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Phineas & Ferb: Across the 2nd Dimension Review


Phineas and Ferb: Across the 2nd Dimension
Developer: High Impact Games
Publisher: Disney Interactive Studios
Genre: Action/Adventure
Platform: Wii (PS3, Nintendo DS)
Released: 16th September

Although this isn’t the first Phineas & Ferb game ever made, Phineas & Ferb: Across the 2nd Dimension is the tie-in of the first ever feature-length episode of Phineas & Ferb, which appeared on the Disney Channel as a summer movie with the same title. What it’s good to see, though, is that the game wasn’t completely rushed in order to coincide with the film (which had already arrived prior to this game’s release). It’s a trademark of most films and their tie-in games meaning the result is a rather unfinished final product, and even if it is a much smaller budget film for TV, it’s still positive to see there was some breathing space, if not a whole lot.

However, that’s not to say Phineas & Ferb: Across the 2nd Dimension has a great deal of polish, but saying that, for what it is, it’s an okay plat former and well suited for kids, at that. It managed to carry through whatever it is children find appealing about the pair and their daring adventures, with a choice of playable characters, including an all new ‘Agent T’ character who, much like the boys’ pet Perry the Platypus (Agent P), is a super-intelligent animal who works as a spy. As Phineas, Ferb and gang, you work to foil the evil plot of Dr Doofenshmirtz by putting the chaps gadget-making know-how into practise as you hop between dimensions, as in the story depicted by the feature-length movie.


With such an open-ended setting of numerous dimensions, over the course of the story you visit some interesting locations. Some of which are cliché platform themes like factories, cityscapes and gardens, but some are genuinely quite imaginative ideas, like a balloon world where their form of rain is water-balloons dropping from the sky. Just because they’re good ideas, though, doesn’t make the levels great, as the adventuring can only be described as average. Not that you would expect much more of the game, but it’s standard stuff in the way you walk and jump from secluded zone to secluded zone and dispatch the group of enemies before moving on.

The difficulty has clearly been geared towards the children who watch the show; there are no difficulty settings, only the single, relaxing, forgiving pace of play. An AI buddy helps you out, or alternatively, there is two-player co-op for another human to help you out, and there are no time limits or other restrictions hurrying you along. Invisible walls cushion you in to prevent you from taking a spill over the edge, and in sections where it is possible to run off of the edge – according to the great Phineas himself – you are equipped with one of their many inventions the teleporter belt, meaning whenever you fall off of the edge, you simply appear where you were before you jumped off ready to try again. As such, there is no concept of lives. That said, you do have a health bar, but fallen enemies spit out more health packs than even small children are likely to need, and dying through loss of health only results in the aforementioned offer of retrying from where you were anyway.


There are six different dimensions, each home to a set of short levels, although these are essentially sub-levels they’re so short, as some are brief encounters with bosses or flying sections. That’s right, as well as platforming, there are on-rails flying sections where you steer and shoot as you move through as scene in a jetpack. In addition, occasional other sequences where you have to guide something – be it you or another object – through 2-D or 3-D spaces. In effect, you can almost take it as having 6 decent sized levels, even though it does benefit from breaking it down as this method allows for shorter play sessions. However, there is evidence of a lack of polish through some of the glitches present. Despite being fairly harmless in nature, some circumstances haven’t been accounted for meaning you can manage to slip through walls and floors to plummet to your doom – well, that would be the case if you didn’t instantly appear back on solid ground again straight after.

As you would expect from a game about inventor brothers, there’s a focus on gadgetry, with 5 of their credulous gadgets forming your arsenal of weaponry, like an anti-gravity way for some basic puzzles where you have to lift heavy pieces (you guessed it, parts of more inventions), or a baseball launcher gun for dispatching evil minions. The collectibles are focussed around the gadgets too; collecting raw modifications for your weapons lying around; little bits of electronics that can be fashioned into computer chips to undergo more upgrades like increasing the ammo capacity/damage/rate of fire; or picking up golden tokens which are currency for two funfair-style mini-games, which earn you tickets which can be redeemed against other enhancements.


Overall, Phineas & Ferb: Across the 2nd Dimension does its job quite well. The game as a whole is average; the adventuring is similar to that of many movie tie-ins, but importantly, isn’t broken; the dispersal of non-threatening bugs shows a lack of polish but doesn’t hurt anybody; and the graphics hold up quite well for the Wii’s standards, although I expect it’s a different story when it comes to the PS3’s visuals relative to other games. It’s unchallenging, making it ideal for young Phineas & Ferb fans, plus it’s a decent enough platformer for me not to discourage you from getting it if you’re looking for a co-op game with the kids, as somehow the developers have managed to tone down the franchise’s annoyingness to a manageable level (probably starting with the removal of that horrible, horrible theme tune).

6-0-capsules-out-of-10

Ninja Gaiden 3 Interview with Yosuke Hayashi at Tokyo Game Show 2011

For all you Ninja Gaiden 3 fans out there.  We have a great interview for you with Yosuke Hayashi-San (早矢仕ーさん) Producer at Team Ninja for Ninja Gaiden 3 at Tecmo KOEI. Along side Hayashi-San we have Peter Garza who is Localization Project Manager and translator for this interview.

We ask Hayashi-San what updates have been added since we last saw Ninja Gaiden 3 over at E3 this year. What is the meaning behind Consequence and how it will affect the Japanese dark hero Ryo with all his actions he performs in the game, and also some questions on Ninja Gaiden 3’s Online Multiplayer mode.

Of course there are a few more questions but its best if you just sit back and watch the interview below.

Capsule Computers would like to thank  Hayashi-San and Peter for their time in chatting with us at Tokyo Game Show and we can’t wait to get our hands on the game in early 2012 on both Xbox 360 and Playstation 3.

Donkey Kong 2 on HTML 5

Developer: Q42Games
Genre: Platformer, Recreation
Platform: Desktop Browser, iPad Safari
Price: Free

Play it now!

Q42, a web development agency based in the Netherlands, and have been active in the HTML5 and web app scene for a while now. They started up a project at Sarien.net, working to reproduce some old classic video games using HTML5. (with official backing from Activision, no less); and since then have become kinda famous in the HTML5 community. But they also have a lesser known site, q42games.com, using it to branch out into other styles of games, both modern and classic.

In 1982, as part of their “Game & Watch Multi Screen” series of handheld games, Nintendo released Donkey Kong, where we first saw Mario rescuing his girlfriend from the clutches of a large primate. This followed a line of games dedicated to Donkey Kong, and of course, to Mario’s legendary hits. Donkey Kong 2 was one of these titles, and the guys at Q42 have seen fit to bring it back to life using the power of HTML5.

The game has you, Donkey Kong Jr., picking up a key and fling it up a level, until finally unlocking one of four padlocks which hold Donkey Kong captive, all the while dodging hazards and trying not to die too much.

The recreation of the old-school LCD screen with it’s minimal number of frames, each showing through as shadows until they are activated, is spot on. The audio, too, has sparse blips and bloops throughout.

The game, of course, has the same 1-minute playthrough time, and has the nostalgic frustration you get with those older games, but all-in-all it is a faithful recreation, and I’m looking forward to more from them!

The game is available using any desktop browser, as well as iPad’s Safari. Be sure to check it out!

FIFA 12: Some Twitterific Answers

I thought it would be a good idea to get up everyone up to date on all the nitty gritty inclusions for FIFA 12 that you may have missed. The official FIFA folks have been doing a great job of answering questions about the game on their twitter account, and to save you guys some time I’ve summarised some of the best stuff.

First up, the new International teams in this year’s game are:

  • Chile
  • Côte d’Ivoire
  • Colombia
  • Egypt
  • Peru

(Unfortunately China and Czech Republic have been removed for various reasons, and Wales will not feature despite Wikipedia rumours)

The leagues are almost the same however we believe due to off-season controversies, both the Turkish and Czech leagues have been removed. Galatasaray is still featured in the Rest of World section, but definitely disappointing not to see the likes of Fernebahce, Trabzonspor and Besiktas. Argentina’s Racing Club has also been added to the Rest of World.

Next, there will be a “Youth Academy” feature in Manager mode, we’re still not entirely sure how much depth this will go into but it certainly sounds like an exciting add on. According to Mr. Humber, you will get 16 places in your academy, generous but still requiring some good scouting skills. Take caution when approaching Bebe.

You now have the option to buy a player at the end of a loan contract, and that fee will be agreed upon the signing of the initial contract. Loaned out players will also grow and develop more noticeably than previous versions and EA Sports have added in a “Squad Report” screen in which you can track the growth of your loan-ees.

There will also be club takeovers by rich, money burning “consortiums”, meaning you may see a random club all of a sudden go crazy and start buying players like there is no tomorrow. Poor money tight Man City may have to lift their game a bit to keep up.

If you missed the deadline day article and video click here as it’s close to the most exciting “little” feature added to Manager Mode.

For some visual candy, I’ve included the latest [US] TV trailer down below featuring various celebrities like NBA star Steve Nash. Finally, is there anything you’ve seen out there that I didn’t mention? Share it with us in the comment section down the page as we countdown the sleeps til FIFA 12!

Don’t forget to follow us on Twitter @capsulecomputer.

TGS 2011: Benny’s Booth Babes

bennieandthejets

There were many high quality booth babes at Tokyo Game Show 2011, it’s been said that TGS was a little dead this year and last year was better. Booth babes make you forget about that, yes it’s been a hard year for Japan, but hopefully it’ll pick up again next year. I didn’t exactly take photos of all the girls, just the majority we liked, more specifically the ones that Benny liked! Ben makes a cameo appearance in all the photos, mainly because he’s mind was blown and you can see it by the look on he’s face. I think it sums up what being there is like, it’s ridiculous, and you get the feeling a lot of people go for just the booth babes.

Check em out!

Ben came to help us out for TGS on the business days and works as a graphic designer, thanks benny!

TGS 2011: Halo Combat Evolved Preview Event

One of the biggest announcements at this years E3 was the anniversary addition of Halo, Halo: Combat Evolved. At this years Tokyo game show, Microsoft held an event to show case some of the game play of Halo, as well as gave us a chance to ask some questions about their upcoming title.

I was very surprised when I walked into the room to find that Halo was in 3D. Given that Halo is a science fiction style game, the weaponry is always fairly visible. This makes for an awesome 3D experience with laser beams shooting out of the screen and into my field of vision. Of course you would need a 3D television for this to work, but it was still a pretty awesome viewing experience.

One of the biggest features of Halo: Combat Evolved is ability to move between the original game, and the remastered version. I am told that you will be able to use voice control to do this, as well as the controller but sadly the voice recognition isn’t up and running in Australia. Elements like this, and the lack of delay between swamping game styles are added in to make the experience of moving between games as seamless as possible. The aesthetics of the game have changed significantly to coincide with the change in aesthetics that happened in the 10 years since the release of the original game. One of the most notable is the change in uniforms.

The game has just been reworked visually, but also in terms of audio. All of the audio has been re-recorded. Not only were all of the voice overs recorded again with the same actors, but the soundtrack has also been completely re-recorded and remastered. Microsoft also revealed that the soundtrack would be released on two Cds as well as a limited edition vinyl.

The game play of Halo Anniversary looks very similar, if not exactly the same as the original game. But I guess that is the point. It was important to maintain the original game play, but bring in new elements for players who have played the game already. If playing the game in the newer mode, computer terminals have hidden through out 10 levels and have a message on them. These messages then construct a narrative through out the game. These story elements will effect how you play through out the game, with out disturbing the original game play.

Staying true to the original game was always a priority when developing the anniversary edition. While the goal may have been to update the game to fit within contemporary video gaming, some of the more primitive things, so to speak, about Halo are the things people enjoy. Some of the user testing resulted in people asking about bugs in the original game that weren’t present in the updated version.

Lastly, there has been a huge update to the multi-player capabilities of the Halo franchise. The multi-player will be using the Reach engine, so you wont be able to view classic mode during multi-player. However, for those who don’t own the anniversary addition, and perhaps only have Reach, the newer maps of anniversary will be available as downloadable content. This way there is no need for disc swapping as well. This was done to keep the multi-player mode as seamless as possible and not interrupt the eco-system of the game.

Overall, Halo: Combat Evolved looks like a visually stunning game, and seems much more than just a revamping of an old title. The game will be released on November 15th in the US, exactly 10 years after the original launch of Halo.

Click here for our full coverage of Tokyo Game Show 2011

Final Fantasy XIII-2 To Include Gambling, Chocobo Racing

You read that right. Over at the Tokyo game Show, producer Yoshinori Kitase (pictured above) was involved in Sony’s “Play Live” broadcast. He, of course, talked about Final Fantasy XIII-2. So, what has the producer reveal to the fans of the upcoming game (they are there, people)?

First off, he has revealed that the game will have an amusement centre. It will be filled with various mini games for the player to take a break from the long journey. One of them will be Chocobo racing. That is pretty cool. Kitase also revealed that the game will include a casino. Yes, there will be a Final Fantasy game where you can gamble. I wonder what is the Final Fantasy equivalent for blackjack?

The second piece of news Kitase revealed is an indication of what to expect in terms of downloadable content. Everyone who buys the game can expect weapons, costumes and more monsters. Kitase reassured, however, that the content on the disk will be sufficient without downloadable content, thus it will feel like a full game with DLC being added on to further the experience, unlike several other companies.

Kitase also did a plug for Final Fantasy X HD, being developed for Playstation 3 and Vita, by writing the following message on an oversize Vita: “Let’s Meet In X.”

Final Fantasy XIII-2 will be released in Japan on December 15th, North America and Asia on January 31 and Europe and PAL territories on February 3.

Source (inc. pictures): Andriasang

Ubisoft Shows Off Three Vita Games At TGS

As the Tokyo Game Show winds down for another year, Ubisoft has decided to show off a few Playstation Vita titles, revealing them for the first time. The puzzle game Lumines, rhythm based The Michael Jackson Experience and the 2D platforming classic Rayman Origins are all heading to Sony’s powerhouse handheld.

First off, Lumines, the popular puzzle game which did make its presence on the Playstation Portable, will grace the Vita. It will feature an all new 3D graphics engine and some big names on the electronic music scene. IF this is your thing, then you will be excited. Not much on this game except that you should expect the same core mechanics that the previous games build upon on.

Continuing on the music theme, Ubisoft will be releasing Michael Jackson: The Experience. The Vita will be the seventh console that will sport the game. Fifteen of the most popular music videos from the King of Pop will be featured in the game with support for touch controls. The game has been built specifically for the handheld, so there will be some unique aspects to the game. Otherwise, expect the same game from the last couple of years. View the trailer below for the gameplay.

Now the third game, Rayman Origins, breaks the music theme as the 2D platformer will make its presence on Sony’s handheld. Michael Ancel, who created the Rayman series as well as those Raving Rabbids and Beyond Good and Evil, returns to what made Rayman so great, the 2D platforming mechanics.

I believe that all three games have already been announced for the West, but none of these games have a release date yet. For the moment, enjoy some screenshots.

Yu Yu Hakusho Season 2 Blu-ray Review


Yu Yu Hakusho Season 2 Blu-ray
Studio: Studio Pierrot
Publisher & Localization: FUNimation
Release Date: August 9, 2011
Price: $44.98 – Purchase Here!

Overview:
When Yu Yu Hakusho was first released, it was a manga all the way back in 1990 and it was created by one of the most memorable names in manga today, Yoshihiro Togashi. Two years after the creation of the manga an anime was created and began airing in Japan in 1992. Then something wonderful happened, ten years after the anime began airing in Japan, FUNimation licensed the show to be released in English.

For many of us, Yu Yu Hakusho is one of the first anime that we began watching as children. It is also one of the most memorable. Now nine years after the show was first aired in North America, FUNimation is back with Yu Yu Hakusho in Blu-ray format. Season 1 has already been released, but how does Season 2, which contains some of the best fighting of the entire series fare?

Story:
Yu Yu Hakusho is the story of a Junior High School boy named Yusuke Urameshi. Yusuke Urameshi was a delinquent and an overall bad influence on all of those around him, but one day he made the decision to save a young child’s life by pushing them out of the way of an out of control car. His reward for this act was death, but his selflessness began his job as a Spirit Detective. Throughout his first few cases he fought against many demons not only for his life but for the lives of those around him.

After surviving against countless obstacles, a demon that Yusuke and his childhood frenemy Kuwabara thought they had killed named Toguro has returned and shown off his true power. He confronts Yusuke and shows him that he is absolutely powerless against him and forces him to join something known as The Dark Tournament, a tournament for the toughest demons to do battle in. For if he does not join, he will kill Yusuke and everyone he cares for.

Now season 2 picks up nearly at the start of The Dark Tournament halfway through the first battle featuring Kuwabara against Rinku. There are many anime that can be considered a sort of, monster of the week type show where new creatures show up every week that have to be defeated or fought against. However despite the fact that nearly all of season 2 revolves around tournament combat, it is tournament fighting done properly.

Every match is between a team of opponents and before each match the team captains choose the victory conditions. The winning team will advance to the next round. This means that there are plenty of episodes of nearly continuous combat between the fighters of Team Urameshi and a plethora of different opponent teams. Despite following a path that most other anime couldn’t pull off properly, Yu Yu Hakusho does so with flying colors thanks to one crucial element. Set up.

Many other shows will simply throw two opponents in a tournament such as this and call it a fight. Yu Yu Hakusho however always takes a little bit of time to explain most of the characters that Team Urameshi comes up against. Sure there are a few enemies which barely see any actual development, but the majority will at least speak up and flesh out their characters a bit. This is usually done either before a match or during a fight, which only heightens the experience and tension for those who’ve yet to see the outcomes of the fights.

Plus, this isn’t your average tournament either. Enemies don’t fight one another with martial arts; in fact some battles may not even involve fists flying at all. Nearly every single opponent and battle has something different about their combat style. This includes enemies that use yo-yos as weaponry, can wield ice at will, create zombie like followers and even those with a whole mystery bag of tricks.

While the episodes contained in season 2 may end just a few episodes short of the final climactic battles with the Toguro Brothers, Yu Yu Hakusho takes what many can see as a limited format and does wonders with it. Action lovers will not be disappointed with the amount of combat that is delivered and those who want to see a bit of character development at well should find at least minimal amounts that will keep them interested. Of course since Yu Yu Hakusho is a relatively standard shonen anime, it may not appeal to those who don’t care for non-stop beat’em up action but it still is certainly enjoyable.

Artwork:
One of the biggest highlights with a Blu-ray release of an anime that we have all grown up and loved, is the fact that we can see it completely remastered. Plus the anime is completely uncensored so yes, there will be blood. Yu Yu Hakusho looks extremely amazing on its new Blu-ray home which is amazing for a series with as much age as Yu Yu Hakusho has. The colors are extremely vivid and the battle animations are nearly all completely flawless.

Of course there are still a few problems. For example there are some frame problems with slow moving sections of the show which can cause trouble with little white dots appearing and quickly disappearing in black areas of the show. These are not very noticeable and more oftehn than not you will be paying attention more to the action on the screen than the surrounding areas but it still is a problem. Also those who own widescreen televisions should know that the series is not initially set to stretch to fit widescreen televisions which will leave black bars on the sides. Though stretching the series to fit would certainly lower the quality of the product, it is something to take note of but not something to pass up the show for.

Audio:
For lovers of both the English and Japanese dub, then you will be glad to hear that season 2 of Yu Yu Hakusho contains both the original voice cast dubs. The voicework in both versions sounds absolutely wonderful and will definitely tickle your nostalgia when you hear your favorite characters in battle once again, especially as crisp as the Blu-ray provides.

Yu Yu Hakusho’s background music is also something that is quite impressive to hear, as many main characters have their own specific theme that will play during dramatic moments of their battles. Kurama’s theme is exceptionally wonderful to hear. The anime comes with both a clean version of the opening and the ending which is a nice touch as well.

Characters:
One of the biggest highlights of this season is the fact that so many characters are introduced at a brisk pace. The standard Team Urameshi consists of team captain Yusuke Urameshi, Kazuma Kuwabara, Kurama, Hiei and a masked fighter. Each of the characters in Team Urameshi may have been introduced in season 1 but this season contains some extensive character development for team highlight Yusuke as well as Kurama. Whether it be more backstory revealed or lessons learned and powers gained each of the Team Urameshi fighters has to deal with hardship, so much so that it may even leave a viewer in tears.

Besides Team Urameshi, we are treated to tons of new characters in the form of Team Urameshi’s opponents. As I mentioned earlier a lot of these characters receive some form of backstory and even their motivations for fighting in the dark tournament. Sometimes not even willingly. Sure the majority of character arc development is reserved for the main characters, but the constant sight of new personalities, sometimes hilarious ones at that, is a major part of why The Dark Tournament may be the best tournament in all of anime.

Overall:
Yu Yu Hakusho is a series that has aged extremely well despite it’s nearly twenty year age. Sure there are a few minor issues in the graphic department but there is nothing that will hold you back from watching and enjoying your favorite battles from The Dark Tournament. Of course it is still a bit of an issue as the end of Season 2 finishes abruptly before the last few episodes of The Dark Tournament finishes, which means that those who have been watching all of Season 2 eagerly waiting for the final climactic battle will need to wait a little longer until Season 3 is released.

It is also a minor issue that as far as extras go, there are no bonuses besides the clean opening and ending mentioned earlier as well as a few trailers for previous and upcoming FUNimation releases. Still, Yu YU Hakusho is a stellar series and The Dark Tournament is arguably the best tournament held in a long running shonen anime. This is simply because the extremely interesting characters which show up continuously as well as a swell mix of humor that shows up, sometimes during the most unexpected situations at that.

I give Yu Yu Hakusho Season 2 Blu-ray
9-0-capsules-out-of-10

Dragon Quest Monsters 3D Announced!

The Dragon Quest Monsters series has been getting quite a bit of attention as of late with the localization of Joker 2 and the release of Professional in Japan. Square-Enix now look to continue that trend as they have now officially announced a remake of the 1998 classic, Dragon Quest Monsters Terry’s Wonderland, would be arriving on the 3DS sometime in 2012.

This title will follow the trend of the rest of the “Monsters” series and have players recruit a team of monsters to do battle with. Square will also be making sure this classic is up to date, with inclusions of all the monsters from Dragon Quest Monsters: Joker 2 Professional. Other than this bit of information, nothing else is known on this new remake. Rest assured though that once Square elaborate a bit more, we will be sure to bring out an update.