The Tomb Raider is back! After last years E3 reveal, new information on the game has been sparse. However, this evening, GTTV showed off the latest trailer for the game. In the trailer, you’ll be able to see more of the island, its inhabitants and what dangers Lara faces.
Her origin story has never been fleshed out, but it looks it finally will be in this game. Check out the trailer below, and keep reading Capsule Computers. We’ll have more information on this title when we cover E3 next week.
On GT.TV tonight, Lucas Arts revealed the next game in the Star Wars franchise. As suspected, the game revolves around bounty hunters, although the developers wouldn’t let on to what character would specifically be playable. However, some morsels of information were revealed. First, the game will be set on Coruscant, in the deep, crime ridden regions of the city. This game will focus on more mature aspects of the Star Wars universe.
“Star Wars 1313 dives into a part of the Star Wars mythos that we’ve always known existed, but never had a chance to visit,” LucasArts president Paul Meegan said in a statement.
More information is expected to be shown at E3. Keep it locked to Capsule Computers for the latest on when that happens.
Naughty Bear wasn’t the best title in terms of quality, but the concept was fantastic and that alone made the game sell like hotcakes upon release. 505 Games seem to be ready to take another stab with the anti-hero, and have now announced Naughty Bear: Panic in Paradise for the Xbox Live Arcade and Playstation network. This follow-up aims to fix a lot of the flaws seen in the original, as it features an “overhauled” combat system, a new leveling mechanic, and of course brand new toys to torture your victims. Panic in Paradise will also feature a brand new setting and story, with our poor homicidal buddy being shunned by the inhabitants of Perfect Island, which of course leads to this brand new and cuddly killing spree.
“Following the success of our first outing with Naughty Bear, we really wanted to push the limits and give players a lot more freedom to be as naughty as they can and help Naughty Bear get revenge on the other bears who have been so mean to him” said Victoria Reeve, senior global brand manager, 505 Games. “With the first Naughty Bear game audiences responded well to the juxtaposition of cuddly innocence, dark humor and over the top violence. We’re really looking forward to seeing what they make of all the great new features we’ve packed into Naughty Bear Panic in Paradise.”
The game will also feature 30 missions across 11 areas, with each locale being different from the next. Say what you will about Naughty Bear, but I enjoyed what it was, and 505 taking the title into the much more affordable digital market sounds like a perfect recipe for success. Check out the debut trailer below, and let us know what you think about this new Naughty adventure in the comments section.
Little Caves Developer: Record Set Shed Publisher: Lightman Cybernetics Platform: iPad, iPhone (reviewed) Release Date: May 23, 2012 Price:$1.99 Available Here
Overview
In the wake of Minecraft, Cave Story and Spelunky, caves are quite a popular setting for indie games lately. They’re fascinating places to explore, brimming with mystery, danger and surprises, and these games capture that feeling.
Unfortunately, Little Caves doesn’t.
Gameplay
Little Caves has players drag their finger around the touch screen to direct a fly through a massive maze set in an ant hill. It’s a concept that could go either way, but in its execution here, there’s really only one way it goes. Down.
Sadly, the game is simply not much fun. The mazes are crazily complicated, which you’d hope for in a game like this, but that doesn’t make them any more interesting to solve.
The setting almost does, giving you some retro-pixel landmarks to gawk at as you twist and turn your way though the caves, but these are not quite common enough to hold your attention. Most of the time, you’ll be staring at grey tunnels on a brown background. When they do appear, their style and colours are very reminiscent of the kind of games I remember growing up, like Commander Keen, Biomenace and Lemmings. Unfortunately, nostalgia is no substitute for gameplay.
There are times where these landmarks are incorporated into the mazes, and suddenly they become more interesting. Travelling through water pipes to unblock a filter system that helps keep a whale alive in a bathtub dresses up the gameplay, rather than simply finding your way through grey underground tunnels.
Perhaps the most clever part of the game is the control scheme. Wherever your finger is on the screen, a virtual thumbstick will appear. Moving your thumb relative to that will steer the character. It’s a handy way to bypass that major sticking point a lot of iOS games encounter, where the player’s thumbs obscure important parts of the screen. If your thumb gets in the way, simply move it to another part of the screen and keep going.
But the convenience of the controls is countered by their tendency to be fiddly: with the paths only just as wide as your character, you need pixel perfect precision to steer it down the right tunnel. Unfortunately, the game doesn’t offer pixel perfect control. Flicking the virtual thumbstick left to turn left doesn’t always result in a left turn. Sometimes a single flick can send the fly further up, into another corridor and twisted into a dead end before you know what’s happening. Or, you might be caught going up and down along a intersection, but the controls just won’t let you turn the corner.
Visuals and Audio
As mentioned, the visuals go partway towards livening up the gameplay, but not quite far enough to make the game palatable. The problem lies not with the presentation though: the set pieces look great, and I would like to be able to explore them in another format. But a game that’s fundamentally boring to play is always going to be, no matter how well you dress it up.
The soundtrack doesn’t help the cause either. It’s at best a forgettable little ditty, and at worst a vaguely-ominous humming sound and dripping water. I ended up turning the sound off while playing.
Overall
As difficult as the mazes are, the biggest challenge you’ll face in Little Caves is finding the motivation to keep playing it. With the flood of apps on the iOS vying for your hard-earned 99 cents, Little Caves is likely to be lost in the crowd.
The game tries hard to be entertaining, but unless you really love mazes, it’s somewhat a losing battle. I’m not saying there’s anything wrong with mazes in general, but the ones on offer here are just rather bland.
Don’t assume the team is out of the running just yet though. Record Set Shed have created a polished game with great visuals. If they spend time in their future games polishing something with a bit more meat to it, they might be one to keep an eye on.
Aloha Higa, the creator of popular manga series Polar Bear Cafe has revealed through her twitter that she has in fact placed her manga, which is serialized in Shogakukan Flowers Magazine, on indefinite hiatus due to a dispute with Studio Pierrot regarding the Polar Bear Cafe anime adaptation.
As it turns out Studio Pierrot had not signed Higa’s contract for the adaptation and went and put the series into production without consent of Higa, who had yet to come to an agreement for the terms of her contract. She claims to have not received a single yen for the adaptation and has not been given any say in the direction of the anime.
After six months of being unable to have her voice heard by Studio Pierrot she placed her manga on indefinite hiatus, much to the behest of Shogakukan, which resulted in Pierrot finally buckling and signing her contract as well as remunerating her for the money she rightfully is entitled to for this adaptation.
Higa has gone on to say that the editorial department at Shogakukan has expressed deep regret for this situation and has apologised for not resolving this contract dispute with Studio Pierrot earlier. She is now working closely alongside Studio Pierrot on the adaptation and the Polar Bear Cafe manga will remain on hiatus until she is done consulting for the anime series.
What do you think about this disappointing behaviour from Studio Pierrot? Let us know in the comments section below.
The creator of the Harvest Moon franchise, Yasuhiro Wada’s very own game company, Toybox Inc. will be showing off their first title ever at E3 with the help of Natsume Inc. Now Wada’s game currently doesn’t have an actual name yet but it is being called “Project Happiness” at the moment.
Natsume will be handling publishing rights for the game in North America while Rising Star Games takes care of the title in Europe. The president of Natsume, Hiro Maekawa stated that Project Happiness is “the culmination of Wada-san’s many years of creating fun and wholesome gaming entertainment.” So while not much is known about the title at the moment, it may bear striking resemblances to Wada’s Harvest Moon franchise. One thing is for sure however, we will learn much more next week when E3 begins.
There’s murder in the air! Anuman Interactive has released a trailer of their latest game Deadly Association under the Microids – Games for All label. Available for PC, Mac, iPhone, and iPad on June 5th, Deadly Associations puts players in the shoes of New York Police Department detective Chloe Cunningham. The associates of a major company turn up murdered that will put Chloe’s investigation skills to the test. Players will participate in the case, conducting forensic investigations of the crime scenes, analyzing evidence, and applying some good old detective skills to the case. Just be careful, behind every great success lies a dirty secret that some one wants to keep under wraps.
No price has been announced for Deadly Association yet.
Looking to add a little rock and roll to your iPhone 4/4s? Or maybe you want to show off your British pride. Then check out Case-Mate’s new case the Union Jack Glam UK case. Based on Case-Mate’s Barely There case design, the Union Jack Glam case features a glittery inlaid Union Jack flag design while maintaining a thin profile that fits easily in your pockets. The lacquer coating keeps the glitter in the case, not all over your hands and pockets. The Union Jack Glam UK case also features easy access to all ports and buttons on your iPhone while providing drop and scratch protection. The case is available on Case-Mate’s website for $40.00.
A few weeks back Bethesda revealed that the first piece of DLC for Skyrim would be called Dawnguard. However at that time the company revealed little else about the DLC, but today they have rectified that issue by releasing their first official trailer for Dawnguard.
The DLC places the player in the middle of two opposing factions, the Dawnguard and a group of extremely powerful looking vampires. We’ve all seen vampires before in Elder Scrolls games but it seems that they are receiving a massive upgrade, featuring new powers, transformation abilities and more. Also look, crossbows! The DLC will be released on the Xbox 360 first this summer for 1600 Microsoft Points ($20) and will appear on the PlayStation 3 and PC later on.
GAMEVIL released their latest game to the iTunes App Store and the Android Google Play today. Fruit Rush is a frantic time based puzzle game that pits players to destroy as many fruits possible by destroying groups of fruits before they fall off the end of the never ending conveyor belt. There are two modes to conquer, limited mode that allows players two minutes to burst as much fruit as possible, and endless mode. The game features lots of social options including in depth stats shareable on Facebook and a community chat room.
Fruit Rush is available for free on the App Store for iPad, iPhone, and iPod Touch here and for Android devices on Google Play here.