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Sports Island 3D Review

Sports Island 3D
Publisher: Hudson Soft/Konami
Developer: Hudson Soft/Konami
Platform: 3DS
Release Date: 16/6/2011
Genre: Sports
Price: $49.97AUD (Buy Here)

Overview

With the release of the Nintendo Wii, and of Wii Sports, mimicry of popular (or in some cases not so popular) sports swept through living rooms across the globe. This spawned a series of clone sporting games to litter the shelves of the Nintendo Wii section in gaming stores, none of which live up to the original Wii sports by any means. Does the release of Sports Island 3D for the Nintendo 3DS signal a similar trend for Nintendo’s new portable console? Only time will tell, but I certainly hope it will not be the case. While the 3DS obviously can’t utilise the gestural movements possible with a Wii remote, its unique technology still might be able to provide some interesting gameplay for sports games.

Gameplay

The structure of the game is similar to other multi-sporting games, in that there are a bunch of mini game sports within the game. The sports featured include: basketball, soccer, tennis, ice hockey, snowball fight, trampoline, snowmobile racing, sport blowgun, bowling and sumo wrestling. A few odd choices, but still has the essentials. There are a few options of gameplay that utilise the range of sports the game has. While you can also play the sports individually, there is also the option to play one sport in a tournament format, or go the championship route. The championship path is a little confusing. You start at the bottom of the ranks, which is completely understandable; after all you are a fresh new sports team. However, this means that you need to win 30 championship rounds in order to be the number one. You are able to pick what team to compete against, from ranks 1-30, not including your own team. You are then prompted to pick a sport to compete in, which will be one of the three sports you compete in. The whole process is a little taxing, and a little lacking in significant structure. I much prefer competing in tournaments, you get to pick the sport you enjoy the most and compete against a few other teams, testing your skills as the games difficulty increases.

Sports Island 3D attempts to utilise the unique technology of the 3D in gameplay, but I fear that they have missed the mark in this one. Games like sport blowgun make use out of the gyroscopic technology of the 3DS for aiming, as well as the microphone, which you must blow into to launch the dart. Oddly enough, my dart just blew out by itself every time, so I was a little perplexed by that situation. Ice hockey uses the stylus to control the game, which I can understand as it’s a rather obvious affordances seeing as the stylus is similar to a tiny hockey stick. But the controls are a little hard to manage, especially when trying to couple moments with button pressing for special attacks. I am a fan however of the stylus being used in bowling, but it feels a little bit like a cheat making it a little too easy to aim. Despite attempting to use the 3DS as a unique gaming device the controls strike me as slightly heavy. By heavy I mean, the controls don’t seem to instantaneously cause in-game action, nor do they cause very high speed or fast-paced action. The whole process of control is rather sluggish.

Graphics and Audio

I am a little concerned about the lack of customisation available in this game. In other sports games made for Nintendo products (specifically the Wii, and I know, the 3DS isn’t the Wii) there is a good use of Mii integration into sporting games. Given that sports games are essentially about simulating the act of playing a sport, I think the importing of your own Mii into the game adds that sense of immersion while making the game a little more fun through personalisation and a bit of novelty-based charm. Sports Island 3D has a set number of hairstyles, faces clothes and colours, and while you might be able to unlock more, it still doesn’t match the customisation ability of the Mii maker. Given that the 3DS has both facial recognition technology and a rather advanced Mii marker, it would be nice to see the Mii used a little outside of street pass games to add personalised touch to some games. Other than this, the graphics aren’t anything special; the characters are a little blocky for my liking. However, I must admit the 3D works very well on this title, but I’m not sure how necessary it is in a sports title.

I find the audio completely annoying. It is a very limited music track that is played on repeat throughout loading scenes, which there are a lot of because every time you start a game it gives you a run down on the controls. Which is both good and bad: bad because it consumes time and is an annoyance to bypass, good because the controls are so different for each game that its hard to remember them all. Even within the sporting titles, the music is much the same and runs on a repeat track with a very obvious break where it starts again. The sound effects are fitting to in game action, but don’t ever jump out and wow you.

Conclusion

There is some merit to Sports Island 3D. The games are unique, and if the soccer and basketball were a little more fast-paced, they’d be pretty good mini-games. There is also a bit of promise in unique sports like snowball fight and especially sumo wrestling. My issue with the slow feeling controls still stands, but with further development there could be something to these mini-games. Overall, I wasn’t completely taken by Sports Island 3D.

Monopoly Here & Now: The World Edition Passes GO! on the iPad!

If you have any game platform whatsoever, I am sure you have seen one of the many versions of Monopoly in one form or another. Today, the famous board game is branching out yet again on the iPad with Monopoly Here & Now: The World Edition. This new version of the beloved board game brings about enhanced graphics, customizable house rules and a bevy of other new features to the mobile platform, and is now available in the AppStore.

Here is a rundown on features for Monopoly Here & Now: The World Edition:

  • FOUR PLAY MODES!

    · Play Now – Play a game against the AI or your friends, with 4 levels of difficulty and a variety of House Rules

    · Tabletop Mode – Play against up to 3 of your friends in the immersive digital equivalent of the classic board game experience

    · Teacher Mode – Play a single player game against a new more realistic AI, and learn the basics of MONOPOLY through helpful hints and tips that appear throughout the game.

    · Local Network Play – Play your friends with over WiFi or Bluetooth, up to 4 players total. Yes, it’s backwards compatible with iPhone/iPod touch!

  • NEW DICE STATS CHART

    See how often each number is rolled, in an individual game or over life of play on your device.

  • STUNNING VISUALS

    Completely redesigned for iPad, with Elegant UI and Menu System, and Stunning HD Graphics!

  • ROCK YOUR iPAD

    Listen & control your iTunes® Library while with friends and family.

  • ROLL WITH NEW MOVERS

    Travel the world with international movers like the Nesting Doll or the Sumo Wrestler, or keep it green and

    “GO” with the new Toyota Prius mover!

  • PLAY WITH OTHER iOS FRIENDS

    Jump into a local multiplayer game with other iOS friends who have MONOPOLY® HERE & NOW™: The World Edition-

    play from your iPad and connect with friends who have the iPhone or iPod Touch versions of the game.

  • MONOPOLISE FRIENDS & FAMILY IN TABLETOP MODE – AN iPAD EXCLUSIVE!

    Play up to 3 other players in an immersive interactive equivalent of the classic board game. For example, the board stays put while the interface automatically rotates to face the current player – and that’s just for starters

    I have always been a fan of Monopoly myself, and while nothing quite beats the standard board game in my opinion, this new version certainly looks to provide yet another classic spin on the age old favorite (especially with the turning table top option, which sounds pretty awesome for those who care not to constantly spin the device). Monopoly Here & Now: The World Edition is now available for the device at a price of $9.99. Check out the official page for the game here.

  • RIFT The Faceless Man Lore

    The Faceless Man, one of (if not the) top spy for the Defiant faction in the world of Telara, has recently had some lore published about him by game developer Trion Worlds. The Faceless Man is a notable character in the game since he handed over control of the Abysall city Myridian to Asha Catari.

    This piece of lore details a characters interaction with the faceless man, which I have reproduced below.

    The Faceless Man

    If yawning chasms could speak, they would have his voice. Deep and dark and empty, it echoed off the cliffs overlooking Meridian. “I admire your research. Very ambitious for such a young scholar.”

    “Thank you, sir,” I stammered, eyes flitting from the jagged, narrow cliff-side path to the giant who led me. The wind yanked hard at the edges of his white cloak, and he took heedless strides while I had to pick my way by inches. It felt like every loose pebble I kicked down the mountain landed in the pit of my stomach.

    “You say you discovered the story of my past?” he said, turning back to regard me, that featureless silver mask swallowing his face.

    “I think so. Nothing about your days before you… um… whoa!”

    Stumbling over my words, I tripped over my feet, and the world pitched upside-down. I plunged off the path. He caught my wrist and swung me in front of him, setting me down on my feet. I threw myself against the cliff wall and breathed in long, keening gasps. His hand was deep-sea cold. “Th-thank you.”

    The mask nodded. “Go on.”

    “Nothing about your days before joining the Abyssal. Some accounts about what you did in the cult.”

    He towered over me. He could even loom over most Bahmi, in his ornate robes and ornate mask, with his simple, deep voice that drilled into your chest. “Some of it was quite terrible.” With one huge hand, he bade me take the lead. I didn’t know where we were going, but there was only one path.

    “Some of it, yes. I do know that the cult made you Tidelord of Meridian. But you approached Asha and Orphiel, offering them the stronghold in exchange for amnesty and a position of power within the emerging Defiant.”

    I lost track of how far we trekked through the mountains. There were times I had to scramble on hands and knees to climb over rocks, while the Faceless Man simply stepped over them, never breaking stride. At last, he said, “Well found. You’ve earned this initiation.”

    “Thank you, sir,” I said, not without pride. Here I was, being led by the spymaster of the Defiant to join their network of infiltrators and agents. Now, at last, I would serve my faction, and learn what lay at the end of this mountain path besides the rasping roar of the ever-closer ocean.

    “You must have many questions,” he mused. “How could a sworn Tidelord defy the will of Akylios? And why would Catari and Farwind trust a cultist? By all rights, they should have taken the city and slain me, not put me in a position of such power.”

    “If I had to guess,” I said, “you somehow resisted the confirmation ritual and fooled the other Abyssal. And your position comes from having some leverage. The Defiant need you, or you wouldn’t be alive.”

    The Faceless Man chuckled behind me. “Spoken like a true spy.”

    “Thank you, sir. I know I’ll serve you well.” I turned a corner and found myself at the end of the path, a spike overlooking a thousand-foot drop to waves and rocks and froth. “What sort of leverage is it?”

    “What do you think?”

    I took a deep breath. “I’ve heard of an Abyssal ritual, known only to Tidelords— a series of sigils surrounding a stronghold to keep enemies from getting in. I’m guessing you altered the sigils to keep the riftspawn at bay, and keep their locations hidden. Am I right?”

    The Faceless Man stood behind me, and I heard him cross his arms over his chest. For a spymaster, he carried himself like a Warrior, every gesture swift and cutting. “Asked like a true spy. Of course, you know I won’t tell you, but the effort shows bravado. Also, we’re far past the vulgarity of requiring leverage. I have given the Defiant years of loyal service, so I hold trust on my own merits, though I still keep my secrets.”

    “Trust, you will find,” he went on, “is just as important to the Defiant as it is to the Guardians.”

    I nodded, looking out at where unsettled sea and stormy sky blended into a long, cobalt cord stretched tight across the horizon. “I will remember that, sir.”

    “Remember also not to swear by the Vigil under your breath, even when you think you’re alone. Faith in the gods is a rare thing among the Defiant. More common among foolish Guardian sneaks.”

    Before I could stop myself, my fingertips flew to where I normally wore my symbol of Thontic. I wheeled to find his sword point grazing my chest, having slashed through my robe with only the force of my turn. “Please…” I said.

    “You must have enemies in Sanctum, to send you so inexperienced on such a dangerous mission. Infiltrate the Unseen?” I wondered if he could smirk beneath that mask. “Unheard-of.”

    “Please, I’m not an agent!” I pleaded. “I chose to do this, to serve the Vigil. I didn’t learn anything that wasn’t already in your library. Please, I’m not even Ascended. Just let me go, and I promise, you’ll never see me again.” I took a step back, heel hovering over the drop.

    He stared at me a long time, masked head tilted. A drop of blood welled up on my chest, running over the tip of his sword. At last, he nodded and stepped back, blade at his side. “Turn around.”

    I did, my heart fluttering against my ribs. I heard him walk away. I would go home to Silverwood. I would disappear. I had friends who could hide me, from both my people and the Defiant. How had he known? For now, at least, I was safe, I was—

    His massive hand wrapped around my head. He had never left.

    KRAK.

    He squatted like a gargoyle at the end of the long promontory, the wind whipping his cloak back and singing against the silver of his grotesque mask. He watched the boy begin to fall, and then rose and walked back toward Meridian. To his credit, the giant seemed to look back, but without a face, who can say for sure?

    Far, far below, the surf cut itself to ribbons on the rocks, and bled frothy white.

     

    More Faceless Man screenshots –

    Rusty Hearts closed beta key giveaway!

    A few weeks ago we mentioned that a new free to play MMO is being developed by Perfect World Entertainment, an MMO named Rusty Hearts. Now Rusty Hearts hasn’t been released to the public quite yet, but they are in fact starting a closed beta near the end of the month. Now if you want to get into this closed beta, of course you will need a key of some sort, and it just so happens we have a number of these codes to giveaway to you our devoted readers!

    Now before you enter, you should know that Rusty Hearts is an MMO that allows players to dungeon crawl with their friends and will have aesthetics that anime and manga fans should find to their liking. Rusty Hearts will have everything a good MMO should have and there is no reason for you to have to wait around while others get a chance to play in the closed beta before you do!

    You can enter our giveaway for the codes a number of ways. You can follow us on Twitter at @capsulecomputer and give us a tweet including #rustyhearts in your tweet. Another way you can enter to win is by Liking us on Facebook. Of course the easiest thing to do is leave us a comment below!

    The closed beta will be beginning on July 27th and our contest will be ending on July 21st which gives you all plenty of time to enter and to redeem your code if you win!

    If you win a closed beta key, here is how you redeem it.

    1. Receive your closed beta key from us.
    2. Register for a free Perfect World account and redeem your key with an existing account at http://rh.perfectworld.com/closedbeta
    3. Submit!
    4. You will be updated when closed beta goes live in July 2011. Until then, visit http://rustyhearts.perfectworld.com/ for more updates on Rusty Hearts!

    Coincidences, insight and myths about Pokemon

    It’s no surprise that the world of Pokemon is host to it’s fair share of secrets and little known facts, but how many have you actually heard of?  Have you heard the one about how Kanto had a massive war and how Ash is actually the first generation to grow up during post-war peacetime?  What about the one where Ash unknowingly kills Gary’s Raticate which culiminates in Gary’s hatred?  How ’bout how Articuno, Zapdos and Moltres have the first three numbers of the Spanish numeric system hidden in their names?  Ah ha!  I knew you would know one (hopefully).  All of these and more are revealed in this nifty Pokemon infographic posted on Reddit.

    Now before you go off and start perusing that thing, do know that these are all fan discovered and none are actually “official” so take some of these things, like Gary’s dead Raticate, with a grain of salt.  Dark and cryptic world views aside, some of these things are actually pretty cool and insightful, like how Mew might have all just turned into Ditto or how the crests on the legendary dog’s were designed.  How many of these farfetch’d (get it?  It’s the name of a pokemon.  You totally get it)  bits of minutia and hearsay have you heard of?  I’ve personally heard of the stories of the Kanto war and Gary’s dead Raticate here and there, but some things in here I had absolutely no idea of, like the secret face on Ho-oh or how Gengar is basically the opposite of Clefable.

    Netflix lands on the 3DS tomorrow for North America…

    While just about every other region have been slowly getting the new Nintendo Video for the 3DS, North America is set to receive Netflix in the usual Thursday update, which of course takes place tomorrow. Users that are already subscribed to the video service will be able to wirelessly stream their favorite shows and movies instantly from the vast catalog available.

    This update kind of came out of nowhere, but it certainly is a welcome one for those who have been itching for some video functionality (other than game trailers) on the handheld. Users in North America will find the update within the eShop sometime within the next 24 hours. If you do not have Netlfix yet, a free 30 day trial can be found at the official Website for new subscribers.

    Xbox 360 disc changer lets you be a full time couch potato

    We have all done this:  plopped down and realized we forgot to insert a disc into the console.  Wishing we had the Force, we stretch as far as possible to the nearest game case, hoping our arms will grow.  But, eventually, you realize that it is a lost cause and you must give up your seat to enjoy the pixelated entertainment of your Xbox.

    Today, Ben Heck has shown us another way. He has a video that details an Xbox 360 disc changer that is left only slightly unifinished.  It gives you the ability to sit back, relax, pick up a… uh… soda and change your LA Noire disc without leaving the safety, warmth and comfort of the  couch.  If you want to finish the project and bring about the future, sponsor element14 is offering viewers a chance to win the machine and finish it.  Or maybe you would prefer to make your own for the PS3.  That way, you can switch between My Little Pony and Barbie’s Adventure AT WILL!

    Details on winning here.

     

    Netflix splits plans into 2 – makes you pay more

    Predicting a severe increase in price for licensing fees, costs and, apparently, postage, Netflix is splitting its unlimited streaming plan from its unlimited DVD plan.

    The new plan will go into effect for new users right now and for pre-existing users on September 1st or thereabouts.  Basically, to stream unlimited movies, it will cost $7.99. Unlimited DVD mailing (1 out at time) will cost the same, with Blu-ray mailing on top of that price.  If you have not already gotten your email detailing your personal price “adjustment,” expect one soon.

    As you can surmise, the Internet has already reacted with fury and many are planinng to jump ship to VUDU, Redbox, Hulu, or similar services.  What will you do?

    Personally, I can understand that the rising costs of licensing media from the greedy corporations that make such media would inspire a price hike, but a 50% or more increase in cost for the consumer in a bad economy is a bit much.

    Funimation Anime Sale on now!

    Coinciding with the Comic-Con International event, Funimation Entertainment is holding a sale on several of their anime titles with the help of Amazon. Most titles are more than half regular retail price and are going fast.

    Some titles included in the sale are:

    • Afro Samurai
    • Black Butler
    • Case Closed
    • Darker Than Black
    • Dragon Ball
    • Eden of the East
    • Full Metal Alchemist
    • Gantz
    • Hetalia: Axis Powers
    • One Piece
    • Sgt. Frog
    • Shin Chan
    • And much more.

    If you want to jump in on the action and add some great titles to your collection, you can check out the huge sale here. The sale ends on 8th of August. You will have to get in early though if you want to get the good stuff, many titles have already sold out after just one day of the sale being on. So hop to it animaniacs, or you may just miss out.

    Rockstar Films is trademarked and locked down

    Add a touch of slow mo and... DONE!

    Rockstar Games has trademarked Rockstar Films for the purpose of covering the following

    “Animated motion picture films featuring entertainment, namely, action, adventure, dramatic, comedic, children’s and documentary themes; pre-recorded video discs and other pre-recorded digital and electronic media in the field of live action programs, motion pictures, or animation featuring entertainment, namely, action, adventure, dramatic, comedic, children’s and documentary themes.”

    Ok then.  What do you want to see Rockstar make in the film industry?  A LA Noire or Red Dead or GTA movie? Or would you rather see a new IP created exclusively for the purpose of making a Rockstar film?