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Yu Yu Hakusho Season 2 Blu-ray Review


Yu Yu Hakusho Season 2 Blu-ray
Studio: Studio Pierrot
Publisher & Localization: FUNimation
Release Date: August 9, 2011
Price: $44.98 – Purchase Here!

Overview:
When Yu Yu Hakusho was first released, it was a manga all the way back in 1990 and it was created by one of the most memorable names in manga today, Yoshihiro Togashi. Two years after the creation of the manga an anime was created and began airing in Japan in 1992. Then something wonderful happened, ten years after the anime began airing in Japan, FUNimation licensed the show to be released in English.

For many of us, Yu Yu Hakusho is one of the first anime that we began watching as children. It is also one of the most memorable. Now nine years after the show was first aired in North America, FUNimation is back with Yu Yu Hakusho in Blu-ray format. Season 1 has already been released, but how does Season 2, which contains some of the best fighting of the entire series fare?

Story:
Yu Yu Hakusho is the story of a Junior High School boy named Yusuke Urameshi. Yusuke Urameshi was a delinquent and an overall bad influence on all of those around him, but one day he made the decision to save a young child’s life by pushing them out of the way of an out of control car. His reward for this act was death, but his selflessness began his job as a Spirit Detective. Throughout his first few cases he fought against many demons not only for his life but for the lives of those around him.

After surviving against countless obstacles, a demon that Yusuke and his childhood frenemy Kuwabara thought they had killed named Toguro has returned and shown off his true power. He confronts Yusuke and shows him that he is absolutely powerless against him and forces him to join something known as The Dark Tournament, a tournament for the toughest demons to do battle in. For if he does not join, he will kill Yusuke and everyone he cares for.

Now season 2 picks up nearly at the start of The Dark Tournament halfway through the first battle featuring Kuwabara against Rinku. There are many anime that can be considered a sort of, monster of the week type show where new creatures show up every week that have to be defeated or fought against. However despite the fact that nearly all of season 2 revolves around tournament combat, it is tournament fighting done properly.

Every match is between a team of opponents and before each match the team captains choose the victory conditions. The winning team will advance to the next round. This means that there are plenty of episodes of nearly continuous combat between the fighters of Team Urameshi and a plethora of different opponent teams. Despite following a path that most other anime couldn’t pull off properly, Yu Yu Hakusho does so with flying colors thanks to one crucial element. Set up.

Many other shows will simply throw two opponents in a tournament such as this and call it a fight. Yu Yu Hakusho however always takes a little bit of time to explain most of the characters that Team Urameshi comes up against. Sure there are a few enemies which barely see any actual development, but the majority will at least speak up and flesh out their characters a bit. This is usually done either before a match or during a fight, which only heightens the experience and tension for those who’ve yet to see the outcomes of the fights.

Plus, this isn’t your average tournament either. Enemies don’t fight one another with martial arts; in fact some battles may not even involve fists flying at all. Nearly every single opponent and battle has something different about their combat style. This includes enemies that use yo-yos as weaponry, can wield ice at will, create zombie like followers and even those with a whole mystery bag of tricks.

While the episodes contained in season 2 may end just a few episodes short of the final climactic battles with the Toguro Brothers, Yu Yu Hakusho takes what many can see as a limited format and does wonders with it. Action lovers will not be disappointed with the amount of combat that is delivered and those who want to see a bit of character development at well should find at least minimal amounts that will keep them interested. Of course since Yu Yu Hakusho is a relatively standard shonen anime, it may not appeal to those who don’t care for non-stop beat’em up action but it still is certainly enjoyable.

Artwork:
One of the biggest highlights with a Blu-ray release of an anime that we have all grown up and loved, is the fact that we can see it completely remastered. Plus the anime is completely uncensored so yes, there will be blood. Yu Yu Hakusho looks extremely amazing on its new Blu-ray home which is amazing for a series with as much age as Yu Yu Hakusho has. The colors are extremely vivid and the battle animations are nearly all completely flawless.

Of course there are still a few problems. For example there are some frame problems with slow moving sections of the show which can cause trouble with little white dots appearing and quickly disappearing in black areas of the show. These are not very noticeable and more oftehn than not you will be paying attention more to the action on the screen than the surrounding areas but it still is a problem. Also those who own widescreen televisions should know that the series is not initially set to stretch to fit widescreen televisions which will leave black bars on the sides. Though stretching the series to fit would certainly lower the quality of the product, it is something to take note of but not something to pass up the show for.

Audio:
For lovers of both the English and Japanese dub, then you will be glad to hear that season 2 of Yu Yu Hakusho contains both the original voice cast dubs. The voicework in both versions sounds absolutely wonderful and will definitely tickle your nostalgia when you hear your favorite characters in battle once again, especially as crisp as the Blu-ray provides.

Yu Yu Hakusho’s background music is also something that is quite impressive to hear, as many main characters have their own specific theme that will play during dramatic moments of their battles. Kurama’s theme is exceptionally wonderful to hear. The anime comes with both a clean version of the opening and the ending which is a nice touch as well.

Characters:
One of the biggest highlights of this season is the fact that so many characters are introduced at a brisk pace. The standard Team Urameshi consists of team captain Yusuke Urameshi, Kazuma Kuwabara, Kurama, Hiei and a masked fighter. Each of the characters in Team Urameshi may have been introduced in season 1 but this season contains some extensive character development for team highlight Yusuke as well as Kurama. Whether it be more backstory revealed or lessons learned and powers gained each of the Team Urameshi fighters has to deal with hardship, so much so that it may even leave a viewer in tears.

Besides Team Urameshi, we are treated to tons of new characters in the form of Team Urameshi’s opponents. As I mentioned earlier a lot of these characters receive some form of backstory and even their motivations for fighting in the dark tournament. Sometimes not even willingly. Sure the majority of character arc development is reserved for the main characters, but the constant sight of new personalities, sometimes hilarious ones at that, is a major part of why The Dark Tournament may be the best tournament in all of anime.

Overall:
Yu Yu Hakusho is a series that has aged extremely well despite it’s nearly twenty year age. Sure there are a few minor issues in the graphic department but there is nothing that will hold you back from watching and enjoying your favorite battles from The Dark Tournament. Of course it is still a bit of an issue as the end of Season 2 finishes abruptly before the last few episodes of The Dark Tournament finishes, which means that those who have been watching all of Season 2 eagerly waiting for the final climactic battle will need to wait a little longer until Season 3 is released.

It is also a minor issue that as far as extras go, there are no bonuses besides the clean opening and ending mentioned earlier as well as a few trailers for previous and upcoming FUNimation releases. Still, Yu YU Hakusho is a stellar series and The Dark Tournament is arguably the best tournament held in a long running shonen anime. This is simply because the extremely interesting characters which show up continuously as well as a swell mix of humor that shows up, sometimes during the most unexpected situations at that.

I give Yu Yu Hakusho Season 2 Blu-ray
9-0-capsules-out-of-10

Dragon Quest Monsters 3D Announced!

The Dragon Quest Monsters series has been getting quite a bit of attention as of late with the localization of Joker 2 and the release of Professional in Japan. Square-Enix now look to continue that trend as they have now officially announced a remake of the 1998 classic, Dragon Quest Monsters Terry’s Wonderland, would be arriving on the 3DS sometime in 2012.

This title will follow the trend of the rest of the “Monsters” series and have players recruit a team of monsters to do battle with. Square will also be making sure this classic is up to date, with inclusions of all the monsters from Dragon Quest Monsters: Joker 2 Professional. Other than this bit of information, nothing else is known on this new remake. Rest assured though that once Square elaborate a bit more, we will be sure to bring out an update.

BIT.TRIP COMPLETE Review


BIT.TRIP COMPLETE
Developer: Gaijin Games
Publisher: Aksys Games
Platform: Wii
Release Date: September 13, 2011
Price: $39.99 – (Available Here)

Overview
I have to admit I had my reservations about trying a new retro game. However, BIT.TRIP COMPLETE encompasses six differently mastered games that incorporate individualized gameplay. BIT.TRIP COMPLETE consists of Beat, Core, Void, Runner, Fate, and Flux. Taking traditional values and adding exciting gameplay is what BIT.TRIP COMPLETE has to offer. Let’s delve into the true reasons of its success.

Gameplay
With six different types of games there are six distinct versions of playability. Each can be easily identified as a classic arcade game and provides challenges to make the player want more. Every version contains modes that can be achieved during gameplay. The modes address the current progress you are making. Performing well gains you modes such as Mega, Super, Extra, and Giga increasing bonuses to your score. However, doing poor causes a decrease in rank from your current state to a lower one. From Hyper you can be reduced to Nether which is the lowest and most colorless state. Miss enough times in this mode causes you to lose the game. In order to make the critique accurate, I will discuss each game individually and conclude with a lasting impression.

– BIT.TRIP BEAT

Holding the Wii Remote horizontally you can navigate through the Beat menu by tilting the controller forward and backward. This motion moves your pong bar up and down along the screen. The objective for this portion is to accurately hit each “beat” in order to create a musical tone. The longer you avoid missing the beats the better your overall score will be. By continually hitting the beats, you advance in mode which offers even more bonuses and spits out a lot more color.

The difficulty can change slightly due to the speed of the beats. With easy selected, missing beats isn’t as painful to your mode progression. Normal and hard provide harsher punishments to your bonuses. But the real challenge is in identifying patterns and learning from past mistakes. By doing this you can ultimately memorize the where the beats are – similar to Guitar Hero. A friend observing told me, “This is mesmerizing!” I couldn’t disagree.

Have a total of four players join in on the fun collectively attaining a high score. Each player is shown in different colors to slightly decrease the confusion of spasmodic color that is seen alone in single player.

– BIT.TRIP CORE

While still in the horizontal position, Core is a directional shooter that is similar to Beat. Utilizing the +Control Pad, you are able to shoot a laser with button (2) out of the center in four directions: up, down, left, and right. The objective is to hit the squares before they pass by in each direction. Understanding patterns is extremely important and throws me out of whack every time. At least in Beat the squares only appeared in one direction, but Core definitely brings a hardcore challenge. To be successful you need to have fast reaction, good timing, and pure luck.

Additionally, you can use a bomb to remove the screen of all squares. So if you are having a tough time in a certain section, hit button (1) to release the bomb. I wish there were an endless supply of them…

This mode would only make sense to add an additional player, and you can readily do so. By having a friend play, you can separate into two separate quadrants and beat down this challenging foe.

– BIT.TRIP VOID

Up next is Void, and you’ll need a classic controller or nunchuck to play this bad boy. Using the control stick on the controller or nunchuck allows movement for the roundish void. Collecting black beats not only gains you points but also increases the size of the void. Hitting (A) on controller or (Z) on nunchuck allows the player to shrink the void to cash in more points and move quicker.

One major problem that I have noticed in this version is the continue option after death. Granted if you die in the first level, you might as well skip the continue and just start over. However, the main problem is after attaining a checkpoint such as 1-2 or 1-3. By completing the level to the checkpoints, you should be able to use a continue after death to come back to the checkpoint. After dying in 1-3, I used a continue and end up restarting in 1-1. This was an upsetting find and made me wonder if there were other instances like this throughout the rest of the collection.

None-the-less this version can also be played with four total players. With all the white squares floating around you might be better off with a single player, but at least you could make a nice blame game out of it.

– BIT.TRIP RUNNER

By far one of the most enjoyable games, Runner offers a cute recognizable version of Pitfall. In Pitfall you are able to control the movement of the character, but Runner has continuous movement where the player can only control actions of the running CommanderVideo – pixilated humanoid. Using the +Control Pad, CommanderVideo can perform neat tricks such as sliding, vaulting, kicking, and blocking. Otherwise the player can only perform jumps using button (2).

Each level contains gold bars that can be collected for more points. By collecting all of the available bars in each level, you can access a bonus stage. The bonus stage resembles Pitfall almost too well. Unlike the arcade classic, you do not get to swing over crocodiles. But you do get to jump over fire and collect gold. Grab as many gold bars to achieve the highest score in bonus mode.

– BIT.TRIP FATE

It’s time to grab that nunchuck or classic controller again. Fate offers a unique ride by providing a side-scrolling shooter. By holding down the (A) or (B) button, CommandoVideo dishes out a series of bullets. Use his weaponry for acquiring + symbols which are key to attaining high points. As you dodge incoming attacks and grab +’s, your mode increases. Expect a lot of bullets flying in your direction. Don’t worry if the bullets pass through CommanderVideo because it only hurts him if he is directly hit on the lifeline he is bound to.

Boss battles in this mode are wicked. You need to continuously move along the lifeline in order to avoid a constant spray of bullets. Only by dealing direct damage can you defeat these hardened battles.

Did I mention you could also choose to play this mode with another player? By tuning in another Wii Remote, you can cooperatively play as CommandoVideo. With one player controlling movement, the other player can actively shoot opponents. Make sure each person gets credit in the high score ranking – don’t be selfish!

– BIT.TRIP FLUX

How do we explain this one…? Perhaps being the directional opposite of Beat would suffice. Instead of being on the left side of the screen, you are placed on the right. However, this is not the only difference that separates the two. Flux takes the pong attribute even further by implementing circles. While trying to hit every beat, you must also avoid the circles to gain points. Hitting a circle causes your mode meter to go down.

Slightly more complicated than Beat, Flux only allows two players to play simultaneously. Since there is more than one objective, this version would prove too difficult for four players.

Graphics/Audio
Retro in nature the graphic foundation reminds gamers of an 8-bit pong or classic arcade shooter. But the distinction that is clear is that the 8-bit graphics are brought to life with modern engineering that creates a RAVE party in the immediate vicinity. As you progress in any six games, the colors changes according to the mode you have reached. Higher modes dish out vibrant colors that have you second guessing your movements.

With retro graphics you also encounter old fashioned beats. The most impressive aspect of singular interlocked beats is an entire soundtrack dedicated to the in-game music. By purchasing BIT.TRIP COMPLETE, you not only receive six games but also a separate soundtrack disc. All I can say is, “Gaijin Games, thank you!”

The in-game audio is fun in its own right. Readily, I found my friends adding to the tunes while I was fully engaged. However, the mood gets pretty depressing if you stay in Nether mode.

Overall
BIT.TRIP COMPLETE gives “tripping” a whole new meaning. Mastering old concepts and adding modern mechanics makes BIT.TRIP COMPLETE an adventure every time you turn on the Wii. If your eyes start to water, the game is working its magic.

Six games offering different playability makes the collection unique. While Runner may only be single player, Beat and Void offer up to four potential players. Play alone or amongst friends and be prepared for quite a “trip”.

BIT.TRIP COMPLETE dishes out a stunning epileptic shock for

9-0-capsules-out-of-10

Silent Hill: Downpour gets a TGS trailer with music by Korn

Tokyo Game Show is winding down but Konami has revealed another trailer for their upcoming Silent Hill game, Downpour. The trailer was released earlier today and can be seen below, which features three and a half minutes of Silent Hill: Downpour footage, both in-game and cutscene. Plus if you are a fan of Korn then you will be doubly happy as the trailer’s music is a song from Korn.

For those who are forgetful about what Silent Hill: Downpour is about, players will be taking control of Murphy Pendleton, a man who is being transferred from Ryall State Prison to Wayside Maximum Security, but on the way there the bus he is riding on crashes off of the road and into the forest. Stumbling to potential freedom, Pendleton makes his way to Silent Hill where his personal hell comes to life.

The Sims 3 Pets Hands On Preview

Capsule Computers was recently invited to get a sneaky hands-on preview of The Sims 3 Pets – the latest expansion and 2nd console spin off of the very popular and very successful: The Sims 3. We were lucky enough to check out the game in full on both console and PC, both of which are swiftly approaching their release date in October.

The event took place down at Studio 301 in Sydney, a fully functioning recording studio which fitted the extra special surprise that was to come later in the day in the form of an exclusive live performance by up and coming singer/songwriter Kimbra. Her performance was phenomenal to say the least and she even sung her song “Good Intent” part in Simlish, which will feature in The Sims 3 Pets, adding to the already fine looking soundtrack featuring the likes of Plan B, Slipknot and Asher Roth.

“That’s all well and good, but how does The Sims 3 Pets play?” Glad you asked. First we were treated to a walkthrough of the game by The Sims 3 producer Graham Nardone, who took us through the new features and details of the game. And yes I can tell you right now, that being a Sims fans I was excited to see pets finally in this game. The Sims 3 Pets follows in the footsteps of The Sims Unleased and The Sims 2 Pets expansion pack in bringing what Sims fans have wanted the most – Pets of cause.  And in this regard, The Sims 3 Pets delivers as it does exactly what it says on the box. But with this said, it also gives players a few of the unexpected.

A major draw card in The Sims 3 Pets for PC is the inclusion of horses and for the first time pets in the game will be fully controllable, yes that’s right players will be able to have full control over their pets, and this works well.  Now this is something that fans have been wanting for a long time. Dogs, cats and horses can be created in ‘Create a Pet’ and can be fully customisable with traits, exactly how you would do with your normal Sim.

Once in-game, your pet can taken on a number of quests, learn skills and have their own interactions with the Sim word. I personally like how EA games have incorporated pets and especially horses in to the overall open world nature of The Sims 3. Unlike The Sims 2 Pets where players were limited to their households or community lots to interact with their pets, The Sims 3’s open world means that for the first time you can take your dog for a walk on a leash and even ride your horse downtown.

The inclusion of horse into the game also means that The Sims 3 Pets takes on more of Western theme. This is something that EA Games has been aiming towards with the new town Appaloosa Plains which has a very cowboy feel to it, with its Midwestern American ranches and stables. Whilst pets in a Sims game isn’t really anything new, it’s the way that EA games have approached pets in this new game that makes it feel like it’s not just another expansion pack but a significant addition to The Sims 3 series.

So that was my hands on preview of The Sims 3 Pets for the PC, I then moved over to get my hands of the console version of The Sims 3 pets for Xbox 360 and Playstation 3. Whilst this is the second time The Sims 3 has made its way on the console, I am still a little shocked on how EA games were able to take a traditionally keyboard and mouse PC game and port it over to consoles and I mean this in a sort of good way.

The port over to the console has been faithful to its PC counterpart as I slowly began to get uses to the controls scheme. And I have to say that EA games should take credit for port such a great game over to the consoles. Once you get the hang of the controls, you’ll find that Sims 3 on consoles is really no different to that on PC but with a few tweaks to the overall design and the control scheme. The Xbox 360 version also has the bonus feature of full voice control thanks to its Kinect integration. Anyone with a Kinect can literally talk to their pets or Sims to fully interact with them. While full voice controlled gameplay might be a bit tiring after a while, playing in conjunction with an actual control and your own voice would definitely seem like a good combination.

Overall I was quite impressed with The Sims 3 Pets on both PC and console. And I left wondering where would we be without our pets? The Sims 3 Pets is set to be released on October 20 in Australia for Xbox 360, Playstation 3, Mac/PC and Nintendo 3DS.

TGS 2011: Kinect Star Wars Demo

star wars kinect

Only my second time playing Xbox Kinect, this was, originally sort of sceptical and never really enjoyed these sorts of games, I was. Abit different, star wars was, see the appeal and it plays like an arcade game almost, I can. Very sequence based as you can imagine, it is, the way to go with this, I personally think an interactive movie would be great, yeesssss.

Video of me attempting to be a jedi, below is, about half way through I start failing and the microsoft girl just jumps in and helps. The interesting part that is, I was sure kinect could do that not, she just jumps in no questions asked and it works. Other than that, overly great and its the same demo from e3 the game is not, maybe, been tweaked a little, is it. Apparently once it is released, need to say, you will “Lightsaber on” To start fighting, which sounds cool, but too bad it works not in Australia yet! For kinect star release date: TBA 2012, wars is. With you may the force be… Yeesssssss.

My light saber skills, leet they are, the video below showcases.

TGS 2011: Shinobi 3D Hands On

At this years Tokyo Game show, Sega allowed for hands on previews of a huge number of titles for the Nintendo 3DS. One of the best games over at the Sega booth was Shinobi 3D. Shinobi 3D takes Sega’s ninja themed franchise into the third dimension, but also integrates some stunning 2D animations that contrast to the 3D game play. At first I was concerned about the lack of 3D, on a title made for a device that specially pushes 3D technology, but seeing as they are just cut scenes, it works really well to set up the story of the game before allowing you the chance to perform stealthy ninja attacks.

I only had the chance to play through two levels, the first being a 2D based ninja platform level. Enemies litter the streets and you need to cross a number of obstacles before reaching your goal. There is a really high number of attacks you can perform, my favourite being the ability to launch a barrage of ninja stars mid air.

The second level was a break from this style of game play, and features your ninja avatar riding a horse. Enemies ride along side you, and can be cut down with a slash from his sword. There are also a number of coins to collect along the way, and the path is filled with trees which need to be dodged or jump to make it safely.

Overall, the game play was pretty responsive and complex but really easy to pick up. The different types of levels could prove to be a bonus by breaking up game play into different styles, with both level types being great fun to play. The graphics are amazing, and 2D animated cut scenes are highly detailed and impressive. In fact, all of the Sega games have utilised the 3D technology very well. Shinobi 3D will be released for the Nintendo 3DS on the 17th of November 2011.

Click here for our full coverage of Tokyo Game Show 2011

TGS 2011: Battleblock Theatre Interview and Game Play

Capsule Computers had the chance to speak with producer and co-ordinator from The Behemoth, Ian Morend about the latest build of their upcoming title, Battleblock Theatre at this years Tokyo Game Show. Ian takes us through the third title from The Behemoth, giving us a look at the game play of this 2D action puzzle platform with a hand drawn style. He gives us a run down of the basic story of the game, revealing the games antagonists as a group of technologically evolved cats, as well as goes into some detail about the co-operatively elements of the game. Players can play together to collect gems and release the prisoners who have been captured by the evil cats. There will be several hundred prisoners, who can be played once liberated, with different weapons also able to be collected. The title will be launched on Xbox Live, with the possibility for a PSN launch down the track, with no official release date just yet. Check out the interview and get a look at the game play and a lot more detail about the upcoming title, Battleblock Theatre for the Xbox 360.

Click here for our full coverage of Tokyo Game Show 2011

TGS 2011: Metro Last Light Impressions

mll1

Metro: Last Light isn’t a game or franchise I’m very familar with, so I was going into this expecting nothing, but by the end I was really impressed with the game and the concepts behind it. It’s not your typical first person shooter, it’s not kill.kill.explore-repeat, Metro is more about the atmosphere mixed with abit of survival horror and FPS. In addition, it’s the prettiest game I’ve seen at TGS, by the time it comes out the developers are keen on it being the best looking game around.

You can expect highly detailed environments; weather FX, stunning lighting and a consistent framerate. What more could you want? Well, how about more destructible things! The developers have improved the destruction in Metro: Last Light, more objects can now be destroyed and it’s not as intense as something like Red Faction, but it still looked pretty fun. Unfortunatley I wasn’t able to play the game, but the demonstrations were enough to gauge some of the new gameplay features.

The developers are promising improved AI, a soundtrack that’s more dynamic to the environment, revisions of the stealth system and the possibility of multi-player. It wasn’t confirmed, but they alluded to the fact that they were working on it. More choice within the game was hinted as well, I know that the alternate endings in the previous game were abit disappointing, but ultimatley more interesting. Choices like that is something Metro: Last light looks to offer for longevity purposes, such as alternate paths to complete a sequence and similar open-ended paths that couldn’t be discussed.

As far as the story goes, it’s not based on the novels and it’s about a year after the original game. It also picks up after the “bad” ending from Metro 2033, the one alot of people didn’t like apparently. I saw the game running on PC, Xbox 360 and was supposed to see it on the PS3, but it’s hard drive had died for some reason. Maybe Metro: Last light is just way too intense? Who knows! But obviously the game looked alot better on PC, but it was still impressive on 360 regardless. The Xbox 360 and PS3 versions are fairly equal I was told, with both being better than the other in some areas. Overall I came out of there quite interested in a franchise I never have been before, that’s not something that happens often. Metro: Last light Releases 2012 TBA

TGS 2011: Sonic Generations 3DS Hands On

I’ve grown up through a number of generations of Sonic The Hedgehog, seeing him move from the 2D platforming style of games I grew to love into speed based 3D games. Needless to say, Sonic Generations is one of the titles soon to be release that really has me excited. Being a big fan of the original series, and having been disappointed by a few of my favourite hedgehog’s recent metamorphoses, I was very excited to hear about Sonic getting back to his roots. At this years Tokyo Game Show, I was lucky enough to have a hands on play through of the Nintendo 3DS demo for Sonic Generations.

I’ve always felt a bit of the charm behind Sonic has been his pixilated form, and haven’t really enjoyed any attempts to bring him into the third dimension. However, Sonic generations, within the short span of 10 minutes changed this. The graphics are clean and crisp, with some of the most impressive 3D I have seen on the 3DS to date.

The demo only had four levels, two with the older sonic, and two with the newer. Time only permitted me to play through one of each, which was enough to impress me. The older side of Sonic Generations stays rather true to the original games, in terms of character design, game play and level design. While I must have played through countless Green Hill-esque levels in my time, it was refreshing to see some of my favourite Sonic memories so beautifully crafted using the latest gaming technology. Sonic himself was still very much the same: he can spin, jump and collect rings. Just the way I like him.

The newer side of Generations brings a few features of more recent Sonic games into the level design of older Sonic. High speed boosts and automatic targeting for enemies are so pretty handy features that make it really easy to just burst through a level. As you might have seen through the art design that has been released, the playable Sonic in these levels is a little taller and thinner than he used to be. Never the less, it’s pretty interesting to see these new game play elements come to life in older levels.

After playing the demo, Sega let me have a second hands on play of a level Emerald Coast as it’ll be in the finished game. In each level you can play as either ‘new’ or ‘old’ bringing two very distinct feels to the same level. As some may know, Emerald Coast is a level from the Dreamcast version of Sonic, Sonic Adventure, which has now been redesigned into a 2D platform based level. After playing through the game twice, It’s apparent that there is an emphasis on the game as a platformer, rather than just a speed based game where you race through. A few other features included in the game will be the use of Shadow as a rival, and exclusive environments for two player verses mode. Sonic Generations will be released for the 3DS, PS3 and Xbox360

Click here for our full coverage of Tokyo Game Show 2011

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