Japanese analysts are having quite a week. On the back of one telling Sony to drop the price of the Vita to compete with the 3DS, another one is telling Nintendo to expand their IPs to Apple’s line of iPhones, iPod Touches and iPads.
Stats Investment Management Co. fund manager Masamitsu Ohki has told Bloomberg that Nintendo should be looking at the jump after the weal launch of the Nintendo 3DS and the slump in the Wii market. Here is what he had to say:
“Smartphones are the new battlefield for the gaming industry. Nintendo should try to either buy its way into this platform or develop something totally new.”
He isn’t alone on this front. The Pokemon Company, who manages the Pokemon franchise in Japan, the US and UK, announced in July that they were developing a game for Apple’s iOS. Investors reacted positively to the news with share jumping considerably the most after the four months it proceeded. However, the shares tumbled after Iwata told investors that no Nintendo franchise will ever run on non-Nintendo hardware.
But, after reading the report, it does show that, even though the market moves toward smartphones, that these investors seem to be out of touch with Nintendo’s core market.
A trailer has hit the web for the upcoming Brave10 anime series, which is to be an adaptation of the manga of the same name. Brave10 is a spin on the classic Ten Heroes of Sanada story for modern audiences.
The upcoming anime has yet to recieve an airing date, however alongside this trailer the cast was announced.
Daisuke Ono as Kirigakure Saizo
Tetsuya Kakihara as Sarutobi Sasuke
Motoki Takagi as Yuri Kamanosuke
Hiroshi Kamiya as Unno Rokuro
Toshiyuki Morikawa as Sanada Yukimura
You can check out the trailer for the Brave10 anime series below. Leave a comment with your thoughts.
SMBC Nikko Securities analyst Kazuharu Miura believes that Sony will sell 2.5 million Playstation Vitas in Japan by the end of this fiscal year, which ends in March 2012.
Miura was interviewed by Bloomberg Japan about the forecast of the Playstation Vita launch. He also told Bloomberg that his figure can fluctuate on the basis of software. He believes that the figure may go up if the software being released perks the interest of prospective consumers. The opposite can happen if there is a repeat of the 3DS.
A second analyst, Ace Securities’ Hideki Yasuda, revealed that the system’s ability to provide the software will determine whether it will sell. Yasuda notes that the development time is being chewed up due to the higher resolution. Yasuda added that software may be slim if the system doesn’t sell.
Since Sony announced that each unit will be sold at a loss, the figure wasn’t revealed. Miura revealed that, at first, the system will sell at a loss of 5,000yen per unit before falling to 2,500yen by the end of the fiscal year ending March 2013. Miura also believes that the system will sell 8.5 million units in Japan by the end of said fiscal year.
Catherine Developer: ATLUS
Publisher: ATLUS Platforms: Xbox 360 (reviewed), PlayStation 3 Release Date: July 26, 2011 Price: $59.99 – Buy Now!
Overview:
When Catherine was first announced in Japan, many people wondered exactly what type of game it was. Considering the risqué nature that some of the first images of the game showed, people had no idea what to expect as this new game from Japan eventually was confirmed for a Western release. Most likely up until the final few weeks before release, many people were struggling with just how to classify Catherine. That my friends, is the perfect way to market a game that is an odd mixture of puzzle platforming and morality bending situations, so with a concept and gameplay like nothing ever seen before in North America, how does Catherine stand?
Story:
The story for Catherine focuses on a 32 year old computer programmer named Vincent. Vincent has been in a long term relationship with his girlfriend Katherine but hasn’t made any move to try and create a family with her or move beyond being simply boyfriend and girlfriend. That is until one strange night when Vincent has a strange and sudden nightmare where he has to climb a tower with the bottom falling out from under him.
The next day Katherine tells him that she wants have a serious relationship with Vincent and wants commitment from him. Katherine is keeping a secret from Vincent though and she soon reveals that she believes she may be pregnant with his child. That night Vincent goes to the Stray Sheep Bar with his friends and begins to drink his troubles away as he usually does every night, until a young and attractive blond woman named Catherine shows up.
As he goes to sleep again and experiences the same nightmares from the night before he wakes up having absolutely no recollection of what happened in his dream nor of the night before. That is of course, until he looks over and sees Catherine sleeping right next to him in his bed claiming that they both had a wonderful time the night before.
Thus begins the twisted tail of love, cheating, responsibility and freedom that is Catherine. Vincent must choose to either try to stay true to Katherine or fall into the chaos and fall into Catherine’s embrace. The game itself has multiple endings, eight of them in fact, which are all tied into the Law and Chaos meter that is displayed every time Vincent performs a certain choice or talks with one of the two girls. The Law and Chaos meter will determine what girl that Vincent begins to have feelings for and just how the story will end up ending. This creates a massive amount of replay value as there are at least three distinct endings among the eight which will require three separate playthroughs at the very least to enjoy.
Something that feels like an odd choice on the developers part, is the fact that the whole story of Catherine is introduced like it is a TV show being hosted on the Golden Playhouse which then has the logo in the top corner through about 80% of the game. The story is strong enough to hold up on its own without the extra Golden Playhouse bit thrown in, but doesn’t take much away from the story itself, though it could confuse some.
Another interesting thing is that although you spend the majority of your time in Catherine climbing mounds of blocks, you will also meet plenty of other sheep along the way. These sheep are other people who are trapped in the nightmares just as you are and your decisions in either talking to them or ignoring them, as well as your answers to certain questions can either cause them to be encouraged to climb more or simply lie down and die. Your fellow bar patrons all have something a little similar to these sheep in your dreams and talking to these bar goers can not only reveal more about their history, but even the secret behind the dreams themselves. All of the additional side characters, especially Vincent’s friends, Catherine and Katherine really stand out and develop over time. Extra points if you can figure out Erica’s secret.
Graphics:
There are two different presentations to Catherine. First off many of the cutscenes are fully animated by Studio 4C which provides extremely well drawn animation which is top notch and a highlight whenever they are displayed instead of the regular cutscenes. Vincent’s reactions can be a bit over-extended however if you are not familiar with anime reactions, such as his jaw dropping extremely low or eyes becoming pinpricks.
Outside of these anime scenes the game uses cel-shaded graphics and each of the characters has a little something to set them apart. In fact most of the side characters that show up in the dream are identified by their singular most noticeable characteristic. The Stray Sheep Bar is well designed and looks just as you would imagine a bar of that type to appear as. The climbing portions themselves can be a bit repetitive as they are usually not varied graphically but the bosses at the end of every stage are amazingly well designed.
The bosses that Vincent will face will usually always resemble what Vincent fears the most at the time, whether it be a girl in a wedding dress, a purple-heart shooting butt or even a chainsaw wielding baby. These boss encounters are the highlight of the Nightmare stages as they not only present a challenge, but also the most graphically impressive 3D characters in the game.
Audio:
Catherine does something very interesting with their background music. The music that you will be hearing as you climb up the towers changes quite often and usually fits each stage’s theme perfectly. Plus whenever you manage to finish a stage there is the final piece of music which will put a smile on your face for more than simply finishing the level. The sound effects are suitable and the anime style dramatic sounds return, including gong sounding noises when something bad happens.
The voice acting is simply the best that you could ask for in the game. Troy Baker who played the role of Kanji from Persona 4 handles the voice work for Vincent while Laura Bailey who was Rise from Persona 4 acts as Catherine. Finally we have Michelle Ruff, Yukari from Persona 3, playing the more levelheaded and current girlfriend Katherine. The performances these three perform are simply amazing, but as you are listening in you will hear many familiar voices throughout the game, including those that any anime watcher will instantly recognize.
Gameplay:
The gameplay in Catherine can be broken down simply into two parts. There is the section of the game that you spend at the Stray Sheep bar with your friends and bargoers and the nightmare stages. While you are at the bar you can spend time talking with your friends and fellow bargoers and in some cases, nightmare sufferers. You can also play a game inside of a game known as Rapunzel which is a nice little extension for those who simply can’t get enough of the nightmare stages.
At the bar you can also drink as much as you want of four different drinks and learn trivia facts about each type. There is another use for alcohol however, and that is the fact that the drunker you are, the faster you can climb up the towers in nightmare mode. You will also receive texts from your girlfriend Katherine and cheating partner Catherine where you can respond to the texts through various dialogue choices which will swing your Law and Chaos meter around depending on your selections.
Outside of the bar you have the meat and anger that makes Catherine one of the toughest games you can play if you choose to accept the challenge. The nightmare stages are rather simple at their core level. You must climb a tower that is made entirely out of blocks that can be pushed and pulled into place and climbed one at a time. While this may sound simple at first, it is anything but.
You must climb as fast as you can and as smart as you can because you can easily block yourself into a corner and not have anywhere to go, forcing you to either use a lot of undos to get back into a continualable position. Or of course, you can retry or fall to your death. Which is something that will happen quite often as the bottom of the tower falls out from underneath of you if you are not quick enough in your ascent.
Besides the normal blocks you will also come across blocks that will not always be simple to navigate. These include trap blocks which can kill you, ice blocks which will send you sliding off the edge and more to name only a few. Plus other sheep are trying to avoid death just as much as you are, meaning that they will try to hit you and knock you down the tower as well as mess up blocks you are trying to work with.
In between stages you will reach a platform that allows you to converse with other sheep and answer a question in a confessional booth that will sway your Chaos and Law meter significantly in one way or another depending on your choices. These choices then end up being uploaded to the internet where your answer will be put into a database and shown in a pie-chart among other players who answered that same question. The questions in the confessional change between each playthrough so you never know what you will be asked.
As I mentioned earlier, at the end of every stage you will encounter a boss battle. These boss battles are extremely challenging and each one throws a unique attack your way. Some of these attacks are projectile based and can knock you down the tower, while others can kill you outright. Plus if you do not climb fast enough with a boss on your tail, they can easily kill you. Of course there are items you can find occasionally to help with your climb, such as a free create a block or eliminating enemies.
To put it simply, Catherine is not a very easy game. Playing through Normal mode is extremely challenging and the amount of retries that you will end up going through can end up being ridiculous on some stages. Though I was able to complete the game a number of times, others may find the difficulty level to daunting, even on an easy difficulty setting.
As you climb and finish stages, you will be rewarded either a gold, silver or bronze trophy and if you manage to unlock a gold trophy on a stage you can actually end up skipping that entire stage the next time you play through on that difficulty level. This helps with speeding up the replay for those who don’t want to deal with the same puzzles, but still lets those who want the puzzle experience enjoy them
Overall:
Catherine is a game that is unique in this day and age. If you wanted to find another game similar to it then you would be extremely hard pressed because chances are, there are none. The story is extremely well written and the number of endings that you can experience are not only enjoyable on their own, but provide continuous replayability. On one playthrough on Normal you can rake in around 12 hours of playtime alone, with subsequent playthroughs depending on your difficulty level or stages skipped due to Gold trophies.
There is an amazing experience to be had with Catherine, and though the difficulty may turn some players away, it provides perhaps the most rewarding experience you can ask for in a game. Never does the difficulty feel cheap and the characters are likable enough that you will want to keep going no matter how many times you’ve died on a stage.
Sony are preparing the release of God of War: Origins Collection on the PS3, which will take both PSP God of War titles (Ghost of Sparta and Chains of Olympus) and remaster each in beautiful HD. Sony want to show users just how these two PSP titles will look in their new, single disc form, and to do so a new video has emerged showing the before and after effect.
As you can see in the clip below, the final result looks pretty awesome and everything appears much more crisp and less pixelated. We are also expecting many other PSP titles to get this game HD treatment this year such as Metal Gear Solid: Peace Walker, so this remastering technique seems to be just taking off at the moment and I would expect even more hit PSP titles of the past to follow suit. God of War: Origins Collection launches on September 13th in the U.S. and September 16th in Europe for the Playstation 3.
Overview
Welcome to show ladies and gents! Nin2-Jump plays out just like a puppet show – short, beautiful, and short. Oops, I said short twice. So let’s, “Yō I Do N!” (Ready, Get set, Go!)
Story
In an Eastern country there was a ninja named NIN-JA. He was in love with a princess named Sakura whom trusted NIN-JA dearly. NIN-JA did not act on his feelings towards Sakura because he was a respectful ninja.
An old legend of the Eastern country said that if a ninja were to possess all of the secret scrolls of the land he would gain powers of an awesome ninja. NAMAKURA, president of an evil corporation called AOMEKAKUSHI, wanted these scrolls so bad that he requested NIN-JA to find them. But NIN-JA did not want to help the evil president. Fed up with NIN-JA’s reply, NAMAKURA decided to kidnap the princess and demand NIN-JA to bring him the scrolls else the princess would be harmed. Infuriated, NIN-JA began his quest.
Gameplay
Nin2-Jump offers five worlds with nine playable levels in each. After completing the ninth level, a boss stage is encountered. NIN-JA must defeat the boss using his acquired abilities in order to advance to the next world.
Initially, Nin2-Jump provides a simple gameplay where the player can only jump to finish levels. Each level contains secret scrolls that must be collected in order to open a torii, a gateway to more scrolls. Ranks are determined by how fast a player reaches the torii. There are five available ranks to attain: S, A, B, C, and D.
After completing the first world, NIN-JA learns how to use a new ability that acts like a grappling chain. Using the chain on any solid object will bring you closer once you release the ability button. Failing to release the button may cause a few deaths while starting to understand the ability’s mechanics – I know from experience. If you grapple a spike, you are going to go head first into it. There are also anchors generously located through later levels to help with navigation using the chain.
The last ability that is gained is the power of ninjutsu. Finally having a power to attack, NIN-JA can take down enemies with a simple touch. His ninjutsu is powered by the amount of scrolls the player has attained throughout a level. His power levels drain with continued use ,and the player must collect more scrolls to replenish the ability.
Not many enemies are encountered until later in the game. If a player takes too long moving through a stage, a creature named DEATH appears and follows NIN-JA. By not finishing a level quick enough, multiple creatures will spawn and with a single touch take life away. Even after acquiring abilities NIN-JA cannot defeat DEATH, but he is able to push the creature away with ninjutsu. Ninja monkeys, bats, birds, and other miscellaneous creatures may obscure you from your road to victory. You may either avoid or use ninjutsu to destroy your enemies. Larger creatures such as bats and monkeys may take a couple hits to be destroyed.
Graphics/Audio
The graphics and audio for this game will receive the highest and lowest praise. Being unlike any platformer I have played before, Nin2-Jump gives the appearance of a puppet show being watched by young children silhouettes. I thought this 2D concept was unique because the children would react to your movements – especially dying. The children’s voices may be cute at first, but I soon found them to be an annoyance after every close encounter. “Silence, fool! I know that a death creature is coming!” Sorry, got a little excited there.
The backgrounds for each world seem very fitting. Four worlds are directly related to the seasons: spring, summer, fall, and winter. Seeing a snowman in the winter stages gave me a slight chuckle. Even though the background looks like painted sketches, it fits the puppet theme very well.
The audio is a cute, slightly annoying curse for the game. I believe that it was made in the sense of bridging cultures together by displaying English text with Japanese audio and symbols. The only reason I became annoyed is by the multitude of the times I died then hearing “Deep Regret” in Japanese over and over.
Overall
In conclusion, Nin2-Jump was a fun tidbit of Japanese platformer that deserves a look for a decent price. One downside is the game can be beaten in a relatively short amount of time. Granted there are 50 levels to explore, but each level could average 30 seconds of play. Game mechanics are simple for anyone to pick up but challenging enough to try and receive the best rank. With unique design and an interesting puppet show theme, Nin2-Jump really shines as an innovative platformer.
Produced by: Showgate Distributed by: Siren Visual Media: DVD Genre: Horror, Drama Runtime: 600 minutes, 6 DVD’s Rating: M, Medium level Violence Available from: Siren Visual $79
Premise
Do you believe in ghosts? In a world full of scepticism and disbelief in the super-natural, the notion of being haunted by a spirit is one that is often dismissed as a childish fear that is eventually grown out of. And yet the idea of you yourself being haunted by one can still send a chill down the spine of even the bravest man or woman. But what if you were believed? What if you could find people just like you, haunted by identical poltergeists and spirits? As an anime series, Ghost Hound explores this notion that a medium sense is not just for the touched-of-mind. A story told from multiple perspectives about an otherworldly reality seeping into their own. The mystery of a series of deaths suddenly become interconnected, and fates become linked. Undoubtedly it is an anime that clearly wishes to establish itself within the horror genre by presenting themes and situations to scare and shock.
Plot
There are three very different and special boys in the small town of Suiten. When Masayuki enters into the Suiten High school, he comes across two other boys named Taro and Makoto. They look like they have nothing in common but this is anything but true. All three boys are haunted by events in their past and this seems to allow all three to have out of body experiences. Thinking they are special and the only ones, they see the spirits and mysterious happenings around the town and decide that they have to figure out why and how to fix it. This is when they go to the shrine for help and come across the mysterious daughter of the shrine owner.
‘In the small town of Suiten, three boys discover they can transfer their souls to a parallel world. Each had traumatic childhood experiences…
Taro Komori- haunted by the death of his sister.
Makoto Ogami- Traumatised by his father’s suicide
Masayuki Nakajima – tormented by the suicide of a classmate he once bullied.
Together they attempt to unravel the mysteries of their outer-body experiences and gain new perspectives on their unusual lives as they grow towards adulthood and attempt to reconcile with the darkness of their collective pas. When ‘ghosts’ from their unseen world manifest in their apparent ‘reality’, their lives reveal further mystery…’
Visuals
The standard of visuals that are presented to the viewers often interchange between bright and colourful to dark and gloomy. Many may initially feel that this sort of presentation deviates from the purpose of a horror themed anime. However, I feel that it is the presentation of both light and joyous against dark and deathly that makes the sudden appearances of ghosts and supernatural elements all the more horrifying when they do show up. This contrast effectively highlights how these supernatural entities are breaking the natural laws of the world by re-entering the physical world from the afterlife. When a ghost or spirit appears, the environment and colour schemes effectively distort to make the world feel “wrong”.
When observing the character modelling, I found that the presentation of human characters themselves to be well-drawn and developed, but, in all honesty slightly bland. The 3 main characters themselves all feature similar body types and have very little beyond hair styles and facial features to distinguish them. As an additional point, I feel that the designs of some of the super-natural entities were similarly bland. One ghost that makes a constant re-appearance is that of a little girl with pale white skin, and HUGE deep red and purple eyes. To the horror genre, the presentation of a little dead girl is nothing original. Still kind of freaky to see, but it’s really not anything that horror fans have not seen before.
This is not to say however that the series is entirely without visual originality. The environments that portray the otherworldly crossover are quite unique. For a genre that often finds it quite difficult to show fresh and innovative ideas, the presentation of this fused before-and-after-death world existing in both imagination and reality. The contrast between the two is quite obvious due to alterations to colour and flair. Additionally, the special effects added lend credence to the thoughts of “wrong” otherworldly visages. As for animation, the characters are often multi-posed in dialogue, which is a refreshing change from standard anime formats.
Audio
The voice acting of the series is decent, but quite often I found many of the voices to seem a little more forced than was necessary. However, the presentation of an English dub to an English audience better instils the sense of fear and mystery to the series. Operating alone, visuals are not enough to scare or shock an audience. A combination of effective, reactive voice acting, as well as deep striking soundtracks are considered base requirements for producing a horror theme. For what they are worth, the supporting cast of the series are actually more effective in presenting this idea of fear as opposed to the main characters themselves. (Most likely due to the fact that their pasts are already dark and tragic). Through their eyes, the presentation of haunting spirits is less likely to be scary than to someone (say a counsellor) from the outside looking in.
Additionally the soundtrack works remarkably effectively in building up an audience sense of suspense, and, to a similar extent, the shock when the visuals are effectively combined.
Characters
Tarō Komori
Taro is portrayed as the main character out of the main four characters that are present in this anime. He is innocent, quiet and well behaved 14 year old boy. He seems to be a perfect Japanese son for his parents, the sake factory owners, but they don’t seem to notice him too much. They as well as Taro are trying to cope with the horror of his sister being kidnapped and killed when he was a young boy. The whole kidnapping of his sister and him because famous, and therefore Taro is seeing a physcologist to deal with his traumatisation. This traumatisation also seems to be the cause for Taro entering a whole new plain by astral projecting. In this new world, Taro searches for his sister as he tries to come to terms with what happened to him and her.
Makoto Ōgami
Makoto is a dark and rebellious boy that has to act more grown up then the rest of people his age because of his family situation. His mother left him at a young age and then his father committed suicide when he was a young boy. He now has to live with his grandma who is the head of a religion that their family has made. She ignores him mostly and keeps him to the side but expects him to take over the religion. Makoto copes with all of this by acting like he knows more than everyone else and hiding away from his grandma, in his room playing guitar. This whole situation and traumatisation seems to allow Makoto to have out of the body experiences. He also seems to have been the one having out of body experiences longer than the rest of the main characters.
Masayuki Nakajima
Loud and out there, Masayuki may be the new kid at school but he sure doesn’t act like it. He can’t help but putting his nose into everyone’s business, as well as breaking all the rules trying to find new kinds of fun. Masayuki left his old school because of an incident which has traumatised him. When he was at his old school he was a bully and along with lots of children he bullied one certain boy. The boy had enough of this bullying and committed suicide leaving Masayuki feeling responsible and as though he had murdered someone. Masayuki now in this new school makes a new friend as he defends him from the bullies, knowing how much harm these bullies can make upon someone. Masayuki’s father also owns a large company which seems to have something to do with these ghost like creatures that are wandering around the town.
Miyako Komagusu
Miyako is a quiet and mysterious girl that is able to see Taro while he is having out of body experiences. Her father owns a shrine, and being quite mature for her age she helps him with shrine duties such as exorcisms. Not only this, but Miyako seems to get possessed by Gods and therefore she worries that she isn’t truly herself anymore. It also seems that Taro has a crush on her.
Conclusion
Ghost hound has a great story line and I’m in love with the great supernatural and religious themes within it. On top of it, I love the way that it makes you think about the world and what is real. The sad thing about Ghost hound is it has this whole rise of excitement and then it feels as if it just ends. It doesn’t give any real good reasoning on the whole situation and it doesn’t have a satisfying end. It does have a bit of a sweet end though but I guess I felt as if it just ended too sudden. I did love this anime though, with all its great concepts and story line.
When you play the typical fantasy RPG, you expect an outstanding battle system, deep customisation and plenty of areas to explore. But what if a typical fantasy game focused on the relationship between your character and others? That’s the case with the following game. 5pb and Rejet, developers of Lucian Bee, have revealed Beyond the Future: Fix the Time Arrows for the Playstation 3 and Playstation Portable. The game has only been announced for Japan.
The main character goes by the name of Lilith, an apprentice priest. She has a fairy friend, Kanus, who can only be described as a geomancer or an elementalist.
The game will be in the vein of ‘choose your own adventure’ as you guide Lilith to romance one of the other important characters, who portray standard RPG classes. Below are the character, from left to right, Nate (thief), Nayuta (temple knight), Kirite (warrior), Thor (monk-type) and Niko (mage). Lilith is the character between Nayuta and Kirite. Kanus is positioned at the top left corner.
The concept sounds quite interesting. However, don’t expect this game to head to the West.
For anyone that is signed up to Xboxlive, they may have noticed that this message dropped in their inbox today. Well, provided that it didn’t get isolated by your spam filter. Which would be a real shame. Because you wouldn’t know the HUGE opportunity that Xbox is offering to a lucky few Australian and New Zealand gamers! Then again… it’s one less person to compete with…
No. NO. Bad Spike. We here at Capsule Copmputers are all about equal opportunity. No matter how much I want to win this prize for myself… But chances are if you clicked on this article, you know what you’re here to find out about. 🙂
Recently, the following email was sent around to inform Australians and New Zealanders alike that they could potentially win a round trip to Seattle to take part in HALO FEST 2011, being held in Seattle on the 25th of August. Halo Fest is going to be the single biggest celebration of the Halo Universe, commemorating 10 years since the first game’s inception. However, it’s only being held in America. A bit far for us Aussies and Kiwis. However, for a lucky winner, that could well change. The winner will not only win a trip to experience the huge celebration that is Halo Fest, but will also have the chance to rub shoulders with authors, game designers, the fanbase, and the many other people who have contributed to this colossus of a gaming series over the last decade. Also, kind of important, the chance to play Halo Anniversary! As well as that, the winner will receive a brand new Windows 7 Phone pre-loaded with Halo Waypoint! It’s free to sign up, so what have you got to loose?
The 25th is only 3 weeks away! So odds are this competition is going to be drawn out soon for logistical practicality. If you want in on this, what are you waiting for?! Click on your email link, or head to the signup facebook page at:
Here is something that seems out of the ordinary. Some Xbox Live users may have noticed that they obtained a generous amount of Microsoft Points. Some decided to go on an Xbox spending spree. Some decided to notify XboxSupport about the glitch on Twitter.
However, the attitude swung to the other side of the pendulum as another message was released; notifying users that any points received due to the glitch were being retracted from said users. Well isn’t that rude. They reward them for their honesty and then decide that they can’t have them anymore? Strange.