clothing for your pilot. Seeing some of the crazy weapons and add ons for your mech is nice and names such as Hot Pants or Stunning Legs are always adds to the awesomeness of this game. Each battle is different so before each mission you have to choose what equipment will be right for the situation.
Where the tower defense aspects come into play is when you call upon your emplacements, which are your defenders. You can call down a variety of weapons and other tools from the sky that will aid you on the battle field. Need extra firepower, why not call upon the shotgun or machinegun emplacements. Need to repair your trench, call for a repair station. There are emplacements that even collect scrap for you so you don’t have to venture out of the base to find it. Upgrading, adding, and maintaining emplacements are key to success no matter if you are playing single or playing with a group of friends online.
Getting friends together to play Trenched is where the real magic happens. I ended up playing like 3 hours by myself come back later got online and played with a group of others from late in the evening till 4am. Considering I don’t play a ton of games other than fighters online and I can say no matter what you will have hours of fun. There were a few bugs that did kick me and the other players out of the game like a disk read error. For some reason my Xbox thought I was playing a disk game. Stuff like that can be patched though and the problem only happened after long hours of play and only once.
Conclusion:
Trenched was a game I was not for sure I was going to like and only knew a little going in. I can say this game is well worth the $15 or 12MSP. While some annoying repeating dialog and a few bugs may aggravate a few over all this game is well worth it. Overall if your looking for a fresh new game that won’t break the bank Trenched is fully loaded and worth your time and money, especially when you have a few good allies that are willing to join in on the fight.
I don’t know why sushi has become something that we nerds and geeks love. Maybe it is because of all the anime we have watched. All I know is this place has great and cheap sushi and on top of it your sushi moves on the conveyor belt in front of you.
In need of a new pair of sneakers? Sucker Punch and Sony have launched a new contest on their official Facebook page for inFAMOUS 2. Using the new storyboard creation app, entrants will have to create their own scene as either a hero or villain. Afterwards, a winner will be voted on by the community.
The winner will receive a pair of limited edition inFAMOUS 2 PUMA Basket II trainers as well as a comic book with the top 16 storyboards created within the app. Pretty cool, right? Whether you want to actually join in or just see what others have came up with thus far, you can check out the official Facebook page here. If you do enter, share your creation in the comments below as we would love to see it! Potential Entrants should get a move on though, as this contest ends tomorrow.
This week has been one of the most diverse weeks for the Capsule crew in terms of gaming. We’ve hit our Kinects, our PCs, our 3DSes and our X360s/PS3s. Of course, the most popular title is the new Ocarina of Time for the 3DS – and rightly so, with the great things everyone has said about it. Check out what we are playing, and as usual leave us your comments on what you are playing too!
Editor-in-Chief: MasterAbbott
Hi everyone! This week has been all about 3DS and iPhone. As I just got back from Japan, I didn’t have any time to do any console gaming so travelling between places I got to give my 3DS a great workout. I actually tested out (for the first time) the Nintendo Zone which is like a hotspot, where your 3DS connects to the internet and you can get to browse the Nintendo Zone and check out all the latest news, updates and tips for the 3DS. I got to experience this at Yobashi Camera (a huge electronics store) with approx. 25 other Japanese all crammed in the Wi-fi Zone. Streetpass was going absolutely ballistic as well. Stay tuned – I did take a short video on what the Nintendo Zone looks like and I’ll hopefully have it up for everyone to see in a few days time.
Now that I’m back I might kicks some alien butt and play some Duke Nukem. Yes, I know it’s a little old now but I’ve been deprived of my Xbox/Ps3 and Wii for nearly a whole month.
Oh yes…two more games I’ve quickly played: Zelda Ocarina of Time and I’m about to crack open and test out One Piece Unlimited Cruise Special on my new Japanese 3DS (yes its in Japanese, but man I’ll figure it out).
That’s it for me. See you next week…Remember, play hard or don’t play at all!
Senior Editor: Dustin Spencer
This week I played and reviewed Valet Parking 1989 for the Nintendo DSiWare. If you have ever played Diner Dash, it is about the same but with cars. Sadly, no save points or checkpoints are available in the story mode, which makes it a title you must play through all at once. Nothing really is rewarded after completing the game except the ability to replay levels as well, which really holds the game back from being addictive. I can say the references and “cameos” are amazing however, so if you have 500 points to spend, you might as well spend them on an underpaid valet as he tries to get a car and go to the beach (THE WORLD DEPENDS ON IT!).
I also have really started to get into Record of Agarest War Zero. I am not too far as of yet, but I really enjoy all the customization given as well as the combat. Of course, Ocarina of Time 3D has also been getting a hefty workout, and for the first time ever I plan on finally completing this title once and for all.
Editor: Jack Joly
Last week I started playing Your Shape: Fitness Evolved and having a good time getting into some routine exercise. Unfortunately, it looks like this routine crashed and burned to a halt this week because, frustratingly, the game saw fit to delete my data. I have no idea why but after amassing a huge score of the Hula Hoop mini-game causing an onscreen explosion, the game froze, with a reset revealing that the game had decided to wipe all my progress from the Hard Drive. It’s very irritating considering I had 7 days worth of calories built up, but if I am to start playing again, I will have to start from scratch. I don’t think I will just because there’s no promise it won’t happen again, probably after getting even further.
But other than frustrating issues relating to system memory, I’ve been indulging in a bit of retro gaming on the PS1, notably Jonah Lomu Rugby from Codemasters. It’s probably the best rugby game to date, worth playing for the hilarious commentary alone, and given that there are no decent rugby games out on the current gen, I would say this needs a comeback, eh Codemasters? Towards the end of the week, I also revisited TRON: Evolution.
Editor: Michael Irving
Unfortunately, I haven’t had much time for games this week, but the one I did get to play was unexpectedly awesome.
MasterAbbott had me review a little XBLA title I hadn’t heard of – The Adventures of Shuggy. And it turned out to be damn good. You can read my full review here, but the short version is that it combines old-school platforming and inventive puzzles with a ridiculous amount of mechanics. Deceptively simple at first, it piles on the different gameplay styles until it feels a bit like the platformer equivalent of Mario Party. Essentially all you do is collect gems, but to do so, you may need to rotate entire levels around, herd fluffy little creatures into cages, turn cogs with a rope, switch control between three different versions of yourself, grow and shrink, avoid your own time duplicates, and defy gravity.
It’s a fantastic example of the ingenuity of independent studios, and I’m looking forward to seeing how Smudged Cat can meet their own high standards with their next release. Seriously, if you have Xbox Live, for 800 Microsoft Points I would definitely recommend downloading it. Or if you’re cheap, at least give the demo a try.
Editor: Roger Ma
Well I’ve been able to get my hands on two very interesting games this week. The first – Alice: Madness Returns – is a complete throw back to the action platformers that I use to play in the 90s. It’s a completely twisted take on Alice In Wonderland, and it works very well. The most surprising thing about the game is how each new level presents its own distant art style. The other game that i’ve been playing this week is Shadows of the Damned…and oh wow, THIS GAME! Suda51 is one crazy person. The game is completely filled with over-the-top ridiculousness from boss battles to the environments to just about every single encounter with an enemy. Anyway, both games are really good.
Editor: Kellie Wallace
I have recently bought my very first PS3 and I have been stacking up on games. Over the last week I have played and finished Uncharted 1 and 2, and am still playing Resistance 2 (which will be the death of me!). I am half way through it, currently battling the dang Swarm boss and I am determined to kill the thing!
In between playing that, I have started and failed miserably Heavy Rain. I have 6 PS3 titles: half are finished and the other half are begging to be played!
Editor: Kelly Teng
This week, I got to take a bite of L.A. Noire‘s latest piece of DLC: The Nicholson Electroplating Disaster arson case. Perhaps it was my high expectations (I loved L.A. Noire so much that it was ridiculous), but this latest case just missed the mark. I was also at Supanova last weekend, so this week was also jam-packed full of hectic uploading of photos and videos. Lastly, I’ve been kicking back with some Mass Effect 2 again…when will I ever get sick of that game? The answer is: never.
Editor: Alexis Ayala
This week I’ve been sucked into the world of Tiny Tower for iOS, which is a free-to-play title from Nimblebit where you spend every waking moment of your life obsessively building a tower floor by floor and populating it with bitizens and giving them jobs by, you guessed it, building establishments within your building. I have no idea why I’m so addicted to games like this but here I am… unable to go 10 minutes without checking in on my tower. I’ve also been continuing with Back to the Future: The Game by TellTale (Steam for Mac). I have to say, I’m in a total love affair with TellTale at the moment. They have captured my soul. Episodically.
Editor: Jorel Alvarez
This week I’ve been playing Eden Eternal. Now since I’m basically an MMORPG newbie, I wanted to try something that will attract me to the genre. When I watched a trailer for it last week, it seemed like the game was a good choice for me to start off with. The bright, anime-style graphics and the friendly looking environment were a huge plus for me. About 3 hours into the game, I had my first 3-party dungeoning experience – it was alright. I was unfortunate enough to team up with a not-so-forgiving player who called me dumb as apparently I wasn’t using some of my magic correctly! Oh well, everyone’s gotta start somewhere! Thankfully my second dungeon went a lot better! From there on, things have been going smoothly. I’ve found Eden Eternal quite fun and I’m looking forward to taking part in the 5-party dungeons.
Editor: Luke Halliday
…Oh you mean me? Alright well I played a few things this week; Beyblades for the Playstation, Yu-Gi-Oh Forbidden Memories for the Playstation and Gex 3D also for the Playstation. Playstation the first is the only Sony console I own and I had forgotten I even owned these games. It took me down a nostalgia trip to when I wanted to let it rip every day, when I wanted to be the King of Card Games and when I would repeat Gex’s catchphrase “Slip of the tongue” which now to my adult self is a ‘that’s what she said’ waiting to happen. Moral of the story, old games tell you who you were, new games tell you who you are.
This is an announcement your either going to love or hate considering the subject. Today, Ubisoft revealed The Black Eyed Peas Experience, which will be yet another entry into the publisher’s dance game resume and will fully feature many of the Black Eyed Pea’s greatest hits, as well as the likeness of each member as players dance along with the Kinect or Wii control scheme. From the looks of things, this title will be much like the “Michael Jackson Experience”, but with some of the more popular tracks from the pop music foursome.
Interestingly enough, this is not the Peas’ first entry into the videogame market, as Fergie, Will.I.Am, Apl, and Taboo were all featured characters in EA’s Sims spinoff, “The Urbz”, which also featured simlish remixes of the band’s tracks from “Elephunk”. At that time, I was a huge fan of the group and the cameo alone led to my infatuation with The Sims series, something I’m still not sure if I should be proud of.
You have to admit the Peas’ have certainly been successful over the years and The Black Eyed Peas Experience in my opinion is a great idea as the group’s music is upbeat and will probably fare well in the dance game market. The Black Eyed Peas Experience doesn’t have a date as of yet, but is expected to arrive on the Wii & Xbox 360 Kinect sometime later this year. Check out the trailer below and “Get a Feeling” for the game yourself.
With the eagerly anticipated eighth and final instalment of the series hitting cinema screens the world over this July, so too will the tie-in game hit our games consoles. Now that it’s only a short time before both the series of films and the series of games reach their conclusions, join me for a look back through the history of the Harry Potter tie-in games.
Harry Potter and the Philosopher’s Stone Date: 2001 Platforms released on: PS1, PC, Mac, Gameboy Colour, Gameboy Advance (re-made two years later for PS2, Xbox and Gamecube)
For me, the films have gotten better each time as the cast has matured and grown less irritating. Although this pattern can’t quite be relied on as guidance for the video games, the same is true to a certain extent thanks to technological advances allowing the developers to create richer game worlds. Much like the movie, Harry Potter and the Philosopher’s Stone: The Video Game was filled with an initial sense of childish glee where you were excited and engrossed in this fantasy world of magic, a place where dreams of using spells and having magical powers came to life. Not a great deal happening in the movie meant not a great deal went on in the game, but both served as an introduction to Hogwarts School of Witchcraft and Wizardry, establishing the basic formula of collecting magic beans and collectable famous witches and wizards cards, attending classes, the occasional match of quidditch, and exploring the castle, ultimately amassing enough house points to claim the House Cup for Gryffindor at the end of the school year.
Harry Potter and the Chamber of Secrets Date: 2002 Platforms released on: PS2, Xbox, Gamecube, Gameboy Advance, Gameboy Colour, PS1, PC, Mac
The second game made much better use of the license, polishing up uneven areas from the first game to revisit Hogwarts for Harry’s second year. It featured memorable moments including roaming Diagon Alley to prepare for school, chilling at the Weasley’s by clearing a goblin infestation in their garden before school started for the year, and a sizeable boss battle against the Basilisk in the Chamber of Secrets. The game included new spells and is also home to one of my personal scariest moments in gaming where you had to break into some old guy’s shop early on while in Diagon Alley. It had all the makings of a scary scene; being somewhere you aren’t supposed to, hence having to sneak around and avoid detection; creepy old guy complete with creepy old-guy voice; limited vision due to a small overhead camera viewpoint; and finally and element of danger as if he caught you, he would zap you with a spell which prevented you from moving, before throwing you out of the shop.
Harry Potter: Quidditch World Cup Date: 2003 Platforms released on: PS2, Xbox, Gamecube, Gameboy Advance, PC
An interesting spin-off for the franchise came in 2003 with the full retail release of a sports game based on the fictional sport of Quidditch. It was similar in nature to football in the way you passed the ball around before taking a shot at goal. Of course, the role of the Seeker chasing the golden snitch played its part too. Players competed for a spot in the Quidditch World Cup to play amongst the international teams as one of the four Hogwarts houses; Gryffindor, Slytherin, Hufflepuff or Ravenclaw.
Harry Potter and the Prisoner of Azkaban Date: 2004 Platforms released on: PS2, Xbox, Gamecube, Gameboy Advance, PC
Harry Potter and the Prisoner of Azkaban saw some darker undertones introduced to the series due to the introduction of the Dementors and the sense of danger they bring with them. Hogwarts didn’t seem as safe and playful as it once was, with this represented by a change in the visual style, and a quest-based story which suggested there were more pressing matters than singly attending lessons. A higher proportion of the game was spent roaming the grounds than the other iterations. This tie-in also featured character-based abilities for the three protagonists. Harry, Ron and Hermione had spells specific to them so solving certain puzzles meant changing between characters from time to time.
Harry Potter and the Goblet of Fire Date: 2005 Platforms released on: PS2, Xbox, Gamecube, Nintendo DS, PSP, Gameboy Advance, PC
Harry Potter and the Goblet of Fire marked another change for the series, with the characters clearly growing up in the film leading to a change of appearance in-game. It’s age rating even took a step up to the next category – a first for the series. The plot saw Harry becoming an unexpected fourth entrant into the Triwizard Tournament, and with that, gameplay took a purposefully action-orientated turn. However, despite improved visuals it wasn’t hailed as the best game in the series so far, and many criticised the limitations caused by the new structure and a lack of space to move around.
Harry Potter and the Order of the Phoenix Date: 2007 Platforms released on: Xbox 360, PS3, Wii, Nintendo DS, PSP, PS2, Gameboy Advance, PC, Mac
Again, the cast underwent another period of growth, maturing to become independent individuals and starting their own organisation, Dumbledore’s Army, in opposition of Dolores Umbridge’s reign as head teacher over Hogwarts. It was also the first next gen Harry Potter game, with the development team of EA Bright Light stepping up to the plate for the fifth game, so at this point the game undergoes a huge transformation, changing Hogwarts into a sandbox-world to be explored. EA Bright Light effectively translated aspects of the films and novels like the moving staircases and many other interactive pieces in Hogwarts, as well as recognisable key locations like the Ministry of Magic. Needless to say, the developers’ hard work was rewarded as it was critically successful, praised as the finest use of the Harry Potter license yet.
Harry Potter and the Half Blood Prince Date: 2009 Platforms released on: Xbox 360, PS3, Wii, Nintendo DS, PSP, PS2, PC, Mac, Mobile
Perhaps due to the developers resting on their laurels of their previous success, Harry Potter and the Half Blood Prince suffered from being too similar to its predecessor, with the only major difference being that it followed the new movie’s/novel’s storyline. Hogwarts remained almost unchanged which – when combined a repetitive mission structure – made for a tedious experience.
Harry Potter and the Deathly Hallows – Part 1 Date: 2010 Platforms released on: Xbox 360, PS3, Wii, Nintendo DS, PC
The most recent entry in the Harry Potter line of games is Harry Potter and the Deathly Hallows – Part 1, which saw a departure from the safety of Hogwarts in favour of an adventure that took you across the fantasy world in Harry’s search for Horcruxes in order to defeat Lord Voldemort. Gone was the closed-off safe-zone of Hogwarts protected by Dumbledore’s magic, replaced instead by a roaming cover-shooter focused on action with a sprinkle of stealth missions, both aimed to cater for the new adult audience. Unfortunately, the changes were too severe and the game was barely recognisable from prior outings, meaning it wasn’t particularly well received. Most of the new additions were flawed, but what was really saddening was that it had so much potential with Kinect just having been released. People in the industry spoke of hybrid games utilising both Kinect and controller to create a smooth experience, and Harry Potter and the Deathly Hallows – Part 1 was a perfect candidate for such a control scheme. In fact, any sort of control scheme involving casting spells with a flick of the wrist and a spoken spell, (capitalising on Kinect’s two main abilities; sensing movement and voice recognition) would have gone down well – there could have even been a fan-pleasing wand peripheral. Instead, only botched additional sections of the game included Kinect support, clearly showing it had been tagged on as an afterthought.
Harry Potter and the Deathly Hallows – Part 2 Date: July 2011 Platforms it will be released on: Xbox 360, PS3, Wii, Nintendo DS, PC
And now here we stand, little over a couple of weeks before the release of the game and then the film mere days after. The hotly anticipated final chapter bringing a close to the film series is undoubtedly the more eagerly awaited of the two, but despite a healthy level of scepticism brought about by distancing yourself from the game to avoid heartbreak for avid Potter fans, I think everyone’s still secretly excited to see whether EA Bright Light will be able to deliver for the final game. Will they be able to nail the intense final battle and culmination of 10 year’s worth of games, or will the series fade away and carry its bleak history of occasional merit to the grave?
Hey folks! So it’s June. We’re halfway through the year already! Who’d have thunk it? The year has gone by quickly, and it won’t be long before we’re seeing 2012, and the end of world roll in! So how to we treat this month on a video game website? If you remember my Mother’s day post last month with the top 10 list, it went down quite well! So why fix what ain’t broke? Just as we’re halfway through the year, we’re all familiar with a video game trend that tends to crop up during the game’s middle stages. I’m talking of course, about the “mini-boss”. Those not-quite final boss material characters that we know and love or hate. The mini boss is a character or group of characters that give us a better challenge than the stock enemies, but are not as brutal as a boss fight. So tday, I’m counting down Video Games Top 10 mini-bosses!
10: Allen O’Neil from Metal Slug
Not a widely known name in gaming, but Allen O’Neil from the Metal Slug series has to be one of the most irritating credit-wasting mini-bosses to ever show his ugly mug in an arcade based game. This guy is basically the antithesis of the Metal Slug heroes, having clashed particularly with Marco and Fio on 4 separate occasions. Aside from having an insane amount of health, he also shares the same abilities of the players. He usually shows up around the mid-point of the pen ultimate level in an attempt to whittle away the player’s extra lives. Armed with a Heavy machine gun, a combat knife and an endless supply of grenades, Allen is a formidable opponent. His quick movement speed and inability to flinch at player attacks makes him a genuine threat to the player.
9: Berserker from Gears of War
You know you’re in trouble in Gears of War when one of these bad-boys shows up. While they don’t tend to be as tenacious or deadly as some of the later enemies players will face, this mini-boss is memorable for a few reasons. One, its strong and immune to pretty much every attack the COG’s throw at it, and built like a house to boot. It’s ramming attack is capable of killing off the player if the aim is good enough. However, the more significant reason is that this mini-boss is when players were first introduced to the almighty Hammer of Dawn in the events of Gears 1. Unleashing sun powered FURY on a target as large and deadly as this delivered a sense of satisfaction pretty much equal to that of the chainsaw kills. If you want to take on a Berserker, remember to have your laser satellite on hand.
8: Robotnik’s Act 1 Robots from Sonic 3 and Knuckles
There have been plenty of Sonic games in the past where a mini boss has appeared sometime during play mid-way through a level, but none are more so significant than in Sonic 3 and Knuckles. For those who remember, at the end of EVERY Act 1 during the game, Sonic, Tails and Knuckles were always forced to face off against a mini boss of some kind. An unmanned robot built by Dr Robotnik, who were no-where near as strong or difficult to beat as the Doctor himself, but still memorable as something to break the simple pace of running and jumping. Each one presented the heroes with different challenges in fighting, whether they be dodging rocket attacks, ice cubes or getting out from being spun underwater. Their design was honestly kind of poor, so much so that they have been overshadowed by the more badass looking bosses of modern day, but the challenge in facing them is what we truly remember. Whether they were defeated using Spike drones, quicksand, or a series of spin jumps, each one of these mini-bosses gave players a run for their money.
7: Metal Mario from Smash Brothers
When Metal Mario was first introduced in Mario 64, very few expected the metal mode to make a come-back return in Super Smash Bros. When Metal Mario appeared as a mini-boss during the single player mode of the game, he turned out to be one of the most tenacious opponents in the whole game. The absolute INSANE about of damage that had to be inflicted upon him before he could fly any sort of reasonable distance turned out to be a real burden for players, especially on advanced difficulties. Couple that with his inability to flinch at attacks, the best tactic to face him with would have been a quick hit and run-style. However, the level that players were forced to face him on was a painfully small battlefield, barely enough to put distance between the player and this unrelenting enemy.
6: The Tank from Left 4 Dead
The Left 4 Dead series doesn’t really feature anything that really passes as a final boss, and the Tank is often viewed as probably the biggest threat of the game. When the Tank music suddenly starts playing, the player/s must quickly co-ordinate with their allies in regards to how they intend to take the bastard down. I classify him more as a mini-boss because he has the UNCANNY ability to spawn halfway through a level, usually at the most inconvenient points. It is during the Tank’s onslaught that an infected team is at its most effective. Truth be told, the Tank garners a HUGE amount of attention when placed on the battlefield. So much so that other infected like the hunter, charger and smoker can take advantage of the confusion to pick off the survivors. The Tank himself has so much health that a lone survivor cannot possibly hope to defeat one alone. The only advantage is a slightly faster running speed, but when this is coupled with the fact that the common infected zombies are constantly hitting and impeding character movement, the Tank suddenly becomes a lot scarier.
5: Vyers from Disgaea
Yvers, the Dark Adonis. What can we say about this goofball? Oh, besides “Mid-Boss”. Disgaea is a well known franchise of tactical RPG games that often makes a point of parodying numerous elements of anime and JRPGs. Vyers himself is seen as a joke not only by the main characters of the game, but also the game itself. Vyers is a demon in search of beauty and power. He is one of the first consistent characters to crop up at various points in the game, similar to Captain Gordon’s team. His goal, like every other demon in the netherworld is to become the Overlord, a title which he must face off against the protagonist Laharl for. When Laharl describes Vyers as a stepping stone on his ascension to Overlord, he dubs him with the moniker of “Mid-Boss”, a title which Vyers clearly resents, but sticks anyway. This in game joke eventually translates itself into a running gag, even in the anime adaptation. Even so, as a mini boss in the game, he is still a half-decent challenge. But he is by no means the toughest enemy Laharl will ever face. Vyers himself is subject to terrible luck throughout his evolving quest to rid himself of that title.
4: The Hunters from Halo
Like Left 4 Dead, Halo is not a series that really focuses on the notion of “Boss battles”, like many FPS series. That said however, the Hunters have always been a standout enemy in the Halo universe. Their devastating power is one thing, but the fact that players must always face TWO at the same time can be a living hell, especially on Legendary difficulty. Long time fans of the series will also note how the Hunters have evolved as enemies since the initial release of Halo 1. In the first Halo game, the Hunters were not a HUGE threat. They were formidable, but completely beatable. Simply getting behind the buggers and shooting for all its worth seemed to work. However, after Halo 2, the Hunters learned to turn around with a shield bash. But even then, they were slow, and still fairly straightforward to beat with a few well paced sniper rounds. Then ODST and Reach changed things. The Hunters suddenly became bigger, stronger, and more dexterous than they were before. Suddenly, taking on a Hunter pair became a REAL challenge. Their near impregnable armour, their close range shield bash and long range plasma cannon makes every hunter a forced to be reckoned with. And remember, there’s always more than one.
3: Star Wolf, from Lylat Wars
“Can’t let you do that Starfox”. How many times did we have to go through this? Every time the Starfox team seemed close to reaching a final boss or objective for a particular level, these guys had to show up to spoil the party. Having to face a team that was made up of pretty tough stuff during a mission that often had other objectives at first seemed annoying. Multiple play throughs however, often alerted players to when they would decide to swoop on in. The Star Wolf team, comprised of Wolf, Leon, Pigma and Andrew, (for the sake of this article) were always tough cookies. Mostly because their Wolfen ships were small, and had pretty much the same capabilities as Starfox’s Arwings. What’s more annoying is the number of times Fox has to make a pass at them to shoot them down. Their movements were hard enough to keep up with. Coupled with the fact that they were ALWAYS tailing your team-mates, and that they constantly had to be saved made the Wolf team annoying in more ways than one if you were aiming to obtain the in-game medals. Wolf was by far the most annoying because he was always tailing the player themselves. If you want to give these mini-bosses a thorough beating, you’d best master those Barrel Roll and Somersault skills.
2: EVERY SINGLE POKEMON TRAINER IN THE WORLD
If the Pokémon series were to follow the enemy-to-final boss flow of enemy characters, then the Gym Leaders and Elite Four would be bosses, the Champion the Final Boss, Stock enemies the random encounters and the mini bosses? EVERY SINGLE ONE OF THE POKEMON TRAINERS FIXATED ON FIGHTING YOU FOR THE CRIME OF MAKING EYE CONTACT. Seriously, every single Pokémon trainer in the games can be considered a mini-boss. They tend to be tougher than the stock enemies you’d find in the long grass, and all of them pop up at points you really wish they wouldn’t. The most notorious of these are the Rival Trainers, like Blue, Silver and Cheren, the criminal teams like Team Rocket and Team Galactic, and those trainers who would constantly call for re-matches. Like Joey and his top percentile Rattata -_-. These trainers alone don’t pose too huge a threat, but when the player is forced to face one after the other, and random encounters, many players often have reason to avoid eye contact if their team is too beaten down. Random trainers are most certainly memorable for being there when you just wish they weren’t.
1: Dark Link from Zelda: Ocarina of Time
The Quintessential mini-boss, and probably the best known and remembered throughout gaming history. Dark Link’s appearance in the Water Temple in Ocarina of Time was a battle that not many players will soon forget. The bad-ass notion of having to face an evil equivalent of oneself really worked in favour of an adventure game like Zelda. What many people may not be aware of is that Dark Link’s first appearance was actually in Zelda II, as the game’s final boss. This was intended to be a form of “self-struggle” to promote Link’s character development. The notion however flopped simply because it was introduced too late. However, in OoT, Dark Link stood out so much more. Not only because of the character himself (who was bad-ass in his own right) but also the environment in which Link fought him. That pure white room has become something of a symbol for internal struggle and besting oneself. This battle was the most memorable experience in that god-damn water temple. Be honest, how many of you HONESTLY remember the vivid details of fighting Morpheus, the final boss in the Water Temple? Dark Link stood out so much more, not only because of the battle itself, but what his appearance stood for. Inner struggle. Dark reflections. Good vs Evil. Everything that we enjoy seeing in the deep recesses of our minds.
This week’s Weekly Shonen Jump has announced that Konami will be releasing a video game adaptation of Nura: Rise of the Yokai Clan for the Xbox 360 and Playstation 3 consoles later this year.
Nura: Rise of the Yokai Clan is a popular manga series currently serialised in Weekly Shonen Jump in Japan and localised by Viz Media. The series follows Rikuo Nura who is part human and a quarter yokai (demon) as he tries to escape his fate as a yokai.
The manga has already been adapted into animation, with it’s first season airing last year. A second season of the anime is due to begin on July 3rd with the title Nura: The Millenium Demon Capital (Nurarihyon no Mago: Sennen Makyo).
More details on the Nura game is the be revealed in the upcoming weeks in Weekly Shonen Jump.