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Astroplasm Review


Astroplasm
Developer: Subspark Entertainment
Publisher: Subspark Entertainment
Platforms: iPad
Release Date: March 3, 2012
Price: $4.99 – Available Here

Overview

In the App store there is a huge amount of games similar to Astroplasm. There’s just something about bright colours, flashing lights and simple, classic games that app developers and publishers love. Maybe it’s that sense of nostalgia, maybe it’s the fact that apps are usually played by people with short attention spans, maybe it’s just that they’re fun. Either way, there are certainly plenty to speak of. So does Astroplasm set itself apart from the pack, or does it just fall in with the crowd?

Gameplay

The name Astroplasm doesn’t really give a lot away, so unless you actually read the description you’ll probably be surprised to see that it is a future version of air hockey with no plasm in sight. Oh and it’s set in an alien bar that looks like it’s a rip off of the Star Wars Cantina. But hey, alien air hockey, why not?

Instead of using different difficulty settings to step it up, there are different aliens around the bar you can play. As you defeat each alien another pops up wanting a piece of you. You can either challenge them to a game or take a look at their bio, which have some cool little alien facts. Y’know, for the sake of backstory and all that. There are four different modes you can play them in: Regular, Twin Puck, Magnetron and Survivor.

Regular is as it suggests, with your standard air hockey table, and the person who gets to 20 first wins. Personally I didn’t encounter much trouble with winning flawlessly until several aliens in. Twin Puck has the puck divide into two pucks after a certain time period, with a flashing circle appearing just before it occurs. This does mean that certain mistakes may happen if the dividing happens at an inopportune time, and I did accidentally score my own goal a couple of times. Magnetron is a barrier that wanders the space in between you and your opponent and either let’s the puck pass through harmlessly, or ‘magnetises’ it and shoots it back in the direction it came from. Survival has the puck starting at quite a slow pace, gaining momentum as it the round goes on until someone finally misses and they lose the point. This mode takes the most patience, particularly if you are facing an easy opponent because the puck will almost never gain decent momentum and it becomes a patience game more than anything.

The paddle is fairly responsive, and as you move through the game you can both upgrade the puck and the paddle, which offers you different positives. Some of the more advanced, tricky paddles or pucks may take some getting used to as you get a handle on how to use them to your advantage, but overall they’re fairly easy to adapt to.

There are also actually some insight into the different characters through bios, which detail their origin, age, and skill. This was a nice little touch, and brought another dimension to that special little aspect that this brought to the game.

Visuals

Like I’ve said before, the different levels are imaginatively set up, and the bar is an interesting set to look at, even though the animations are very minimal. This includes when you’re playing a round, the only thing that really moves is the opponents eyes, which at times gets super creepy. The character designs are fairly unique though, and keep a good handle on that cool noir bar theme as well as inventive alien designs.

Audio

The soundtrack follows that noir, bar theme that the game screams. It varies from the jazzy to the more relaxed, chilled out beats while you are playing, depending on who you are playing. However, I found myself not wanting to have the sound on when playing, why? Well because each opponent has their own unique voices, with odd taunts, and pained grunts when you score against them. In one case of going against a small girl, I actually felt a little disturbed. Giving the characters voices is something that sets the game apart from others, however, in this case that didn’t work out as a positive for the game. This is definitely not a game to be playing loudly in public.

Overall

Astroplasm is a bit of a different game, not in its gameplay, or concept, but in the execution. It sort of defies explanation when it comes to how it plays, even though explaining the game itself is easily done. In terms of whether or not it sets itself apart from other similar arcade games, the answer is that it definitely does. If you want an arcade game that will make you laugh at its moments of pure silliness, and hilarious and disturbing voices, then this is definitely something to grab.

6-5-capsules-out-of-10

Rayman 3 HD Out Now, Rayfans Rejoice!


Could you perhaps be a fan of that crazy limbless bastard known as Rayman? Perhaps that’s why you clicked into this article? Well, assuming that you are one of the Rayfans, it would be to your liking to know that Rayman 3 HD is now available on the Xbox Live Marketplace and Playstation Network.

That’s right Rayfans, Rayman 3: Hoodlum Havoc has gotten it’s long awaited HD update. Now you can relive the glorious havoc of the hoodlum’s on your Xbox 360 and Playstation 3 with Rayman 3 HD.

Too excited to contain yourself? Have your limbs become detached in a state of overwhelming ecstasy? Then continue your gleeful convulsions whilst checking out the launch trailer for Rayman 3 HD below. Rayfans rejoice!

Far Cry 3 Gameplay Trailer


In anticipation of the upcoming third instalment in the offbeat shooter series, Far Cry, set for release later this year, Ubisoft have released a new trailer for the game. The latest trailer focuses on Far Cry 3’s gameplay aspects, giving gamers a closer look at what the game’s got to offer.

You can check out the Far Cry 3 gameplay trailer below. The game is set for a release on September 4th for North America and September 6th for Europe and Australia. Far Cry 3 is said to return to the franchise to it’s tropical island routes as seen in the very first Far Cry game, except this time you play as a guy with a Mohawk.

Let us know what you think of the Far Cry 3 gameplay trailer below in the comments section.

Skylanders Tower Case back in stock!

The Skylanders Tower Case turned out to be a No#1 selling accessory for the Summer, selling out quickly across most stores in Australia.

But we have great news for all you Skylanders fans out there! New stocks of the Skylanders Tower Case have just arrived and will be available again in retail stores all over Australia over the next few months. One such retailer will be EB Games who are now a major stockist for the product. If you don’t have an EB Games in your area the Skylanders Tower Case will also be available from : Big W, Target, Harvey Norman, Dick Smith, and Toys R Us

If you missed out the first time on this this must have Skylanders accessory I’d suggest picking one up this time around as this might be your last chance at doing so before it disappears forever from retail shelves.

For anyone that is not familiar with what the Skylanders Tower case is all about check out the description, video and images for it below :

The official Skylanders Tower Case unfolds to keep 8 Skylander figurines and your Portal of Power ready for action. A special spot on top stores your Portal of Power during gameplay. And when it’s time to move, everything tucks inside and fastens securely, with a collapsible handle on top making transport easy.

RRP $49.95.  More details can available at the BlueMouth Interactive site.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=BDfh76fUE5E[/pro-player]

Defenders of Ardania Review

Defenders of Ardania
Developer: Most Wanted Entertainment
Publisher: Paradox Interactive
Release Date: March 14
Platform: XBLA (reviewed), PC
Price: 1200 Microsoft Points (HERE), $14.99 – PC

Overview

It’s not every day a new tower defence game comes out…

HA! Now that joke’s out the way: It’s not every day a tower defence game that also has an emphasis on tower offence comes out. Defenders of Ardania puts you in control of a small, defensible area, and it’s up to you to defend your castle from oncoming waves of enemies while having to destroy their fortress at the same time. Does this twist make the game worth your while, or is this a castle that should be burnt to the ground and forever forgotten?

Gameplay

Spoilers: Yes, it really should be.

Defenders of Ardania is a painful game to play. It can hardly handle the mechanics of basic tower defence, much less the addition of an offensive facet to the concept.

A round of Defenders of Ardania starts much like any tower defence game. There’s your castle, your pool of cash, and a variety of towers to build and upgrade. I was pleasantly surprised at the outset, as playing tower defense on Xbox can usually feel a little clunky, but the towers can only be placed on certain points of the map’s grid, so navigation and placement is quite simple. Little did I realize the long-term implications of such a design decision.

See, there’s a limit on the number of towers you are able to build per level. That means that about five minutes in, your strategy with regards to tower placement becomes limited to upgrading and remaining aware of the occasional pathing change of enemy units. And because you are also responsible for destroying an enemy castle (a castle which has a health bar comparable to your own) rather than simply having to survive a set number of waves, an individual level of Defenders of Ardania takes a ridiculous amount of time to complete.

Long matches aren’t necessarily a bad thing, as long as the game encourages dynamism in strategy and variety of play style, but you’ll find neither in Defenders of Ardania. The half-hour minimum it takes to complete a singleplayer mission generally involves setting up your towers and then continuously spamming units towards the enemy’s base.

It’s not even like there’s a great variety of units either. The most effective strategy is to just spam the super slow tank units or the quick rogues. Either way, the units that do get to the enemy castle do negligible amounts of damage.

In a game like this, the “bug bites” manner in which you take down the castle means the pace of play slows to a crawl, even if you use the option to speed up the game. I literally fell asleep while playing, but because the waves sent at you are so static and repetitive, I woke up after my unintended nap to find my castle still standing and the round unfinished.

Multiplayer only exacerbates these issues, as all the players are capable of repairing their castles. Which means an already tediously lengthy match is now extended to the point of ridiculousness.

Defenders of Ardania takes an interesting concept  (a concept which has had some success in the past, particularly within the modding community for real time strategy games) and fails utterly in the delivery of that concept. The use of indomitable, massive health bars for castles destroys any semblance of urgency, the units rushing towards you require little change in tactical acumen, and the spammy nature in which you must attack enemy castles borders on more repetitive than repeatedly bashing your head into the wall (it just hurts less).

Audio & Visual

In all fairness, the environments of Defenders of Ardania don’t look bad. There’s a variety in locations and there’s a fair amount of detail on each indvidual map. However, the unit design is bland and the animation is simply lacking. Oh, and good luck differentiating your towers from your opponent’s because there’s so little contrast in the tiny identifying banner on each tower that you’ll have to move the cursor over each individual one to see if it belongs to you. There’s also the occasional frame rate stutter, which by itself isn’t horrible, but compounding it with the already frustrating nature of the game makes for some very loud swearing and/or thrown controllers.

The sound design is average; so better than the rest of the game. The music is nothing to write home about and neither is the voice acting for the game’s very loose story, but it’s a tower defence game, I wasn’t expecting a rendition of Hamlet. To its credit, some of the writing for Defenders of Ardania can actually involve funny satire of the fantasy genre, but it falls flat as often as it’ll make you chuckle.

Overall

Do not buy this game (unless you enjoy increasing your Gamerscore while napping). Yes it looks pretty, yes the concept is interesting, but in the end there’s only one question that a game has to answer: is it fun? Between the tedious, never-ending gameplay and the simmering frustration at all the little things that are just not right, the answer is absolutely, unequivocally no.

4-0-capsules-out-of-10

Silent Hill HD Collection brings classic horror to store shelves today

Nothing says new Silent Hill release like a bloody giant pink bunny am I right? Well, even if you don’t agree with that it doesn’t chance the fact that the classic Silent Hill series has returned with a collection of two of the fan favorite games with an HD upgrade. The Silent Hill HD Collection has hit stores today and brings with it both Silent Hill 2 and Silent Hill 3, delighting fans who may have just put down Silent Hill: Downpour.

Not only have these two games received a visual upgrade, but the audio has been re-mastered as well to enhance “the storytelling and ambient music” that was already found in these titles. Also, as these games are showing up for the first time on the PlayStation 3 and Xbox 360 they also come with a slew of Achievements and Trophies for all those hunters out there.

This means that everything you did for fun and for a challenge in the original games will now net you a visible award as you gloat over your friends who were to scared to enter Silent Hill once again!

Warriors Orochi 3’s launch trailer unites the warriors of the land

Unlike most titles from Tecmo Koei, Warriors Orochi 3 wasn’t privy to a very long time to distribute information for potential buyers with various details and press releases. As such it seems that they have chosen to make up with lost time by cramming nearly every feature available in the game into one launch trailer.

You can check out the trailer below and also on your PlayStation 3 as yesterday on the PlayStation Network in North America. Xbox 360 owners will have to wait a little longer than others, though they will benefit from an actual physical release which will occur next week. While some may claim that the various Warriors titles can be a bit too similar to one another, with time travel, new characters and a fresh story mode it seems none of those claims will apply to Warriors Orochi 3.

Noboru Ishiguro Passes Leaving Behind Legacy of Anime

Noboru Ishiguro passed away at the age of 73 on Tuesday, March 20th.  He may be best known for directing the Space Battleship Yamato anime series, or Star Blazers in the West, as well as  The Super Dimension Fortress Macross, The Super Dimension Century Orguss, and the movie Macross: Do You Remember Love? for the Macross/Robotech anime series.  This year also marking the 30th anniversary of Macross.

Founding Artland, Inc. in 1978 , the studio would go on to co-produce many of the series he directed in addition to Mushishi, Katekyō Hitman Reborn!, and Demon King Daimao.  Ishiguro’s latest work had been directing the Tytania anime series, which was adapted from novels by author Yoshiki Tanaka.  He had previously directed Legend of the Galactic Heroes, another adaptation from the same author.

Noboru Ishiguro was a major contributor to anime for the past 50 years and his presence will be missed.

Blu-Ray & Game Bundle announced for Macross: Do You Remember Love?

The Super Dimension Fortress Macross: Do You Remember Love? Blu-Ray and My Boyfriend’s a Pilot 2012 Playstation 3 game are being released together in a Hybrid Pack that includes a bonus disk filled with content, as well as a 30th Anniversary Box edition which also includes an assortment of physical material, from booklets and miniature posters to actual film.

Macross: Do You Remember Love? is a film based off the TV series The Super Dimension Fortress Macross, better known in the West as the first series in Robotech.  The film was made by Macross creator Shōji Kawamori and Macross director Noboru Ishiguro, who recently passed on March 20th.  The subtitle referring to a song sung by Macross character Lynn Minmay.

My Boyfriend’s a Pilot 2012 will seem reminiscent to fans of the series as being another of Lynn Minmay’s songs.  Other then that, the game features the same staff as the games in previous Hybrid Packs, so can be expected to be in the same vein as those.

Capsule Computers Podcast Episode 044 – Mass Effects

Everyone is playing Mass Effect (except for Alexis), but no one is playing the same game. We have Phil doing Game Show this week and get into Xbox Gamerscore glitches, Phil Harrison moving about, Double Fine breaking records and a new indie game that needs your help, Triangle Man.

Cast: Alexis Ayala, Philip Federico, Dustin Spencer & Michael Irving

Music for this podcast is from 8bit Chris

Thanks for listening and let us know what you think!

 

 

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Check out our enhanced M4A shows with selectable chapters, changing artwork and links to all the stories right from your player!

Send all your video game or podcast questions, hints, suggestions and feedback to [email protected]

 

STORIES COVERED IN THIS PODCAST:

How to Fix Gamerscore Glitch

Achievement Score Being Raised to 400 for XBLA

Phil Harrison Jumping Ship

Double Fine Breaks 3 Million with Kickstarter

Triangle Man Needs Your Help!

 

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