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WayForward debuts first Trailer for Aliens: Infestation…

Earlier this year, we got word of Aliens: Infestation, which is being developed by Wayforward and Gearbox. Needless to say, this title will be a 2D side-scroller, as that is pretty much Wayforward’s calling card. After months of waiting, a trailer for the game has finally emerged and things are looking quite promising for this DS release.

Aliens: Infestation will have players build their own team of Colonial Marines while taking down a ton of aliens with high-powered and upgradeable weaponry. There isn’t a ton of gameplay in the trailer, but it certainly is just enough to show off the Xenomorphs and the retro art style of the game. Check out the clip for yourself below and expect Aliens: Infestation to be dropping on October 11th.

PopCap offering up ALL their PC titles for just $99.95!

If you have been craving some of PopCap’s PC titles as of late, you might be interested by their new “Back to School Pack” that is on sale this weekend. All 52 of Poppy’s titles are being offered up for a price of just $99.95. That may sound a bit steep at first but considering that this bundle puts each title under $2, those who want to do some hoarding should definitely take notice.

With the likes of Bookworm, Insaniquarium, Plants vs Zombies, Bejeweled, and the many other addictive franchises in PopCap’s library, this offer literally offers a game for each week of the year that is sure to put that extra hard drive space to good use. You can check the full list of titles and additional details HERE, and make sure you hurry as September 12th is the last day to splurge on this bundle.

Minecraft Update and Piano

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I’m sure you are all aware of the amazing capabilities Minecraft gives its players. From recreating Pokemon, to creating a working piano. That’s right, a working piano. We here at Capsule Computers would like to bring your attention to a video of a programmable piano with animated keys made in Mincraft. The video has been made by Disco, and you can check out more of their videos here. Check out the piano video below that we have featured, and either marvel at their skills, or like me be jealous and avoid Minecraft knowing you couldn’t create something of this calibre. Or perhaps that is just me. Let us know what you think of the video, or the Minecraft’s seemingly endless capabilities with comments below.

In other Minecraft news, the update for Minecraft version 1.8 has been pushed back to September 12. A leaked version has sprung up online, and while it is still buggy there are a few new features including randomly generated towns, abandoned mine-shafts, new items such as glass panes and iron bars and new mobs to name a few. Currently there is only one major server running the update, at Chaos.

Sony Will Stream Pre-Tokyo Game Show Press Conference

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sonypreconference

Want to get a sneak peek of what Sony’s pulling out this year at TGS? Well Sony recently updated its Tokyo Game Show 2011 web page to announce that its pre-show press conference will stream on Wednesday, September 14 at 1:00 p.m in Japan (2PM EST). From Thursday, September 15 to Saturday, September 18, the site will also stream a video reel of the event from 10:00 a.m. to 5:00 p.m (11-6PM EST). However Sony didn’t specify if the streaming videos will be viewable worldwide.

The event will feature 60 playable demos of upcoming PlayStation 3, PSP, and PlayStation Vita games. It’s sure to be a big one for Sony in it’s hometown, perhaps even better than Gamescom, we’re likely to see unannounced PS Vita games. September 15 and 16 will be days for press and industry professionals, and September 17 and 18 will be open to the public. Capsule Computers will have a team present and we’ll be giving you updates, hands-on previews and much more!

Konami is also streaming four event videos before the Tokyo Game Show opens, specifically focusing on Kojima Productions.

Via Andriasang

We Dance Review


We Dance
Developer: Wired Productions
Publisher: Nordic Games
Platform: Wii
Genre: Music/Dance
Released: 2nd September

From the makers of ‘We Sing’ comes We Dance, an attempt by Nordic Games to broaden their ‘We’ brand. However, while creating a karaoke game with decent pitch recognition is difficult, karaoke can still be fun even if the scores onscreen don’t necessarily reflect reality, as long as the music plays and the lyrics are displayed on time. A dancing game is a whole different ball game, because if the routines aren’t up to standard then you’re just paying through the nose for a limited sound and flashing light system. I’m pleased to report that the routines are up to scratch in We Dance and you can clearly see that there has been some help from professional dancers where choreography is concerned, but it does fall down in other areas.

With motion control present in some form on every platform, there is a lot of competition in the dancing game genre. We Dance goes down the traditional route – to the dancing genre’s origin – with the use of a dance mat, known in this case as the We Dance Star Mat. The dancing mats from the likes of Dance Dance Revolution have all but been phased out with the introduction of motion sensing remotes, and it appears to have been made redundant by the controller-free Xbox 360 Kinect. Nowadays just about the only place to find dance mats is in arcades unless you revisit the consoles of the previous generation, but while it is quaint to find yourself stepping on one of the 8 panels to match the onscreen cues, you can’t argue that We Dance little with the technology that wasn’t already achieved ten years ago in its inception.


There are three different difficulty settings to dance to; the standard easy, medium and hard arrangement. But rather than just changing the intensity of the routine, selecting the difficulty setting determines the control scheme you will be using. Easy uses the Wii Remote by itself, medium has you dancing with just your feet on the dance mat, and hard brings the two together to use the Wii Remote and Star Mat simultaneously to mimic the onscreen dancers arm movements whilst pressing the various panels underfoot as instructed.

Easy is by far the weakest of modes, mainly due to the poor movement recognition of the Wii and its now-dated motion control technology. It feels unresponsive, meaning you can wave your arms around and score just as well if not better than someone trying to follow the confusing icons indicating gestures you should be doing. However, easy still serves a purpose because it’s ideal for younger kids who want to do dance around only vaguely following the routines, as they will still feel they are being rewarded for the efforts when the register a sizeable score, plus the option of easy and the different control schemes means that multiplayer isn’t out of the question, because four dance mats would be costly and takes up space.


Medium and hard, on the other hand, can offer a decent workout through their dance routines, although the do tend to suffer from overcomplicating things. For example, panels are blue if they should be stepped on with your right foot, magenta with your left of both if it wants you to jump with both feet onto that particular arrow, meaning they’ve got some really solid routines. In the heat of the moment these colours can be confusing and, given there’s no difference between tapping an arrow with your right foot from your left to the Star Mat sensors, you will often just step on any colour with any foot.


The game looks presentable at first, with an easy to navigate user interface decorated with block colours, and a cute firework effect bursting out of the end of your cursor when you press something. Gameplay itself isn’t quite so good-looking, mostly due to limitations of the Wii when it comes to graphics, with a jet black, faceless silhouette of your choice kitted out in some dancing attire to watch as you are dancing. You dance on the only dancing stage on offer in the game and, as you can imagine, the lack of new setting gets tiring. On the plus side, though, the music video for each song plays in the background while you dance to it and the 40-strong track list is a selection of chart-placing, recognisable songs. Given each has full choreographed routines, 40 isn’t low, and more have been confirmed to be on the way courtesy of a deal with the Ministry of Sound: five new songs selling at 300 Wii Points each arriving sometime in September through Nintendo Wi-Fi. The full track list that ships with the disc is as follows:

A.R. Rahman feat. The Pussycat DollsJai Ho! (You Are My Destiny)
Ace of BaseDon’t Turn Around
AgnesRelease Me
Axwell feat. Max’CI Found U
B-52sLove Shack
Baby DLet Me Be Your Fantasy
Barry ManilowCopacabana (At the Copa)
Basement JaxxWhere’s Your Head At?
Basshunter feat. DJ Mental Theo’s BazzheadzNow You’re Gone
BlueOne Love
Carl DouglasKung Fu Fighting
Chamillionaire feat. Krayzie BoneRidin’
Chuckie & LMFAOLet The Bass Kick In Miami Girl
Donna SummerI Feel Love
Fatboy SlimThe Rockafeller Skank
Fedde Le GrandPut Your Hands Up 4 Detroit
Gipsy KingsBamboleo
Jay Sean feat. Lil WayneDown
Jive BunnyLet’s Twist Again
Junior SeniorMove Your Feet
Kid CudiDay ‘n’ Night
Kool & The GangJungle Boogie
Los Del RioMacarena
MC HammerU Can’t Touch This
OK Go!Here It Goes Again
OutkastHey Ya!
PendulumSlam
Pixie LottBoys And Girls
PuretoneAddicted To Bass
Room 5 feat. Oliver CheathamMake Luv
Rose RoyceCar Wash
Sergio Mendes feat. The Black Eyed PeasMas Que Nada
S-ExpressTheme From S-Express
Sister SledgeHe’s The Greatest Dancer
Snap!Rhythm Is A Dancer
Spice GirlsSpice Up Your Life
SurvivorEye Of The Tiger
The SaturdaysForever Is Over
The Village PeopleYMCA
WhigfieldSaturday Night

 


On top of the ‘We Dance’ mode, various other extra modes let you examine high scores or watch/listen to the music videos without having to dance. A Dance School mode attempts to teach you the moves of each routine, but again, this has some misleading visual cues popping up. Party Games is another extra mode which provides three different mini-games: ‘Step’, ‘Jump’ and ‘Pose’. Some require the dance mat, limiting the “party” feel if you only have one dance mat and can’t play multiplayer. Still, all are fairly throwaway and ‘Jump’ in particular doesn’t have all the much to do with dancing.

Not that We Dance is a bad example of the genre, but its use of a dance mat seems like a step backwards and, aside from combining it with the Wii Remote to score on your arm movements as well, does little new to make in any different from other dance mat games from a decade ago. The 40 tracks are relatively good with some big artists credited, but there’s a lot of competition in the dancing game genre, so with its confusing visual cues and routines you could probably do better, especially due to the fact that the arm movement recognition serves only to highlight the weaknesses in the Wii’s detection abilities.
5-5-capsules-out-of-10

Madman’s SBS DVD October Highlights

Madman have just released their October lineup of SBS DVDs. The lineup again has some great picks from the television station – we’ve selected a few of our favourites here below.

Planet Egypt

Why was the world’s first great civilization also its longest-lasting? PLANET EGYPT gives a unique overview, from Dynasty Zero in 3000 BC to the end of the New Kingdom, and sheds light on the secrets of the Pharaoh’s empire and one of the most extraordinary civilisations to have ever existed. By means of dramatic re-enactments and lavish computer animations, entire cities are reconstructed in 3D animations and brought back to life.

Each episode sheds light on one of the vital foundation stones at the base of this extraordinary civilisation.

Release date: 5th October 2011

Rockwiz – Series 1 and 2

Hosted by the inimitable Julia Zemiro, and featuring an encyclopedic quiz regimen masterminded by Brian Nankervis, ROCKWIZ is Australia’s longest running and most beloved rock trivia TV show. Recorded live in the Gershwin Room at Melbourne’s legendary rock headquarters, the Esplanade Hotel, ROCKWIZ features some of the local and international rock scene’s most talented performers, and puts them face to face each episode with regular punters and trivia tragics to battle it out for the weekly title of ROCKWIZ’s biggest brains.

For the first time, all broadcast episodes are available here in these complete Series 1 and Series 2 collections. Series 3 coming soon!

Release date: 5th October 2011

Swift and Shift Couriers Series 2

Ian Turpie, Melissa Tkautz, Paul Fenech, Angry Anderson and Amanda Keller return in the second season of SWIFT & SHIFT COURIERS, the hilarious sitcom from the creators of PIZZA that follows the escapades and misadventures of the worst courier company in Australia.

With burning desire to bring Keith (Ian Turpie) and ‘Swift and Shift Couriers’ to a bloody end, Amanda (Amanda Keller) sets up a rival courier depot that diverts jobs to a call centre in India and imports their cheaper drivers, complete with TukTuks! It’s the usual disasters, stuff-ups, crazy driving and familiar faces – only this time the ineptitude has been doubled.

Release date: 5th October 2011

Red Dead Redemption Mavericks Pack available September 13

Rockstar have announced the free Red Dead Redemption Myths and Mavericks Bonus Pack will be available for download on Playstation Network and Xbox LIVE on September 13.

Rockstar says the DLC is a token of appreciation for the Red Dead fans who have been playing online multiplayer and keeping the experience of the title alive. Myths and Mavericks will introduce a whole range of fan-favorite multiplayer characters from the single-player story.

New locations will also be added, including Cochinay, Nekoti Rock and Beecher’s Hope, as well as new Stronghold games in Armadillo, Tumbleweed, and Chuparosa.

For more information about the Bonus Pack, including maps and modes and a list of characters, visit Rockstar’s website here.

NBA 2K12: My Player Mode Info

2K Sports have circulated extensive details on My Player Mode for the upcoming NBA release, finally giving us some material that’s not related to the NBA’s Greatest mode.

The way you get drafted this year has changed, and now includes interviews with team GM’s. 2K have also brought in NBA Commissioner David Stern to do some voice-overs for the draft announcements, so it won’t just be completely silent in the draft hall this year.

Contract negotiation has been expanded and you can now use your earnings (which you receive on a fortnightly basis) to purchase things like skill points, dunk packages, and some more unique ones like hosting a clinic in order to build fan support. This seems like it could be a really neat feature assuming salary increases aren’t too hard to come by.

There’s still no standard sim option for matches which will probably annoy some, but instead 2K have implemented a “Play Next Key Match” feature. Basically what this will do is advance you to the matches which are most important, i.e. team rivalries, individual player rivalries, and matches that will have an effect on or are a part of the playoffs.

2K have also added Player Abilities, basically expanding on individual features of skills such as dribbling, dunking, shooting and post moves. It seems like this will be a way of making you spend your salary more wisely and [unfortunately] slow down the progression of your player.

Other features for this year are endorsements, which was included in 2k11 but apparently has been boosted as well although they haven’t really said how. One would presume that you can earn money through these and put it towards your purchases. There are also still even more improvements made to areas such as press-conferences, drills, player buzz, and milestones.

Ultimately the goal of My Player mode is to get your player into the Hall of Fame, and they’ve even added stuff to that such as speech-making.

If you want to read word-for-word what 2K have said and get all the nitty, gritty details, click here and go have a look at the post on the Facebook page.

With still no word on whether or not there will be a real season this year, at least we’ve got this to still be excited about. 2k12 will be out on October 4th.

Disgaea 4: A Promise Unforgotten Review


Disgaea 4: A Promise Unforgotten
Developer: Nippon Ichi Software
Publisher: NIS America
Platform: PlayStation 3 (Reviewed)
Release Date: September 6, 2011
Price: $49.96 Standard, $59.96 Premium, $119.99 Premium Figure Set

Overview:
As a whole, the strategy RPG genre has always been one with quite a devoted following. However as the years passed after the first strategy RPG, many new RPG types were created and nowadays many RPGs don’t even involve turn based combat at all, instead focusing on more action oriented gameplay. Strategy RPGs are not gone however, and Nippon Ichi Software is here to remind us with one of the best series in SRPG history, Disgaea.

Disgaea: Hour of Darkness was originally released back on the PlayStation 2 in 2003 and it was widely heralded as a revitalization to the genre. Now in 2011 NIS America has brought Disgaea 4: A Promise Unforgotten to North American shores. The Disgaea series has always been known for its off the wall and hilarious humor as well as its long amount of game time and depth. Will Disgaea 4 live up to its pedigree and not only satisfy fans of SRPGs but maybe even tempt new players to enter the Netherworld?

Story:
As usual the plot of the story takes place in the Netherworld, but the main character that it focuses on happens to be a bit different than past Disgaea titles. Valvatorez is a vampire that used to be a former tyrant of the Netherworld, and at least in appearance, is a more mature hero than the younger looking heroes used in past games.

Valvatorez may have been a vampire tyrant in the past but he has a little quirk, he is absolutely obsessed with keeping his promises and one such promise has caused him to deteriorate from one of the most powerful beings in the entire Netherworld to a Prinny Instructor. Living in the bowels of the Netherworld, Hades, Valvatorez takes his job extremely seriously, as serious as he takes his love for Sardines.

Despite the insistence of Fenrich, his loyal werewolf servant that has stuck with him despite his fall from power, Valvatorez is content with his duty of training the prinnies to perform their duties well so they can one day reincarnate into humans again after paying off their sins. That is until someone decides to kidnap all of the prinnies that are under his command. It seems that the Corrupterment has decided that all prinnies should be exterminated, blaming their massive population growth for all of the troubles plaguing the Netherworld.

By kidnapping his current class of prinnies, the Corrupterment agents forced Valvatorez to break his promise to give each prinny a sardine for graduating. However after saving them and fulfilling his promise he realizes that the Corrupterment has become arrogant and is displeased with the way that they are handling things. Because of this he decides that he will no longer be content living under their rule and will instead take his fight all the way to the top, much to the pleasure of Fenrich.

Those looking for Disgaea’s famous off the wall humor should be more than content with everything that Disgaea 4 has to offer. While the story may sound serious and deep, it is quite hilarious and ready to poke fun at not only itself but other titles and real life events as well. Besides the dialogue that each character has with one another which is always hilarious, the character’s personalities are the best part.

Valvatorez has such a large obsession with sardines that it is bordering on crazy, praising sardines at every opportunity and providing plenty of information about them (including false info) throughout the game. Besides learning more about sardines than any human should know, we are also treated to Fenrich who is so loyal to Valvatorez that he will do anything to make his lord become powerful again. This can be anything from slipping human blood into sardines or putting words in someone’s mouth to benefit his lord.

This is only the tip of the iceberg however, as we also have Fuka, a prinny styled school uniform wearing girl that thinks the whole world is just a dream and not actually happening, a money loving angel named Vulcanus who steals from people, a failed final boss named DESCO and even the president’s son will join Valvatorez along his journey to disrupt the Corrupterment. Of course that only relates to characters in the story. Players can also create characters and each time they do so they will be treated to a small cutscene where the character will introduce themselves, usually in hilarious fashion that usually pokes fun at politicians in some way or form.

While the game is extremely hilarious and satirical, the political tones and theme are certainly a new step for Disgaea. This breathes a much needed breath of fresh air into the series as a whole, and most players should find it a step in the right direction. There is just the right mixture of plenty of hilarity, tragedy and serious issues that will keep gamers coming pushing from battle to battle.

Graphics:
As this is Disgaea, those familiar with the title should know what to expect. Characters will be in sprite format and will do battle on a 3D field. However what some may not expect is the fact that the sprites have received an HD upgrade and are some of the best looking and animated sprites you can probably find in any game this generation. The attacks are interesting to watch, especially those that are just too crazy to explain. Of course the retro look isn’t for everyone, but the presentation that Disgaea 4 gives off is unlike anything else.

Outside of standard combat, the character artwork is absolutely amazing. During most dialogue sections the speaking characters will have their pictures displayed usually from waist up and they are absolutely gorgous. The artwork has a definitive anime feeling to it and the characters will make motions with their bodies, such as Fuka pointing her baseball bat or Fenrich bowing. The battlefields are colorful and well varied, though occasionally they can become clustered with all of the sprites and environmental pieces together making things difficult to see. This is usually fixed however by rotating the camera or the zoom of the battlefield. Plus, a small treat to anime lovers out there, any spell that is of the Omega rank will feature a cameo picture of an anime character in the background, such as Index for Omega Heal and Holo for Omega Wind.

Audio:
When a Japanese game is brought over to Western shores it is logical to think that some things may end up going unvoiced. This has been the case for many games in the past, some forgoing any type of actual English translation. However that is not the case in Disgaea 4, in fact it is quite the opposite. Disgaea 4 actually contains more voiced dialogue on the English voice track than the Japanese track and with the quality of the voice work, it is quite a treat. The performance by the English cast is absolutely amazing and extremely amusing. The actors all sell their roles extremely well and they fit their characters perfectly.

The music is just as audibly pleasing as the voice work, featuring an excellent score of musical tracks that do a great job to fit the battles and the normal scenes. The opening music and animation is also extremely catchy and works perfectly. Rarely do you find a game where you will want to watch the opening video each time when you pop the disc in, but Disgaea 4 was a game to make me do just that.

Gameplay:
Those who have never played a Disgaea game in the past will have a lot to tackle but it is not an insurmountable task. The game is a Strategy RPG, meaning battles will take place on a grid-styled battlefield and take turns with their enemies in attacking. Players can use up to ten characters at any given time and fight with their enemies, with hurt allies able to return to the base and free up a spot for a fully healed unit.

Players will fight by either performing standard attacks, special attacks or even combining their attacks into chain attacks by standing next to other allies. Players will also be able to lift and throw various things, including allies and enemies around the battlefield. Enemies can be thrown into your base for a special piece of treatment I will mention later, allies can be thrown for advantageous positions or to help them move further, and you can even throw something called Geo-Blocks that will change the effects of certain tiles on the board or destroy those of the same color.

Players will queue up their attacks in a list and then choose to execute their attacks whenever they please. When they are done they can end their turn and enemies will return your attacks, though they do not throw things or use geo-blocks, instead usually focusing on wiping out the weakest character in range. Plus there is an often funny counter system which had me laughing when the counter readout literally said Counter-Counter-Counter-Counter-Counter-Counter!

If all of this sounds complicated, it is. However the game takes and welcomes new players by giving them a rundown of every single piece of the game in an easy to understand tutorial. Players will be shown what they can and should do, and be asked to repeat that task and even take mini-quiz like battles to prove they know what they are doing. Even more complicated, out of combat sections are given detailed explanation which makes the game more new player friendly than any past Disgaea game.

Besides normal combat, there is also a magi-change system where players can have their monster type characters turn into weapons and equip themselves to human character. Every monster will become a different weapon, like the Prinny becoming a bow, and it will increase the stats of the human player. While both characters can gain experience points, the magichange is usually a bad decision. The reason for this is because although the monster turns into a weapon, they still count as two units and also if they die then both units are knocked out of the fight. Also the combination only lasts three rounds and once that round is up then the monster will still end up being knocked out.

There is also the fusion system which is actually extremely useful. The fusion takes two monster type units and allows the player to fuse them together and create one giant monster. The fused creatures can be of different species and will also have combined stats, extended range and grow quite large. This is a very fun feature to use and when used correctly can be a powerful asset to your team.

There is more to Disgaea 4 than combat however, there are also a home base area which will allow you to do any different number of things. This includes a weapon, armor and item shop, a place to learn and upgrade skills and abilities, a place to revive and heal your characters as well as random characters that you can talk to for the hell of it. But there is also a place called the Cam-Pain HQ where you will spend the majority of your time. In this place you can assign senators (read characters) to certain spots on the map and if they are standing next to each other they can have a higher chance to do a chain attack.

Players can also put down evil symbols which will provide special bonuses to characters nearby. In the Cam-Pain HQ players will also be able to create or reincarnate new characters to fill in spots of the map. However players are rewarded with a new map spot every time they complete a story battle, which is useful because it helps the player focus more on certain characters rather than make plenty and forget about the ones you have already been focusing on.

One of the most important pieces of the game, is the Mana system. Players will earn Mana by defeating enemies with characters, and each character is given mana depending on the level of the enemy they defeat. The mana is used for many things, such as learning and buffing skills as well as the passive ability titles. Players will also use mana to propose bills in the senate, and although some bills don’t require much mana or any to pass, some grinding is certainly necessary to obtain things early or even keep your skills well upgraded and bills passing through the senate.

One thing I mentioned earlier was that enemies can be thrown into your base. This can be done once you have earned enough mana to pass a bill in the senate that will establish the Discipline Room. In this room you will be able to take captured humans and monsters and “discipline” them in any matter of ways. This can make the player receive money, items or even convince them to join your team if you have an open spot.

There is little wrong with Disgaea 4, but there still is a little problem with the title. There is occasionally a rather large spike in difficulty between battles and especially between chapters. While you may have been able to win your last fight easily, the next one could be potentially devastating for your forces and cause a game over. Therefore it is extremely recommended, practically mandatory, that players save often, as difficulty levels are not shown before a fight.

Of course the best way to counter this difficulty curve is to grind levels. This is another complaint towards the game; the amount of level grinding you will have to do for not only your characters but even your items in the Item World. Many people will find this to be a major setback, though some people will actually find the grinding in Disgaea 4 to be pleasurable. I found myself enjoying it for the most part, but did find it to grow tedious after long grinding sessions and had to step away to do something different.

Disgaea 4 does have some multiplayer aspects, though they are a bit limited. There is a map editor that is enjoyable to use but due to restrictions in the North American version isn’t as customizable as some would hope. There is also a pirate ship editor that players can have fun with and also can use their own characters as crew members. They can send their pirate team to steal items from other player’s worlds and this is an enjoyable little side bit, and players can be bribed by other players by attending their senate meetings. While not very interactive, it is still a great way to pace yourself and break up the story advancement and grinding.

Overall:
Disgaea 4: A Promise Unforgotten is a stellar example of what a RPG that features grid-based combat should be. Despite a style that some may see as archaic in this day and age, the game’s combat is absolutely terrific to play. Learning how to perform actions has been streamlined so it is easier than ever for a player to jump into the series here without worrying too much about being hit with a lot of information too quickly.

While Disgaea 4 may have difficulty spikes and plenty of grinding to level up, (the level cap is 9999) the stellar storyline and oddball humor will have them going through each battle simply to see how the characters will interact next time around. NIS America has put a lot of love into this title, so much so that even the voice track surpasses that of the original Japanese release. With easily over 50 hours of playtime, any RPG lover would do themselves a disservice to pass up this title. For everyone else, as long as they are okay with turn based combat, the title is certainly worth an extensive look.

I give Disgaea 4: A Promise Unforgotten
9-5-capsules-out-of-10

Shantae: Risky’s Revenge Headed to the iPhone!

Yesterday, we brought you a tease for a mysterious “port” that Ms. Risky Boots herself hyped on Wayfroward’s official site. Well, today the cat is out of the bag as it was announced over at TouchArcade that Shantae: Risky’s Revenge will in fact be headed to the iPhone, iPod Touch, and iPad. Now if you are one of the poor, unfortunate souls that have never heard of this title, Shantae: Risky’s Revenge was the sequel to Wayforward’s 2002 Game Boy Color release, which became an instant cult classic for the handheld.

Shantae: Risky’s Revenge honestly is one of my favorite games of all time, as it not only presented a polished platformer, but it actually innovated on the classic genre with fresh gameplay mechanics and a crisp visual design. The biggest worry of many would be that this title might make a bad port considering the touchscreen controls, but Wayforward have already kept that in mind and mentioned that this version has been a work from the heart and was re-built to compliment the platform with new tweaks to the platforms, graphics, and controls.

Now it is just a waiting game as there isn’t a solid date of when Shantae: Risky’s Revenge will hit the iOS, but once we hear word or even extra info on the port, we will be sure to bring you an update.