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Latest Turtle Beach product is a new headset: Ear Force X12

With an emphasis on Xbox 360 compatibility, although it will still work on PC, the Ear Force X12 Amplified Stereo Gaming Headset is headed out to the broad spaces of the world this spring.  This headset aims to give gamers with a budget a high quality pair of cans that won’t make them change batteries or have to turn down the volume.  These new head accessories also add some features and continue the legacy started with the X1.

“As the record breaking sales of the X1 and X11 have already shown, avid gamers are serious about audio and will seek out equipment that will enhance their experience and skills.” says Michael Arzt, VP of Marketing and Sales for Turtle Beach.  “Turtle Beach strives to support serious gamers of all levels by constantly refining and improving even our best-selling products and the new X12 represents this commitment to audio quality and high performance while still retaining the unmatched value that the X-series is known for.”

 

What are the stats and fancified numbers on the new duds?  I’m so glad you asked: 

·              Amplified stereo audio for crisp highs and deep lows

·              Premium 50mm speakers for highest fidelity sound

·              Variable Bass Boost adds depth and realism to the game audio

·              In-line amplifier that allows for independent control of chat, bass and game volume

·              Microphone Monitoring so you never have to raise your voice to hear yourself

·              Completely powered by USB so you will never need replacement batteries

·              Lightweight design with breathable, fabric mesh ear cushions for enhanced comfort

·              Fully-compatible with the DSS 7.1 Surround Sound Processor

 

Hysteria Project 2 coming soon – Don’t cry now

Sanuk Games,  publishers of some awesome games like Pix ‘N’ Love Rush and Twin Blades, is all set to release a sequel to the horror game Hysteria Project.   Hysteria Project 2 is kicking down the doors and setting fires on the  the European PlayStation Store on August 10th. The American release is slightly after that.  Check the screenshots and trailer below.

Have you played any of the original game?  Do you think the sequel can live to the standards set by first game?

Most importantly, are you ready to change your pants a couple of times in August?

 

From Dust launch trailer

To celebrate the Launch of the Xbox Live Arcade God game, From Dust, is a trailer of the game.The game itself is a visual feast that is also being pegged as the spiritual successor to the game Populous.

In this game a tribe of people summon a thing they call the breath in order to assist them in their quest to recover their lost memories and stay safe in the harsh realities of the planet. Conceptually the game looks interesting and fun enough, and our own reviewer seemed to love the game. So be sure to check out the review for the title here.

Be sure to check out the trailer embedded below.

Click here to see more From Dust articles.

 

Phantasy Star Online 2 Trailer and Screenshots

After a massive media summit over in Japan, the Phantasy Star Online 2 website has been updated with an amazing trailer and screenshots for everyones enjoyment. The trailer shows off the many improvements to the franchises playstyle, mechanics, graphics and other gameplay elements.

For those of you who have never heard of Phantasy Star before, it is a franchise originating on the Sega Master System as a solo J-RPG adventure which was a cross between fantasy and sci-fi. The franchise continued on in this fashion until the year 2000, when SEGA decided it was now time to update the franchise into a kind of Online RPG which was called Phantasy Star Online. PSO saw a couple of episodic updates and downloadable missions during its tenure as a game and was even ported to the Gamecube device in the early 2000’s, which also included episode 1 and 2. From what I understand, the Gamecube players may have been allowed to share lobbies with the Dreamcast players (someone a little better at PSO please correct me here if I’m wrong, I only played the GCN version solo and only played online with BB). At around 2004-2005 the title was ported to the PC as Phantasy Star Online Blue Burst and contained episodes 1 and 2 and all of the online content available at the time. It was also playable with the Keyboard, as well as a controller.

Since PSO, there has been PSU, or Phantasy Star Universe, which was seen on the PC as well as the Playstation 3 and Xbox 360 devices. Though, the X360 community was not able to play with the PSN or PC community for reasons known only to the hardcore PSU fans. This version of Phantasy Star saw an expansion pack and a couple of handheld versions of the game.

From what I can tell with this trailer, Player MAGs either havent been developed to a point where they’re able to be shown, or they’re not going to be included in this version of the game. There is also what appears to be player controlled targetting with, what looks to be, a hotkey based activation system (I could be wrong about this though, they could be monomates and the like). A much longed for improvement to the game can be clearly seen, and that is the ability to jump. I can’t begin to describe how much of a wanted feature that is to the PS community. One of the coolest features I noticed though, was that there are clearly more than one party in an area at a time. This looks like it’ll be an awesome addition for competitve and co-operative reasons! Imagine a group of 2-3 parties taking on a huge boss together, that’d be amazing!

Be sure to check out the trailer embedded below.

Screenshots

 

NFL 2011-12 Season Back on! EA Celebrate with Madden ’11 Discount!

If you haven’t heard, an agreement was reached for the NFL’s 2011-2012 season to continue on as scheduled. While this is certainly great news for sports fans, EA want to celebrate with a deal of their own. If the recent posting on EA Mobile’s Facebook page gets 500 “Likes”, Madden ’11 will go on sale for the iPhone and iPad for just $.99.

Here is the posting in full that can be found on the Official Facebook Page:

The NFL season is on! To celebrate, we’re making a play to cut the price of MADDEN NFL 11 to 99₵ for iPhone and iPad – but we need 500 “likes” for everyone to score the savings. Are you ready for some NFL football? Then LIKE THIS POST!

Even if you are not a sports fan, a simple like can go a long way for those who are wanting Madden ’11 on the cheap, so follow the link below and take a second to click Like on the post.

The EA Mobile Facebook Page can be found by following this LINK.

From Dust Review

From Dust
Developer: Ubisoft Montpellier
Publisher: Ubisoft
Platforms: Xbox 360(reviewed), PlayStation 3, PC
Release date: July 27, 2011
Price: 1200 MSP or $15

Overview:
What would you do if you had the powers of a God? Of course you could do anything that you wanted; you could even be a malevolent God who could destroy everything that you wished to. Or you could be a helpful, assisting God who tries to make sure that their followers come to no harm. Now Ubisoft has brought us a game they are calling From Dust; something they are also calling a spiritual successor to a previously popular title Populous which was released back in 1989. Now does From Dust’s rise from the ashes of a series long in the past or does it settle into the dirt to be forgotten.

Story:
In another world, one bereft of any other forms of life, a tribe of men and women have gathered in a harsh unforgiving environment. The tribe has only one way they can manage to survive in this land, and that is with the help of what they call the Breath. They commune with the Breath through music, and soon after reviving it they know that they can now commune with the planet itself and can begin their journey.

There is just one problem for this tribe of people. Although they may have managed to find themselves a way to continue their journey and keep themselves safe, they know nothing of their past. The tribesmen and women have forgotten everything about their heritage. Only along their journey can they hope to recover their lost memory and find themselves homes of their own. In a world full of danger, where Mother Nature still holds rule over the planet, can this tribe survive and find what they have lost?

From Dust is unfortunately a title where the story begins to take a back seat to the actual gameplay. Beyond the initial story introduction and walkthrough through the first through areas of the game most of the storyline doesn’t take place during the actual game itself and can be easily forgotten.

The heritage and “Memories of the Tribe” you can unlock through doing various side missions or discovering hidden memory stones in the game are actually separate from the main story and can be viewed in the pause menu or at the main menu of the game. The problem with these is that they are simply text descriptions of various memories, creatures in the game or parts of the world.

These are then categorized further by their type so the player can easily locate them; however they are rather plain to read and could have used at least a little more flare to encourage the player to pay attention to what is happening behind the scenes as well as the world itself.

Graphics:
From Dust may contain some of the best looking environments you may find today on the PlayStation Network or Xbox Live Arcade. The land is truly yours to wield and it is all beautiful to the eye. The fact that the world is primal in nature and has yet to be corrupted can sometimes look like just a barren piece of land that is begging for the player’s touch, and other times it looks so pristine, with glistening waterfalls and beautiful landscape that it is almost a shame touch it.

If there is any complaint I can find with the graphical presentation of From Dust is that the tribe themselves are rather plain to see, with little actual character design beyond their signature masks (which is rewarded as an avatar award) and the clothes that they wear depending on being either a male or female. The characters are usually not seen close up however unless the player chooses to zoom in on one specific character, so this is only a minor complaint. These tribespeople don’t always ruin the amazing landscape either, as the villages they build up around totem poles also begin to look quite impressive after enough time has passed.

Another highlight from From Dust is the fact that the physics engine is quite amazing for the title. There are countless moments in the game where you will have to divert a river, raise the earth to create a bridge, divert lava flows and create new land from destruction. All of this is handled swimmingly by the physics engine. Watching a volcano explode can be both a sight of amazement and horror as you realize that great view just put the entire tribe in danger of death.

Audio:
One of the first things that players will notice is that the tribesmen aren’t exactly English speakers. This is to the credit of the game itself as a tribe with no lineage of its own would not be speaking English. This means that any dialogue spoken in the game is going to be in a separate language; one that I cannot guess is used in the real world or was created just for the game. This may be something that could turn off users who don’t want to read subtitles, but is still a minimal part of the title.

Besides the dialogue, the rest of the game’s music is impressive and certainly sounds like something one would hear from tribes who possess no actual technology of their own but still create music. Authentic music for the tribe certainly matches the atmosphere and lends credence to the fact that this truly is a tribe. The first thing the player is introduced to in the game is the fact that music is very important to the tribespeople as their first act is to use it to communicate with the planet and control the Breath.

Gameplay:
From Dust places players in control of a god like being known as the Breath. The premise of every level in the storyline is simple enough. Reach each totem and build a village and then finally manage to escort enough tribesmen and tribeswomen to the passage to advance to the next level. This is usually broken up with some sort of danger to the tribe however and there is much more here than a simple escort mission.

Controlling the Breath players can pick up and move large spheres of the world around with them and place them in other places of the map. For example a player can build a bridge across water by gathering a large amount of soil from a separate part of the map and filling in the ocean with the water instead. Or they could suck water out of a lake and use it to put out a raging wildfire and save a village from destruction.

At its most basic level the gameplay is quite enjoyable and From Dust helps spice up things by throwing curveballs at the player occasionally by introducing catastrophic events to the game. These can come in the form of gigantic tsunamis that could potentially wipe out your entire village or volcanic eruptions threatening to kill everyone. These disasters not only provide a danger to your tribe which you must avert using any number of methods provided, but they also change the face of the map you are playing on as well. Entire landmasses can be washed clean of soil and force you to begin your journey to the passage anew.

The player has a few more abilities up their sleeve than simply moving around mounds of dirt and lava however. They are also given special powers that can be used to help their villagers in their times of need. Some of these powers include Evaporate, Infinite Earth and Jellify Water. These powers are very useful and at times can be necessary to escort your tribe to safety.

If it seems that things in the world of From Dust are easy then you must think again. The game does have a mild difficulty level where failure will force the player to begin the level over again. If too many of your villagers die (which they do… in many different ways) you can fail a level, or if you fail to present a disaster you can also fail, though this is usually because it ended up killing all of your villagers.

Besides Story mode there is also a separate Challenge Mode which provides extra levels for the player to enjoy. These challenges usually have one focus that makes them unique from the rest and once they are completed the player is shown how long they took to complete the level, and then they can try again to complete the level even faster. These challenges are not unlocked right away but will be available shortly after beginning the Story and more challenges are unlocked as the player advances further in the story.

Now, despite everything I have mentioned so far, From Dust is a game that will most likely have a unique audience. The reason for this is that there is nothing to the game beyond moving balls of earth, lava, water around and making sure that you don’t end up killing all of your villagers. Despite the different challenges thrown at you in a level, that is ultimately the process of it all. This can lead to players growing bored quickly simply due to the same process repeating itself over and over again.

Overall:
From Dust is a title that takes a few risks and they pay off big time in its advantage. The physics engine and the visuals are very impressive which help extend to make the rest of the game all the better. There are a few drawbacks however, thanks to the weak storyline and the fact that, although the player can spend as much time as they please on levels, there is no actual sandbox mode. Nor is there an option to be evil to your tribe. The ability is there, such as dropping lava on your village, but it is a good way to end up getting a Game Over screen than being evil. From Dust is a title that looks amazing visually but is most certainly not for everyone, as many gamers may find it a quickly boring experience.

I give From Dust:
7-5-capsules-out-of-10

Disgaea 4 enters the underworld of massive screenshot releases

If you thought that you spent a lot of time looking at the 60+ screenshots that were released for the English version of Atelier Totori: The Adventurer of Arland then you are about to spend a lot more time because NIS America has also sent over a massive amount of English screens for Disgaea 4: A Promise Unforgotten.

This time around we are given mostly screenshots of the combat system in action, including massive levels and huge statistics for all the characters. We also see a few of the characters talking with one another both in gameplay conversation and event conversation. With a little over a month until Disgaea 4: A Promise Unforgotten’s release on September 7th, these screenshots certainly help to hype up an already ecstatic fanbase over its upcoming release.

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Atelier Totori receives a massive amount of English screenshots

I hope you have plenty of time on your hands because NIS America has just released a massive amount of screenshots for Atelier Totori: The Adventurer of Arland. Better yet all of these screenshots show the localized English version of the title which means that these are the same exact things you will be seeing when the title is released on September 27th exclusively on the PlayStation 3.

In the screenshots below we are shown many different elements from the game, including combat, alchemy, events and normal gameplay. This includes the older, mature version of Rorona from the past Atelier title. Also you must remember that when Atelier Totori: The Adventurer of Arland is released in September it will come with the game itself, a soundtrack CD and an art book. Of course considering the art we see in the game itself, I’d say the game itself is the true art book.

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Double Dragon 2 remake coming to the XBLA; named Wander of the Dragons

Fans of the Double Dragon series may jump at the sight of this news but you better keep your pants on for at least a little longer. Double Dragon 2 will be coming to the Xbox Live Arcade sometime in September for 1200 MSP but there is a catch here. The game is being remade into a 3D arcade game and is going to be called Wander of the Dragons which is a very strange name considering Wanderer would be at least appropriate.

The title is being developed by Barunson Interactive which is a Korean Developer. The game is based off of the arcade version of Double Dragon 2: The Revenge and will feature 3D graphics and new revamped gameplay. The characters have also seen a rather significant design change and judging from the gameplay video that Eurogamer has put online, this could be a rather upsetting game for true fans of the Double Dragon series.

New Xbox 360 Wireless headset announcd alongside new Xbox 360 media remote with Live TV

If you’ve ever played online for an extended period of time then you may notice that the original Xbox 360 headset is more or less a piece of plastic junk that can easily break. Now there is another headset available to the market which is the original Xbox 360 Wireless Headset which was also seen to be relatively bad. Also few, if any, people knew about the media remote you could purchase for the console.

Well Microsoft and Redmond will be releasing two new versions of these peripheras. The new Xbox 360 Wireless Headset will contain Bluetooth technology and be available in November of this year for $50. The Bluetooth will make the Xbox 360 Wireless Headset be able to work with devices that have Bluetooth support. Unfortunately the Xbox 360 doesn’t have Bluetooth which means it will still use the normal radio frequencies.

The new Xbox 360 Media Remote will cost $20 and will match your shiny Xbox 360 slim. It also has a button for Live TV which will allow the user to access “Live TV, if provided on the Xbox 360 by your TV service provider, can also be controlled with the Xbox 360 Media Remote.” This may be the Live TV service that was announced during E3, which means that this November release may also bring with it the Live TV service.