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Sony Reveals First Party Launch Lineup For European Vita Release

As the Playstation Vita draws ever so closer to its Western debut, Sony Computer Entertainment Europe has revealed what their studios shall offer when the Playstation Vita launches in Europe, Middle East and Africa on 22 February 2012. Australia and New Zealand will receive the Vita a day later on 23 February 2012. The announcement was made at a special event in London. The Vita will be launched in two models, the Wi-Fi model will launch at AU$349.95 while the Wi-Fi/3G model will be priced at AU$449.95. The Wi-FI/3G models includes a Vodafone sim, which, when connected, will offer a free digital copy of WipEout 2048.

The lineup includes some of what would be the heavy hitters for the portable. They are:

Uncharted: Golden Abyss
WipEout 2048
Reality Fighters
Little Deviants
ModNation Racers: Road Trip
Everybody’s Golf
Escape Plan
Top Darts
Hustle Kings
Unit 13
MotorStorm RC

You may notice two new games in that list: Unit 13 and Motorstorm RC, both announced at the London preview event. It is a third-person military shooter, where players will choose from six different classes – Infiltrator, Sniper, Soldier, Technician, Point Man and Support. Objectives will be various as the player will conduct the demanding missions in the most hostile regions of the world – to stop terrorists, dictators, gunrunners, warlords and drug traffickers from destabilising the Horn of Africa, the Arabian Peninsula, and South Asia. Motorstorm RC is a unique blend of old-school and contemporary racing gameplay. You may have guessed that it will derive from what Motorstorm is to an extent, with a focus on RC cars rather that the usual bunch. There will be DLC and expansion packs allowing gamers to access new tracks, vehicles, and more, after the launch.

Sony is also pushing augmented reality at launch as they announced that six AR cards will be offered and compatible with free software downloadable from the Playstation Store. The PS Vita will be the first games console to utilise WAAR (Wide Area Augmented Reality) technology. WAAR uses up to six cards and allows for a much larger gameplay area. I have seen this before my eyes when I previewed the console weeks back. It’s pretty impressive. PS Vita will also support markerless AR, meaning that cards are not necessary. Reality Fighters is the best example of markerless AR.

Another feature that is coming to the Vita is cross-play. Cross-play means players can compete via challenges and leaderboards on PlayStation 3, or with the PS Vita, as well as continue their experience from one to the other. WipEout 2048, Hustle Kings and Motorstorm RC are the launch titles for that particluar feature.

Those eleven are not the only launch titles, however. They will be joined by third party offerings. However, those parties will announce their launch titles in the future. In the meantime, here are the third party titles confirmed for a release in the West so far.

Army Corps of Hell, Square Enix
Asphalt: Injection, Ubisoft
Disgaea 3 Return, NIS America
Dungeon Hunter: Alliance, Ubisoft
Dynasty Warriors Next, Tecmo Koei
EA Sports FIFA Football, EA
F1 2011, Codemasters
Lego Harry Potter: Years 5-7, WB Games
Lumines Electronic Symphony, Ubisoft
Michael Jackson: The Experience HD, Ubisoft
Ninja Gaiden (working title), Tecmo Koei
OddWorld: Strangers Wrath, OddWorld Inhabitants
Puddle, Neko Entertainment
Pure Chess, RebelPlay
Putty Squad Vita, System 3
Rayman Origins, Ubisoft
Ridge Racer, Bandai Namco
Shinobido 2, Bandai Namco
Silent Hill: Book of Memories, Konami
Stardrone Extreme, BeatShapers
Super Monkey Ball Banana Splitz, SEGA
Supremacy MMA, 505 Games
Tales from Space: Mutant Blobs Attack, Drinkbox Studios
The Treasures of Montezuma Blitz, Alawar Entertainment
Touch My Katamari, Bandai Namco
Troopies, Bloober Team
Ultimate Marvel vs. Capcom, Capcom
Urban Trials, Tate Multimedia
Virtua Tennis 4: World Tour Edition, SEGA
Orc Attack, Casual Brothers
Ben 10 Galactic Racing, Bandai Entertainment
Dragon’s Racing, Ignition Entertainment
Robot Rescue Revolution, Teyon
Mortal Kombat, WB Games
Assassin’s Creed, Ubisoft
Bioshock, Take Two
Street Fighter X Tekken, Capcom
Call of Duty, Activision Blizzard

Metroid II Hits the 3DS Virtual Console this Thursday

This year has been all about celebrating the birthday of Link as 2011 marked the 25th anniversary for the series. Fans have seen a ton of goodies come their way as well as 4 Legend of Zelda titles have already seen release and more videos and festivities are sure to come in the coming months. As great as Zelda is though, this is also Metroid’s 25th, and while fans of that series haven’t gotten the same non-stop treatment, they can at least rest easy knowing that Metroid II is finally ready to be released on the 3DS Virtual Console.

Metroid II: Return of Samus released 20 years ago for the original Game Boy and proved to be one of the most iconic cartridges released for Nintendo’s successful portable. Nintendo have now announced that as of Thursday, November 22nd, fans will be able to download this sequel on the eShop. Yes, that’s just two days away. No official price has been given to this classic, but I would imagine we will see this release come in at $3.99 based on what we have seen put out for the digital platform.

This year hasn’t exactly been the biggest or most satifying celebration for Samus, but to me this game is surely enough to make fans giddy to go through all over again. Happy Birthday Samus, we still love you.

Fusion: Genesis XBLA Review


Fusion: Genesis
Developer: Starfire Studios
Publisher: Microsoft Games Studios
Platform: Xbox Live Arcade
Release Date: November 9, 2011
Price: 800 Microsoft Points (HERE)

Overview

It’s not often developers from a blockbuster company such as Rare split off and settle down to make Indie games for XBLA, but that’s exactly what happened here. Fusion: Genesis, the first brain-child of Starfire Studios, is part twin-stick shooter, part role-playing game, and part MMO all at the same time, based in a quirky, self-referential science fiction universe.

If you think that’s a lot of genres to be packing into one game, you’re right; the ambition of this game is immense, the developers have really reached for the moon with this one. Has a pedigree in larger games given Fusion: Genesis the boost it needs, or does it all come crashing down?

Gameplay

Fusion: Genesis starts players off in the not-so-glamorous shoes of a lab assistant to a researcher who’s discovered something big. As a tongue-in-cheek tutorial, where he tells you how dumb you are for needing help in the skills of basic navigation, progresses his discovery is made evident. He’s created a special Sentient, a little AI robot that accompanies your ship wherever you go (think Navi from Zelda, but actually helpful and minus the “hey, listen!”s). But there are a lot of people interested in this little piece of tech, and the researcher is killed while you escape with a crappy little ship, the sentient at your side.

You’re then told by Judah, a guy who looks remarkably like Jim Raynor, that you and that sentient have got work to do to help save the galaxy’s warring factions from the hidden evil menace, the Dark Legion. Sound familiar?

The catch is you’re going to need a better ship than your hunk of junk, so you’ll need to join one of the factions and ascend their ranks in order to upgrade to a war vessel you can be proud of. These factions are your typical sci fi stereotypes: Matriarchal zealots, a human Dominion, mercenaries, peace-keepers, and enforcers of the law. Each of these has its own unique storyline that runs alongside the events of the main story.

By this stage, you’re probably thinking how the game expects to be taken seriously when it riffs off so many genre tropes. Well, it doesn’t. The game’s quirky narrative and exposition makes it very clear that the plot is more to create a familiar envrionment in which to make constant, often obscure, references to the classics of the science fiction genre. And in that respect, the game succeeds. Never before have I felt like Han Solo racing to unite the galaxy against the Reapers while the Zerg and the Brotherhood of Nod hound me the whole way. The game brings out your favorite science fiction memories and it’s to be tremendously commended for that.

The game controls like your average twin-stick shooter, but the mechanics behind it go far deeper. When you level up you can upgrade your pilot stats, which affects how effective your ship is at damage or defence or what skills you unlock. On top of that, you can feed your sentient crystals so that it too can upgrade its statistics and abilities (though the game never really outlines what it is those crystals do). And on top of that, when your Faction level increases you can buy newer, more powerful ships which can then be upgraded with newer, more powerful weapons. The catch is, the larger your ship, the slower it is. So though large battleships can carry more cargo and use more weapons, they maneuver at preposterously slow rates. Piloting them made me feel like I was piloting a pirate ship agaisnt the wind. Though this unmaneuvarability is rewarded when you finally get to a combat zone and blast away with a ridiculous amount of weaponry and annhilate everything in sight.

The number of things to upgrade mean that the game is sublimely addictive, despite the fact that by the time you’re halfway to the level cap the game starts to get extremely repetitive; quests are even named “More Patrols” or “Lost Again”.

The repetitiveness is alleviated somewhat by the short length of individual missions, but it’s also hindered by the fact that to unlock new story missions, you have to grind through side quests which have little personality to them. Much like an MMO, you’re given a wall of quest text, which you’ll probably ignore, and then you’re off to do something you’ve already done twenty times.

To further the MMO feel, several players can jump in and out of your game world, and if you have PvP on, players from opposing factions can jump in and try to harass you. Each zone has enemies and resources that respawn over time, and as you level up and explore zones, you’ll unlock new zones with different asthetic looks and quests. There’s also PvP battlegrounds in which the Dominion and Revenant factions of the game fight to destory one another’s battleships, and can be helped or hindered by players from each of the factions. A survival type mode is also included, where players can team up to defend a base from Dark Legion attackers. Like everything else in the game, performing these modes gives you experience to upgrade pretty much everything you’d care to upgrade.

The mix of genres works well in favour of Fusion: Genesis, but it also succumbs to the major flaws of most those genres: repetitive like MMOs, difficult to understand mechanics like RPGs, and with the simplistic combat of twin-stick shooters.

Audio

The game’s soundtrack is wonderful. The musical themes of the game provide a mood for every space setting imaginable, whether it’s the haunting sound of empty space, the wonder of exploring a massive space station, or the intensity of a battle anthem while in a dog fight. Much like the game’s story, the music will remind you of Star Wars, Starcraft, and all those space epics you’ve experienced in the past.

In terms of sound effects, lasers sound like lasers, and missiles sound like missiles. It’s not sound design you’ll be telling all your friends about, but it does a decent enough job of making you feel in the moment.

Visual

Fusion: Genesis is a looker. With a variety of environments and locations all beautifully rendered from the top-down point of view, the game really sparkles with it’s expansive backgrounds and the sheer amount of ships it can put on the screen. You’ll battle dozens of enemies while fighting amongst frozen wastes or in orbit over lava-covered planets. The larger, dreadnought-type ships definitely steal the show however. When you see a ship that takes half the screen, spitting lasers, missiles, and beam-weapons all over, it’s truly a sight to behold.

Overall

Starfire Studios set their sights high with Fusion: Genesis, attempting a game that can only be best described as an almost MMO, RPG, twin-stick shooter. The impressive thing is that they almost succeed, but the pitfalls of repetitve quests become the game’s major detractor. I’ve saved a Revenant scout named Sellen a good five times now, and she’s still getting lost. Sure, she gets lost in different locations, but that doesn’t really change the gameplay.

While it looks and sounds great, and the gameplay reaches addictiveness levels of Diablo, the game suffers through the shameful amount of mission variety. I could have done with one thing fewer to upgrade if it meant every mission in the game had a unique twist. Sadly, you’ll find your attention waning at about level 20, and the game struggles to recapture it from then on.

Regardless, this is a wonderful first effort from Starfire, and even if you don’t finish the game, you’ll get hours of addictive fun out of it, and a great nostalgia trip is just icing on the cake.

7-0-capsules-out-of-10

 

Sakura Samurai: Art of the Sword will release outside Japan on the eShop!

As many 3DS eShop owners know by now, we have been getting quite a few quality titles on the service as of late. By the looks of it, that trend will continue for 2012 as Nintendo have now announced that Sakura Samurai: Art of the Sword will be launching on the service next year.

In this romp, players take control of a young warrior as he travels through ancient Japan to save a princess. With many enemy soldiers blocking the way, it’s your job to identify the enemy’s attack move, dodge it by a hair and counter-attack with his own mystical Sakura Sword to win the battle. Not a whole lot is known about this downloadable title other than it releasing for the eShop in the east last week under the name Samurai Hirari Sakura.

Either way though, it’s nice to see some eastern releases making their way to the west and come January, 3DS owners can learn the art of the blade themselves when Sakura Samurai: Art of the Sword officially releases.

Doctor Lautrec and the Forgotten Knights Web Demo goes Live!

In two weeks time, Doctor Lautrec and the Forgotten Knights will finally make its long awaited debut on the Nintendo 3DS, but while we wait, Konami have decided to give players a small taste of what to expect. This demo is labeled as a “2D micro-experience” for the PC, and features a nice glimpse inside the many mind bending puzzles that the full game will offer.

Here is a brief description of what the demo holds inside:

The demo, reconstructed from the full game and adapted for the PC, will bring you into 19th century Paris and introduce you to Doctor Lautrec and his pesky and too-inquisitive assistant, Sophie. While not the full experience, the flash demo will give players a tune-up and tests their deductive reasoning, memory recollection and problem solving skills in a fun and enchanting world. Each puzzle, solved correctly, will unlock a new area for players to explore. But players aren’t alone in their search as a cast of malevolent characters are also on the hunt for the treasure.

If you have around 20 minutes to spare, do yourself a favor and give this first crack at finding Louis the XIV’s treasure a try in the link down below. Doctor Lautrec and the Forgotten Knights launches everywhere for the 3DS on December 13th.

Play the Demo HERE.

A Mario Party with Nintendo

The 3DS is going to have a good Christmas. With the release of two of it’s biggest games just around the corner, Nintendo’s latest portable will no doubt feel the benefit of the phenomenon that is the Mario Effect. Mario Kart 7 (December 3) And Super Mario 3D Land (November 24) will bring a double dose of the plumber and his pals in full 3D. 

Nintendo Australia held a hands on preview event for the two titles yesterday, giving a few of the CC crew a chance to test out all the latest in platforming and karting from the Nintendo universe. Hosted at the Hotel CBD in Sydney, the venue was lined with 3DS’s ready to roll, and Tanooki was the word of the night.

A bit of Mario Kart 7 multiplayer was foiled early on – not yet! A bit of practice time ensued, including getting to grips with the new flying and underwater sections, gyroscope control from a first person view, and a few new weapons to add to all the finish line drama (although nothing will ever top that blue shell). 

After a brief appearance from the man himself (actually a woman for the evening, equipped with an in suit fan and ice vest!), Nintendo started off their presentation- showing off some gameplay footage and the new features of each title. Of course the evening wouldn’t have been complete without a Mario Kart 7 tournament, and one brief race later, the CC team found themselves down one remote control Mario. Do’h!

Amidst a bevvy of spring rolls and miniature choc tops, Super Mario 3D Land was in full swing. The 3D effect took a bit of getting used to, but any game that’s a mixture of Super Mario Land and Super Mario 64 can’t go far wrong. Tanooki suit pick ups were plentiful, and the 3DS’s were (sadly but sensibly) wired to their podiums.

 And then the Mario Kart 7 multiplayer began. Platters of food were suddenly of no consequence, it was competition time! The gyroscope controls were by all accounts a hit, and kart customisation definitely brings a welcome new sense of personalisation to the racing.  But the most important thing? It’s Mario Kart, back and as fantastic as ever.

There’s no doubt that bringing Mario to the 3DS is going to do wonders for the handheld. Nintendo have got themselves a perfect Christmas line up, and the double whammy of the multiplayer magic of Mario Kart 7 and the classic platforming of Super Mario 3D Land will no doubt sway many gamers as yet undecided about the 3DS.

Thanks of course to Nintendo Australia, and all the promotional staff who kept a close eye on those consoles!

A new champion approaches… Volibear

League of Legends offers a sneak peak look at their upcoming champion, Volibear. Most champions offer their own unique scare tactic like Tryndamere’s “Endless Rage”, but this champion’s appearance may scare off summoners. A bear is fearsome enough, but attaching a huge slab of armor on one makes it overkill.

Riot Games admits that this could definitely be a game changer for them as far as champions are concerned. They did not want to make an overpowered champion; however, an armored bear just resonates death in my eardrums.

At any rate stay tuned to the League of Legends Website for additional updates and coverage for Season 2!

Blizzard is accepting 2012 internship applications.

For the 2012 summer, Blizzard Entertainment will be accepting internship applications until January 31, 2012.

Once students get through video game design school, the learning isn’t over. Getting an internship is the next step and thanks to the explosion of the video game industry, there are a lot of great ones to choose from.

Blizzard Entertainment has been home to many well-known titles other than World of Warcraft. Diablo and Starcraft have been successful franchises as well, and I could only imagine the environment where these titles were created. Applying may only take minutes of your time, but grant you a lifetime opportunity.

Here’s a quick run-down of what the program is all about:

    – Applicants must be currently studying at a university or college in the United States

 

    – Planning to return to school in the fall of 2012 after the internship

 

    – 12-week paid opportunities during the summer

 

    – Located at Blizzard headquarters in Irvine, CA

 

    – Applications must be submitted no later than January 31, 2012

The internship program is all about giving college students hands-on experience in their developing fields. So whether you are working in development, quality assurance, licensing, or even publishing, this would be a great career jump start. If you are interested in applying for an internship or know someone that would be, you can find more information (here).

Mario Kart 7 Hands on Preview

With the next release of one of the most popular game franchises of all time just on the horizon, gamers such as myself have been eagerly awaiting the opportunity to test out the new gameplay features of Mario Kart 7. As a gamer at the age of 22, I’ve grown up playing Mario Kart my whole life, and each successive version has always aimed to improve upon the last. With the latest instalment of this racing genre phenomenon being released for the 3DS very soon, naturally I jumped on the opportunity to have a hands on demo with Nintendo during one of their open media events in Sydney.

After meeting up with other members of the Capsule Computers Crew, being greeted at the door and offered food and beverages, Claire, Josh and myself all made a beeline straight for a small table outfitted with 4 3DS consoles, and what appeared to be a full version of Mario Kart 7 ready to jump straight into. Multiplayer was restricted until after the formal presentation, so we each got started on a single player campaign in Grand Prix mode.

While beginning the game, I noticed that the menu, level and option selection were all highly reminiscent of Mario Kart DS, the previous handheld instalment. After selecting Luigi as my primary racer, I was introduced to the Kart selection screen. This is where things began to get innovative. Rather than just plonk the player down with a kart selection screen, as has been done since Mario Kart Double Dash, the newly developed kart selection screen offers a degree of customisation to suit the player’s racing style. After choosing a kart, each with different stats that might favour top speed, acceleration or handling, the player may also make a choice of the type of tyre the wish to race with, as well as the type of hang-glider for the aerial sections. This feature is great for players who want to fine tune their racing style for their chosen character. Who said Bowser can’t have good acceleration?

Like Mario Kart DS, the game features eight 4-track Grand Prix circuits. That makes 32 tacks altogether. 16 brand new for Mario Kart 7, and 16 recreated tracks from the 6 older games. However when starting out, only 2 are available: The Mushroom Cup and the Shell Cup. Selecting the Shell Cup to begin with on 100cc, I was eager to see what kind of other innovations were in store. To start off with, I moved my left hand down to the D-Pad to control the steering. When I pressed up on D-pad Left however, I discovered something very interesting. The camera switched to first person mode. Not only that, but I also discovered that, like in Starfox 64 3DS, the Gyro controls were also active. I was literally steering Luigi’s kart with the 3DS. And it actually worked pretty well! The disappointment in Starfox was the gyro controls really didn’t help augment the gameplay experience, but with Mario Kart 7, it really works well. Again, I found myself reminiscing, this time about motion control and its use in Mario Kart Wii. I could already see that the development team was clearing trying to take the successful innovation of previous titles and bring them together here.

In our time playing, we were also introduced to new items, including the almighty fire flower, which, as you may have guessed already, allows the player to fire a multitude of fireballs. We were also surprised to see the Leaf, which gave the player’s kart racoon tail and ears, allowing them to swipe at other karts, as well as obstacles, knocking them away. The inclusion of the Racoon powers was explained to have tied in with the resurrection of the Tanooki suit in Super Mario Land 3DS. Both, functionally, give the player the same abilities (though there is no jumping power associated in Mario Kart 7). We also saw the return of several keystone items, such as the lightning bolt, the mushrooms, the star and that EVER irritating blue shell. However, none of us were yet lucky enough to obtain the ‘Lucky 7’ item. This was explained to us in the presentation that this item would only be found very rarely during a race. Essentially it provides the racer with 7 different items all at once, spinning around them in a similar fashion to the triple green/red shells. In the lucky 7 bundle, the racer receives a green shell, red shell, mushroom, banana, blooper, bob-omb and star to be used in the order the player chooses. Whichever item is in front of the player during the cycle is the one that is used.

We also had the opportunity to engage in some multiplayer once the presentation was over. Like Mario Kart DS, it features a local wifi connection that allows players to connect and play with other 3DS players, regardless of whether or not they own the game. However, Mario Kart 7 also implemented an online race feature, which allows players, who are in range of a wifi access point, to take their racing campaign online against players around the world! This has been the first handheld version of the game to allow online connectivity. (The first ever being Mario Kart Wii). Naturally, the multiplayer functionality offers a much greater challenge than single player, but the game still feels all the richer for it. It is still a great game in both multiplayer and single player facets.

Mario Kart 7 is currently scheduled for release over the span of 4 days:

December 1st: Japan
December 2nd: Europe
December 3rd: Australia and New Zealand
December 4th: The US and Canada

Nic Cage’s Face now a Game

Are you stressed to the point that you are breaking out with anxiety induced eczema? You’re not alone. In a noble attempt to fight anxiety based eczema world wide, Nicolas Cage, the official poster boy of everything, has offered up his iconic snarling face to help fight this epidemic of end of the world proportions (In cinemas 2012).

That is right Cagemen and Cagewomen you can now play with Nic Cage’s face whenever you are stressed or just want to gaze longingly into the face of your god father (What a twist!), you can do so now with this great simple browser based game called “Nic Cage’s Face”. Have some fun with Uncle Nic here. You can wiggle his face and even jiggle his face!

What do you think of Nic Cage’s Face? Does it calm you like your mother’s breast milk once did to you as an infant child? Let us know in the shoutbox and comments section.