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El Shaddai: Ascension of the Metatron – Review

Game Name: El Shaddai: Ascension of the Metatron
Platform(s): Xbox 360 (reviewed), Playstation 3
Publisher(s): UTV Ignition
Developer(s): UTV Ignition
Genre(s): Platformer/Action
Release Date: August 16, 2011 (US) September 9, 2011 (EU)
Price: $59.99
BUY NOW!

After a few delays and much anticipation, El Shaddai: Ascension of the Metatron has finally made it’s triumphant debut on consoles everywhere. For those not familiar with this title, El Shaddai was crafted from the ground up by an all-star development team lead by Takeyasu Sawaki, who is famous for his work on Devil May Cry and Okami. While gameplay is important, the most striking elements by far are the stunning environments that come alive while the player traverses a massive tower in order to prevent obliteration of the human race. So does this title have any substance under it’s dramatic visuals? Here is my review for El Shaddai: Ascension of the Metatron.

Story
El Shaddai: Ascension of the Metatron takes it’s narrative from The Book of Enoch, with several of the religious themes from the scriptures left intact. In this story however, the main player takes the role of Enoch himself and must “purify” seven fallen angels before God wipes out the world with a giant flood. To assist in this quest, a very cocky yet likable angel by the name of Lucifel acts as your guide and protector on this journey and will stop at nothing to see that these fallen deities receive judgement before the big man himself.

You might think a game based on a religious theme might be a bit boring or stale in some parts, but thankfully there is a lot to take in and I found it almost impossible to put away the controller due to the constantly unfolding plot. Oddly enough, Enoch was actually a bit bland as a character as we really didn’t get to know much about his background or personal motives, but I think the writers made up for this by surrounding this protagonist with allies and enemies that each were well portrayed and even had a bit of humor sprinkled in. Lucifel for instance steals every scene he graces the player with his presence in, as this sharply dressed angel is constantly delivering religious puns and spends a good portion of the game on his cell phone, chatting with the higher power. This guardian of sorts also serves an important purpose as anytime the player needs to save the game, they just need to head to these humorously out-of-place phone conversations.

El Shaddai’s story shines the brightest by keeping a cloak of mystery on whats ahead. Whether it was tracking down a fallen angel or following the mysterious little girl who has an odd attraction to Enoch, I always felt like there was an incentive to continue on (aside from the visuals, of course) and at times it can feel like you are watching a movie, where the build-up keeps you at the edge of your seat until the end. Sadly, the overall narrative starts to feel a bit rushed and stapled together about two-thirds of the way through, with an abrupt and disappointing finale that follows shortly after. Even though the story was rather campy at points, I felt completely invested in this tale and with all the massive presentation value and build-up throughout the game, more work should have been put in to make the finale end with a band instead of a mild spark.

Gameplay
While there is a lot to talk about when it comes to the combat in El Shaddai, this game is a platformer first and foremost. From the start, players take control of Enoch and must jump and fight their way through each stunning setting. Enoch thankfully is fantastic with his pouncing and is able to jump or double jump at the touch of a button with the player using the analog stick to control accuracy during the process. It may sound a bit silly to boast about jumping, but with the heavy amount of platforming throughout the game, it was a joy to see just how well Enoch pulled off the task.

To compliment these fluid controls, each level features a clever design that utilizes the platforming elements to near perfection. If human error is made and you fall to your doom, only a small amount of life is taken with Lucifel snapping his fingers and starting the player back right where they left off. To better show off Enoch’s platforming skills, certain areas can be accessed throughout the game that change the perspective to that of a 2D platformer. The controls work exactly the same in this view, but there are a few differences that in my opinion make this add-in the most memorable part of the whole experience due to the interaction with the environments. Some of these levels feature waves and balloons that can be hopped on and rode, while others just require some fast jumping skills to reach an exit. I don’t know if it’s the 2D platformer fan inside of me, but I got excited every time the game made it’s seamless transition to this perspective and surprisingly, these bits were lengthy at times as well.

When it comes to the actual fighting in El Shaddai, there are several mechanics in place that attempt to make the experience more than your typical hack and slash. Enoch gets three weapons at his disposal, with those being the Arch, which is used as a close-combat blade, the Gale that fires projectiles at a rapid pace, and a Veil which acts a pair of gauntlets or a shield. Out of the three, the only one I ever had trouble with was the Gale, as the darts it launched seemed to be inaccurate a good portion of the time. Now behind these three weapons are also added in abilities for equipping each. The Arch adds the power to hover for short distances, the Gale adds a dash attack, and the Veil comes equipped with a powerful ground punch. These abilities are rather minor however and don’t really serve much use other than the improved landing you get with the Arch.

The most interesting mechanics are found not the weapons themselves, but how they are actually used. You see, most enemies in the game possess the same trio of weapons you have and when you happen to knock one down, you can instantly steal their item as use it as your own. This method is more than just thievery though as a paper, rock, scissors weakness system applies to every enemy in the game. For instance, foes who hold the Arch are weak against the Gale but are more immune to the Veil, while foes who hold the Veil are weak against the Arch but strong against the Gale. This system requires you to constantly switch out weapons throughout the game and provides a fine layer of strategy to the whole fighting scheme. The only downside to this is that these three weapons are all Enoch gets and are obtained in the early chapters of the game, so after a while combat can feel a bit repetitive.

Another intriguing feature within was the way damage is taken by both the main protagonist and all foes within the game. Instead of a life bar, both Enoch and all of the enemies are equipped with armor. This armor will eventually chip away during battle, leaving an exposed character vulnerable to all incoming attacks. While it is an odd concept, it still fits right into the game’s bizarre nature and offers something original in the process.

Each floor of the tower you explore usually implements something new to keep the experience fresh. This constant revolving of various gameplay styles works for El Shaddai, but it is also somewhat of a curse at the same time. One stage might be purely based on platforming, while the next features a collection of environmental puzzles that must be completed to proceed. Another example that comes to mind is a stage where you take control of a motorcycle and have to speed through a city-lit stage while smashing enemies along the way. This bit was a blast to play, but it just felt too forced and unfitting compared to the rest of the levels within the game. That is the “curse” I was talking of though. Everytime I felt like I was starting to get into a groove with the current style of gameplay, the game would change up just for the sake of trying to add in something new to the player. Now I really respect the developers for adding in extra ingredients into the experience, but a lot of what was offered just didn’t fit with the narrative and didn’t flow properly with the other styles provided.

The main complaint by far I have with El Shaddai is how the latter portions of the game play out. During the first seven chapters, I honestly was feeling like this very well could have been one of the best titles to come out this year. After the eighth chapter though, things started to decline all over. Boss battles become a random, “here you go” type of occurrence that feel more like filler rather than a pivotal part of the storyline. As I mentioned, there are seven angels to defeat within the game, and each battle with the foes in the first half of the game feels truly epic and distinct to their own. Aside from one contender in the latter half, every other encounter plays out rather blandly and makes a couple of these bosses forgettable. This was really disappointing to myself as I felt like the game was preparing for an epic climax at the end, but the final results just didn’t live up to that potential. The road to the finale is also a rocky one, as it seemed many of the same enemy encounters and even platforming sections were repeated several times to lengthen the latter chapters.

If I didn’t love the plot so much near the end, I wouldn’t be upset about any of this. Sadly though, I was completely invested in what was going on and kept getting pulled out to complete tedious repeats. El Shaddai really doesn’t have many shortcomings in the actual gameplay mechanics, but this copy-paste level design that went on later in the game nearly overshadowed all of the fantastic innovation and beautiful visuals that El Shaddai so prominently displays.

Graphics
There are so many words that could be used to describe the visual experience one will get out of playing El Shaddai. Each environment is beautifully created and is literally alive with rich colors and textures flowing underneath your feet and in the backdrop itself. Not only are they fantastic to look at, but the sheer amount of variety makes progression feel like Christmas Morning, as there is always a whole new setting to explore and gawk at right around the corner. The 2D platforming levels keep this same aesthetic and even enhance upon it in parts, as this scenery is actually utilized into the gameplay and helps you progress throughout.

Character models are also a top-notch production all the way through as well, with each model literally flowing into the environments and making the graphical experience come full circle. When I started El Shaddai, I was looking for a map or a HUD right away as that is what one would expect for any title of the genre, but I can see why this was left out as it is obvious the developers wanted the player to explore every inch of this title to take in every sight. Now those who are wanting these tools can unlock them after completing the main game, but I honestly couldn’t imagine anything extra on the screen that might take away the “living painting” look to the game. It is a very rare occurrence when you actually stop and appreciate the world you are exploring, but El Shaddai’s groundbreaking visuals literally demand attention throughout each stage.

Audio
Another element that is just as important in El Shaddai: Ascension of the Metatron is the soundtrack. Tunes within vary just as much as the environments do, so players are treated to a fitting track for each level that makes this fully animated world come alive. The voice acting is good for most of the characters, but I must give it to Jason Isaacs who played the role of Lucifel, as he did a superb job in bringing out the full personality of his character. At times I did notice that some bosses repeated the same line over and over, but this is easy to overlook for the most part and really isn’t as annoying as one would think. Little sound effects like gusts of wind, small footsteps, and rain showers also go a long way to create quite an atmosphere for the game, so if anyone is planning on playing this title on mute, you may be only getting a fraction of whole treatment.

Overall
If I were to base the score for this game on visuals and the soundtrack alone, it would surely be a flawless victory for El Shaddai. Sadly though, the final chapters feel rushed and misplaced and the finale was too abrupt to deliver that ultimate payoff that the game built itself up for. There are some very original ideas that are all executed wonderfully in this title, but some were just too ambitious to actually fit in with the angelic plot given and felt forced as a result. That being said, this is definitely a game that pushes the limits and at least attempts to pull in the player with it’s bizarre yet engrossing plot. No matter what the verdict, there is no doubt that years from now, El Shaddai will still be talked about for having some of the most stunning settings in videogame history, which is something that Takeyasu Sawaki and his team should definitely be proud of.

I Give El Shaddai: Ascension of the Metatron:
8-0-capsules-out-of-10

Sims Medieval gets new addon Pirates and Nobles pack

Time to dust off that old pirates eyepatch and outfit as EA’s play label have announced the release of the Sims Medieval Pirates and Nobles pack, available now to all North American users. Pirates and Nobles is an addon pack to Sims Medieval, a new Middle age themed Sims adventure allowing players to create heroes and control entire kingdoms. Included within the pack is a new storyline, many additional quests and a completely new Kingdom ambition to embark upon.

“We set out to take advantage of the great questing feature of the base game and with The Sims Medieval: Pirates and Nobles tell an epic story complete with adventure, drama romance, a royal wedding, a courtroom scene and more ,” said Scott Evans, General Manager of The Sims Studio. “It’s a kind of storytelling that you won’t see in any other Sims game. On top of that we added some great new features, including treasure hunting, interrogation, and pet parrots and falcons.”

In a choose your own adventure style of play, you will first have to make the most important decision of your Sim life, will you be a dirty swashbuckling pirate or a polite and respectable regal noble. No respectable pirate themed pack would be complete without treasure hunting or hidden objects. Players will also embark on immersive quests often of mystical nature as they search for the fountain of youth, battle evil sorcerors and engage in steamy and forbidden love affairs. As with any Sims the replay value is enormous as players can choose different routes ending up in different places.

Within the new pack are some quirky features such as a heavy emphasis on a pirates best friend, namely the parrot (as well as many other of our bird friends), which can be sent out to do all your dirty work. Another addition to the pack is the interrogation chair which can be used to persuade others to spill their darkest secrets as well as help players progress through quests and Kingdom ambition.

Dragon Ball Z: Ultimate Tenkaichi Unveil Character Creation


In case you haven’t heard, there is a pretty good chance you will become a Saiyan later this year. DBZ Ultimate Tenkaichi has introduced character creation into the newest title, letting you customise your own warrior and use them to fight, including online.

You can take your character through the new Hero mode, battling other fighters in an open world and unlocking new skills. This looks like it could be one hell of a game for DBZ fans, giving the series a reinvigorating new look.

Check out the video below to have a preview of what the creation and hero mode will look like and let your imagination start to ponder what your warrior will look like when you get the game.

Dragon Ball Z: Ultimate Tenkaichi will be out October 25th for Xbox 360 and PS3.

Assassin’s Creed Revelations Multiplayer Beta Available Exclusively On PSN

Ubisoft today announced that a multiplayer beta will be available for download on the PlayStation Network, exclusively for PlayStation Plus and PS3 Uplay members. The beta will be playable from September 3rd until September 11th, however gamers can preload the beta tonight, ready for you to play tomorrow morning.

The following nine characters are able to be accessed in the beta.

  • The Sentinel
  • The Vanguard
  • The Guardian
  • The Vizer
  • The Thespian
  • The Deacon
  • The Bombardier
  • The Trickster
  • The Champion

The Knight’s Hospital, Antioch and Constantinople will be available as playable maps and the four playable modes will be Wanted, Manhunt, Deathmatch and Artifact Assault. A mere sample of the multiplayer content that will be available in the finished product.

Assassin’s Creed Revelations will be available November 15th, so if you (unlike me) are able to download the above content then go forth and give it a go and let us know what it is like!

Arkedo Series – 01 JUMP! Review

Arkedo Series 01 JUMP!
Developer: Arkedo Studios
Publisher: Sanuk Games
Platforms: Playstation 3 (PSN, reviewed), Xbox 360 (XBLA)
Release Date: Out Now
Price: €1.99/USD$2.49/£1.74

Arkedo Series – 01 JUMP! is a downloadable title developed by Arkedo Studio, an independent French game developer and published by Sanuk Games, who published Hysteria Project 2, a game reviewed by me. I did not look favourably at that game, so could they surprise me with this game. To put it simply, they didn’t surprise me… they surpass that by a great distance. This is a game where nostalgia runs free but in a very polished environment. The gameplay is simple yet fun. Visuals look great and the music sounds beautiful and retro. Of course, the game isn’t perfect as there are a few inconveniences, but overall is a well built game.

Story
Once you select the adventure mode, you are given the whole story. There is an iron crab causing terror throughout the land by leaving bombs all over the place. It is up to Jumpman, the main character, to pick up these bombs and save the day. So, a very simple story where the objective is to pick up bombs scattered throughout the levels.


Gameplay
The game is very simple. Jumpman lives up to his name as his actions involve a lot of jumping around by pressing the X button. Of course, you are moving as well with the use of the directional buttons left and right. These controls are smooth and very responsive, as any platforming game should be. As stated before, Jumpman must pick up bombs that are placed all over each level. The bombs also act as the timer of the game. Each bomb has an individual timer, so one bomb may explode sooner than that other bomb right next to you. Some levels have bombs close to exploding as part of the level, testing your skills under pressure. You also collect coins, counted as money, which is a throwback to the days of the 8-bit platformer. You may also encounter pigs with a number. These are bombs in disguise and the coins have a role. Match the number of dollars with the number on the pig and a bomb is yours to collect. You encounter crabs, bats, fire, skeletons throwing unlimited bones, falling platforms and invisible blocks.

There are two modes: Adventure Mode and Challenge Mode. Adventure is basically the story. In a linear fashion, you will move from one level to another. However, you have to finish it in one sitting as there are no save points or option. The playthrough shouldn’t take long; however, with some levels respawning heart shaped extra lives after death. Once that is done, Challenge Mode is unlocked, consisting of 31 levels where the objective is to collect all coins and other collectables throughout the levels of Adventure Mode. For those trophy collectors, there are nine trophies available, four of those hidden.

Attacking is where the game disappoints. Throughout the levels, you will find several throwing knives. You throw them by pressing square. Although I think it is a cool idea, the knives are very sparse. During my playthrough, I encountered six knives over twenty five levels, with none of them respawning after death. I think that is too sparse, but the aim of the game is to jump. Talking about jumping, this game is supposed to be a throwback to the retro games. If I can remember, I believe those games had jumping as an attack. In this game, jump on an enemy and you die. Jumping is not an attack in this game. Although it didn’t hinder the gameplay, it is usually a staple in the platforming genre, so it is a disappointment for it not to
feature.


Visuals
They wanted that retro look and they achieved it. They are stunningly nostalgia (if that makes sense). Each little square is glorified in high definition. Yeah, that’s what the game is pretty much made up of, squares. No matter what shape it is meant to be, each item, each enemy, even Jumpman is made of squares. It is very nostalgic. Even text is just little square blocks. Speaking of the text, it can be hilarious and very insulting (for example, teasing your death by saying “And Bam, Your Dead”). The environments are bright and full of colour; complementing each other very well. The animations are very smooth. Jumpman invokes his own original jumping animation, but still gives a hint of a very famous influence. Crabs move from one end to the other, the bones somehow semi-hone on you, but the bats can be very annoying with their animations, blocking possible jumping paths or just hover above you. Overall, the visuals are beautiful and well designed.


Music
The soundtrack isn’t numerous, with only a few tracks. Every ten levels the track will change. The first ten levels have a track of starting out on an adventure. The second track invokes a heightened sense of danger. The third track reinforces the danger that Jumpman faces and builds up to the final confrontation with Iron Crab. Each track is full of bleeps and bloops which filled the ear of gamers in the 8-bit era. They are all good to listen to; however, they are not that memorable. The tune is made of only a few notes and repeats too often. Still, they are a joy to listen to while you Jump throughout the levels. The sound effects sound cutesy. For example, bombs pop like a balloon when they are picked up. My favourite sound effect has to be the bombs exploding. It recreates that sense of failure, accompanied by a grand firestorm that really tells you that you screwed up, which is what a game should be handling a loss situation. Overall, the music is great and fits well with the game.


Overall
This is a must buy for those who are fans of the platforming games of yesteryear. The gameplay, although simple and with a few minor inconveniences, will keep you playing for hours. The visuals reflect the modernity of the game but also retain the classic retro look. The music is great to listen to, with the sound effects adding to the nostalgic factor. If you want a modern 2D platformer which reminds you of the good old days of the 80’s and 90’s, look no further.

9-0-capsules-out-of-10

Driver Renegades screenshots and trailer

John Tanner returns in all his brutal glory, this time exclusively on the Nintendo 3DS, complete with the franchises trademark intense and reckless style of gameplay that truly immerses you in the chaos. Being able to experience this in 3D will only add to the excitement as every crash, metal on metal scrape and burning tire on asphalt will be closer and more in your face than ever.

Drive around at break neck speed with reckless abandonment for the road or the enemies in your tow, as you take down everything that gets in your way to reveal justice. Tanner has had countless years under his belt working undercover but has now decided to turn vigilante and take matters into his own hands. His city of New York has been overrun by scum, drug dealers and pimps, and having saved Senator Ballards life, Tanner agrees to clean the city underhis own terms; off the books and without a boss.

His quest to clean the city will not be an easy task, with five major kingpins to deal with including a drug dealer, organs trafficker, pimp, arms dealer and trader. With only a few friends to aid him, Tanner brings his own brand of war to the street armed with his trusty car.

 

A Cat in Paris (Une Vie De Chat) Review

Genre: Animation
Director: Jean-Loup Felicioli
Starring: Dominique Blanc, Bruno Salomone, Jean Benguigui, Oriane Zani
Running Time: 62 minutes
Available for purchase at: Madman Online Store ($34.95)

Overview

I confess: although I’m well over the age where loving cartoons is socially acceptable, I still love watching animated shorts and full-length films. There’s something absolutely magical about how animation can create a world and capture the imagination in a way that regular film cannot, and the truly astonishing cartoons can transport any viewer back to an age where toys, playtime, and eating sweets were the most important things in life.

It’s fair to say the French are not the ones I would generally associate with creating stunning animations – that title would go to the Japanese for films like My Neighbor Totoro and The Cat Returns –, but A Cat in Paris was definitely an imaginative, fun, and enjoyable experience.

Plot

A Cat in Paris tells the tale of a little girl, Zoe, and her cat, Dino. By day, Dino lives with Zoe and keeps her company (her father was killed and her mother is constantly busy with work); however, at night he sneaks off to aid a thief named Nico in his search for treasures. One day, Zoe follows Dino to find out where he goes – in doing so, she gets caught up in a world she could never have dreamed of, and learns more about Nico, Dino, her family, and herself.

Despite being called A Cat in Paris, Dino the cat is not the key character in this film – rather, he acts as a catalyst that is essential for the rest of the narrative to progress. The narrative is not intricately weaved with plots within plots, but the story it does tell is well-developed, imaginative, and heart-warming.

Of course, as it is an animation which is designed for a family audience, the narrative cannot house deeply dark subject matter; however, the narrative is littered with themes of murder, psychological distress. These ideas are handled in a subtle and light way as to not be too terrifying for a younger audience, but are definitely evident enough for the more mature in the audience to comprehend.

Characters

A Cat in Paris houses one of the best set of characters I have come across in any form of animation. The characters are all complex enough – think Shrek and the peeling of the onion – to make the film a sophisticated examination of humans; at the same time they all reside on one side of the good-evil spectrum. The breadth and range of characters is quite impressive, and Jean-Loup Felicioli made a good exploratory choice in choosing to include a multitude of figures as opposed to just one protagonist.

The ‘main’ character (if you could call her that) in the film is Zoe, a lonely little girl who struggles to speak to anyone. Zoe is still dealing with the grief of losing her father, and has issues with trusting and opening up to anyone. While Zoe doesn’t really speak throughout the film, her presence and her actions drive the storyline as much as Dino’s. At times, Zoe can be adorable; at others, she is simply irritating. However, with that being said, it is wonderful that (DIRECTORS NAME) created a character that holds more psychological depth than ordinary child protagonists who worry about playtime or parental restrictions.

The other ‘main’ characters in the narrative are Nico, the thief, Dino, the cat, and Jeanne, Zoe’s mother. Dino is the stereotypically loyal pet – he captures the imagination of kids, but he’s really nothing special. By contrast, Nico is an interesting one: sculpted as a Robin Hood figure, he steals but ultimately works for the greater good. One key issue I had with his character was that Felicioli really didn’t explore Nico’s character more in depth – while the other characters are well-rounded enough, Nico really had the potential to be fleshed out and his story could have added more layering to the narrative.

Zoe’s mother, though, was the exact opposite: I feel as though she was given enough psychological depth. In between losing her husband, dealing with a stressful job, and trying to maintain a relationship with her child, Jeanne was a great look at the trials and tribulations of being a parent and a widow.

As I mentioned previously, A Cat in Paris also houses characters that reside more on the ‘evil’ side of the good-bad spectrum; however, these characters are not all just ‘good’ or ‘bad’. The main antagonist is probably the closest to being wholly ‘bad’ – Cosca is a gangster who does everything only for self-gain, but even his psyche is delved into a bit. All of the other gangsters are more comedic than ‘bad’, and one even mentions he is only a gangster because “I don’t know what else I’d be good at” – an interesting reminder that not everyone or everything is black and white.

Animation/Audio

The animation in A Cat is Paris is most definitely unique and has more of an artistic treatment than many other cartoons I have come across in the past. Done primarily using coloured pencil, each image that appears on the screen has a unique style of shading and construction. The animation is most definitely a steer away from the realism of some animations, or the flatness of others – it looks much like a child’s drawings, which brings to life the imagination that is introduced through the narrative.

The best aspect of the animation is that – while the image is 2D – the pictures come alive in their own dimension, like a coloured-in picture springing to life. The backdrops of Parisian icons, such as the Eiffel Tower and the Notre Dame, are brought into an entirely new light with this new treatment. The amount of detail put into this animation is also incredible: on Zoe’s wall, there’s a picture of her and her father, and the background of Zoe’s home has appliances and adornments. All of these elements bring Felicioli’s world to life.

As for the soundtrack, it tends to navigate between blues and jazz to music that can’t be described in any way other than ‘French’. The opening sequences of the film feature a smooth, blues soundtrack while the rest features pianos or violins. While the soundtrack is very subtle for most of the film, it adds a somewhat unique element and really complements the animation on screen.

The voiceover acting was on par and suited the characters; however, the real gem in the audio department was the sound effects. No matter how small of subtle the sound effects were, they were still included. What results is a detailed aural depiction of the world of A Cat in Paris, which captures the senses and the imagination.

DVD Extras

Luckily, the DVD is loaded with extras for us animation enthusiasts. If watching the film in French with English subtitles isn’t quite to your liking, there’s an English language version – however, something about the magic of the film is just lost in the translation. Want advice? Watch the film first in French, then return to it a few weeks later and watch it in English.

The DVD also features a Making of, and believe me – after watching the film’s animation, you will definitely want to know how it’s made. Of course, standard to all DVD releases, there is a Theatrical trailer as well.

Final Comments

Overall, A Cat in Paris is an imaginative, beautiful, and enjoyable animation that accomplishes the oh-so-difficult task of being enjoyable for all the family. With wonderful visual elements and an engaging narrative, this film is definitely one to pick up and keep on the DVD shelf for years to come.

9-0-capsules-out-of-10

Disgaea 4 gets some combat trailers and a ship editor

With the release of Disgaea 4: A Promise Unforgotten perilously close to sucking away all of your free time, NIS America has decided to take and absorb a few minutes of that free time right now. Today they released a handful of new gameplay videos which show off not only plenty of combat, but also a ship editor as well that will allow you to customize your own ship.

The battle videos you can see below and they show off the combined attacks you can perform with your allies as well as a few extremely powerful attacks. No your eyes are not deceiving you either, when a character uses an Omega level spell a character from an anime will appear in the background. In the case of Omega Heal, we are treated to a piece of artwork of Index from the anime Toaru Majutsu no Index (A Certain Magical Index.) You can check out all of the footage below and of course check out Disgaea 4 when it is relaesed exclusively onto the PlayStation 3 next week on September 6th.

[pro-player]http://www.youtube.com/watch?v=a0nJBuptims[/pro-player]
[pro-player]http://www.youtube.com/watch?v=sbZ7Jvu4yw0[/pro-player]
[pro-player]http://www.youtube.com/watch?v=M75OGNLimlE[/pro-player]

Atelier Totori: The Adventurer of Arland box art and Premium Packaging revealed


While NIS America’s Disgaea 4 is just around the corner, some people can’t wait to get their hands on the next Atelier title. The Atelier series has always been praised for its amazing artwork and of course this art had to transfer to the game’s packaging as well. To the right you can see the normal box art for the game which will be available for standard purchase, but what about those who want more?

As you can see below, in full size as it would be a shame to shrink the picture, the artwork for the premium edition of Atelier Totori: The Adventurer of Arland is simply stunning. Not only do you get the collector’s box with the amazing artwork of the title’s main heroine Totori, but also a number of other neat features as well. You will receive a full color art book with thirty more pages of the game’s amazing artwork, the game’s soundtrack and if you happen to pre-order through NIS America’s own store you will also receive a 18″x24″ double sided poster, though supplies of the poster are limited. Atelier Totori: The Adventurer of Arland is exclusive to the PlayStation 3 and will be released later this month on September 27th.

Ms Splosion Man takes on Fruit Juicers

Twisted Pixel have announced their second Ms. Splosion Man TMS Challenges this week, dubbed the Fruit Friend Challenge. Twisted Pixel have teamed up with Penny Arcade to put this one together, charging Ms. Splosion Man with finding and detonating nine evil fruit-juicing automatons as quickly as possible. Along with your time to account for your score, there is killing scientists and destroying things (but who needs the prize of points to make them want to destroy things, right?) to up your score. You’ll want to give it your all because if you manage to get onto the first three leaderboard spots you get to win real-world prizes!

The competition will end on September 11, so get in quick and ‘splode the hell out of everything!

Ms Splosion Man is available on XBLA for $10 here. For the duration of the competition, the challenge will show up in the opening menu of the game.

So go on gang, get ‘splodin!