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May’s Mysteries: the Secret of Dragonville Review


May’s Mysteries: the Secret of Dragonville
Developer: V5 Play
Publisher: Mastertronic
Genre: Puzzle/Adventure
Platform: Nintendo DS
Released: 12th August

They say imitation is the sincerest form of flattery – in which case, the people over at V5 Play clearly have a lot of admiration for Professor Layton’s various mystery-solving outings. From the overall design and layout of puzzles, to the nature of play, to the colour palette and similarly eccentric cast of characters, everything seems to have been influenced by the self-proclaimed puzzle-solver extraordinaire. Even the sound feels oddly familiar, and you’ll be pleased to hear that May’s Mysteries has comparably enchanting, different musical score, even if some sound effects are almost identical.


Your quest starts with a light-hearted hot air balloon ride which turns nasty when you run into a storm, your guide plummets from the basket and you wake up after crash landing in the town of Dragonville to find Tery, your younger brother, missing. The game has 7 minutes’ worth of cut scenes, with this being one of the longer scenes displayed as an animated sequence, (making this particular scene all the more hilarious), including voice acting which brings to life a story which would have otherwise been completely text-based, as all conversations have to be read and aren’t spoken out. Shorter clips are used to capture the atmosphere and introduce you to a new area, whereas the slightly longer ones are used to depict story events.

Playing as May, you soon realise that Dragonville is a strange place; there are no children on the streets, odd encounters with residents keep you on your toes, and running into a ‘Museum of Ballooning Accident Victims’ early on throws up many questions. You soon meet ex-mayor Arthur Doyle, and learn of the current mayor Uter and his evil exploits, with your journey to find your brother turning into a mission to retrieve him. Twists and turns in the plot keep you on edge and questioning what exactly is going on, and the story is compelling enough for you to want to see it out to its conclusion.


The puzzles link in well with the story, with most people having a problem that they need solving before they can let you pass or provide you with the information you need, and some presenting you with their dilemma after they’ve told you what you need, in the hope you will do it as a favour (although still requiring completion before you can move on). There’s still some Layton-esque “this reminds me of a puzzle” nonsense, although most of the enigmas remain relevant, and over the course of the story you will play through around half of 270+ puzzles on offer.

The rest of the puzzles which aren’t integral to the story play their part, too; they are accessible from your backpack at any time (as is a backlog of all story puzzles completed so far should you want to revisit them) and are steadily unlocked as you go along. Completing one of these bonus puzzles earns extra hint points, because much like Professor Layton, each brain-teaser carries two hints to help find the solution, which cost a hint point each. Fortunately, a system has been included to prevent getting completely stuck on a puzzle putting a stop on your progress, as you are also given the option of skipping a puzzle at the cost of 15 hint points. This proves invaluable because while most tasks have logical answers, bringing with them a feeling of satisfaction when you manage to overcome them using your almighty mind, some are overly fiddly and an inconsistent level of difficulty means you could be having trouble on an early stage but breeze through a later stage, or easily complete a simple puzzle only to be completely stumped by the next enigma.


Across your adventure you will meet many different types of puzzle; some involve calculation and logic, whereas some require you to arrange something like piecing together the shards of an object, a sliding puzzle to form a picture, or a picross-inspired hidden picture game. However, not everything about May’s Mysteries: the Secret of Dragonville’s puzzles has been tried and tested by the Layton franchise. It covers some new ground too, in the form of two additions: hidden object searches and rhythm action mini-games. The former won’t be to everyone’s tastes, as the whole idea of searching for a list of objects in a cluttered scene is a fairly mundane task, but as hidden object scenes go, these sections are well presented and adhere to the game’s art-style. The latter, on the other hand, are fantastic, and as well as suiting the game’s musical direction, the rhythm action scenes are great fun to play, making you tap, hold or slide the stylus to the rhythm of the music.

There are a couple of shortcomings in its design, though, namely the fact that despite being entirely touch screen controlled, it doesn’t let you scrawl down any notes or calculations as Professor Layton does; some puzzle that involve drawing a line and physically writing numbers or letters as your answer, but many just involve pressing, and the omission of the option to jot down notes and annotate the puzzle as you work can occasionally hinder your progress as you are forced to retain and consider things purely in your head. Secondly, failing a puzzle can be quite repetitive as you have to skim through the entire conversation again before doing the puzzle. This has probably been done in an attempt to remove any problems with getting back into the game and remembering what you were doing, but it doesn’t fully eliminate the problem anyway, because if you chose to save and stop directly after a puzzle you can have trouble recalling where you need to go next, even if your mission list and the map on the top screen go part of the way to helping you out.


May’s Mysteries: the Secret of Dragonville is one of those rarities: a piece of work that copies another popular creation, but manages to mimic most of the aspects that made the original popular in the first place. It may borrow heavily off of the academic’s antics, but at least it does a good job of it and although some of the new additions and difference don’t work so well, it has ideas and plenty of charm of its own. The story is compelling and brought to life through the cut scenes, exchanges with the quirky characters you meet along the way can be genuinely amusing, and whoever thought to include rhythm action games is a genius as they suit the ambience perfectly. Anyone waiting for Layton’s next adventure could definitely pass the time with this similarly know-it-all puzzle-solver, and could even find themselves a new series worth following.

8-0-capsules-out-of-10

PopCap setting the stage for a Zombie vs Robot battle at Gamescom…

If you are planning on stopping by Gamescom this year, or visiting Germany for that matter, the folks at PopCap are planning to bring their zombie pals in celebration of Plants vs Zombies coming to the Sony Ericsson Xperia mini and Xperia mini pro devices. This will be the first incarnation of Plants vs Zombies on the droid, so what better way to kick off the event than a battle.

PopCap have promised that the PopCap Zombie will go head to head with the Android robot in a “not-to-be-missed encounter” at Gamescom. I honestly haven’t got a clue of what PopCap actually have planned for this, but if it is anything like what I imagine a zombie fighting a robot would be, this could be quite a show stealer.

Those who are at the Gamescom and want to view this epic battle can do so at the North Entrance of Gamescom venue on Wednesday 17th August at 10.30am. I won’t be in Cologne myself next week, but once we find out the madness that took place we will be sure to bring you an update.

ClaDun x2 set to be released on the PSN August 30th

NIS America has previously said that they would be releasing ClaDun x2 sometime in August but they never really said when in August. Not a company to leave their fans in suspense for long, today NIS America announced that they would be releasing ClaDun x2: This is an RPG! exclusively on the PSN just before the end of the month on August 30th.

This dungeon based action RPG will retain the major customization abilities that were there in the first title as well as the ability to even create your own weapons by drawing them. There has been no news on a price tag yet for the download, but given the amount of content and replayability that the first game provided, this may be the title to finally dust off your PlayStation Portable to play.

Earn triple XP this weekend in Red Dead Redemption and Undead Nightmare

Rockstar Games have given you incentives to stay glued to the console this weekend instead of partying hard into the night. From the 12th to the 14th of August, Rockstar are doing their Triple XP promotion yet again.

Every player who plays Red Dead Redemption and Undead Nightmare in multiplayer mode will gain triple experience points from Friday afternoon until Monday afternoon. It’s definitely worth hopping on and gaining some extra XP (we like to think of it as free XP, and we here at Capsule love free stuff), but more so because everyone else in the gaming community will probably be on as well.

Check out more Rockstar news here on the site, and enjoy a great weekend of playing Red Dead until the sun comes up!

NBA 2K12 soundtrack announced

2K Sports have just announced the new soundtrack that will accompany our favourite basketballers as they grace the court for NBA 2K12.

The soundtrack will feature artists such as Eminem, Royce Da 5’9″, Kurtis Blow, Cee-Lo, Friendly Fires, Busta Rhymes, Yelawolf, Freddie Gibbs, and Travis Barker – all music that stays with the NBA franchise’s theme of hip-hop, rap, and rock. While the complete track list is yet to come, we can’t help feeling excited about the artists that have been announced so far.

NBA 2K12 will release on October 4, 2011 and be available on Playstation 3 and Xbox 360. Check out more news about the title here.

Just Dance 2 Sells 5 Million Copies….

Ubisoft have reason to celebrate, as Just Dance 2 for the Nintendo Wii has now sold over 5 Million copies. This landmark comes just months before the multi-platform release of Just Dance 3, and is surely a sign that the upcoming sequel will also have a huge launch.

Only 7 other titles have reached the 5 million mark on the platform, and this is the first time a third-party publisher has made the best-selling list.

Those titles are:

Wii Play (13.04 million)
Mario Kart Wii (10.64 million)
New Super Mario Bros. Wii (8.36 million)
Wii Fit (8.17 million)
Wii Fit Plus (7.06 million)
Wii Sports Resort (6.45 million)
Super Smash Bros. Brawl (5.28 million)

Those who think Nintendo may be struggling at the moment due to the 3DS like to know that Nintendo have also stated that the Nintendo DS was the best-selling platform in July. So congrats, Ubisoft on the victory and here’s to hoping more will join this elite list in the near future.

2KPlay Reveal Full Cast for Nicktoons MLB; New Screens Emerge…

I have never been one to actually enjoy the sport of baseball, or really any sports games for that matter aside from the Mario fare. Oddly enough, 2K Play’s Nicktoons MLB has my attention as it looks bizarrely beautiful due to the mixing of professional Major League Baseball players with new and old Nicktoons characters. Today, 2K Play dropped a lot of new info for the game, revealing the stadiums and cast of Nicktoons that will be featured within.

Check out the full list:

  • SpongeBob SquarePants – SpongeBob SquarePants, Patrick Star, Larry the Lobster, Sandy Cheeks, and the Flying Dutchman
  • Avatar the Last Airbender – Aang, Katara, Prince Zuko and Toph
  • T.U.F.F. Puppy – Dudley Puppy and Kitty Katswell
  • Planet Sheen – Sheen, Nesmith and Ultra Lord
  • FanBoy and Chum Chum – Fanboy and Chum Chum
  • Danny Phantom – Danny Phantom
  • Invader Zim – Gaz and ZIM
  • Ren and Stimpy – Ren Hoek, Stimpy, Powdered Toast Man and Yak

  • Additionally, Perch Perkins from SpongeBob SquarePants and GIR from Invader Zim will take residence in the announcer’s booth, as Nicktoons MLB commentators.

    Baseball of this caliber can’t be played in a sandlot, so Nicktoons MLB features a unique mix of 12 authentic and out-of-this world ballparks. Iconic locations include Wrigley Field (Chicago Cubs), Fenway Park (Boston Red Sox), Yankee Stadium (New York Yankees) and Dodger Stadium (Los Angeles Dodgers), along with the home fields for last year’s World Series teams, AT&T Park (San Francisco Giants) and Rangers Ballpark in Arlington (Texas Rangers). The fantastical Nicktoons stadiums range from the underwater Poseidome (SpongeBob SquarePants) to the frozen Frosty Freeze Field (Fanboy and Chum Chum), as well as Air Temple Courtyard (Avatar: The Last Airbender), Yolkus Stadium (Planet Sheen), Ghost Zone Field (Danny Phantom), and IRKEN Field (Invader Zim).

    Powered Toast Man as a playable character in a baseball game. Just brilliant. I grew up with a few of these toons, so the nostalgia card and the polish Nicktoons MLB displays are definitely working their magic for myself, but honestly I can see this title being hugely popular with kids of today in general. Nicktoons MLB launches September 13th for the Xbox 360 (with Kinect support), Nintendo Wii and Nintendo DS. Check out the new screens below and let us know what you think of Nicktoons MLB in the comments below.

    Little Dreamer Lite Version Released

    Recently we reviewed Althi Inc.’s iPhone jump game, Little Dreamer. If you are still unsure whether to make the jump into purchasing the title, Althi Inc. have today released a free version of the game, Little Dreamer Lite.

    Little Dreamer Lite, is intended to give you a taste of what is in store for you, should you purchase the full version of Little Dreamer.

    Alongside this news is the announcement of a competition from Althi Inc. The competition requires you to simply like their Facebook page which can be found here. Once you’ve done that you are in the running to be one of the lucky 20 people to win a full version of Little Dreamer for iOS. Althi’ Inc’s official announcement follows:

    LITTLE DREAMER LITE RELEASED !!

    Price: F. F. FREEEEE!!!
    …Enjoy the gameplay of Little Dreamer 🙂
    It’s a really fun game to play for all!

    As you know we are running campaign to win LITTLE DREAMER ($1.99)
    Just click this Facebook page for entry.
    * Check welcome page for detail.

    Thanks!!

    You can download the Little Dreamer Lite version here and check out our review of Little Dreamer here.

    Nippon Ichi’s newly announced action RPG gets a teaser image

    Just a couple days ago, it was revealed that Nippon Ichi was working on a few new games that they weren’t ready to reveal much about at that time. Now at an Akihabara event being held in Bellesalle, Nippon Ichi decided to give everyone there, including both fans and the press at hand a glimpse at a character in their upcoming action RPG.

    The character itself is a piece of concept art and apparently the Disgaea series illustrator Takehito Harada and the composer Tenpei Sato are taking part in this project. You can see the piece of artwork below. Unfortunately Nippon Ichi has yet to reveal what the game’s name will be nor what platform it will take place on. I’m going to take a swing at this one and suggest it will be a Sony platform.

    Sony and LG end patent dispute

    In what could only be described as a massive waste of money that has ultimately proved only to fill the pockets of their lawyers, Sony and LG have come to an agreement ending their patent dispute. As mentioned in previous articles, the issues arose last December when Sony accused LG of patent violation regarding its mobile devices, filing a complaint with ITC and launching a federal case. LG consequently retaliated in February with a civil suit regarding Blu ray patents and the PS3 console.
    Come March and European customs officials were seizing PS3 shipments after LG won a temporary injunction order halting the consoles shipping across much of Europe. The two electronics giants have come to a cross-licensing agreement and agreed to drop their respective lawsuits. Why they didn’t just do this from the start is anyone’s guess. Pride perhaps, lawyers needed a new boat, who knows? Whatever the reason these companies need to stop whinging when their games don’t sell if they are spending half the franchises budget in a courtroom.