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The Legend of Zelda Ocarina of Time 3DS Review

The Legend of Zelda Ocarina of Time 3D

Publisher: Nintendo
Developer: Grezzo
Platform: 3DS
Release Date: 30/6/2011
Price: $39.95 US (Buy me)/$65.33AU (Buy me)

Introduction

Let me preface this by saying that this rebuild of Ocarina of Time is probably going to be the defining build of Ocarina of Time for a new generation of gamers, much like how the original build was my own. The game is identical to the original version in most regards (it even retains some of the old glitches), but has undergone a massive graphics and controller overhaul. Visually, I’d wager that this version of the game is the most superior out of all previous offerings (Twilight Princess included), simply because of the increased graphical output of the 3DS as well as the revamped models, textures and animations all being output in glorious 3D. As a Zelda game, nay, a video game, Ocarina of Time 3DS is one of the greats.

Graphics

Visually The Legend of Zelda Ocarina of Time is a treat to behold. The game integrates the existing Ocarina of Time framework into an updated visual feast that is still able to retain the charm of the originals style. Even though it’s easy to say the graphics are good when comparing it to the original title (which appeared on the now ancient Nintendo 64), the graphics are still very comparable to modern games even while retaining the Ocarina of Time style. This means that all the models, textures and other stuff have all had a visual overhaul. Players will not be disappointed visually by this game.

While on the topic of graphics, I feel as though I need to point out how well the 3D works with this game. Ultimately, whether you play it in 2D or 3D is up to you with this game. While there are definitely benefits to playing it in 3D, such as having a better perception of depth and a much sharper looking picture, there aren’t really any sections that are built specifically to be viewed in 3D. The existing game certainly benefits from the added dimension, but really, adding extra bits to the title to make extreme full use of the 3D is silly. The game just isn’t the type of game that would be welcoming to having unnecessary 3D added to it, everything is already awesome and players would be able to tell if these elements were tacked on.

So in the end, the graphics are awesome, the 3D enhances the awesomeness without compromising the games integrity and all is right with the game.

Sound

Does this really need a section? I mean, honestly, everyone knows that Ocarina of Time easily has one of the best soundtracks of any game. And with the addition of the 3DS’ surround sound output, the audio comes to life in an even greater way. Like really, the Nocturne of Shadow literally gave me goosebumps. The quality of every tune in this game is high. From the songs available for players to play via their in-game Ocarina to the background tracks in each zone, they’re all incredibly memorable and highly enjoyable. I mean, who hasn’t found themselves whistling the overworld theme or one of the Ocarina melodies at some point (I think this one applies more to players who grew up with Ocarina, but it will apply to newcomers shortly)?

All of the sound effects in the game have been nicely implemented in this game, with everything sounding similar to how they did back on the Nintendo 64. Now, this may sound kinda dodgy, but I assure you that nothing sounds out of place and it all works and fits very nicely.

Seriously, this is one of the only titles that I would suggest to people play based solely on the soundtrack. Pick up the game and enjoy it!

Story

The evil Gerudo King Ganondorf plans to obtain the Triforce to attain ultimate power and take over the land of Hyrule. But things go awry when he enters the sacred realm as the Triforce splits itself into three pieces and plants itself inside of other notable characters. The Triforce of Wisdom finds its way into Princess Zelda, Link find himself with the Triforce of Courage and Ganondorf obviously gets the Triforce of Power. Using the power of the Triforce, Ganon takes over the land of Hyrule and it takes the adventure of Link to find a way to end his evil plans.

The story itself is basic fantasy fare, with an evil bad dude, a princess and a selfless hero who must do battle at some point to determine the fate of the land. But, what really sets Ocarina of Time apart from the typical fantasy story is the way in which all the supporting characters are utilised throughout the game. I mean, sure some of them can feel a little shallow (especially if you didn’t bother exploring), but honestly, who didn’t fall in love with Malon (newcomers, you will)? Who didn’t think that Ruto was a spoiled brat? I certainly got the impression that Nabooru was a little cut-throat and was certainly upset by Ganondorf’s evilness. Sure the game tells a story of a hero who has to save a world, but at its core, it’s a story about the characters. And that is why I truly believe that Ocarina of Time has had the lasting appeal that it has.

Gameplay

Ocarina of Time retains the classic 3D gameplay of Zelda games previous. So that means, automatic jumping when running off a ledge, solving puzzles (which generally involve you doing stuff to get somewhere else), pushing and pulling blocks and of course combat.

The best part of this games gameplay is how the touchscreen is utilised within the game. While the old control scheme of C-Down, C-Right and C-Left for items is removed, you can access the inventory via the touch screen and assign items to X and Y as well as two hotkeys on the touchscreen. Remember the Water Temple? Remember constantly hitting start to switch your shoes? Be frustrated no-longer! Assign the boots (that are now an item, as opposed to wardrobe option) to the hotkey and whip them out as needed. Honestly, this is the best addition to the game because of this example. While it’s a good implementation otherwise, with the Water Temple it becomes a thousand times better with it and therefore makes the entire game better because of it.

I also really liked how all of the start menu from the N64 version is now layered across the touchscreen, it makes doing things quite seamless and easy to manage. No more pressing start and flicking between screens to access the information or item you want, now its just tapping a tab and selecting what you want. It’s very intuitive and adds to the comfort of the game.

While the gameplay may sound really good up until now, I must also remind you that some of the glitches found within the original Ocarina of Time are still present in this game. For me, this was a nice bonus, as I loved having the nostalgia of running these glitches again (99 gold skulltullas anyone?), though sadly, some of them were fixed for this version. There’s one other thing in this game that is a maybe should have been changed is that when you start the game after saving, you don’t come out of the last building you entered (like some past Zelda games), you instead go back to the Kokiri Forest if you’re a Kid or the Temple of Time if you’re an adult. This isn’t too bad as it doesn’t take too long to adventure to where you last were and you still stay in a dungeon if you were in one. The original Ocarina of Time was like this, so I guess they were keeping the game as identical as possible.

What I really liked about this game is that it has some hidden stuff as well. I’m not too sure about how much there is, but I found a hidden picture of Link doing a spin attack behind some boxes in Gerudo Valley (which, in my opinion, has the best theme in the game). Keep a look out behind a few boxes there. Another thing I loved was the inclusion of a boss-fight mode. This mode allows you to go back and fight any boss in the game while also keeping a record of your time against that boss, it is incredibly fun to play through! Lastly, the last thing I enjoyed was the inclusion of the Master Quest. It’s the entire game with the world flipped and the dungeons layouts changed. It increases the play value of the game exponentially while adding an additional challenge to players.

The gameplay is a solid part of the Ocarina of Time experience and is definitely the second main player of it’s lasting appeal and overall greatness. Fans of 3D hack and slash style games (like Fable or The Witcher 2) will definitely feel at home with the combat here. Fans of puzzle games will love this game for some of it’s frustrating puzzles (especially in Master Quest mode). And lastly, people who love a bit of difficulty in their games will love this title. The bosses can be a pain, the Master Quest mode is certainly way more difficult than the original quest (and is unlocked after beating the game for the first time) and as any fan can attest, some of these dungeons can be a bit tricky.

Conclusion

The Legend of Zelda Ocarina of Time is not only a great remake, but also a great game that has very obviously withstood the test of time. Gamers new and old will now have the opportunity to play through one of the most epic games of all time.

Not only will they be able to play one of the greatest games of all time, but they will also be able to play the superior version of that game. This 3DS title is a must have and if you are to buy a 3DS and only have one title on the system, let it be this one as it is easily the best game that will ever be released on the system ever (okay maybe not, we’ll let time test that one, but for the moment anyway). In terms of value for money this is essentially two games in one, with the second being a significantly harder version of the former, which is a huge plus in terms of value for money.

10-0-capsules-out-of-10

PopCap Launches Third Wave of Charity Auction with more Plants vs Zombies art!

As many of you may know by now, PopCap have been carrying on with their month-long Charity Auction for SpecialEffect in the UK and Starlight Children’s Foundation in the US. The third wave is now underway and features a huge piece of art that any Plants vs Zombies fan would be sure to drool over.

Pictured above, this piece features a whopping six foot by six foot graffiti homage to PopCap’s BAFTA-nominated Plants vs. Zombies game. This large work of ark was created by London-based urban artist ArtJaz and is now live on ebay, ready for bidders to swoop this tribute up and give this zombie a loving home.

Other pieces featured in this week’s auction include:

  • Plants vs. Zombies Dr. Zomboss original concept sketch,
  • Plants vs. Zombies zombies concept sketch on canvas
  • Plants vs. Zombies zombie head costume
  • Peggle Splork concept sketch
  • Zuma Blitz ceramic tea cup and saucer set
  • Personalised sketch to be done post-auction with buyer input
  • Bejeweled neon blue diamond that you have to see to believe.
  • All bids will start at just $1.00 and can be viewed and bid on at www.ebay.com/popcap. If you want some excellent conversation pieces and to be the envy of all your gaming friends (as well as donate to an excellent cause), check out the auction for yourself and let the bidding wars begin! Act fast though, as this third wave of auctions ends July 5th at 2 p.m. PDT.

    Konami Slashes Prices on Hard Corps Uprising & X-Men Arcade this week on XBLA!

    For those of you who haven’t yet got a chance to download Konami’s Hard Corps: Uprising or X-Men Arcade on the XBLA, now is your chance as both are available this week on the Xbox Live Marketplace for half off. This sale goes from June 28th and ends July 4th, making X-Men Arcade 400 points (originally 800) & Hard Corps: Uprising 600 points (originally 1200).

    For those craving a different type of mutant, TMNT: Turtles in Time Re-shelled is also half off this week, but those who want it must act fast as the title is being pulled from the XBLA due to licensing issues on June 30th.

    Hunter x Hunter returns to Weekly Jump this August!

    Finally after its long hiatus, Hunter x Hunter will make it’s triumphant return after more than a year without a new chapter. The series has been plagued by numerous hiatuses over it’s long run, which without hiatuses would be nearly as long as One Piece.

    Many reasons have been given for the hiatuses such as illness of the manga’s author Yoshihiro Togashi and the birth of Togashi’s child. But it appears that this time Hunter x Hunter will be returning for good, without any hiatuses until the series reaches it’s natural conclusion. This is great news for fans of the series who have been tortured by the wait between releases.

    Togashi will pick up his utensils once again and get back to work on the series with a new chapter coming this August. More details will be revealed in the coming weeks.

    Driver San Francisco Developer Diary

    The upcoming Driver game, Driver San Francisco, is currently undergoing development for its release later this year. The title features a new Shift Mode that allows players to switch between vehicles on the fly (almost literally), as well as a gripping story and gameplay.

    The developers behind the game, Ubisoft Reflections, have recently released a developer diary of the title discussing various aspects of the game. So get ready to gear up and drive on to an informative video as presented by Martin Edmondson, the Creative Director behind the game.

    http://driver-game.com
    http://www.facebook.com/Driver
    Developed by Ubisoft Reflections DRIVER® SAN FRANCISCO signs a return to the roots of the original title. Much to the delight of action driving gamers, DRIVER® SAN FRANCISCO features a unique open city driving and a shift mode allowing easy switching between cars.
    Gear up for furious chases and hunt down your worst enemy in San Francisco !
    DRIVER® SAN FRANCISCO will be released on September 1st 2011.

    -Quoted from Youtube video.

     

    Lady Gaga sued over Japanese Recovery Proceeds

    A federal class action lawsuit has been filed against pop star Lady Gaga for her apparent theft of charity proceeds she procured through her “We Pray For Japan” bracelets she has been selling on her website.

    Gaga has been accused of pocketing a portion of the proceeds of each bracelet sold on her site, whilst claiming all proceeds shall be going to charity to assist Japan as the country recovers from the devastating natural disasters that hit the country recently.

    The lawsuit states that documents were uncovered that revealed a large sum of the overall pool of donations went straight to Gaga and her associates. If this is truly the case Gaga has earned more than 5 million dollars at Japan’s expense.

    Gaga and her associates have responded to these accusations with the simple comment that they are “without merit”. Gaga still continues her tour of Japan.

    Reel Fishing Paradise 3D lands on store shelves today!

    Ever since the 3DS was released there was only one way to play one of the most relaxing outdoor activities in the 3D. I’m talking of course, about fishing. The 3DS itself may come with an AR fishing title, but this pales in comparison with any legitimate fishing title and any fan of fishing knows this. But now you can actually fish to your hearts content because Natsume has just released Reel Fishing Paradise 3D to stores today.

    Reel Fishing Paradise 3D is available for only $30 and it will include many different types of fish from bass to tuna, over a hundred different pieces of tackle and three fishing lure styles. Players can venture out into fifteen different fishing locations where they can catch a number of different fish in each area. Hiro Maekawa, president and CEO at Natsume describes these areas as “beautiful” and that the game will allow any player to “immerse yourself in a fantastic 3D experience unlike anything you’ve seen before!”

    Pokémon U.S. National Championships

    Calling all Pokémon trainers in the U.S.!!!

    The Pokémon U.S. National Championships will be held at Indianapolis, Indiana between July 8th– 10th. Pokémon Trading Card Game and video game players will get to battle it out for a chance to obtain places for the 2011 Pokémon World Championships in San Diego, California, August 12th-14th!

    In its 8th year, the Pokémon Trading Card Game National Championships will see an expected of more than 1 500 players competing for 24 invitations to compete at the World Championships! A battle pandemonium! Players will be giving it their all to best 1476 other competitors (using 1 500 as a guide). This means approximately only 1.6 % will advance to the world stage! They’ve got a tough 3 days going for them next week!

    Think you’ve got what it takes to win? Pre-registration for the Pokémon Trading Card Game will take place on July 7th-8th at the Indiana Convention Center. It’s open to all U.S. residents with a good standing in the Play! Pokémon program. Players won’t have to qualify, but there will only be a limited number of places so you’d better get in quick as places will be given on a first come, first-served basis.

    Players placing in the top eight in the Junior Division (born 2000 – ), the Senior Division (1996-1999) and the Masters Division (1995 or earlier) at the end of the 3-day event will be given a place at the 2011 Pokémon Trading Card Game World Championships where they will compete with the best of the best from players around the world in more than 25 countries and win scholarships, medals and other prizes from The Pokémon Company International!

    Visit www.pokemon.com for more information about the 2011 U.S Pokémon Trading Card Game National Championships.

    Now for the Pokémon Video Game National Championships!

    Thousands American players have already competed at the regionals in the 2011 Pokémon Video Game Championships Series. And now only the players who placed in the top 16 at the Seattle, San Jose, Dallas, Atlanta, Washington and Newark regionals received invitations to compete at the Pokémon U.S. National Championships! Players placing in the top 8 in the Junior, Senior and Masters divisions will obtain a place at the 2011 Pokémon World Championships, where they get to compete against the best from Europe, Japan and South Korea!

    Did you miss out in the regionals and still want to compete at the national championships? Well not to worry, you get one last chance! How you ask? At the U.S. National Championships Video Game Last Chance Qualifier tournament which will be held at Indiana Convention Center July 8th! Registration is done on the day and players will need to bring their copy of Pokémon Black Version or Pokémon White Version and their Nintendo DS, Nintendo DSi, Nintendo DSi XL or Nintendo 3Ds system. The top 16 finishers in each division will receive a place the next day in the National Championships!

    Visit www.pokemon.com/vcg for more information about the U.S. Video Game National Championships and U.S National Championships Video Game Last Chance Qualifier tournament.

    Needless Part 1 Review

    Needless Part 1
    Tag Line: IN AD 200X, World War 3 began…
    Produced by:
    Sentai Filmworks
    Run time: 280 minutes, over 12 episodes.
    Language: English, Japanese
    Genre: Action, Seinen, Science-Fiction, Comedy
    Available for purchase at Siren Visual Online Store ($49.95)


    Overview:
    What do you get if you combine the bible with a season 1 episode of Heroes and a soft-core porno flick? You get Needless, a series that doesn’t really care for subtlety, class, characters, plot or anything. Yet somehow this works for Needless. The complete apathetic mood of the series makes it feel as though someone slapped together some anime tropes and called it a day, yet it all feels so cohesive and intentional that it comes off as charming more than anything. But where does this charm come from? Is it earned? Read on.


    Ahh.. Just a flesh wound!

    Story:
    The plot of Needless is so simple that I found myself pondering whether it was lifted straight off an ‘Anime for Dummies’ book. We have all the shonen archetypes present, such as; wimpy kid saved by badass in apocalyptic world and people have magic powers and fight with them. It is most definitely nothing new, but at the same time it feels fresh because of how they have gone about using those archetypes.

    Needless flat-out has characters acknowledge the stupidity of what is occurring and even regularly break the fourth wall. Is this needed? Not particularly, but it makes Needless stand out as more than just another post-apocalyptic world shonen series. The fact that all the characters are in on the joke makes for a hilarious joy-ride of a series. Even if the story is something you’ve seen before, the characters comments on that make it humorous enough that it doesn’t matter. 

    The only thing that does bog the humour down is the constant fan-service jokes. A lot of the time they just aren’t funny. Louis C.K once said that you can’t laugh while trying to jerk off. I think that applies to these moments (not that I condone that sort of behaviour over animated characters, but to each their own). They kill the humour preceding it and slow the pace down tremendously. I was also a little disappointed that the fan-service scenes weren’t played up as being stereotypical like the rest of the series, instead they just went for straight out fan-service with the humour supposedly meant to be surrounding the awkwardness.

    But honestly, there isn’t a lot awkward about this series. It’s straight up and down a complete parody of shonen anime and the fan-service really wasn’t done right here.  Not to mention the pedophile jokes lean more towards disturbing than funny.

    Can you guess what these scissors are used for?

    The story of the series is pretty much paper-thin, but that’s completely intentional. I know this series is an adaptation of a manga but from what I hear they are both very different, with this amping up the humour and downplaying the gore.  This collection of the series leaves us hanging with the heroes lives in peril against a gaggle of fan-service girls who serve the sole purpose of wearing paper clothing and flashing their panties at any given chance. Does it make me want to see the next collection? No, atleast not for the story that is.

    Characters:
    I’ll say this straight out, the characters are all (every single one of them) shonen archetypes. They are hardly original, but they all used humorously in that way. You have all the stereotypes of shonen series, the badass, the wimpy kid, the busty women, the cute little girls, the old man and the idiot side-kick. Needless plays this up to great affect, bringing a great deal of laughs.

    But the interesting thing is that they even throw in the religious connotations trope. The two main characters are named Adam and Eve (one of whom is a priest). Also everyone’s powers comes from the prophet who came to earth and caused the lackluster apocalypse (seriously, it’s supposed to be the apocalypse but only one part of Japan is reduced to a baron wasteland).

    The characters themselves put into any other series would be utterly boring, but in Needless they work and really despite their 2 dimensional personalities, that’s really all that matters.

    He swears hes not Dante!

    Artwork:
    The art and animation of this series instantly reminded me of Gurren Lagann, what with the baron desert wasteland and character designs. However as the collection went on it seemed to come more and more into it’s own. It definitely has a distinct art-style, though a lot of it feels borrowed from other series. The animation itself is average, with an unfortunate ammount of still-screens when attacking but this may also be a parody of shonen special moves. That one I wasn’t 100% sure of.

    Overall it holds itself up well enough but I can’t help but feel as though it was too bright and fluorescent for it’s own good. Needless is about manly bravado, fan-service and having a laugh about the sometimes stupid nature of Japanese animation. The bright colours feel almost too strongly forced at times, but it’s not so bad it detracted from the collection as a whole.

    Audio:
    Without a doubt probably the biggest highlight of the series, is the music. The opening theme ‘Modern Strange Cowboy’ is full of complete and utter bombast and machismo that it is hard not to be swept up into the episode following it (Check it out below this review).

    The ending theme unfortunately fails in all ways to provide a good counter-point to ‘Modern Strange Cowboy’. Instead we get a dreadful J-pop track with clips of fan-service girls through-out. The ending is so pitifully disappointing in comparison to the opening that I chose to skip it every episode following the first. Once was enough for me.

    The voice acting is good enough, albeit a little wonky in some points, though that is undoubtedly at the fault of the dodgy dialogue (If I have to hear Cruz say “Oh Geez” one more time, I think I may end up institutionalized). The characters thoughts also sounded rather peculiar, sounding as though they were recorded by the actors talking into a plastic cup. I have no idea what was going on there but it wasn’t good.

    Thankfully the rest of the audio, including the killer soundtrack is all brilliant. If only the ending theme were as good.


    Ending theme, your fired!

    Special Features:
    There isn’t a lot in the way of special features. We get the usual slip-case and trailers from Siren and some Japanese promos for the series. The slip-case is worth commenting on as it features a peculiar printing error on it. It lists the collection as having 3 discs, however only 2 are present. I’m unsure whether a 3rd disc was intended for the package or if this is simply an error by Siren. All episodes listed on the box are present so I’m guessing it was merely an error in the print of the collection.

    Conclusion:
    Needless is a series not for the serious. If you don’t like silly balls-to-the-wall action with some fan-service crammed in between, this probably is not something you want to watch. On the other hand if you don’t mind the silly side of things, this is definitely worth your time and money.

    It’s uproariously hilarious at times and provides enough action and fan-service to keep your eyes happy all at once. Needless is indeed a beast to behold, with that said I give Needless Part 1:

    7-5-capsules-out-of-10

    Symantec Says iOS is More Secure Than Android

    Symantec, the anti-virus software giant behind the Norton family of AV software, has found Apple’s iOS to be far ahead of Google’s Android mobile operating system in terms of security. According to Carey Nachenberg of Symantec,

    “We set out to analyze the core security architecture of iOS and Android,” he says. “To analyse how secure they are, their potential vulnerabilities, and [determine] what is the state of security for these devices.”

    He said that iOS has an advantage in security, for a few reasons, such as:

    Even though both OSes uses “traditional access control” via passwords, iOS comes with a feature that allows the owner to remotely locate, lock and/or wipe their devices, something that Android users have to implement themselves with 3rd party applications.

    One of the biggest differences between the two operating systems is their approach to what Nachenberg calls “application provenance”, identifying and certifying an app for the App Store is a much more stringent process for apps on iOS. Each and every app is reviewed before it is approved into the iTunes App Store, which serves as the only source for iPhone apps, unless the device is jailbroken, which essentially means allowing code that isn’t signed by Apple to run on the device.

    For Android, the approach is completely different. “In effect, Google lets you create your own [signing] certificate and public/private key pairs” says Nachenberg. “There is no vetting of apps posted on the Android Marketplace. And apps can be sideloaded from any other website.”

    On-device data encryption is also different between the two platforms. Apple offers built-in hardware encryption for all on-device data since the iPhone 3G[S]. The key to decrypt the data is stored on the device, but currently it is not protected by the user’s passcode. That means, Nachenberg says, that if an attacker gains physical control of the device and jailbreaks it, giving the attacker root access, then “iOS is very happy to decrypt all that data for the attacker.”

    Android’s most widely installed operating systems, 2.1 and 2.2, offer no encryption however. Their tablet operating system, 3.0, does offer an option to encrypt data, but the user has to turn it on themselves, and encryption takes around an hour the first time it is turned on.

    There are also large differences in the way apps are run on the operating system. On iOS, apps are not allowed read/write access to other apps or the OS. Each app can’t even tell if another is running. On Android however, apps are allowed read/write access, but only if the user approves it. Whilst this means Android apps can do more more easily, it does mean that a rogue app could potentially access all data on the phone’s internal and external storage.

    iOS does have many flaws though, Symantec found 200 vulnerabilities that date back to 2007, the date of the iPhone’s release, which could allow an attacker to access nearly all files on the device.

    You can see evidence for Symantec’s findings in practicality too. Android has been plagued by malware, whilst iOS has had very few viruses, and those were only effective on jailbroken phones that hadn’t had their root passwords changed, something that is strongly recommended in the jailbreaking community.