That’s right boys and girls, F1 2011 is now out for PS3, Xbox 360 and PC. You can now take the track and compete with the world’s best such as Vettel, Alonso and Webber.
F1 2011 succeeds the BAFTA award-winning 2010 game, bringing in new features such as KERS, DRS as well as fully updated circuits including the Buddh International circuit.
The portable versions of the game will be released at a later date which is still to be confirmed.
Our review will be up in a few days, we just needed to get a proper feel for the online sections of the game which is a massive part of F1 2011.
So…what else is there left to do? Go out, grab a copy and start your engines! (Yes, I had to go there…)
With FIFA 12 getting released via EA Sports’ Season Ticket in Europe tomorrow for Xbox 360 subscribers, we have some information for all of you before the critics start digging into the game.
One big announcement if you click on the link you can actually head over to the Creation Centre right now and start experimenting.
Fresh from EA Sports, we have some reassuring news. Most of us have probably seen the numerous videos which have surfaced on YouTube and other sites showcasing the biggest glitches and flops of the Player Impact Engine for the FIFA 12 demo. If you had any doubts, EA Sports have eased our minds, stating that these problems were known by the staff and have been fixed. The demo of course is handled by the Microsoft and Sony teams and the build is over a month behind the final copy. So not only will teams be updated but apparently we will not see players floating magically after a tackle.
We also got some confirmed ratings of the best player for each position on the ground (two of which we knew already):
Goalkeeper: Real Madrid’s Iker Casillas (89)
Defender: Manchester United’s Nemanja Vidic (89)
Midfielder: Barcelona’s Xavi (92)
Forwards: None other than Mr. Lionel Messi (94), highest overall in the game.
With FIFA 12 coming out oh so soon, some of the real-life superstars, Jack Wilshere and Wayne Rooney, have got their hands on a copy of FIFA 12 already and are tweeting rave reviews about the game so far.
Jack Wilshere:
“#FIFA12 has not been turned off yet haha I am getting good! Arsenal are deeecent! Arteta is my top goal scorer! #gooner4life”
Wayne Rooney:
“Played #FIFA12 last night. Brilliant. Defending is completely different and takes time to master. More realistic and better FIFA12”
For some more extensive details on player ratings and the creation centre, go download the EA Sports FIFA 12 podcast off iTunes. Don’t forget to keep an eye out for our review of FIFA 12 next week!
Nintendo has all but mastered the art of same-room multiplayer, and at the top of that list is Mario Kart. The manic, half-skill half-luck madness keeps its racers close together, ensuring exciting races almost every time.
So why would you mess with that formula? In short – you wouldn’t. And besides a few minor changes in each, Nintendo haven’t. They’ve persisted to give us a Mario Kart title on each of their consoles and handhelds, with each tweaked to suit the needs and abilities of the particular machine.
With that in mind, I expected a samey but solid game for the 3DS version, titled Mario Kart 7, with the most obvious new feature being the 3D effects. But it looks like it will almost act as a “best of”, a selection of the best features from the various iterations of the series, as well as some new additions that will drastically affect the game.
As we’ve seen in trailers, Mario Kart 7 introduces underwater racing and the ability to glide with the use of a kite-like attachment. It’s easy to dismiss these as shallow gimmicks, but in play they do make a difference. Kinda.
During my hands-on time, I got to play a full Cup of four races, and although I didn’t get to try out all the features I’ve seen in gameplay videos, what I did play was the type of fun you’d expect from the series, with some slight variations. Firstly, the game handles well, essentially using the same control setup as the DS version, with steering made easier by the thumbpad.
As expected, the 3D looks great, and its influence in your depth perception and distance judgement is stronger than you would think. It definitely makes it easier to dodge that banana or line up that green koopa shell. And when you fly over a jump and see your first 3D vista, remember to keep driving. Enjoy the view as you go, but try not to let it overwhelm you into crashing. I may be slightly exaggerating, but it’s still damn pretty.
The most touted new gameplay additions are the sky and water sections of tracks, but their input varies. In one of the tracks I played, the race dives into a lake for a small section, and the difference it made was next to nothing. Yeah, the physics make it a little heavier, but really, there’s not much point to it, for the amount of promotion Nintendo have been giving it. If there are certain karts that handle better underwater, or certain weapons that are more effective underwater, then maybe it’s worth it, but I didn’t see anything to that effect.
Gliding on the other hand is a game-changer. Drive over a jump of sufficient height and your kart will sprout a hang glider attachment and take off. There’s strategic value in deciding whether to maintain a glide or just drop to the ground. Push up and down alternately to continue a glide, and you can effectively fly for ages. It can make for a very handy shortcut, as you glide over any obstacles on the ground, but steering takes you on a wider turn circle, so you can’t exactly make sharp turns, and you probably won’t hit many item boxes. Not to mention that it will take a bit of foresight to predict where you’ll land – a mistake I once made, descending straight down a cliff in the middle of an S-bend in the road. And if an opponent hits you with a weapon midair, prepare for an immediate crash-landing. In some cases, it might be better to stick to the low road. With tracks designed around the trade-off of “to glide or not to glide”, the usefulness of this new mechanic remains to be seen, but the potential is there.
Customisation has been offered in a small way in the past, but it’s something that hasn’t really been explored in Mario Kart. Now players can choose between different sets of tyres, frames and gliders to best suit their racing style. Certain tyres may have stronger traction, improving grip off-road but weakening your sliding. A light frame means longer glides, but more vulnerability to bumps from other racers. Mixing and matching kart parts will let players figure out what works for them.
The 3DS’ gyroscopic controls are also available to use in a fashion similar to the Wii Wheel, which everyone tried once and abandoned. Personally, I stuck with it and mastered it, so the possibility of using the 3DS itself as a steering wheel is sort of intriguing. But of course, to do so famously messes up the 3D effect and can make you look like a tool on the train, so maybe it won’t be all that useful. I’ll give it a go, anyway.
While my demo session was single player only, multiplayer is where the franchise is at its most fun, and the online functionality of the 3DS doesn’t go to waste here. Players can race online with up to eight players, via a Wireless Internet connection or local download or multicard play. Streetpass will allow players to exchange ghost data directly, or Spotpass can download them automatically from anywhere in the world, if you happen to pass through a Wireless Hotspot.
As for returning features, the Tricks system from Mario Kart Wii is back, whereby performing aerial maneoveurs off a jump will give you a speed boost upon landing. And an oldie that has been mysteriously absent for the vast majority of the series – coins. The iconic collectable coins were scattered around tracks in the original Super Mario Kart, increasing your defensive power against weapons and your overall speed the more you pick up. They provide an incentive to tackle the riskier path, or to attack another player to steal theirs. Their return should allow for some new strategies, as many younger fans may not have played the original.
I didn’t encounter them with my limited time playing, but several new characters and weapons have been announced. Metal Mario, the powerup from Super Mario 64 and antagonist in Smash Bros Melee, can be seen driving his shinymobile in the video below. Also playable for the first time in anything is Lakitu, the koopa that throws spiky guys at you from a cloud in the platform games, and who’s often seen in other Mario Kart games carrying the “ready-set-go” lights and rescuing players who fall off the track. While it’s unclear who will fill in for him in his lights duties, Lakitu can be seen driving his cloud around in the video below. We’ve also been promised others, but the devs are keeping tight-lipped about them for now.
Weapon-wise, only one newbie has been announced, and it’s an oldie – the Fire Flower. Never before seen in a Mario Kart game but present in most other Mario branches, the Fire Flower will, as expected, allow players to shoot fireballs forwards and backwards. but unclear to me from the video is how it works exactly. So far it seems to act like a green shell, going in a straight line and spinning out any karts it comes into contact with. I’m not sure what the difference is, but the player in the video seems to use an awful lot of them from a single pick up. How many do you get? Does it last until you get hit by something? Can you fire as many as you want within a certain time limit? I’m not sure, but unless the answer sets it apart from the green shell, its inclusion is questionable.
More new weapons are implied, but again, they aren’t telling. But hey, we need some surprises for launch day.
With a franchise as reliable as Mario Kart, Nintendo could quite easily have just slapped 3D graphics into it and called it finished, then sat back and watched the money pour in. Thankfully, they’ve at least tried to make the game stand up on its own merits, meaning that the “gimmick” of 3D actually takes a backseat to the other exciting features on offer. With all those features listed above, as well as the generous promise once again of 32 tracks (sixteen new ones, with an additional sixteen classic tracks from previous games), this looks to be the most complete Mario Kart experience yet.
Mario Kart 7 will be playable at the upcoming Nintendo Connection Tour and will be released early December. Have a look at the video below for some more details on the game.
Genre: Animation/Comedy/Sci-Fi Director: Chris McKay Running Time: 44 minutes (Special features, 180 minutes) Available for purchase at:Madman Entertainment ($24.95)
Overview
If you aren’t familiar with the Robot Chicken series, you must either:
a) not be geeky enough to be considering watching it
b) have only emerged from your chrysalis this morning, or
c) have a phobia of robots, chickens, or both.
For those of you who are any of the above, here’s the lowdown: Robot Chicken is a stop-motion series spawned by Seth Green and Matthew Senreich. The sketch comedy takes stabs at popular culture and is infamous for being random, weird, and sometimes downright crude.
One very notorious episode that began in 2007 was Robot Chicken Star Wars (also dubbed as Episode I): a combination of segments purely dedicated to the Star Wars franchise. The episode was so popular with fans that they released the subsequent Episode II in 2008, and the final instalment – Robot Chicken: Star Wars Episode III – in 2010.
Plot/Characters
While the first episode consisted of segments that were not linked by an overarching narrative, Episode II and Episode III take a different spin. The overarching story of Episode III begins with Emperor Palpatine falling to his demise. He then looks back at how his life reached this point.
The narrative does have this loose overarching storyline; however, if you’ve seen any Robot Chicken then you will know this plot does nothing but give a strange kind of ordered chaos to the randomness that ensues. As far as the segments go, it’s a bit of a hit and miss: some are hilarious, and some make it seem like they are trying a bit too hard to be funny. However, what isn’t lacking is plenty of humor and plenty of “what the f*ck moments” (in the words of the Emperor himself).
Of course, Episode III also contextualizes itself within pop culture: think singing along to Jay-Z and Rihanna’s Umbrella or flashing randomly to Saturday Night Live-esque images during breaks. These all ground it firmly in context and provide that added bit of hilarity to the narrative. It’s also self-reflexive (“Are we doing my story or are we doing some pointless…oh wait, it’s Robot Chicken”); again, one of the signature traits of the series, and I was most certainly pleased to see it make a comeback.
The episode tracks a different range of characters, including Boba Fett and Gary the Stormtrooper. Of course, they are all spins off of their original characters, but completely altered for the purposes of spoofing the franchise. Robot Chicken pokes fun at everything, from the way Yoda speaks to Darth Vader’s costume – basically, everything you thought about the characters, but never got to tell George Lucas.
Animation/Audio
Robot Chicken Star Wars Episode III’s use of stop-animation is funny, charming at times, and just plain appropriate. Everything we loved about the characters, like their facial expressions and their movement, returns to greet us – what’s even better is the appearance of Lego Star Wars figures. The sets are detailed, the characters’ appearances match their namesake from the franchise, and moments like the Emperor falling to his demise really showcase what the animation is capable of doing.
The soundtrack spoofs on the songs from Star Wars that have become a household tune, and it does it well. However, the most important part of the audio is the voice acting. Robot Chicken episodes thrive on their voice acting, and the boys really outdid themselves in this one. Tom Kane’s portrayal of Yoda and the announcer was spot on, Seth MacFarlane’s Emperor Palpatine was hilarious, and Seth Green just goes above and beyond every single time (he voiced more than five characters!). Zac Efron also makes another Robot Chicken appearance with his voicing of Anakin Skywalker, and does a brilliant job – even if you’re not an Efron fan, you probably won’t even realise it’s his voice until you’re laughing ridiculously hard.
Special Features
When I took a look at the back of the DVD, I was taken aback by the amount of special features that were included. The full length episode is 44 minutes (a full hour with commercials); meanwhile, the extras total at 180 minutes. Of course, this is not uncommon to any of the Robot Chicken Star Wars specials, but it is always nice to know there’s plenty more than just the feature.
One of the unique extras is the addition of Chicken Nuggets: a sketch-by-sketch video commentary where you can watch the episode and press “enter” (or the equivalent) whenever a chicken silhouette appears on the screen. The episode will then briefly segue into the writers speaking about the scene, before returning to the next segment. The Chicken Nuggets is a great way to get audio commentary without ruining the actual show through voiceovers, and will be welcomed for any fans of the series. There are also other options for audio commentary if the chicken nuggets just don’t float your boat.
There are also featurettes for voice-recording and the writer’s room, and a behind-the-scenes look at the series’ creation. Of course, these are always great if you’re interested in the production side of things or just want to prolong some humor. However, my favourite features would still have to be the deleted animatics, and Sunday in the Boardroom with George –take a look at this to see everyone’s favourite director and producer.
Other awesome special features (see, I told you there were tons) include a Star Wars Celebration V Robot Chicken panel, the Skywalker Ranch premiere trip, time lapses of animation and a Seth Green animation reference. Regardless of which feature you watch, you can rest assured that humor can be found in every single nook and cranny of this DVD.
Final Comments
Robot Chicken Star Wars: Episode III is every bit as funny, random, and enjoyable as the creators would have you believe. Regardless of whether you’re a seasoned Robot Chicken fanatic, a person looking for some extra entertainment, or so in love with Star Wars you wear your Stormtrooper hat to sleep, this DVD has something for everyone. Pick it up, take it home, and enjoy a side of the galaxy that you have never, ever seen before.
With less than a month to go until everyone’s favourite Lombax returns to consoles, Insomniac have let loose another gameplay trailer for Ratchet and Clank: All 4 One. With the madcap weapons already showcased it’s time to check out one of the creatures that you’ll actually be using them against – the Z’Grute! As ever with the series there’s plenty of humour thrown in, with two commentators on hand for the boss battle to provide some fantasticly bizarre lines to match the high voltage cartoon action.
The crazy combat, lunactic weapons and great writing are all on board, and with a four player co-op being introduced, All 4 One looks set to elevate the series even further. Can I have it now please?
All 4 One is due on October 18 in the US, October 20 in Australia, and October 21 in the UK.
After hosting a successful open beta and becoming one of the most promising PC titles this year, 505 Games’ Dawn of Fantasy is finally ready for release come September 30th. For those unfamiliar, Dawn of Fantasy lets players pick from one of three races that all feature their own unique story and then set out to build an empire, while using beasts such as ogres and dragons to battle for and protect your precious land.
If you have been eyeing this title, you will also be happy to know that pre-ordering can now be done at the official website as well. Doing this will allow for players to receive a bonus 70 influence points (in-game currency) and can then be used to speed up production in the MMORTS mode or in the in-game market in exchange for rare dragon and dwarf mercenaries and DLC content.
You can pre-order Dawn of Fantasy by following this link for the low price of just $29.99.
While Professor Layton and the Last Specter is looking to be fantastic, the side game included may be the finest selling point for the package. If you haven’t heard yet, Professor Layton’s London Life will let players create their own character and perform tasks for the many residents in London. This inclusion will also feature 100+ hours of gameplay and is also developed by Mother 3 creator, Brownie Brown.
In the clip, we see some fresh footage of the game itself as well as the vast amount of customization players can partake in. Yes, it definitely looks like a Brownie Brown project as well, as all of the sprites and artwork favor that of the much loved but never localized Mother 3. You can drool over the new trailer below and get your pre-orders planned now as Professor Layton and the Last Specter launches October 17th for the Nintendo DS.
Not too long ago, the sequel to the popular dance title Country Dance was announced along with a good number of new performers that players can strap on their boots and boogie to. Today, Gamemill have now added the likes of Brad Paisley, Jason Aldean, Luke Bryan, Keith Urban, Dierks Bentley and Joanna Smith to the artist list and have also released a new trailer that is sure to excite country music fans.
To catch you up a bit, here is the updated tracklist as it stands now:
Brad Paisley – “Old Alabama” (newly revealed)
Dierks Bentley – “Sideways” (newly revealed)
Jason Aldean – “My Kinda Party” (newly revealed)
Joanna Smith – “Getting Married” (newly revealed)
Keith Urban – “Better Life” (newly revealed)
Luke Bryan – “Country Girl” (newly revealed)
Ashton Shepard – “Look It Up”
Billy Currington – “People Are Crazy”
Blake Shelton – “Honey Bee”
Carrie Underwood – “All American Girl”
Easton Corbin – “Roll With It”
Eric Church – “Hell On The Heart”
George Strait – “Here for a Good Time”
Gwyneth Paltrow – “Shake That Thing”
Hayley McLean – “Good Time Bone”
Josh Thompson – “Won’t Be Lonely Long”
Kellie Pickler – “Tough”
Little Big Town – “Little White Church”
Miranda Lambert – “Gun Powder and Lead”
Montgomery Gentry – “What Do Ya Think About That”
Rodney Atkins – “Take a Back Road”
The trailer released shows off the newly added in modes such as the sing-a-long feature, “duet dancing”, the calorie burning exercise mode”, and of course some of the setlist players can expect to see within. Watch that new clip below and get ready, as Country Dance 2 is set to hit the Nintendo Wii come this November.
If you happen to have a little one at home that cannot get enough of their Pillow Pet, then you are in luck as Gamemill have now announced a new Nintendo DS title that is based around the plushy fad. In “Pillow Pets”, the player must set out to find their lost pal in the world of Dreamland. To do this, they must now “jump, fly, and buzz” throughout the in-game universe to ensure the pillow’s safe return while meeting up with several familiar and cuddly faces from the brand.
A full list of features was also released by Gamemill today, which better details what players can expect in the way of customization and the little adventure packed in:
Collectables: Meet and collect up to 16 well-known Pillow Pets™ characters including farm critters and jungle animals!
Beautiful Lands to Explore: Venture into magical lands including Fantasy Woods, Rainbow Valley and Slumber Land Castle!
Customization: Accessorize your Pillow Pets™ from head to toe! Up to 40 accessories to unlock from hats, glasses and more!
Rewards: Gather tokens, unlock bonuses and garner prizes in each level!
Since we did see a “Silly Bandz” game last year, I can easily say this release comes as no surprise as nothing works better to capitalize on a fad than a video game, and this title appears to have a concept that kids are sure enjoy either way. To get a better idea on how the game actually looks, you can check out the first set of screenshots for Pillow Pets below.
XCOM is a game with a lot of lineage behind it. PC gamers are a hard bunch to please, so much so that they can sometimes be completely unpleasable no matter what you do. Still the developers behind XCOM aren’t about to let consumer rage deter them from creating what they say is a complete “origin story.”
In the below video released by 2K Games today we hear from Jonathan Pelling, the lead designer behind XCOM as well as Morgan Gray who is the development director. The video shows a decent amount of gameplay footage and some concept pieces. XCOM itself isn’t set to release until next year in March for the Xbox 360, PlayStation 3 and the ever irate PC crowd. Let us know what you think of the way 2K Games is taking XCOM below.