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Kung Fu Rabbit Review

Kung Fu Rabbit
Publisher: BulkyPix
Developer: cTools Studio
Platforms: iPhone 3GS+ (reviewed), iPod Touch 3rd Gen+, iPad
Release Date: March 15th, 2012
Price: $0.99 (Buy Now)

Overview

Kung Fu Rabbit is a fun little platformer from BulkyPix, makers of Jazz (read our review of it here), and it shows. The art style and controls are very similar to those of Jazz, and to the game’s credit.

Story

Some bad blob thingies have captured a load of little bunnies, and you’re on a mission to save them. Oh, and there’s some ufos involved. Or soemthing. The story is told through a few static comic panels at the start of each “world”. And while they look pretty, in BulkyPix’s cartoony style, it’s hard to figure out what’s actually happening in them.

But whatever. It’s a platformer. How does it platform?

 

Gameplay

It platforms pretty well. You’ve got left and right arrows on the bottom-left of the screen, allowing you to move the Kung Fu Rabbit left and right. These buttons kinda follow you around somewhat, letting you forget about where they actually are, and concentrate on controlling your character, a nice little tweak to the usual virtual buttons. You can also touch above the buttons, reaching all the way to the top of the screen, making it infinitely easier to find the controls. The character controls fairly well, although there are some odd moments when, if you’re standing anywhere near the edge of a platform, the game might just decide that you’re going to fall off.

There’s also jump button on the bottom-right with similar properties. You can slide down walls by falling near them and pushing the relevant direction button to lean into the wall. You can use this to jump away from the wall, and so bounce up parallel walls to reach higher areas, or just to slow your descent for a tricky jump you need to pull off. For some reason you can also keep leaning into the wall and jump to slowly crawl your way up, which feels a bit odd at times. Like you’re cheating or something.

There are 3 carrots and one golden carrot to find in each level, which are then used to buy consumable power-ups from the armory at any time from the pause menu. One such power-up is basically a “continue”. You can place it down at any time, using the button in the top-left of the screen, and are essential if you are to make it through some of the tougher levels without pulling your hair out. But it kinda feels like the game is cheating you out of your hard-earned carrots. Other games just have continues; buying them feels like you’re being ripped off.

Other power-ups, such as “Power Aura” and “Death Ray” help you handle the enemies wandering around each level, clearing the level of bad guys, and such. But these are kind of expensive, and only work until you inevitably die due to some slip up, or the game deciding you slipped up. So all-in-all, youll probably end up just buying a ton of “Soul of the Rabbit” power-ups (the continues), and giving up on the others.

Each level is carefully layed out, with goo stuck to walls, and an array of enemies peppered liberally throughout. The enemies can be taken care of by touching the lit blue areas on particular parts of their bodies. Hit any other part, though, and instant-death for you. The wall gunk, similarly, means instant death. And with some of the levels being quite long, you’ll definitely be reaching for the continues, or suffering the start-from-the-beginning consequences.

Remember I said it platforms “pretty well”? Yeah. Pretty well. The controls work… until the game decides to throw a wobbly. And the levels are well made, though without a built-in checkpoint system, it feels like they are way too long. And the majority of the power-ups are kinda useless.

So… the gameplay is okay, but there’s a few annoyances and bugs that keep it from really shining.

Audio & Visual

The art direction in this game is nicely done. It has a simple, cartoony, oriental kinda feel to it; with a limited, though bright, pallette, that changes as you move onto the different worlds. The animations are also simple, but effective.

The music is pretty cool, fitting the oriental style of the game in general, as well as fitting the various world mileux. The sound effects are cutesy, also fitting the game’s stlye. The pitter-patter of rabbit feet is a great little soundbyte, keeping up the fun and cute atmosphere.

 

Overall

This game looks and sounds fine, the controls being easy to pick up, as opposed to getting in the way of actually controlling the Kung Fu Rabbit. But the few oddities that pop up in-game from time to time are really quite frustrating. And the power-ups are hardly worth using, apart from the continue item, which is so necessary to complete levels it’s strange they didn’t just have it included in the game.

That said, there is some fun to be had here.

6-5-capsules-out-of-10

Take a look at Final Fantasy XIII-2’s Mass Effect 3 armor

Final Fantasy XIII-2 has become quite a DLC loaded game, with plenty of costumes and coliseum battles available for download already. However one piece of DLC on the way is moving far away from your standard JRPG genre, instead it is opting for some space age tech.

Today Famitsu revealed the above image, revealing how Mass Effect 3’s Commander Shepard’s armor will appear when it is equipped by Serah and Noel. The DLC pack is set to be released on March 27th for 300 yen or 240 MSP and is going to be called the “N7 Armor.” Currently Square Enix in America has not revealed this piece of DLC, but considering nearly every other piece of DLC has been released at the same time worldwide, it wouldn’t be too much of a stretch to expect this in the United States next week as well.

Disney Epic Mickey 2: The Power of Two coming to Wii, Xbox 360 and PS3

There has been plenty of rumors circulating about a sequel for Disney Epic Mickey and today it has been confirmed on two fronts. First it was revealed by Geoff Keighley via Twitter that the game will be called Disney Epic Mickey 2: The Power of Two and will be revealed on GTTV.

Then there was a huge reveal from the Associated Press where they pretty much detailed every feature of the game. Epic Mickey 2 will be released on the Wii, Xbox 360 and the PlayStation 3 and will feature drop-in/out co-op play with an AI taking control when there is no second player. The game will also feature full voice acting which is a nice touch.

Source: AP

Bayonetta to cameo in Anarchy Reigns

Despite what fans may hope for, Bayonetta still hasn’t even been given the slightest teaser for a sequel, however she is going to be making a cameo appearance in the oft delayed Anarchy Reigns when it releases later this year. Also developed by Platinum Games, Anarchy Reigns will contain a guest appearance of Bayonetta. Unfortunately Famitsu’s reveal had no other information about her or in what way she will be implemented into the title.

Currently Sega in North America hasn’t revealed any information at this time, but given the bare bones information provided by Famitsu this is to be expected. Still we have reached out to Sega in an effort to learn more.

Source: Andriasang

Zuma’s Revenge headed to the XBLA!

Yes, we already have Zuma on the Xbox Live Arcade, but PopCap want Revenge, and plan on dishing it out cold this summer. As of today, PopCap decided to announce Zuma’s Revenge for the Xbox Live Arcade, which will feature a price-tag of 800 points. Cool right? Well, there’s a bit more packed into this port of sorts to capture your attention, such as updated visuals, avatar awards, and online leaderboards.

A full list of features, as well as a statement from Poppy themselves can be found below:

“With well over 20 million game units sold to date, and following the successful launch of four new Zuma titles this year on several leading mobile and handheld devices, the franchise has never been more in demand,” noted Van Riker, Zuma franchise marketing manager at PopCap.

– Extend your gameplay experience in the new and exclusive Boss Rush and Weekly Challenge game modes
– Enjoy updated 2012 gameplay: No more lives, no more checkpoints and no more game over
– Discover and befriend 4 all-new Spirit Animal companions
– Earn Spirit Badges on every level and use them to power up your Spirit Animals
– Dominate your friends on a whopping 74 leaderboards
– Experience remastered HD graphics
– Unlock 20 Xbox LIVE achievements
– Flaunt 2 tiki-themed awards for your Xbox LIVE avatar

So what does this tell us? Well, not a lot considering this release was inevitable. It does however look like Zuma is following Bejeweled and Peggle though in seeing every version hit Microsoft’s download service, which is always a win-win for everyone as Zuma Blitz (my personal favorite) is sure to be next in line. Sweet addictive Zuma, welcome back.

Launch trailer for Yesterday

Pendulo Studio’s upcoming adventure game  for PC simply titled as ‘Yesterday’, gets a full fledged launch trailer today. This rather interesting looking PC game is now available for purchase.

This launch trailer illustrates just how dark and gruesome this game really is. The trailer sheds some light on the story and the main characters. The setting seems to revolve around young colledge students the trailer and shows off scenes of murder, torture, and some weird occult rituals. This looks to be a very frightening and intense adventure game with a rather unique art style.

Yesterday is available for the Windows platform and is available for purchase worldwide in both Europe and North America.

Druid Class Revealed For Dungeons And Dragons Online

The Druid class has been fully revealed by the DDO staff. The Druid is a shape-shifting class (which I’m fairly certain is incorrect according to D&D rulebooks, 3.5 at the very least anyway) that can transform into bears, wolves and elementals to tank, dps or aoe opponents.

True to the original rules though, Druids are able to wield a short number of weapons. These weapons include – “staves, daggers, clubs, sickles, and more.” It seems like Druids are forgoing armour for elemental resistances –

Take the Druidic oath and get closer to nature. Shed your heavy metal armour in exchange for resistance to the harsh aspects of nature like entanglement, poison, and other natural dangers.

Be sure to check out the official website for more information.

I Am Alive Hits PSN On April 4

I Am Alive, Ubisoft’s latest survival horror game, will arrive on the Playstation Store on April 4, one month after its release on Xbox Live Arcade. I Am Alive follows an everyman’s journey to find his wife and daughter, who were lost during the “Event.” A year later, he finds Haventon, his hometown, in shambles. Buildings are destroyed, toxic ash fills the streets and society has been torn, causing inhabitants to take all necessary actions to survive.

Also available is an iOS app that accompanies the game. The app is free and includes the following:

  • A ‘photo mode’ that let you create your own I Am Alive-themed photos;
  • Original game soundtrack, including 6 tracks exclusively composed for the App;
  • A Street map of the main game area with exclusive hints from the developers;
  • List of all resources from the game detailing the level of rarity and effects on health, stamina and stamina capacity;
  • List of all Achievements and Trophies with check/uncheck tracking feature;
  • 5 videos including a trailer, a making and the 3 “survivor tapes”;
  • Over 50 production concept arts, promotional artworks and screenshots.

For out take on the Xbox Live version of the game, check out our review.

Rule The Kingdom from Game Insight

To follow the announcement of the reveal of their latest game, Rule the Kingdom, Game Insight have released a trailer to mark the occasion. Rule The Kingdom is a city-building RPG where you as a king need to build your kingdom. The twist is that you also have an adventurer avatar that you use to go on quests around your kingdom.

Players use this avatar to recruit soldiers and adventurers to follow them in over 1000 quests across 12 campaigns within the game. Adventures can involve treasure, questing and boss battles and many more traditional role-playing elements.

For more information, be sure to check out the Official Site.

Top 5 Worst Anime Endings

Among fans of anime, it is common place to see a brilliant series have a horribly slapdash ending come in and leave a sour after taste on what could have been an overall amazing anime. There are many series that are known for having a dud ending. But which anime have the worst?

For sake of those who just can’t stand spoilers, I will warn you now, this article will spoil the endings of 5 series. Now that we got that out of the way, let’s dive into this list of the bad, the sad and the just plain ugly endings that left us disappointed.

Without further adieu…


5. Dragon Ball Z
How many of you actually remember the ending of Dragon Ball Z? Goku defeats Buu, but then what happens? Well, it’s not exactly the most fitting end for a series as cherished as this.

In an admittedly odd turn of events, we skip forward in time and see that there is another World’s Martial Arts Tournament. It is then revealed that Buu reincarnated as a good guy named Uub (somehow?) and is competing in the Tournament. After fighting for a bit with Uub, Goku decides to train him. The series then abruptly ends with Goku flying off to train Uub, making for an absolutely disappointing and flat finish to what was a grand journey.

Maybe the ending is why Toei Animation decided to make GT?


4. Soul Eater
After 51 episodes of build-up Soul Eater fans were without a doubt pumped to see the way it all ends in the world of weapon meisters, only the have everything fall apart in the last episode.

After weeks of build up we get to the battle that would put things to an end. In the final episode going against everything we knew about the show we suddenly have the main character completely defying the laws of the series universe and having the main villain defeated by a mere punch. It was cheesy, over the top, confusing as hell and above all disappointing.

Why was this ending so bad? Well because the manga it’s based on wasn’t far enough ahead and they had to go with an anime only ending. I guess after hours trying to figure out how to end this thing, one guy in the board room punched a hole in the wall and the Director just went with it.


3. High School of the Dead
Here is a case of catching up to the manga having a different effect. After 12 episodes, High School of the Dead had already caught up to it’s source material and instead of deciding to create and semblance of a conclusion, they just end it. That’s right, they abruptly end it right in the middle of all the action.

To make matters worse, they then went on to release an OVA, anyone thinking that the series would get an ending of some kind would be instead subjected to a random fan-service heavy episode that also did not bother to resolve anything.

Fans can only hope that some day, when the manga decides to come off it’s lengthy hiatus and get’s far enough ahead, that this anime could one day be concluded. But chances are that it won’t.


2. Mawaru Penguindrum
Now this is an anime that wasn’t great through the majority of it’s run but featured an ending so bad that it just had to be mentioned.

Mawaru Penguindrum as it stands is a generally bad anime series, mostly for it’s poor pacing, weak characterisation and asphyxiation on stunning visuals over substance. It goes without saying that Penguindrum looks great, but it never truly grasps what makes for a good story.

After spending 24 episodes stumbling back and forth with plot twists thrown about haphazardly, the series reaches it’s final episode. This episode could be the moment the series redeems itself, this could be the moment it all makes sense. Instead it amounts to absolutely nothing, sloppily resolves some hanging plot threads and completely forgets the others, in exchange it decides for the final time that style is more important than substance and because of that everything in the entire series up to that point, amounts to nothing.

Thanks Penguindrum, thanks for nothing. Remember kids, substance first, style second.


1. Neon Genesis Evangelion + End of Evangelion
The epitome of the ‘bad ending’, Neon Genesis Evangelion and by extension The End of Evangelion. The ending of this popular mecha series is well documented. GAINAX the studio producing the anime blew their budget and the final two episodes were completely within the mind of the protagonist. Both episodes were compiled of pseudo philosophical nonsense and were heavily criticised by fans for being nothing but an down right cop out of an ending.

So in order to correct the ending, GAINAX commissioned a film that would serve as the true ending of Evangelion. That film was none other than the aptly title End of Evangelion. People wanted a proper ending and boy did GAINAX give them one.

In what is without a doubt the worst anime ending of all time, Evangelion concludes with the world ending, everyone dying, the main protagonist literally wanking over his unconscious love interest’s comatose body and ultimately ends with him trying to strangle that same love interest besides a sea of blood. GAINAX, you need help man.

That concludes my Top 5 Worst Anime Endings. What is your Top 5? Let us know in the comments section below.