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Hitman: Sniper Challenge raises the bar on pre-order bonuses

Usually whenever you pre-order a game the best thing they will offer you is some sort of extra costume or small bonus stage that you can play when the game comes out, or perhaps a poster for those more interested in material bonuses. However it seems that Square Enix and IO Interactive want to raise the bar on what gamers should expect when they pre-order a game.

Today they revealed that those who pre-order Hitman: Absolution from any story will be able to receive the Hitman: Sniper Challenge free of charge after May 16th. The sniper challenge is not a part of the main game but provides a standalone experience that allows gamers to unlock special bonuses for the main game as they snipe out Richard Strong and accumulate points. You can see the Hitman: Sniper Challenge bonus in action in the below trailer.

Avengers: Battle For Earth Coming From Ubisoft

The latest in line of a large number of superhero games is coming soon from developer and publisher Ubisoft. Avengers: Battle For Earth is based on the Secret invasion storyline from the Marvel Universe comic-book series of Avengers.

What looks interesting about this game is that not only will players be able to play as their favourite Avengers, but they’ll also be able to play as other characters from the Marvel Universe. The title will also be Xbox360 Kinect compatible.

On the game, a sales representative had this to say –

“We are excited to team up with Marvel Entertainment to bring some of the most iconic comic book characters from the Marvel line-up to life in motion-gaming,” said Geoffroy Sardin, Ubisoft EMEA Marketing and Sales Director at Ubisoft.  “Fans of the Marvel universe and superhero games are going to love the extensive combinations of characters, motion-controlled moves and competitive game-play.”

And Marvel had this to add –

“For the last few years, Marvel has positioned itself to deliver the absolute best in entertainment, be it in film, animation, comics or games,”  said Andreea Enache-Thune, senior vice president of games and digital distribution at Marvel.  “Partnering with Ubisoft is a big part of that ongoing movement. We are confident that Ubisoft’s talent matches Marvel’s own commitment to making the Avengers: Battle for Earth the best in the motion-controlled gaming category.”

The game is slated for release on the Xbox 360 Kinect and the Wii U platforms. Hoping for a playable Deadpool.

Kids on the Slope OST makes its way to the Top of Japanese Charts


The Kids on the Slope anime series began roughly a month ago with it’s official soundtrack getting a release last week. After it’s release it made major waves in the Japanese Music Charts.

The opening theme song ‘Sakamichi no Melody’ by YUKI has made it’s way to number 1 on the Shinjuku Weekly Charts and number 3 on the Oricon Weekly Charts. Not only that but the soundtrack album as composed by the legendary Yoko Kanno (Cowboy Bebop, Aquarion Evol) has made it to number 3 on the Shinjuku Weekly Charts.

The series has received an overwhelming positive response and looks to be a huge success, with huge sales figures on merchandise and impressive ratings for the graveyard timeslot of 1am that it’s airing in. With such a response, one can only suspect that the series release on DVD and Blu-Ray will sell equally as well.

You can listen to the opening theme song ‘Sakamichi no Melody’ below and check out episodes of Kids on the Slope streaming on Crunchyroll here. Let us know what you think in the comments section below.

Capcom thinks you will give them 10 Million Dollars this year


Capcom have just released their sales expectations for several of their big releases this year and it appears that they believe they will make a lot of money off of them. Turns out Capcom have high expectations, 10 million dollars high in fact.

In their list of expected returns, Capcom announced that they expect Resident Evil 6 to make a whopping 7 mil, DmC Devil May Cry to make a smooth 2 mil, Dragon’s Dogma to make 1.7 mil and Lost Planet 3 to make 1.4 mil. The total summation of the expected return for these games sits pretty at just over 10 mil in revenue.

It is interesting that Capcom chooses to release these expected return numbers so soon after we found out that Street Fighter x Tekken took a hadoken to the crotch from consumers world wide. Whether or not they can recover with these upcoming titles and make their expected 10 mil is entirely up to you. Do you want to give Capcom your money? Let us know in the comments section below.

Minecraft Shatters Records Upon Launch on the Xbox 360

Who is really surprised with that headline? After already having Trials Evolution take off like a rocket during Microsoft’s Arcade Next promotion, Minecraft has completely obliterated the record by selling more than any other title in the first 24 hours on Xbox LIVE Arcade. Not too bad at all.

I admit it. I have lost all productivity since Minecraft has appeared on the Xbox 360, and this is coming from someone who didn’t even play but a few hours of the PC version. There is this odd, addictive charm of bashing blocks to make houses, and if you are one of the few to make the dive, do so now as odds are good you won’t regret it.

As for me, I have a house to tend to, which chickens seem to think we share.

Top 20 Anime of All Time According to Madman Entertainment


A few months back Madman Entertainment hinted at something big which turned out to be a Top 20 Anime campaign that has finally concluded today. Madman had polled their fan base and compiled the results on what anime series ‘are’ the Top 20 of all time.

Of course lists like this are never definitive and subjective to opinion. This particular list is simply the compiled thoughts of Madman’s fan base and in fact only features series licensed by Madman themselves, so take this list as you will. The following series are the Top 20 best anime of all time, according to Madman Entertainment:

20. Elfen Lied
19. Astro Boy
18. Ghost in the Shell
17. My Neighbour Totoro
16. Fairy Tail
15. Fruits Basket
14. Ouran High School Host Club
13. One Piece
12. Black Butler
11. Akira
10. Spirited Away
9. Howl’s Moving Castle
8. Bleach
7. Cowboy Bebop
6. Code Geass
5. Naruto
4. Death Note
3. Dragon Ball Z
2. Fullmetal Alchemist
1. Neon Genesis Evangelion

As part of Madman’s celebrations of their Top 20 list, all titles that they claim to be the Top 20 best of all time, will now be on sale and can be purchased here at discount prices. Not only that, but they have also created a series of podcasts on each series in the Top 20 which you can listen to here. You can check out a more detailed list here on their official site.

So there you have it, Madman’s Top 20 Anime of All Time. Do you agree with this list? Is there a series that was missed? Sound off in the comments section below with your thoughts on Madman’s list.

“Punch Hero” Comes Out Swinging

GAMEVIL has brought another game to the iOS App Store and this time its for all the fans of glorious fisticuffs.  Developed by Cocosoft and published along with KOCCA, GAMEVIL brings Punch Hero, a mobile boxing game, to iPhone, iPod Touch, and iPad for FREE.

Players can customize their boxer and use them to duke it out in three different game modes; Arcade, Amateur, and Pro. Training and fighting to level up, players have an arsenal of attacks from jabs and hooks, to uppercuts and specialty mega punches, all to take down the challengers.

Punch Hero also features a wide variety in terms of challengers as players can customize their own from photos and submit it to a Challenger Registry to be contended with.  While a Graveyard Mode allows players to fight the registered users of Game Center and earn a place on the Leaderboard.

Players can get the fists flying at the App Store HERE.

Ghost Recon Future Soldier Documentary Trailer and Q and A Out Now

Ubisoft has released a new documentary styled trailer for Ghost Recon Future Soldier along with a Q&A about Future Soldier’s plot. The trailer features the team leader of the Ghosts talking about his duty as a soldier and the tactics of the Ghosts to conquer their enemies. Ghost Recon Future Soldier is out May 22 in North America, May 25th in the UK, and May 24th for the rest of the world.

 

Last time, it was 2014 in Mexico, where do we pick up in GRFS? What year?

That is classified information, so if I told you, I’d have to kill you 😉  Actually, we don’t talk about a specific year.  Instead, we always say that Ghost Recon happens tomorrow –not the day after tomorrow – but tomorrow, with gear and tech and conflicts that are plausible to imagine.   We can say that the story and missions of GRFS take place after GRAW2 and the events in Mexico, but if you’re looking to set your calendar, we can’t help you..

 

Will we see Scott Mitchell in GRFS?

Yes, Scott Mitchell plays a key role in the game, but he is not part of the active/playable squad.  As we’ve progressed into the future, Scott’s role with the Ghosts has evolved.  He’s been promoted to Major, and serves as your key source of mission briefing and intel from HQ.  He’s the leader of the entire Ghost unit, but no longer in the field.  With the physical demands of the Ghosts, you have a short window of active duty.  You can’t be too young, or too old.  However, Mitchell’s knowledge and experience are so valuable that he will always be a part of the Ghosts. He’s a legend, and you don’t just let legends walk away.

 

Any connection to other Clancy titles (ex: GRAW/HAWX/End War)?

We’ve never wanted people to feel like they had to play every moment of every Clancy game to understand any of them (though it would be great if they did J ) And no, there’s no big, formal link between the games, but if you look closely, you might see a few connections. As to whether we’re building something bigger, well, time will tell…

 

Can we expect any other cameos from the past?

Not beyond the presence of Scott Mitchell. We’re starting fresh with a new group of Ghosts, who are going to make their own legends.

 

How are the Ghosts different from other soldiers you’d find in other games?

These are not your average soldiers.  In other games you may see a lot of “America Saves the Day” or “heroes” going in guns blazing into battle.  The Ghosts are modelled after real-world Spec Ops, but we gave them the technology and weapons of the near future.  As with DEVGRU or Delta Force, selection is based on rigorous testing which puts more focus on mental abilities and toughness than physical (although the physical bar is quite high).  Very few soldiers are selected, so it’s a great opportunity for players to see how the most elite soldiers operate rather than just getting the Hollywood version of the story.  We think the “Ghost” name is perfect for this type of soldier’s approach, as they would prefer that their mission is completed with nobody noticing.  Generally, this elite group of soldiers likes to blend in, quietly take in their surroundings and learn about the people and situations they have come into contact with.  To do this they use well-honed language skills and regional cultural training, so they can act like something other than a normal heavy-handed American.  They are soldiers with a well-developed sense of proportionality, knowing just how much energy to apply to a given situation, and exactly when to do so.

 

What will we learn about this group of Ghosts?

We want to tell the story behind the monocle, to show how these guys are different.  It’s actually a chance for us to tell a story of the guys we’ve worked with and admired in the Special Forces.  If you’ve ever met someone or have a family member in the Special Forces or the SEALs, you know they are different from most people, both physically and mentally.  That said, they’re not all clones, and they’re maybe not what you’d expect.  Spec Ops warriors can include a wide range of personalities and background, which is something we’ve tried to show with the Ghosts.  First off, these guys are smart and not afraid to speak their mind.  They want to get the job done and get it done efficiently. At the same time, they know how to have fun, pull pranks, and joke around with each other.  I can guarantee you that a night out with real operators is an entertaining one, and that’s what we’ve tried to capture with the Ghosts.  That said, these guys want to be Ghosts, and this is what they were born to do.  It’s almost hard for them to function in normal society because of what they know and what they’ve seen.  This is where they belong, and they’re in it together.

 

Do you think these guys are born a certain way or is it all in the training?

While the training is elite and very important, I really do think that some of it is how you are wired.  The testing that you go through is intense and exhaustive; some soldiers just can’t pass whether it be the physical or mental part.  One Delta Force operator once commented “We can train anyone to fight the way we fight.  But we can’t teach you to think the way we think.”  He was talking about how they found recruits from all different disciplines, not just from infantry, and that mindset, adaptability, and innovative thinking are more important than how well you can pull a trigger.  If you think about that, it really sums up what we’re going for with the Ghosts, that these guys can come from anywhere and what really matters is how they’re wired. So, no, not everyone could be a Ghost!

 

What is the conflict that the Ghosts must resolve?

An energy crisis within Russia kicks an aggressively nationalist faction called the Raven’s Rock Druzhina into action. These guys are proud Russian nationalists, and their main goal is not international domination, but rather to restore Russia to what they see as its rightful prosperity and strength.  They don’t want WW3; they want what they see as their rightful due, and they’re willing to do whatever it takes – from sponsoring brushfire wars to acts that are almost literally unthinkable – to get it.  Raven’s Rock is made up of high-powered individuals from across all aspects of Russian society – petrobillionaires, military officers, mafia kingpins and more. They use their power and influence to support a clandestine “Shadow War”, projecting Russian power into oil-rich areas in order to destabilize them and allow Russian interests to take them over.  While their efforts are focused on Russia, their connections extend well beyond its borders, and it’s this that inevitably brings them into conflict with the Ghosts.

 

What is RR’s motivation?

Raven’s Rock sees themselves as patriotic. Even their name comes from the Russian heroic tradition; Raven’s Rock was where the legendary general Alexander Nevsky anchored his troops against invaders in one of the most famous battles in the country’s history. And these people are united in their belief that Russia should move aggressively to protect its own interests. They’re used to taking what they want, and they want their country to be the same way. And as the storyline progresses, they’re willing to go further and further to achieve their goals – even if that means tipping Russia into war.

 

What is the connection between the film and this story?

The film is a prequel to the game.  It allows us to tell a deeper story about the background of the events in GRFS, and it.  It also gives us more insight into the life of the Ghosts.  The story follows a group of Ghosts (some who will appear in GRFS) that are on a different mission tracking down a dangerous arms dealer who presents a nuclear threat.  During this mission they discover that this man has connections to a larger smuggling ring with mysterious intentions and demands.  It sets up the conflict you will be facing in GRFS in a much more engaging and dramatic way than your average cut scene.

 

In what ways does Raven’s Rock present a challenge to the Ghosts?

They’re smart, they’re connected, and they’re willing to go as far as they have to in order to achieve their objectives.  They’re not predictable and they’re not old-school.  They take calculated risks, and they’re willing to make big statements so the world will take notice of their efforts to bring Russia back to prominence.  Because of their diverse backgrounds, they have access to immense resources. They’re behind major smuggling rings and can take advantage of the latest weapons, vehicles and gear.  They even have access to members of an elite Russian military unit that rivals the skills and technology of the Ghosts, called the Bodark.  The Bodark’s members are drawn from the top special forces operatives in the Russian military, and they’re equipped with the most advanced military technology and weaponry that the Russians have.

 

Why Russia at the focus in Ghost Recon Future Soldier?

When we’re creating storylines for Ghost Recon, we’re always looking to tell the story that you’d believe if you saw it on the news tomorrow. We do extensive research, and we always strive to walk the line between what actually happens out there in the world and what feels believable. (Some of the stuff we run across when we’re looking for story inspiration may be real, but there’s no way anyone would believe it. Truth really is stranger than fiction.)

So for the storyline for Ghost Recon: Future Soldier, we found a lot of great inspiration in recent current events, and those kept leading us back to the idea of a resurgent Russia. Its size, its power, its renewed commitment to the military – all of these, mixed with more historical events that we could mine like the August Putsch and Cold War proxy warfare – gave us the elements of a great story. It’s easy to think, “oh, just make Russians the bad guys”, but that’s a cop-out. What we were looking to do instead was create a believable, dangerous opponent for the Ghosts – not a generic “bad guy” – and everything we looked at led us here.

 

So, we’re going to shoot a bunch of Russians again?

I think one thing we’re all aware of these days is that war is never a simple equation of us versus them, and the story in GRFS reflects that reality.  Nobody thinks of themselves as the “bad guys”, and one of the key aspects of the GRFS storyline is its treatment of “the enemy”.  A faction within Russia is using its power and influence in a dangerous way, but it doesn’t mean that All Russians are the Bad Guys, or that the enemies the Ghosts are up against are just evil cartoons.  The guys on the opposite side have objectives, they have motivations, and they’re aggressively pursuing those goals, as opposed to just waking up one morning and deciding to go out there with guns for no good reason. That doesn’t mean we – or the player – might agree with what they’re doing, but it does mean that there are very specific reasons that you’re up against these specific guys, in this specific time and place, and for this specific reason.

I know it’s easy for people to just say, “oh, we’re shooting Russians again, and it’s the same old, same old”. But if you take the time to move through the campaign, I think you’ll be surprised – over why you’re fighting, who you’re up against and where, and who your allies in this struggle might be. The one thing we really tried hard to stay away from was another “America Saves The World Again” story. That’s not what the Ghosts are about.

 

What other locations will we visit?

It’s very much a global storyline. You’ll be moving from South America to sub-Saharan Africa, to the Arctic and the heart of Russia.  .  However, as game designers, we’re excited not only about the variety of global locations, but also the variety of maps you will play.  In any given location you could play inside/outside, in the countryside, in a crowded city, in a small village, or in a variety of enemy bases and camps.  Our goal is to make sure that the play environment will change frequently, whether we’re giving you new terrain, new places to explore, or even new weather.

 

Tell me about interactions with civilians/NPCs?

War doesn’t happen in a vacuum. It touches civilian populations, whether directly or indirectly, and glossing over that really does a disservice to our subject matter. And that especially holds true for operators like the Ghosts, who aren’t on the big battlefields, but who are behind the lines and often going into what are civilian environments to get the job done. As a result the campaign, both from a story standpoint and a mission design one, frequently touches on the human elements of conflict.  In several missions, the Ghosts have to carry out their missions in the midst of civilians, finding ways to accomplish their objectives without putting innocent lives in harm’s way.  The Ghosts are frequently tasked with recovering people, whether they are friend, foe, or a mix of both.  Sometimes the team has to rely on civilians who are willing to help them even at great risk to themselves.

 

Are the missions based on real life?

We’ve always tried to show respect for the real-world operations done by the guys who have inspired the Ghosts. The truer to that experience that we can make the game, the better. So while we may not have pulled missions directly from real life, we hope that what we’re presenting is true to the spirit and the letter of the way the real world operations play out.

 

Tell me about your intentions with creating this new group of Ghosts?

We really wanted to capture the sense of the Ghosts as a cohesive unit, and to give players a glimpse of what it might be like to be part of a highly-skilled team that’s been through the best and the worst of war and life together.  Since you can play the campaign online with 3 friends, each of the 4 characters is equally important.  And we wanted to make sure that we developed characters that weren’t just stereotypes, clones, or reduced to the role of whatever weapon they happened to be carrying.  Bringing in new characters gave us the chance to start fresh with players.

We’re also very fortunate to have a group of advisors that volunteer their time to help us get a better understanding of what it’s like to live the life of a special operator.   One of our top goals was to honour the men and women who do the business for real, and to create characters that represent the high quality of character that we continually see in our advisors, characters that a real-deal operator could see and think, “Yeah, I could see that guy being in my unit.”

 

How is this group of soldiers different from soldiers you might find in other games?

A lot of games seem to either treat their soldiers as over-the-top caricatures, or as emotionless super-soldiers who do whatever their told without ever wondering why.  The Ghosts are neither.  They are elite soldiers with elite tools and technology.  They work as a team and these guys don’t just shoot randomly, they make every shot count.  For example, the “Tag ‘em and Bag ‘em” feature demonstrates the elite abilities and intel-gathering to focus on “targets” and execute single synchronized shots.  Additionally, throughout the campaign, you’ll see how the Ghosts drive the action of the story and how they’re often the ones deciding how they’re going to get the job done.  What they do in one mission sets the stage for the next – and causes their enemies to react. They have an impact on the world. And more than that, you’ll get to see them out of combat, and get a glimpse of their humanity.

The other big differentiator is that we consider the unit to be as much of a character as any one of the Ghosts.  Often other games have one hero, with a lot of supporting cannon fodder.  In GRFS, any of the Ghosts could be the star, and it’s how these guys work together that makes them so unique.

 

Do they know each other well, or are they a newly formed group?

Three of the Ghosts have been working together for a long time.  Only Kozak is new to the unit, but he’s anything but a rookie.  No one gets to be a Ghost by mistake, and the rest of the squad accepts Kozak as one of their own, even if he doesn’t have all the shared stories yet. There’s going to be plenty of time for them to make new ones together.

 

What is it like for Kozak, the newest member of the team?

Kozak is highly-capable and battle-tested, but he still has to find his place in the team.  He knows he doesn’t have to prove himself; he earned the insignia, and that proves everything it needs to.  But he doesn’t have the same easy camaraderie that comes with having been through hell and back together like the others do.

 

Describe the dynamic of how they work together.

They’re all 100% Ghosts; smart, highly-skilled, professional.  But they’re not clones.  They’ve all got different ways of doing things, and none of them are afraid to express their opinion.  They might disagree on how to get something done, but all of their arguing happens before the mission.  Once the job starts, they act as one, no questions asked.  Captain Ferguson is Ghost Lead and his authority is utterly respected, but he knows the quality of his men and isn’t afraid to let one of them take point if the situation calls for it.

 

How is the story told in the game?

We use multiple avenues to tell the story, through a mix of mission briefings, cinematics, and scripted action sequences.  But the best way to stay engaged with the storyline is to be part of the squad and listen to what the Ghosts have to say.  None of them are afraid to speak what’s on their mind, and you can pick up a lot of insight from how the guys feel about what they’re doing and why.

 

Do you expect this group to be around for a while?

We certainly hope so, but given the extremely demanding lifestyle and the high-risk missions that the Ghosts undertake, it’s hard to know what might happen.  And of course, we’ll have to see how the fans respond to the team.

 

WWE 13 – There Goes The Pain

Details are starting to come to light about this years installment of THQ’s successful WWE games series formerly the Smackdown series and now as of last year the WWE series, WWE 13. Details are due to start dangling the carrot in front of us some time next month but the game is already off to a shaky start as last years title is reported to only have shipped 2 million units down from previous years. In the report it stated that “overall revenue from the sale of video games declined 11%, or $1.5 million” and shipments of WWE12 “declined 25% to 2.0 million units.”

Financial facts and figures are one thing but add to that the recent departure of community managers THQ Tank and Marcus Stephenson only makes one wonder where this years title maybe headed. The buzz is that this years game will have an attitude era theme which is an amazing start but with the recent contract expiry and lack of re-signing of faces we’re used to seeing like Edge, Goldust and the Bella twins, suspension and injury keeping stars like Rey Mysterio, Christian and Evan Bourne off TV and a slew of potential new faces not being on TV much or being released from their contract like: John Morrison, Trent Baretta, Ezekiel Jackson, Curt Hawkins, Sin Cara, Tyson Kidd and Tyler Reks. Where does that leave WWE 13?

Previous details aside, Brock lesnar recently “quit” WWE via storyline and while he’s likely to be back come Summerslam will THQ and WWE feel he’s a necessary addition to the game having wrestled one match and lost in 3 moves to Super Cena? THQ’s Cory Ledesma has already teased via Twitter that Brock Lesnar’s quitting would mean that he might not be in the game and however unlikely it is a possibility. Let us not forget Chris Jericho was absent from last years title even though he was repeatedly mentioned on WWE programming and while it wasn’t to wrestle he still appeared on TV for America’s dancing with the stars.

This years game is likely to include some new faces and updated gimmicks but can names like Ryback, The Funkasaurus Brodus Clay, Damien Sandow, John Laurinaitis and Lord Tensai even make the cut let alone fill the void left by so many potentially absent superstars? We’ll have to wait till November to truly know if the WWE games series is still the jabroni beating, La La La lao, character creatin’, trailblazin’, eyebrow raisin’, heart stoppin’, elbow droppin’, electrifying simulation smash so know your role and give em alllll your cash! Game that we hope it should be.

New Bravely Default Screenshots, More Job System Details


Square Enix have just released even further information surrounding the recently revealed Job System in their upcoming 3DS RPG Bravely Default: Flying Fairy. Alongside the Job System details, they also released a bunch of new screenshots of the game which shows off some battles as well as Job Masters and different Job Classes.

Thus far, four different Job Classes have been revealed; Knight, Monk, White Mage and Black Mage. If you have played old school Square games such as the first few Final Fantasy games you would recognise these Job Classes which adds further weight to the speculation that Bravely Default is going to feature tenets of old school RPGs.

As we revealed earlier today, in order to get a character to achieve one of these Job Classes they must face and defeat a Job Master (an enemy which employs the particular Job Class that they reward you with).

It has also been confirmed that the game will feature a turn-based battle system, which is of course yet another staple of classic RPG games.

You can check out the new Bravely Default: Flying Fairy screenshots below. Be sure to let us know what you think in the comments section. Bravely Default is scheduled for release later this year.