Yesterday, we brought you a tease for a mysterious “port” that Ms. Risky Boots herself hyped on Wayfroward’s official site. Well, today the cat is out of the bag as it was announced over at TouchArcade that Shantae: Risky’s Revenge will in fact be headed to the iPhone, iPod Touch, and iPad. Now if you are one of the poor, unfortunate souls that have never heard of this title, Shantae: Risky’s Revenge was the sequel to Wayforward’s 2002 Game Boy Color release, which became an instant cult classic for the handheld.
Shantae: Risky’s Revenge honestly is one of my favorite games of all time, as it not only presented a polished platformer, but it actually innovated on the classic genre with fresh gameplay mechanics and a crisp visual design. The biggest worry of many would be that this title might make a bad port considering the touchscreen controls, but Wayforward have already kept that in mind and mentioned that this version has been a work from the heart and was re-built to compliment the platform with new tweaks to the platforms, graphics, and controls.
Now it is just a waiting game as there isn’t a solid date of when Shantae: Risky’s Revenge will hit the iOS, but once we hear word or even extra info on the port, we will be sure to bring you an update.
Nintendo certainly have been promoting the upcoming Kirby Mass Attack as of late and I have honestly been loving every minute of it. To further their promotion, Nintendo released the first television commercial for the game, which in my opinion is awesome as it taps upon the ads of Nintendo past and features the core audience for the title rather than any celebrity endorsement (yes Beyonce, I’m looking at you..).
In this clip, we see a real-life Whispy Woods antagonizing a kid (who is representing Kirby). Soon after this young lad has enough and makes quick work of the infamous tree by multiplying, much like the concept of the game itself. Now if this cheeky sequence doesn’t capture your attention, a bit more gameplay footage is shown as well which gives players a further look into how the action will play out on the touch screen. Check out the commercial below for yourselves, and get ready as Kirby Mass Attack is due out on September 19th, exclusively on the Nintendo DS.
THQ announced this week that they will release downloadable content every week for 40 weeks after the release of Saints Row The Third. The aim is to keep gamers constantly engaged for as long as possible, even after all the missions have been finished.
There’s no word yet on examples of the DLC that we will be seeing but given the “insane” nature of the game, it’s going to be really interesting to see what they come up with every week.
“We’re totally changing how we keep consumers engaged for a very long time. We intend to create an online digital ecosystem that keeps them interested for a year or more.” Said Brian Farrell of THQ at the Cloud Gaming Conference USA this week.
What would you guys like to see as DLC? Let us know in the comments below!
Saints Row The Third will be out November 15th for 360 and PS3.
Rod-Land is a jaunty little exploration into 90s gaming on the iOS. You play as a fairy whose mother has been stolen by an evil person (sound familiar? Old-school games don’t really have a lot of plot variation). Kinda makes you wonder why a fairy’s mother has no special skills of her own to defend her from scary black crows that hijack you and take you to far away tower tops. It offers a great window into the past with a modern programming twist.
Gameplay
Rod-Land is your typical old-school platformer, you flutter around the screen with your magic wand that can stun, throw someone around, or make ladders. This may not sound as impressive as it should, but as whenever you have two abilities, making ladders is quite an important part of the game.
Each level is a level of a castle that your mother is being kept in. Of course once you get to the level that your mother is being held prisoner she gets swept away somewhere else.
Rod-Land hasn’t evolved much in terms of controls. There’s a D-pad and A and B buttons, which you can customise and move around the screen. At first if you haven’t played it before it might take some getting used to, because you have to have a strong handle on how to use both buttons in order to successfully use the necessary tactics. The D-pad takes some effort to get a hold on how to use it really well, if you could attach an actual D-pad to the phone it would have been perfect, but the touch sensitive one is good enough once you’ve adjusted.
The A button controls your little fairy’s wand, which can either stun enemies at a certain close range, or grab them and bash them around three times until they turn into a weapon you can use against other enemies. While you chuck them around over your head for fun, you can also hit others with them. If you hit an enemy with one of the weapons you get an extra bonus, which is great and helps you gather points. You complete each level by killing all the enemies in that level, so all the flowers that give you extra points are only a bonus. Each level has a goal of reaching 10,000 points; if you get over that amount then you get three out of three stars for the level. Oddly this doesn’t change for boss levels, so you’re guaranteed to get three stars simply because by defeating the boss you automatically earn 10,000 bonus points.
In story mode you are given one life for each level, and two for boss levels although I had gotten so used to doing things in one life that I almost preferred to manage it.
The game has sixty levels in total with three different game endings, which should take you a decent amount of time to get through. The levels are fairly similar, and all in the theme of the original game. But don’t mistake the simplicity for easiness, as the levels go on you have to utilise your tactics to try and make your way through the time-sensitive levels.
Each boss took me a couple of turns to get the tactics down, given that they’re all unique in their attacking range. As they go on they get more difficult obviously, but in a good way. I never found the game so frustrating I wanted to throw something at it, it was always fair and if I ever failed it was my fault, not a lack of user-friendly-ness.
After finishing the two acts of story mode you unlock survival mode, which is the same thing except you have five lives and you’re scored on how far you can go in the game before dying.
At one point the game did have a little hissy fit at me and all the buttons turned into white and black squares on the screen replaced them. But by that stage I had played enough to know exactly where the D-pad controls were meant to be and how to use them.
Visual/Audio
The whole game screams 90s, it’s pixellated but in a stylised way. The actual potential quality of the graphics is clear in the menu screens, which are given the modern day quality. There’s a total throwback that makes you yearn for times gone past. The cut scenes are classic, a series of pictures with bad grammatical and spelling captions accompanying them. The soundtrack matches the visual, the developers really sought to get the full feel.
Conclusion
Rod-Land is a great nostalgic throwback with deceptively difficult levels. Its definitely worth a play through, especially if you enjoyed playing the previous versions although you might feel at a loss without the joystick control.
Rockstar cetainly aren’t ones to beat about the bush! Only a day after promising lots of Max Payne 3 news over the coming weeks, the company have announced a release date for the game’s first trailer, complete with its own piece of artwork. We’re getting a closer look at Max himself this time round, all blood and stress and booze.
What the trailer itself will feature hasn’t been mentioned, rather deftly adding another little hook of anticipation as to whether there will be actual gameplay on show.
If you’re not running in the same time zone as the Rockstar team (EST), then Australians are looking at the early hours of Thursday morning (3am Sydney), and Europe around 5pm (UK) on the Wednesday. But of course, keep an eye on Capsule Computers for all the latest!
Bluemouth Interactive have at it again with some more Playstation 3 releases. This time they are distributing Hunter’s Trophy all over the country. Developed by Big Ben Interactive, Hunter’s Trophy is a true hunting simulation, respectful of hunting regulations. Using a rifle or a bow, you hunt over 20 different species in many different terrains, by day, by night, in the rain or in the sunshine. The game also features an arcade mode shooting range with clay pigeons, targets and shapes.
Although you will be able to use the DualShock controller, the game will come with a genuine break-open-barrel rifle accessory for use with Playstation Move. Yes, a rifle for your Playstation Move. Other feature include stereoscopic 3D and Ball-Trap mode for up to 4 players. It was also developed in cooperation with the Loire Atlantique, France, a regional hunting federation, so the game is going for an accurate simulation.
Expect the game in early November for the price of $69.95. Check out the full package below.
Codemasters released their third Developer Diary Video, focusing on the new Co-op Championship Mode. The mode allows two players to link up online and race for the same F1 team in an attempt to win the “FIA Formula One Constructor’s World Championship”.
Racers must balance individual and team goals as they compete individually as well for the Drivers’ Championship Title, giving gamers an insight into what it’s like for the pros.
“Now when I look across the garage and see my team mate in there, I am not comparing myself against an AI team mate, I’m comparing myself against someone that I know personally.” said Chief Game Designer Stephen Hood.
F1 comes out on the 22nd of September for 360, PS3 and PC. Check out the video down below to see some footage of Co-op Championship Mode!
That’s right, the long awaited first footage of the new Hunter x Hunter anime series has finally made it’s way online. NTV (who will be airing the new series in Japan) have uploaded a 17 second long promo trailer which is also going to be making the rounds on Japanese television.
We don’t see alot, however we do get a first taste of the new voice of Gon the protagonist as well as a deeper look at the character designs of Gon, Kurapika, Leorio and Aunt Mito. Not only that but a good ear would be able to pick up what could be the opening or ending theme playing along in the background.
For your viewing pleasure Hunter fans, you can check out the trailer below! Hopefully that can subside your thirst for Hunter x Hunter. Be sure to leave a comment letting us know what you think!
Sure things may seem bright and happy with the way that the characters look in Final Fantasy XIII-2 but things are anything but. It seems that Noel is from a future where he was the last person born on the planet, and has traveled back in time to change the future.
In these screenshots we also see a number of things, including plenty of combat and the quick time event styled moments that will change up the battlefield. Also shown were a few pieces of cutscene featuring Lightning doing battle with Chaos Bahamut as well as fighting with an armored figure. If there is anything that you can take away from these screenshots is that the game looks absolutely beautiful, and should retain that quality when it is released early next year.
After the news that Square Enix has shipped out two million copies of the game, they have also released a trailer for the Missing Link DLC which will be released for Deus Ex: Human Revolution in October. You can catch the trailer below, which mostly consists of Adam being tied to a chair and beaten mercilessly by Belltower agents.
The Missing Link downloadable content will fill in the three day blackout in Human Revolution and Jensen has lost use of his augmentations. Players will be able to rebuild Adam’s augmentations, which most likely means they can re-distrubute their Praxis points to either make use of wasted skills or change their playstyle completely.