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Guardians of Middle Earth E3 trailer shown off

The first trailer for Guardians of Middle Earth was revealed tonight, courtesy of GTTV.

Guardians of Middle Earth will tie into the upcoming film, The Hobbit: An Unexpected Journey.

Up to 10 players will be able to compete in five vs. five multiplayer battles. Over 20 guardians will be available at launch, with more being added as the film’s release date draws closer.

“The MOBA genre is wildly popular with PC players and we are excited to bring it to consoles through the lore of Middle-earth,” said Samantha Ryan, Senior Vice President, Production and Development at WBIE. “The heroes and villains of Middle-earth are crafted in a way that perfectly intersects with MOBA game features, allowing the development team to create guardians with deep skills and abilities for gamers to master.”

The trailer for the game is embedded  below. Enjoy!

  Check out the official website of the game here.  

Dishonored’s gameplay trailer will leave you speechless

You know how you make people excited for a video game release? You make trailers like the one seen below. Until now many people were rather impressed with how the game looked from the various screnshots we’ve seen so far, but very little actual gameplay was shown and many people were still skeptical.

However with the trailer that was revealed by the pre-E3 event held on Spike TV, everyone can put their worries to rest as Dishonored looks like quite an amazing title, featuring swords, magical powers, guns and more. Check it out in the trailer below and be sure to pick it up when it is released on October 9th on the PC, PS3 and 360.

Youtube Comes To Playstation Vita

After the release of a sleuth of applications, including Facebook, Twitter and Skype, Sony Computer Entertainment America has announced that the Playstation Vita will be receiving Youtube at the end of June. The Youtube application will take advantage of the 5″ OLED screen, allowing access to millions of videos, including interviews from all of the Capsule Computers crew.This was announced on the Playstation Blog.

The features found on the actual site will also be available on the Vita app, so users can add favourites, make comments and a quick and easy search function. In addition, users can access their own accounts on the go, if you have a 3G Playstation Vita unit. No solid release date has been announced, but this is the app many have been waiting for.

 

Castlevania: Lords of Shadow 2 Trailer Revealed by Konami

We knew it was coming due to the recent issue of Nintendo Power, but now Lords of Shadow 2 is set in stone. During their pre-E3 conference, Konami revealed the first official trailer for the sequel, which looks to star Gabriel Belmont, much like it’s predecessor. This clip is purely cinematic for the most part, and shows our hero taking on a large golem, as well as sucking the life out of a human in order to battle what looked to be a smokey dragon. At the end, we also see a mysterious figure that could very well be another member of the Belmont family.

It’s a pretty awesome debut, and definitely a title that will be one to watch as the year moves along. Lords of Shadow 2 will also only be for the Xbox 360 and Playstation 3, despite the recent rumors of a Wii U appearance. Of course this news could change down the line, so stay tuned and watch the beautiful trailer down below, courtesy of Gametrailers.

Zone of the Enders Opening Animation Shown at Konami E3 Pre-Show


During Konami’s E3 2012 Pre-Show, they revealed the opening animation for their upcoming Zone of the Enders HD game. They showed off some clips of the opening animation, with a promise to release the full video on their official website soon.

The opening animation for Zone of the Enders HD, is animated by legendary anime studio Sunrise, who are known for their anime series such as Cowboy Bebop. The animation for Zone of the Enders HD will be uploaded to Konami’s youtube channel soon here and there official website here.

What do you think of Zone of the Enders HD getting an opening animation produced by legendary anime studio Sunrise? Let us know in the comments section below.

Buyers of the ZoE HD Collection will recieve an early Metal Gear Rising: Revengeance demo

During Konami’s pre-E3 conference which was shown online, they revealed that anyone who  picks up the Zone of the Enders HD Collection when it is released in stores this holiday season will receive an early demo code for Metal Gear Rising: Revengeance. Those who don’t want to pick up this classic collection, and shame on those who don’t, need not worry too much however, as the demo will still be made available at a later date for everyone.

Currently it is not known if the demo will be immediately redeemable at the time of purchase, but it certainly is a nice little bonus for fans of both franchises.

Lara Croft is back with a brand new trailer and release date!

The Tomb Raider is back! After last years E3 reveal, new information on the game has been sparse.  However, this evening, GTTV showed off the latest trailer for the game.  In the trailer, you’ll be able to see more of the island, its inhabitants and what dangers Lara faces.

Her origin story has never been fleshed out, but it looks it finally will be in this game.  Check out the trailer below, and keep reading Capsule Computers.  We’ll have more information on this title when we cover E3 next week.

Check out the new Tomb Raider trailer below.

 

What is Star Wars 1313?

 

On GT.TV tonight, Lucas Arts revealed the next game in the Star Wars franchise.  As suspected, the game revolves around bounty hunters, although the developers wouldn’t let on to what character would specifically be playable.  However, some morsels of information were revealed.  First, the game will be set on Coruscant, in the deep, crime ridden regions of the city.  This game will focus on more mature aspects of the Star Wars universe.

“Star Wars 1313 dives into a part of the Star Wars mythos that we’ve always known existed, but never had a chance to visit,” LucasArts president Paul Meegan said in a statement.

More information is expected to be shown at E3.  Keep it locked to Capsule Computers for the latest on when that happens.

The official web portal for Star Wars 1313 can be found here

The full episode of GTTV is linked here The Star Wars information is in the first segment.

Naughty Bear Returns this Fall in Panic in Paradise

Naughty Bear wasn’t the best title in terms of quality, but the concept was fantastic and that alone made the game sell like hotcakes upon release. 505 Games seem to be ready to take another stab with the anti-hero, and have now announced Naughty Bear: Panic in Paradise for the Xbox Live Arcade and Playstation network. This follow-up aims to fix a lot of the flaws seen in the original, as it features an “overhauled” combat system, a new leveling mechanic, and of course brand new toys to torture your victims. Panic in Paradise will also feature a brand new setting and story, with our poor homicidal buddy being shunned by the inhabitants of Perfect Island, which of course leads to this brand new and cuddly killing spree.

“Following the success of our first outing with Naughty Bear, we really wanted to push the limits and give players a lot more freedom to be as naughty as they can and help Naughty Bear get revenge on the other bears who have been so mean to him” said Victoria Reeve, senior global brand manager, 505 Games. “With the first Naughty Bear game audiences responded well to the juxtaposition of cuddly innocence, dark humor and over the top violence.  We’re really looking forward to seeing what they make of all the great new features we’ve packed into Naughty Bear Panic in Paradise.”

The game will also feature 30 missions across 11 areas, with each locale being different from the next. Say what you will about Naughty Bear, but I enjoyed what it was, and 505 taking the title into the much more affordable digital market sounds like a perfect recipe for success. Check out the debut trailer below, and let us know what you think about this new Naughty adventure in the comments section.

Little Caves Review

Little Caves
Developer: Record Set Shed
Publisher:
Lightman Cybernetics
Platform:
iPad, iPhone (reviewed)
Release Date:  May 23, 2012
Price:
$1.99 Available Here

Overview
In the wake of Minecraft, Cave Story and Spelunky, caves are quite a popular setting for indie games lately. They’re fascinating places to explore, brimming with mystery, danger and surprises, and these games capture that feeling.

Unfortunately, Little Caves doesn’t.

 

Gameplay
Little Caves has players drag their finger around the touch screen to direct a fly through a massive maze set in an ant hill. It’s a concept that could go either way, but in its execution here, there’s really only one way it goes. Down.

Sadly, the game is simply not much fun. The mazes are crazily complicated, which you’d hope for in a game like this, but that doesn’t make them any more interesting to solve.

The setting almost does, giving you some retro-pixel landmarks to gawk at as you twist and turn your way though the caves, but these are not quite common enough to hold your attention. Most of the time, you’ll be staring at grey tunnels on a brown background. When they do appear, their style and colours are very reminiscent of the kind of games I remember growing up, like Commander Keen, Biomenace and Lemmings. Unfortunately, nostalgia is no substitute for gameplay.

There are times where these landmarks are incorporated into the mazes, and suddenly they become more interesting. Travelling through water pipes to unblock a filter system that helps keep a whale alive in a bathtub dresses up the gameplay, rather than simply finding your way through grey underground tunnels.

Perhaps the most clever part of the game is the control scheme. Wherever your finger is on the screen, a virtual thumbstick will appear. Moving your thumb relative to that will steer the character. It’s a handy way to bypass that major sticking point a lot of iOS games encounter, where the player’s thumbs obscure important parts of the screen. If your thumb gets in the way, simply move it to another part of the screen and keep going.

But the convenience of the controls is countered by their tendency to be fiddly: with the paths only just as wide as your character, you need pixel perfect precision to steer it down the right tunnel. Unfortunately, the game doesn’t offer pixel perfect control. Flicking the virtual thumbstick left to turn left doesn’t always result in a left turn. Sometimes a single flick can send the fly further up, into another corridor and twisted into a dead end before you know what’s happening. Or, you might be caught going up and down along a intersection, but the controls just won’t let you turn the corner.

 

Visuals and Audio
As mentioned, the visuals go partway towards livening up the gameplay, but not quite far enough to make the game palatable. The problem lies not with the presentation though: the set pieces look great, and I would like to be able to explore them in another format. But a game that’s fundamentally boring to play is always going to be, no matter how well you dress it up.

The soundtrack doesn’t help the cause either. It’s at best a forgettable little ditty, and at worst a vaguely-ominous humming sound and dripping water. I ended  up turning the sound off while playing.

Overall
As difficult as the mazes are, the biggest challenge you’ll face in Little Caves is finding the motivation to keep playing it. With the flood of apps on the iOS vying for your hard-earned 99 cents, Little Caves is likely to be lost in the crowd.

The game tries hard to be entertaining, but unless you really love mazes, it’s somewhat a losing battle. I’m not saying there’s anything wrong with mazes in general, but the ones on offer here are just rather bland.

Don’t assume the team is out of the running just yet though. Record Set Shed have created a polished game with great visuals. If they spend time in their future games polishing something with a bit more meat to it, they might be one to keep an eye on.

3-0-capsules-out-of-10