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Atelier Meruru: The Apprentice of Arland Review


Atelier Meruru: The Apprentice of Arland
Developer: GUST
Publisher: NIS America
Release Date: May 29, 2012
Price: $49.98 – Available Here

Overview:
Over the past few years NIS America has brought us each game in the Atelier Arland series of games, beginning with Atelier Rorona back in 2010. This marked the first time that the series had appeared on the PlayStation 3 and it was far from the last, as Atelier Totori ventured into JRPG fans’ hearts just last year. Now NIS America has brought the Atelier Arland series to a close with the third and final game of the series, Atelier Meruru: The Apprentice of Arland. With two games of the Arland series already under their belts, has Gust and NIS America brought us the best alchemical combination of gameplay and unique storytelling yet?

Story:
The Kingdom of Arls is a kingdom in name only, as the country has fallen behind in staying up with modern technology and developing their country properly. As such, their nation only has a few residents who are willing to stay in a nation so far behind the rest of the world. In fact, the King of Arls has spoken with the leader of Arland and in five years’ time the larger nation of Arland will absorb the land of Arls.

With the matter of the merger settled, an alchemist many may remember has settled down in the kingdom of Arls, an alchemist named Totori. The princess of the Arls, Meruru has taken quite an interest in Totori and her practice of alchemy. Much to the dismay of her father the King, Meruru convinces Totori to take her on as an apprentice who she will teach alchemy to. However the King of Arls will only allow this under one condition.

Players are once again limited to a certain time constraint with Atelier Meruru as the condition this time around is that Meruru use her new found love of alchemy to develop and improve the kingdom, bringing prosperity to the languishing nation. If she can improve the country and bring its population up in three years, the King will acknowledge her love of alchemy and allow her to continue, effectively extending the players time until the merger with Arland in five years.

While this may be the players’ goal, in the end the storyline doesn’t revolve around any impending doom or threat that will end the world. In fact the storyline for Meruru follows the same path that we saw in the past Atelier Arland games, a much more personal and lighthearted one. Players will follow the journey of a young and slightly naïve princess who knew barely anything outside of the castle walls until she becomes just as great an alchemist as her teacher and her teacher’s teacher.

Along the way players will slowly become better friends with other characters in the game and in these moments is where most of the game’s storyline takes place. In the end there are only a few structured main storyline segments while most of the events shown to the player are whenever Meruru experiences something with one of her friends.

Most of these segments are presented as if they were happening in Meruru’s everyday life and there will be times you will truly feel connected with a few of the characters. This helps immensely whenever something funny occurs, as there are a number of running jokes which are presented multiple times, and although players will likely be able to guess what will happen, they will still find themselves chuckling at whatever happened.

Ironically, there are a very large amount of characters from past games which return to make their appearances in Atelier Meruru; in fact many of them join you as escort characters to fight in battles. This includes your teacher Totori who takes a more hands on role by joining you early on, as well as Totori’s teacher Rorona who happens to have undergone a slight change… one that has turned her into a little girl!

Besides these two returning main characters, other allies from previous games appear to help out Meruru in one way or another, so those who have not played the past games will miss out slightly on these character references and how everyone knows each other. There is a brief prologue which recaps the past two games very quickly, but this doesn’t provide too much background information. In the end however, lack of knowledge about past games in the series isn’t too much of a detriment as Meruru’s story doesn’t pull any major plot points from past titles.

Visuals:
Atelier Meruru uses the same type of cell shaded graphics that the past series have used, including a color palette that is very soft on the eyes and full of bright colors. With the use of this art style, every character, including simple NPCs, are well detailed. Whether these characters are simply moving around towns or fields or in battle, Meruru and her friends retain the same level of detail as always.

Atelier Meruru also continues to use the same event presentation, where characters usually talk to one another in visual novel styled scenes, with each character talking given a still portrait. These still portraits appear to be hand drawn and change their appearance depending on the characters’ mood at any given time. Unlike past games, it appears that Meruru has a wider array of portraits to go along with her bursting personality. Also, players will occasionally be shown a special fully drawn image as seen below.

Unfortunately the same level of quality can’t be found everywhere, as most of the fields that characters will explore are relatively simple and similar in appearance. Thankfully the design of the monsters provides a decent amount of uniqueness to each area. These enemies are all well designed and feature detailed models as well. The combination of well-designed enemies, colorful main cast of characters and the water-colored styled color palette create a lovely experience every time battle is entered.

Audio:
As with the game’s visual presentation, much of the game’s audio retains the same quality and tone of past Atelier Arland games. As such the background music is very soft and mellow, which is great for field exploration and whenever time is spent in the town. The battle music is nice and enjoyable as well as it helps accentuate difficult battles while easier fights don’t feel too much different than normal exploration due to the nice choice in background music. It is also worth mentioning that the opening theme song is quite lovely, as I found myself listening to it every time I booted the game up.

Now Atelier Meruru’s voice acting is hit or miss. With plenty of returning characters plenty of old voice actors have returned to reprise their roles, with the exception being Rorona of course. These old voice actors, especially Totori, provide a nice accompaniment to the new cast of characters. Meruru’s voice acting is handled well; with her voice actor always sounding as excited as the character is which really helps sell how Meruru is always bursting with energy.

Unfortunately a few of the side characters have some rather basic voice acting which doesn’t fit their characters, which is unfortunate due to the large amount of time players will spend getting attached to Meruru’s allies. It is worth noting that the Japanese voice track is included in the release, though personally the English cast was still more enjoyable to listen to, simply thanks to the returning cast and Meruru herself.

Gameplay:
Now the key mechanic to Atelier Meruru is the fact that you have to now develop a country and meet specific population goals within a certain time frame. To do this, you have to acquire development points which will allow you to build various buildings, such as an Academy, housing, a bigger wall and more. Each of these developments can add more population to the kingdom of Arls and may also provide side bonuses to Meruru and her friends as well.

But how do you receive these development points you ask? Well this is where the balancing act of Atelier Meruru comes into play. As your days pass by, you will receive various requests in the forms of letters outside of Totori’s (your) workshop. These requests are then taken to the King’s right hand man, Rufus, who will give you a certain requirement to complete the requests.

Interestingly enough, the requests can be anything from picking all of the plain grass from a field, to slaying a strong monster, slaying a number of monsters, slaying all the monsters in a specific area to open up a path or delivering a specific amount of alchemized goods to a place. These quests are often varied enough that the player won’t find them too repetitive. Once the player completes these requests, they will receive the DP they need to develop the kingdom.

However as I mentioned before, there is one specific meter players must keep an eye on besides however many days pass. This meter is your popularity meter, which can only be increased by taking jobs at the Tavern. These jobs are similar to what players experienced in Atelier Totori, however the time limit for these jobs has been removed. Whenever the player finishes these jobs, they will receive a bit of money and a boost to their popularity level.

If the player’s popularity falls too low, they will find their population actually dropping, instead of increasing. Unfortunately though, it is quite difficult to actually allow your popularity to fall that low as a number of these quests are stunningly easy to complete with the help of some in-game stores. There are also a few requests you will sometimes receive from your friends as well, which tend to be a bit more complicated, and completing these requests will boost your friend level as well as provide a nice cash bonus.

Now while players will be balancing their time between development requests and popularity boosting missions, the core element to Atelier Meruru is still alchemy. The alchemy system is as great as it was in past Atelier Arland games, as players will have to gather certain ingredients from either out in the field in gathering points, by defeating enemies or even buying them from a store to create items using alchemical recipes.  Items with a higher quality will boost the final product’s quality with a higher quality levl allowing the item to deal out more damage, heal more or finish quests faster. Thankfully creating items is easier than ever, as Meruru’s recipe book will even show players if a certain recipes ingredients can be made with things they already possess.

Players will often need to create items to turn in quests, as well as to buff out their own team as Meruru, Totori and Rorona can deal out special attacks using disposable weapons created in alchemy. Now Atelier Meruru uses your standard turn based combat system where the player’s characters will take turns attacking with the enemy. However, if an enemy happens to turn their attention to Meruru, her two escorts can potentially block the damage with their own body with the use of the assist gauge.

This gauge, which fills up as players attack and receive damage, can also offer players a chance to create a string of combo attacks if Meruru uses an item to damage the opponent. This gives heavy hitting allies a chance to deal out twice as much damage in only one turn. Enemies can be quite difficult at times however, and there are a number of times that the difficulty level can spike, with enemies taking a drastic difficulty increase only one area away from smaller, weaker enemies.

Now while players are fighting, gathering alchemical ingredients, finishing quests and developing the country, there is always one thing looming over them. The ever present calendar which ticks away days as if they were nothing at all. It is very easy for players to spend two weeks of time creating various items with alchemy, and any time the player travels on the main map, days pass as if they were nothing. In fact, some long journeys can take over a week each way. This can be quite worrisome as players see their precious time slip away, though a number of options are presented later on that allow the player to streamline some of their alchemical activities and place their focus on more important things, such as building a kingdom and experiencing the game’s lovely characters.

Overall:
Atelier Meruru: The Apprentice of Arland brings a satisfying close to the Arland series by capitalizing on everything that fans of the series loved. With an easy to understand and enjoyable to use alchemy system and fun battle system, players will find themselves entranced both in the workshop and out in the field. However where Atelier Meruru truly shines is whenever the characters interact with one another. As such, fans of the series would be doing themselves a great disservice to pass this title up while newcomers will likely find Atelier Meruru a bit more accessible than past titles. As such, there has never been a time to become an apprentice alchemist than alongside Meruru.

9-0-capsules-out-of-10

Dragon Ball Z Kinect Rating Summary Revealed

The Entertainment Software Rating Board (ESRB) has revealed the summary for their rating for the upcoming Xbox 360 exclusive title Dragon Ball Z for Kinect. Rated T (for teen), the summary explains this judgement is due to blood, cartoon violence and mild language.

This is a fighting game in which players engage in one-on-one battles against characters from the Dragon Ball Z universe. Players frequently punch, kick, and use special attacks (e.g., fireballs, colorful energy bursts) to drain opponents’ health. Impact sounds and loud cries of pain can be heard during each battle. Cutscenes also depict violence (e.g., a planet’s inhabitants getting dissolved into an energy ball; bloodied characters lying dead on the ground; warriors bruised and bloody from battle). The word “hell” can be heard in the dialogue.
-The Entertainment Software Rating Board (ESRB)

Dragon Ball Z Kinect is expected to Kamehameha it’s way into stores sometime during October, 2012.

Playstation Vita Assassin Creed 3: Liberation Leaked Images

As previously reported, Assassin’s Creed 3 will be coming to the Playstation Vita however more information has surfaced, or been leaked rather by two photos posted on twitter, about the new Assassin’s Creed game on the Playstation Vita.

Well we now know that the Vita version will not be a straight port, but instead an entirely new spin-off game titled ‘Assassin Creed 3: Liberation’.

The game will take place in New Orleans with an entirely new female protagonist named Aveline. Assassin’s Creed 3 and Assassin Creed 3: Liberation are set to be released simultaneously on the same date on October 30.

No doubt we will hear much more information on Assassin Creed 3: Liberation at this year’s E3 in a couple of days.

New Nintendo Game Hinted: “Medium”

Have you heard about Medium? If not…You will.

Nintendo journalists have been receiving some rather interesting post cards recently hinting at an upcoming game called Medium. That’s all we really know. That and a rather strange voice mail stating “Have you heard about Medium? If not…you will.” This has gotten people thinking that “you will” may refer to the Wii U, suggesting it could be a launch title for the Wii U, but this is only speculation. All we really do know is that it’s from Nintendo and “You have only seen half so far…

We should hopefully learn more about the game from Nintendo at their E3 Conference this year, held this Tuesday. But hey, as long as it’s not based on that TV show Medium, I’m happy!

Do you think Medium will be a Wii U launch title? Or perhaps the final first party Wii game? Maybe a 3DS title? Have a look at these post cards we received and let us know what you think in the comment section!

For more check out the official website: http://www.medium-game.com/

DanceStar Party Hits Announced

If you were a fan of DanceStar Party (or Everybody Dances in North America), then you would be happy to know that a sequel will be on its way. DanceStar Party Hits will feature 40 brand new tracks, including Nicki Minaj (Super Bass), The Beach Boys (Fun, Fun, Fun), The Wanted (Glad You Came). Outside of that, expect more of the same gameplay content. Development will be taken care of London Studio, the team behind SingStar and DanceStar Party.

DanceStar Party Hits will offer a few modes of gameplay. Players could just jump straight into the game and dance to one of the new tracks. Players can also create and share their own dance routines. The game doubles as a workout with the built in calorie counter, so it is perfect for those who want to have fun and a workout at the same time. DanceStar Party Hits will be released later this year. Enjoy the announcement trailer below while you wait.

AMC Announces The Walking Dead Season 3 Preview Weekend

AMC has announced a Preview Weekend for The Walking Dead Season 3. The Preview Weekend will take place on July 7 &  8, 11:30AM each day.

Taking place one week before Comic-Con, the two-day programming event will host a marathon of Seasons 1 & 2 followed by a live prime-time special The Talking Dead. The weekend will then conclude with a never-before-seen black and white version of The Walking Dead pilot episodewhich was created specifically for fans of The Walking Dead, holding true to the original black and white comic book.

Throughout The Walking Dead Marathon, Chris Hardwick (Nerdist) will introduce and discuss each episode from the set of season three alongside cast members and producers. If that isn’t enough, each episode will conclude with exclusive character and scene-specific content from both seasons, including behind-the-scenes footage and sit-down interviews with the cast.

The hour-long Talking Dead event will be shot live in Los Angeles and give fans a first look at The Walking Dead Season 3. This exclusive look will include a scene from the new season as well as brand new video interviews with the cast, a tour of the new set and a sneak peek at the props and wardrobes featured in Season 3. Fan will also be told about the plans for The Walking Dead at Comic-Con 2012, including a sneak peek of the construction of The Walking Dead booth, updates on the series upcoming social game as well as a bunch of other awesome stuff.

Most importantly however, during the show Hardwick will also give viewers a special code which can be used to enter The Walking Dead Watch to Win Sweepstakes. What does this mean? Well the winner will be flown out to Atlanta and get a walk-on role as a zombie for a future episode. How awesome is that?!

So make sure you stay tuned this July 7 & 8 for The Walking Dead Season 3 Preview Weekend! It’s sure to be really helpful for the upcoming bath-salt-zombie-apocalypse that is soon to come!

Can’t wait until then? In the meantime check out this brand new promo photo for season 3 below!

Sports Champions 2 Announced

Zindagi Games, the developers behind Sports Champions and Medieval Moves: Deadmun’s Quest, have announced that they are developing a sequel to one of the most popular Playstation Move games. Sport Champions 2 will feature all-new events including Boxing, Golf, Bowling, Skiing and Tennis, while Archery will be getting an update. The game will offer both single and local multiplayer experiences, including the new Party Mode, where player can compete with others in customised tournaments.

Returning from Sports Champions will be Cup play (solo campaign), Free Play, Challenges (arcade events), online leaderboards, while Facebook connectivity will also be featured. In-game avatars will not be limited to pre-created models this time around. Each profile will feature a customised character and individual stat tracking. A trailer was released with the announcement, which you can view below. Sports Champions 2 will be released later this year.

Risen 2 Air Temple DLC Out Now

Deep Silver’s pirate RPG has been sailing the gaming seas for a while now, so it’s probably about time it had some new content floating about to keep everybody on their toes. The DLC is titled the Air Temple, and brings with it a solid helping of new bad guys that need a good squashing. Adding a new island, new characters and quests, the Air Temple is infested with bipedal fire breathing gargoyles that according to the trailers narrator, must soon become the victims of a mass genocide if the world wants to keep on spinning.

So slip on your pirate hat and slap down ten golden dubloons (that’s $9.99 on the Steam store if you’re not up on your pirate currency exchange rates) and head off to the Air Temple. The trailer can be found here, but be careful, it may not be suitable for the eyes of innocent young landlubbers.

What to expect from Nintendo’s E3 2012 Press Conference

According to many unoffical polls on the Internet, Nintendo has “won” E3 a lot in the past couple of years. Whether it was the 3DS or a new Zelda game, Nintendo somehow manages to wow everybody during their press conferences.  Can they do it again this year? Let’s take a look at what we expect Nintendo to reveal this year.

  • Sales Figures!
  • After last years somewhat underwhelming announcement of the Wii U, we expect Nintendo to spend most of their time demoing the Wii U, talking up its specs, announcing launch games and doing everything possible to prove that the Wii U is the future of gaming.
  • Speaking of the Wii U, hopefully Nintendo will be able to tune up their  online infrastructure multiplayer in support of this console.
  • The Wii U will definitely launch with a sports game. Most likely titled, Wii U Sports: In the Arctic!
  • More announcements of sequels to famous games like Zelda and Mario, etc.  Luigi’s Mansion will undoubtedly be prominently featured. Maybe a new Metroid will be revealed?
  • Quite possibly, Nintendo will launch a redesigned 3DS. Failing that, there will at least be 2 new colors of the system.
  • More POKEMON!
  • A new Kirby and/or Pikmin 3 will be revealed. Probably.
  • Reveal of the game Medium.

Nintendo usually manages to come up with something good, funny or exciting to make their press conference interesting.  This year will be no different.

Is there any prediction you would like to add? Disagree or agree with the above? Leave a comment with your thoughts!

E3 Trailer: The Testament of Sherlock Holmes

It may not be releasing until September, but the Testament of Sherlock Holmes wants to make an impression now. An E3 trailer has just been released for the latest game in the Sherlock series, and it’s certainly a bit if an unusual one. Give it a few seconds and some distinctly un-Victorian-London music kicks in, with a bit of unintentional rapping going on as well. That slight oddness in tone aside, the game is looking pretty impressive. An open world Sherlock adventure on HD platforms is perhaps a bit of a tough sell, but hopefully the motion capture tech and new engine can create an impressive story, and more crucially, be backed up by some strong gameplay mechanics.

Like every other trailer released for the game so far, this one is setting up a dark world for Holmes and Watson to negotiate through; we already know that Holmes has possibly been up to no good, but where does that tombstone fit into things? Dead bodies, blood and opium dens all rear their heads, with multiple murders to solve and a sinister conspiracy to unearth. Another L.A Noire success story? September will reveal all.